
(FPCore (x y) :precision binary64 (/ (* (- 1.0 x) (- 3.0 x)) (* y 3.0)))
double code(double x, double y) {
return ((1.0 - x) * (3.0 - x)) / (y * 3.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = ((1.0d0 - x) * (3.0d0 - x)) / (y * 3.0d0)
end function
public static double code(double x, double y) {
return ((1.0 - x) * (3.0 - x)) / (y * 3.0);
}
def code(x, y): return ((1.0 - x) * (3.0 - x)) / (y * 3.0)
function code(x, y) return Float64(Float64(Float64(1.0 - x) * Float64(3.0 - x)) / Float64(y * 3.0)) end
function tmp = code(x, y) tmp = ((1.0 - x) * (3.0 - x)) / (y * 3.0); end
code[x_, y_] := N[(N[(N[(1.0 - x), $MachinePrecision] * N[(3.0 - x), $MachinePrecision]), $MachinePrecision] / N[(y * 3.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\left(1 - x\right) \cdot \left(3 - x\right)}{y \cdot 3}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 12 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (/ (* (- 1.0 x) (- 3.0 x)) (* y 3.0)))
double code(double x, double y) {
return ((1.0 - x) * (3.0 - x)) / (y * 3.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = ((1.0d0 - x) * (3.0d0 - x)) / (y * 3.0d0)
end function
public static double code(double x, double y) {
return ((1.0 - x) * (3.0 - x)) / (y * 3.0);
}
def code(x, y): return ((1.0 - x) * (3.0 - x)) / (y * 3.0)
function code(x, y) return Float64(Float64(Float64(1.0 - x) * Float64(3.0 - x)) / Float64(y * 3.0)) end
function tmp = code(x, y) tmp = ((1.0 - x) * (3.0 - x)) / (y * 3.0); end
code[x_, y_] := N[(N[(N[(1.0 - x), $MachinePrecision] * N[(3.0 - x), $MachinePrecision]), $MachinePrecision] / N[(y * 3.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\left(1 - x\right) \cdot \left(3 - x\right)}{y \cdot 3}
\end{array}
(FPCore (x y) :precision binary64 (/ (- 1.0 x) (* (/ 3.0 (- 3.0 x)) y)))
double code(double x, double y) {
return (1.0 - x) / ((3.0 / (3.0 - x)) * y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (1.0d0 - x) / ((3.0d0 / (3.0d0 - x)) * y)
end function
public static double code(double x, double y) {
return (1.0 - x) / ((3.0 / (3.0 - x)) * y);
}
def code(x, y): return (1.0 - x) / ((3.0 / (3.0 - x)) * y)
function code(x, y) return Float64(Float64(1.0 - x) / Float64(Float64(3.0 / Float64(3.0 - x)) * y)) end
function tmp = code(x, y) tmp = (1.0 - x) / ((3.0 / (3.0 - x)) * y); end
code[x_, y_] := N[(N[(1.0 - x), $MachinePrecision] / N[(N[(3.0 / N[(3.0 - x), $MachinePrecision]), $MachinePrecision] * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1 - x}{\frac{3}{3 - x} \cdot y}
\end{array}
Initial program 93.6%
associate-*l/99.2%
*-commutative99.2%
*-commutative99.2%
Simplified99.2%
associate-*r/93.6%
frac-times99.8%
clear-num99.8%
frac-times99.9%
*-un-lft-identity99.9%
Applied egg-rr99.9%
Final simplification99.9%
(FPCore (x y) :precision binary64 (if (or (<= x -2.2) (not (<= x 1.3))) (* -0.3333333333333333 (/ x (/ y (- 3.0 x)))) (/ (+ (* x -1.3333333333333333) 1.0) y)))
double code(double x, double y) {
double tmp;
if ((x <= -2.2) || !(x <= 1.3)) {
tmp = -0.3333333333333333 * (x / (y / (3.0 - x)));
} else {
tmp = ((x * -1.3333333333333333) + 1.0) / y;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((x <= (-2.2d0)) .or. (.not. (x <= 1.3d0))) then
tmp = (-0.3333333333333333d0) * (x / (y / (3.0d0 - x)))
else
tmp = ((x * (-1.3333333333333333d0)) + 1.0d0) / y
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((x <= -2.2) || !(x <= 1.3)) {
tmp = -0.3333333333333333 * (x / (y / (3.0 - x)));
} else {
tmp = ((x * -1.3333333333333333) + 1.0) / y;
}
return tmp;
}
def code(x, y): tmp = 0 if (x <= -2.2) or not (x <= 1.3): tmp = -0.3333333333333333 * (x / (y / (3.0 - x))) else: tmp = ((x * -1.3333333333333333) + 1.0) / y return tmp
function code(x, y) tmp = 0.0 if ((x <= -2.2) || !(x <= 1.3)) tmp = Float64(-0.3333333333333333 * Float64(x / Float64(y / Float64(3.0 - x)))); else tmp = Float64(Float64(Float64(x * -1.3333333333333333) + 1.0) / y); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((x <= -2.2) || ~((x <= 1.3))) tmp = -0.3333333333333333 * (x / (y / (3.0 - x))); else tmp = ((x * -1.3333333333333333) + 1.0) / y; end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[x, -2.2], N[Not[LessEqual[x, 1.3]], $MachinePrecision]], N[(-0.3333333333333333 * N[(x / N[(y / N[(3.0 - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(N[(x * -1.3333333333333333), $MachinePrecision] + 1.0), $MachinePrecision] / y), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -2.2 \lor \neg \left(x \leq 1.3\right):\\
\;\;\;\;-0.3333333333333333 \cdot \frac{x}{\frac{y}{3 - x}}\\
\mathbf{else}:\\
\;\;\;\;\frac{x \cdot -1.3333333333333333 + 1}{y}\\
\end{array}
\end{array}
if x < -2.2000000000000002 or 1.30000000000000004 < x Initial program 86.6%
associate-*l/99.7%
*-commutative99.7%
*-commutative99.7%
Simplified99.7%
Taylor expanded in x around inf 95.0%
Taylor expanded in y around 0 81.9%
associate-/l*95.0%
Simplified95.0%
if -2.2000000000000002 < x < 1.30000000000000004Initial program 99.1%
associate-*l/98.8%
*-commutative98.8%
*-commutative98.8%
Simplified98.8%
Taylor expanded in x around 0 99.5%
Taylor expanded in y around 0 99.5%
*-commutative99.5%
Simplified99.5%
Final simplification97.5%
(FPCore (x y)
:precision binary64
(if (<= x -2.2)
(* (/ x y) (/ (- x 3.0) 3.0))
(if (<= x 1.3)
(/ (+ (* x -1.3333333333333333) 1.0) y)
(* -0.3333333333333333 (/ x (/ y (- 3.0 x)))))))
double code(double x, double y) {
double tmp;
if (x <= -2.2) {
tmp = (x / y) * ((x - 3.0) / 3.0);
} else if (x <= 1.3) {
tmp = ((x * -1.3333333333333333) + 1.0) / y;
} else {
tmp = -0.3333333333333333 * (x / (y / (3.0 - x)));
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= (-2.2d0)) then
tmp = (x / y) * ((x - 3.0d0) / 3.0d0)
else if (x <= 1.3d0) then
tmp = ((x * (-1.3333333333333333d0)) + 1.0d0) / y
else
tmp = (-0.3333333333333333d0) * (x / (y / (3.0d0 - x)))
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= -2.2) {
tmp = (x / y) * ((x - 3.0) / 3.0);
} else if (x <= 1.3) {
tmp = ((x * -1.3333333333333333) + 1.0) / y;
} else {
tmp = -0.3333333333333333 * (x / (y / (3.0 - x)));
}
return tmp;
}
def code(x, y): tmp = 0 if x <= -2.2: tmp = (x / y) * ((x - 3.0) / 3.0) elif x <= 1.3: tmp = ((x * -1.3333333333333333) + 1.0) / y else: tmp = -0.3333333333333333 * (x / (y / (3.0 - x))) return tmp
function code(x, y) tmp = 0.0 if (x <= -2.2) tmp = Float64(Float64(x / y) * Float64(Float64(x - 3.0) / 3.0)); elseif (x <= 1.3) tmp = Float64(Float64(Float64(x * -1.3333333333333333) + 1.0) / y); else tmp = Float64(-0.3333333333333333 * Float64(x / Float64(y / Float64(3.0 - x)))); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= -2.2) tmp = (x / y) * ((x - 3.0) / 3.0); elseif (x <= 1.3) tmp = ((x * -1.3333333333333333) + 1.0) / y; else tmp = -0.3333333333333333 * (x / (y / (3.0 - x))); end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, -2.2], N[(N[(x / y), $MachinePrecision] * N[(N[(x - 3.0), $MachinePrecision] / 3.0), $MachinePrecision]), $MachinePrecision], If[LessEqual[x, 1.3], N[(N[(N[(x * -1.3333333333333333), $MachinePrecision] + 1.0), $MachinePrecision] / y), $MachinePrecision], N[(-0.3333333333333333 * N[(x / N[(y / N[(3.0 - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -2.2:\\
\;\;\;\;\frac{x}{y} \cdot \frac{x - 3}{3}\\
\mathbf{elif}\;x \leq 1.3:\\
\;\;\;\;\frac{x \cdot -1.3333333333333333 + 1}{y}\\
\mathbf{else}:\\
\;\;\;\;-0.3333333333333333 \cdot \frac{x}{\frac{y}{3 - x}}\\
\end{array}
\end{array}
if x < -2.2000000000000002Initial program 85.3%
times-frac99.7%
Simplified99.7%
Taylor expanded in x around inf 97.3%
neg-mul-197.3%
distribute-neg-frac97.3%
Simplified97.3%
if -2.2000000000000002 < x < 1.30000000000000004Initial program 99.1%
associate-*l/98.8%
*-commutative98.8%
*-commutative98.8%
Simplified98.8%
Taylor expanded in x around 0 99.5%
Taylor expanded in y around 0 99.5%
*-commutative99.5%
Simplified99.5%
if 1.30000000000000004 < x Initial program 87.9%
associate-*l/99.7%
*-commutative99.7%
*-commutative99.7%
Simplified99.7%
Taylor expanded in x around inf 92.7%
Taylor expanded in y around 0 80.9%
associate-/l*92.7%
Simplified92.7%
Final simplification97.5%
(FPCore (x y) :precision binary64 (if (or (<= x -4.6) (not (<= x 3.0))) (* (/ (- x) y) (* x -0.3333333333333333)) (/ (+ (* x -1.3333333333333333) 1.0) y)))
double code(double x, double y) {
double tmp;
if ((x <= -4.6) || !(x <= 3.0)) {
tmp = (-x / y) * (x * -0.3333333333333333);
} else {
tmp = ((x * -1.3333333333333333) + 1.0) / y;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((x <= (-4.6d0)) .or. (.not. (x <= 3.0d0))) then
tmp = (-x / y) * (x * (-0.3333333333333333d0))
else
tmp = ((x * (-1.3333333333333333d0)) + 1.0d0) / y
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((x <= -4.6) || !(x <= 3.0)) {
tmp = (-x / y) * (x * -0.3333333333333333);
} else {
tmp = ((x * -1.3333333333333333) + 1.0) / y;
}
return tmp;
}
def code(x, y): tmp = 0 if (x <= -4.6) or not (x <= 3.0): tmp = (-x / y) * (x * -0.3333333333333333) else: tmp = ((x * -1.3333333333333333) + 1.0) / y return tmp
function code(x, y) tmp = 0.0 if ((x <= -4.6) || !(x <= 3.0)) tmp = Float64(Float64(Float64(-x) / y) * Float64(x * -0.3333333333333333)); else tmp = Float64(Float64(Float64(x * -1.3333333333333333) + 1.0) / y); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((x <= -4.6) || ~((x <= 3.0))) tmp = (-x / y) * (x * -0.3333333333333333); else tmp = ((x * -1.3333333333333333) + 1.0) / y; end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[x, -4.6], N[Not[LessEqual[x, 3.0]], $MachinePrecision]], N[(N[((-x) / y), $MachinePrecision] * N[(x * -0.3333333333333333), $MachinePrecision]), $MachinePrecision], N[(N[(N[(x * -1.3333333333333333), $MachinePrecision] + 1.0), $MachinePrecision] / y), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -4.6 \lor \neg \left(x \leq 3\right):\\
\;\;\;\;\frac{-x}{y} \cdot \left(x \cdot -0.3333333333333333\right)\\
\mathbf{else}:\\
\;\;\;\;\frac{x \cdot -1.3333333333333333 + 1}{y}\\
\end{array}
\end{array}
if x < -4.5999999999999996 or 3 < x Initial program 86.3%
times-frac99.7%
Simplified99.7%
Taylor expanded in x around inf 96.4%
neg-mul-196.4%
distribute-neg-frac96.4%
Simplified96.4%
Taylor expanded in x around inf 96.2%
if -4.5999999999999996 < x < 3Initial program 99.1%
associate-*l/98.8%
*-commutative98.8%
*-commutative98.8%
Simplified98.8%
Taylor expanded in x around 0 98.4%
Taylor expanded in y around 0 98.4%
*-commutative98.4%
Simplified98.4%
Final simplification97.4%
(FPCore (x y) :precision binary64 (if (<= x -0.75) (* -1.3333333333333333 (/ x y)) (if (<= x 5.0) (/ 1.0 y) (* (/ x y) 1.3333333333333333))))
double code(double x, double y) {
double tmp;
if (x <= -0.75) {
tmp = -1.3333333333333333 * (x / y);
} else if (x <= 5.0) {
tmp = 1.0 / y;
} else {
tmp = (x / y) * 1.3333333333333333;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= (-0.75d0)) then
tmp = (-1.3333333333333333d0) * (x / y)
else if (x <= 5.0d0) then
tmp = 1.0d0 / y
else
tmp = (x / y) * 1.3333333333333333d0
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= -0.75) {
tmp = -1.3333333333333333 * (x / y);
} else if (x <= 5.0) {
tmp = 1.0 / y;
} else {
tmp = (x / y) * 1.3333333333333333;
}
return tmp;
}
def code(x, y): tmp = 0 if x <= -0.75: tmp = -1.3333333333333333 * (x / y) elif x <= 5.0: tmp = 1.0 / y else: tmp = (x / y) * 1.3333333333333333 return tmp
function code(x, y) tmp = 0.0 if (x <= -0.75) tmp = Float64(-1.3333333333333333 * Float64(x / y)); elseif (x <= 5.0) tmp = Float64(1.0 / y); else tmp = Float64(Float64(x / y) * 1.3333333333333333); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= -0.75) tmp = -1.3333333333333333 * (x / y); elseif (x <= 5.0) tmp = 1.0 / y; else tmp = (x / y) * 1.3333333333333333; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, -0.75], N[(-1.3333333333333333 * N[(x / y), $MachinePrecision]), $MachinePrecision], If[LessEqual[x, 5.0], N[(1.0 / y), $MachinePrecision], N[(N[(x / y), $MachinePrecision] * 1.3333333333333333), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -0.75:\\
\;\;\;\;-1.3333333333333333 \cdot \frac{x}{y}\\
\mathbf{elif}\;x \leq 5:\\
\;\;\;\;\frac{1}{y}\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{y} \cdot 1.3333333333333333\\
\end{array}
\end{array}
if x < -0.75Initial program 85.3%
associate-*l/99.7%
*-commutative99.7%
*-commutative99.7%
Simplified99.7%
Taylor expanded in x around 0 30.5%
Taylor expanded in x around inf 30.5%
if -0.75 < x < 5Initial program 99.1%
associate-*l/98.8%
*-commutative98.8%
*-commutative98.8%
Simplified98.8%
Taylor expanded in x around 0 98.2%
if 5 < x Initial program 87.7%
associate-*l/99.7%
*-commutative99.7%
*-commutative99.7%
Simplified99.7%
Taylor expanded in x around 0 0.8%
Taylor expanded in x around inf 0.8%
frac-2neg0.8%
associate-*r/0.8%
add-sqr-sqrt0.0%
sqrt-unprod40.1%
sqr-neg40.1%
sqrt-unprod17.0%
add-sqr-sqrt17.0%
*-commutative17.0%
Applied egg-rr17.0%
neg-mul-117.0%
*-commutative17.0%
times-frac17.0%
metadata-eval17.0%
Simplified17.0%
Final simplification65.8%
(FPCore (x y) :precision binary64 (if (<= x 3.0) (/ (+ (* x -1.3333333333333333) 1.0) y) (* (/ x y) 1.3333333333333333)))
double code(double x, double y) {
double tmp;
if (x <= 3.0) {
tmp = ((x * -1.3333333333333333) + 1.0) / y;
} else {
tmp = (x / y) * 1.3333333333333333;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= 3.0d0) then
tmp = ((x * (-1.3333333333333333d0)) + 1.0d0) / y
else
tmp = (x / y) * 1.3333333333333333d0
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= 3.0) {
tmp = ((x * -1.3333333333333333) + 1.0) / y;
} else {
tmp = (x / y) * 1.3333333333333333;
}
return tmp;
}
def code(x, y): tmp = 0 if x <= 3.0: tmp = ((x * -1.3333333333333333) + 1.0) / y else: tmp = (x / y) * 1.3333333333333333 return tmp
function code(x, y) tmp = 0.0 if (x <= 3.0) tmp = Float64(Float64(Float64(x * -1.3333333333333333) + 1.0) / y); else tmp = Float64(Float64(x / y) * 1.3333333333333333); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= 3.0) tmp = ((x * -1.3333333333333333) + 1.0) / y; else tmp = (x / y) * 1.3333333333333333; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, 3.0], N[(N[(N[(x * -1.3333333333333333), $MachinePrecision] + 1.0), $MachinePrecision] / y), $MachinePrecision], N[(N[(x / y), $MachinePrecision] * 1.3333333333333333), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq 3:\\
\;\;\;\;\frac{x \cdot -1.3333333333333333 + 1}{y}\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{y} \cdot 1.3333333333333333\\
\end{array}
\end{array}
if x < 3Initial program 95.1%
associate-*l/99.0%
*-commutative99.0%
*-commutative99.0%
Simplified99.0%
Taylor expanded in x around 0 79.3%
Taylor expanded in y around 0 79.3%
*-commutative79.3%
Simplified79.3%
if 3 < x Initial program 87.7%
associate-*l/99.7%
*-commutative99.7%
*-commutative99.7%
Simplified99.7%
Taylor expanded in x around 0 0.8%
Taylor expanded in x around inf 0.8%
frac-2neg0.8%
associate-*r/0.8%
add-sqr-sqrt0.0%
sqrt-unprod40.1%
sqr-neg40.1%
sqrt-unprod17.0%
add-sqr-sqrt17.0%
*-commutative17.0%
Applied egg-rr17.0%
neg-mul-117.0%
*-commutative17.0%
times-frac17.0%
metadata-eval17.0%
Simplified17.0%
Final simplification66.1%
(FPCore (x y) :precision binary64 (* (- 3.0 x) (/ (- 1.0 x) (* 3.0 y))))
double code(double x, double y) {
return (3.0 - x) * ((1.0 - x) / (3.0 * y));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (3.0d0 - x) * ((1.0d0 - x) / (3.0d0 * y))
end function
public static double code(double x, double y) {
return (3.0 - x) * ((1.0 - x) / (3.0 * y));
}
def code(x, y): return (3.0 - x) * ((1.0 - x) / (3.0 * y))
function code(x, y) return Float64(Float64(3.0 - x) * Float64(Float64(1.0 - x) / Float64(3.0 * y))) end
function tmp = code(x, y) tmp = (3.0 - x) * ((1.0 - x) / (3.0 * y)); end
code[x_, y_] := N[(N[(3.0 - x), $MachinePrecision] * N[(N[(1.0 - x), $MachinePrecision] / N[(3.0 * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(3 - x\right) \cdot \frac{1 - x}{3 \cdot y}
\end{array}
Initial program 93.6%
associate-*l/99.2%
*-commutative99.2%
*-commutative99.2%
Simplified99.2%
Final simplification99.2%
(FPCore (x y) :precision binary64 (* (/ (- 1.0 x) y) (/ (- 3.0 x) 3.0)))
double code(double x, double y) {
return ((1.0 - x) / y) * ((3.0 - x) / 3.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = ((1.0d0 - x) / y) * ((3.0d0 - x) / 3.0d0)
end function
public static double code(double x, double y) {
return ((1.0 - x) / y) * ((3.0 - x) / 3.0);
}
def code(x, y): return ((1.0 - x) / y) * ((3.0 - x) / 3.0)
function code(x, y) return Float64(Float64(Float64(1.0 - x) / y) * Float64(Float64(3.0 - x) / 3.0)) end
function tmp = code(x, y) tmp = ((1.0 - x) / y) * ((3.0 - x) / 3.0); end
code[x_, y_] := N[(N[(N[(1.0 - x), $MachinePrecision] / y), $MachinePrecision] * N[(N[(3.0 - x), $MachinePrecision] / 3.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1 - x}{y} \cdot \frac{3 - x}{3}
\end{array}
Initial program 93.6%
times-frac99.8%
Simplified99.8%
Final simplification99.8%
(FPCore (x y) :precision binary64 (if (<= x -0.75) (* -1.3333333333333333 (/ x y)) (/ 1.0 y)))
double code(double x, double y) {
double tmp;
if (x <= -0.75) {
tmp = -1.3333333333333333 * (x / y);
} else {
tmp = 1.0 / y;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= (-0.75d0)) then
tmp = (-1.3333333333333333d0) * (x / y)
else
tmp = 1.0d0 / y
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= -0.75) {
tmp = -1.3333333333333333 * (x / y);
} else {
tmp = 1.0 / y;
}
return tmp;
}
def code(x, y): tmp = 0 if x <= -0.75: tmp = -1.3333333333333333 * (x / y) else: tmp = 1.0 / y return tmp
function code(x, y) tmp = 0.0 if (x <= -0.75) tmp = Float64(-1.3333333333333333 * Float64(x / y)); else tmp = Float64(1.0 / y); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= -0.75) tmp = -1.3333333333333333 * (x / y); else tmp = 1.0 / y; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, -0.75], N[(-1.3333333333333333 * N[(x / y), $MachinePrecision]), $MachinePrecision], N[(1.0 / y), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -0.75:\\
\;\;\;\;-1.3333333333333333 \cdot \frac{x}{y}\\
\mathbf{else}:\\
\;\;\;\;\frac{1}{y}\\
\end{array}
\end{array}
if x < -0.75Initial program 85.3%
associate-*l/99.7%
*-commutative99.7%
*-commutative99.7%
Simplified99.7%
Taylor expanded in x around 0 30.5%
Taylor expanded in x around inf 30.5%
if -0.75 < x Initial program 96.0%
associate-*l/99.0%
*-commutative99.0%
*-commutative99.0%
Simplified99.0%
Taylor expanded in x around 0 73.3%
Final simplification63.6%
(FPCore (x y) :precision binary64 (if (<= x 3.0) (/ (- 1.0 x) y) (* (/ x y) 1.3333333333333333)))
double code(double x, double y) {
double tmp;
if (x <= 3.0) {
tmp = (1.0 - x) / y;
} else {
tmp = (x / y) * 1.3333333333333333;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= 3.0d0) then
tmp = (1.0d0 - x) / y
else
tmp = (x / y) * 1.3333333333333333d0
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= 3.0) {
tmp = (1.0 - x) / y;
} else {
tmp = (x / y) * 1.3333333333333333;
}
return tmp;
}
def code(x, y): tmp = 0 if x <= 3.0: tmp = (1.0 - x) / y else: tmp = (x / y) * 1.3333333333333333 return tmp
function code(x, y) tmp = 0.0 if (x <= 3.0) tmp = Float64(Float64(1.0 - x) / y); else tmp = Float64(Float64(x / y) * 1.3333333333333333); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= 3.0) tmp = (1.0 - x) / y; else tmp = (x / y) * 1.3333333333333333; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, 3.0], N[(N[(1.0 - x), $MachinePrecision] / y), $MachinePrecision], N[(N[(x / y), $MachinePrecision] * 1.3333333333333333), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq 3:\\
\;\;\;\;\frac{1 - x}{y}\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{y} \cdot 1.3333333333333333\\
\end{array}
\end{array}
if x < 3Initial program 95.1%
associate-*l/99.0%
*-commutative99.0%
*-commutative99.0%
Simplified99.0%
associate-*r/95.1%
frac-times99.9%
clear-num99.9%
frac-times99.9%
*-un-lft-identity99.9%
Applied egg-rr99.9%
Taylor expanded in x around 0 78.9%
if 3 < x Initial program 87.7%
associate-*l/99.7%
*-commutative99.7%
*-commutative99.7%
Simplified99.7%
Taylor expanded in x around 0 0.8%
Taylor expanded in x around inf 0.8%
frac-2neg0.8%
associate-*r/0.8%
add-sqr-sqrt0.0%
sqrt-unprod40.1%
sqr-neg40.1%
sqrt-unprod17.0%
add-sqr-sqrt17.0%
*-commutative17.0%
Applied egg-rr17.0%
neg-mul-117.0%
*-commutative17.0%
times-frac17.0%
metadata-eval17.0%
Simplified17.0%
Final simplification65.9%
(FPCore (x y) :precision binary64 (if (<= x -1.0) (/ (- x) y) (/ 1.0 y)))
double code(double x, double y) {
double tmp;
if (x <= -1.0) {
tmp = -x / y;
} else {
tmp = 1.0 / y;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= (-1.0d0)) then
tmp = -x / y
else
tmp = 1.0d0 / y
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= -1.0) {
tmp = -x / y;
} else {
tmp = 1.0 / y;
}
return tmp;
}
def code(x, y): tmp = 0 if x <= -1.0: tmp = -x / y else: tmp = 1.0 / y return tmp
function code(x, y) tmp = 0.0 if (x <= -1.0) tmp = Float64(Float64(-x) / y); else tmp = Float64(1.0 / y); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= -1.0) tmp = -x / y; else tmp = 1.0 / y; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, -1.0], N[((-x) / y), $MachinePrecision], N[(1.0 / y), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1:\\
\;\;\;\;\frac{-x}{y}\\
\mathbf{else}:\\
\;\;\;\;\frac{1}{y}\\
\end{array}
\end{array}
if x < -1Initial program 85.3%
associate-*l/99.7%
*-commutative99.7%
*-commutative99.7%
Simplified99.7%
Taylor expanded in x around inf 97.2%
Taylor expanded in x around 0 30.5%
mul-1-neg30.5%
Simplified30.5%
if -1 < x Initial program 96.0%
associate-*l/99.0%
*-commutative99.0%
*-commutative99.0%
Simplified99.0%
Taylor expanded in x around 0 73.3%
Final simplification63.6%
(FPCore (x y) :precision binary64 (/ 1.0 y))
double code(double x, double y) {
return 1.0 / y;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 1.0d0 / y
end function
public static double code(double x, double y) {
return 1.0 / y;
}
def code(x, y): return 1.0 / y
function code(x, y) return Float64(1.0 / y) end
function tmp = code(x, y) tmp = 1.0 / y; end
code[x_, y_] := N[(1.0 / y), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{y}
\end{array}
Initial program 93.6%
associate-*l/99.2%
*-commutative99.2%
*-commutative99.2%
Simplified99.2%
Taylor expanded in x around 0 57.8%
Final simplification57.8%
(FPCore (x y) :precision binary64 (* (/ (- 1.0 x) y) (/ (- 3.0 x) 3.0)))
double code(double x, double y) {
return ((1.0 - x) / y) * ((3.0 - x) / 3.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = ((1.0d0 - x) / y) * ((3.0d0 - x) / 3.0d0)
end function
public static double code(double x, double y) {
return ((1.0 - x) / y) * ((3.0 - x) / 3.0);
}
def code(x, y): return ((1.0 - x) / y) * ((3.0 - x) / 3.0)
function code(x, y) return Float64(Float64(Float64(1.0 - x) / y) * Float64(Float64(3.0 - x) / 3.0)) end
function tmp = code(x, y) tmp = ((1.0 - x) / y) * ((3.0 - x) / 3.0); end
code[x_, y_] := N[(N[(N[(1.0 - x), $MachinePrecision] / y), $MachinePrecision] * N[(N[(3.0 - x), $MachinePrecision] / 3.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1 - x}{y} \cdot \frac{3 - x}{3}
\end{array}
herbie shell --seed 2024031
(FPCore (x y)
:name "Diagrams.TwoD.Arc:bezierFromSweepQ1 from diagrams-lib-1.3.0.3"
:precision binary64
:herbie-target
(* (/ (- 1.0 x) y) (/ (- 3.0 x) 3.0))
(/ (* (- 1.0 x) (- 3.0 x)) (* y 3.0)))