
(FPCore (re im) :precision binary64 (* (exp re) (cos im)))
double code(double re, double im) {
return exp(re) * cos(im);
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
code = exp(re) * cos(im)
end function
public static double code(double re, double im) {
return Math.exp(re) * Math.cos(im);
}
def code(re, im): return math.exp(re) * math.cos(im)
function code(re, im) return Float64(exp(re) * cos(im)) end
function tmp = code(re, im) tmp = exp(re) * cos(im); end
code[re_, im_] := N[(N[Exp[re], $MachinePrecision] * N[Cos[im], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
e^{re} \cdot \cos im
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 8 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (re im) :precision binary64 (* (exp re) (cos im)))
double code(double re, double im) {
return exp(re) * cos(im);
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
code = exp(re) * cos(im)
end function
public static double code(double re, double im) {
return Math.exp(re) * Math.cos(im);
}
def code(re, im): return math.exp(re) * math.cos(im)
function code(re, im) return Float64(exp(re) * cos(im)) end
function tmp = code(re, im) tmp = exp(re) * cos(im); end
code[re_, im_] := N[(N[Exp[re], $MachinePrecision] * N[Cos[im], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
e^{re} \cdot \cos im
\end{array}
(FPCore (re im) :precision binary64 (* (exp re) (cos im)))
double code(double re, double im) {
return exp(re) * cos(im);
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
code = exp(re) * cos(im)
end function
public static double code(double re, double im) {
return Math.exp(re) * Math.cos(im);
}
def code(re, im): return math.exp(re) * math.cos(im)
function code(re, im) return Float64(exp(re) * cos(im)) end
function tmp = code(re, im) tmp = exp(re) * cos(im); end
code[re_, im_] := N[(N[Exp[re], $MachinePrecision] * N[Cos[im], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
e^{re} \cdot \cos im
\end{array}
Initial program 100.0%
Final simplification100.0%
(FPCore (re im) :precision binary64 (if (or (<= (exp re) 0.5) (not (<= (exp re) 1.0))) (exp re) (cos im)))
double code(double re, double im) {
double tmp;
if ((exp(re) <= 0.5) || !(exp(re) <= 1.0)) {
tmp = exp(re);
} else {
tmp = cos(im);
}
return tmp;
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
real(8) :: tmp
if ((exp(re) <= 0.5d0) .or. (.not. (exp(re) <= 1.0d0))) then
tmp = exp(re)
else
tmp = cos(im)
end if
code = tmp
end function
public static double code(double re, double im) {
double tmp;
if ((Math.exp(re) <= 0.5) || !(Math.exp(re) <= 1.0)) {
tmp = Math.exp(re);
} else {
tmp = Math.cos(im);
}
return tmp;
}
def code(re, im): tmp = 0 if (math.exp(re) <= 0.5) or not (math.exp(re) <= 1.0): tmp = math.exp(re) else: tmp = math.cos(im) return tmp
function code(re, im) tmp = 0.0 if ((exp(re) <= 0.5) || !(exp(re) <= 1.0)) tmp = exp(re); else tmp = cos(im); end return tmp end
function tmp_2 = code(re, im) tmp = 0.0; if ((exp(re) <= 0.5) || ~((exp(re) <= 1.0))) tmp = exp(re); else tmp = cos(im); end tmp_2 = tmp; end
code[re_, im_] := If[Or[LessEqual[N[Exp[re], $MachinePrecision], 0.5], N[Not[LessEqual[N[Exp[re], $MachinePrecision], 1.0]], $MachinePrecision]], N[Exp[re], $MachinePrecision], N[Cos[im], $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;e^{re} \leq 0.5 \lor \neg \left(e^{re} \leq 1\right):\\
\;\;\;\;e^{re}\\
\mathbf{else}:\\
\;\;\;\;\cos im\\
\end{array}
\end{array}
if (exp.f64 re) < 0.5 or 1 < (exp.f64 re) Initial program 100.0%
Taylor expanded in im around 0 90.5%
if 0.5 < (exp.f64 re) < 1Initial program 100.0%
Taylor expanded in re around 0 99.3%
Final simplification94.6%
(FPCore (re im) :precision binary64 (if (or (<= re -0.175) (and (not (<= re 0.00182)) (<= re 1.9e+154))) (exp re) (* (cos im) (+ 1.0 (* re (+ 1.0 (* re 0.5)))))))
double code(double re, double im) {
double tmp;
if ((re <= -0.175) || (!(re <= 0.00182) && (re <= 1.9e+154))) {
tmp = exp(re);
} else {
tmp = cos(im) * (1.0 + (re * (1.0 + (re * 0.5))));
}
return tmp;
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
real(8) :: tmp
if ((re <= (-0.175d0)) .or. (.not. (re <= 0.00182d0)) .and. (re <= 1.9d+154)) then
tmp = exp(re)
else
tmp = cos(im) * (1.0d0 + (re * (1.0d0 + (re * 0.5d0))))
end if
code = tmp
end function
public static double code(double re, double im) {
double tmp;
if ((re <= -0.175) || (!(re <= 0.00182) && (re <= 1.9e+154))) {
tmp = Math.exp(re);
} else {
tmp = Math.cos(im) * (1.0 + (re * (1.0 + (re * 0.5))));
}
return tmp;
}
def code(re, im): tmp = 0 if (re <= -0.175) or (not (re <= 0.00182) and (re <= 1.9e+154)): tmp = math.exp(re) else: tmp = math.cos(im) * (1.0 + (re * (1.0 + (re * 0.5)))) return tmp
function code(re, im) tmp = 0.0 if ((re <= -0.175) || (!(re <= 0.00182) && (re <= 1.9e+154))) tmp = exp(re); else tmp = Float64(cos(im) * Float64(1.0 + Float64(re * Float64(1.0 + Float64(re * 0.5))))); end return tmp end
function tmp_2 = code(re, im) tmp = 0.0; if ((re <= -0.175) || (~((re <= 0.00182)) && (re <= 1.9e+154))) tmp = exp(re); else tmp = cos(im) * (1.0 + (re * (1.0 + (re * 0.5)))); end tmp_2 = tmp; end
code[re_, im_] := If[Or[LessEqual[re, -0.175], And[N[Not[LessEqual[re, 0.00182]], $MachinePrecision], LessEqual[re, 1.9e+154]]], N[Exp[re], $MachinePrecision], N[(N[Cos[im], $MachinePrecision] * N[(1.0 + N[(re * N[(1.0 + N[(re * 0.5), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;re \leq -0.175 \lor \neg \left(re \leq 0.00182\right) \land re \leq 1.9 \cdot 10^{+154}:\\
\;\;\;\;e^{re}\\
\mathbf{else}:\\
\;\;\;\;\cos im \cdot \left(1 + re \cdot \left(1 + re \cdot 0.5\right)\right)\\
\end{array}
\end{array}
if re < -0.17499999999999999 or 0.00182 < re < 1.8999999999999999e154Initial program 100.0%
Taylor expanded in im around 0 94.1%
if -0.17499999999999999 < re < 0.00182 or 1.8999999999999999e154 < re Initial program 100.0%
add-cbrt-cube99.6%
pow399.6%
Applied egg-rr99.6%
Taylor expanded in re around 0 99.5%
*-rgt-identity99.5%
+-commutative99.5%
associate-*r*99.5%
distribute-rgt-out99.5%
distribute-lft-out99.5%
unpow299.5%
associate-*r*99.5%
distribute-rgt1-in99.5%
*-commutative99.5%
Simplified99.5%
Final simplification97.4%
(FPCore (re im) :precision binary64 (if (or (<= re -0.175) (not (<= re 0.000165))) (exp re) (* (cos im) (+ re 1.0))))
double code(double re, double im) {
double tmp;
if ((re <= -0.175) || !(re <= 0.000165)) {
tmp = exp(re);
} else {
tmp = cos(im) * (re + 1.0);
}
return tmp;
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
real(8) :: tmp
if ((re <= (-0.175d0)) .or. (.not. (re <= 0.000165d0))) then
tmp = exp(re)
else
tmp = cos(im) * (re + 1.0d0)
end if
code = tmp
end function
public static double code(double re, double im) {
double tmp;
if ((re <= -0.175) || !(re <= 0.000165)) {
tmp = Math.exp(re);
} else {
tmp = Math.cos(im) * (re + 1.0);
}
return tmp;
}
def code(re, im): tmp = 0 if (re <= -0.175) or not (re <= 0.000165): tmp = math.exp(re) else: tmp = math.cos(im) * (re + 1.0) return tmp
function code(re, im) tmp = 0.0 if ((re <= -0.175) || !(re <= 0.000165)) tmp = exp(re); else tmp = Float64(cos(im) * Float64(re + 1.0)); end return tmp end
function tmp_2 = code(re, im) tmp = 0.0; if ((re <= -0.175) || ~((re <= 0.000165))) tmp = exp(re); else tmp = cos(im) * (re + 1.0); end tmp_2 = tmp; end
code[re_, im_] := If[Or[LessEqual[re, -0.175], N[Not[LessEqual[re, 0.000165]], $MachinePrecision]], N[Exp[re], $MachinePrecision], N[(N[Cos[im], $MachinePrecision] * N[(re + 1.0), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;re \leq -0.175 \lor \neg \left(re \leq 0.000165\right):\\
\;\;\;\;e^{re}\\
\mathbf{else}:\\
\;\;\;\;\cos im \cdot \left(re + 1\right)\\
\end{array}
\end{array}
if re < -0.17499999999999999 or 1.65e-4 < re Initial program 100.0%
Taylor expanded in im around 0 91.1%
if -0.17499999999999999 < re < 1.65e-4Initial program 100.0%
Taylor expanded in re around 0 99.0%
distribute-rgt1-in99.0%
Simplified99.0%
Final simplification94.8%
(FPCore (re im) :precision binary64 (if (<= re 2e-7) (cos im) (+ 1.0 (* re (+ 1.0 (* re 0.5))))))
double code(double re, double im) {
double tmp;
if (re <= 2e-7) {
tmp = cos(im);
} else {
tmp = 1.0 + (re * (1.0 + (re * 0.5)));
}
return tmp;
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
real(8) :: tmp
if (re <= 2d-7) then
tmp = cos(im)
else
tmp = 1.0d0 + (re * (1.0d0 + (re * 0.5d0)))
end if
code = tmp
end function
public static double code(double re, double im) {
double tmp;
if (re <= 2e-7) {
tmp = Math.cos(im);
} else {
tmp = 1.0 + (re * (1.0 + (re * 0.5)));
}
return tmp;
}
def code(re, im): tmp = 0 if re <= 2e-7: tmp = math.cos(im) else: tmp = 1.0 + (re * (1.0 + (re * 0.5))) return tmp
function code(re, im) tmp = 0.0 if (re <= 2e-7) tmp = cos(im); else tmp = Float64(1.0 + Float64(re * Float64(1.0 + Float64(re * 0.5)))); end return tmp end
function tmp_2 = code(re, im) tmp = 0.0; if (re <= 2e-7) tmp = cos(im); else tmp = 1.0 + (re * (1.0 + (re * 0.5))); end tmp_2 = tmp; end
code[re_, im_] := If[LessEqual[re, 2e-7], N[Cos[im], $MachinePrecision], N[(1.0 + N[(re * N[(1.0 + N[(re * 0.5), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;re \leq 2 \cdot 10^{-7}:\\
\;\;\;\;\cos im\\
\mathbf{else}:\\
\;\;\;\;1 + re \cdot \left(1 + re \cdot 0.5\right)\\
\end{array}
\end{array}
if re < 1.9999999999999999e-7Initial program 100.0%
Taylor expanded in re around 0 62.8%
if 1.9999999999999999e-7 < re Initial program 100.0%
add-cbrt-cube100.0%
pow3100.0%
Applied egg-rr100.0%
Taylor expanded in re around 0 58.3%
*-rgt-identity58.3%
+-commutative58.3%
associate-*r*58.3%
distribute-rgt-out58.3%
distribute-lft-out58.3%
unpow258.3%
associate-*r*58.3%
distribute-rgt1-in58.3%
*-commutative58.3%
Simplified58.3%
Taylor expanded in im around 0 47.1%
Final simplification58.9%
(FPCore (re im) :precision binary64 (+ 1.0 (* re (+ 1.0 (* re 0.5)))))
double code(double re, double im) {
return 1.0 + (re * (1.0 + (re * 0.5)));
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
code = 1.0d0 + (re * (1.0d0 + (re * 0.5d0)))
end function
public static double code(double re, double im) {
return 1.0 + (re * (1.0 + (re * 0.5)));
}
def code(re, im): return 1.0 + (re * (1.0 + (re * 0.5)))
function code(re, im) return Float64(1.0 + Float64(re * Float64(1.0 + Float64(re * 0.5)))) end
function tmp = code(re, im) tmp = 1.0 + (re * (1.0 + (re * 0.5))); end
code[re_, im_] := N[(1.0 + N[(re * N[(1.0 + N[(re * 0.5), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
1 + re \cdot \left(1 + re \cdot 0.5\right)
\end{array}
Initial program 100.0%
add-cbrt-cube99.7%
pow399.7%
Applied egg-rr99.7%
Taylor expanded in re around 0 61.4%
*-rgt-identity61.4%
+-commutative61.4%
associate-*r*61.4%
distribute-rgt-out61.4%
distribute-lft-out61.4%
unpow261.4%
associate-*r*61.4%
distribute-rgt1-in61.4%
*-commutative61.4%
Simplified61.4%
Taylor expanded in im around 0 39.3%
Final simplification39.3%
(FPCore (re im) :precision binary64 (+ re 1.0))
double code(double re, double im) {
return re + 1.0;
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
code = re + 1.0d0
end function
public static double code(double re, double im) {
return re + 1.0;
}
def code(re, im): return re + 1.0
function code(re, im) return Float64(re + 1.0) end
function tmp = code(re, im) tmp = re + 1.0; end
code[re_, im_] := N[(re + 1.0), $MachinePrecision]
\begin{array}{l}
\\
re + 1
\end{array}
Initial program 100.0%
Taylor expanded in re around 0 48.7%
distribute-rgt1-in48.7%
Simplified48.7%
Taylor expanded in im around 0 28.9%
+-commutative28.9%
Simplified28.9%
Final simplification28.9%
(FPCore (re im) :precision binary64 re)
double code(double re, double im) {
return re;
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
code = re
end function
public static double code(double re, double im) {
return re;
}
def code(re, im): return re
function code(re, im) return re end
function tmp = code(re, im) tmp = re; end
code[re_, im_] := re
\begin{array}{l}
\\
re
\end{array}
Initial program 100.0%
Taylor expanded in re around 0 48.7%
distribute-rgt1-in48.7%
Simplified48.7%
Taylor expanded in re around inf 3.7%
*-commutative3.7%
Simplified3.7%
Taylor expanded in im around 0 3.5%
Final simplification3.5%
herbie shell --seed 2024031
(FPCore (re im)
:name "math.exp on complex, real part"
:precision binary64
(* (exp re) (cos im)))