
(FPCore (x y) :precision binary64 (+ (+ (* x y) x) y))
double code(double x, double y) {
return ((x * y) + x) + y;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = ((x * y) + x) + y
end function
public static double code(double x, double y) {
return ((x * y) + x) + y;
}
def code(x, y): return ((x * y) + x) + y
function code(x, y) return Float64(Float64(Float64(x * y) + x) + y) end
function tmp = code(x, y) tmp = ((x * y) + x) + y; end
code[x_, y_] := N[(N[(N[(x * y), $MachinePrecision] + x), $MachinePrecision] + y), $MachinePrecision]
\begin{array}{l}
\\
\left(x \cdot y + x\right) + y
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 5 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (+ (+ (* x y) x) y))
double code(double x, double y) {
return ((x * y) + x) + y;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = ((x * y) + x) + y
end function
public static double code(double x, double y) {
return ((x * y) + x) + y;
}
def code(x, y): return ((x * y) + x) + y
function code(x, y) return Float64(Float64(Float64(x * y) + x) + y) end
function tmp = code(x, y) tmp = ((x * y) + x) + y; end
code[x_, y_] := N[(N[(N[(x * y), $MachinePrecision] + x), $MachinePrecision] + y), $MachinePrecision]
\begin{array}{l}
\\
\left(x \cdot y + x\right) + y
\end{array}
(FPCore (x y) :precision binary64 (fma (+ y 1.0) x y))
double code(double x, double y) {
return fma((y + 1.0), x, y);
}
function code(x, y) return fma(Float64(y + 1.0), x, y) end
code[x_, y_] := N[(N[(y + 1.0), $MachinePrecision] * x + y), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(y + 1, x, y\right)
\end{array}
Initial program 100.0%
*-commutative100.0%
distribute-lft1-in100.0%
fma-def100.0%
Simplified100.0%
Final simplification100.0%
(FPCore (x y) :precision binary64 (if (or (<= y -1.0) (not (<= y 5.4e-16))) (* y (+ 1.0 x)) (+ y x)))
double code(double x, double y) {
double tmp;
if ((y <= -1.0) || !(y <= 5.4e-16)) {
tmp = y * (1.0 + x);
} else {
tmp = y + x;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((y <= (-1.0d0)) .or. (.not. (y <= 5.4d-16))) then
tmp = y * (1.0d0 + x)
else
tmp = y + x
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((y <= -1.0) || !(y <= 5.4e-16)) {
tmp = y * (1.0 + x);
} else {
tmp = y + x;
}
return tmp;
}
def code(x, y): tmp = 0 if (y <= -1.0) or not (y <= 5.4e-16): tmp = y * (1.0 + x) else: tmp = y + x return tmp
function code(x, y) tmp = 0.0 if ((y <= -1.0) || !(y <= 5.4e-16)) tmp = Float64(y * Float64(1.0 + x)); else tmp = Float64(y + x); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((y <= -1.0) || ~((y <= 5.4e-16))) tmp = y * (1.0 + x); else tmp = y + x; end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[y, -1.0], N[Not[LessEqual[y, 5.4e-16]], $MachinePrecision]], N[(y * N[(1.0 + x), $MachinePrecision]), $MachinePrecision], N[(y + x), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1 \lor \neg \left(y \leq 5.4 \cdot 10^{-16}\right):\\
\;\;\;\;y \cdot \left(1 + x\right)\\
\mathbf{else}:\\
\;\;\;\;y + x\\
\end{array}
\end{array}
if y < -1 or 5.39999999999999999e-16 < y Initial program 100.0%
Taylor expanded in y around inf 97.8%
+-commutative97.8%
Simplified97.8%
if -1 < y < 5.39999999999999999e-16Initial program 100.0%
Taylor expanded in y around 0 99.1%
Final simplification98.4%
(FPCore (x y) :precision binary64 (+ y (* (+ y 1.0) x)))
double code(double x, double y) {
return y + ((y + 1.0) * x);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = y + ((y + 1.0d0) * x)
end function
public static double code(double x, double y) {
return y + ((y + 1.0) * x);
}
def code(x, y): return y + ((y + 1.0) * x)
function code(x, y) return Float64(y + Float64(Float64(y + 1.0) * x)) end
function tmp = code(x, y) tmp = y + ((y + 1.0) * x); end
code[x_, y_] := N[(y + N[(N[(y + 1.0), $MachinePrecision] * x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
y + \left(y + 1\right) \cdot x
\end{array}
Initial program 100.0%
*-commutative100.0%
distribute-lft1-in100.0%
Applied egg-rr100.0%
Final simplification100.0%
(FPCore (x y) :precision binary64 (+ y x))
double code(double x, double y) {
return y + x;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = y + x
end function
public static double code(double x, double y) {
return y + x;
}
def code(x, y): return y + x
function code(x, y) return Float64(y + x) end
function tmp = code(x, y) tmp = y + x; end
code[x_, y_] := N[(y + x), $MachinePrecision]
\begin{array}{l}
\\
y + x
\end{array}
Initial program 100.0%
Taylor expanded in y around 0 72.1%
Final simplification72.1%
(FPCore (x y) :precision binary64 y)
double code(double x, double y) {
return y;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = y
end function
public static double code(double x, double y) {
return y;
}
def code(x, y): return y
function code(x, y) return y end
function tmp = code(x, y) tmp = y; end
code[x_, y_] := y
\begin{array}{l}
\\
y
\end{array}
Initial program 100.0%
Taylor expanded in x around 0 36.3%
Final simplification36.3%
herbie shell --seed 2024031
(FPCore (x y)
:name "Numeric.Log:$cexpm1 from log-domain-0.10.2.1, B"
:precision binary64
(+ (+ (* x y) x) y))