
(FPCore (x y) :precision binary64 (/ (+ x y) (+ y 1.0)))
double code(double x, double y) {
return (x + y) / (y + 1.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x + y) / (y + 1.0d0)
end function
public static double code(double x, double y) {
return (x + y) / (y + 1.0);
}
def code(x, y): return (x + y) / (y + 1.0)
function code(x, y) return Float64(Float64(x + y) / Float64(y + 1.0)) end
function tmp = code(x, y) tmp = (x + y) / (y + 1.0); end
code[x_, y_] := N[(N[(x + y), $MachinePrecision] / N[(y + 1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x + y}{y + 1}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 8 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (/ (+ x y) (+ y 1.0)))
double code(double x, double y) {
return (x + y) / (y + 1.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x + y) / (y + 1.0d0)
end function
public static double code(double x, double y) {
return (x + y) / (y + 1.0);
}
def code(x, y): return (x + y) / (y + 1.0)
function code(x, y) return Float64(Float64(x + y) / Float64(y + 1.0)) end
function tmp = code(x, y) tmp = (x + y) / (y + 1.0); end
code[x_, y_] := N[(N[(x + y), $MachinePrecision] / N[(y + 1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x + y}{y + 1}
\end{array}
(FPCore (x y) :precision binary64 (/ (+ x y) (+ y 1.0)))
double code(double x, double y) {
return (x + y) / (y + 1.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x + y) / (y + 1.0d0)
end function
public static double code(double x, double y) {
return (x + y) / (y + 1.0);
}
def code(x, y): return (x + y) / (y + 1.0)
function code(x, y) return Float64(Float64(x + y) / Float64(y + 1.0)) end
function tmp = code(x, y) tmp = (x + y) / (y + 1.0); end
code[x_, y_] := N[(N[(x + y), $MachinePrecision] / N[(y + 1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x + y}{y + 1}
\end{array}
Initial program 100.0%
Final simplification100.0%
(FPCore (x y)
:precision binary64
(if (<= y -1.0)
1.0
(if (<= y 0.06)
x
(if (<= y 1.75e+55) 1.0 (if (<= y 5.2e+104) (/ x y) 1.0)))))
double code(double x, double y) {
double tmp;
if (y <= -1.0) {
tmp = 1.0;
} else if (y <= 0.06) {
tmp = x;
} else if (y <= 1.75e+55) {
tmp = 1.0;
} else if (y <= 5.2e+104) {
tmp = x / y;
} else {
tmp = 1.0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (y <= (-1.0d0)) then
tmp = 1.0d0
else if (y <= 0.06d0) then
tmp = x
else if (y <= 1.75d+55) then
tmp = 1.0d0
else if (y <= 5.2d+104) then
tmp = x / y
else
tmp = 1.0d0
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (y <= -1.0) {
tmp = 1.0;
} else if (y <= 0.06) {
tmp = x;
} else if (y <= 1.75e+55) {
tmp = 1.0;
} else if (y <= 5.2e+104) {
tmp = x / y;
} else {
tmp = 1.0;
}
return tmp;
}
def code(x, y): tmp = 0 if y <= -1.0: tmp = 1.0 elif y <= 0.06: tmp = x elif y <= 1.75e+55: tmp = 1.0 elif y <= 5.2e+104: tmp = x / y else: tmp = 1.0 return tmp
function code(x, y) tmp = 0.0 if (y <= -1.0) tmp = 1.0; elseif (y <= 0.06) tmp = x; elseif (y <= 1.75e+55) tmp = 1.0; elseif (y <= 5.2e+104) tmp = Float64(x / y); else tmp = 1.0; end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (y <= -1.0) tmp = 1.0; elseif (y <= 0.06) tmp = x; elseif (y <= 1.75e+55) tmp = 1.0; elseif (y <= 5.2e+104) tmp = x / y; else tmp = 1.0; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[y, -1.0], 1.0, If[LessEqual[y, 0.06], x, If[LessEqual[y, 1.75e+55], 1.0, If[LessEqual[y, 5.2e+104], N[(x / y), $MachinePrecision], 1.0]]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1:\\
\;\;\;\;1\\
\mathbf{elif}\;y \leq 0.06:\\
\;\;\;\;x\\
\mathbf{elif}\;y \leq 1.75 \cdot 10^{+55}:\\
\;\;\;\;1\\
\mathbf{elif}\;y \leq 5.2 \cdot 10^{+104}:\\
\;\;\;\;\frac{x}{y}\\
\mathbf{else}:\\
\;\;\;\;1\\
\end{array}
\end{array}
if y < -1 or 0.059999999999999998 < y < 1.75000000000000005e55 or 5.20000000000000001e104 < y Initial program 100.0%
Taylor expanded in y around inf 76.0%
if -1 < y < 0.059999999999999998Initial program 100.0%
Taylor expanded in y around 0 68.4%
if 1.75000000000000005e55 < y < 5.20000000000000001e104Initial program 100.0%
Taylor expanded in x around inf 74.2%
+-commutative74.2%
Simplified74.2%
Taylor expanded in y around inf 74.2%
Final simplification72.3%
(FPCore (x y) :precision binary64 (if (or (<= y -1.0) (not (<= y 1.15))) (+ 1.0 (/ (+ x -1.0) y)) (+ x y)))
double code(double x, double y) {
double tmp;
if ((y <= -1.0) || !(y <= 1.15)) {
tmp = 1.0 + ((x + -1.0) / y);
} else {
tmp = x + y;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((y <= (-1.0d0)) .or. (.not. (y <= 1.15d0))) then
tmp = 1.0d0 + ((x + (-1.0d0)) / y)
else
tmp = x + y
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((y <= -1.0) || !(y <= 1.15)) {
tmp = 1.0 + ((x + -1.0) / y);
} else {
tmp = x + y;
}
return tmp;
}
def code(x, y): tmp = 0 if (y <= -1.0) or not (y <= 1.15): tmp = 1.0 + ((x + -1.0) / y) else: tmp = x + y return tmp
function code(x, y) tmp = 0.0 if ((y <= -1.0) || !(y <= 1.15)) tmp = Float64(1.0 + Float64(Float64(x + -1.0) / y)); else tmp = Float64(x + y); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((y <= -1.0) || ~((y <= 1.15))) tmp = 1.0 + ((x + -1.0) / y); else tmp = x + y; end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[y, -1.0], N[Not[LessEqual[y, 1.15]], $MachinePrecision]], N[(1.0 + N[(N[(x + -1.0), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision], N[(x + y), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1 \lor \neg \left(y \leq 1.15\right):\\
\;\;\;\;1 + \frac{x + -1}{y}\\
\mathbf{else}:\\
\;\;\;\;x + y\\
\end{array}
\end{array}
if y < -1 or 1.1499999999999999 < y Initial program 100.0%
Taylor expanded in y around inf 98.3%
+-commutative98.3%
associate--l+98.3%
+-commutative98.3%
associate--r-98.3%
div-sub98.3%
Simplified98.3%
if -1 < y < 1.1499999999999999Initial program 100.0%
flip3-+100.0%
associate-/r/99.9%
metadata-eval99.9%
+-commutative99.9%
metadata-eval99.9%
*-rgt-identity99.9%
associate-+r-99.9%
fma-def99.9%
Applied egg-rr99.9%
associate-/r/100.0%
+-commutative100.0%
Simplified100.0%
Taylor expanded in y around 0 98.4%
Final simplification98.3%
(FPCore (x y) :precision binary64 (if (or (<= y -1.0) (not (<= y 0.012))) (+ 1.0 (/ x y)) x))
double code(double x, double y) {
double tmp;
if ((y <= -1.0) || !(y <= 0.012)) {
tmp = 1.0 + (x / y);
} else {
tmp = x;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((y <= (-1.0d0)) .or. (.not. (y <= 0.012d0))) then
tmp = 1.0d0 + (x / y)
else
tmp = x
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((y <= -1.0) || !(y <= 0.012)) {
tmp = 1.0 + (x / y);
} else {
tmp = x;
}
return tmp;
}
def code(x, y): tmp = 0 if (y <= -1.0) or not (y <= 0.012): tmp = 1.0 + (x / y) else: tmp = x return tmp
function code(x, y) tmp = 0.0 if ((y <= -1.0) || !(y <= 0.012)) tmp = Float64(1.0 + Float64(x / y)); else tmp = x; end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((y <= -1.0) || ~((y <= 0.012))) tmp = 1.0 + (x / y); else tmp = x; end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[y, -1.0], N[Not[LessEqual[y, 0.012]], $MachinePrecision]], N[(1.0 + N[(x / y), $MachinePrecision]), $MachinePrecision], x]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1 \lor \neg \left(y \leq 0.012\right):\\
\;\;\;\;1 + \frac{x}{y}\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
if y < -1 or 0.012 < y Initial program 100.0%
flip3-+37.9%
associate-/r/37.9%
metadata-eval37.9%
+-commutative37.9%
metadata-eval37.9%
*-rgt-identity37.9%
associate-+r-37.9%
fma-def37.9%
Applied egg-rr37.9%
associate-/r/37.9%
+-commutative37.9%
Simplified37.9%
Taylor expanded in y around inf 97.2%
Taylor expanded in y around 0 97.2%
+-commutative97.2%
Simplified97.2%
if -1 < y < 0.012Initial program 100.0%
Taylor expanded in y around 0 68.4%
Final simplification83.4%
(FPCore (x y) :precision binary64 (if (or (<= y -12000.0) (not (<= y 225000.0))) (+ 1.0 (/ x y)) (/ x (+ y 1.0))))
double code(double x, double y) {
double tmp;
if ((y <= -12000.0) || !(y <= 225000.0)) {
tmp = 1.0 + (x / y);
} else {
tmp = x / (y + 1.0);
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((y <= (-12000.0d0)) .or. (.not. (y <= 225000.0d0))) then
tmp = 1.0d0 + (x / y)
else
tmp = x / (y + 1.0d0)
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((y <= -12000.0) || !(y <= 225000.0)) {
tmp = 1.0 + (x / y);
} else {
tmp = x / (y + 1.0);
}
return tmp;
}
def code(x, y): tmp = 0 if (y <= -12000.0) or not (y <= 225000.0): tmp = 1.0 + (x / y) else: tmp = x / (y + 1.0) return tmp
function code(x, y) tmp = 0.0 if ((y <= -12000.0) || !(y <= 225000.0)) tmp = Float64(1.0 + Float64(x / y)); else tmp = Float64(x / Float64(y + 1.0)); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((y <= -12000.0) || ~((y <= 225000.0))) tmp = 1.0 + (x / y); else tmp = x / (y + 1.0); end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[y, -12000.0], N[Not[LessEqual[y, 225000.0]], $MachinePrecision]], N[(1.0 + N[(x / y), $MachinePrecision]), $MachinePrecision], N[(x / N[(y + 1.0), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -12000 \lor \neg \left(y \leq 225000\right):\\
\;\;\;\;1 + \frac{x}{y}\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{y + 1}\\
\end{array}
\end{array}
if y < -12000 or 225000 < y Initial program 100.0%
flip3-+36.0%
associate-/r/36.0%
metadata-eval36.0%
+-commutative36.0%
metadata-eval36.0%
*-rgt-identity36.0%
associate-+r-36.0%
fma-def36.0%
Applied egg-rr36.0%
associate-/r/36.0%
+-commutative36.0%
Simplified36.0%
Taylor expanded in y around inf 99.4%
Taylor expanded in y around 0 99.4%
+-commutative99.4%
Simplified99.4%
if -12000 < y < 225000Initial program 100.0%
Taylor expanded in x around inf 68.0%
+-commutative68.0%
Simplified68.0%
Final simplification83.8%
(FPCore (x y) :precision binary64 (if (or (<= y -1.0) (not (<= y 1.0))) (+ 1.0 (/ x y)) (+ x y)))
double code(double x, double y) {
double tmp;
if ((y <= -1.0) || !(y <= 1.0)) {
tmp = 1.0 + (x / y);
} else {
tmp = x + y;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((y <= (-1.0d0)) .or. (.not. (y <= 1.0d0))) then
tmp = 1.0d0 + (x / y)
else
tmp = x + y
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((y <= -1.0) || !(y <= 1.0)) {
tmp = 1.0 + (x / y);
} else {
tmp = x + y;
}
return tmp;
}
def code(x, y): tmp = 0 if (y <= -1.0) or not (y <= 1.0): tmp = 1.0 + (x / y) else: tmp = x + y return tmp
function code(x, y) tmp = 0.0 if ((y <= -1.0) || !(y <= 1.0)) tmp = Float64(1.0 + Float64(x / y)); else tmp = Float64(x + y); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((y <= -1.0) || ~((y <= 1.0))) tmp = 1.0 + (x / y); else tmp = x + y; end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[y, -1.0], N[Not[LessEqual[y, 1.0]], $MachinePrecision]], N[(1.0 + N[(x / y), $MachinePrecision]), $MachinePrecision], N[(x + y), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1 \lor \neg \left(y \leq 1\right):\\
\;\;\;\;1 + \frac{x}{y}\\
\mathbf{else}:\\
\;\;\;\;x + y\\
\end{array}
\end{array}
if y < -1 or 1 < y Initial program 100.0%
flip3-+37.4%
associate-/r/37.4%
metadata-eval37.4%
+-commutative37.4%
metadata-eval37.4%
*-rgt-identity37.4%
associate-+r-37.4%
fma-def37.4%
Applied egg-rr37.4%
associate-/r/37.4%
+-commutative37.4%
Simplified37.4%
Taylor expanded in y around inf 97.8%
Taylor expanded in y around 0 97.8%
+-commutative97.8%
Simplified97.8%
if -1 < y < 1Initial program 100.0%
flip3-+100.0%
associate-/r/99.9%
metadata-eval99.9%
+-commutative99.9%
metadata-eval99.9%
*-rgt-identity99.9%
associate-+r-99.9%
fma-def99.9%
Applied egg-rr99.9%
associate-/r/100.0%
+-commutative100.0%
Simplified100.0%
Taylor expanded in y around 0 98.4%
Final simplification98.1%
(FPCore (x y) :precision binary64 (if (<= y -1.0) 1.0 (if (<= y 0.059) x 1.0)))
double code(double x, double y) {
double tmp;
if (y <= -1.0) {
tmp = 1.0;
} else if (y <= 0.059) {
tmp = x;
} else {
tmp = 1.0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (y <= (-1.0d0)) then
tmp = 1.0d0
else if (y <= 0.059d0) then
tmp = x
else
tmp = 1.0d0
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (y <= -1.0) {
tmp = 1.0;
} else if (y <= 0.059) {
tmp = x;
} else {
tmp = 1.0;
}
return tmp;
}
def code(x, y): tmp = 0 if y <= -1.0: tmp = 1.0 elif y <= 0.059: tmp = x else: tmp = 1.0 return tmp
function code(x, y) tmp = 0.0 if (y <= -1.0) tmp = 1.0; elseif (y <= 0.059) tmp = x; else tmp = 1.0; end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (y <= -1.0) tmp = 1.0; elseif (y <= 0.059) tmp = x; else tmp = 1.0; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[y, -1.0], 1.0, If[LessEqual[y, 0.059], x, 1.0]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1:\\
\;\;\;\;1\\
\mathbf{elif}\;y \leq 0.059:\\
\;\;\;\;x\\
\mathbf{else}:\\
\;\;\;\;1\\
\end{array}
\end{array}
if y < -1 or 0.058999999999999997 < y Initial program 100.0%
Taylor expanded in y around inf 72.2%
if -1 < y < 0.058999999999999997Initial program 100.0%
Taylor expanded in y around 0 68.4%
Final simplification70.4%
(FPCore (x y) :precision binary64 1.0)
double code(double x, double y) {
return 1.0;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 1.0d0
end function
public static double code(double x, double y) {
return 1.0;
}
def code(x, y): return 1.0
function code(x, y) return 1.0 end
function tmp = code(x, y) tmp = 1.0; end
code[x_, y_] := 1.0
\begin{array}{l}
\\
1
\end{array}
Initial program 100.0%
Taylor expanded in y around inf 39.3%
Final simplification39.3%
herbie shell --seed 2024031
(FPCore (x y)
:name "Data.Colour.SRGB:invTransferFunction from colour-2.3.3"
:precision binary64
(/ (+ x y) (+ y 1.0)))