
(FPCore (re im) :precision binary64 (* (exp re) (sin im)))
double code(double re, double im) {
return exp(re) * sin(im);
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
code = exp(re) * sin(im)
end function
public static double code(double re, double im) {
return Math.exp(re) * Math.sin(im);
}
def code(re, im): return math.exp(re) * math.sin(im)
function code(re, im) return Float64(exp(re) * sin(im)) end
function tmp = code(re, im) tmp = exp(re) * sin(im); end
code[re_, im_] := N[(N[Exp[re], $MachinePrecision] * N[Sin[im], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
e^{re} \cdot \sin im
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 8 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (re im) :precision binary64 (* (exp re) (sin im)))
double code(double re, double im) {
return exp(re) * sin(im);
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
code = exp(re) * sin(im)
end function
public static double code(double re, double im) {
return Math.exp(re) * Math.sin(im);
}
def code(re, im): return math.exp(re) * math.sin(im)
function code(re, im) return Float64(exp(re) * sin(im)) end
function tmp = code(re, im) tmp = exp(re) * sin(im); end
code[re_, im_] := N[(N[Exp[re], $MachinePrecision] * N[Sin[im], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
e^{re} \cdot \sin im
\end{array}
(FPCore (re im) :precision binary64 (* (exp re) (sin im)))
double code(double re, double im) {
return exp(re) * sin(im);
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
code = exp(re) * sin(im)
end function
public static double code(double re, double im) {
return Math.exp(re) * Math.sin(im);
}
def code(re, im): return math.exp(re) * math.sin(im)
function code(re, im) return Float64(exp(re) * sin(im)) end
function tmp = code(re, im) tmp = exp(re) * sin(im); end
code[re_, im_] := N[(N[Exp[re], $MachinePrecision] * N[Sin[im], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
e^{re} \cdot \sin im
\end{array}
Initial program 100.0%
Final simplification100.0%
(FPCore (re im) :precision binary64 (if (or (<= (exp re) 0.5) (not (<= (exp re) 2.0))) (* (exp re) im) (* (sin im) (+ re 1.0))))
double code(double re, double im) {
double tmp;
if ((exp(re) <= 0.5) || !(exp(re) <= 2.0)) {
tmp = exp(re) * im;
} else {
tmp = sin(im) * (re + 1.0);
}
return tmp;
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
real(8) :: tmp
if ((exp(re) <= 0.5d0) .or. (.not. (exp(re) <= 2.0d0))) then
tmp = exp(re) * im
else
tmp = sin(im) * (re + 1.0d0)
end if
code = tmp
end function
public static double code(double re, double im) {
double tmp;
if ((Math.exp(re) <= 0.5) || !(Math.exp(re) <= 2.0)) {
tmp = Math.exp(re) * im;
} else {
tmp = Math.sin(im) * (re + 1.0);
}
return tmp;
}
def code(re, im): tmp = 0 if (math.exp(re) <= 0.5) or not (math.exp(re) <= 2.0): tmp = math.exp(re) * im else: tmp = math.sin(im) * (re + 1.0) return tmp
function code(re, im) tmp = 0.0 if ((exp(re) <= 0.5) || !(exp(re) <= 2.0)) tmp = Float64(exp(re) * im); else tmp = Float64(sin(im) * Float64(re + 1.0)); end return tmp end
function tmp_2 = code(re, im) tmp = 0.0; if ((exp(re) <= 0.5) || ~((exp(re) <= 2.0))) tmp = exp(re) * im; else tmp = sin(im) * (re + 1.0); end tmp_2 = tmp; end
code[re_, im_] := If[Or[LessEqual[N[Exp[re], $MachinePrecision], 0.5], N[Not[LessEqual[N[Exp[re], $MachinePrecision], 2.0]], $MachinePrecision]], N[(N[Exp[re], $MachinePrecision] * im), $MachinePrecision], N[(N[Sin[im], $MachinePrecision] * N[(re + 1.0), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;e^{re} \leq 0.5 \lor \neg \left(e^{re} \leq 2\right):\\
\;\;\;\;e^{re} \cdot im\\
\mathbf{else}:\\
\;\;\;\;\sin im \cdot \left(re + 1\right)\\
\end{array}
\end{array}
if (exp.f64 re) < 0.5 or 2 < (exp.f64 re) Initial program 100.0%
Taylor expanded in im around 0 84.4%
if 0.5 < (exp.f64 re) < 2Initial program 100.0%
Taylor expanded in re around 0 99.0%
distribute-rgt1-in99.0%
Simplified99.0%
Final simplification91.3%
(FPCore (re im) :precision binary64 (if (or (<= (exp re) 0.5) (not (<= (exp re) 1.0))) (* (exp re) im) (sin im)))
double code(double re, double im) {
double tmp;
if ((exp(re) <= 0.5) || !(exp(re) <= 1.0)) {
tmp = exp(re) * im;
} else {
tmp = sin(im);
}
return tmp;
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
real(8) :: tmp
if ((exp(re) <= 0.5d0) .or. (.not. (exp(re) <= 1.0d0))) then
tmp = exp(re) * im
else
tmp = sin(im)
end if
code = tmp
end function
public static double code(double re, double im) {
double tmp;
if ((Math.exp(re) <= 0.5) || !(Math.exp(re) <= 1.0)) {
tmp = Math.exp(re) * im;
} else {
tmp = Math.sin(im);
}
return tmp;
}
def code(re, im): tmp = 0 if (math.exp(re) <= 0.5) or not (math.exp(re) <= 1.0): tmp = math.exp(re) * im else: tmp = math.sin(im) return tmp
function code(re, im) tmp = 0.0 if ((exp(re) <= 0.5) || !(exp(re) <= 1.0)) tmp = Float64(exp(re) * im); else tmp = sin(im); end return tmp end
function tmp_2 = code(re, im) tmp = 0.0; if ((exp(re) <= 0.5) || ~((exp(re) <= 1.0))) tmp = exp(re) * im; else tmp = sin(im); end tmp_2 = tmp; end
code[re_, im_] := If[Or[LessEqual[N[Exp[re], $MachinePrecision], 0.5], N[Not[LessEqual[N[Exp[re], $MachinePrecision], 1.0]], $MachinePrecision]], N[(N[Exp[re], $MachinePrecision] * im), $MachinePrecision], N[Sin[im], $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;e^{re} \leq 0.5 \lor \neg \left(e^{re} \leq 1\right):\\
\;\;\;\;e^{re} \cdot im\\
\mathbf{else}:\\
\;\;\;\;\sin im\\
\end{array}
\end{array}
if (exp.f64 re) < 0.5 or 1 < (exp.f64 re) Initial program 100.0%
Taylor expanded in im around 0 84.0%
if 0.5 < (exp.f64 re) < 1Initial program 100.0%
Taylor expanded in re around 0 99.3%
Final simplification91.1%
(FPCore (re im) :precision binary64 (if (<= re 0.0118) (sin im) (/ (- (/ re (/ (/ 1.0 re) im)) im) (+ re -1.0))))
double code(double re, double im) {
double tmp;
if (re <= 0.0118) {
tmp = sin(im);
} else {
tmp = ((re / ((1.0 / re) / im)) - im) / (re + -1.0);
}
return tmp;
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
real(8) :: tmp
if (re <= 0.0118d0) then
tmp = sin(im)
else
tmp = ((re / ((1.0d0 / re) / im)) - im) / (re + (-1.0d0))
end if
code = tmp
end function
public static double code(double re, double im) {
double tmp;
if (re <= 0.0118) {
tmp = Math.sin(im);
} else {
tmp = ((re / ((1.0 / re) / im)) - im) / (re + -1.0);
}
return tmp;
}
def code(re, im): tmp = 0 if re <= 0.0118: tmp = math.sin(im) else: tmp = ((re / ((1.0 / re) / im)) - im) / (re + -1.0) return tmp
function code(re, im) tmp = 0.0 if (re <= 0.0118) tmp = sin(im); else tmp = Float64(Float64(Float64(re / Float64(Float64(1.0 / re) / im)) - im) / Float64(re + -1.0)); end return tmp end
function tmp_2 = code(re, im) tmp = 0.0; if (re <= 0.0118) tmp = sin(im); else tmp = ((re / ((1.0 / re) / im)) - im) / (re + -1.0); end tmp_2 = tmp; end
code[re_, im_] := If[LessEqual[re, 0.0118], N[Sin[im], $MachinePrecision], N[(N[(N[(re / N[(N[(1.0 / re), $MachinePrecision] / im), $MachinePrecision]), $MachinePrecision] - im), $MachinePrecision] / N[(re + -1.0), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;re \leq 0.0118:\\
\;\;\;\;\sin im\\
\mathbf{else}:\\
\;\;\;\;\frac{\frac{re}{\frac{\frac{1}{re}}{im}} - im}{re + -1}\\
\end{array}
\end{array}
if re < 0.0117999999999999997Initial program 100.0%
Taylor expanded in re around 0 62.9%
if 0.0117999999999999997 < re Initial program 100.0%
Taylor expanded in re around 0 4.7%
distribute-rgt1-in4.7%
Simplified4.7%
Taylor expanded in im around 0 9.0%
+-commutative9.0%
Simplified9.0%
distribute-lft-in9.0%
*-rgt-identity9.0%
Applied egg-rr9.0%
flip-+8.2%
div-sub8.2%
pow28.2%
*-commutative8.2%
*-un-lft-identity8.2%
distribute-rgt-out--8.2%
pow28.2%
*-commutative8.2%
*-un-lft-identity8.2%
distribute-rgt-out--8.2%
Applied egg-rr8.2%
div-sub8.2%
associate-/r*14.4%
div-sub14.4%
unpow214.4%
associate-/l*16.3%
*-commutative16.3%
associate-/l*16.3%
associate-/r*16.3%
*-inverses16.3%
unpow216.3%
associate-/l*19.6%
associate-/r/19.6%
*-inverses19.6%
*-lft-identity19.6%
sub-neg19.6%
metadata-eval19.6%
Simplified19.6%
Final simplification52.4%
(FPCore (re im) :precision binary64 (/ (- (/ re (/ (/ 1.0 re) im)) im) (+ re -1.0)))
double code(double re, double im) {
return ((re / ((1.0 / re) / im)) - im) / (re + -1.0);
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
code = ((re / ((1.0d0 / re) / im)) - im) / (re + (-1.0d0))
end function
public static double code(double re, double im) {
return ((re / ((1.0 / re) / im)) - im) / (re + -1.0);
}
def code(re, im): return ((re / ((1.0 / re) / im)) - im) / (re + -1.0)
function code(re, im) return Float64(Float64(Float64(re / Float64(Float64(1.0 / re) / im)) - im) / Float64(re + -1.0)) end
function tmp = code(re, im) tmp = ((re / ((1.0 / re) / im)) - im) / (re + -1.0); end
code[re_, im_] := N[(N[(N[(re / N[(N[(1.0 / re), $MachinePrecision] / im), $MachinePrecision]), $MachinePrecision] - im), $MachinePrecision] / N[(re + -1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\frac{re}{\frac{\frac{1}{re}}{im}} - im}{re + -1}
\end{array}
Initial program 100.0%
Taylor expanded in re around 0 48.6%
distribute-rgt1-in48.6%
Simplified48.6%
Taylor expanded in im around 0 28.4%
+-commutative28.4%
Simplified28.4%
distribute-lft-in28.4%
*-rgt-identity28.4%
Applied egg-rr28.4%
flip-+17.1%
div-sub17.1%
pow217.1%
*-commutative17.1%
*-un-lft-identity17.1%
distribute-rgt-out--17.1%
pow217.1%
*-commutative17.1%
*-un-lft-identity17.1%
distribute-rgt-out--17.1%
Applied egg-rr17.1%
div-sub17.1%
associate-/r*18.6%
div-sub18.6%
unpow218.6%
associate-/l*18.4%
*-commutative18.4%
associate-/l*18.4%
associate-/r*18.4%
*-inverses18.4%
unpow218.4%
associate-/l*31.0%
associate-/r/31.0%
*-inverses31.0%
*-lft-identity31.0%
sub-neg31.0%
metadata-eval31.0%
Simplified31.0%
Final simplification31.0%
(FPCore (re im) :precision binary64 (if (<= im 3.4e+46) im (* re im)))
double code(double re, double im) {
double tmp;
if (im <= 3.4e+46) {
tmp = im;
} else {
tmp = re * im;
}
return tmp;
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
real(8) :: tmp
if (im <= 3.4d+46) then
tmp = im
else
tmp = re * im
end if
code = tmp
end function
public static double code(double re, double im) {
double tmp;
if (im <= 3.4e+46) {
tmp = im;
} else {
tmp = re * im;
}
return tmp;
}
def code(re, im): tmp = 0 if im <= 3.4e+46: tmp = im else: tmp = re * im return tmp
function code(re, im) tmp = 0.0 if (im <= 3.4e+46) tmp = im; else tmp = Float64(re * im); end return tmp end
function tmp_2 = code(re, im) tmp = 0.0; if (im <= 3.4e+46) tmp = im; else tmp = re * im; end tmp_2 = tmp; end
code[re_, im_] := If[LessEqual[im, 3.4e+46], im, N[(re * im), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;im \leq 3.4 \cdot 10^{+46}:\\
\;\;\;\;im\\
\mathbf{else}:\\
\;\;\;\;re \cdot im\\
\end{array}
\end{array}
if im < 3.3999999999999998e46Initial program 100.0%
Taylor expanded in re around 0 48.4%
distribute-rgt1-in48.4%
Simplified48.4%
Taylor expanded in im around 0 37.5%
+-commutative37.5%
Simplified37.5%
Taylor expanded in re around 0 36.1%
if 3.3999999999999998e46 < im Initial program 100.0%
Taylor expanded in re around 0 49.4%
distribute-rgt1-in49.4%
Simplified49.4%
Taylor expanded in im around 0 3.3%
+-commutative3.3%
Simplified3.3%
Taylor expanded in re around inf 4.3%
Final simplification27.6%
(FPCore (re im) :precision binary64 (* im (+ re 1.0)))
double code(double re, double im) {
return im * (re + 1.0);
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
code = im * (re + 1.0d0)
end function
public static double code(double re, double im) {
return im * (re + 1.0);
}
def code(re, im): return im * (re + 1.0)
function code(re, im) return Float64(im * Float64(re + 1.0)) end
function tmp = code(re, im) tmp = im * (re + 1.0); end
code[re_, im_] := N[(im * N[(re + 1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
im \cdot \left(re + 1\right)
\end{array}
Initial program 100.0%
Taylor expanded in re around 0 48.6%
distribute-rgt1-in48.6%
Simplified48.6%
Taylor expanded in im around 0 28.4%
+-commutative28.4%
Simplified28.4%
Final simplification28.4%
(FPCore (re im) :precision binary64 im)
double code(double re, double im) {
return im;
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
code = im
end function
public static double code(double re, double im) {
return im;
}
def code(re, im): return im
function code(re, im) return im end
function tmp = code(re, im) tmp = im; end
code[re_, im_] := im
\begin{array}{l}
\\
im
\end{array}
Initial program 100.0%
Taylor expanded in re around 0 48.6%
distribute-rgt1-in48.6%
Simplified48.6%
Taylor expanded in im around 0 28.4%
+-commutative28.4%
Simplified28.4%
Taylor expanded in re around 0 27.0%
Final simplification27.0%
herbie shell --seed 2024031
(FPCore (re im)
:name "math.exp on complex, imaginary part"
:precision binary64
(* (exp re) (sin im)))