
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(let* ((t_0 (/ 1.0 (sin normAngle))))
(+
(* (* (sin (* (- 1.0 u) normAngle)) t_0) n0_i)
(* (* (sin (* u normAngle)) t_0) n1_i))))
float code(float normAngle, float u, float n0_i, float n1_i) {
float t_0 = 1.0f / sinf(normAngle);
return ((sinf(((1.0f - u) * normAngle)) * t_0) * n0_i) + ((sinf((u * normAngle)) * t_0) * n1_i);
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: t_0
t_0 = 1.0e0 / sin(normangle)
code = ((sin(((1.0e0 - u) * normangle)) * t_0) * n0_i) + ((sin((u * normangle)) * t_0) * n1_i)
end function
function code(normAngle, u, n0_i, n1_i) t_0 = Float32(Float32(1.0) / sin(normAngle)) return Float32(Float32(Float32(sin(Float32(Float32(Float32(1.0) - u) * normAngle)) * t_0) * n0_i) + Float32(Float32(sin(Float32(u * normAngle)) * t_0) * n1_i)) end
function tmp = code(normAngle, u, n0_i, n1_i) t_0 = single(1.0) / sin(normAngle); tmp = ((sin(((single(1.0) - u) * normAngle)) * t_0) * n0_i) + ((sin((u * normAngle)) * t_0) * n1_i); end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{1}{\sin normAngle}\\
\left(\sin \left(\left(1 - u\right) \cdot normAngle\right) \cdot t\_0\right) \cdot n0\_i + \left(\sin \left(u \cdot normAngle\right) \cdot t\_0\right) \cdot n1\_i
\end{array}
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 9 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(let* ((t_0 (/ 1.0 (sin normAngle))))
(+
(* (* (sin (* (- 1.0 u) normAngle)) t_0) n0_i)
(* (* (sin (* u normAngle)) t_0) n1_i))))
float code(float normAngle, float u, float n0_i, float n1_i) {
float t_0 = 1.0f / sinf(normAngle);
return ((sinf(((1.0f - u) * normAngle)) * t_0) * n0_i) + ((sinf((u * normAngle)) * t_0) * n1_i);
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: t_0
t_0 = 1.0e0 / sin(normangle)
code = ((sin(((1.0e0 - u) * normangle)) * t_0) * n0_i) + ((sin((u * normangle)) * t_0) * n1_i)
end function
function code(normAngle, u, n0_i, n1_i) t_0 = Float32(Float32(1.0) / sin(normAngle)) return Float32(Float32(Float32(sin(Float32(Float32(Float32(1.0) - u) * normAngle)) * t_0) * n0_i) + Float32(Float32(sin(Float32(u * normAngle)) * t_0) * n1_i)) end
function tmp = code(normAngle, u, n0_i, n1_i) t_0 = single(1.0) / sin(normAngle); tmp = ((sin(((single(1.0) - u) * normAngle)) * t_0) * n0_i) + ((sin((u * normAngle)) * t_0) * n1_i); end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{1}{\sin normAngle}\\
\left(\sin \left(\left(1 - u\right) \cdot normAngle\right) \cdot t\_0\right) \cdot n0\_i + \left(\sin \left(u \cdot normAngle\right) \cdot t\_0\right) \cdot n1\_i
\end{array}
\end{array}
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(let* ((t_0 (- (* n0_i -0.16666666666666666) (* n0_i -0.5))))
(+
n0_i
(+
(* u (- n1_i n0_i))
(-
(* (pow normAngle 2.0) (* u (- t_0 (* n1_i -0.16666666666666666))))
(*
(pow normAngle 4.0)
(*
u
(-
(+ (* n1_i -0.027777777777777776) (* n1_i 0.008333333333333333))
(-
(- (* n0_i 0.008333333333333333) (* -0.16666666666666666 t_0))
(* n0_i 0.041666666666666664))))))))))
float code(float normAngle, float u, float n0_i, float n1_i) {
float t_0 = (n0_i * -0.16666666666666666f) - (n0_i * -0.5f);
return n0_i + ((u * (n1_i - n0_i)) + ((powf(normAngle, 2.0f) * (u * (t_0 - (n1_i * -0.16666666666666666f)))) - (powf(normAngle, 4.0f) * (u * (((n1_i * -0.027777777777777776f) + (n1_i * 0.008333333333333333f)) - (((n0_i * 0.008333333333333333f) - (-0.16666666666666666f * t_0)) - (n0_i * 0.041666666666666664f)))))));
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: t_0
t_0 = (n0_i * (-0.16666666666666666e0)) - (n0_i * (-0.5e0))
code = n0_i + ((u * (n1_i - n0_i)) + (((normangle ** 2.0e0) * (u * (t_0 - (n1_i * (-0.16666666666666666e0))))) - ((normangle ** 4.0e0) * (u * (((n1_i * (-0.027777777777777776e0)) + (n1_i * 0.008333333333333333e0)) - (((n0_i * 0.008333333333333333e0) - ((-0.16666666666666666e0) * t_0)) - (n0_i * 0.041666666666666664e0)))))))
end function
function code(normAngle, u, n0_i, n1_i) t_0 = Float32(Float32(n0_i * Float32(-0.16666666666666666)) - Float32(n0_i * Float32(-0.5))) return Float32(n0_i + Float32(Float32(u * Float32(n1_i - n0_i)) + Float32(Float32((normAngle ^ Float32(2.0)) * Float32(u * Float32(t_0 - Float32(n1_i * Float32(-0.16666666666666666))))) - Float32((normAngle ^ Float32(4.0)) * Float32(u * Float32(Float32(Float32(n1_i * Float32(-0.027777777777777776)) + Float32(n1_i * Float32(0.008333333333333333))) - Float32(Float32(Float32(n0_i * Float32(0.008333333333333333)) - Float32(Float32(-0.16666666666666666) * t_0)) - Float32(n0_i * Float32(0.041666666666666664))))))))) end
function tmp = code(normAngle, u, n0_i, n1_i) t_0 = (n0_i * single(-0.16666666666666666)) - (n0_i * single(-0.5)); tmp = n0_i + ((u * (n1_i - n0_i)) + (((normAngle ^ single(2.0)) * (u * (t_0 - (n1_i * single(-0.16666666666666666))))) - ((normAngle ^ single(4.0)) * (u * (((n1_i * single(-0.027777777777777776)) + (n1_i * single(0.008333333333333333))) - (((n0_i * single(0.008333333333333333)) - (single(-0.16666666666666666) * t_0)) - (n0_i * single(0.041666666666666664)))))))); end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := n0\_i \cdot -0.16666666666666666 - n0\_i \cdot -0.5\\
n0\_i + \left(u \cdot \left(n1\_i - n0\_i\right) + \left({normAngle}^{2} \cdot \left(u \cdot \left(t\_0 - n1\_i \cdot -0.16666666666666666\right)\right) - {normAngle}^{4} \cdot \left(u \cdot \left(\left(n1\_i \cdot -0.027777777777777776 + n1\_i \cdot 0.008333333333333333\right) - \left(\left(n0\_i \cdot 0.008333333333333333 - -0.16666666666666666 \cdot t\_0\right) - n0\_i \cdot 0.041666666666666664\right)\right)\right)\right)\right)
\end{array}
\end{array}
Initial program 97.4%
*-commutative97.4%
associate-*l*82.4%
*-commutative82.4%
associate-*l*76.0%
distribute-lft-out76.0%
Simplified76.0%
Taylor expanded in u around 0 89.8%
Taylor expanded in normAngle around 0 99.1%
Final simplification99.1%
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(+
n0_i
(+
(* u (- n1_i n0_i))
(*
(pow normAngle 2.0)
(*
u
(-
(- (* n0_i -0.16666666666666666) (* n0_i -0.5))
(* n1_i -0.16666666666666666)))))))
float code(float normAngle, float u, float n0_i, float n1_i) {
return n0_i + ((u * (n1_i - n0_i)) + (powf(normAngle, 2.0f) * (u * (((n0_i * -0.16666666666666666f) - (n0_i * -0.5f)) - (n1_i * -0.16666666666666666f)))));
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = n0_i + ((u * (n1_i - n0_i)) + ((normangle ** 2.0e0) * (u * (((n0_i * (-0.16666666666666666e0)) - (n0_i * (-0.5e0))) - (n1_i * (-0.16666666666666666e0))))))
end function
function code(normAngle, u, n0_i, n1_i) return Float32(n0_i + Float32(Float32(u * Float32(n1_i - n0_i)) + Float32((normAngle ^ Float32(2.0)) * Float32(u * Float32(Float32(Float32(n0_i * Float32(-0.16666666666666666)) - Float32(n0_i * Float32(-0.5))) - Float32(n1_i * Float32(-0.16666666666666666))))))) end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = n0_i + ((u * (n1_i - n0_i)) + ((normAngle ^ single(2.0)) * (u * (((n0_i * single(-0.16666666666666666)) - (n0_i * single(-0.5))) - (n1_i * single(-0.16666666666666666)))))); end
\begin{array}{l}
\\
n0\_i + \left(u \cdot \left(n1\_i - n0\_i\right) + {normAngle}^{2} \cdot \left(u \cdot \left(\left(n0\_i \cdot -0.16666666666666666 - n0\_i \cdot -0.5\right) - n1\_i \cdot -0.16666666666666666\right)\right)\right)
\end{array}
Initial program 97.4%
*-commutative97.4%
associate-*l*82.4%
*-commutative82.4%
associate-*l*76.0%
distribute-lft-out76.0%
Simplified76.0%
Taylor expanded in u around 0 89.8%
Taylor expanded in normAngle around 0 98.8%
Final simplification98.8%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (+ n0_i (+ (* u (- n1_i n0_i)) (* (pow normAngle 2.0) (* u (* n1_i 0.16666666666666666))))))
float code(float normAngle, float u, float n0_i, float n1_i) {
return n0_i + ((u * (n1_i - n0_i)) + (powf(normAngle, 2.0f) * (u * (n1_i * 0.16666666666666666f))));
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = n0_i + ((u * (n1_i - n0_i)) + ((normangle ** 2.0e0) * (u * (n1_i * 0.16666666666666666e0))))
end function
function code(normAngle, u, n0_i, n1_i) return Float32(n0_i + Float32(Float32(u * Float32(n1_i - n0_i)) + Float32((normAngle ^ Float32(2.0)) * Float32(u * Float32(n1_i * Float32(0.16666666666666666)))))) end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = n0_i + ((u * (n1_i - n0_i)) + ((normAngle ^ single(2.0)) * (u * (n1_i * single(0.16666666666666666))))); end
\begin{array}{l}
\\
n0\_i + \left(u \cdot \left(n1\_i - n0\_i\right) + {normAngle}^{2} \cdot \left(u \cdot \left(n1\_i \cdot 0.16666666666666666\right)\right)\right)
\end{array}
Initial program 97.4%
*-commutative97.4%
associate-*l*82.4%
*-commutative82.4%
associate-*l*76.0%
distribute-lft-out76.0%
Simplified76.0%
Taylor expanded in u around 0 89.8%
Taylor expanded in normAngle around 0 98.8%
Taylor expanded in n0_i around 0 98.6%
associate-*r*98.6%
*-commutative98.6%
Simplified98.6%
Taylor expanded in n1_i around 0 98.6%
mul-1-neg98.6%
+-commutative98.6%
sub-neg98.6%
distribute-rgt-out--98.6%
Simplified98.6%
Final simplification98.6%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (fma u (- n1_i n0_i) n0_i))
float code(float normAngle, float u, float n0_i, float n1_i) {
return fmaf(u, (n1_i - n0_i), n0_i);
}
function code(normAngle, u, n0_i, n1_i) return fma(u, Float32(n1_i - n0_i), n0_i) end
\begin{array}{l}
\\
\mathsf{fma}\left(u, n1\_i - n0\_i, n0\_i\right)
\end{array}
Initial program 97.4%
*-commutative97.4%
associate-*l*82.4%
*-commutative82.4%
associate-*l*76.0%
distribute-lft-out76.0%
Simplified76.0%
Taylor expanded in normAngle around 0 97.4%
Taylor expanded in u around 0 97.7%
+-commutative97.7%
fma-def97.7%
mul-1-neg97.7%
unsub-neg97.7%
Simplified97.7%
Final simplification97.7%
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(if (or (<= n0_i -1.0000000272452012e-27)
(not (<= n0_i 2.00000009162741e-18)))
(* n0_i (- 1.0 u))
(* u n1_i)))
float code(float normAngle, float u, float n0_i, float n1_i) {
float tmp;
if ((n0_i <= -1.0000000272452012e-27f) || !(n0_i <= 2.00000009162741e-18f)) {
tmp = n0_i * (1.0f - u);
} else {
tmp = u * n1_i;
}
return tmp;
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: tmp
if ((n0_i <= (-1.0000000272452012e-27)) .or. (.not. (n0_i <= 2.00000009162741e-18))) then
tmp = n0_i * (1.0e0 - u)
else
tmp = u * n1_i
end if
code = tmp
end function
function code(normAngle, u, n0_i, n1_i) tmp = Float32(0.0) if ((n0_i <= Float32(-1.0000000272452012e-27)) || !(n0_i <= Float32(2.00000009162741e-18))) tmp = Float32(n0_i * Float32(Float32(1.0) - u)); else tmp = Float32(u * n1_i); end return tmp end
function tmp_2 = code(normAngle, u, n0_i, n1_i) tmp = single(0.0); if ((n0_i <= single(-1.0000000272452012e-27)) || ~((n0_i <= single(2.00000009162741e-18)))) tmp = n0_i * (single(1.0) - u); else tmp = u * n1_i; end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;n0\_i \leq -1.0000000272452012 \cdot 10^{-27} \lor \neg \left(n0\_i \leq 2.00000009162741 \cdot 10^{-18}\right):\\
\;\;\;\;n0\_i \cdot \left(1 - u\right)\\
\mathbf{else}:\\
\;\;\;\;u \cdot n1\_i\\
\end{array}
\end{array}
if n0_i < -1.00000003e-27 or 2.00000009e-18 < n0_i Initial program 98.4%
*-commutative98.4%
associate-*l*85.6%
*-commutative85.6%
associate-*l*84.6%
distribute-lft-out84.6%
Simplified84.6%
Taylor expanded in normAngle around 0 97.9%
Taylor expanded in n0_i around inf 80.9%
if -1.00000003e-27 < n0_i < 2.00000009e-18Initial program 95.9%
*-commutative95.9%
associate-*l*77.9%
*-commutative77.9%
associate-*l*63.9%
distribute-lft-out63.8%
Simplified63.8%
Taylor expanded in normAngle around 0 96.6%
Taylor expanded in n0_i around 0 64.2%
Final simplification73.9%
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(if (or (<= n1_i -1.0000000195414814e-25)
(not (<= n1_i 1.0000000195414814e-24)))
(+ n0_i (* u n1_i))
(* n0_i (- 1.0 u))))
float code(float normAngle, float u, float n0_i, float n1_i) {
float tmp;
if ((n1_i <= -1.0000000195414814e-25f) || !(n1_i <= 1.0000000195414814e-24f)) {
tmp = n0_i + (u * n1_i);
} else {
tmp = n0_i * (1.0f - u);
}
return tmp;
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: tmp
if ((n1_i <= (-1.0000000195414814e-25)) .or. (.not. (n1_i <= 1.0000000195414814e-24))) then
tmp = n0_i + (u * n1_i)
else
tmp = n0_i * (1.0e0 - u)
end if
code = tmp
end function
function code(normAngle, u, n0_i, n1_i) tmp = Float32(0.0) if ((n1_i <= Float32(-1.0000000195414814e-25)) || !(n1_i <= Float32(1.0000000195414814e-24))) tmp = Float32(n0_i + Float32(u * n1_i)); else tmp = Float32(n0_i * Float32(Float32(1.0) - u)); end return tmp end
function tmp_2 = code(normAngle, u, n0_i, n1_i) tmp = single(0.0); if ((n1_i <= single(-1.0000000195414814e-25)) || ~((n1_i <= single(1.0000000195414814e-24)))) tmp = n0_i + (u * n1_i); else tmp = n0_i * (single(1.0) - u); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;n1\_i \leq -1.0000000195414814 \cdot 10^{-25} \lor \neg \left(n1\_i \leq 1.0000000195414814 \cdot 10^{-24}\right):\\
\;\;\;\;n0\_i + u \cdot n1\_i\\
\mathbf{else}:\\
\;\;\;\;n0\_i \cdot \left(1 - u\right)\\
\end{array}
\end{array}
if n1_i < -1.00000002e-25 or 1.00000002e-24 < n1_i Initial program 96.6%
*-commutative96.6%
associate-*l*90.4%
*-commutative90.4%
associate-*l*80.8%
distribute-lft-out80.8%
Simplified80.8%
Taylor expanded in normAngle around 0 96.7%
Taylor expanded in u around 0 85.1%
if -1.00000002e-25 < n1_i < 1.00000002e-24Initial program 98.7%
*-commutative98.7%
associate-*l*67.5%
*-commutative67.5%
associate-*l*67.2%
distribute-lft-out67.1%
Simplified67.1%
Taylor expanded in normAngle around 0 98.7%
Taylor expanded in n0_i around inf 92.7%
Final simplification87.8%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (if (<= n0_i -1.0000000195414814e-25) n0_i (if (<= n0_i 2.00000009162741e-18) (* u n1_i) n0_i)))
float code(float normAngle, float u, float n0_i, float n1_i) {
float tmp;
if (n0_i <= -1.0000000195414814e-25f) {
tmp = n0_i;
} else if (n0_i <= 2.00000009162741e-18f) {
tmp = u * n1_i;
} else {
tmp = n0_i;
}
return tmp;
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: tmp
if (n0_i <= (-1.0000000195414814e-25)) then
tmp = n0_i
else if (n0_i <= 2.00000009162741e-18) then
tmp = u * n1_i
else
tmp = n0_i
end if
code = tmp
end function
function code(normAngle, u, n0_i, n1_i) tmp = Float32(0.0) if (n0_i <= Float32(-1.0000000195414814e-25)) tmp = n0_i; elseif (n0_i <= Float32(2.00000009162741e-18)) tmp = Float32(u * n1_i); else tmp = n0_i; end return tmp end
function tmp_2 = code(normAngle, u, n0_i, n1_i) tmp = single(0.0); if (n0_i <= single(-1.0000000195414814e-25)) tmp = n0_i; elseif (n0_i <= single(2.00000009162741e-18)) tmp = u * n1_i; else tmp = n0_i; end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;n0\_i \leq -1.0000000195414814 \cdot 10^{-25}:\\
\;\;\;\;n0\_i\\
\mathbf{elif}\;n0\_i \leq 2.00000009162741 \cdot 10^{-18}:\\
\;\;\;\;u \cdot n1\_i\\
\mathbf{else}:\\
\;\;\;\;n0\_i\\
\end{array}
\end{array}
if n0_i < -1.00000002e-25 or 2.00000009e-18 < n0_i Initial program 98.4%
Taylor expanded in normAngle around 0 97.7%
Taylor expanded in u around 0 64.7%
if -1.00000002e-25 < n0_i < 2.00000009e-18Initial program 96.0%
*-commutative96.0%
associate-*l*76.5%
*-commutative76.5%
associate-*l*63.0%
distribute-lft-out63.0%
Simplified63.0%
Taylor expanded in normAngle around 0 96.7%
Taylor expanded in n0_i around 0 63.5%
Final simplification64.1%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (+ n0_i (* u (- n1_i n0_i))))
float code(float normAngle, float u, float n0_i, float n1_i) {
return n0_i + (u * (n1_i - n0_i));
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = n0_i + (u * (n1_i - n0_i))
end function
function code(normAngle, u, n0_i, n1_i) return Float32(n0_i + Float32(u * Float32(n1_i - n0_i))) end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = n0_i + (u * (n1_i - n0_i)); end
\begin{array}{l}
\\
n0\_i + u \cdot \left(n1\_i - n0\_i\right)
\end{array}
Initial program 97.4%
*-commutative97.4%
associate-*l*82.4%
*-commutative82.4%
associate-*l*76.0%
distribute-lft-out76.0%
Simplified76.0%
Taylor expanded in normAngle around 0 97.4%
Taylor expanded in u around -inf 97.7%
mul-1-neg97.7%
unsub-neg97.7%
mul-1-neg97.7%
unsub-neg97.7%
Simplified97.7%
Final simplification97.7%
(FPCore (normAngle u n0_i n1_i) :precision binary32 n0_i)
float code(float normAngle, float u, float n0_i, float n1_i) {
return n0_i;
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = n0_i
end function
function code(normAngle, u, n0_i, n1_i) return n0_i end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = n0_i; end
\begin{array}{l}
\\
n0\_i
\end{array}
Initial program 97.4%
Taylor expanded in normAngle around 0 97.3%
Taylor expanded in u around 0 49.2%
Final simplification49.2%
herbie shell --seed 2024031
(FPCore (normAngle u n0_i n1_i)
:name "Curve intersection, scale width based on ribbon orientation"
:precision binary32
:pre (and (and (and (and (<= 0.0 normAngle) (<= normAngle (/ PI 2.0))) (and (<= -1.0 n0_i) (<= n0_i 1.0))) (and (<= -1.0 n1_i) (<= n1_i 1.0))) (and (<= 2.328306437e-10 u) (<= u 1.0)))
(+ (* (* (sin (* (- 1.0 u) normAngle)) (/ 1.0 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1.0 (sin normAngle))) n1_i)))