Codec.Picture.Types:toneMapping from JuicyPixels-3.2.6.1

Percentage Accurate: 89.0% → 99.9%
Time: 8.2s
Alternatives: 10
Speedup: 1.0×

Specification

?
\[\begin{array}{l} \\ \frac{x \cdot \left(\frac{x}{y} + 1\right)}{x + 1} \end{array} \]
(FPCore (x y) :precision binary64 (/ (* x (+ (/ x y) 1.0)) (+ x 1.0)))
double code(double x, double y) {
	return (x * ((x / y) + 1.0)) / (x + 1.0);
}
real(8) function code(x, y)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    code = (x * ((x / y) + 1.0d0)) / (x + 1.0d0)
end function
public static double code(double x, double y) {
	return (x * ((x / y) + 1.0)) / (x + 1.0);
}
def code(x, y):
	return (x * ((x / y) + 1.0)) / (x + 1.0)
function code(x, y)
	return Float64(Float64(x * Float64(Float64(x / y) + 1.0)) / Float64(x + 1.0))
end
function tmp = code(x, y)
	tmp = (x * ((x / y) + 1.0)) / (x + 1.0);
end
code[x_, y_] := N[(N[(x * N[(N[(x / y), $MachinePrecision] + 1.0), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
\frac{x \cdot \left(\frac{x}{y} + 1\right)}{x + 1}
\end{array}

Sampling outcomes in binary64 precision:

Local Percentage Accuracy vs ?

The average percentage accuracy by input value. Horizontal axis shows value of an input variable; the variable is choosen in the title. Vertical axis is accuracy; higher is better. Red represent the original program, while blue represents Herbie's suggestion. These can be toggled with buttons below the plot. The line is an average while dots represent individual samples.

Accuracy vs Speed?

Herbie found 10 alternatives:

AlternativeAccuracySpeedup
The accuracy (vertical axis) and speed (horizontal axis) of each alternatives. Up and to the right is better. The red square shows the initial program, and each blue circle shows an alternative.The line shows the best available speed-accuracy tradeoffs.

Initial Program: 89.0% accurate, 1.0× speedup?

\[\begin{array}{l} \\ \frac{x \cdot \left(\frac{x}{y} + 1\right)}{x + 1} \end{array} \]
(FPCore (x y) :precision binary64 (/ (* x (+ (/ x y) 1.0)) (+ x 1.0)))
double code(double x, double y) {
	return (x * ((x / y) + 1.0)) / (x + 1.0);
}
real(8) function code(x, y)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    code = (x * ((x / y) + 1.0d0)) / (x + 1.0d0)
end function
public static double code(double x, double y) {
	return (x * ((x / y) + 1.0)) / (x + 1.0);
}
def code(x, y):
	return (x * ((x / y) + 1.0)) / (x + 1.0)
function code(x, y)
	return Float64(Float64(x * Float64(Float64(x / y) + 1.0)) / Float64(x + 1.0))
end
function tmp = code(x, y)
	tmp = (x * ((x / y) + 1.0)) / (x + 1.0);
end
code[x_, y_] := N[(N[(x * N[(N[(x / y), $MachinePrecision] + 1.0), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
\frac{x \cdot \left(\frac{x}{y} + 1\right)}{x + 1}
\end{array}

Alternative 1: 99.9% accurate, 1.0× speedup?

\[\begin{array}{l} \\ \frac{x}{\frac{x + 1}{1 + \frac{x}{y}}} \end{array} \]
(FPCore (x y) :precision binary64 (/ x (/ (+ x 1.0) (+ 1.0 (/ x y)))))
double code(double x, double y) {
	return x / ((x + 1.0) / (1.0 + (x / y)));
}
real(8) function code(x, y)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    code = x / ((x + 1.0d0) / (1.0d0 + (x / y)))
end function
public static double code(double x, double y) {
	return x / ((x + 1.0) / (1.0 + (x / y)));
}
def code(x, y):
	return x / ((x + 1.0) / (1.0 + (x / y)))
function code(x, y)
	return Float64(x / Float64(Float64(x + 1.0) / Float64(1.0 + Float64(x / y))))
end
function tmp = code(x, y)
	tmp = x / ((x + 1.0) / (1.0 + (x / y)));
end
code[x_, y_] := N[(x / N[(N[(x + 1.0), $MachinePrecision] / N[(1.0 + N[(x / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
\frac{x}{\frac{x + 1}{1 + \frac{x}{y}}}
\end{array}
Derivation
  1. Initial program 88.2%

    \[\frac{x \cdot \left(\frac{x}{y} + 1\right)}{x + 1} \]
  2. Step-by-step derivation
    1. associate-/l*99.9%

      \[\leadsto \color{blue}{\frac{x}{\frac{x + 1}{\frac{x}{y} + 1}}} \]
  3. Simplified99.9%

    \[\leadsto \color{blue}{\frac{x}{\frac{x + 1}{\frac{x}{y} + 1}}} \]
  4. Add Preprocessing
  5. Final simplification99.9%

    \[\leadsto \frac{x}{\frac{x + 1}{1 + \frac{x}{y}}} \]
  6. Add Preprocessing

Alternative 2: 72.2% accurate, 0.4× speedup?

\[\begin{array}{l} \\ \begin{array}{l} \mathbf{if}\;x \leq -2050000000000 \lor \neg \left(x \leq 145000\right) \land \left(x \leq 4.2 \cdot 10^{+42} \lor \neg \left(x \leq 4.8 \cdot 10^{+136}\right)\right):\\ \;\;\;\;\frac{x}{y}\\ \mathbf{else}:\\ \;\;\;\;\frac{x}{x + 1}\\ \end{array} \end{array} \]
(FPCore (x y)
 :precision binary64
 (if (or (<= x -2050000000000.0)
         (and (not (<= x 145000.0)) (or (<= x 4.2e+42) (not (<= x 4.8e+136)))))
   (/ x y)
   (/ x (+ x 1.0))))
double code(double x, double y) {
	double tmp;
	if ((x <= -2050000000000.0) || (!(x <= 145000.0) && ((x <= 4.2e+42) || !(x <= 4.8e+136)))) {
		tmp = x / y;
	} else {
		tmp = x / (x + 1.0);
	}
	return tmp;
}
real(8) function code(x, y)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8) :: tmp
    if ((x <= (-2050000000000.0d0)) .or. (.not. (x <= 145000.0d0)) .and. (x <= 4.2d+42) .or. (.not. (x <= 4.8d+136))) then
        tmp = x / y
    else
        tmp = x / (x + 1.0d0)
    end if
    code = tmp
end function
public static double code(double x, double y) {
	double tmp;
	if ((x <= -2050000000000.0) || (!(x <= 145000.0) && ((x <= 4.2e+42) || !(x <= 4.8e+136)))) {
		tmp = x / y;
	} else {
		tmp = x / (x + 1.0);
	}
	return tmp;
}
def code(x, y):
	tmp = 0
	if (x <= -2050000000000.0) or (not (x <= 145000.0) and ((x <= 4.2e+42) or not (x <= 4.8e+136))):
		tmp = x / y
	else:
		tmp = x / (x + 1.0)
	return tmp
function code(x, y)
	tmp = 0.0
	if ((x <= -2050000000000.0) || (!(x <= 145000.0) && ((x <= 4.2e+42) || !(x <= 4.8e+136))))
		tmp = Float64(x / y);
	else
		tmp = Float64(x / Float64(x + 1.0));
	end
	return tmp
end
function tmp_2 = code(x, y)
	tmp = 0.0;
	if ((x <= -2050000000000.0) || (~((x <= 145000.0)) && ((x <= 4.2e+42) || ~((x <= 4.8e+136)))))
		tmp = x / y;
	else
		tmp = x / (x + 1.0);
	end
	tmp_2 = tmp;
end
code[x_, y_] := If[Or[LessEqual[x, -2050000000000.0], And[N[Not[LessEqual[x, 145000.0]], $MachinePrecision], Or[LessEqual[x, 4.2e+42], N[Not[LessEqual[x, 4.8e+136]], $MachinePrecision]]]], N[(x / y), $MachinePrecision], N[(x / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}

\\
\begin{array}{l}
\mathbf{if}\;x \leq -2050000000000 \lor \neg \left(x \leq 145000\right) \land \left(x \leq 4.2 \cdot 10^{+42} \lor \neg \left(x \leq 4.8 \cdot 10^{+136}\right)\right):\\
\;\;\;\;\frac{x}{y}\\

\mathbf{else}:\\
\;\;\;\;\frac{x}{x + 1}\\


\end{array}
\end{array}
Derivation
  1. Split input into 2 regimes
  2. if x < -2.05e12 or 145000 < x < 4.19999999999999991e42 or 4.8000000000000001e136 < x

    1. Initial program 68.8%

      \[\frac{x \cdot \left(\frac{x}{y} + 1\right)}{x + 1} \]
    2. Step-by-step derivation
      1. associate-/l*100.0%

        \[\leadsto \color{blue}{\frac{x}{\frac{x + 1}{\frac{x}{y} + 1}}} \]
    3. Simplified100.0%

      \[\leadsto \color{blue}{\frac{x}{\frac{x + 1}{\frac{x}{y} + 1}}} \]
    4. Add Preprocessing
    5. Taylor expanded in x around inf 80.3%

      \[\leadsto \frac{x}{\color{blue}{y}} \]

    if -2.05e12 < x < 145000 or 4.19999999999999991e42 < x < 4.8000000000000001e136

    1. Initial program 99.9%

      \[\frac{x \cdot \left(\frac{x}{y} + 1\right)}{x + 1} \]
    2. Step-by-step derivation
      1. associate-/l*99.9%

        \[\leadsto \color{blue}{\frac{x}{\frac{x + 1}{\frac{x}{y} + 1}}} \]
    3. Simplified99.9%

      \[\leadsto \color{blue}{\frac{x}{\frac{x + 1}{\frac{x}{y} + 1}}} \]
    4. Add Preprocessing
    5. Taylor expanded in y around inf 76.6%

      \[\leadsto \frac{x}{\color{blue}{1 + x}} \]
  3. Recombined 2 regimes into one program.
  4. Final simplification78.0%

    \[\leadsto \begin{array}{l} \mathbf{if}\;x \leq -2050000000000 \lor \neg \left(x \leq 145000\right) \land \left(x \leq 4.2 \cdot 10^{+42} \lor \neg \left(x \leq 4.8 \cdot 10^{+136}\right)\right):\\ \;\;\;\;\frac{x}{y}\\ \mathbf{else}:\\ \;\;\;\;\frac{x}{x + 1}\\ \end{array} \]
  5. Add Preprocessing

Alternative 3: 72.3% accurate, 0.4× speedup?

\[\begin{array}{l} \\ \begin{array}{l} t_0 := \frac{x + -1}{y}\\ t_1 := \frac{x}{x + 1}\\ \mathbf{if}\;x \leq -14500000000:\\ \;\;\;\;t\_0\\ \mathbf{elif}\;x \leq 175000:\\ \;\;\;\;t\_1\\ \mathbf{elif}\;x \leq 1.6 \cdot 10^{+43}:\\ \;\;\;\;t\_0\\ \mathbf{elif}\;x \leq 4.8 \cdot 10^{+136}:\\ \;\;\;\;t\_1\\ \mathbf{else}:\\ \;\;\;\;\frac{x}{y}\\ \end{array} \end{array} \]
(FPCore (x y)
 :precision binary64
 (let* ((t_0 (/ (+ x -1.0) y)) (t_1 (/ x (+ x 1.0))))
   (if (<= x -14500000000.0)
     t_0
     (if (<= x 175000.0)
       t_1
       (if (<= x 1.6e+43) t_0 (if (<= x 4.8e+136) t_1 (/ x y)))))))
double code(double x, double y) {
	double t_0 = (x + -1.0) / y;
	double t_1 = x / (x + 1.0);
	double tmp;
	if (x <= -14500000000.0) {
		tmp = t_0;
	} else if (x <= 175000.0) {
		tmp = t_1;
	} else if (x <= 1.6e+43) {
		tmp = t_0;
	} else if (x <= 4.8e+136) {
		tmp = t_1;
	} else {
		tmp = x / y;
	}
	return tmp;
}
real(8) function code(x, y)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8) :: t_0
    real(8) :: t_1
    real(8) :: tmp
    t_0 = (x + (-1.0d0)) / y
    t_1 = x / (x + 1.0d0)
    if (x <= (-14500000000.0d0)) then
        tmp = t_0
    else if (x <= 175000.0d0) then
        tmp = t_1
    else if (x <= 1.6d+43) then
        tmp = t_0
    else if (x <= 4.8d+136) then
        tmp = t_1
    else
        tmp = x / y
    end if
    code = tmp
end function
public static double code(double x, double y) {
	double t_0 = (x + -1.0) / y;
	double t_1 = x / (x + 1.0);
	double tmp;
	if (x <= -14500000000.0) {
		tmp = t_0;
	} else if (x <= 175000.0) {
		tmp = t_1;
	} else if (x <= 1.6e+43) {
		tmp = t_0;
	} else if (x <= 4.8e+136) {
		tmp = t_1;
	} else {
		tmp = x / y;
	}
	return tmp;
}
def code(x, y):
	t_0 = (x + -1.0) / y
	t_1 = x / (x + 1.0)
	tmp = 0
	if x <= -14500000000.0:
		tmp = t_0
	elif x <= 175000.0:
		tmp = t_1
	elif x <= 1.6e+43:
		tmp = t_0
	elif x <= 4.8e+136:
		tmp = t_1
	else:
		tmp = x / y
	return tmp
function code(x, y)
	t_0 = Float64(Float64(x + -1.0) / y)
	t_1 = Float64(x / Float64(x + 1.0))
	tmp = 0.0
	if (x <= -14500000000.0)
		tmp = t_0;
	elseif (x <= 175000.0)
		tmp = t_1;
	elseif (x <= 1.6e+43)
		tmp = t_0;
	elseif (x <= 4.8e+136)
		tmp = t_1;
	else
		tmp = Float64(x / y);
	end
	return tmp
end
function tmp_2 = code(x, y)
	t_0 = (x + -1.0) / y;
	t_1 = x / (x + 1.0);
	tmp = 0.0;
	if (x <= -14500000000.0)
		tmp = t_0;
	elseif (x <= 175000.0)
		tmp = t_1;
	elseif (x <= 1.6e+43)
		tmp = t_0;
	elseif (x <= 4.8e+136)
		tmp = t_1;
	else
		tmp = x / y;
	end
	tmp_2 = tmp;
end
code[x_, y_] := Block[{t$95$0 = N[(N[(x + -1.0), $MachinePrecision] / y), $MachinePrecision]}, Block[{t$95$1 = N[(x / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[x, -14500000000.0], t$95$0, If[LessEqual[x, 175000.0], t$95$1, If[LessEqual[x, 1.6e+43], t$95$0, If[LessEqual[x, 4.8e+136], t$95$1, N[(x / y), $MachinePrecision]]]]]]]
\begin{array}{l}

\\
\begin{array}{l}
t_0 := \frac{x + -1}{y}\\
t_1 := \frac{x}{x + 1}\\
\mathbf{if}\;x \leq -14500000000:\\
\;\;\;\;t\_0\\

\mathbf{elif}\;x \leq 175000:\\
\;\;\;\;t\_1\\

\mathbf{elif}\;x \leq 1.6 \cdot 10^{+43}:\\
\;\;\;\;t\_0\\

\mathbf{elif}\;x \leq 4.8 \cdot 10^{+136}:\\
\;\;\;\;t\_1\\

\mathbf{else}:\\
\;\;\;\;\frac{x}{y}\\


\end{array}
\end{array}
Derivation
  1. Split input into 3 regimes
  2. if x < -1.45e10 or 175000 < x < 1.60000000000000007e43

    1. Initial program 74.2%

      \[\frac{x \cdot \left(\frac{x}{y} + 1\right)}{x + 1} \]
    2. Step-by-step derivation
      1. associate-/l*100.0%

        \[\leadsto \color{blue}{\frac{x}{\frac{x + 1}{\frac{x}{y} + 1}}} \]
    3. Simplified100.0%

      \[\leadsto \color{blue}{\frac{x}{\frac{x + 1}{\frac{x}{y} + 1}}} \]
    4. Add Preprocessing
    5. Taylor expanded in x around inf 99.6%

      \[\leadsto \color{blue}{\left(1 + \frac{x}{y}\right) - \frac{1}{y}} \]
    6. Taylor expanded in y around 0 78.3%

      \[\leadsto \color{blue}{\frac{x - 1}{y}} \]

    if -1.45e10 < x < 175000 or 1.60000000000000007e43 < x < 4.8000000000000001e136

    1. Initial program 99.9%

      \[\frac{x \cdot \left(\frac{x}{y} + 1\right)}{x + 1} \]
    2. Step-by-step derivation
      1. associate-/l*99.9%

        \[\leadsto \color{blue}{\frac{x}{\frac{x + 1}{\frac{x}{y} + 1}}} \]
    3. Simplified99.9%

      \[\leadsto \color{blue}{\frac{x}{\frac{x + 1}{\frac{x}{y} + 1}}} \]
    4. Add Preprocessing
    5. Taylor expanded in y around inf 76.6%

      \[\leadsto \frac{x}{\color{blue}{1 + x}} \]

    if 4.8000000000000001e136 < x

    1. Initial program 57.5%

      \[\frac{x \cdot \left(\frac{x}{y} + 1\right)}{x + 1} \]
    2. Step-by-step derivation
      1. associate-/l*100.0%

        \[\leadsto \color{blue}{\frac{x}{\frac{x + 1}{\frac{x}{y} + 1}}} \]
    3. Simplified100.0%

      \[\leadsto \color{blue}{\frac{x}{\frac{x + 1}{\frac{x}{y} + 1}}} \]
    4. Add Preprocessing
    5. Taylor expanded in x around inf 86.0%

      \[\leadsto \frac{x}{\color{blue}{y}} \]
  3. Recombined 3 regimes into one program.
  4. Final simplification78.2%

    \[\leadsto \begin{array}{l} \mathbf{if}\;x \leq -14500000000:\\ \;\;\;\;\frac{x + -1}{y}\\ \mathbf{elif}\;x \leq 175000:\\ \;\;\;\;\frac{x}{x + 1}\\ \mathbf{elif}\;x \leq 1.6 \cdot 10^{+43}:\\ \;\;\;\;\frac{x + -1}{y}\\ \mathbf{elif}\;x \leq 4.8 \cdot 10^{+136}:\\ \;\;\;\;\frac{x}{x + 1}\\ \mathbf{else}:\\ \;\;\;\;\frac{x}{y}\\ \end{array} \]
  5. Add Preprocessing

Alternative 4: 72.3% accurate, 0.4× speedup?

\[\begin{array}{l} \\ \begin{array}{l} t_0 := \frac{x + -1}{y}\\ \mathbf{if}\;x \leq -155000000000:\\ \;\;\;\;t\_0\\ \mathbf{elif}\;x \leq 27500:\\ \;\;\;\;x \cdot \frac{1}{x + 1}\\ \mathbf{elif}\;x \leq 2.5 \cdot 10^{+48}:\\ \;\;\;\;t\_0\\ \mathbf{elif}\;x \leq 4.8 \cdot 10^{+136}:\\ \;\;\;\;\frac{x}{x + 1}\\ \mathbf{else}:\\ \;\;\;\;\frac{x}{y}\\ \end{array} \end{array} \]
(FPCore (x y)
 :precision binary64
 (let* ((t_0 (/ (+ x -1.0) y)))
   (if (<= x -155000000000.0)
     t_0
     (if (<= x 27500.0)
       (* x (/ 1.0 (+ x 1.0)))
       (if (<= x 2.5e+48) t_0 (if (<= x 4.8e+136) (/ x (+ x 1.0)) (/ x y)))))))
double code(double x, double y) {
	double t_0 = (x + -1.0) / y;
	double tmp;
	if (x <= -155000000000.0) {
		tmp = t_0;
	} else if (x <= 27500.0) {
		tmp = x * (1.0 / (x + 1.0));
	} else if (x <= 2.5e+48) {
		tmp = t_0;
	} else if (x <= 4.8e+136) {
		tmp = x / (x + 1.0);
	} else {
		tmp = x / y;
	}
	return tmp;
}
real(8) function code(x, y)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8) :: t_0
    real(8) :: tmp
    t_0 = (x + (-1.0d0)) / y
    if (x <= (-155000000000.0d0)) then
        tmp = t_0
    else if (x <= 27500.0d0) then
        tmp = x * (1.0d0 / (x + 1.0d0))
    else if (x <= 2.5d+48) then
        tmp = t_0
    else if (x <= 4.8d+136) then
        tmp = x / (x + 1.0d0)
    else
        tmp = x / y
    end if
    code = tmp
end function
public static double code(double x, double y) {
	double t_0 = (x + -1.0) / y;
	double tmp;
	if (x <= -155000000000.0) {
		tmp = t_0;
	} else if (x <= 27500.0) {
		tmp = x * (1.0 / (x + 1.0));
	} else if (x <= 2.5e+48) {
		tmp = t_0;
	} else if (x <= 4.8e+136) {
		tmp = x / (x + 1.0);
	} else {
		tmp = x / y;
	}
	return tmp;
}
def code(x, y):
	t_0 = (x + -1.0) / y
	tmp = 0
	if x <= -155000000000.0:
		tmp = t_0
	elif x <= 27500.0:
		tmp = x * (1.0 / (x + 1.0))
	elif x <= 2.5e+48:
		tmp = t_0
	elif x <= 4.8e+136:
		tmp = x / (x + 1.0)
	else:
		tmp = x / y
	return tmp
function code(x, y)
	t_0 = Float64(Float64(x + -1.0) / y)
	tmp = 0.0
	if (x <= -155000000000.0)
		tmp = t_0;
	elseif (x <= 27500.0)
		tmp = Float64(x * Float64(1.0 / Float64(x + 1.0)));
	elseif (x <= 2.5e+48)
		tmp = t_0;
	elseif (x <= 4.8e+136)
		tmp = Float64(x / Float64(x + 1.0));
	else
		tmp = Float64(x / y);
	end
	return tmp
end
function tmp_2 = code(x, y)
	t_0 = (x + -1.0) / y;
	tmp = 0.0;
	if (x <= -155000000000.0)
		tmp = t_0;
	elseif (x <= 27500.0)
		tmp = x * (1.0 / (x + 1.0));
	elseif (x <= 2.5e+48)
		tmp = t_0;
	elseif (x <= 4.8e+136)
		tmp = x / (x + 1.0);
	else
		tmp = x / y;
	end
	tmp_2 = tmp;
end
code[x_, y_] := Block[{t$95$0 = N[(N[(x + -1.0), $MachinePrecision] / y), $MachinePrecision]}, If[LessEqual[x, -155000000000.0], t$95$0, If[LessEqual[x, 27500.0], N[(x * N[(1.0 / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[x, 2.5e+48], t$95$0, If[LessEqual[x, 4.8e+136], N[(x / N[(x + 1.0), $MachinePrecision]), $MachinePrecision], N[(x / y), $MachinePrecision]]]]]]
\begin{array}{l}

\\
\begin{array}{l}
t_0 := \frac{x + -1}{y}\\
\mathbf{if}\;x \leq -155000000000:\\
\;\;\;\;t\_0\\

\mathbf{elif}\;x \leq 27500:\\
\;\;\;\;x \cdot \frac{1}{x + 1}\\

\mathbf{elif}\;x \leq 2.5 \cdot 10^{+48}:\\
\;\;\;\;t\_0\\

\mathbf{elif}\;x \leq 4.8 \cdot 10^{+136}:\\
\;\;\;\;\frac{x}{x + 1}\\

\mathbf{else}:\\
\;\;\;\;\frac{x}{y}\\


\end{array}
\end{array}
Derivation
  1. Split input into 4 regimes
  2. if x < -1.55e11 or 27500 < x < 2.49999999999999987e48

    1. Initial program 74.2%

      \[\frac{x \cdot \left(\frac{x}{y} + 1\right)}{x + 1} \]
    2. Step-by-step derivation
      1. associate-/l*100.0%

        \[\leadsto \color{blue}{\frac{x}{\frac{x + 1}{\frac{x}{y} + 1}}} \]
    3. Simplified100.0%

      \[\leadsto \color{blue}{\frac{x}{\frac{x + 1}{\frac{x}{y} + 1}}} \]
    4. Add Preprocessing
    5. Taylor expanded in x around inf 99.6%

      \[\leadsto \color{blue}{\left(1 + \frac{x}{y}\right) - \frac{1}{y}} \]
    6. Taylor expanded in y around 0 78.3%

      \[\leadsto \color{blue}{\frac{x - 1}{y}} \]

    if -1.55e11 < x < 27500

    1. Initial program 99.9%

      \[\frac{x \cdot \left(\frac{x}{y} + 1\right)}{x + 1} \]
    2. Step-by-step derivation
      1. associate-/l*99.9%

        \[\leadsto \color{blue}{\frac{x}{\frac{x + 1}{\frac{x}{y} + 1}}} \]
    3. Simplified99.9%

      \[\leadsto \color{blue}{\frac{x}{\frac{x + 1}{\frac{x}{y} + 1}}} \]
    4. Add Preprocessing
    5. Step-by-step derivation
      1. clear-num99.6%

        \[\leadsto \color{blue}{\frac{1}{\frac{\frac{x + 1}{\frac{x}{y} + 1}}{x}}} \]
      2. associate-/r/99.8%

        \[\leadsto \color{blue}{\frac{1}{\frac{x + 1}{\frac{x}{y} + 1}} \cdot x} \]
      3. clear-num99.9%

        \[\leadsto \color{blue}{\frac{\frac{x}{y} + 1}{x + 1}} \cdot x \]
      4. +-commutative99.9%

        \[\leadsto \frac{\color{blue}{1 + \frac{x}{y}}}{x + 1} \cdot x \]
    6. Applied egg-rr99.9%

      \[\leadsto \color{blue}{\frac{1 + \frac{x}{y}}{x + 1} \cdot x} \]
    7. Taylor expanded in y around inf 76.6%

      \[\leadsto \color{blue}{\frac{1}{1 + x}} \cdot x \]

    if 2.49999999999999987e48 < x < 4.8000000000000001e136

    1. Initial program 100.0%

      \[\frac{x \cdot \left(\frac{x}{y} + 1\right)}{x + 1} \]
    2. Step-by-step derivation
      1. associate-/l*100.0%

        \[\leadsto \color{blue}{\frac{x}{\frac{x + 1}{\frac{x}{y} + 1}}} \]
    3. Simplified100.0%

      \[\leadsto \color{blue}{\frac{x}{\frac{x + 1}{\frac{x}{y} + 1}}} \]
    4. Add Preprocessing
    5. Taylor expanded in y around inf 76.1%

      \[\leadsto \frac{x}{\color{blue}{1 + x}} \]

    if 4.8000000000000001e136 < x

    1. Initial program 57.5%

      \[\frac{x \cdot \left(\frac{x}{y} + 1\right)}{x + 1} \]
    2. Step-by-step derivation
      1. associate-/l*100.0%

        \[\leadsto \color{blue}{\frac{x}{\frac{x + 1}{\frac{x}{y} + 1}}} \]
    3. Simplified100.0%

      \[\leadsto \color{blue}{\frac{x}{\frac{x + 1}{\frac{x}{y} + 1}}} \]
    4. Add Preprocessing
    5. Taylor expanded in x around inf 86.0%

      \[\leadsto \frac{x}{\color{blue}{y}} \]
  3. Recombined 4 regimes into one program.
  4. Final simplification78.2%

    \[\leadsto \begin{array}{l} \mathbf{if}\;x \leq -155000000000:\\ \;\;\;\;\frac{x + -1}{y}\\ \mathbf{elif}\;x \leq 27500:\\ \;\;\;\;x \cdot \frac{1}{x + 1}\\ \mathbf{elif}\;x \leq 2.5 \cdot 10^{+48}:\\ \;\;\;\;\frac{x + -1}{y}\\ \mathbf{elif}\;x \leq 4.8 \cdot 10^{+136}:\\ \;\;\;\;\frac{x}{x + 1}\\ \mathbf{else}:\\ \;\;\;\;\frac{x}{y}\\ \end{array} \]
  5. Add Preprocessing

Alternative 5: 86.2% accurate, 0.6× speedup?

\[\begin{array}{l} \\ \begin{array}{l} \mathbf{if}\;x \leq -960000000 \lor \neg \left(x \leq 30500\right):\\ \;\;\;\;1 + \frac{x + -1}{y}\\ \mathbf{else}:\\ \;\;\;\;x \cdot \frac{1}{x + 1}\\ \end{array} \end{array} \]
(FPCore (x y)
 :precision binary64
 (if (or (<= x -960000000.0) (not (<= x 30500.0)))
   (+ 1.0 (/ (+ x -1.0) y))
   (* x (/ 1.0 (+ x 1.0)))))
double code(double x, double y) {
	double tmp;
	if ((x <= -960000000.0) || !(x <= 30500.0)) {
		tmp = 1.0 + ((x + -1.0) / y);
	} else {
		tmp = x * (1.0 / (x + 1.0));
	}
	return tmp;
}
real(8) function code(x, y)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8) :: tmp
    if ((x <= (-960000000.0d0)) .or. (.not. (x <= 30500.0d0))) then
        tmp = 1.0d0 + ((x + (-1.0d0)) / y)
    else
        tmp = x * (1.0d0 / (x + 1.0d0))
    end if
    code = tmp
end function
public static double code(double x, double y) {
	double tmp;
	if ((x <= -960000000.0) || !(x <= 30500.0)) {
		tmp = 1.0 + ((x + -1.0) / y);
	} else {
		tmp = x * (1.0 / (x + 1.0));
	}
	return tmp;
}
def code(x, y):
	tmp = 0
	if (x <= -960000000.0) or not (x <= 30500.0):
		tmp = 1.0 + ((x + -1.0) / y)
	else:
		tmp = x * (1.0 / (x + 1.0))
	return tmp
function code(x, y)
	tmp = 0.0
	if ((x <= -960000000.0) || !(x <= 30500.0))
		tmp = Float64(1.0 + Float64(Float64(x + -1.0) / y));
	else
		tmp = Float64(x * Float64(1.0 / Float64(x + 1.0)));
	end
	return tmp
end
function tmp_2 = code(x, y)
	tmp = 0.0;
	if ((x <= -960000000.0) || ~((x <= 30500.0)))
		tmp = 1.0 + ((x + -1.0) / y);
	else
		tmp = x * (1.0 / (x + 1.0));
	end
	tmp_2 = tmp;
end
code[x_, y_] := If[Or[LessEqual[x, -960000000.0], N[Not[LessEqual[x, 30500.0]], $MachinePrecision]], N[(1.0 + N[(N[(x + -1.0), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision], N[(x * N[(1.0 / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}

\\
\begin{array}{l}
\mathbf{if}\;x \leq -960000000 \lor \neg \left(x \leq 30500\right):\\
\;\;\;\;1 + \frac{x + -1}{y}\\

\mathbf{else}:\\
\;\;\;\;x \cdot \frac{1}{x + 1}\\


\end{array}
\end{array}
Derivation
  1. Split input into 2 regimes
  2. if x < -9.6e8 or 30500 < x

    1. Initial program 72.3%

      \[\frac{x \cdot \left(\frac{x}{y} + 1\right)}{x + 1} \]
    2. Step-by-step derivation
      1. associate-/l*100.0%

        \[\leadsto \color{blue}{\frac{x}{\frac{x + 1}{\frac{x}{y} + 1}}} \]
    3. Simplified100.0%

      \[\leadsto \color{blue}{\frac{x}{\frac{x + 1}{\frac{x}{y} + 1}}} \]
    4. Add Preprocessing
    5. Taylor expanded in x around inf 99.7%

      \[\leadsto \color{blue}{\left(1 + \frac{x}{y}\right) - \frac{1}{y}} \]
    6. Step-by-step derivation
      1. associate--l+99.7%

        \[\leadsto \color{blue}{1 + \left(\frac{x}{y} - \frac{1}{y}\right)} \]
      2. +-commutative99.7%

        \[\leadsto \color{blue}{\left(\frac{x}{y} - \frac{1}{y}\right) + 1} \]
      3. sub-div99.8%

        \[\leadsto \color{blue}{\frac{x - 1}{y}} + 1 \]
    7. Applied egg-rr99.8%

      \[\leadsto \color{blue}{\frac{x - 1}{y} + 1} \]

    if -9.6e8 < x < 30500

    1. Initial program 99.9%

      \[\frac{x \cdot \left(\frac{x}{y} + 1\right)}{x + 1} \]
    2. Step-by-step derivation
      1. associate-/l*99.9%

        \[\leadsto \color{blue}{\frac{x}{\frac{x + 1}{\frac{x}{y} + 1}}} \]
    3. Simplified99.9%

      \[\leadsto \color{blue}{\frac{x}{\frac{x + 1}{\frac{x}{y} + 1}}} \]
    4. Add Preprocessing
    5. Step-by-step derivation
      1. clear-num99.6%

        \[\leadsto \color{blue}{\frac{1}{\frac{\frac{x + 1}{\frac{x}{y} + 1}}{x}}} \]
      2. associate-/r/99.8%

        \[\leadsto \color{blue}{\frac{1}{\frac{x + 1}{\frac{x}{y} + 1}} \cdot x} \]
      3. clear-num99.9%

        \[\leadsto \color{blue}{\frac{\frac{x}{y} + 1}{x + 1}} \cdot x \]
      4. +-commutative99.9%

        \[\leadsto \frac{\color{blue}{1 + \frac{x}{y}}}{x + 1} \cdot x \]
    6. Applied egg-rr99.9%

      \[\leadsto \color{blue}{\frac{1 + \frac{x}{y}}{x + 1} \cdot x} \]
    7. Taylor expanded in y around inf 76.6%

      \[\leadsto \color{blue}{\frac{1}{1 + x}} \cdot x \]
  3. Recombined 2 regimes into one program.
  4. Final simplification86.4%

    \[\leadsto \begin{array}{l} \mathbf{if}\;x \leq -960000000 \lor \neg \left(x \leq 30500\right):\\ \;\;\;\;1 + \frac{x + -1}{y}\\ \mathbf{else}:\\ \;\;\;\;x \cdot \frac{1}{x + 1}\\ \end{array} \]
  5. Add Preprocessing

Alternative 6: 74.0% accurate, 0.7× speedup?

\[\begin{array}{l} \\ \begin{array}{l} \mathbf{if}\;x \leq -1 \lor \neg \left(x \leq 0.4\right):\\ \;\;\;\;\frac{x}{y}\\ \mathbf{else}:\\ \;\;\;\;x \cdot \left(1 - x\right)\\ \end{array} \end{array} \]
(FPCore (x y)
 :precision binary64
 (if (or (<= x -1.0) (not (<= x 0.4))) (/ x y) (* x (- 1.0 x))))
double code(double x, double y) {
	double tmp;
	if ((x <= -1.0) || !(x <= 0.4)) {
		tmp = x / y;
	} else {
		tmp = x * (1.0 - x);
	}
	return tmp;
}
real(8) function code(x, y)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8) :: tmp
    if ((x <= (-1.0d0)) .or. (.not. (x <= 0.4d0))) then
        tmp = x / y
    else
        tmp = x * (1.0d0 - x)
    end if
    code = tmp
end function
public static double code(double x, double y) {
	double tmp;
	if ((x <= -1.0) || !(x <= 0.4)) {
		tmp = x / y;
	} else {
		tmp = x * (1.0 - x);
	}
	return tmp;
}
def code(x, y):
	tmp = 0
	if (x <= -1.0) or not (x <= 0.4):
		tmp = x / y
	else:
		tmp = x * (1.0 - x)
	return tmp
function code(x, y)
	tmp = 0.0
	if ((x <= -1.0) || !(x <= 0.4))
		tmp = Float64(x / y);
	else
		tmp = Float64(x * Float64(1.0 - x));
	end
	return tmp
end
function tmp_2 = code(x, y)
	tmp = 0.0;
	if ((x <= -1.0) || ~((x <= 0.4)))
		tmp = x / y;
	else
		tmp = x * (1.0 - x);
	end
	tmp_2 = tmp;
end
code[x_, y_] := If[Or[LessEqual[x, -1.0], N[Not[LessEqual[x, 0.4]], $MachinePrecision]], N[(x / y), $MachinePrecision], N[(x * N[(1.0 - x), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}

\\
\begin{array}{l}
\mathbf{if}\;x \leq -1 \lor \neg \left(x \leq 0.4\right):\\
\;\;\;\;\frac{x}{y}\\

\mathbf{else}:\\
\;\;\;\;x \cdot \left(1 - x\right)\\


\end{array}
\end{array}
Derivation
  1. Split input into 2 regimes
  2. if x < -1 or 0.40000000000000002 < x

    1. Initial program 73.7%

      \[\frac{x \cdot \left(\frac{x}{y} + 1\right)}{x + 1} \]
    2. Step-by-step derivation
      1. associate-/l*100.0%

        \[\leadsto \color{blue}{\frac{x}{\frac{x + 1}{\frac{x}{y} + 1}}} \]
    3. Simplified100.0%

      \[\leadsto \color{blue}{\frac{x}{\frac{x + 1}{\frac{x}{y} + 1}}} \]
    4. Add Preprocessing
    5. Taylor expanded in x around inf 71.1%

      \[\leadsto \frac{x}{\color{blue}{y}} \]

    if -1 < x < 0.40000000000000002

    1. Initial program 99.9%

      \[\frac{x \cdot \left(\frac{x}{y} + 1\right)}{x + 1} \]
    2. Step-by-step derivation
      1. associate-/l*99.9%

        \[\leadsto \color{blue}{\frac{x}{\frac{x + 1}{\frac{x}{y} + 1}}} \]
    3. Simplified99.9%

      \[\leadsto \color{blue}{\frac{x}{\frac{x + 1}{\frac{x}{y} + 1}}} \]
    4. Add Preprocessing
    5. Step-by-step derivation
      1. clear-num99.6%

        \[\leadsto \color{blue}{\frac{1}{\frac{\frac{x + 1}{\frac{x}{y} + 1}}{x}}} \]
      2. associate-/r/99.8%

        \[\leadsto \color{blue}{\frac{1}{\frac{x + 1}{\frac{x}{y} + 1}} \cdot x} \]
      3. clear-num99.9%

        \[\leadsto \color{blue}{\frac{\frac{x}{y} + 1}{x + 1}} \cdot x \]
      4. +-commutative99.9%

        \[\leadsto \frac{\color{blue}{1 + \frac{x}{y}}}{x + 1} \cdot x \]
    6. Applied egg-rr99.9%

      \[\leadsto \color{blue}{\frac{1 + \frac{x}{y}}{x + 1} \cdot x} \]
    7. Taylor expanded in y around inf 77.0%

      \[\leadsto \color{blue}{\frac{1}{1 + x}} \cdot x \]
    8. Taylor expanded in x around 0 77.0%

      \[\leadsto \color{blue}{\left(1 + -1 \cdot x\right)} \cdot x \]
    9. Step-by-step derivation
      1. neg-mul-177.0%

        \[\leadsto \left(1 + \color{blue}{\left(-x\right)}\right) \cdot x \]
      2. sub-neg77.0%

        \[\leadsto \color{blue}{\left(1 - x\right)} \cdot x \]
    10. Simplified77.0%

      \[\leadsto \color{blue}{\left(1 - x\right)} \cdot x \]
  3. Recombined 2 regimes into one program.
  4. Final simplification74.4%

    \[\leadsto \begin{array}{l} \mathbf{if}\;x \leq -1 \lor \neg \left(x \leq 0.4\right):\\ \;\;\;\;\frac{x}{y}\\ \mathbf{else}:\\ \;\;\;\;x \cdot \left(1 - x\right)\\ \end{array} \]
  5. Add Preprocessing

Alternative 7: 73.7% accurate, 0.8× speedup?

\[\begin{array}{l} \\ \begin{array}{l} \mathbf{if}\;x \leq -1 \lor \neg \left(x \leq 660\right):\\ \;\;\;\;\frac{x}{y}\\ \mathbf{else}:\\ \;\;\;\;x\\ \end{array} \end{array} \]
(FPCore (x y)
 :precision binary64
 (if (or (<= x -1.0) (not (<= x 660.0))) (/ x y) x))
double code(double x, double y) {
	double tmp;
	if ((x <= -1.0) || !(x <= 660.0)) {
		tmp = x / y;
	} else {
		tmp = x;
	}
	return tmp;
}
real(8) function code(x, y)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8) :: tmp
    if ((x <= (-1.0d0)) .or. (.not. (x <= 660.0d0))) then
        tmp = x / y
    else
        tmp = x
    end if
    code = tmp
end function
public static double code(double x, double y) {
	double tmp;
	if ((x <= -1.0) || !(x <= 660.0)) {
		tmp = x / y;
	} else {
		tmp = x;
	}
	return tmp;
}
def code(x, y):
	tmp = 0
	if (x <= -1.0) or not (x <= 660.0):
		tmp = x / y
	else:
		tmp = x
	return tmp
function code(x, y)
	tmp = 0.0
	if ((x <= -1.0) || !(x <= 660.0))
		tmp = Float64(x / y);
	else
		tmp = x;
	end
	return tmp
end
function tmp_2 = code(x, y)
	tmp = 0.0;
	if ((x <= -1.0) || ~((x <= 660.0)))
		tmp = x / y;
	else
		tmp = x;
	end
	tmp_2 = tmp;
end
code[x_, y_] := If[Or[LessEqual[x, -1.0], N[Not[LessEqual[x, 660.0]], $MachinePrecision]], N[(x / y), $MachinePrecision], x]
\begin{array}{l}

\\
\begin{array}{l}
\mathbf{if}\;x \leq -1 \lor \neg \left(x \leq 660\right):\\
\;\;\;\;\frac{x}{y}\\

\mathbf{else}:\\
\;\;\;\;x\\


\end{array}
\end{array}
Derivation
  1. Split input into 2 regimes
  2. if x < -1 or 660 < x

    1. Initial program 73.3%

      \[\frac{x \cdot \left(\frac{x}{y} + 1\right)}{x + 1} \]
    2. Step-by-step derivation
      1. associate-/l*100.0%

        \[\leadsto \color{blue}{\frac{x}{\frac{x + 1}{\frac{x}{y} + 1}}} \]
    3. Simplified100.0%

      \[\leadsto \color{blue}{\frac{x}{\frac{x + 1}{\frac{x}{y} + 1}}} \]
    4. Add Preprocessing
    5. Taylor expanded in x around inf 72.3%

      \[\leadsto \frac{x}{\color{blue}{y}} \]

    if -1 < x < 660

    1. Initial program 99.9%

      \[\frac{x \cdot \left(\frac{x}{y} + 1\right)}{x + 1} \]
    2. Step-by-step derivation
      1. associate-/l*99.9%

        \[\leadsto \color{blue}{\frac{x}{\frac{x + 1}{\frac{x}{y} + 1}}} \]
    3. Simplified99.9%

      \[\leadsto \color{blue}{\frac{x}{\frac{x + 1}{\frac{x}{y} + 1}}} \]
    4. Add Preprocessing
    5. Taylor expanded in x around 0 75.6%

      \[\leadsto \color{blue}{x} \]
  3. Recombined 2 regimes into one program.
  4. Final simplification74.2%

    \[\leadsto \begin{array}{l} \mathbf{if}\;x \leq -1 \lor \neg \left(x \leq 660\right):\\ \;\;\;\;\frac{x}{y}\\ \mathbf{else}:\\ \;\;\;\;x\\ \end{array} \]
  5. Add Preprocessing

Alternative 8: 49.1% accurate, 1.0× speedup?

\[\begin{array}{l} \\ \begin{array}{l} \mathbf{if}\;x \leq -8:\\ \;\;\;\;1\\ \mathbf{elif}\;x \leq 1:\\ \;\;\;\;x\\ \mathbf{else}:\\ \;\;\;\;1\\ \end{array} \end{array} \]
(FPCore (x y) :precision binary64 (if (<= x -8.0) 1.0 (if (<= x 1.0) x 1.0)))
double code(double x, double y) {
	double tmp;
	if (x <= -8.0) {
		tmp = 1.0;
	} else if (x <= 1.0) {
		tmp = x;
	} else {
		tmp = 1.0;
	}
	return tmp;
}
real(8) function code(x, y)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8) :: tmp
    if (x <= (-8.0d0)) then
        tmp = 1.0d0
    else if (x <= 1.0d0) then
        tmp = x
    else
        tmp = 1.0d0
    end if
    code = tmp
end function
public static double code(double x, double y) {
	double tmp;
	if (x <= -8.0) {
		tmp = 1.0;
	} else if (x <= 1.0) {
		tmp = x;
	} else {
		tmp = 1.0;
	}
	return tmp;
}
def code(x, y):
	tmp = 0
	if x <= -8.0:
		tmp = 1.0
	elif x <= 1.0:
		tmp = x
	else:
		tmp = 1.0
	return tmp
function code(x, y)
	tmp = 0.0
	if (x <= -8.0)
		tmp = 1.0;
	elseif (x <= 1.0)
		tmp = x;
	else
		tmp = 1.0;
	end
	return tmp
end
function tmp_2 = code(x, y)
	tmp = 0.0;
	if (x <= -8.0)
		tmp = 1.0;
	elseif (x <= 1.0)
		tmp = x;
	else
		tmp = 1.0;
	end
	tmp_2 = tmp;
end
code[x_, y_] := If[LessEqual[x, -8.0], 1.0, If[LessEqual[x, 1.0], x, 1.0]]
\begin{array}{l}

\\
\begin{array}{l}
\mathbf{if}\;x \leq -8:\\
\;\;\;\;1\\

\mathbf{elif}\;x \leq 1:\\
\;\;\;\;x\\

\mathbf{else}:\\
\;\;\;\;1\\


\end{array}
\end{array}
Derivation
  1. Split input into 2 regimes
  2. if x < -8 or 1 < x

    1. Initial program 73.5%

      \[\frac{x \cdot \left(\frac{x}{y} + 1\right)}{x + 1} \]
    2. Step-by-step derivation
      1. associate-/l*100.0%

        \[\leadsto \color{blue}{\frac{x}{\frac{x + 1}{\frac{x}{y} + 1}}} \]
    3. Simplified100.0%

      \[\leadsto \color{blue}{\frac{x}{\frac{x + 1}{\frac{x}{y} + 1}}} \]
    4. Add Preprocessing
    5. Step-by-step derivation
      1. clear-num99.7%

        \[\leadsto \color{blue}{\frac{1}{\frac{\frac{x + 1}{\frac{x}{y} + 1}}{x}}} \]
      2. associate-/r/99.7%

        \[\leadsto \color{blue}{\frac{1}{\frac{x + 1}{\frac{x}{y} + 1}} \cdot x} \]
      3. clear-num99.9%

        \[\leadsto \color{blue}{\frac{\frac{x}{y} + 1}{x + 1}} \cdot x \]
      4. +-commutative99.9%

        \[\leadsto \frac{\color{blue}{1 + \frac{x}{y}}}{x + 1} \cdot x \]
    6. Applied egg-rr99.9%

      \[\leadsto \color{blue}{\frac{1 + \frac{x}{y}}{x + 1} \cdot x} \]
    7. Taylor expanded in y around inf 27.6%

      \[\leadsto \color{blue}{\frac{1}{1 + x}} \cdot x \]
    8. Taylor expanded in x around inf 25.4%

      \[\leadsto \color{blue}{1} \]

    if -8 < x < 1

    1. Initial program 99.8%

      \[\frac{x \cdot \left(\frac{x}{y} + 1\right)}{x + 1} \]
    2. Step-by-step derivation
      1. associate-/l*99.9%

        \[\leadsto \color{blue}{\frac{x}{\frac{x + 1}{\frac{x}{y} + 1}}} \]
    3. Simplified99.9%

      \[\leadsto \color{blue}{\frac{x}{\frac{x + 1}{\frac{x}{y} + 1}}} \]
    4. Add Preprocessing
    5. Taylor expanded in x around 0 76.0%

      \[\leadsto \color{blue}{x} \]
  3. Recombined 2 regimes into one program.
  4. Final simplification53.7%

    \[\leadsto \begin{array}{l} \mathbf{if}\;x \leq -8:\\ \;\;\;\;1\\ \mathbf{elif}\;x \leq 1:\\ \;\;\;\;x\\ \mathbf{else}:\\ \;\;\;\;1\\ \end{array} \]
  5. Add Preprocessing

Alternative 9: 99.8% accurate, 1.0× speedup?

\[\begin{array}{l} \\ x \cdot \frac{1 + \frac{x}{y}}{x + 1} \end{array} \]
(FPCore (x y) :precision binary64 (* x (/ (+ 1.0 (/ x y)) (+ x 1.0))))
double code(double x, double y) {
	return x * ((1.0 + (x / y)) / (x + 1.0));
}
real(8) function code(x, y)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    code = x * ((1.0d0 + (x / y)) / (x + 1.0d0))
end function
public static double code(double x, double y) {
	return x * ((1.0 + (x / y)) / (x + 1.0));
}
def code(x, y):
	return x * ((1.0 + (x / y)) / (x + 1.0))
function code(x, y)
	return Float64(x * Float64(Float64(1.0 + Float64(x / y)) / Float64(x + 1.0)))
end
function tmp = code(x, y)
	tmp = x * ((1.0 + (x / y)) / (x + 1.0));
end
code[x_, y_] := N[(x * N[(N[(1.0 + N[(x / y), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
x \cdot \frac{1 + \frac{x}{y}}{x + 1}
\end{array}
Derivation
  1. Initial program 88.2%

    \[\frac{x \cdot \left(\frac{x}{y} + 1\right)}{x + 1} \]
  2. Step-by-step derivation
    1. associate-/l*99.9%

      \[\leadsto \color{blue}{\frac{x}{\frac{x + 1}{\frac{x}{y} + 1}}} \]
  3. Simplified99.9%

    \[\leadsto \color{blue}{\frac{x}{\frac{x + 1}{\frac{x}{y} + 1}}} \]
  4. Add Preprocessing
  5. Step-by-step derivation
    1. clear-num99.7%

      \[\leadsto \color{blue}{\frac{1}{\frac{\frac{x + 1}{\frac{x}{y} + 1}}{x}}} \]
    2. associate-/r/99.8%

      \[\leadsto \color{blue}{\frac{1}{\frac{x + 1}{\frac{x}{y} + 1}} \cdot x} \]
    3. clear-num99.9%

      \[\leadsto \color{blue}{\frac{\frac{x}{y} + 1}{x + 1}} \cdot x \]
    4. +-commutative99.9%

      \[\leadsto \frac{\color{blue}{1 + \frac{x}{y}}}{x + 1} \cdot x \]
  6. Applied egg-rr99.9%

    \[\leadsto \color{blue}{\frac{1 + \frac{x}{y}}{x + 1} \cdot x} \]
  7. Final simplification99.9%

    \[\leadsto x \cdot \frac{1 + \frac{x}{y}}{x + 1} \]
  8. Add Preprocessing

Alternative 10: 14.2% accurate, 11.0× speedup?

\[\begin{array}{l} \\ 1 \end{array} \]
(FPCore (x y) :precision binary64 1.0)
double code(double x, double y) {
	return 1.0;
}
real(8) function code(x, y)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    code = 1.0d0
end function
public static double code(double x, double y) {
	return 1.0;
}
def code(x, y):
	return 1.0
function code(x, y)
	return 1.0
end
function tmp = code(x, y)
	tmp = 1.0;
end
code[x_, y_] := 1.0
\begin{array}{l}

\\
1
\end{array}
Derivation
  1. Initial program 88.2%

    \[\frac{x \cdot \left(\frac{x}{y} + 1\right)}{x + 1} \]
  2. Step-by-step derivation
    1. associate-/l*99.9%

      \[\leadsto \color{blue}{\frac{x}{\frac{x + 1}{\frac{x}{y} + 1}}} \]
  3. Simplified99.9%

    \[\leadsto \color{blue}{\frac{x}{\frac{x + 1}{\frac{x}{y} + 1}}} \]
  4. Add Preprocessing
  5. Step-by-step derivation
    1. clear-num99.7%

      \[\leadsto \color{blue}{\frac{1}{\frac{\frac{x + 1}{\frac{x}{y} + 1}}{x}}} \]
    2. associate-/r/99.8%

      \[\leadsto \color{blue}{\frac{1}{\frac{x + 1}{\frac{x}{y} + 1}} \cdot x} \]
    3. clear-num99.9%

      \[\leadsto \color{blue}{\frac{\frac{x}{y} + 1}{x + 1}} \cdot x \]
    4. +-commutative99.9%

      \[\leadsto \frac{\color{blue}{1 + \frac{x}{y}}}{x + 1} \cdot x \]
  6. Applied egg-rr99.9%

    \[\leadsto \color{blue}{\frac{1 + \frac{x}{y}}{x + 1} \cdot x} \]
  7. Taylor expanded in y around inf 54.9%

    \[\leadsto \color{blue}{\frac{1}{1 + x}} \cdot x \]
  8. Taylor expanded in x around inf 13.3%

    \[\leadsto \color{blue}{1} \]
  9. Final simplification13.3%

    \[\leadsto 1 \]
  10. Add Preprocessing

Developer target: 99.8% accurate, 0.8× speedup?

\[\begin{array}{l} \\ \frac{x}{1} \cdot \frac{\frac{x}{y} + 1}{x + 1} \end{array} \]
(FPCore (x y) :precision binary64 (* (/ x 1.0) (/ (+ (/ x y) 1.0) (+ x 1.0))))
double code(double x, double y) {
	return (x / 1.0) * (((x / y) + 1.0) / (x + 1.0));
}
real(8) function code(x, y)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    code = (x / 1.0d0) * (((x / y) + 1.0d0) / (x + 1.0d0))
end function
public static double code(double x, double y) {
	return (x / 1.0) * (((x / y) + 1.0) / (x + 1.0));
}
def code(x, y):
	return (x / 1.0) * (((x / y) + 1.0) / (x + 1.0))
function code(x, y)
	return Float64(Float64(x / 1.0) * Float64(Float64(Float64(x / y) + 1.0) / Float64(x + 1.0)))
end
function tmp = code(x, y)
	tmp = (x / 1.0) * (((x / y) + 1.0) / (x + 1.0));
end
code[x_, y_] := N[(N[(x / 1.0), $MachinePrecision] * N[(N[(N[(x / y), $MachinePrecision] + 1.0), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
\frac{x}{1} \cdot \frac{\frac{x}{y} + 1}{x + 1}
\end{array}

Reproduce

?
herbie shell --seed 2024031 
(FPCore (x y)
  :name "Codec.Picture.Types:toneMapping from JuicyPixels-3.2.6.1"
  :precision binary64

  :herbie-target
  (* (/ x 1.0) (/ (+ (/ x y) 1.0) (+ x 1.0)))

  (/ (* x (+ (/ x y) 1.0)) (+ x 1.0)))