
(FPCore (x y) :precision binary64 (* 200.0 (- x y)))
double code(double x, double y) {
return 200.0 * (x - y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 200.0d0 * (x - y)
end function
public static double code(double x, double y) {
return 200.0 * (x - y);
}
def code(x, y): return 200.0 * (x - y)
function code(x, y) return Float64(200.0 * Float64(x - y)) end
function tmp = code(x, y) tmp = 200.0 * (x - y); end
code[x_, y_] := N[(200.0 * N[(x - y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
200 \cdot \left(x - y\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 5 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (* 200.0 (- x y)))
double code(double x, double y) {
return 200.0 * (x - y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 200.0d0 * (x - y)
end function
public static double code(double x, double y) {
return 200.0 * (x - y);
}
def code(x, y): return 200.0 * (x - y)
function code(x, y) return Float64(200.0 * Float64(x - y)) end
function tmp = code(x, y) tmp = 200.0 * (x - y); end
code[x_, y_] := N[(200.0 * N[(x - y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
200 \cdot \left(x - y\right)
\end{array}
(FPCore (x y) :precision binary64 (fma x 200.0 (* -200.0 y)))
double code(double x, double y) {
return fma(x, 200.0, (-200.0 * y));
}
function code(x, y) return fma(x, 200.0, Float64(-200.0 * y)) end
code[x_, y_] := N[(x * 200.0 + N[(-200.0 * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(x, 200, -200 \cdot y\right)
\end{array}
Initial program 100.0%
Taylor expanded in x around 0 100.0%
+-commutative100.0%
*-commutative100.0%
fma-def100.0%
Applied egg-rr100.0%
Final simplification100.0%
(FPCore (x y) :precision binary64 (if (or (<= y -2050000.0) (not (<= y 2.75e+48))) (* -200.0 y) (* x 200.0)))
double code(double x, double y) {
double tmp;
if ((y <= -2050000.0) || !(y <= 2.75e+48)) {
tmp = -200.0 * y;
} else {
tmp = x * 200.0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((y <= (-2050000.0d0)) .or. (.not. (y <= 2.75d+48))) then
tmp = (-200.0d0) * y
else
tmp = x * 200.0d0
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((y <= -2050000.0) || !(y <= 2.75e+48)) {
tmp = -200.0 * y;
} else {
tmp = x * 200.0;
}
return tmp;
}
def code(x, y): tmp = 0 if (y <= -2050000.0) or not (y <= 2.75e+48): tmp = -200.0 * y else: tmp = x * 200.0 return tmp
function code(x, y) tmp = 0.0 if ((y <= -2050000.0) || !(y <= 2.75e+48)) tmp = Float64(-200.0 * y); else tmp = Float64(x * 200.0); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((y <= -2050000.0) || ~((y <= 2.75e+48))) tmp = -200.0 * y; else tmp = x * 200.0; end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[y, -2050000.0], N[Not[LessEqual[y, 2.75e+48]], $MachinePrecision]], N[(-200.0 * y), $MachinePrecision], N[(x * 200.0), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -2050000 \lor \neg \left(y \leq 2.75 \cdot 10^{+48}\right):\\
\;\;\;\;-200 \cdot y\\
\mathbf{else}:\\
\;\;\;\;x \cdot 200\\
\end{array}
\end{array}
if y < -2.05e6 or 2.7500000000000001e48 < y Initial program 100.0%
Taylor expanded in x around 0 81.1%
if -2.05e6 < y < 2.7500000000000001e48Initial program 99.9%
Taylor expanded in x around inf 74.3%
Final simplification77.5%
(FPCore (x y) :precision binary64 (+ (* -200.0 y) (* x 200.0)))
double code(double x, double y) {
return (-200.0 * y) + (x * 200.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = ((-200.0d0) * y) + (x * 200.0d0)
end function
public static double code(double x, double y) {
return (-200.0 * y) + (x * 200.0);
}
def code(x, y): return (-200.0 * y) + (x * 200.0)
function code(x, y) return Float64(Float64(-200.0 * y) + Float64(x * 200.0)) end
function tmp = code(x, y) tmp = (-200.0 * y) + (x * 200.0); end
code[x_, y_] := N[(N[(-200.0 * y), $MachinePrecision] + N[(x * 200.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
-200 \cdot y + x \cdot 200
\end{array}
Initial program 100.0%
Taylor expanded in x around 0 100.0%
Final simplification100.0%
(FPCore (x y) :precision binary64 (* 200.0 (- x y)))
double code(double x, double y) {
return 200.0 * (x - y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 200.0d0 * (x - y)
end function
public static double code(double x, double y) {
return 200.0 * (x - y);
}
def code(x, y): return 200.0 * (x - y)
function code(x, y) return Float64(200.0 * Float64(x - y)) end
function tmp = code(x, y) tmp = 200.0 * (x - y); end
code[x_, y_] := N[(200.0 * N[(x - y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
200 \cdot \left(x - y\right)
\end{array}
Initial program 100.0%
Final simplification100.0%
(FPCore (x y) :precision binary64 (* -200.0 y))
double code(double x, double y) {
return -200.0 * y;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (-200.0d0) * y
end function
public static double code(double x, double y) {
return -200.0 * y;
}
def code(x, y): return -200.0 * y
function code(x, y) return Float64(-200.0 * y) end
function tmp = code(x, y) tmp = -200.0 * y; end
code[x_, y_] := N[(-200.0 * y), $MachinePrecision]
\begin{array}{l}
\\
-200 \cdot y
\end{array}
Initial program 100.0%
Taylor expanded in x around 0 52.8%
Final simplification52.8%
herbie shell --seed 2024031
(FPCore (x y)
:name "Data.Colour.CIE:cieLABView from colour-2.3.3, C"
:precision binary64
(* 200.0 (- x y)))