
(FPCore (x y z) :precision binary64 (+ (+ (+ (* x y) (* z z)) (* z z)) (* z z)))
double code(double x, double y, double z) {
return (((x * y) + (z * z)) + (z * z)) + (z * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (((x * y) + (z * z)) + (z * z)) + (z * z)
end function
public static double code(double x, double y, double z) {
return (((x * y) + (z * z)) + (z * z)) + (z * z);
}
def code(x, y, z): return (((x * y) + (z * z)) + (z * z)) + (z * z)
function code(x, y, z) return Float64(Float64(Float64(Float64(x * y) + Float64(z * z)) + Float64(z * z)) + Float64(z * z)) end
function tmp = code(x, y, z) tmp = (((x * y) + (z * z)) + (z * z)) + (z * z); end
code[x_, y_, z_] := N[(N[(N[(N[(x * y), $MachinePrecision] + N[(z * z), $MachinePrecision]), $MachinePrecision] + N[(z * z), $MachinePrecision]), $MachinePrecision] + N[(z * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\left(x \cdot y + z \cdot z\right) + z \cdot z\right) + z \cdot z
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 5 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ (+ (+ (* x y) (* z z)) (* z z)) (* z z)))
double code(double x, double y, double z) {
return (((x * y) + (z * z)) + (z * z)) + (z * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (((x * y) + (z * z)) + (z * z)) + (z * z)
end function
public static double code(double x, double y, double z) {
return (((x * y) + (z * z)) + (z * z)) + (z * z);
}
def code(x, y, z): return (((x * y) + (z * z)) + (z * z)) + (z * z)
function code(x, y, z) return Float64(Float64(Float64(Float64(x * y) + Float64(z * z)) + Float64(z * z)) + Float64(z * z)) end
function tmp = code(x, y, z) tmp = (((x * y) + (z * z)) + (z * z)) + (z * z); end
code[x_, y_, z_] := N[(N[(N[(N[(x * y), $MachinePrecision] + N[(z * z), $MachinePrecision]), $MachinePrecision] + N[(z * z), $MachinePrecision]), $MachinePrecision] + N[(z * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\left(x \cdot y + z \cdot z\right) + z \cdot z\right) + z \cdot z
\end{array}
(FPCore (x y z) :precision binary64 (+ (* z z) (+ (* z z) (+ (* x y) (* z z)))))
double code(double x, double y, double z) {
return (z * z) + ((z * z) + ((x * y) + (z * z)));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (z * z) + ((z * z) + ((x * y) + (z * z)))
end function
public static double code(double x, double y, double z) {
return (z * z) + ((z * z) + ((x * y) + (z * z)));
}
def code(x, y, z): return (z * z) + ((z * z) + ((x * y) + (z * z)))
function code(x, y, z) return Float64(Float64(z * z) + Float64(Float64(z * z) + Float64(Float64(x * y) + Float64(z * z)))) end
function tmp = code(x, y, z) tmp = (z * z) + ((z * z) + ((x * y) + (z * z))); end
code[x_, y_, z_] := N[(N[(z * z), $MachinePrecision] + N[(N[(z * z), $MachinePrecision] + N[(N[(x * y), $MachinePrecision] + N[(z * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
z \cdot z + \left(z \cdot z + \left(x \cdot y + z \cdot z\right)\right)
\end{array}
Initial program 99.9%
Final simplification99.9%
(FPCore (x y z) :precision binary64 (if (<= (* z z) 5e+32) (+ (* z z) (+ (* x y) (* z z))) (* z (* z 3.0))))
double code(double x, double y, double z) {
double tmp;
if ((z * z) <= 5e+32) {
tmp = (z * z) + ((x * y) + (z * z));
} else {
tmp = z * (z * 3.0);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z * z) <= 5d+32) then
tmp = (z * z) + ((x * y) + (z * z))
else
tmp = z * (z * 3.0d0)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z * z) <= 5e+32) {
tmp = (z * z) + ((x * y) + (z * z));
} else {
tmp = z * (z * 3.0);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z * z) <= 5e+32: tmp = (z * z) + ((x * y) + (z * z)) else: tmp = z * (z * 3.0) return tmp
function code(x, y, z) tmp = 0.0 if (Float64(z * z) <= 5e+32) tmp = Float64(Float64(z * z) + Float64(Float64(x * y) + Float64(z * z))); else tmp = Float64(z * Float64(z * 3.0)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z * z) <= 5e+32) tmp = (z * z) + ((x * y) + (z * z)); else tmp = z * (z * 3.0); end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[N[(z * z), $MachinePrecision], 5e+32], N[(N[(z * z), $MachinePrecision] + N[(N[(x * y), $MachinePrecision] + N[(z * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(z * N[(z * 3.0), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \cdot z \leq 5 \cdot 10^{+32}:\\
\;\;\;\;z \cdot z + \left(x \cdot y + z \cdot z\right)\\
\mathbf{else}:\\
\;\;\;\;z \cdot \left(z \cdot 3\right)\\
\end{array}
\end{array}
if (*.f64 z z) < 4.9999999999999997e32Initial program 99.9%
add-cube-cbrt98.3%
pow398.3%
fma-def98.3%
pow298.3%
Applied egg-rr98.3%
Taylor expanded in z around 0 87.6%
pow-base-187.6%
*-lft-identity87.6%
Simplified87.6%
if 4.9999999999999997e32 < (*.f64 z z) Initial program 99.9%
add-cube-cbrt99.6%
pow399.6%
fma-def99.7%
pow299.7%
Applied egg-rr99.7%
Taylor expanded in x around 0 85.7%
unpow1/388.0%
Simplified88.0%
rem-cube-cbrt88.1%
add-exp-log86.1%
log-pow40.5%
Applied egg-rr40.5%
associate-+l+40.5%
*-commutative40.5%
pow-to-exp88.1%
pow288.1%
count-288.1%
distribute-rgt1-in88.1%
metadata-eval88.1%
associate-*r*88.1%
Applied egg-rr88.1%
Final simplification87.8%
(FPCore (x y z) :precision binary64 (if (<= (* z z) 5e+32) (+ (* z z) (+ (* x y) (* z z))) (+ (* z z) (+ (* z z) (* z z)))))
double code(double x, double y, double z) {
double tmp;
if ((z * z) <= 5e+32) {
tmp = (z * z) + ((x * y) + (z * z));
} else {
tmp = (z * z) + ((z * z) + (z * z));
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z * z) <= 5d+32) then
tmp = (z * z) + ((x * y) + (z * z))
else
tmp = (z * z) + ((z * z) + (z * z))
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z * z) <= 5e+32) {
tmp = (z * z) + ((x * y) + (z * z));
} else {
tmp = (z * z) + ((z * z) + (z * z));
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z * z) <= 5e+32: tmp = (z * z) + ((x * y) + (z * z)) else: tmp = (z * z) + ((z * z) + (z * z)) return tmp
function code(x, y, z) tmp = 0.0 if (Float64(z * z) <= 5e+32) tmp = Float64(Float64(z * z) + Float64(Float64(x * y) + Float64(z * z))); else tmp = Float64(Float64(z * z) + Float64(Float64(z * z) + Float64(z * z))); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z * z) <= 5e+32) tmp = (z * z) + ((x * y) + (z * z)); else tmp = (z * z) + ((z * z) + (z * z)); end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[N[(z * z), $MachinePrecision], 5e+32], N[(N[(z * z), $MachinePrecision] + N[(N[(x * y), $MachinePrecision] + N[(z * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(z * z), $MachinePrecision] + N[(N[(z * z), $MachinePrecision] + N[(z * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \cdot z \leq 5 \cdot 10^{+32}:\\
\;\;\;\;z \cdot z + \left(x \cdot y + z \cdot z\right)\\
\mathbf{else}:\\
\;\;\;\;z \cdot z + \left(z \cdot z + z \cdot z\right)\\
\end{array}
\end{array}
if (*.f64 z z) < 4.9999999999999997e32Initial program 99.9%
add-cube-cbrt98.3%
pow398.3%
fma-def98.3%
pow298.3%
Applied egg-rr98.3%
Taylor expanded in z around 0 87.6%
pow-base-187.6%
*-lft-identity87.6%
Simplified87.6%
if 4.9999999999999997e32 < (*.f64 z z) Initial program 99.9%
add-cube-cbrt99.6%
pow399.6%
fma-def99.7%
pow299.7%
Applied egg-rr99.7%
Taylor expanded in x around 0 85.7%
unpow1/388.0%
Simplified88.0%
rem-cube-cbrt88.1%
pow288.1%
Applied egg-rr88.1%
Final simplification87.9%
(FPCore (x y z) :precision binary64 (if (<= z 1.16e+20) (* x y) (* z (* z 3.0))))
double code(double x, double y, double z) {
double tmp;
if (z <= 1.16e+20) {
tmp = x * y;
} else {
tmp = z * (z * 3.0);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (z <= 1.16d+20) then
tmp = x * y
else
tmp = z * (z * 3.0d0)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (z <= 1.16e+20) {
tmp = x * y;
} else {
tmp = z * (z * 3.0);
}
return tmp;
}
def code(x, y, z): tmp = 0 if z <= 1.16e+20: tmp = x * y else: tmp = z * (z * 3.0) return tmp
function code(x, y, z) tmp = 0.0 if (z <= 1.16e+20) tmp = Float64(x * y); else tmp = Float64(z * Float64(z * 3.0)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (z <= 1.16e+20) tmp = x * y; else tmp = z * (z * 3.0); end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[z, 1.16e+20], N[(x * y), $MachinePrecision], N[(z * N[(z * 3.0), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq 1.16 \cdot 10^{+20}:\\
\;\;\;\;x \cdot y\\
\mathbf{else}:\\
\;\;\;\;z \cdot \left(z \cdot 3\right)\\
\end{array}
\end{array}
if z < 1.16e20Initial program 99.9%
Taylor expanded in x around inf 62.5%
if 1.16e20 < z Initial program 99.9%
add-cube-cbrt99.6%
pow399.6%
fma-def99.6%
pow299.6%
Applied egg-rr99.6%
Taylor expanded in x around 0 86.5%
unpow1/388.1%
Simplified88.1%
rem-cube-cbrt88.2%
add-exp-log86.9%
log-pow86.9%
Applied egg-rr86.9%
associate-+l+86.9%
*-commutative86.9%
pow-to-exp88.2%
pow288.2%
count-288.2%
distribute-rgt1-in88.2%
metadata-eval88.2%
associate-*r*88.1%
Applied egg-rr88.1%
Final simplification68.1%
(FPCore (x y z) :precision binary64 (* x y))
double code(double x, double y, double z) {
return x * y;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x * y
end function
public static double code(double x, double y, double z) {
return x * y;
}
def code(x, y, z): return x * y
function code(x, y, z) return Float64(x * y) end
function tmp = code(x, y, z) tmp = x * y; end
code[x_, y_, z_] := N[(x * y), $MachinePrecision]
\begin{array}{l}
\\
x \cdot y
\end{array}
Initial program 99.9%
Taylor expanded in x around inf 52.5%
Final simplification52.5%
(FPCore (x y z) :precision binary64 (+ (* (* 3.0 z) z) (* y x)))
double code(double x, double y, double z) {
return ((3.0 * z) * z) + (y * x);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = ((3.0d0 * z) * z) + (y * x)
end function
public static double code(double x, double y, double z) {
return ((3.0 * z) * z) + (y * x);
}
def code(x, y, z): return ((3.0 * z) * z) + (y * x)
function code(x, y, z) return Float64(Float64(Float64(3.0 * z) * z) + Float64(y * x)) end
function tmp = code(x, y, z) tmp = ((3.0 * z) * z) + (y * x); end
code[x_, y_, z_] := N[(N[(N[(3.0 * z), $MachinePrecision] * z), $MachinePrecision] + N[(y * x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(3 \cdot z\right) \cdot z + y \cdot x
\end{array}
herbie shell --seed 2024031
(FPCore (x y z)
:name "Linear.Quaternion:$c/ from linear-1.19.1.3, A"
:precision binary64
:herbie-target
(+ (* (* 3.0 z) z) (* y x))
(+ (+ (+ (* x y) (* z z)) (* z z)) (* z z)))