
(FPCore (re im) :precision binary64 (* (* 0.5 (cos re)) (+ (exp (- im)) (exp im))))
double code(double re, double im) {
return (0.5 * cos(re)) * (exp(-im) + exp(im));
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
code = (0.5d0 * cos(re)) * (exp(-im) + exp(im))
end function
public static double code(double re, double im) {
return (0.5 * Math.cos(re)) * (Math.exp(-im) + Math.exp(im));
}
def code(re, im): return (0.5 * math.cos(re)) * (math.exp(-im) + math.exp(im))
function code(re, im) return Float64(Float64(0.5 * cos(re)) * Float64(exp(Float64(-im)) + exp(im))) end
function tmp = code(re, im) tmp = (0.5 * cos(re)) * (exp(-im) + exp(im)); end
code[re_, im_] := N[(N[(0.5 * N[Cos[re], $MachinePrecision]), $MachinePrecision] * N[(N[Exp[(-im)], $MachinePrecision] + N[Exp[im], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(0.5 \cdot \cos re\right) \cdot \left(e^{-im} + e^{im}\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 10 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (re im) :precision binary64 (* (* 0.5 (cos re)) (+ (exp (- im)) (exp im))))
double code(double re, double im) {
return (0.5 * cos(re)) * (exp(-im) + exp(im));
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
code = (0.5d0 * cos(re)) * (exp(-im) + exp(im))
end function
public static double code(double re, double im) {
return (0.5 * Math.cos(re)) * (Math.exp(-im) + Math.exp(im));
}
def code(re, im): return (0.5 * math.cos(re)) * (math.exp(-im) + math.exp(im))
function code(re, im) return Float64(Float64(0.5 * cos(re)) * Float64(exp(Float64(-im)) + exp(im))) end
function tmp = code(re, im) tmp = (0.5 * cos(re)) * (exp(-im) + exp(im)); end
code[re_, im_] := N[(N[(0.5 * N[Cos[re], $MachinePrecision]), $MachinePrecision] * N[(N[Exp[(-im)], $MachinePrecision] + N[Exp[im], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(0.5 \cdot \cos re\right) \cdot \left(e^{-im} + e^{im}\right)
\end{array}
(FPCore (re im) :precision binary64 (* (* 0.5 (cos re)) (+ (exp (- im)) (exp im))))
double code(double re, double im) {
return (0.5 * cos(re)) * (exp(-im) + exp(im));
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
code = (0.5d0 * cos(re)) * (exp(-im) + exp(im))
end function
public static double code(double re, double im) {
return (0.5 * Math.cos(re)) * (Math.exp(-im) + Math.exp(im));
}
def code(re, im): return (0.5 * math.cos(re)) * (math.exp(-im) + math.exp(im))
function code(re, im) return Float64(Float64(0.5 * cos(re)) * Float64(exp(Float64(-im)) + exp(im))) end
function tmp = code(re, im) tmp = (0.5 * cos(re)) * (exp(-im) + exp(im)); end
code[re_, im_] := N[(N[(0.5 * N[Cos[re], $MachinePrecision]), $MachinePrecision] * N[(N[Exp[(-im)], $MachinePrecision] + N[Exp[im], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(0.5 \cdot \cos re\right) \cdot \left(e^{-im} + e^{im}\right)
\end{array}
Initial program 100.0%
Final simplification100.0%
(FPCore (re im)
:precision binary64
(if (<= im 0.016)
(cos re)
(if (<= im 1.35e+154)
(* 0.5 (+ (exp (- im)) (exp im)))
(* (* 0.5 (cos re)) (* im im)))))
double code(double re, double im) {
double tmp;
if (im <= 0.016) {
tmp = cos(re);
} else if (im <= 1.35e+154) {
tmp = 0.5 * (exp(-im) + exp(im));
} else {
tmp = (0.5 * cos(re)) * (im * im);
}
return tmp;
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
real(8) :: tmp
if (im <= 0.016d0) then
tmp = cos(re)
else if (im <= 1.35d+154) then
tmp = 0.5d0 * (exp(-im) + exp(im))
else
tmp = (0.5d0 * cos(re)) * (im * im)
end if
code = tmp
end function
public static double code(double re, double im) {
double tmp;
if (im <= 0.016) {
tmp = Math.cos(re);
} else if (im <= 1.35e+154) {
tmp = 0.5 * (Math.exp(-im) + Math.exp(im));
} else {
tmp = (0.5 * Math.cos(re)) * (im * im);
}
return tmp;
}
def code(re, im): tmp = 0 if im <= 0.016: tmp = math.cos(re) elif im <= 1.35e+154: tmp = 0.5 * (math.exp(-im) + math.exp(im)) else: tmp = (0.5 * math.cos(re)) * (im * im) return tmp
function code(re, im) tmp = 0.0 if (im <= 0.016) tmp = cos(re); elseif (im <= 1.35e+154) tmp = Float64(0.5 * Float64(exp(Float64(-im)) + exp(im))); else tmp = Float64(Float64(0.5 * cos(re)) * Float64(im * im)); end return tmp end
function tmp_2 = code(re, im) tmp = 0.0; if (im <= 0.016) tmp = cos(re); elseif (im <= 1.35e+154) tmp = 0.5 * (exp(-im) + exp(im)); else tmp = (0.5 * cos(re)) * (im * im); end tmp_2 = tmp; end
code[re_, im_] := If[LessEqual[im, 0.016], N[Cos[re], $MachinePrecision], If[LessEqual[im, 1.35e+154], N[(0.5 * N[(N[Exp[(-im)], $MachinePrecision] + N[Exp[im], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(0.5 * N[Cos[re], $MachinePrecision]), $MachinePrecision] * N[(im * im), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;im \leq 0.016:\\
\;\;\;\;\cos re\\
\mathbf{elif}\;im \leq 1.35 \cdot 10^{+154}:\\
\;\;\;\;0.5 \cdot \left(e^{-im} + e^{im}\right)\\
\mathbf{else}:\\
\;\;\;\;\left(0.5 \cdot \cos re\right) \cdot \left(im \cdot im\right)\\
\end{array}
\end{array}
if im < 0.016Initial program 100.0%
Taylor expanded in im around 0 70.3%
if 0.016 < im < 1.35000000000000003e154Initial program 100.0%
Taylor expanded in re around 0 84.8%
if 1.35000000000000003e154 < im Initial program 100.0%
Taylor expanded in im around 0 100.0%
Simplified100.0%
Taylor expanded in im around inf 100.0%
*-commutative100.0%
associate-*l*100.0%
*-commutative100.0%
Simplified100.0%
unpow2100.0%
Applied egg-rr100.0%
Final simplification76.8%
(FPCore (re im)
:precision binary64
(let* ((t_0 (* 0.5 (cos re))))
(if (<= im 0.061)
(* t_0 (fma im im 2.0))
(if (<= im 1.35e+154)
(* 0.5 (+ (exp (- im)) (exp im)))
(* t_0 (* im im))))))
double code(double re, double im) {
double t_0 = 0.5 * cos(re);
double tmp;
if (im <= 0.061) {
tmp = t_0 * fma(im, im, 2.0);
} else if (im <= 1.35e+154) {
tmp = 0.5 * (exp(-im) + exp(im));
} else {
tmp = t_0 * (im * im);
}
return tmp;
}
function code(re, im) t_0 = Float64(0.5 * cos(re)) tmp = 0.0 if (im <= 0.061) tmp = Float64(t_0 * fma(im, im, 2.0)); elseif (im <= 1.35e+154) tmp = Float64(0.5 * Float64(exp(Float64(-im)) + exp(im))); else tmp = Float64(t_0 * Float64(im * im)); end return tmp end
code[re_, im_] := Block[{t$95$0 = N[(0.5 * N[Cos[re], $MachinePrecision]), $MachinePrecision]}, If[LessEqual[im, 0.061], N[(t$95$0 * N[(im * im + 2.0), $MachinePrecision]), $MachinePrecision], If[LessEqual[im, 1.35e+154], N[(0.5 * N[(N[Exp[(-im)], $MachinePrecision] + N[Exp[im], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(t$95$0 * N[(im * im), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := 0.5 \cdot \cos re\\
\mathbf{if}\;im \leq 0.061:\\
\;\;\;\;t\_0 \cdot \mathsf{fma}\left(im, im, 2\right)\\
\mathbf{elif}\;im \leq 1.35 \cdot 10^{+154}:\\
\;\;\;\;0.5 \cdot \left(e^{-im} + e^{im}\right)\\
\mathbf{else}:\\
\;\;\;\;t\_0 \cdot \left(im \cdot im\right)\\
\end{array}
\end{array}
if im < 0.060999999999999999Initial program 100.0%
Taylor expanded in im around 0 86.5%
Simplified86.5%
if 0.060999999999999999 < im < 1.35000000000000003e154Initial program 100.0%
Taylor expanded in re around 0 84.8%
if 1.35000000000000003e154 < im Initial program 100.0%
Taylor expanded in im around 0 100.0%
Simplified100.0%
Taylor expanded in im around inf 100.0%
*-commutative100.0%
associate-*l*100.0%
*-commutative100.0%
Simplified100.0%
unpow2100.0%
Applied egg-rr100.0%
Final simplification88.4%
(FPCore (re im)
:precision binary64
(if (<= im 1600000000000.0)
(cos re)
(if (<= im 9e+111)
(+ 0.25 (* 0.25 (pow re 2.0)))
(* (* 0.5 (cos re)) (* im im)))))
double code(double re, double im) {
double tmp;
if (im <= 1600000000000.0) {
tmp = cos(re);
} else if (im <= 9e+111) {
tmp = 0.25 + (0.25 * pow(re, 2.0));
} else {
tmp = (0.5 * cos(re)) * (im * im);
}
return tmp;
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
real(8) :: tmp
if (im <= 1600000000000.0d0) then
tmp = cos(re)
else if (im <= 9d+111) then
tmp = 0.25d0 + (0.25d0 * (re ** 2.0d0))
else
tmp = (0.5d0 * cos(re)) * (im * im)
end if
code = tmp
end function
public static double code(double re, double im) {
double tmp;
if (im <= 1600000000000.0) {
tmp = Math.cos(re);
} else if (im <= 9e+111) {
tmp = 0.25 + (0.25 * Math.pow(re, 2.0));
} else {
tmp = (0.5 * Math.cos(re)) * (im * im);
}
return tmp;
}
def code(re, im): tmp = 0 if im <= 1600000000000.0: tmp = math.cos(re) elif im <= 9e+111: tmp = 0.25 + (0.25 * math.pow(re, 2.0)) else: tmp = (0.5 * math.cos(re)) * (im * im) return tmp
function code(re, im) tmp = 0.0 if (im <= 1600000000000.0) tmp = cos(re); elseif (im <= 9e+111) tmp = Float64(0.25 + Float64(0.25 * (re ^ 2.0))); else tmp = Float64(Float64(0.5 * cos(re)) * Float64(im * im)); end return tmp end
function tmp_2 = code(re, im) tmp = 0.0; if (im <= 1600000000000.0) tmp = cos(re); elseif (im <= 9e+111) tmp = 0.25 + (0.25 * (re ^ 2.0)); else tmp = (0.5 * cos(re)) * (im * im); end tmp_2 = tmp; end
code[re_, im_] := If[LessEqual[im, 1600000000000.0], N[Cos[re], $MachinePrecision], If[LessEqual[im, 9e+111], N[(0.25 + N[(0.25 * N[Power[re, 2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(0.5 * N[Cos[re], $MachinePrecision]), $MachinePrecision] * N[(im * im), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;im \leq 1600000000000:\\
\;\;\;\;\cos re\\
\mathbf{elif}\;im \leq 9 \cdot 10^{+111}:\\
\;\;\;\;0.25 + 0.25 \cdot {re}^{2}\\
\mathbf{else}:\\
\;\;\;\;\left(0.5 \cdot \cos re\right) \cdot \left(im \cdot im\right)\\
\end{array}
\end{array}
if im < 1.6e12Initial program 100.0%
Taylor expanded in im around 0 69.6%
if 1.6e12 < im < 9.00000000000000001e111Initial program 100.0%
Applied egg-rr2.8%
Taylor expanded in re around 0 21.4%
*-commutative21.4%
Simplified21.4%
if 9.00000000000000001e111 < im Initial program 100.0%
Taylor expanded in im around 0 81.5%
Simplified81.5%
Taylor expanded in im around inf 81.5%
*-commutative81.5%
associate-*l*81.5%
*-commutative81.5%
Simplified81.5%
unpow281.5%
Applied egg-rr81.5%
Final simplification68.0%
(FPCore (re im)
:precision binary64
(if (<= im 780000000.0)
(cos re)
(if (<= im 1.45e+150)
(+ 0.25 (* 0.25 (pow re 2.0)))
(* 0.5 (fma im im 2.0)))))
double code(double re, double im) {
double tmp;
if (im <= 780000000.0) {
tmp = cos(re);
} else if (im <= 1.45e+150) {
tmp = 0.25 + (0.25 * pow(re, 2.0));
} else {
tmp = 0.5 * fma(im, im, 2.0);
}
return tmp;
}
function code(re, im) tmp = 0.0 if (im <= 780000000.0) tmp = cos(re); elseif (im <= 1.45e+150) tmp = Float64(0.25 + Float64(0.25 * (re ^ 2.0))); else tmp = Float64(0.5 * fma(im, im, 2.0)); end return tmp end
code[re_, im_] := If[LessEqual[im, 780000000.0], N[Cos[re], $MachinePrecision], If[LessEqual[im, 1.45e+150], N[(0.25 + N[(0.25 * N[Power[re, 2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(0.5 * N[(im * im + 2.0), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;im \leq 780000000:\\
\;\;\;\;\cos re\\
\mathbf{elif}\;im \leq 1.45 \cdot 10^{+150}:\\
\;\;\;\;0.25 + 0.25 \cdot {re}^{2}\\
\mathbf{else}:\\
\;\;\;\;0.5 \cdot \mathsf{fma}\left(im, im, 2\right)\\
\end{array}
\end{array}
if im < 7.8e8Initial program 100.0%
Taylor expanded in im around 0 69.6%
if 7.8e8 < im < 1.45000000000000005e150Initial program 100.0%
Applied egg-rr2.8%
Taylor expanded in re around 0 18.6%
*-commutative18.6%
Simplified18.6%
if 1.45000000000000005e150 < im Initial program 100.0%
Taylor expanded in re around 0 72.5%
Taylor expanded in im around 0 72.5%
+-commutative72.5%
unpow272.5%
fma-def72.5%
Simplified72.5%
Final simplification63.9%
(FPCore (re im) :precision binary64 (if (<= im 1.35) (cos re) (* 0.5 (fma im im 2.0))))
double code(double re, double im) {
double tmp;
if (im <= 1.35) {
tmp = cos(re);
} else {
tmp = 0.5 * fma(im, im, 2.0);
}
return tmp;
}
function code(re, im) tmp = 0.0 if (im <= 1.35) tmp = cos(re); else tmp = Float64(0.5 * fma(im, im, 2.0)); end return tmp end
code[re_, im_] := If[LessEqual[im, 1.35], N[Cos[re], $MachinePrecision], N[(0.5 * N[(im * im + 2.0), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;im \leq 1.35:\\
\;\;\;\;\cos re\\
\mathbf{else}:\\
\;\;\;\;0.5 \cdot \mathsf{fma}\left(im, im, 2\right)\\
\end{array}
\end{array}
if im < 1.3500000000000001Initial program 100.0%
Taylor expanded in im around 0 70.3%
if 1.3500000000000001 < im Initial program 100.0%
Taylor expanded in re around 0 78.1%
Taylor expanded in im around 0 41.8%
+-commutative41.8%
unpow241.8%
fma-def41.8%
Simplified41.8%
Final simplification62.2%
(FPCore (re im) :precision binary64 (if (<= im 200000000.0) (cos re) (* 0.5 (pow im 2.0))))
double code(double re, double im) {
double tmp;
if (im <= 200000000.0) {
tmp = cos(re);
} else {
tmp = 0.5 * pow(im, 2.0);
}
return tmp;
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
real(8) :: tmp
if (im <= 200000000.0d0) then
tmp = cos(re)
else
tmp = 0.5d0 * (im ** 2.0d0)
end if
code = tmp
end function
public static double code(double re, double im) {
double tmp;
if (im <= 200000000.0) {
tmp = Math.cos(re);
} else {
tmp = 0.5 * Math.pow(im, 2.0);
}
return tmp;
}
def code(re, im): tmp = 0 if im <= 200000000.0: tmp = math.cos(re) else: tmp = 0.5 * math.pow(im, 2.0) return tmp
function code(re, im) tmp = 0.0 if (im <= 200000000.0) tmp = cos(re); else tmp = Float64(0.5 * (im ^ 2.0)); end return tmp end
function tmp_2 = code(re, im) tmp = 0.0; if (im <= 200000000.0) tmp = cos(re); else tmp = 0.5 * (im ^ 2.0); end tmp_2 = tmp; end
code[re_, im_] := If[LessEqual[im, 200000000.0], N[Cos[re], $MachinePrecision], N[(0.5 * N[Power[im, 2.0], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;im \leq 200000000:\\
\;\;\;\;\cos re\\
\mathbf{else}:\\
\;\;\;\;0.5 \cdot {im}^{2}\\
\end{array}
\end{array}
if im < 2e8Initial program 100.0%
Taylor expanded in im around 0 70.0%
if 2e8 < im Initial program 100.0%
Taylor expanded in im around 0 57.9%
Simplified57.9%
Taylor expanded in im around inf 57.9%
*-commutative57.9%
associate-*l*57.9%
*-commutative57.9%
Simplified57.9%
Taylor expanded in re around 0 42.4%
Final simplification62.2%
(FPCore (re im) :precision binary64 (cos re))
double code(double re, double im) {
return cos(re);
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
code = cos(re)
end function
public static double code(double re, double im) {
return Math.cos(re);
}
def code(re, im): return math.cos(re)
function code(re, im) return cos(re) end
function tmp = code(re, im) tmp = cos(re); end
code[re_, im_] := N[Cos[re], $MachinePrecision]
\begin{array}{l}
\\
\cos re
\end{array}
Initial program 100.0%
Taylor expanded in im around 0 51.2%
Final simplification51.2%
(FPCore (re im) :precision binary64 0.25)
double code(double re, double im) {
return 0.25;
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
code = 0.25d0
end function
public static double code(double re, double im) {
return 0.25;
}
def code(re, im): return 0.25
function code(re, im) return 0.25 end
function tmp = code(re, im) tmp = 0.25; end
code[re_, im_] := 0.25
\begin{array}{l}
\\
0.25
\end{array}
Initial program 100.0%
Applied egg-rr7.9%
Taylor expanded in re around 0 8.0%
Final simplification8.0%
(FPCore (re im) :precision binary64 1.0)
double code(double re, double im) {
return 1.0;
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
code = 1.0d0
end function
public static double code(double re, double im) {
return 1.0;
}
def code(re, im): return 1.0
function code(re, im) return 1.0 end
function tmp = code(re, im) tmp = 1.0; end
code[re_, im_] := 1.0
\begin{array}{l}
\\
1
\end{array}
Initial program 100.0%
Taylor expanded in re around 0 64.8%
Taylor expanded in im around 0 28.6%
Final simplification28.6%
herbie shell --seed 2024031
(FPCore (re im)
:name "math.cos on complex, real part"
:precision binary64
(* (* 0.5 (cos re)) (+ (exp (- im)) (exp im))))