
(FPCore (x y z) :precision binary64 (+ (* (- 1.0 x) y) (* x z)))
double code(double x, double y, double z) {
return ((1.0 - x) * y) + (x * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = ((1.0d0 - x) * y) + (x * z)
end function
public static double code(double x, double y, double z) {
return ((1.0 - x) * y) + (x * z);
}
def code(x, y, z): return ((1.0 - x) * y) + (x * z)
function code(x, y, z) return Float64(Float64(Float64(1.0 - x) * y) + Float64(x * z)) end
function tmp = code(x, y, z) tmp = ((1.0 - x) * y) + (x * z); end
code[x_, y_, z_] := N[(N[(N[(1.0 - x), $MachinePrecision] * y), $MachinePrecision] + N[(x * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(1 - x\right) \cdot y + x \cdot z
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 5 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ (* (- 1.0 x) y) (* x z)))
double code(double x, double y, double z) {
return ((1.0 - x) * y) + (x * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = ((1.0d0 - x) * y) + (x * z)
end function
public static double code(double x, double y, double z) {
return ((1.0 - x) * y) + (x * z);
}
def code(x, y, z): return ((1.0 - x) * y) + (x * z)
function code(x, y, z) return Float64(Float64(Float64(1.0 - x) * y) + Float64(x * z)) end
function tmp = code(x, y, z) tmp = ((1.0 - x) * y) + (x * z); end
code[x_, y_, z_] := N[(N[(N[(1.0 - x), $MachinePrecision] * y), $MachinePrecision] + N[(x * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(1 - x\right) \cdot y + x \cdot z
\end{array}
(FPCore (x y z) :precision binary64 (- y (* x (- y z))))
double code(double x, double y, double z) {
return y - (x * (y - z));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = y - (x * (y - z))
end function
public static double code(double x, double y, double z) {
return y - (x * (y - z));
}
def code(x, y, z): return y - (x * (y - z))
function code(x, y, z) return Float64(y - Float64(x * Float64(y - z))) end
function tmp = code(x, y, z) tmp = y - (x * (y - z)); end
code[x_, y_, z_] := N[(y - N[(x * N[(y - z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
y - x \cdot \left(y - z\right)
\end{array}
Initial program 99.2%
remove-double-neg99.2%
distribute-rgt-neg-out99.2%
neg-sub099.2%
neg-sub099.2%
*-commutative99.2%
distribute-lft-neg-in99.2%
remove-double-neg99.2%
distribute-rgt-out--99.2%
*-lft-identity99.2%
associate-+l-99.2%
distribute-lft-out--100.0%
Simplified100.0%
Final simplification100.0%
(FPCore (x y z) :precision binary64 (if (or (<= z -1.4e-109) (not (<= z 5.1e+45))) (+ y (* x z)) (- y (* y x))))
double code(double x, double y, double z) {
double tmp;
if ((z <= -1.4e-109) || !(z <= 5.1e+45)) {
tmp = y + (x * z);
} else {
tmp = y - (y * x);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z <= (-1.4d-109)) .or. (.not. (z <= 5.1d+45))) then
tmp = y + (x * z)
else
tmp = y - (y * x)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z <= -1.4e-109) || !(z <= 5.1e+45)) {
tmp = y + (x * z);
} else {
tmp = y - (y * x);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z <= -1.4e-109) or not (z <= 5.1e+45): tmp = y + (x * z) else: tmp = y - (y * x) return tmp
function code(x, y, z) tmp = 0.0 if ((z <= -1.4e-109) || !(z <= 5.1e+45)) tmp = Float64(y + Float64(x * z)); else tmp = Float64(y - Float64(y * x)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z <= -1.4e-109) || ~((z <= 5.1e+45))) tmp = y + (x * z); else tmp = y - (y * x); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[z, -1.4e-109], N[Not[LessEqual[z, 5.1e+45]], $MachinePrecision]], N[(y + N[(x * z), $MachinePrecision]), $MachinePrecision], N[(y - N[(y * x), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -1.4 \cdot 10^{-109} \lor \neg \left(z \leq 5.1 \cdot 10^{+45}\right):\\
\;\;\;\;y + x \cdot z\\
\mathbf{else}:\\
\;\;\;\;y - y \cdot x\\
\end{array}
\end{array}
if z < -1.39999999999999989e-109 or 5.0999999999999997e45 < z Initial program 98.6%
remove-double-neg98.6%
distribute-rgt-neg-out98.6%
neg-sub098.6%
neg-sub098.6%
*-commutative98.6%
distribute-lft-neg-in98.6%
remove-double-neg98.6%
distribute-rgt-out--98.6%
*-lft-identity98.6%
associate-+l-98.6%
distribute-lft-out--100.0%
Simplified100.0%
Taylor expanded in y around 0 92.7%
associate-*r*92.7%
*-commutative92.7%
mul-1-neg92.7%
Simplified92.7%
if -1.39999999999999989e-109 < z < 5.0999999999999997e45Initial program 100.0%
remove-double-neg100.0%
distribute-rgt-neg-out100.0%
neg-sub0100.0%
neg-sub0100.0%
*-commutative100.0%
distribute-lft-neg-in100.0%
remove-double-neg100.0%
distribute-rgt-out--100.0%
*-lft-identity100.0%
associate-+l-100.0%
distribute-lft-out--100.0%
Simplified100.0%
Taylor expanded in y around inf 86.5%
Final simplification89.9%
(FPCore (x y z) :precision binary64 (if (or (<= x -1.0) (not (<= x 1.0))) (* x (- y)) y))
double code(double x, double y, double z) {
double tmp;
if ((x <= -1.0) || !(x <= 1.0)) {
tmp = x * -y;
} else {
tmp = y;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x <= (-1.0d0)) .or. (.not. (x <= 1.0d0))) then
tmp = x * -y
else
tmp = y
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x <= -1.0) || !(x <= 1.0)) {
tmp = x * -y;
} else {
tmp = y;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x <= -1.0) or not (x <= 1.0): tmp = x * -y else: tmp = y return tmp
function code(x, y, z) tmp = 0.0 if ((x <= -1.0) || !(x <= 1.0)) tmp = Float64(x * Float64(-y)); else tmp = y; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x <= -1.0) || ~((x <= 1.0))) tmp = x * -y; else tmp = y; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[x, -1.0], N[Not[LessEqual[x, 1.0]], $MachinePrecision]], N[(x * (-y)), $MachinePrecision], y]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1 \lor \neg \left(x \leq 1\right):\\
\;\;\;\;x \cdot \left(-y\right)\\
\mathbf{else}:\\
\;\;\;\;y\\
\end{array}
\end{array}
if x < -1 or 1 < x Initial program 98.4%
remove-double-neg98.4%
distribute-rgt-neg-out98.4%
neg-sub098.4%
neg-sub098.4%
*-commutative98.4%
distribute-lft-neg-in98.4%
remove-double-neg98.4%
distribute-rgt-out--98.4%
*-lft-identity98.4%
associate-+l-98.4%
distribute-lft-out--100.0%
Simplified100.0%
Taylor expanded in y around inf 51.2%
Taylor expanded in x around inf 49.8%
associate-*r*49.8%
neg-mul-149.8%
*-commutative49.8%
Simplified49.8%
if -1 < x < 1Initial program 100.0%
remove-double-neg100.0%
distribute-rgt-neg-out100.0%
neg-sub0100.0%
neg-sub0100.0%
*-commutative100.0%
distribute-lft-neg-in100.0%
remove-double-neg100.0%
distribute-rgt-out--100.0%
*-lft-identity100.0%
associate-+l-100.0%
distribute-lft-out--100.0%
Simplified100.0%
Taylor expanded in y around inf 73.6%
Taylor expanded in x around 0 72.7%
Final simplification61.1%
(FPCore (x y z) :precision binary64 (- y (* y x)))
double code(double x, double y, double z) {
return y - (y * x);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = y - (y * x)
end function
public static double code(double x, double y, double z) {
return y - (y * x);
}
def code(x, y, z): return y - (y * x)
function code(x, y, z) return Float64(y - Float64(y * x)) end
function tmp = code(x, y, z) tmp = y - (y * x); end
code[x_, y_, z_] := N[(y - N[(y * x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
y - y \cdot x
\end{array}
Initial program 99.2%
remove-double-neg99.2%
distribute-rgt-neg-out99.2%
neg-sub099.2%
neg-sub099.2%
*-commutative99.2%
distribute-lft-neg-in99.2%
remove-double-neg99.2%
distribute-rgt-out--99.2%
*-lft-identity99.2%
associate-+l-99.2%
distribute-lft-out--100.0%
Simplified100.0%
Taylor expanded in y around inf 62.3%
Final simplification62.3%
(FPCore (x y z) :precision binary64 y)
double code(double x, double y, double z) {
return y;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = y
end function
public static double code(double x, double y, double z) {
return y;
}
def code(x, y, z): return y
function code(x, y, z) return y end
function tmp = code(x, y, z) tmp = y; end
code[x_, y_, z_] := y
\begin{array}{l}
\\
y
\end{array}
Initial program 99.2%
remove-double-neg99.2%
distribute-rgt-neg-out99.2%
neg-sub099.2%
neg-sub099.2%
*-commutative99.2%
distribute-lft-neg-in99.2%
remove-double-neg99.2%
distribute-rgt-out--99.2%
*-lft-identity99.2%
associate-+l-99.2%
distribute-lft-out--100.0%
Simplified100.0%
Taylor expanded in y around inf 62.3%
Taylor expanded in x around 0 37.7%
Final simplification37.7%
(FPCore (x y z) :precision binary64 (- y (* x (- y z))))
double code(double x, double y, double z) {
return y - (x * (y - z));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = y - (x * (y - z))
end function
public static double code(double x, double y, double z) {
return y - (x * (y - z));
}
def code(x, y, z): return y - (x * (y - z))
function code(x, y, z) return Float64(y - Float64(x * Float64(y - z))) end
function tmp = code(x, y, z) tmp = y - (x * (y - z)); end
code[x_, y_, z_] := N[(y - N[(x * N[(y - z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
y - x \cdot \left(y - z\right)
\end{array}
herbie shell --seed 2024031
(FPCore (x y z)
:name "Diagrams.Color.HSV:lerp from diagrams-contrib-1.3.0.5"
:precision binary64
:herbie-target
(- y (* x (- y z)))
(+ (* (- 1.0 x) y) (* x z)))