
(FPCore (x y) :precision binary64 (+ x (/ (- x y) 2.0)))
double code(double x, double y) {
return x + ((x - y) / 2.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x + ((x - y) / 2.0d0)
end function
public static double code(double x, double y) {
return x + ((x - y) / 2.0);
}
def code(x, y): return x + ((x - y) / 2.0)
function code(x, y) return Float64(x + Float64(Float64(x - y) / 2.0)) end
function tmp = code(x, y) tmp = x + ((x - y) / 2.0); end
code[x_, y_] := N[(x + N[(N[(x - y), $MachinePrecision] / 2.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \frac{x - y}{2}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 3 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (+ x (/ (- x y) 2.0)))
double code(double x, double y) {
return x + ((x - y) / 2.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x + ((x - y) / 2.0d0)
end function
public static double code(double x, double y) {
return x + ((x - y) / 2.0);
}
def code(x, y): return x + ((x - y) / 2.0)
function code(x, y) return Float64(x + Float64(Float64(x - y) / 2.0)) end
function tmp = code(x, y) tmp = x + ((x - y) / 2.0); end
code[x_, y_] := N[(x + N[(N[(x - y), $MachinePrecision] / 2.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \frac{x - y}{2}
\end{array}
(FPCore (x y) :precision binary64 (+ x (/ (- x y) 2.0)))
double code(double x, double y) {
return x + ((x - y) / 2.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x + ((x - y) / 2.0d0)
end function
public static double code(double x, double y) {
return x + ((x - y) / 2.0);
}
def code(x, y): return x + ((x - y) / 2.0)
function code(x, y) return Float64(x + Float64(Float64(x - y) / 2.0)) end
function tmp = code(x, y) tmp = x + ((x - y) / 2.0); end
code[x_, y_] := N[(x + N[(N[(x - y), $MachinePrecision] / 2.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \frac{x - y}{2}
\end{array}
Initial program 100.0%
Final simplification100.0%
(FPCore (x y)
:precision binary64
(if (or (<= x -3.2e-19)
(not (or (<= x 9.5e-107) (and (not (<= x 2e+134)) (<= x 3.4e+161)))))
(* x 1.5)
(* y -0.5)))
double code(double x, double y) {
double tmp;
if ((x <= -3.2e-19) || !((x <= 9.5e-107) || (!(x <= 2e+134) && (x <= 3.4e+161)))) {
tmp = x * 1.5;
} else {
tmp = y * -0.5;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((x <= (-3.2d-19)) .or. (.not. (x <= 9.5d-107) .or. (.not. (x <= 2d+134)) .and. (x <= 3.4d+161))) then
tmp = x * 1.5d0
else
tmp = y * (-0.5d0)
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((x <= -3.2e-19) || !((x <= 9.5e-107) || (!(x <= 2e+134) && (x <= 3.4e+161)))) {
tmp = x * 1.5;
} else {
tmp = y * -0.5;
}
return tmp;
}
def code(x, y): tmp = 0 if (x <= -3.2e-19) or not ((x <= 9.5e-107) or (not (x <= 2e+134) and (x <= 3.4e+161))): tmp = x * 1.5 else: tmp = y * -0.5 return tmp
function code(x, y) tmp = 0.0 if ((x <= -3.2e-19) || !((x <= 9.5e-107) || (!(x <= 2e+134) && (x <= 3.4e+161)))) tmp = Float64(x * 1.5); else tmp = Float64(y * -0.5); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((x <= -3.2e-19) || ~(((x <= 9.5e-107) || (~((x <= 2e+134)) && (x <= 3.4e+161))))) tmp = x * 1.5; else tmp = y * -0.5; end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[x, -3.2e-19], N[Not[Or[LessEqual[x, 9.5e-107], And[N[Not[LessEqual[x, 2e+134]], $MachinePrecision], LessEqual[x, 3.4e+161]]]], $MachinePrecision]], N[(x * 1.5), $MachinePrecision], N[(y * -0.5), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -3.2 \cdot 10^{-19} \lor \neg \left(x \leq 9.5 \cdot 10^{-107} \lor \neg \left(x \leq 2 \cdot 10^{+134}\right) \land x \leq 3.4 \cdot 10^{+161}\right):\\
\;\;\;\;x \cdot 1.5\\
\mathbf{else}:\\
\;\;\;\;y \cdot -0.5\\
\end{array}
\end{array}
if x < -3.19999999999999982e-19 or 9.4999999999999999e-107 < x < 1.99999999999999984e134 or 3.39999999999999993e161 < x Initial program 100.0%
Taylor expanded in x around inf 76.1%
if -3.19999999999999982e-19 < x < 9.4999999999999999e-107 or 1.99999999999999984e134 < x < 3.39999999999999993e161Initial program 100.0%
Taylor expanded in x around 0 84.6%
Final simplification79.7%
(FPCore (x y) :precision binary64 (* y -0.5))
double code(double x, double y) {
return y * -0.5;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = y * (-0.5d0)
end function
public static double code(double x, double y) {
return y * -0.5;
}
def code(x, y): return y * -0.5
function code(x, y) return Float64(y * -0.5) end
function tmp = code(x, y) tmp = y * -0.5; end
code[x_, y_] := N[(y * -0.5), $MachinePrecision]
\begin{array}{l}
\\
y \cdot -0.5
\end{array}
Initial program 100.0%
Taylor expanded in x around 0 49.8%
Final simplification49.8%
(FPCore (x y) :precision binary64 (- (* 1.5 x) (* 0.5 y)))
double code(double x, double y) {
return (1.5 * x) - (0.5 * y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (1.5d0 * x) - (0.5d0 * y)
end function
public static double code(double x, double y) {
return (1.5 * x) - (0.5 * y);
}
def code(x, y): return (1.5 * x) - (0.5 * y)
function code(x, y) return Float64(Float64(1.5 * x) - Float64(0.5 * y)) end
function tmp = code(x, y) tmp = (1.5 * x) - (0.5 * y); end
code[x_, y_] := N[(N[(1.5 * x), $MachinePrecision] - N[(0.5 * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
1.5 \cdot x - 0.5 \cdot y
\end{array}
herbie shell --seed 2024031
(FPCore (x y)
:name "Graphics.Rendering.Chart.Axis.Types:hBufferRect from Chart-1.5.3"
:precision binary64
:herbie-target
(- (* 1.5 x) (* 0.5 y))
(+ x (/ (- x y) 2.0)))