
(FPCore (x y z) :precision binary64 (* (+ x y) (- 1.0 z)))
double code(double x, double y, double z) {
return (x + y) * (1.0 - z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x + y) * (1.0d0 - z)
end function
public static double code(double x, double y, double z) {
return (x + y) * (1.0 - z);
}
def code(x, y, z): return (x + y) * (1.0 - z)
function code(x, y, z) return Float64(Float64(x + y) * Float64(1.0 - z)) end
function tmp = code(x, y, z) tmp = (x + y) * (1.0 - z); end
code[x_, y_, z_] := N[(N[(x + y), $MachinePrecision] * N[(1.0 - z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x + y\right) \cdot \left(1 - z\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 9 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (* (+ x y) (- 1.0 z)))
double code(double x, double y, double z) {
return (x + y) * (1.0 - z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x + y) * (1.0d0 - z)
end function
public static double code(double x, double y, double z) {
return (x + y) * (1.0 - z);
}
def code(x, y, z): return (x + y) * (1.0 - z)
function code(x, y, z) return Float64(Float64(x + y) * Float64(1.0 - z)) end
function tmp = code(x, y, z) tmp = (x + y) * (1.0 - z); end
code[x_, y_, z_] := N[(N[(x + y), $MachinePrecision] * N[(1.0 - z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x + y\right) \cdot \left(1 - z\right)
\end{array}
(FPCore (x y z) :precision binary64 (* (- 1.0 z) (+ x y)))
double code(double x, double y, double z) {
return (1.0 - z) * (x + y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (1.0d0 - z) * (x + y)
end function
public static double code(double x, double y, double z) {
return (1.0 - z) * (x + y);
}
def code(x, y, z): return (1.0 - z) * (x + y)
function code(x, y, z) return Float64(Float64(1.0 - z) * Float64(x + y)) end
function tmp = code(x, y, z) tmp = (1.0 - z) * (x + y); end
code[x_, y_, z_] := N[(N[(1.0 - z), $MachinePrecision] * N[(x + y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(1 - z\right) \cdot \left(x + y\right)
\end{array}
Initial program 100.0%
Final simplification100.0%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* y (- z))) (t_1 (* z (- x))))
(if (<= z -5e+232)
t_0
(if (<= z -2.2e+148)
t_1
(if (<= z -6.3e+72)
t_0
(if (<= z -29000000.0)
t_1
(if (<= z 1.0) (+ x y) (if (<= z 6.2e+190) t_1 t_0))))))))
double code(double x, double y, double z) {
double t_0 = y * -z;
double t_1 = z * -x;
double tmp;
if (z <= -5e+232) {
tmp = t_0;
} else if (z <= -2.2e+148) {
tmp = t_1;
} else if (z <= -6.3e+72) {
tmp = t_0;
} else if (z <= -29000000.0) {
tmp = t_1;
} else if (z <= 1.0) {
tmp = x + y;
} else if (z <= 6.2e+190) {
tmp = t_1;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = y * -z
t_1 = z * -x
if (z <= (-5d+232)) then
tmp = t_0
else if (z <= (-2.2d+148)) then
tmp = t_1
else if (z <= (-6.3d+72)) then
tmp = t_0
else if (z <= (-29000000.0d0)) then
tmp = t_1
else if (z <= 1.0d0) then
tmp = x + y
else if (z <= 6.2d+190) then
tmp = t_1
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = y * -z;
double t_1 = z * -x;
double tmp;
if (z <= -5e+232) {
tmp = t_0;
} else if (z <= -2.2e+148) {
tmp = t_1;
} else if (z <= -6.3e+72) {
tmp = t_0;
} else if (z <= -29000000.0) {
tmp = t_1;
} else if (z <= 1.0) {
tmp = x + y;
} else if (z <= 6.2e+190) {
tmp = t_1;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = y * -z t_1 = z * -x tmp = 0 if z <= -5e+232: tmp = t_0 elif z <= -2.2e+148: tmp = t_1 elif z <= -6.3e+72: tmp = t_0 elif z <= -29000000.0: tmp = t_1 elif z <= 1.0: tmp = x + y elif z <= 6.2e+190: tmp = t_1 else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(y * Float64(-z)) t_1 = Float64(z * Float64(-x)) tmp = 0.0 if (z <= -5e+232) tmp = t_0; elseif (z <= -2.2e+148) tmp = t_1; elseif (z <= -6.3e+72) tmp = t_0; elseif (z <= -29000000.0) tmp = t_1; elseif (z <= 1.0) tmp = Float64(x + y); elseif (z <= 6.2e+190) tmp = t_1; else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = y * -z; t_1 = z * -x; tmp = 0.0; if (z <= -5e+232) tmp = t_0; elseif (z <= -2.2e+148) tmp = t_1; elseif (z <= -6.3e+72) tmp = t_0; elseif (z <= -29000000.0) tmp = t_1; elseif (z <= 1.0) tmp = x + y; elseif (z <= 6.2e+190) tmp = t_1; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(y * (-z)), $MachinePrecision]}, Block[{t$95$1 = N[(z * (-x)), $MachinePrecision]}, If[LessEqual[z, -5e+232], t$95$0, If[LessEqual[z, -2.2e+148], t$95$1, If[LessEqual[z, -6.3e+72], t$95$0, If[LessEqual[z, -29000000.0], t$95$1, If[LessEqual[z, 1.0], N[(x + y), $MachinePrecision], If[LessEqual[z, 6.2e+190], t$95$1, t$95$0]]]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := y \cdot \left(-z\right)\\
t_1 := z \cdot \left(-x\right)\\
\mathbf{if}\;z \leq -5 \cdot 10^{+232}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;z \leq -2.2 \cdot 10^{+148}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;z \leq -6.3 \cdot 10^{+72}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;z \leq -29000000:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;z \leq 1:\\
\;\;\;\;x + y\\
\mathbf{elif}\;z \leq 6.2 \cdot 10^{+190}:\\
\;\;\;\;t\_1\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if z < -4.99999999999999987e232 or -2.1999999999999999e148 < z < -6.29999999999999963e72 or 6.2000000000000003e190 < z Initial program 100.0%
Taylor expanded in x around 0 55.8%
Taylor expanded in z around inf 55.8%
mul-1-neg55.8%
*-commutative55.8%
distribute-rgt-neg-in55.8%
Simplified55.8%
if -4.99999999999999987e232 < z < -2.1999999999999999e148 or -6.29999999999999963e72 < z < -2.9e7 or 1 < z < 6.2000000000000003e190Initial program 100.0%
Taylor expanded in z around inf 96.5%
associate-*r*96.5%
neg-mul-196.5%
*-commutative96.5%
+-commutative96.5%
Simplified96.5%
Taylor expanded in y around 0 52.7%
associate-*r*52.7%
neg-mul-152.7%
Simplified52.7%
if -2.9e7 < z < 1Initial program 100.0%
Taylor expanded in z around 0 96.4%
+-commutative96.4%
Simplified96.4%
Final simplification74.9%
(FPCore (x y z)
:precision binary64
(if (<= (- 1.0 z) -5e+191)
(* y (- z))
(if (<= (- 1.0 z) -500.0)
(* z (- x))
(if (<= (- 1.0 z) 2.0) (+ x y) (* y (- 1.0 z))))))
double code(double x, double y, double z) {
double tmp;
if ((1.0 - z) <= -5e+191) {
tmp = y * -z;
} else if ((1.0 - z) <= -500.0) {
tmp = z * -x;
} else if ((1.0 - z) <= 2.0) {
tmp = x + y;
} else {
tmp = y * (1.0 - z);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((1.0d0 - z) <= (-5d+191)) then
tmp = y * -z
else if ((1.0d0 - z) <= (-500.0d0)) then
tmp = z * -x
else if ((1.0d0 - z) <= 2.0d0) then
tmp = x + y
else
tmp = y * (1.0d0 - z)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((1.0 - z) <= -5e+191) {
tmp = y * -z;
} else if ((1.0 - z) <= -500.0) {
tmp = z * -x;
} else if ((1.0 - z) <= 2.0) {
tmp = x + y;
} else {
tmp = y * (1.0 - z);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (1.0 - z) <= -5e+191: tmp = y * -z elif (1.0 - z) <= -500.0: tmp = z * -x elif (1.0 - z) <= 2.0: tmp = x + y else: tmp = y * (1.0 - z) return tmp
function code(x, y, z) tmp = 0.0 if (Float64(1.0 - z) <= -5e+191) tmp = Float64(y * Float64(-z)); elseif (Float64(1.0 - z) <= -500.0) tmp = Float64(z * Float64(-x)); elseif (Float64(1.0 - z) <= 2.0) tmp = Float64(x + y); else tmp = Float64(y * Float64(1.0 - z)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((1.0 - z) <= -5e+191) tmp = y * -z; elseif ((1.0 - z) <= -500.0) tmp = z * -x; elseif ((1.0 - z) <= 2.0) tmp = x + y; else tmp = y * (1.0 - z); end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[N[(1.0 - z), $MachinePrecision], -5e+191], N[(y * (-z)), $MachinePrecision], If[LessEqual[N[(1.0 - z), $MachinePrecision], -500.0], N[(z * (-x)), $MachinePrecision], If[LessEqual[N[(1.0 - z), $MachinePrecision], 2.0], N[(x + y), $MachinePrecision], N[(y * N[(1.0 - z), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;1 - z \leq -5 \cdot 10^{+191}:\\
\;\;\;\;y \cdot \left(-z\right)\\
\mathbf{elif}\;1 - z \leq -500:\\
\;\;\;\;z \cdot \left(-x\right)\\
\mathbf{elif}\;1 - z \leq 2:\\
\;\;\;\;x + y\\
\mathbf{else}:\\
\;\;\;\;y \cdot \left(1 - z\right)\\
\end{array}
\end{array}
if (-.f64 1 z) < -5.0000000000000002e191Initial program 99.9%
Taylor expanded in x around 0 45.6%
Taylor expanded in z around inf 45.6%
mul-1-neg45.6%
*-commutative45.6%
distribute-rgt-neg-in45.6%
Simplified45.6%
if -5.0000000000000002e191 < (-.f64 1 z) < -500Initial program 100.0%
Taylor expanded in z around inf 93.8%
associate-*r*93.8%
neg-mul-193.8%
*-commutative93.8%
+-commutative93.8%
Simplified93.8%
Taylor expanded in y around 0 46.1%
associate-*r*46.1%
neg-mul-146.1%
Simplified46.1%
if -500 < (-.f64 1 z) < 2Initial program 100.0%
Taylor expanded in z around 0 97.8%
+-commutative97.8%
Simplified97.8%
if 2 < (-.f64 1 z) Initial program 100.0%
Taylor expanded in x around 0 53.4%
Final simplification73.0%
(FPCore (x y z) :precision binary64 (if (or (<= (- 1.0 z) -500.0) (not (<= (- 1.0 z) 2.0))) (* z (- (- y) x)) (+ x y)))
double code(double x, double y, double z) {
double tmp;
if (((1.0 - z) <= -500.0) || !((1.0 - z) <= 2.0)) {
tmp = z * (-y - x);
} else {
tmp = x + y;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (((1.0d0 - z) <= (-500.0d0)) .or. (.not. ((1.0d0 - z) <= 2.0d0))) then
tmp = z * (-y - x)
else
tmp = x + y
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (((1.0 - z) <= -500.0) || !((1.0 - z) <= 2.0)) {
tmp = z * (-y - x);
} else {
tmp = x + y;
}
return tmp;
}
def code(x, y, z): tmp = 0 if ((1.0 - z) <= -500.0) or not ((1.0 - z) <= 2.0): tmp = z * (-y - x) else: tmp = x + y return tmp
function code(x, y, z) tmp = 0.0 if ((Float64(1.0 - z) <= -500.0) || !(Float64(1.0 - z) <= 2.0)) tmp = Float64(z * Float64(Float64(-y) - x)); else tmp = Float64(x + y); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (((1.0 - z) <= -500.0) || ~(((1.0 - z) <= 2.0))) tmp = z * (-y - x); else tmp = x + y; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[N[(1.0 - z), $MachinePrecision], -500.0], N[Not[LessEqual[N[(1.0 - z), $MachinePrecision], 2.0]], $MachinePrecision]], N[(z * N[((-y) - x), $MachinePrecision]), $MachinePrecision], N[(x + y), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;1 - z \leq -500 \lor \neg \left(1 - z \leq 2\right):\\
\;\;\;\;z \cdot \left(\left(-y\right) - x\right)\\
\mathbf{else}:\\
\;\;\;\;x + y\\
\end{array}
\end{array}
if (-.f64 1 z) < -500 or 2 < (-.f64 1 z) Initial program 100.0%
Taylor expanded in z around inf 97.2%
associate-*r*97.2%
neg-mul-197.2%
*-commutative97.2%
+-commutative97.2%
Simplified97.2%
if -500 < (-.f64 1 z) < 2Initial program 100.0%
Taylor expanded in z around 0 97.8%
+-commutative97.8%
Simplified97.8%
Final simplification97.5%
(FPCore (x y z) :precision binary64 (if (or (<= z -6.5) (not (<= z 1.0))) (* y (- z)) (+ x y)))
double code(double x, double y, double z) {
double tmp;
if ((z <= -6.5) || !(z <= 1.0)) {
tmp = y * -z;
} else {
tmp = x + y;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z <= (-6.5d0)) .or. (.not. (z <= 1.0d0))) then
tmp = y * -z
else
tmp = x + y
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z <= -6.5) || !(z <= 1.0)) {
tmp = y * -z;
} else {
tmp = x + y;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z <= -6.5) or not (z <= 1.0): tmp = y * -z else: tmp = x + y return tmp
function code(x, y, z) tmp = 0.0 if ((z <= -6.5) || !(z <= 1.0)) tmp = Float64(y * Float64(-z)); else tmp = Float64(x + y); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z <= -6.5) || ~((z <= 1.0))) tmp = y * -z; else tmp = x + y; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[z, -6.5], N[Not[LessEqual[z, 1.0]], $MachinePrecision]], N[(y * (-z)), $MachinePrecision], N[(x + y), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -6.5 \lor \neg \left(z \leq 1\right):\\
\;\;\;\;y \cdot \left(-z\right)\\
\mathbf{else}:\\
\;\;\;\;x + y\\
\end{array}
\end{array}
if z < -6.5 or 1 < z Initial program 100.0%
Taylor expanded in x around 0 52.2%
Taylor expanded in z around inf 50.3%
mul-1-neg50.3%
*-commutative50.3%
distribute-rgt-neg-in50.3%
Simplified50.3%
if -6.5 < z < 1Initial program 100.0%
Taylor expanded in z around 0 97.8%
+-commutative97.8%
Simplified97.8%
Final simplification73.3%
(FPCore (x y z) :precision binary64 (if (<= y 1.4e-84) (* x (- 1.0 z)) (* y (- 1.0 z))))
double code(double x, double y, double z) {
double tmp;
if (y <= 1.4e-84) {
tmp = x * (1.0 - z);
} else {
tmp = y * (1.0 - z);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= 1.4d-84) then
tmp = x * (1.0d0 - z)
else
tmp = y * (1.0d0 - z)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (y <= 1.4e-84) {
tmp = x * (1.0 - z);
} else {
tmp = y * (1.0 - z);
}
return tmp;
}
def code(x, y, z): tmp = 0 if y <= 1.4e-84: tmp = x * (1.0 - z) else: tmp = y * (1.0 - z) return tmp
function code(x, y, z) tmp = 0.0 if (y <= 1.4e-84) tmp = Float64(x * Float64(1.0 - z)); else tmp = Float64(y * Float64(1.0 - z)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (y <= 1.4e-84) tmp = x * (1.0 - z); else tmp = y * (1.0 - z); end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[y, 1.4e-84], N[(x * N[(1.0 - z), $MachinePrecision]), $MachinePrecision], N[(y * N[(1.0 - z), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq 1.4 \cdot 10^{-84}:\\
\;\;\;\;x \cdot \left(1 - z\right)\\
\mathbf{else}:\\
\;\;\;\;y \cdot \left(1 - z\right)\\
\end{array}
\end{array}
if y < 1.39999999999999991e-84Initial program 100.0%
Taylor expanded in x around inf 64.2%
*-commutative64.2%
Simplified64.2%
if 1.39999999999999991e-84 < y Initial program 99.9%
Taylor expanded in x around 0 66.8%
Final simplification65.1%
(FPCore (x y z) :precision binary64 (if (<= y 2.4e-85) x y))
double code(double x, double y, double z) {
double tmp;
if (y <= 2.4e-85) {
tmp = x;
} else {
tmp = y;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= 2.4d-85) then
tmp = x
else
tmp = y
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (y <= 2.4e-85) {
tmp = x;
} else {
tmp = y;
}
return tmp;
}
def code(x, y, z): tmp = 0 if y <= 2.4e-85: tmp = x else: tmp = y return tmp
function code(x, y, z) tmp = 0.0 if (y <= 2.4e-85) tmp = x; else tmp = y; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (y <= 2.4e-85) tmp = x; else tmp = y; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[y, 2.4e-85], x, y]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq 2.4 \cdot 10^{-85}:\\
\;\;\;\;x\\
\mathbf{else}:\\
\;\;\;\;y\\
\end{array}
\end{array}
if y < 2.4000000000000001e-85Initial program 100.0%
Taylor expanded in x around inf 64.2%
*-commutative64.2%
Simplified64.2%
Taylor expanded in z around 0 32.5%
if 2.4000000000000001e-85 < y Initial program 99.9%
Taylor expanded in x around 0 66.8%
Taylor expanded in z around 0 33.5%
Final simplification32.9%
(FPCore (x y z) :precision binary64 (+ x y))
double code(double x, double y, double z) {
return x + y;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + y
end function
public static double code(double x, double y, double z) {
return x + y;
}
def code(x, y, z): return x + y
function code(x, y, z) return Float64(x + y) end
function tmp = code(x, y, z) tmp = x + y; end
code[x_, y_, z_] := N[(x + y), $MachinePrecision]
\begin{array}{l}
\\
x + y
\end{array}
Initial program 100.0%
Taylor expanded in z around 0 49.1%
+-commutative49.1%
Simplified49.1%
Final simplification49.1%
(FPCore (x y z) :precision binary64 x)
double code(double x, double y, double z) {
return x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x
end function
public static double code(double x, double y, double z) {
return x;
}
def code(x, y, z): return x
function code(x, y, z) return x end
function tmp = code(x, y, z) tmp = x; end
code[x_, y_, z_] := x
\begin{array}{l}
\\
x
\end{array}
Initial program 100.0%
Taylor expanded in x around inf 53.8%
*-commutative53.8%
Simplified53.8%
Taylor expanded in z around 0 28.1%
Final simplification28.1%
herbie shell --seed 2024031
(FPCore (x y z)
:name "Optimisation.CirclePacking:place from circle-packing-0.1.0.4, H"
:precision binary64
(* (+ x y) (- 1.0 z)))