
(FPCore (x y z t) :precision binary64 (- (+ (* x (log y)) (* z (log (- 1.0 y)))) t))
double code(double x, double y, double z, double t) {
return ((x * log(y)) + (z * log((1.0 - y)))) - t;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = ((x * log(y)) + (z * log((1.0d0 - y)))) - t
end function
public static double code(double x, double y, double z, double t) {
return ((x * Math.log(y)) + (z * Math.log((1.0 - y)))) - t;
}
def code(x, y, z, t): return ((x * math.log(y)) + (z * math.log((1.0 - y)))) - t
function code(x, y, z, t) return Float64(Float64(Float64(x * log(y)) + Float64(z * log(Float64(1.0 - y)))) - t) end
function tmp = code(x, y, z, t) tmp = ((x * log(y)) + (z * log((1.0 - y)))) - t; end
code[x_, y_, z_, t_] := N[(N[(N[(x * N[Log[y], $MachinePrecision]), $MachinePrecision] + N[(z * N[Log[N[(1.0 - y), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - t), $MachinePrecision]
\begin{array}{l}
\\
\left(x \cdot \log y + z \cdot \log \left(1 - y\right)\right) - t
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 6 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t) :precision binary64 (- (+ (* x (log y)) (* z (log (- 1.0 y)))) t))
double code(double x, double y, double z, double t) {
return ((x * log(y)) + (z * log((1.0 - y)))) - t;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = ((x * log(y)) + (z * log((1.0d0 - y)))) - t
end function
public static double code(double x, double y, double z, double t) {
return ((x * Math.log(y)) + (z * Math.log((1.0 - y)))) - t;
}
def code(x, y, z, t): return ((x * math.log(y)) + (z * math.log((1.0 - y)))) - t
function code(x, y, z, t) return Float64(Float64(Float64(x * log(y)) + Float64(z * log(Float64(1.0 - y)))) - t) end
function tmp = code(x, y, z, t) tmp = ((x * log(y)) + (z * log((1.0 - y)))) - t; end
code[x_, y_, z_, t_] := N[(N[(N[(x * N[Log[y], $MachinePrecision]), $MachinePrecision] + N[(z * N[Log[N[(1.0 - y), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - t), $MachinePrecision]
\begin{array}{l}
\\
\left(x \cdot \log y + z \cdot \log \left(1 - y\right)\right) - t
\end{array}
(FPCore (x y z t) :precision binary64 (let* ((t_1 (- (* x (log y)) t))) (if (<= y 1.1e-47) t_1 (fma z (log1p (- y)) t_1))))
double code(double x, double y, double z, double t) {
double t_1 = (x * log(y)) - t;
double tmp;
if (y <= 1.1e-47) {
tmp = t_1;
} else {
tmp = fma(z, log1p(-y), t_1);
}
return tmp;
}
function code(x, y, z, t) t_1 = Float64(Float64(x * log(y)) - t) tmp = 0.0 if (y <= 1.1e-47) tmp = t_1; else tmp = fma(z, log1p(Float64(-y)), t_1); end return tmp end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x * N[Log[y], $MachinePrecision]), $MachinePrecision] - t), $MachinePrecision]}, If[LessEqual[y, 1.1e-47], t$95$1, N[(z * N[Log[1 + (-y)], $MachinePrecision] + t$95$1), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := x \cdot \log y - t\\
\mathbf{if}\;y \leq 1.1 \cdot 10^{-47}:\\
\;\;\;\;t\_1\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(z, \mathsf{log1p}\left(-y\right), t\_1\right)\\
\end{array}
\end{array}
if y < 1.10000000000000009e-47Initial program 99.8%
Taylor expanded in x around inf 99.8%
if 1.10000000000000009e-47 < y Initial program 74.7%
+-commutative74.7%
associate--l+74.7%
fma-def74.7%
sub-neg74.7%
log1p-def94.4%
Simplified94.4%
Final simplification98.9%
(FPCore (x y z t) :precision binary64 (- (+ (* x (log y)) (* z (log (- 1.0 y)))) t))
double code(double x, double y, double z, double t) {
return ((x * log(y)) + (z * log((1.0 - y)))) - t;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = ((x * log(y)) + (z * log((1.0d0 - y)))) - t
end function
public static double code(double x, double y, double z, double t) {
return ((x * Math.log(y)) + (z * Math.log((1.0 - y)))) - t;
}
def code(x, y, z, t): return ((x * math.log(y)) + (z * math.log((1.0 - y)))) - t
function code(x, y, z, t) return Float64(Float64(Float64(x * log(y)) + Float64(z * log(Float64(1.0 - y)))) - t) end
function tmp = code(x, y, z, t) tmp = ((x * log(y)) + (z * log((1.0 - y)))) - t; end
code[x_, y_, z_, t_] := N[(N[(N[(x * N[Log[y], $MachinePrecision]), $MachinePrecision] + N[(z * N[Log[N[(1.0 - y), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - t), $MachinePrecision]
\begin{array}{l}
\\
\left(x \cdot \log y + z \cdot \log \left(1 - y\right)\right) - t
\end{array}
Initial program 95.7%
Final simplification95.7%
(FPCore (x y z t) :precision binary64 (if (or (<= t -5.8e+63) (not (<= t 66000000.0))) (- t) (* x (log y))))
double code(double x, double y, double z, double t) {
double tmp;
if ((t <= -5.8e+63) || !(t <= 66000000.0)) {
tmp = -t;
} else {
tmp = x * log(y);
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if ((t <= (-5.8d+63)) .or. (.not. (t <= 66000000.0d0))) then
tmp = -t
else
tmp = x * log(y)
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if ((t <= -5.8e+63) || !(t <= 66000000.0)) {
tmp = -t;
} else {
tmp = x * Math.log(y);
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if (t <= -5.8e+63) or not (t <= 66000000.0): tmp = -t else: tmp = x * math.log(y) return tmp
function code(x, y, z, t) tmp = 0.0 if ((t <= -5.8e+63) || !(t <= 66000000.0)) tmp = Float64(-t); else tmp = Float64(x * log(y)); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if ((t <= -5.8e+63) || ~((t <= 66000000.0))) tmp = -t; else tmp = x * log(y); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[Or[LessEqual[t, -5.8e+63], N[Not[LessEqual[t, 66000000.0]], $MachinePrecision]], (-t), N[(x * N[Log[y], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;t \leq -5.8 \cdot 10^{+63} \lor \neg \left(t \leq 66000000\right):\\
\;\;\;\;-t\\
\mathbf{else}:\\
\;\;\;\;x \cdot \log y\\
\end{array}
\end{array}
if t < -5.7999999999999999e63 or 6.6e7 < t Initial program 98.7%
Taylor expanded in t around inf 81.7%
mul-1-neg81.7%
Simplified81.7%
if -5.7999999999999999e63 < t < 6.6e7Initial program 93.0%
sub-neg93.0%
add-sqr-sqrt54.9%
sqrt-unprod83.9%
sqr-neg83.9%
sqrt-unprod31.1%
add-sqr-sqrt70.9%
expm1-log1p-u45.8%
add-sqr-sqrt16.9%
sqrt-unprod58.6%
sqr-neg58.6%
sqrt-unprod43.9%
add-sqr-sqrt67.8%
sub-neg67.8%
+-commutative67.8%
associate-+r-67.8%
sub-neg67.8%
log1p-udef52.8%
fma-udef52.8%
Applied egg-rr36.5%
Taylor expanded in x around inf 69.9%
Final simplification75.5%
(FPCore (x y z t) :precision binary64 (- (* x (log y)) t))
double code(double x, double y, double z, double t) {
return (x * log(y)) - t;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (x * log(y)) - t
end function
public static double code(double x, double y, double z, double t) {
return (x * Math.log(y)) - t;
}
def code(x, y, z, t): return (x * math.log(y)) - t
function code(x, y, z, t) return Float64(Float64(x * log(y)) - t) end
function tmp = code(x, y, z, t) tmp = (x * log(y)) - t; end
code[x_, y_, z_, t_] := N[(N[(x * N[Log[y], $MachinePrecision]), $MachinePrecision] - t), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \log y - t
\end{array}
Initial program 95.7%
Taylor expanded in x around inf 95.0%
Final simplification95.0%
(FPCore (x y z t) :precision binary64 (- t))
double code(double x, double y, double z, double t) {
return -t;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = -t
end function
public static double code(double x, double y, double z, double t) {
return -t;
}
def code(x, y, z, t): return -t
function code(x, y, z, t) return Float64(-t) end
function tmp = code(x, y, z, t) tmp = -t; end
code[x_, y_, z_, t_] := (-t)
\begin{array}{l}
\\
-t
\end{array}
Initial program 95.7%
Taylor expanded in t around inf 51.4%
mul-1-neg51.4%
Simplified51.4%
Final simplification51.4%
(FPCore (x y z t) :precision binary64 -1.0)
double code(double x, double y, double z, double t) {
return -1.0;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = -1.0d0
end function
public static double code(double x, double y, double z, double t) {
return -1.0;
}
def code(x, y, z, t): return -1.0
function code(x, y, z, t) return -1.0 end
function tmp = code(x, y, z, t) tmp = -1.0; end
code[x_, y_, z_, t_] := -1.0
\begin{array}{l}
\\
-1
\end{array}
Initial program 95.7%
sub-neg95.7%
add-sqr-sqrt52.4%
sqrt-unprod57.7%
sqr-neg57.7%
sqrt-unprod20.3%
add-sqr-sqrt44.4%
expm1-log1p-u27.6%
add-sqr-sqrt10.7%
sqrt-unprod40.8%
sqr-neg40.8%
sqrt-unprod43.0%
add-sqr-sqrt57.3%
sub-neg57.3%
+-commutative57.3%
associate-+r-57.3%
sub-neg57.3%
log1p-udef48.8%
fma-udef48.8%
Applied egg-rr22.7%
Taylor expanded in x around inf 0.0%
mul-1-neg0.0%
log-rec0.0%
remove-double-neg0.0%
log-prod19.4%
*-commutative19.4%
Simplified19.4%
expm1-udef19.4%
add-exp-log36.8%
flip3--13.8%
metadata-eval13.8%
pow213.8%
metadata-eval13.8%
*-commutative13.8%
*-un-lft-identity13.8%
Applied egg-rr13.8%
Taylor expanded in x around 0 3.1%
Final simplification3.1%
(FPCore (x y z t)
:precision binary64
(-
(*
(- z)
(+
(+ (* 0.5 (* y y)) y)
(* (/ 0.3333333333333333 (* 1.0 (* 1.0 1.0))) (* y (* y y)))))
(- t (* x (log y)))))
double code(double x, double y, double z, double t) {
return (-z * (((0.5 * (y * y)) + y) + ((0.3333333333333333 / (1.0 * (1.0 * 1.0))) * (y * (y * y))))) - (t - (x * log(y)));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (-z * (((0.5d0 * (y * y)) + y) + ((0.3333333333333333d0 / (1.0d0 * (1.0d0 * 1.0d0))) * (y * (y * y))))) - (t - (x * log(y)))
end function
public static double code(double x, double y, double z, double t) {
return (-z * (((0.5 * (y * y)) + y) + ((0.3333333333333333 / (1.0 * (1.0 * 1.0))) * (y * (y * y))))) - (t - (x * Math.log(y)));
}
def code(x, y, z, t): return (-z * (((0.5 * (y * y)) + y) + ((0.3333333333333333 / (1.0 * (1.0 * 1.0))) * (y * (y * y))))) - (t - (x * math.log(y)))
function code(x, y, z, t) return Float64(Float64(Float64(-z) * Float64(Float64(Float64(0.5 * Float64(y * y)) + y) + Float64(Float64(0.3333333333333333 / Float64(1.0 * Float64(1.0 * 1.0))) * Float64(y * Float64(y * y))))) - Float64(t - Float64(x * log(y)))) end
function tmp = code(x, y, z, t) tmp = (-z * (((0.5 * (y * y)) + y) + ((0.3333333333333333 / (1.0 * (1.0 * 1.0))) * (y * (y * y))))) - (t - (x * log(y))); end
code[x_, y_, z_, t_] := N[(N[((-z) * N[(N[(N[(0.5 * N[(y * y), $MachinePrecision]), $MachinePrecision] + y), $MachinePrecision] + N[(N[(0.3333333333333333 / N[(1.0 * N[(1.0 * 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] * N[(y * N[(y * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - N[(t - N[(x * N[Log[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(-z\right) \cdot \left(\left(0.5 \cdot \left(y \cdot y\right) + y\right) + \frac{0.3333333333333333}{1 \cdot \left(1 \cdot 1\right)} \cdot \left(y \cdot \left(y \cdot y\right)\right)\right) - \left(t - x \cdot \log y\right)
\end{array}
herbie shell --seed 2024031
(FPCore (x y z t)
:name "Numeric.SpecFunctions:invIncompleteBetaWorker from math-functions-0.1.5.2, B"
:precision binary64
:herbie-target
(- (* (- z) (+ (+ (* 0.5 (* y y)) y) (* (/ 0.3333333333333333 (* 1.0 (* 1.0 1.0))) (* y (* y y))))) (- t (* x (log y))))
(- (+ (* x (log y)) (* z (log (- 1.0 y)))) t))