
(FPCore (x y z t a) :precision binary64 (/ (* (* x y) z) (sqrt (- (* z z) (* t a)))))
double code(double x, double y, double z, double t, double a) {
return ((x * y) * z) / sqrt(((z * z) - (t * a)));
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = ((x * y) * z) / sqrt(((z * z) - (t * a)))
end function
public static double code(double x, double y, double z, double t, double a) {
return ((x * y) * z) / Math.sqrt(((z * z) - (t * a)));
}
def code(x, y, z, t, a): return ((x * y) * z) / math.sqrt(((z * z) - (t * a)))
function code(x, y, z, t, a) return Float64(Float64(Float64(x * y) * z) / sqrt(Float64(Float64(z * z) - Float64(t * a)))) end
function tmp = code(x, y, z, t, a) tmp = ((x * y) * z) / sqrt(((z * z) - (t * a))); end
code[x_, y_, z_, t_, a_] := N[(N[(N[(x * y), $MachinePrecision] * z), $MachinePrecision] / N[Sqrt[N[(N[(z * z), $MachinePrecision] - N[(t * a), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\left(x \cdot y\right) \cdot z}{\sqrt{z \cdot z - t \cdot a}}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 4 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t a) :precision binary64 (/ (* (* x y) z) (sqrt (- (* z z) (* t a)))))
double code(double x, double y, double z, double t, double a) {
return ((x * y) * z) / sqrt(((z * z) - (t * a)));
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = ((x * y) * z) / sqrt(((z * z) - (t * a)))
end function
public static double code(double x, double y, double z, double t, double a) {
return ((x * y) * z) / Math.sqrt(((z * z) - (t * a)));
}
def code(x, y, z, t, a): return ((x * y) * z) / math.sqrt(((z * z) - (t * a)))
function code(x, y, z, t, a) return Float64(Float64(Float64(x * y) * z) / sqrt(Float64(Float64(z * z) - Float64(t * a)))) end
function tmp = code(x, y, z, t, a) tmp = ((x * y) * z) / sqrt(((z * z) - (t * a))); end
code[x_, y_, z_, t_, a_] := N[(N[(N[(x * y), $MachinePrecision] * z), $MachinePrecision] / N[Sqrt[N[(N[(z * z), $MachinePrecision] - N[(t * a), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\left(x \cdot y\right) \cdot z}{\sqrt{z \cdot z - t \cdot a}}
\end{array}
z_m = (fabs.f64 z) z_s = (copysign.f64 1 z) NOTE: x, y, z_m, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z_m, t, and a should be sorted in increasing order before calling this function. (FPCore (z_s x y z_m t a) :precision binary64 (* z_s (* y (/ x (/ (fma (* a (/ t z_m)) -0.5 z_m) z_m)))))
z_m = fabs(z);
z_s = copysign(1.0, z);
assert(x < y && y < z_m && z_m < t && t < a);
assert(x < y && y < z_m && z_m < t && t < a);
double code(double z_s, double x, double y, double z_m, double t, double a) {
return z_s * (y * (x / (fma((a * (t / z_m)), -0.5, z_m) / z_m)));
}
z_m = abs(z) z_s = copysign(1.0, z) x, y, z_m, t, a = sort([x, y, z_m, t, a]) x, y, z_m, t, a = sort([x, y, z_m, t, a]) function code(z_s, x, y, z_m, t, a) return Float64(z_s * Float64(y * Float64(x / Float64(fma(Float64(a * Float64(t / z_m)), -0.5, z_m) / z_m)))) end
z_m = N[Abs[z], $MachinePrecision]
z_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[z]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x, y, z_m, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z_m, t, and a should be sorted in increasing order before calling this function.
code[z$95$s_, x_, y_, z$95$m_, t_, a_] := N[(z$95$s * N[(y * N[(x / N[(N[(N[(a * N[(t / z$95$m), $MachinePrecision]), $MachinePrecision] * -0.5 + z$95$m), $MachinePrecision] / z$95$m), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
z_m = \left|z\right|
\\
z_s = \mathsf{copysign}\left(1, z\right)
\\
[x, y, z_m, t, a] = \mathsf{sort}([x, y, z_m, t, a])\\\\
[x, y, z_m, t, a] = \mathsf{sort}([x, y, z_m, t, a])\\
\\
z\_s \cdot \left(y \cdot \frac{x}{\frac{\mathsf{fma}\left(a \cdot \frac{t}{z\_m}, -0.5, z\_m\right)}{z\_m}}\right)
\end{array}
Initial program 63.7%
associate-/l*65.7%
associate-*l/65.5%
*-commutative65.5%
associate-/l*64.0%
Simplified64.0%
Taylor expanded in z around inf 45.1%
associate-/l*45.1%
Simplified45.1%
associate-/l*49.3%
div-inv49.3%
+-commutative49.3%
fma-def49.3%
associate-/r/49.3%
Applied egg-rr49.3%
un-div-inv49.3%
fma-udef49.3%
*-commutative49.3%
fma-def49.3%
associate-*l/49.3%
associate-*r/49.3%
Applied egg-rr49.3%
Final simplification49.3%
z_m = (fabs.f64 z) z_s = (copysign.f64 1 z) NOTE: x, y, z_m, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z_m, t, and a should be sorted in increasing order before calling this function. (FPCore (z_s x y z_m t a) :precision binary64 (* z_s (* y (/ (* x z_m) (+ z_m (* (* a (/ t z_m)) -0.5))))))
z_m = fabs(z);
z_s = copysign(1.0, z);
assert(x < y && y < z_m && z_m < t && t < a);
assert(x < y && y < z_m && z_m < t && t < a);
double code(double z_s, double x, double y, double z_m, double t, double a) {
return z_s * (y * ((x * z_m) / (z_m + ((a * (t / z_m)) * -0.5))));
}
z_m = abs(z)
z_s = copysign(1.0d0, z)
NOTE: x, y, z_m, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z_m, t, and a should be sorted in increasing order before calling this function.
real(8) function code(z_s, x, y, z_m, t, a)
real(8), intent (in) :: z_s
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z_m
real(8), intent (in) :: t
real(8), intent (in) :: a
code = z_s * (y * ((x * z_m) / (z_m + ((a * (t / z_m)) * (-0.5d0)))))
end function
z_m = Math.abs(z);
z_s = Math.copySign(1.0, z);
assert x < y && y < z_m && z_m < t && t < a;
assert x < y && y < z_m && z_m < t && t < a;
public static double code(double z_s, double x, double y, double z_m, double t, double a) {
return z_s * (y * ((x * z_m) / (z_m + ((a * (t / z_m)) * -0.5))));
}
z_m = math.fabs(z) z_s = math.copysign(1.0, z) [x, y, z_m, t, a] = sort([x, y, z_m, t, a]) [x, y, z_m, t, a] = sort([x, y, z_m, t, a]) def code(z_s, x, y, z_m, t, a): return z_s * (y * ((x * z_m) / (z_m + ((a * (t / z_m)) * -0.5))))
z_m = abs(z) z_s = copysign(1.0, z) x, y, z_m, t, a = sort([x, y, z_m, t, a]) x, y, z_m, t, a = sort([x, y, z_m, t, a]) function code(z_s, x, y, z_m, t, a) return Float64(z_s * Float64(y * Float64(Float64(x * z_m) / Float64(z_m + Float64(Float64(a * Float64(t / z_m)) * -0.5))))) end
z_m = abs(z);
z_s = sign(z) * abs(1.0);
x, y, z_m, t, a = num2cell(sort([x, y, z_m, t, a])){:}
x, y, z_m, t, a = num2cell(sort([x, y, z_m, t, a])){:}
function tmp = code(z_s, x, y, z_m, t, a)
tmp = z_s * (y * ((x * z_m) / (z_m + ((a * (t / z_m)) * -0.5))));
end
z_m = N[Abs[z], $MachinePrecision]
z_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[z]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x, y, z_m, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z_m, t, and a should be sorted in increasing order before calling this function.
code[z$95$s_, x_, y_, z$95$m_, t_, a_] := N[(z$95$s * N[(y * N[(N[(x * z$95$m), $MachinePrecision] / N[(z$95$m + N[(N[(a * N[(t / z$95$m), $MachinePrecision]), $MachinePrecision] * -0.5), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
z_m = \left|z\right|
\\
z_s = \mathsf{copysign}\left(1, z\right)
\\
[x, y, z_m, t, a] = \mathsf{sort}([x, y, z_m, t, a])\\\\
[x, y, z_m, t, a] = \mathsf{sort}([x, y, z_m, t, a])\\
\\
z\_s \cdot \left(y \cdot \frac{x \cdot z\_m}{z\_m + \left(a \cdot \frac{t}{z\_m}\right) \cdot -0.5}\right)
\end{array}
Initial program 63.7%
associate-/l*65.7%
associate-*l/65.5%
*-commutative65.5%
associate-/l*64.0%
Simplified64.0%
Taylor expanded in z around inf 45.1%
associate-/l*45.1%
Simplified45.1%
Taylor expanded in a around 0 45.1%
associate-*r/45.1%
Simplified45.1%
Final simplification45.1%
z_m = (fabs.f64 z) z_s = (copysign.f64 1 z) NOTE: x, y, z_m, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z_m, t, and a should be sorted in increasing order before calling this function. (FPCore (z_s x y z_m t a) :precision binary64 (* z_s (* y (/ (* x z_m) z_m))))
z_m = fabs(z);
z_s = copysign(1.0, z);
assert(x < y && y < z_m && z_m < t && t < a);
assert(x < y && y < z_m && z_m < t && t < a);
double code(double z_s, double x, double y, double z_m, double t, double a) {
return z_s * (y * ((x * z_m) / z_m));
}
z_m = abs(z)
z_s = copysign(1.0d0, z)
NOTE: x, y, z_m, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z_m, t, and a should be sorted in increasing order before calling this function.
real(8) function code(z_s, x, y, z_m, t, a)
real(8), intent (in) :: z_s
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z_m
real(8), intent (in) :: t
real(8), intent (in) :: a
code = z_s * (y * ((x * z_m) / z_m))
end function
z_m = Math.abs(z);
z_s = Math.copySign(1.0, z);
assert x < y && y < z_m && z_m < t && t < a;
assert x < y && y < z_m && z_m < t && t < a;
public static double code(double z_s, double x, double y, double z_m, double t, double a) {
return z_s * (y * ((x * z_m) / z_m));
}
z_m = math.fabs(z) z_s = math.copysign(1.0, z) [x, y, z_m, t, a] = sort([x, y, z_m, t, a]) [x, y, z_m, t, a] = sort([x, y, z_m, t, a]) def code(z_s, x, y, z_m, t, a): return z_s * (y * ((x * z_m) / z_m))
z_m = abs(z) z_s = copysign(1.0, z) x, y, z_m, t, a = sort([x, y, z_m, t, a]) x, y, z_m, t, a = sort([x, y, z_m, t, a]) function code(z_s, x, y, z_m, t, a) return Float64(z_s * Float64(y * Float64(Float64(x * z_m) / z_m))) end
z_m = abs(z);
z_s = sign(z) * abs(1.0);
x, y, z_m, t, a = num2cell(sort([x, y, z_m, t, a])){:}
x, y, z_m, t, a = num2cell(sort([x, y, z_m, t, a])){:}
function tmp = code(z_s, x, y, z_m, t, a)
tmp = z_s * (y * ((x * z_m) / z_m));
end
z_m = N[Abs[z], $MachinePrecision]
z_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[z]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x, y, z_m, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z_m, t, and a should be sorted in increasing order before calling this function.
code[z$95$s_, x_, y_, z$95$m_, t_, a_] := N[(z$95$s * N[(y * N[(N[(x * z$95$m), $MachinePrecision] / z$95$m), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
z_m = \left|z\right|
\\
z_s = \mathsf{copysign}\left(1, z\right)
\\
[x, y, z_m, t, a] = \mathsf{sort}([x, y, z_m, t, a])\\\\
[x, y, z_m, t, a] = \mathsf{sort}([x, y, z_m, t, a])\\
\\
z\_s \cdot \left(y \cdot \frac{x \cdot z\_m}{z\_m}\right)
\end{array}
Initial program 63.7%
associate-/l*65.7%
associate-*l/65.5%
*-commutative65.5%
associate-/l*64.0%
Simplified64.0%
Taylor expanded in z around inf 40.4%
Final simplification40.4%
z_m = (fabs.f64 z) z_s = (copysign.f64 1 z) NOTE: x, y, z_m, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z_m, t, and a should be sorted in increasing order before calling this function. (FPCore (z_s x y z_m t a) :precision binary64 (* z_s (* y x)))
z_m = fabs(z);
z_s = copysign(1.0, z);
assert(x < y && y < z_m && z_m < t && t < a);
assert(x < y && y < z_m && z_m < t && t < a);
double code(double z_s, double x, double y, double z_m, double t, double a) {
return z_s * (y * x);
}
z_m = abs(z)
z_s = copysign(1.0d0, z)
NOTE: x, y, z_m, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z_m, t, and a should be sorted in increasing order before calling this function.
real(8) function code(z_s, x, y, z_m, t, a)
real(8), intent (in) :: z_s
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z_m
real(8), intent (in) :: t
real(8), intent (in) :: a
code = z_s * (y * x)
end function
z_m = Math.abs(z);
z_s = Math.copySign(1.0, z);
assert x < y && y < z_m && z_m < t && t < a;
assert x < y && y < z_m && z_m < t && t < a;
public static double code(double z_s, double x, double y, double z_m, double t, double a) {
return z_s * (y * x);
}
z_m = math.fabs(z) z_s = math.copysign(1.0, z) [x, y, z_m, t, a] = sort([x, y, z_m, t, a]) [x, y, z_m, t, a] = sort([x, y, z_m, t, a]) def code(z_s, x, y, z_m, t, a): return z_s * (y * x)
z_m = abs(z) z_s = copysign(1.0, z) x, y, z_m, t, a = sort([x, y, z_m, t, a]) x, y, z_m, t, a = sort([x, y, z_m, t, a]) function code(z_s, x, y, z_m, t, a) return Float64(z_s * Float64(y * x)) end
z_m = abs(z);
z_s = sign(z) * abs(1.0);
x, y, z_m, t, a = num2cell(sort([x, y, z_m, t, a])){:}
x, y, z_m, t, a = num2cell(sort([x, y, z_m, t, a])){:}
function tmp = code(z_s, x, y, z_m, t, a)
tmp = z_s * (y * x);
end
z_m = N[Abs[z], $MachinePrecision]
z_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[z]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x, y, z_m, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z_m, t, and a should be sorted in increasing order before calling this function.
code[z$95$s_, x_, y_, z$95$m_, t_, a_] := N[(z$95$s * N[(y * x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
z_m = \left|z\right|
\\
z_s = \mathsf{copysign}\left(1, z\right)
\\
[x, y, z_m, t, a] = \mathsf{sort}([x, y, z_m, t, a])\\\\
[x, y, z_m, t, a] = \mathsf{sort}([x, y, z_m, t, a])\\
\\
z\_s \cdot \left(y \cdot x\right)
\end{array}
Initial program 63.7%
associate-/l*65.7%
associate-*l/65.5%
*-commutative65.5%
associate-/l*64.0%
Simplified64.0%
Taylor expanded in z around inf 41.7%
Final simplification41.7%
(FPCore (x y z t a)
:precision binary64
(if (< z -3.1921305903852764e+46)
(- (* y x))
(if (< z 5.976268120920894e+90)
(/ (* x z) (/ (sqrt (- (* z z) (* a t))) y))
(* y x))))
double code(double x, double y, double z, double t, double a) {
double tmp;
if (z < -3.1921305903852764e+46) {
tmp = -(y * x);
} else if (z < 5.976268120920894e+90) {
tmp = (x * z) / (sqrt(((z * z) - (a * t))) / y);
} else {
tmp = y * x;
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if (z < (-3.1921305903852764d+46)) then
tmp = -(y * x)
else if (z < 5.976268120920894d+90) then
tmp = (x * z) / (sqrt(((z * z) - (a * t))) / y)
else
tmp = y * x
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if (z < -3.1921305903852764e+46) {
tmp = -(y * x);
} else if (z < 5.976268120920894e+90) {
tmp = (x * z) / (Math.sqrt(((z * z) - (a * t))) / y);
} else {
tmp = y * x;
}
return tmp;
}
def code(x, y, z, t, a): tmp = 0 if z < -3.1921305903852764e+46: tmp = -(y * x) elif z < 5.976268120920894e+90: tmp = (x * z) / (math.sqrt(((z * z) - (a * t))) / y) else: tmp = y * x return tmp
function code(x, y, z, t, a) tmp = 0.0 if (z < -3.1921305903852764e+46) tmp = Float64(-Float64(y * x)); elseif (z < 5.976268120920894e+90) tmp = Float64(Float64(x * z) / Float64(sqrt(Float64(Float64(z * z) - Float64(a * t))) / y)); else tmp = Float64(y * x); end return tmp end
function tmp_2 = code(x, y, z, t, a) tmp = 0.0; if (z < -3.1921305903852764e+46) tmp = -(y * x); elseif (z < 5.976268120920894e+90) tmp = (x * z) / (sqrt(((z * z) - (a * t))) / y); else tmp = y * x; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := If[Less[z, -3.1921305903852764e+46], (-N[(y * x), $MachinePrecision]), If[Less[z, 5.976268120920894e+90], N[(N[(x * z), $MachinePrecision] / N[(N[Sqrt[N[(N[(z * z), $MachinePrecision] - N[(a * t), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision], N[(y * x), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z < -3.1921305903852764 \cdot 10^{+46}:\\
\;\;\;\;-y \cdot x\\
\mathbf{elif}\;z < 5.976268120920894 \cdot 10^{+90}:\\
\;\;\;\;\frac{x \cdot z}{\frac{\sqrt{z \cdot z - a \cdot t}}{y}}\\
\mathbf{else}:\\
\;\;\;\;y \cdot x\\
\end{array}
\end{array}
herbie shell --seed 2024033
(FPCore (x y z t a)
:name "Statistics.Math.RootFinding:ridders from math-functions-0.1.5.2"
:precision binary64
:herbie-target
(if (< z -3.1921305903852764e+46) (- (* y x)) (if (< z 5.976268120920894e+90) (/ (* x z) (/ (sqrt (- (* z z) (* a t))) y)) (* y x)))
(/ (* (* x y) z) (sqrt (- (* z z) (* t a)))))