
(FPCore (x y z) :precision binary64 (- (/ (* x y) 2.0) (/ z 8.0)))
double code(double x, double y, double z) {
return ((x * y) / 2.0) - (z / 8.0);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = ((x * y) / 2.0d0) - (z / 8.0d0)
end function
public static double code(double x, double y, double z) {
return ((x * y) / 2.0) - (z / 8.0);
}
def code(x, y, z): return ((x * y) / 2.0) - (z / 8.0)
function code(x, y, z) return Float64(Float64(Float64(x * y) / 2.0) - Float64(z / 8.0)) end
function tmp = code(x, y, z) tmp = ((x * y) / 2.0) - (z / 8.0); end
code[x_, y_, z_] := N[(N[(N[(x * y), $MachinePrecision] / 2.0), $MachinePrecision] - N[(z / 8.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot y}{2} - \frac{z}{8}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 5 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (- (/ (* x y) 2.0) (/ z 8.0)))
double code(double x, double y, double z) {
return ((x * y) / 2.0) - (z / 8.0);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = ((x * y) / 2.0d0) - (z / 8.0d0)
end function
public static double code(double x, double y, double z) {
return ((x * y) / 2.0) - (z / 8.0);
}
def code(x, y, z): return ((x * y) / 2.0) - (z / 8.0)
function code(x, y, z) return Float64(Float64(Float64(x * y) / 2.0) - Float64(z / 8.0)) end
function tmp = code(x, y, z) tmp = ((x * y) / 2.0) - (z / 8.0); end
code[x_, y_, z_] := N[(N[(N[(x * y), $MachinePrecision] / 2.0), $MachinePrecision] - N[(z / 8.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot y}{2} - \frac{z}{8}
\end{array}
(FPCore (x y z) :precision binary64 (fma (/ x 2.0) y (* -0.125 z)))
double code(double x, double y, double z) {
return fma((x / 2.0), y, (-0.125 * z));
}
function code(x, y, z) return fma(Float64(x / 2.0), y, Float64(-0.125 * z)) end
code[x_, y_, z_] := N[(N[(x / 2.0), $MachinePrecision] * y + N[(-0.125 * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(\frac{x}{2}, y, -0.125 \cdot z\right)
\end{array}
Initial program 100.0%
associate-*l/100.0%
fma-neg100.0%
distribute-frac-neg100.0%
neg-mul-1100.0%
associate-/l*99.9%
associate-/r/100.0%
metadata-eval100.0%
Simplified100.0%
Final simplification100.0%
(FPCore (x y z) :precision binary64 (if (or (<= z -4.5e-82) (not (<= z 2.45e+95))) (* -0.125 z) (* x (* y 0.5))))
double code(double x, double y, double z) {
double tmp;
if ((z <= -4.5e-82) || !(z <= 2.45e+95)) {
tmp = -0.125 * z;
} else {
tmp = x * (y * 0.5);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z <= (-4.5d-82)) .or. (.not. (z <= 2.45d+95))) then
tmp = (-0.125d0) * z
else
tmp = x * (y * 0.5d0)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z <= -4.5e-82) || !(z <= 2.45e+95)) {
tmp = -0.125 * z;
} else {
tmp = x * (y * 0.5);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z <= -4.5e-82) or not (z <= 2.45e+95): tmp = -0.125 * z else: tmp = x * (y * 0.5) return tmp
function code(x, y, z) tmp = 0.0 if ((z <= -4.5e-82) || !(z <= 2.45e+95)) tmp = Float64(-0.125 * z); else tmp = Float64(x * Float64(y * 0.5)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z <= -4.5e-82) || ~((z <= 2.45e+95))) tmp = -0.125 * z; else tmp = x * (y * 0.5); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[z, -4.5e-82], N[Not[LessEqual[z, 2.45e+95]], $MachinePrecision]], N[(-0.125 * z), $MachinePrecision], N[(x * N[(y * 0.5), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -4.5 \cdot 10^{-82} \lor \neg \left(z \leq 2.45 \cdot 10^{+95}\right):\\
\;\;\;\;-0.125 \cdot z\\
\mathbf{else}:\\
\;\;\;\;x \cdot \left(y \cdot 0.5\right)\\
\end{array}
\end{array}
if z < -4.4999999999999998e-82 or 2.4499999999999999e95 < z Initial program 100.0%
associate-/l*99.9%
Simplified99.9%
Taylor expanded in x around 0 76.6%
if -4.4999999999999998e-82 < z < 2.4499999999999999e95Initial program 100.0%
associate-/l*99.6%
Simplified99.6%
associate-/l*100.0%
frac-2neg100.0%
clear-num99.9%
frac-sub81.8%
metadata-eval81.8%
metadata-eval81.8%
metadata-eval81.8%
fma-neg81.8%
*-commutative81.8%
distribute-rgt-neg-in81.8%
metadata-eval81.8%
metadata-eval81.8%
metadata-eval81.8%
Applied egg-rr81.8%
associate-*r/81.8%
metadata-eval81.8%
associate-/r/81.7%
fma-udef81.7%
+-commutative81.7%
associate-*r/81.8%
distribute-rgt-neg-out81.8%
*-commutative81.8%
distribute-lft-neg-out81.8%
distribute-rgt-neg-in81.8%
metadata-eval81.8%
associate-*l*81.8%
Simplified81.8%
Taylor expanded in x around inf 75.0%
*-commutative75.0%
associate-*l*75.0%
Simplified75.0%
Final simplification75.8%
(FPCore (x y z) :precision binary64 (- (/ x (/ 2.0 y)) (/ z 8.0)))
double code(double x, double y, double z) {
return (x / (2.0 / y)) - (z / 8.0);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x / (2.0d0 / y)) - (z / 8.0d0)
end function
public static double code(double x, double y, double z) {
return (x / (2.0 / y)) - (z / 8.0);
}
def code(x, y, z): return (x / (2.0 / y)) - (z / 8.0)
function code(x, y, z) return Float64(Float64(x / Float64(2.0 / y)) - Float64(z / 8.0)) end
function tmp = code(x, y, z) tmp = (x / (2.0 / y)) - (z / 8.0); end
code[x_, y_, z_] := N[(N[(x / N[(2.0 / y), $MachinePrecision]), $MachinePrecision] - N[(z / 8.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{\frac{2}{y}} - \frac{z}{8}
\end{array}
Initial program 100.0%
associate-/l*99.8%
Simplified99.8%
Final simplification99.8%
(FPCore (x y z) :precision binary64 (- (/ (* x y) 2.0) (/ z 8.0)))
double code(double x, double y, double z) {
return ((x * y) / 2.0) - (z / 8.0);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = ((x * y) / 2.0d0) - (z / 8.0d0)
end function
public static double code(double x, double y, double z) {
return ((x * y) / 2.0) - (z / 8.0);
}
def code(x, y, z): return ((x * y) / 2.0) - (z / 8.0)
function code(x, y, z) return Float64(Float64(Float64(x * y) / 2.0) - Float64(z / 8.0)) end
function tmp = code(x, y, z) tmp = ((x * y) / 2.0) - (z / 8.0); end
code[x_, y_, z_] := N[(N[(N[(x * y), $MachinePrecision] / 2.0), $MachinePrecision] - N[(z / 8.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot y}{2} - \frac{z}{8}
\end{array}
Initial program 100.0%
Final simplification100.0%
(FPCore (x y z) :precision binary64 (* -0.125 z))
double code(double x, double y, double z) {
return -0.125 * z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (-0.125d0) * z
end function
public static double code(double x, double y, double z) {
return -0.125 * z;
}
def code(x, y, z): return -0.125 * z
function code(x, y, z) return Float64(-0.125 * z) end
function tmp = code(x, y, z) tmp = -0.125 * z; end
code[x_, y_, z_] := N[(-0.125 * z), $MachinePrecision]
\begin{array}{l}
\\
-0.125 \cdot z
\end{array}
Initial program 100.0%
associate-/l*99.8%
Simplified99.8%
Taylor expanded in x around 0 51.1%
Final simplification51.1%
herbie shell --seed 2024031
(FPCore (x y z)
:name "Diagrams.Solve.Polynomial:quartForm from diagrams-solve-0.1, D"
:precision binary64
(- (/ (* x y) 2.0) (/ z 8.0)))