
(FPCore (x y z t a b c i) :precision binary64 (+ (+ (+ (* x y) (* z t)) (* a b)) (* c i)))
double code(double x, double y, double z, double t, double a, double b, double c, double i) {
return (((x * y) + (z * t)) + (a * b)) + (c * i);
}
real(8) function code(x, y, z, t, a, b, c, i)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8), intent (in) :: i
code = (((x * y) + (z * t)) + (a * b)) + (c * i)
end function
public static double code(double x, double y, double z, double t, double a, double b, double c, double i) {
return (((x * y) + (z * t)) + (a * b)) + (c * i);
}
def code(x, y, z, t, a, b, c, i): return (((x * y) + (z * t)) + (a * b)) + (c * i)
function code(x, y, z, t, a, b, c, i) return Float64(Float64(Float64(Float64(x * y) + Float64(z * t)) + Float64(a * b)) + Float64(c * i)) end
function tmp = code(x, y, z, t, a, b, c, i) tmp = (((x * y) + (z * t)) + (a * b)) + (c * i); end
code[x_, y_, z_, t_, a_, b_, c_, i_] := N[(N[(N[(N[(x * y), $MachinePrecision] + N[(z * t), $MachinePrecision]), $MachinePrecision] + N[(a * b), $MachinePrecision]), $MachinePrecision] + N[(c * i), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\left(x \cdot y + z \cdot t\right) + a \cdot b\right) + c \cdot i
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 15 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t a b c i) :precision binary64 (+ (+ (+ (* x y) (* z t)) (* a b)) (* c i)))
double code(double x, double y, double z, double t, double a, double b, double c, double i) {
return (((x * y) + (z * t)) + (a * b)) + (c * i);
}
real(8) function code(x, y, z, t, a, b, c, i)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8), intent (in) :: i
code = (((x * y) + (z * t)) + (a * b)) + (c * i)
end function
public static double code(double x, double y, double z, double t, double a, double b, double c, double i) {
return (((x * y) + (z * t)) + (a * b)) + (c * i);
}
def code(x, y, z, t, a, b, c, i): return (((x * y) + (z * t)) + (a * b)) + (c * i)
function code(x, y, z, t, a, b, c, i) return Float64(Float64(Float64(Float64(x * y) + Float64(z * t)) + Float64(a * b)) + Float64(c * i)) end
function tmp = code(x, y, z, t, a, b, c, i) tmp = (((x * y) + (z * t)) + (a * b)) + (c * i); end
code[x_, y_, z_, t_, a_, b_, c_, i_] := N[(N[(N[(N[(x * y), $MachinePrecision] + N[(z * t), $MachinePrecision]), $MachinePrecision] + N[(a * b), $MachinePrecision]), $MachinePrecision] + N[(c * i), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\left(x \cdot y + z \cdot t\right) + a \cdot b\right) + c \cdot i
\end{array}
(FPCore (x y z t a b c i) :precision binary64 (if (<= (+ (+ (* a b) (+ (* x y) (* z t))) (* c i)) INFINITY) (fma c i (+ (+ (* a b) (* x y)) (* z t))) (fma x y (fma a b (* c i)))))
double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double tmp;
if ((((a * b) + ((x * y) + (z * t))) + (c * i)) <= ((double) INFINITY)) {
tmp = fma(c, i, (((a * b) + (x * y)) + (z * t)));
} else {
tmp = fma(x, y, fma(a, b, (c * i)));
}
return tmp;
}
function code(x, y, z, t, a, b, c, i) tmp = 0.0 if (Float64(Float64(Float64(a * b) + Float64(Float64(x * y) + Float64(z * t))) + Float64(c * i)) <= Inf) tmp = fma(c, i, Float64(Float64(Float64(a * b) + Float64(x * y)) + Float64(z * t))); else tmp = fma(x, y, fma(a, b, Float64(c * i))); end return tmp end
code[x_, y_, z_, t_, a_, b_, c_, i_] := If[LessEqual[N[(N[(N[(a * b), $MachinePrecision] + N[(N[(x * y), $MachinePrecision] + N[(z * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(c * i), $MachinePrecision]), $MachinePrecision], Infinity], N[(c * i + N[(N[(N[(a * b), $MachinePrecision] + N[(x * y), $MachinePrecision]), $MachinePrecision] + N[(z * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(x * y + N[(a * b + N[(c * i), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\left(a \cdot b + \left(x \cdot y + z \cdot t\right)\right) + c \cdot i \leq \infty:\\
\;\;\;\;\mathsf{fma}\left(c, i, \left(a \cdot b + x \cdot y\right) + z \cdot t\right)\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(x, y, \mathsf{fma}\left(a, b, c \cdot i\right)\right)\\
\end{array}
\end{array}
if (+.f64 (+.f64 (+.f64 (*.f64 x y) (*.f64 z t)) (*.f64 a b)) (*.f64 c i)) < +inf.0Initial program 100.0%
+-commutative100.0%
fma-def100.0%
+-commutative100.0%
fma-def100.0%
fma-def100.0%
Simplified100.0%
fma-def100.0%
fma-udef100.0%
associate-+r+100.0%
Applied egg-rr100.0%
if +inf.0 < (+.f64 (+.f64 (+.f64 (*.f64 x y) (*.f64 z t)) (*.f64 a b)) (*.f64 c i)) Initial program 0.0%
Taylor expanded in z around 0 25.0%
associate-+r+25.0%
fma-udef50.0%
+-commutative50.0%
fma-def66.7%
Simplified66.7%
Final simplification98.4%
(FPCore (x y z t a b c i) :precision binary64 (fma c i (fma x y (fma z t (* a b)))))
double code(double x, double y, double z, double t, double a, double b, double c, double i) {
return fma(c, i, fma(x, y, fma(z, t, (a * b))));
}
function code(x, y, z, t, a, b, c, i) return fma(c, i, fma(x, y, fma(z, t, Float64(a * b)))) end
code[x_, y_, z_, t_, a_, b_, c_, i_] := N[(c * i + N[(x * y + N[(z * t + N[(a * b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(c, i, \mathsf{fma}\left(x, y, \mathsf{fma}\left(z, t, a \cdot b\right)\right)\right)
\end{array}
Initial program 95.3%
+-commutative95.3%
fma-def96.5%
associate-+l+96.5%
fma-def96.5%
fma-def97.6%
Simplified97.6%
Final simplification97.6%
(FPCore (x y z t a b c i) :precision binary64 (fma c i (fma a b (fma x y (* z t)))))
double code(double x, double y, double z, double t, double a, double b, double c, double i) {
return fma(c, i, fma(a, b, fma(x, y, (z * t))));
}
function code(x, y, z, t, a, b, c, i) return fma(c, i, fma(a, b, fma(x, y, Float64(z * t)))) end
code[x_, y_, z_, t_, a_, b_, c_, i_] := N[(c * i + N[(a * b + N[(x * y + N[(z * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(c, i, \mathsf{fma}\left(a, b, \mathsf{fma}\left(x, y, z \cdot t\right)\right)\right)
\end{array}
Initial program 95.3%
+-commutative95.3%
fma-def96.5%
+-commutative96.5%
fma-def97.3%
fma-def97.3%
Simplified97.3%
Final simplification97.3%
(FPCore (x y z t a b c i) :precision binary64 (if (<= (+ (+ (* a b) (+ (* x y) (* z t))) (* c i)) INFINITY) (fma c i (+ (+ (* a b) (* x y)) (* z t))) (fma a b (* x y))))
double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double tmp;
if ((((a * b) + ((x * y) + (z * t))) + (c * i)) <= ((double) INFINITY)) {
tmp = fma(c, i, (((a * b) + (x * y)) + (z * t)));
} else {
tmp = fma(a, b, (x * y));
}
return tmp;
}
function code(x, y, z, t, a, b, c, i) tmp = 0.0 if (Float64(Float64(Float64(a * b) + Float64(Float64(x * y) + Float64(z * t))) + Float64(c * i)) <= Inf) tmp = fma(c, i, Float64(Float64(Float64(a * b) + Float64(x * y)) + Float64(z * t))); else tmp = fma(a, b, Float64(x * y)); end return tmp end
code[x_, y_, z_, t_, a_, b_, c_, i_] := If[LessEqual[N[(N[(N[(a * b), $MachinePrecision] + N[(N[(x * y), $MachinePrecision] + N[(z * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(c * i), $MachinePrecision]), $MachinePrecision], Infinity], N[(c * i + N[(N[(N[(a * b), $MachinePrecision] + N[(x * y), $MachinePrecision]), $MachinePrecision] + N[(z * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(a * b + N[(x * y), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\left(a \cdot b + \left(x \cdot y + z \cdot t\right)\right) + c \cdot i \leq \infty:\\
\;\;\;\;\mathsf{fma}\left(c, i, \left(a \cdot b + x \cdot y\right) + z \cdot t\right)\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(a, b, x \cdot y\right)\\
\end{array}
\end{array}
if (+.f64 (+.f64 (+.f64 (*.f64 x y) (*.f64 z t)) (*.f64 a b)) (*.f64 c i)) < +inf.0Initial program 100.0%
+-commutative100.0%
fma-def100.0%
+-commutative100.0%
fma-def100.0%
fma-def100.0%
Simplified100.0%
fma-def100.0%
fma-udef100.0%
associate-+r+100.0%
Applied egg-rr100.0%
if +inf.0 < (+.f64 (+.f64 (+.f64 (*.f64 x y) (*.f64 z t)) (*.f64 a b)) (*.f64 c i)) Initial program 0.0%
Taylor expanded in z around 0 25.0%
associate-+r+25.0%
fma-udef50.0%
+-commutative50.0%
fma-def66.7%
Simplified66.7%
Taylor expanded in c around 0 50.0%
fma-def58.3%
Simplified58.3%
Final simplification98.0%
(FPCore (x y z t a b c i) :precision binary64 (let* ((t_1 (+ (+ (* a b) (+ (* x y) (* z t))) (* c i)))) (if (<= t_1 INFINITY) t_1 (fma a b (* x y)))))
double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double t_1 = ((a * b) + ((x * y) + (z * t))) + (c * i);
double tmp;
if (t_1 <= ((double) INFINITY)) {
tmp = t_1;
} else {
tmp = fma(a, b, (x * y));
}
return tmp;
}
function code(x, y, z, t, a, b, c, i) t_1 = Float64(Float64(Float64(a * b) + Float64(Float64(x * y) + Float64(z * t))) + Float64(c * i)) tmp = 0.0 if (t_1 <= Inf) tmp = t_1; else tmp = fma(a, b, Float64(x * y)); end return tmp end
code[x_, y_, z_, t_, a_, b_, c_, i_] := Block[{t$95$1 = N[(N[(N[(a * b), $MachinePrecision] + N[(N[(x * y), $MachinePrecision] + N[(z * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(c * i), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, Infinity], t$95$1, N[(a * b + N[(x * y), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \left(a \cdot b + \left(x \cdot y + z \cdot t\right)\right) + c \cdot i\\
\mathbf{if}\;t\_1 \leq \infty:\\
\;\;\;\;t\_1\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(a, b, x \cdot y\right)\\
\end{array}
\end{array}
if (+.f64 (+.f64 (+.f64 (*.f64 x y) (*.f64 z t)) (*.f64 a b)) (*.f64 c i)) < +inf.0Initial program 100.0%
if +inf.0 < (+.f64 (+.f64 (+.f64 (*.f64 x y) (*.f64 z t)) (*.f64 a b)) (*.f64 c i)) Initial program 0.0%
Taylor expanded in z around 0 25.0%
associate-+r+25.0%
fma-udef50.0%
+-commutative50.0%
fma-def66.7%
Simplified66.7%
Taylor expanded in c around 0 50.0%
fma-def58.3%
Simplified58.3%
Final simplification98.0%
(FPCore (x y z t a b c i)
:precision binary64
(let* ((t_1 (+ (* a b) (* x y))))
(if (<= (* c i) -9.2e+106)
(* c i)
(if (<= (* c i) -1.22e-116)
t_1
(if (<= (* c i) 4.5e-100)
(+ (* a b) (* z t))
(if (<= (* c i) 1.5e+181) t_1 (+ (* a b) (* c i))))))))
double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double t_1 = (a * b) + (x * y);
double tmp;
if ((c * i) <= -9.2e+106) {
tmp = c * i;
} else if ((c * i) <= -1.22e-116) {
tmp = t_1;
} else if ((c * i) <= 4.5e-100) {
tmp = (a * b) + (z * t);
} else if ((c * i) <= 1.5e+181) {
tmp = t_1;
} else {
tmp = (a * b) + (c * i);
}
return tmp;
}
real(8) function code(x, y, z, t, a, b, c, i)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8), intent (in) :: i
real(8) :: t_1
real(8) :: tmp
t_1 = (a * b) + (x * y)
if ((c * i) <= (-9.2d+106)) then
tmp = c * i
else if ((c * i) <= (-1.22d-116)) then
tmp = t_1
else if ((c * i) <= 4.5d-100) then
tmp = (a * b) + (z * t)
else if ((c * i) <= 1.5d+181) then
tmp = t_1
else
tmp = (a * b) + (c * i)
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double t_1 = (a * b) + (x * y);
double tmp;
if ((c * i) <= -9.2e+106) {
tmp = c * i;
} else if ((c * i) <= -1.22e-116) {
tmp = t_1;
} else if ((c * i) <= 4.5e-100) {
tmp = (a * b) + (z * t);
} else if ((c * i) <= 1.5e+181) {
tmp = t_1;
} else {
tmp = (a * b) + (c * i);
}
return tmp;
}
def code(x, y, z, t, a, b, c, i): t_1 = (a * b) + (x * y) tmp = 0 if (c * i) <= -9.2e+106: tmp = c * i elif (c * i) <= -1.22e-116: tmp = t_1 elif (c * i) <= 4.5e-100: tmp = (a * b) + (z * t) elif (c * i) <= 1.5e+181: tmp = t_1 else: tmp = (a * b) + (c * i) return tmp
function code(x, y, z, t, a, b, c, i) t_1 = Float64(Float64(a * b) + Float64(x * y)) tmp = 0.0 if (Float64(c * i) <= -9.2e+106) tmp = Float64(c * i); elseif (Float64(c * i) <= -1.22e-116) tmp = t_1; elseif (Float64(c * i) <= 4.5e-100) tmp = Float64(Float64(a * b) + Float64(z * t)); elseif (Float64(c * i) <= 1.5e+181) tmp = t_1; else tmp = Float64(Float64(a * b) + Float64(c * i)); end return tmp end
function tmp_2 = code(x, y, z, t, a, b, c, i) t_1 = (a * b) + (x * y); tmp = 0.0; if ((c * i) <= -9.2e+106) tmp = c * i; elseif ((c * i) <= -1.22e-116) tmp = t_1; elseif ((c * i) <= 4.5e-100) tmp = (a * b) + (z * t); elseif ((c * i) <= 1.5e+181) tmp = t_1; else tmp = (a * b) + (c * i); end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_, c_, i_] := Block[{t$95$1 = N[(N[(a * b), $MachinePrecision] + N[(x * y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(c * i), $MachinePrecision], -9.2e+106], N[(c * i), $MachinePrecision], If[LessEqual[N[(c * i), $MachinePrecision], -1.22e-116], t$95$1, If[LessEqual[N[(c * i), $MachinePrecision], 4.5e-100], N[(N[(a * b), $MachinePrecision] + N[(z * t), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(c * i), $MachinePrecision], 1.5e+181], t$95$1, N[(N[(a * b), $MachinePrecision] + N[(c * i), $MachinePrecision]), $MachinePrecision]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := a \cdot b + x \cdot y\\
\mathbf{if}\;c \cdot i \leq -9.2 \cdot 10^{+106}:\\
\;\;\;\;c \cdot i\\
\mathbf{elif}\;c \cdot i \leq -1.22 \cdot 10^{-116}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;c \cdot i \leq 4.5 \cdot 10^{-100}:\\
\;\;\;\;a \cdot b + z \cdot t\\
\mathbf{elif}\;c \cdot i \leq 1.5 \cdot 10^{+181}:\\
\;\;\;\;t\_1\\
\mathbf{else}:\\
\;\;\;\;a \cdot b + c \cdot i\\
\end{array}
\end{array}
if (*.f64 c i) < -9.2000000000000008e106Initial program 90.2%
Taylor expanded in c around inf 75.0%
if -9.2000000000000008e106 < (*.f64 c i) < -1.22e-116 or 4.5000000000000001e-100 < (*.f64 c i) < 1.50000000000000006e181Initial program 99.9%
Taylor expanded in z around 0 79.8%
associate-+r+79.8%
fma-udef79.8%
+-commutative79.8%
fma-def79.9%
Simplified79.9%
Taylor expanded in c around 0 70.7%
if -1.22e-116 < (*.f64 c i) < 4.5000000000000001e-100Initial program 98.8%
Taylor expanded in x around 0 72.7%
+-commutative72.7%
fma-def73.9%
Simplified73.9%
Taylor expanded in c around 0 71.0%
if 1.50000000000000006e181 < (*.f64 c i) Initial program 83.3%
Taylor expanded in x around 0 83.3%
fma-def83.3%
Simplified83.3%
Taylor expanded in t around 0 88.9%
Final simplification74.2%
(FPCore (x y z t a b c i)
:precision binary64
(let* ((t_1 (+ (* a b) (* x y))))
(if (<= (* c i) -2.3e+77)
(+ (* c i) (* z t))
(if (<= (* c i) -1.5e-116)
t_1
(if (<= (* c i) 2.1e-100)
(+ (* a b) (* z t))
(if (<= (* c i) 1.5e+181) t_1 (+ (* a b) (* c i))))))))
double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double t_1 = (a * b) + (x * y);
double tmp;
if ((c * i) <= -2.3e+77) {
tmp = (c * i) + (z * t);
} else if ((c * i) <= -1.5e-116) {
tmp = t_1;
} else if ((c * i) <= 2.1e-100) {
tmp = (a * b) + (z * t);
} else if ((c * i) <= 1.5e+181) {
tmp = t_1;
} else {
tmp = (a * b) + (c * i);
}
return tmp;
}
real(8) function code(x, y, z, t, a, b, c, i)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8), intent (in) :: i
real(8) :: t_1
real(8) :: tmp
t_1 = (a * b) + (x * y)
if ((c * i) <= (-2.3d+77)) then
tmp = (c * i) + (z * t)
else if ((c * i) <= (-1.5d-116)) then
tmp = t_1
else if ((c * i) <= 2.1d-100) then
tmp = (a * b) + (z * t)
else if ((c * i) <= 1.5d+181) then
tmp = t_1
else
tmp = (a * b) + (c * i)
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double t_1 = (a * b) + (x * y);
double tmp;
if ((c * i) <= -2.3e+77) {
tmp = (c * i) + (z * t);
} else if ((c * i) <= -1.5e-116) {
tmp = t_1;
} else if ((c * i) <= 2.1e-100) {
tmp = (a * b) + (z * t);
} else if ((c * i) <= 1.5e+181) {
tmp = t_1;
} else {
tmp = (a * b) + (c * i);
}
return tmp;
}
def code(x, y, z, t, a, b, c, i): t_1 = (a * b) + (x * y) tmp = 0 if (c * i) <= -2.3e+77: tmp = (c * i) + (z * t) elif (c * i) <= -1.5e-116: tmp = t_1 elif (c * i) <= 2.1e-100: tmp = (a * b) + (z * t) elif (c * i) <= 1.5e+181: tmp = t_1 else: tmp = (a * b) + (c * i) return tmp
function code(x, y, z, t, a, b, c, i) t_1 = Float64(Float64(a * b) + Float64(x * y)) tmp = 0.0 if (Float64(c * i) <= -2.3e+77) tmp = Float64(Float64(c * i) + Float64(z * t)); elseif (Float64(c * i) <= -1.5e-116) tmp = t_1; elseif (Float64(c * i) <= 2.1e-100) tmp = Float64(Float64(a * b) + Float64(z * t)); elseif (Float64(c * i) <= 1.5e+181) tmp = t_1; else tmp = Float64(Float64(a * b) + Float64(c * i)); end return tmp end
function tmp_2 = code(x, y, z, t, a, b, c, i) t_1 = (a * b) + (x * y); tmp = 0.0; if ((c * i) <= -2.3e+77) tmp = (c * i) + (z * t); elseif ((c * i) <= -1.5e-116) tmp = t_1; elseif ((c * i) <= 2.1e-100) tmp = (a * b) + (z * t); elseif ((c * i) <= 1.5e+181) tmp = t_1; else tmp = (a * b) + (c * i); end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_, c_, i_] := Block[{t$95$1 = N[(N[(a * b), $MachinePrecision] + N[(x * y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(c * i), $MachinePrecision], -2.3e+77], N[(N[(c * i), $MachinePrecision] + N[(z * t), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(c * i), $MachinePrecision], -1.5e-116], t$95$1, If[LessEqual[N[(c * i), $MachinePrecision], 2.1e-100], N[(N[(a * b), $MachinePrecision] + N[(z * t), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(c * i), $MachinePrecision], 1.5e+181], t$95$1, N[(N[(a * b), $MachinePrecision] + N[(c * i), $MachinePrecision]), $MachinePrecision]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := a \cdot b + x \cdot y\\
\mathbf{if}\;c \cdot i \leq -2.3 \cdot 10^{+77}:\\
\;\;\;\;c \cdot i + z \cdot t\\
\mathbf{elif}\;c \cdot i \leq -1.5 \cdot 10^{-116}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;c \cdot i \leq 2.1 \cdot 10^{-100}:\\
\;\;\;\;a \cdot b + z \cdot t\\
\mathbf{elif}\;c \cdot i \leq 1.5 \cdot 10^{+181}:\\
\;\;\;\;t\_1\\
\mathbf{else}:\\
\;\;\;\;a \cdot b + c \cdot i\\
\end{array}
\end{array}
if (*.f64 c i) < -2.29999999999999995e77Initial program 90.9%
Taylor expanded in x around 0 82.0%
fma-def83.8%
Simplified83.8%
Taylor expanded in a around 0 87.6%
if -2.29999999999999995e77 < (*.f64 c i) < -1.50000000000000013e-116 or 2.10000000000000009e-100 < (*.f64 c i) < 1.50000000000000006e181Initial program 99.9%
Taylor expanded in z around 0 82.4%
associate-+r+82.4%
fma-udef82.4%
+-commutative82.4%
fma-def82.4%
Simplified82.4%
Taylor expanded in c around 0 72.8%
if -1.50000000000000013e-116 < (*.f64 c i) < 2.10000000000000009e-100Initial program 98.8%
Taylor expanded in x around 0 72.7%
+-commutative72.7%
fma-def73.9%
Simplified73.9%
Taylor expanded in c around 0 71.0%
if 1.50000000000000006e181 < (*.f64 c i) Initial program 83.3%
Taylor expanded in x around 0 83.3%
fma-def83.3%
Simplified83.3%
Taylor expanded in t around 0 88.9%
Final simplification77.7%
(FPCore (x y z t a b c i) :precision binary64 (let* ((t_1 (+ (+ (* a b) (+ (* x y) (* z t))) (* c i)))) (if (<= t_1 INFINITY) t_1 (+ (* c i) (* z t)))))
double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double t_1 = ((a * b) + ((x * y) + (z * t))) + (c * i);
double tmp;
if (t_1 <= ((double) INFINITY)) {
tmp = t_1;
} else {
tmp = (c * i) + (z * t);
}
return tmp;
}
public static double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double t_1 = ((a * b) + ((x * y) + (z * t))) + (c * i);
double tmp;
if (t_1 <= Double.POSITIVE_INFINITY) {
tmp = t_1;
} else {
tmp = (c * i) + (z * t);
}
return tmp;
}
def code(x, y, z, t, a, b, c, i): t_1 = ((a * b) + ((x * y) + (z * t))) + (c * i) tmp = 0 if t_1 <= math.inf: tmp = t_1 else: tmp = (c * i) + (z * t) return tmp
function code(x, y, z, t, a, b, c, i) t_1 = Float64(Float64(Float64(a * b) + Float64(Float64(x * y) + Float64(z * t))) + Float64(c * i)) tmp = 0.0 if (t_1 <= Inf) tmp = t_1; else tmp = Float64(Float64(c * i) + Float64(z * t)); end return tmp end
function tmp_2 = code(x, y, z, t, a, b, c, i) t_1 = ((a * b) + ((x * y) + (z * t))) + (c * i); tmp = 0.0; if (t_1 <= Inf) tmp = t_1; else tmp = (c * i) + (z * t); end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_, c_, i_] := Block[{t$95$1 = N[(N[(N[(a * b), $MachinePrecision] + N[(N[(x * y), $MachinePrecision] + N[(z * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(c * i), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, Infinity], t$95$1, N[(N[(c * i), $MachinePrecision] + N[(z * t), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \left(a \cdot b + \left(x \cdot y + z \cdot t\right)\right) + c \cdot i\\
\mathbf{if}\;t\_1 \leq \infty:\\
\;\;\;\;t\_1\\
\mathbf{else}:\\
\;\;\;\;c \cdot i + z \cdot t\\
\end{array}
\end{array}
if (+.f64 (+.f64 (+.f64 (*.f64 x y) (*.f64 z t)) (*.f64 a b)) (*.f64 c i)) < +inf.0Initial program 100.0%
if +inf.0 < (+.f64 (+.f64 (+.f64 (*.f64 x y) (*.f64 z t)) (*.f64 a b)) (*.f64 c i)) Initial program 0.0%
Taylor expanded in x around 0 16.7%
fma-def25.0%
Simplified25.0%
Taylor expanded in a around 0 50.0%
Final simplification97.6%
(FPCore (x y z t a b c i)
:precision binary64
(if (<= (* c i) -1.2e+88)
(* c i)
(if (<= (* c i) -4e-118)
(* a b)
(if (<= (* c i) 4e+72)
(* z t)
(if (<= (* c i) 1e+181) (* x y) (* c i))))))
double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double tmp;
if ((c * i) <= -1.2e+88) {
tmp = c * i;
} else if ((c * i) <= -4e-118) {
tmp = a * b;
} else if ((c * i) <= 4e+72) {
tmp = z * t;
} else if ((c * i) <= 1e+181) {
tmp = x * y;
} else {
tmp = c * i;
}
return tmp;
}
real(8) function code(x, y, z, t, a, b, c, i)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8), intent (in) :: i
real(8) :: tmp
if ((c * i) <= (-1.2d+88)) then
tmp = c * i
else if ((c * i) <= (-4d-118)) then
tmp = a * b
else if ((c * i) <= 4d+72) then
tmp = z * t
else if ((c * i) <= 1d+181) then
tmp = x * y
else
tmp = c * i
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double tmp;
if ((c * i) <= -1.2e+88) {
tmp = c * i;
} else if ((c * i) <= -4e-118) {
tmp = a * b;
} else if ((c * i) <= 4e+72) {
tmp = z * t;
} else if ((c * i) <= 1e+181) {
tmp = x * y;
} else {
tmp = c * i;
}
return tmp;
}
def code(x, y, z, t, a, b, c, i): tmp = 0 if (c * i) <= -1.2e+88: tmp = c * i elif (c * i) <= -4e-118: tmp = a * b elif (c * i) <= 4e+72: tmp = z * t elif (c * i) <= 1e+181: tmp = x * y else: tmp = c * i return tmp
function code(x, y, z, t, a, b, c, i) tmp = 0.0 if (Float64(c * i) <= -1.2e+88) tmp = Float64(c * i); elseif (Float64(c * i) <= -4e-118) tmp = Float64(a * b); elseif (Float64(c * i) <= 4e+72) tmp = Float64(z * t); elseif (Float64(c * i) <= 1e+181) tmp = Float64(x * y); else tmp = Float64(c * i); end return tmp end
function tmp_2 = code(x, y, z, t, a, b, c, i) tmp = 0.0; if ((c * i) <= -1.2e+88) tmp = c * i; elseif ((c * i) <= -4e-118) tmp = a * b; elseif ((c * i) <= 4e+72) tmp = z * t; elseif ((c * i) <= 1e+181) tmp = x * y; else tmp = c * i; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_, c_, i_] := If[LessEqual[N[(c * i), $MachinePrecision], -1.2e+88], N[(c * i), $MachinePrecision], If[LessEqual[N[(c * i), $MachinePrecision], -4e-118], N[(a * b), $MachinePrecision], If[LessEqual[N[(c * i), $MachinePrecision], 4e+72], N[(z * t), $MachinePrecision], If[LessEqual[N[(c * i), $MachinePrecision], 1e+181], N[(x * y), $MachinePrecision], N[(c * i), $MachinePrecision]]]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;c \cdot i \leq -1.2 \cdot 10^{+88}:\\
\;\;\;\;c \cdot i\\
\mathbf{elif}\;c \cdot i \leq -4 \cdot 10^{-118}:\\
\;\;\;\;a \cdot b\\
\mathbf{elif}\;c \cdot i \leq 4 \cdot 10^{+72}:\\
\;\;\;\;z \cdot t\\
\mathbf{elif}\;c \cdot i \leq 10^{+181}:\\
\;\;\;\;x \cdot y\\
\mathbf{else}:\\
\;\;\;\;c \cdot i\\
\end{array}
\end{array}
if (*.f64 c i) < -1.2e88 or 9.9999999999999992e180 < (*.f64 c i) Initial program 87.6%
Taylor expanded in c around inf 71.4%
if -1.2e88 < (*.f64 c i) < -3.99999999999999994e-118Initial program 99.9%
Taylor expanded in a around inf 43.0%
if -3.99999999999999994e-118 < (*.f64 c i) < 3.99999999999999978e72Initial program 99.0%
Taylor expanded in z around inf 39.7%
if 3.99999999999999978e72 < (*.f64 c i) < 9.9999999999999992e180Initial program 99.9%
Taylor expanded in x around inf 57.6%
Final simplification52.3%
(FPCore (x y z t a b c i)
:precision binary64
(if (<= (* c i) -2.25e+104)
(+ (* c i) (* z t))
(if (<= (* c i) 3.1e+194)
(+ (* a b) (+ (* x y) (* z t)))
(+ (* a b) (* c i)))))
double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double tmp;
if ((c * i) <= -2.25e+104) {
tmp = (c * i) + (z * t);
} else if ((c * i) <= 3.1e+194) {
tmp = (a * b) + ((x * y) + (z * t));
} else {
tmp = (a * b) + (c * i);
}
return tmp;
}
real(8) function code(x, y, z, t, a, b, c, i)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8), intent (in) :: i
real(8) :: tmp
if ((c * i) <= (-2.25d+104)) then
tmp = (c * i) + (z * t)
else if ((c * i) <= 3.1d+194) then
tmp = (a * b) + ((x * y) + (z * t))
else
tmp = (a * b) + (c * i)
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double tmp;
if ((c * i) <= -2.25e+104) {
tmp = (c * i) + (z * t);
} else if ((c * i) <= 3.1e+194) {
tmp = (a * b) + ((x * y) + (z * t));
} else {
tmp = (a * b) + (c * i);
}
return tmp;
}
def code(x, y, z, t, a, b, c, i): tmp = 0 if (c * i) <= -2.25e+104: tmp = (c * i) + (z * t) elif (c * i) <= 3.1e+194: tmp = (a * b) + ((x * y) + (z * t)) else: tmp = (a * b) + (c * i) return tmp
function code(x, y, z, t, a, b, c, i) tmp = 0.0 if (Float64(c * i) <= -2.25e+104) tmp = Float64(Float64(c * i) + Float64(z * t)); elseif (Float64(c * i) <= 3.1e+194) tmp = Float64(Float64(a * b) + Float64(Float64(x * y) + Float64(z * t))); else tmp = Float64(Float64(a * b) + Float64(c * i)); end return tmp end
function tmp_2 = code(x, y, z, t, a, b, c, i) tmp = 0.0; if ((c * i) <= -2.25e+104) tmp = (c * i) + (z * t); elseif ((c * i) <= 3.1e+194) tmp = (a * b) + ((x * y) + (z * t)); else tmp = (a * b) + (c * i); end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_, c_, i_] := If[LessEqual[N[(c * i), $MachinePrecision], -2.25e+104], N[(N[(c * i), $MachinePrecision] + N[(z * t), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(c * i), $MachinePrecision], 3.1e+194], N[(N[(a * b), $MachinePrecision] + N[(N[(x * y), $MachinePrecision] + N[(z * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(a * b), $MachinePrecision] + N[(c * i), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;c \cdot i \leq -2.25 \cdot 10^{+104}:\\
\;\;\;\;c \cdot i + z \cdot t\\
\mathbf{elif}\;c \cdot i \leq 3.1 \cdot 10^{+194}:\\
\;\;\;\;a \cdot b + \left(x \cdot y + z \cdot t\right)\\
\mathbf{else}:\\
\;\;\;\;a \cdot b + c \cdot i\\
\end{array}
\end{array}
if (*.f64 c i) < -2.2499999999999999e104Initial program 90.2%
Taylor expanded in x around 0 82.5%
fma-def84.4%
Simplified84.4%
Taylor expanded in a around 0 88.5%
if -2.2499999999999999e104 < (*.f64 c i) < 3.0999999999999999e194Initial program 99.4%
Taylor expanded in c around 0 94.0%
if 3.0999999999999999e194 < (*.f64 c i) Initial program 83.3%
Taylor expanded in x around 0 83.3%
fma-def83.3%
Simplified83.3%
Taylor expanded in t around 0 88.9%
Final simplification92.2%
(FPCore (x y z t a b c i)
:precision binary64
(if (<= (* c i) -2.9e+91)
(* c i)
(if (<= (* c i) -9.2e-119)
(* a b)
(if (<= (* c i) 3.8e+35) (* z t) (* c i)))))
double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double tmp;
if ((c * i) <= -2.9e+91) {
tmp = c * i;
} else if ((c * i) <= -9.2e-119) {
tmp = a * b;
} else if ((c * i) <= 3.8e+35) {
tmp = z * t;
} else {
tmp = c * i;
}
return tmp;
}
real(8) function code(x, y, z, t, a, b, c, i)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8), intent (in) :: i
real(8) :: tmp
if ((c * i) <= (-2.9d+91)) then
tmp = c * i
else if ((c * i) <= (-9.2d-119)) then
tmp = a * b
else if ((c * i) <= 3.8d+35) then
tmp = z * t
else
tmp = c * i
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double tmp;
if ((c * i) <= -2.9e+91) {
tmp = c * i;
} else if ((c * i) <= -9.2e-119) {
tmp = a * b;
} else if ((c * i) <= 3.8e+35) {
tmp = z * t;
} else {
tmp = c * i;
}
return tmp;
}
def code(x, y, z, t, a, b, c, i): tmp = 0 if (c * i) <= -2.9e+91: tmp = c * i elif (c * i) <= -9.2e-119: tmp = a * b elif (c * i) <= 3.8e+35: tmp = z * t else: tmp = c * i return tmp
function code(x, y, z, t, a, b, c, i) tmp = 0.0 if (Float64(c * i) <= -2.9e+91) tmp = Float64(c * i); elseif (Float64(c * i) <= -9.2e-119) tmp = Float64(a * b); elseif (Float64(c * i) <= 3.8e+35) tmp = Float64(z * t); else tmp = Float64(c * i); end return tmp end
function tmp_2 = code(x, y, z, t, a, b, c, i) tmp = 0.0; if ((c * i) <= -2.9e+91) tmp = c * i; elseif ((c * i) <= -9.2e-119) tmp = a * b; elseif ((c * i) <= 3.8e+35) tmp = z * t; else tmp = c * i; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_, c_, i_] := If[LessEqual[N[(c * i), $MachinePrecision], -2.9e+91], N[(c * i), $MachinePrecision], If[LessEqual[N[(c * i), $MachinePrecision], -9.2e-119], N[(a * b), $MachinePrecision], If[LessEqual[N[(c * i), $MachinePrecision], 3.8e+35], N[(z * t), $MachinePrecision], N[(c * i), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;c \cdot i \leq -2.9 \cdot 10^{+91}:\\
\;\;\;\;c \cdot i\\
\mathbf{elif}\;c \cdot i \leq -9.2 \cdot 10^{-119}:\\
\;\;\;\;a \cdot b\\
\mathbf{elif}\;c \cdot i \leq 3.8 \cdot 10^{+35}:\\
\;\;\;\;z \cdot t\\
\mathbf{else}:\\
\;\;\;\;c \cdot i\\
\end{array}
\end{array}
if (*.f64 c i) < -2.90000000000000014e91 or 3.8e35 < (*.f64 c i) Initial program 90.1%
Taylor expanded in c around inf 62.3%
if -2.90000000000000014e91 < (*.f64 c i) < -9.19999999999999973e-119Initial program 99.9%
Taylor expanded in a around inf 43.0%
if -9.19999999999999973e-119 < (*.f64 c i) < 3.8e35Initial program 99.0%
Taylor expanded in z around inf 41.3%
Final simplification50.7%
(FPCore (x y z t a b c i) :precision binary64 (if (or (<= (* x y) -1.3e+284) (not (<= (* x y) 6.6e+289))) (* x y) (+ (* a b) (* c i))))
double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double tmp;
if (((x * y) <= -1.3e+284) || !((x * y) <= 6.6e+289)) {
tmp = x * y;
} else {
tmp = (a * b) + (c * i);
}
return tmp;
}
real(8) function code(x, y, z, t, a, b, c, i)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8), intent (in) :: i
real(8) :: tmp
if (((x * y) <= (-1.3d+284)) .or. (.not. ((x * y) <= 6.6d+289))) then
tmp = x * y
else
tmp = (a * b) + (c * i)
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double tmp;
if (((x * y) <= -1.3e+284) || !((x * y) <= 6.6e+289)) {
tmp = x * y;
} else {
tmp = (a * b) + (c * i);
}
return tmp;
}
def code(x, y, z, t, a, b, c, i): tmp = 0 if ((x * y) <= -1.3e+284) or not ((x * y) <= 6.6e+289): tmp = x * y else: tmp = (a * b) + (c * i) return tmp
function code(x, y, z, t, a, b, c, i) tmp = 0.0 if ((Float64(x * y) <= -1.3e+284) || !(Float64(x * y) <= 6.6e+289)) tmp = Float64(x * y); else tmp = Float64(Float64(a * b) + Float64(c * i)); end return tmp end
function tmp_2 = code(x, y, z, t, a, b, c, i) tmp = 0.0; if (((x * y) <= -1.3e+284) || ~(((x * y) <= 6.6e+289))) tmp = x * y; else tmp = (a * b) + (c * i); end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_, c_, i_] := If[Or[LessEqual[N[(x * y), $MachinePrecision], -1.3e+284], N[Not[LessEqual[N[(x * y), $MachinePrecision], 6.6e+289]], $MachinePrecision]], N[(x * y), $MachinePrecision], N[(N[(a * b), $MachinePrecision] + N[(c * i), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \cdot y \leq -1.3 \cdot 10^{+284} \lor \neg \left(x \cdot y \leq 6.6 \cdot 10^{+289}\right):\\
\;\;\;\;x \cdot y\\
\mathbf{else}:\\
\;\;\;\;a \cdot b + c \cdot i\\
\end{array}
\end{array}
if (*.f64 x y) < -1.2999999999999999e284 or 6.5999999999999999e289 < (*.f64 x y) Initial program 86.8%
Taylor expanded in x around inf 94.7%
if -1.2999999999999999e284 < (*.f64 x y) < 6.5999999999999999e289Initial program 96.7%
Taylor expanded in x around 0 83.1%
fma-def83.6%
Simplified83.6%
Taylor expanded in t around 0 58.1%
Final simplification63.6%
(FPCore (x y z t a b c i) :precision binary64 (if (<= (* c i) -5.6e+101) (* c i) (if (<= (* c i) 8.6e+33) (+ (* a b) (* z t)) (+ (* a b) (* c i)))))
double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double tmp;
if ((c * i) <= -5.6e+101) {
tmp = c * i;
} else if ((c * i) <= 8.6e+33) {
tmp = (a * b) + (z * t);
} else {
tmp = (a * b) + (c * i);
}
return tmp;
}
real(8) function code(x, y, z, t, a, b, c, i)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8), intent (in) :: i
real(8) :: tmp
if ((c * i) <= (-5.6d+101)) then
tmp = c * i
else if ((c * i) <= 8.6d+33) then
tmp = (a * b) + (z * t)
else
tmp = (a * b) + (c * i)
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double tmp;
if ((c * i) <= -5.6e+101) {
tmp = c * i;
} else if ((c * i) <= 8.6e+33) {
tmp = (a * b) + (z * t);
} else {
tmp = (a * b) + (c * i);
}
return tmp;
}
def code(x, y, z, t, a, b, c, i): tmp = 0 if (c * i) <= -5.6e+101: tmp = c * i elif (c * i) <= 8.6e+33: tmp = (a * b) + (z * t) else: tmp = (a * b) + (c * i) return tmp
function code(x, y, z, t, a, b, c, i) tmp = 0.0 if (Float64(c * i) <= -5.6e+101) tmp = Float64(c * i); elseif (Float64(c * i) <= 8.6e+33) tmp = Float64(Float64(a * b) + Float64(z * t)); else tmp = Float64(Float64(a * b) + Float64(c * i)); end return tmp end
function tmp_2 = code(x, y, z, t, a, b, c, i) tmp = 0.0; if ((c * i) <= -5.6e+101) tmp = c * i; elseif ((c * i) <= 8.6e+33) tmp = (a * b) + (z * t); else tmp = (a * b) + (c * i); end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_, c_, i_] := If[LessEqual[N[(c * i), $MachinePrecision], -5.6e+101], N[(c * i), $MachinePrecision], If[LessEqual[N[(c * i), $MachinePrecision], 8.6e+33], N[(N[(a * b), $MachinePrecision] + N[(z * t), $MachinePrecision]), $MachinePrecision], N[(N[(a * b), $MachinePrecision] + N[(c * i), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;c \cdot i \leq -5.6 \cdot 10^{+101}:\\
\;\;\;\;c \cdot i\\
\mathbf{elif}\;c \cdot i \leq 8.6 \cdot 10^{+33}:\\
\;\;\;\;a \cdot b + z \cdot t\\
\mathbf{else}:\\
\;\;\;\;a \cdot b + c \cdot i\\
\end{array}
\end{array}
if (*.f64 c i) < -5.59999999999999962e101Initial program 90.2%
Taylor expanded in c around inf 75.0%
if -5.59999999999999962e101 < (*.f64 c i) < 8.60000000000000057e33Initial program 99.3%
Taylor expanded in x around 0 69.6%
+-commutative69.6%
fma-def70.3%
Simplified70.3%
Taylor expanded in c around 0 66.6%
if 8.60000000000000057e33 < (*.f64 c i) Initial program 89.6%
Taylor expanded in x around 0 75.0%
fma-def75.0%
Simplified75.0%
Taylor expanded in t around 0 74.6%
Final simplification70.1%
(FPCore (x y z t a b c i) :precision binary64 (if (or (<= (* c i) -1.6e+89) (not (<= (* c i) 7.8e+65))) (* c i) (* a b)))
double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double tmp;
if (((c * i) <= -1.6e+89) || !((c * i) <= 7.8e+65)) {
tmp = c * i;
} else {
tmp = a * b;
}
return tmp;
}
real(8) function code(x, y, z, t, a, b, c, i)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8), intent (in) :: i
real(8) :: tmp
if (((c * i) <= (-1.6d+89)) .or. (.not. ((c * i) <= 7.8d+65))) then
tmp = c * i
else
tmp = a * b
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double tmp;
if (((c * i) <= -1.6e+89) || !((c * i) <= 7.8e+65)) {
tmp = c * i;
} else {
tmp = a * b;
}
return tmp;
}
def code(x, y, z, t, a, b, c, i): tmp = 0 if ((c * i) <= -1.6e+89) or not ((c * i) <= 7.8e+65): tmp = c * i else: tmp = a * b return tmp
function code(x, y, z, t, a, b, c, i) tmp = 0.0 if ((Float64(c * i) <= -1.6e+89) || !(Float64(c * i) <= 7.8e+65)) tmp = Float64(c * i); else tmp = Float64(a * b); end return tmp end
function tmp_2 = code(x, y, z, t, a, b, c, i) tmp = 0.0; if (((c * i) <= -1.6e+89) || ~(((c * i) <= 7.8e+65))) tmp = c * i; else tmp = a * b; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_, c_, i_] := If[Or[LessEqual[N[(c * i), $MachinePrecision], -1.6e+89], N[Not[LessEqual[N[(c * i), $MachinePrecision], 7.8e+65]], $MachinePrecision]], N[(c * i), $MachinePrecision], N[(a * b), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;c \cdot i \leq -1.6 \cdot 10^{+89} \lor \neg \left(c \cdot i \leq 7.8 \cdot 10^{+65}\right):\\
\;\;\;\;c \cdot i\\
\mathbf{else}:\\
\;\;\;\;a \cdot b\\
\end{array}
\end{array}
if (*.f64 c i) < -1.59999999999999994e89 or 7.7999999999999996e65 < (*.f64 c i) Initial program 89.7%
Taylor expanded in c around inf 63.5%
if -1.59999999999999994e89 < (*.f64 c i) < 7.7999999999999996e65Initial program 99.3%
Taylor expanded in a around inf 34.4%
Final simplification46.6%
(FPCore (x y z t a b c i) :precision binary64 (* a b))
double code(double x, double y, double z, double t, double a, double b, double c, double i) {
return a * b;
}
real(8) function code(x, y, z, t, a, b, c, i)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8), intent (in) :: i
code = a * b
end function
public static double code(double x, double y, double z, double t, double a, double b, double c, double i) {
return a * b;
}
def code(x, y, z, t, a, b, c, i): return a * b
function code(x, y, z, t, a, b, c, i) return Float64(a * b) end
function tmp = code(x, y, z, t, a, b, c, i) tmp = a * b; end
code[x_, y_, z_, t_, a_, b_, c_, i_] := N[(a * b), $MachinePrecision]
\begin{array}{l}
\\
a \cdot b
\end{array}
Initial program 95.3%
Taylor expanded in a around inf 27.0%
Final simplification27.0%
herbie shell --seed 2024031
(FPCore (x y z t a b c i)
:name "Linear.V4:$cdot from linear-1.19.1.3, C"
:precision binary64
(+ (+ (+ (* x y) (* z t)) (* a b)) (* c i)))