
(FPCore (x y z t a b) :precision binary64 (- (* (* 2.0 (sqrt x)) (cos (- y (/ (* z t) 3.0)))) (/ a (* b 3.0))))
double code(double x, double y, double z, double t, double a, double b) {
return ((2.0 * sqrt(x)) * cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0));
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = ((2.0d0 * sqrt(x)) * cos((y - ((z * t) / 3.0d0)))) - (a / (b * 3.0d0))
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return ((2.0 * Math.sqrt(x)) * Math.cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0));
}
def code(x, y, z, t, a, b): return ((2.0 * math.sqrt(x)) * math.cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0))
function code(x, y, z, t, a, b) return Float64(Float64(Float64(2.0 * sqrt(x)) * cos(Float64(y - Float64(Float64(z * t) / 3.0)))) - Float64(a / Float64(b * 3.0))) end
function tmp = code(x, y, z, t, a, b) tmp = ((2.0 * sqrt(x)) * cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0)); end
code[x_, y_, z_, t_, a_, b_] := N[(N[(N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] * N[Cos[N[(y - N[(N[(z * t), $MachinePrecision] / 3.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] - N[(a / N[(b * 3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 8 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t a b) :precision binary64 (- (* (* 2.0 (sqrt x)) (cos (- y (/ (* z t) 3.0)))) (/ a (* b 3.0))))
double code(double x, double y, double z, double t, double a, double b) {
return ((2.0 * sqrt(x)) * cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0));
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = ((2.0d0 * sqrt(x)) * cos((y - ((z * t) / 3.0d0)))) - (a / (b * 3.0d0))
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return ((2.0 * Math.sqrt(x)) * Math.cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0));
}
def code(x, y, z, t, a, b): return ((2.0 * math.sqrt(x)) * math.cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0))
function code(x, y, z, t, a, b) return Float64(Float64(Float64(2.0 * sqrt(x)) * cos(Float64(y - Float64(Float64(z * t) / 3.0)))) - Float64(a / Float64(b * 3.0))) end
function tmp = code(x, y, z, t, a, b) tmp = ((2.0 * sqrt(x)) * cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0)); end
code[x_, y_, z_, t_, a_, b_] := N[(N[(N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] * N[Cos[N[(y - N[(N[(z * t), $MachinePrecision] / 3.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] - N[(a / N[(b * 3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3}
\end{array}
NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function.
(FPCore (x y z t a b)
:precision binary64
(let* ((t_1 (* z (* t 0.3333333333333333)))
(t_2 (/ a (* 3.0 b)))
(t_3 (* 2.0 (sqrt x))))
(if (<= (- (* t_3 (cos (- y (/ (* z t) 3.0)))) t_2) 2e+151)
(- (+ (* t_3 (* (cos y) (cos t_1))) (* t_3 (* (sin y) (sin t_1)))) t_2)
(- t_3 t_2))))assert(x < y && y < z && z < t && t < a && a < b);
double code(double x, double y, double z, double t, double a, double b) {
double t_1 = z * (t * 0.3333333333333333);
double t_2 = a / (3.0 * b);
double t_3 = 2.0 * sqrt(x);
double tmp;
if (((t_3 * cos((y - ((z * t) / 3.0)))) - t_2) <= 2e+151) {
tmp = ((t_3 * (cos(y) * cos(t_1))) + (t_3 * (sin(y) * sin(t_1)))) - t_2;
} else {
tmp = t_3 - t_2;
}
return tmp;
}
NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: t_1
real(8) :: t_2
real(8) :: t_3
real(8) :: tmp
t_1 = z * (t * 0.3333333333333333d0)
t_2 = a / (3.0d0 * b)
t_3 = 2.0d0 * sqrt(x)
if (((t_3 * cos((y - ((z * t) / 3.0d0)))) - t_2) <= 2d+151) then
tmp = ((t_3 * (cos(y) * cos(t_1))) + (t_3 * (sin(y) * sin(t_1)))) - t_2
else
tmp = t_3 - t_2
end if
code = tmp
end function
assert x < y && y < z && z < t && t < a && a < b;
public static double code(double x, double y, double z, double t, double a, double b) {
double t_1 = z * (t * 0.3333333333333333);
double t_2 = a / (3.0 * b);
double t_3 = 2.0 * Math.sqrt(x);
double tmp;
if (((t_3 * Math.cos((y - ((z * t) / 3.0)))) - t_2) <= 2e+151) {
tmp = ((t_3 * (Math.cos(y) * Math.cos(t_1))) + (t_3 * (Math.sin(y) * Math.sin(t_1)))) - t_2;
} else {
tmp = t_3 - t_2;
}
return tmp;
}
[x, y, z, t, a, b] = sort([x, y, z, t, a, b]) def code(x, y, z, t, a, b): t_1 = z * (t * 0.3333333333333333) t_2 = a / (3.0 * b) t_3 = 2.0 * math.sqrt(x) tmp = 0 if ((t_3 * math.cos((y - ((z * t) / 3.0)))) - t_2) <= 2e+151: tmp = ((t_3 * (math.cos(y) * math.cos(t_1))) + (t_3 * (math.sin(y) * math.sin(t_1)))) - t_2 else: tmp = t_3 - t_2 return tmp
x, y, z, t, a, b = sort([x, y, z, t, a, b]) function code(x, y, z, t, a, b) t_1 = Float64(z * Float64(t * 0.3333333333333333)) t_2 = Float64(a / Float64(3.0 * b)) t_3 = Float64(2.0 * sqrt(x)) tmp = 0.0 if (Float64(Float64(t_3 * cos(Float64(y - Float64(Float64(z * t) / 3.0)))) - t_2) <= 2e+151) tmp = Float64(Float64(Float64(t_3 * Float64(cos(y) * cos(t_1))) + Float64(t_3 * Float64(sin(y) * sin(t_1)))) - t_2); else tmp = Float64(t_3 - t_2); end return tmp end
x, y, z, t, a, b = num2cell(sort([x, y, z, t, a, b])){:}
function tmp_2 = code(x, y, z, t, a, b)
t_1 = z * (t * 0.3333333333333333);
t_2 = a / (3.0 * b);
t_3 = 2.0 * sqrt(x);
tmp = 0.0;
if (((t_3 * cos((y - ((z * t) / 3.0)))) - t_2) <= 2e+151)
tmp = ((t_3 * (cos(y) * cos(t_1))) + (t_3 * (sin(y) * sin(t_1)))) - t_2;
else
tmp = t_3 - t_2;
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(z * N[(t * 0.3333333333333333), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(a / N[(3.0 * b), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$3 = N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(N[(t$95$3 * N[Cos[N[(y - N[(N[(z * t), $MachinePrecision] / 3.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] - t$95$2), $MachinePrecision], 2e+151], N[(N[(N[(t$95$3 * N[(N[Cos[y], $MachinePrecision] * N[Cos[t$95$1], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(t$95$3 * N[(N[Sin[y], $MachinePrecision] * N[Sin[t$95$1], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - t$95$2), $MachinePrecision], N[(t$95$3 - t$95$2), $MachinePrecision]]]]]
\begin{array}{l}
[x, y, z, t, a, b] = \mathsf{sort}([x, y, z, t, a, b])\\
\\
\begin{array}{l}
t_1 := z \cdot \left(t \cdot 0.3333333333333333\right)\\
t_2 := \frac{a}{3 \cdot b}\\
t_3 := 2 \cdot \sqrt{x}\\
\mathbf{if}\;t\_3 \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - t\_2 \leq 2 \cdot 10^{+151}:\\
\;\;\;\;\left(t\_3 \cdot \left(\cos y \cdot \cos t\_1\right) + t\_3 \cdot \left(\sin y \cdot \sin t\_1\right)\right) - t\_2\\
\mathbf{else}:\\
\;\;\;\;t\_3 - t\_2\\
\end{array}
\end{array}
if (-.f64 (*.f64 (*.f64 2 (sqrt.f64 x)) (cos.f64 (-.f64 y (/.f64 (*.f64 z t) 3)))) (/.f64 a (*.f64 b 3))) < 2.00000000000000003e151Initial program 80.4%
*-commutative80.4%
*-commutative80.4%
associate-/l*80.1%
*-commutative80.1%
Simplified80.1%
add-log-exp27.9%
add-log-exp27.9%
associate-/l*27.5%
exp-to-pow27.5%
exp-prod27.5%
associate-/l*27.9%
add-sqr-sqrt24.4%
sqrt-unprod27.7%
frac-times27.2%
metadata-eval27.2%
metadata-eval27.2%
frac-times27.7%
sqrt-unprod25.1%
add-sqr-sqrt27.9%
associate-/r/27.4%
Applied egg-rr27.5%
Applied egg-rr81.7%
if 2.00000000000000003e151 < (-.f64 (*.f64 (*.f64 2 (sqrt.f64 x)) (cos.f64 (-.f64 y (/.f64 (*.f64 z t) 3)))) (/.f64 a (*.f64 b 3))) Initial program 41.6%
*-commutative41.6%
*-commutative41.6%
associate-/l*41.6%
*-commutative41.6%
Simplified41.6%
Taylor expanded in z around 0 75.6%
*-commutative75.6%
*-commutative75.6%
associate-*l*75.6%
*-commutative75.6%
Simplified75.6%
Taylor expanded in y around 0 76.6%
Final simplification80.5%
NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function. (FPCore (x y z t a b) :precision binary64 (- (* (* 2.0 (cos y)) (pow x 0.5)) (/ a (* 3.0 b))))
assert(x < y && y < z && z < t && t < a && a < b);
double code(double x, double y, double z, double t, double a, double b) {
return ((2.0 * cos(y)) * pow(x, 0.5)) - (a / (3.0 * b));
}
NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = ((2.0d0 * cos(y)) * (x ** 0.5d0)) - (a / (3.0d0 * b))
end function
assert x < y && y < z && z < t && t < a && a < b;
public static double code(double x, double y, double z, double t, double a, double b) {
return ((2.0 * Math.cos(y)) * Math.pow(x, 0.5)) - (a / (3.0 * b));
}
[x, y, z, t, a, b] = sort([x, y, z, t, a, b]) def code(x, y, z, t, a, b): return ((2.0 * math.cos(y)) * math.pow(x, 0.5)) - (a / (3.0 * b))
x, y, z, t, a, b = sort([x, y, z, t, a, b]) function code(x, y, z, t, a, b) return Float64(Float64(Float64(2.0 * cos(y)) * (x ^ 0.5)) - Float64(a / Float64(3.0 * b))) end
x, y, z, t, a, b = num2cell(sort([x, y, z, t, a, b])){:}
function tmp = code(x, y, z, t, a, b)
tmp = ((2.0 * cos(y)) * (x ^ 0.5)) - (a / (3.0 * b));
end
NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_, b_] := N[(N[(N[(2.0 * N[Cos[y], $MachinePrecision]), $MachinePrecision] * N[Power[x, 0.5], $MachinePrecision]), $MachinePrecision] - N[(a / N[(3.0 * b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
[x, y, z, t, a, b] = \mathsf{sort}([x, y, z, t, a, b])\\
\\
\left(2 \cdot \cos y\right) \cdot {x}^{0.5} - \frac{a}{3 \cdot b}
\end{array}
Initial program 71.2%
*-commutative71.2%
*-commutative71.2%
associate-/l*70.9%
*-commutative70.9%
Simplified70.9%
Taylor expanded in z around 0 78.9%
*-commutative78.9%
*-commutative78.9%
associate-*l*78.9%
*-commutative78.9%
Simplified78.9%
expm1-log1p-u69.4%
expm1-udef54.3%
*-commutative54.3%
associate-*l*54.3%
Applied egg-rr54.3%
expm1-def69.4%
expm1-log1p-u78.9%
associate-*r*78.9%
*-commutative78.9%
associate-*r*78.9%
add-sqr-sqrt78.7%
associate-*r*78.7%
pow1/278.7%
sqrt-pow178.8%
metadata-eval78.8%
pow1/278.8%
sqrt-pow178.8%
metadata-eval78.8%
Applied egg-rr78.8%
associate-*l*78.7%
*-commutative78.7%
pow-sqr78.9%
metadata-eval78.9%
Simplified78.9%
Final simplification78.9%
NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function. (FPCore (x y z t a b) :precision binary64 (- (* (* 2.0 (sqrt x)) (cos y)) (/ a (* 3.0 b))))
assert(x < y && y < z && z < t && t < a && a < b);
double code(double x, double y, double z, double t, double a, double b) {
return ((2.0 * sqrt(x)) * cos(y)) - (a / (3.0 * b));
}
NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = ((2.0d0 * sqrt(x)) * cos(y)) - (a / (3.0d0 * b))
end function
assert x < y && y < z && z < t && t < a && a < b;
public static double code(double x, double y, double z, double t, double a, double b) {
return ((2.0 * Math.sqrt(x)) * Math.cos(y)) - (a / (3.0 * b));
}
[x, y, z, t, a, b] = sort([x, y, z, t, a, b]) def code(x, y, z, t, a, b): return ((2.0 * math.sqrt(x)) * math.cos(y)) - (a / (3.0 * b))
x, y, z, t, a, b = sort([x, y, z, t, a, b]) function code(x, y, z, t, a, b) return Float64(Float64(Float64(2.0 * sqrt(x)) * cos(y)) - Float64(a / Float64(3.0 * b))) end
x, y, z, t, a, b = num2cell(sort([x, y, z, t, a, b])){:}
function tmp = code(x, y, z, t, a, b)
tmp = ((2.0 * sqrt(x)) * cos(y)) - (a / (3.0 * b));
end
NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_, b_] := N[(N[(N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] * N[Cos[y], $MachinePrecision]), $MachinePrecision] - N[(a / N[(3.0 * b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
[x, y, z, t, a, b] = \mathsf{sort}([x, y, z, t, a, b])\\
\\
\left(2 \cdot \sqrt{x}\right) \cdot \cos y - \frac{a}{3 \cdot b}
\end{array}
Initial program 71.2%
*-commutative71.2%
*-commutative71.2%
associate-/l*70.9%
*-commutative70.9%
Simplified70.9%
Taylor expanded in z around 0 78.9%
*-commutative78.9%
*-commutative78.9%
associate-*l*78.9%
*-commutative78.9%
Simplified78.9%
Final simplification78.9%
NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function. (FPCore (x y z t a b) :precision binary64 (if (<= b 2.9e+110) (- (* 2.0 (sqrt x)) (/ a (* 3.0 b))) (* 2.0 (* (sqrt x) (cos y)))))
assert(x < y && y < z && z < t && t < a && a < b);
double code(double x, double y, double z, double t, double a, double b) {
double tmp;
if (b <= 2.9e+110) {
tmp = (2.0 * sqrt(x)) - (a / (3.0 * b));
} else {
tmp = 2.0 * (sqrt(x) * cos(y));
}
return tmp;
}
NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: tmp
if (b <= 2.9d+110) then
tmp = (2.0d0 * sqrt(x)) - (a / (3.0d0 * b))
else
tmp = 2.0d0 * (sqrt(x) * cos(y))
end if
code = tmp
end function
assert x < y && y < z && z < t && t < a && a < b;
public static double code(double x, double y, double z, double t, double a, double b) {
double tmp;
if (b <= 2.9e+110) {
tmp = (2.0 * Math.sqrt(x)) - (a / (3.0 * b));
} else {
tmp = 2.0 * (Math.sqrt(x) * Math.cos(y));
}
return tmp;
}
[x, y, z, t, a, b] = sort([x, y, z, t, a, b]) def code(x, y, z, t, a, b): tmp = 0 if b <= 2.9e+110: tmp = (2.0 * math.sqrt(x)) - (a / (3.0 * b)) else: tmp = 2.0 * (math.sqrt(x) * math.cos(y)) return tmp
x, y, z, t, a, b = sort([x, y, z, t, a, b]) function code(x, y, z, t, a, b) tmp = 0.0 if (b <= 2.9e+110) tmp = Float64(Float64(2.0 * sqrt(x)) - Float64(a / Float64(3.0 * b))); else tmp = Float64(2.0 * Float64(sqrt(x) * cos(y))); end return tmp end
x, y, z, t, a, b = num2cell(sort([x, y, z, t, a, b])){:}
function tmp_2 = code(x, y, z, t, a, b)
tmp = 0.0;
if (b <= 2.9e+110)
tmp = (2.0 * sqrt(x)) - (a / (3.0 * b));
else
tmp = 2.0 * (sqrt(x) * cos(y));
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_, b_] := If[LessEqual[b, 2.9e+110], N[(N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] - N[(a / N[(3.0 * b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(2.0 * N[(N[Sqrt[x], $MachinePrecision] * N[Cos[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
[x, y, z, t, a, b] = \mathsf{sort}([x, y, z, t, a, b])\\
\\
\begin{array}{l}
\mathbf{if}\;b \leq 2.9 \cdot 10^{+110}:\\
\;\;\;\;2 \cdot \sqrt{x} - \frac{a}{3 \cdot b}\\
\mathbf{else}:\\
\;\;\;\;2 \cdot \left(\sqrt{x} \cdot \cos y\right)\\
\end{array}
\end{array}
if b < 2.9e110Initial program 73.6%
*-commutative73.6%
*-commutative73.6%
associate-/l*73.5%
*-commutative73.5%
Simplified73.5%
Taylor expanded in z around 0 83.2%
*-commutative83.2%
*-commutative83.2%
associate-*l*83.2%
*-commutative83.2%
Simplified83.2%
Taylor expanded in y around 0 72.0%
if 2.9e110 < b Initial program 60.8%
*-commutative60.8%
*-commutative60.8%
associate-/l*60.1%
*-commutative60.1%
Simplified60.1%
Taylor expanded in z around 0 60.5%
*-commutative60.5%
*-commutative60.5%
associate-*l*60.5%
*-commutative60.5%
Simplified60.5%
Taylor expanded in a around 0 60.4%
associate-*r/60.5%
Simplified60.5%
Taylor expanded in a around 0 50.9%
Final simplification67.9%
NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function. (FPCore (x y z t a b) :precision binary64 (+ (* 2.0 (sqrt x)) (* a (/ -0.3333333333333333 b))))
assert(x < y && y < z && z < t && t < a && a < b);
double code(double x, double y, double z, double t, double a, double b) {
return (2.0 * sqrt(x)) + (a * (-0.3333333333333333 / b));
}
NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = (2.0d0 * sqrt(x)) + (a * ((-0.3333333333333333d0) / b))
end function
assert x < y && y < z && z < t && t < a && a < b;
public static double code(double x, double y, double z, double t, double a, double b) {
return (2.0 * Math.sqrt(x)) + (a * (-0.3333333333333333 / b));
}
[x, y, z, t, a, b] = sort([x, y, z, t, a, b]) def code(x, y, z, t, a, b): return (2.0 * math.sqrt(x)) + (a * (-0.3333333333333333 / b))
x, y, z, t, a, b = sort([x, y, z, t, a, b]) function code(x, y, z, t, a, b) return Float64(Float64(2.0 * sqrt(x)) + Float64(a * Float64(-0.3333333333333333 / b))) end
x, y, z, t, a, b = num2cell(sort([x, y, z, t, a, b])){:}
function tmp = code(x, y, z, t, a, b)
tmp = (2.0 * sqrt(x)) + (a * (-0.3333333333333333 / b));
end
NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_, b_] := N[(N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] + N[(a * N[(-0.3333333333333333 / b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
[x, y, z, t, a, b] = \mathsf{sort}([x, y, z, t, a, b])\\
\\
2 \cdot \sqrt{x} + a \cdot \frac{-0.3333333333333333}{b}
\end{array}
Initial program 71.2%
*-commutative71.2%
*-commutative71.2%
associate-/l*70.9%
*-commutative70.9%
Simplified70.9%
Taylor expanded in z around 0 78.9%
*-commutative78.9%
*-commutative78.9%
associate-*l*78.9%
*-commutative78.9%
Simplified78.9%
Taylor expanded in y around 0 64.1%
cancel-sign-sub-inv64.1%
metadata-eval64.1%
associate-*r/64.1%
associate-*l/64.0%
*-commutative64.0%
Simplified64.0%
Final simplification64.0%
NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function. (FPCore (x y z t a b) :precision binary64 (- (* 2.0 (sqrt x)) (/ a (* 3.0 b))))
assert(x < y && y < z && z < t && t < a && a < b);
double code(double x, double y, double z, double t, double a, double b) {
return (2.0 * sqrt(x)) - (a / (3.0 * b));
}
NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = (2.0d0 * sqrt(x)) - (a / (3.0d0 * b))
end function
assert x < y && y < z && z < t && t < a && a < b;
public static double code(double x, double y, double z, double t, double a, double b) {
return (2.0 * Math.sqrt(x)) - (a / (3.0 * b));
}
[x, y, z, t, a, b] = sort([x, y, z, t, a, b]) def code(x, y, z, t, a, b): return (2.0 * math.sqrt(x)) - (a / (3.0 * b))
x, y, z, t, a, b = sort([x, y, z, t, a, b]) function code(x, y, z, t, a, b) return Float64(Float64(2.0 * sqrt(x)) - Float64(a / Float64(3.0 * b))) end
x, y, z, t, a, b = num2cell(sort([x, y, z, t, a, b])){:}
function tmp = code(x, y, z, t, a, b)
tmp = (2.0 * sqrt(x)) - (a / (3.0 * b));
end
NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_, b_] := N[(N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] - N[(a / N[(3.0 * b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
[x, y, z, t, a, b] = \mathsf{sort}([x, y, z, t, a, b])\\
\\
2 \cdot \sqrt{x} - \frac{a}{3 \cdot b}
\end{array}
Initial program 71.2%
*-commutative71.2%
*-commutative71.2%
associate-/l*70.9%
*-commutative70.9%
Simplified70.9%
Taylor expanded in z around 0 78.9%
*-commutative78.9%
*-commutative78.9%
associate-*l*78.9%
*-commutative78.9%
Simplified78.9%
Taylor expanded in y around 0 64.1%
Final simplification64.1%
NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function. (FPCore (x y z t a b) :precision binary64 (* -0.3333333333333333 (/ a b)))
assert(x < y && y < z && z < t && t < a && a < b);
double code(double x, double y, double z, double t, double a, double b) {
return -0.3333333333333333 * (a / b);
}
NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = (-0.3333333333333333d0) * (a / b)
end function
assert x < y && y < z && z < t && t < a && a < b;
public static double code(double x, double y, double z, double t, double a, double b) {
return -0.3333333333333333 * (a / b);
}
[x, y, z, t, a, b] = sort([x, y, z, t, a, b]) def code(x, y, z, t, a, b): return -0.3333333333333333 * (a / b)
x, y, z, t, a, b = sort([x, y, z, t, a, b]) function code(x, y, z, t, a, b) return Float64(-0.3333333333333333 * Float64(a / b)) end
x, y, z, t, a, b = num2cell(sort([x, y, z, t, a, b])){:}
function tmp = code(x, y, z, t, a, b)
tmp = -0.3333333333333333 * (a / b);
end
NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_, b_] := N[(-0.3333333333333333 * N[(a / b), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
[x, y, z, t, a, b] = \mathsf{sort}([x, y, z, t, a, b])\\
\\
-0.3333333333333333 \cdot \frac{a}{b}
\end{array}
Initial program 71.2%
*-commutative71.2%
*-commutative71.2%
associate-/l*70.9%
*-commutative70.9%
Simplified70.9%
Taylor expanded in z around 0 78.9%
*-commutative78.9%
*-commutative78.9%
associate-*l*78.9%
*-commutative78.9%
Simplified78.9%
Taylor expanded in x around 0 47.1%
Final simplification47.1%
NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function. (FPCore (x y z t a b) :precision binary64 (/ a (* b -3.0)))
assert(x < y && y < z && z < t && t < a && a < b);
double code(double x, double y, double z, double t, double a, double b) {
return a / (b * -3.0);
}
NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = a / (b * (-3.0d0))
end function
assert x < y && y < z && z < t && t < a && a < b;
public static double code(double x, double y, double z, double t, double a, double b) {
return a / (b * -3.0);
}
[x, y, z, t, a, b] = sort([x, y, z, t, a, b]) def code(x, y, z, t, a, b): return a / (b * -3.0)
x, y, z, t, a, b = sort([x, y, z, t, a, b]) function code(x, y, z, t, a, b) return Float64(a / Float64(b * -3.0)) end
x, y, z, t, a, b = num2cell(sort([x, y, z, t, a, b])){:}
function tmp = code(x, y, z, t, a, b)
tmp = a / (b * -3.0);
end
NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_, b_] := N[(a / N[(b * -3.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
[x, y, z, t, a, b] = \mathsf{sort}([x, y, z, t, a, b])\\
\\
\frac{a}{b \cdot -3}
\end{array}
Initial program 71.2%
*-commutative71.2%
*-commutative71.2%
associate-/l*70.9%
*-commutative70.9%
Simplified70.9%
Taylor expanded in z around 0 78.9%
*-commutative78.9%
*-commutative78.9%
associate-*l*78.9%
*-commutative78.9%
Simplified78.9%
Taylor expanded in x around 0 47.1%
associate-*r/47.1%
associate-*l/47.0%
*-commutative47.0%
Simplified47.0%
clear-num47.0%
un-div-inv47.1%
div-inv47.2%
metadata-eval47.2%
Applied egg-rr47.2%
Final simplification47.2%
(FPCore (x y z t a b)
:precision binary64
(let* ((t_1 (/ (/ 0.3333333333333333 z) t))
(t_2 (/ (/ a 3.0) b))
(t_3 (* 2.0 (sqrt x))))
(if (< z -1.3793337487235141e+129)
(- (* t_3 (cos (- (/ 1.0 y) t_1))) t_2)
(if (< z 3.516290613555987e+106)
(- (* (* (sqrt x) 2.0) (cos (- y (* (/ t 3.0) z)))) t_2)
(- (* (cos (- y t_1)) t_3) (/ (/ a b) 3.0))))))
double code(double x, double y, double z, double t, double a, double b) {
double t_1 = (0.3333333333333333 / z) / t;
double t_2 = (a / 3.0) / b;
double t_3 = 2.0 * sqrt(x);
double tmp;
if (z < -1.3793337487235141e+129) {
tmp = (t_3 * cos(((1.0 / y) - t_1))) - t_2;
} else if (z < 3.516290613555987e+106) {
tmp = ((sqrt(x) * 2.0) * cos((y - ((t / 3.0) * z)))) - t_2;
} else {
tmp = (cos((y - t_1)) * t_3) - ((a / b) / 3.0);
}
return tmp;
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: t_1
real(8) :: t_2
real(8) :: t_3
real(8) :: tmp
t_1 = (0.3333333333333333d0 / z) / t
t_2 = (a / 3.0d0) / b
t_3 = 2.0d0 * sqrt(x)
if (z < (-1.3793337487235141d+129)) then
tmp = (t_3 * cos(((1.0d0 / y) - t_1))) - t_2
else if (z < 3.516290613555987d+106) then
tmp = ((sqrt(x) * 2.0d0) * cos((y - ((t / 3.0d0) * z)))) - t_2
else
tmp = (cos((y - t_1)) * t_3) - ((a / b) / 3.0d0)
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b) {
double t_1 = (0.3333333333333333 / z) / t;
double t_2 = (a / 3.0) / b;
double t_3 = 2.0 * Math.sqrt(x);
double tmp;
if (z < -1.3793337487235141e+129) {
tmp = (t_3 * Math.cos(((1.0 / y) - t_1))) - t_2;
} else if (z < 3.516290613555987e+106) {
tmp = ((Math.sqrt(x) * 2.0) * Math.cos((y - ((t / 3.0) * z)))) - t_2;
} else {
tmp = (Math.cos((y - t_1)) * t_3) - ((a / b) / 3.0);
}
return tmp;
}
def code(x, y, z, t, a, b): t_1 = (0.3333333333333333 / z) / t t_2 = (a / 3.0) / b t_3 = 2.0 * math.sqrt(x) tmp = 0 if z < -1.3793337487235141e+129: tmp = (t_3 * math.cos(((1.0 / y) - t_1))) - t_2 elif z < 3.516290613555987e+106: tmp = ((math.sqrt(x) * 2.0) * math.cos((y - ((t / 3.0) * z)))) - t_2 else: tmp = (math.cos((y - t_1)) * t_3) - ((a / b) / 3.0) return tmp
function code(x, y, z, t, a, b) t_1 = Float64(Float64(0.3333333333333333 / z) / t) t_2 = Float64(Float64(a / 3.0) / b) t_3 = Float64(2.0 * sqrt(x)) tmp = 0.0 if (z < -1.3793337487235141e+129) tmp = Float64(Float64(t_3 * cos(Float64(Float64(1.0 / y) - t_1))) - t_2); elseif (z < 3.516290613555987e+106) tmp = Float64(Float64(Float64(sqrt(x) * 2.0) * cos(Float64(y - Float64(Float64(t / 3.0) * z)))) - t_2); else tmp = Float64(Float64(cos(Float64(y - t_1)) * t_3) - Float64(Float64(a / b) / 3.0)); end return tmp end
function tmp_2 = code(x, y, z, t, a, b) t_1 = (0.3333333333333333 / z) / t; t_2 = (a / 3.0) / b; t_3 = 2.0 * sqrt(x); tmp = 0.0; if (z < -1.3793337487235141e+129) tmp = (t_3 * cos(((1.0 / y) - t_1))) - t_2; elseif (z < 3.516290613555987e+106) tmp = ((sqrt(x) * 2.0) * cos((y - ((t / 3.0) * z)))) - t_2; else tmp = (cos((y - t_1)) * t_3) - ((a / b) / 3.0); end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(N[(0.3333333333333333 / z), $MachinePrecision] / t), $MachinePrecision]}, Block[{t$95$2 = N[(N[(a / 3.0), $MachinePrecision] / b), $MachinePrecision]}, Block[{t$95$3 = N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]}, If[Less[z, -1.3793337487235141e+129], N[(N[(t$95$3 * N[Cos[N[(N[(1.0 / y), $MachinePrecision] - t$95$1), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] - t$95$2), $MachinePrecision], If[Less[z, 3.516290613555987e+106], N[(N[(N[(N[Sqrt[x], $MachinePrecision] * 2.0), $MachinePrecision] * N[Cos[N[(y - N[(N[(t / 3.0), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] - t$95$2), $MachinePrecision], N[(N[(N[Cos[N[(y - t$95$1), $MachinePrecision]], $MachinePrecision] * t$95$3), $MachinePrecision] - N[(N[(a / b), $MachinePrecision] / 3.0), $MachinePrecision]), $MachinePrecision]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{\frac{0.3333333333333333}{z}}{t}\\
t_2 := \frac{\frac{a}{3}}{b}\\
t_3 := 2 \cdot \sqrt{x}\\
\mathbf{if}\;z < -1.3793337487235141 \cdot 10^{+129}:\\
\;\;\;\;t\_3 \cdot \cos \left(\frac{1}{y} - t\_1\right) - t\_2\\
\mathbf{elif}\;z < 3.516290613555987 \cdot 10^{+106}:\\
\;\;\;\;\left(\sqrt{x} \cdot 2\right) \cdot \cos \left(y - \frac{t}{3} \cdot z\right) - t\_2\\
\mathbf{else}:\\
\;\;\;\;\cos \left(y - t\_1\right) \cdot t\_3 - \frac{\frac{a}{b}}{3}\\
\end{array}
\end{array}
herbie shell --seed 2024031
(FPCore (x y z t a b)
:name "Diagrams.Solve.Polynomial:cubForm from diagrams-solve-0.1, K"
:precision binary64
:herbie-target
(if (< z -1.3793337487235141e+129) (- (* (* 2.0 (sqrt x)) (cos (- (/ 1.0 y) (/ (/ 0.3333333333333333 z) t)))) (/ (/ a 3.0) b)) (if (< z 3.516290613555987e+106) (- (* (* (sqrt x) 2.0) (cos (- y (* (/ t 3.0) z)))) (/ (/ a 3.0) b)) (- (* (cos (- y (/ (/ 0.3333333333333333 z) t))) (* 2.0 (sqrt x))) (/ (/ a b) 3.0))))
(- (* (* 2.0 (sqrt x)) (cos (- y (/ (* z t) 3.0)))) (/ a (* b 3.0))))