
(FPCore (x y) :precision binary64 (/ (* x (+ (/ x y) 1.0)) (+ x 1.0)))
double code(double x, double y) {
return (x * ((x / y) + 1.0)) / (x + 1.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x * ((x / y) + 1.0d0)) / (x + 1.0d0)
end function
public static double code(double x, double y) {
return (x * ((x / y) + 1.0)) / (x + 1.0);
}
def code(x, y): return (x * ((x / y) + 1.0)) / (x + 1.0)
function code(x, y) return Float64(Float64(x * Float64(Float64(x / y) + 1.0)) / Float64(x + 1.0)) end
function tmp = code(x, y) tmp = (x * ((x / y) + 1.0)) / (x + 1.0); end
code[x_, y_] := N[(N[(x * N[(N[(x / y), $MachinePrecision] + 1.0), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot \left(\frac{x}{y} + 1\right)}{x + 1}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 10 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (/ (* x (+ (/ x y) 1.0)) (+ x 1.0)))
double code(double x, double y) {
return (x * ((x / y) + 1.0)) / (x + 1.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x * ((x / y) + 1.0d0)) / (x + 1.0d0)
end function
public static double code(double x, double y) {
return (x * ((x / y) + 1.0)) / (x + 1.0);
}
def code(x, y): return (x * ((x / y) + 1.0)) / (x + 1.0)
function code(x, y) return Float64(Float64(x * Float64(Float64(x / y) + 1.0)) / Float64(x + 1.0)) end
function tmp = code(x, y) tmp = (x * ((x / y) + 1.0)) / (x + 1.0); end
code[x_, y_] := N[(N[(x * N[(N[(x / y), $MachinePrecision] + 1.0), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot \left(\frac{x}{y} + 1\right)}{x + 1}
\end{array}
(FPCore (x y) :precision binary64 (/ x (/ (+ x 1.0) (+ 1.0 (/ x y)))))
double code(double x, double y) {
return x / ((x + 1.0) / (1.0 + (x / y)));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x / ((x + 1.0d0) / (1.0d0 + (x / y)))
end function
public static double code(double x, double y) {
return x / ((x + 1.0) / (1.0 + (x / y)));
}
def code(x, y): return x / ((x + 1.0) / (1.0 + (x / y)))
function code(x, y) return Float64(x / Float64(Float64(x + 1.0) / Float64(1.0 + Float64(x / y)))) end
function tmp = code(x, y) tmp = x / ((x + 1.0) / (1.0 + (x / y))); end
code[x_, y_] := N[(x / N[(N[(x + 1.0), $MachinePrecision] / N[(1.0 + N[(x / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{\frac{x + 1}{1 + \frac{x}{y}}}
\end{array}
Initial program 88.2%
associate-/l*99.9%
Simplified99.9%
Final simplification99.9%
(FPCore (x y)
:precision binary64
(if (or (<= x -2050000000000.0)
(and (not (<= x 145000.0)) (or (<= x 4.2e+42) (not (<= x 4.8e+136)))))
(/ x y)
(/ x (+ x 1.0))))
double code(double x, double y) {
double tmp;
if ((x <= -2050000000000.0) || (!(x <= 145000.0) && ((x <= 4.2e+42) || !(x <= 4.8e+136)))) {
tmp = x / y;
} else {
tmp = x / (x + 1.0);
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((x <= (-2050000000000.0d0)) .or. (.not. (x <= 145000.0d0)) .and. (x <= 4.2d+42) .or. (.not. (x <= 4.8d+136))) then
tmp = x / y
else
tmp = x / (x + 1.0d0)
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((x <= -2050000000000.0) || (!(x <= 145000.0) && ((x <= 4.2e+42) || !(x <= 4.8e+136)))) {
tmp = x / y;
} else {
tmp = x / (x + 1.0);
}
return tmp;
}
def code(x, y): tmp = 0 if (x <= -2050000000000.0) or (not (x <= 145000.0) and ((x <= 4.2e+42) or not (x <= 4.8e+136))): tmp = x / y else: tmp = x / (x + 1.0) return tmp
function code(x, y) tmp = 0.0 if ((x <= -2050000000000.0) || (!(x <= 145000.0) && ((x <= 4.2e+42) || !(x <= 4.8e+136)))) tmp = Float64(x / y); else tmp = Float64(x / Float64(x + 1.0)); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((x <= -2050000000000.0) || (~((x <= 145000.0)) && ((x <= 4.2e+42) || ~((x <= 4.8e+136))))) tmp = x / y; else tmp = x / (x + 1.0); end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[x, -2050000000000.0], And[N[Not[LessEqual[x, 145000.0]], $MachinePrecision], Or[LessEqual[x, 4.2e+42], N[Not[LessEqual[x, 4.8e+136]], $MachinePrecision]]]], N[(x / y), $MachinePrecision], N[(x / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -2050000000000 \lor \neg \left(x \leq 145000\right) \land \left(x \leq 4.2 \cdot 10^{+42} \lor \neg \left(x \leq 4.8 \cdot 10^{+136}\right)\right):\\
\;\;\;\;\frac{x}{y}\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{x + 1}\\
\end{array}
\end{array}
if x < -2.05e12 or 145000 < x < 4.19999999999999991e42 or 4.8000000000000001e136 < x Initial program 68.8%
associate-/l*100.0%
Simplified100.0%
Taylor expanded in x around inf 80.3%
if -2.05e12 < x < 145000 or 4.19999999999999991e42 < x < 4.8000000000000001e136Initial program 99.9%
associate-/l*99.9%
Simplified99.9%
Taylor expanded in y around inf 76.6%
Final simplification78.0%
(FPCore (x y)
:precision binary64
(let* ((t_0 (/ (+ x -1.0) y)) (t_1 (/ x (+ x 1.0))))
(if (<= x -14500000000.0)
t_0
(if (<= x 175000.0)
t_1
(if (<= x 1.6e+43) t_0 (if (<= x 4.8e+136) t_1 (/ x y)))))))
double code(double x, double y) {
double t_0 = (x + -1.0) / y;
double t_1 = x / (x + 1.0);
double tmp;
if (x <= -14500000000.0) {
tmp = t_0;
} else if (x <= 175000.0) {
tmp = t_1;
} else if (x <= 1.6e+43) {
tmp = t_0;
} else if (x <= 4.8e+136) {
tmp = t_1;
} else {
tmp = x / y;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = (x + (-1.0d0)) / y
t_1 = x / (x + 1.0d0)
if (x <= (-14500000000.0d0)) then
tmp = t_0
else if (x <= 175000.0d0) then
tmp = t_1
else if (x <= 1.6d+43) then
tmp = t_0
else if (x <= 4.8d+136) then
tmp = t_1
else
tmp = x / y
end if
code = tmp
end function
public static double code(double x, double y) {
double t_0 = (x + -1.0) / y;
double t_1 = x / (x + 1.0);
double tmp;
if (x <= -14500000000.0) {
tmp = t_0;
} else if (x <= 175000.0) {
tmp = t_1;
} else if (x <= 1.6e+43) {
tmp = t_0;
} else if (x <= 4.8e+136) {
tmp = t_1;
} else {
tmp = x / y;
}
return tmp;
}
def code(x, y): t_0 = (x + -1.0) / y t_1 = x / (x + 1.0) tmp = 0 if x <= -14500000000.0: tmp = t_0 elif x <= 175000.0: tmp = t_1 elif x <= 1.6e+43: tmp = t_0 elif x <= 4.8e+136: tmp = t_1 else: tmp = x / y return tmp
function code(x, y) t_0 = Float64(Float64(x + -1.0) / y) t_1 = Float64(x / Float64(x + 1.0)) tmp = 0.0 if (x <= -14500000000.0) tmp = t_0; elseif (x <= 175000.0) tmp = t_1; elseif (x <= 1.6e+43) tmp = t_0; elseif (x <= 4.8e+136) tmp = t_1; else tmp = Float64(x / y); end return tmp end
function tmp_2 = code(x, y) t_0 = (x + -1.0) / y; t_1 = x / (x + 1.0); tmp = 0.0; if (x <= -14500000000.0) tmp = t_0; elseif (x <= 175000.0) tmp = t_1; elseif (x <= 1.6e+43) tmp = t_0; elseif (x <= 4.8e+136) tmp = t_1; else tmp = x / y; end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[(N[(x + -1.0), $MachinePrecision] / y), $MachinePrecision]}, Block[{t$95$1 = N[(x / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[x, -14500000000.0], t$95$0, If[LessEqual[x, 175000.0], t$95$1, If[LessEqual[x, 1.6e+43], t$95$0, If[LessEqual[x, 4.8e+136], t$95$1, N[(x / y), $MachinePrecision]]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{x + -1}{y}\\
t_1 := \frac{x}{x + 1}\\
\mathbf{if}\;x \leq -14500000000:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;x \leq 175000:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;x \leq 1.6 \cdot 10^{+43}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;x \leq 4.8 \cdot 10^{+136}:\\
\;\;\;\;t\_1\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{y}\\
\end{array}
\end{array}
if x < -1.45e10 or 175000 < x < 1.60000000000000007e43Initial program 74.2%
associate-/l*100.0%
Simplified100.0%
Taylor expanded in x around inf 99.6%
Taylor expanded in y around 0 78.3%
if -1.45e10 < x < 175000 or 1.60000000000000007e43 < x < 4.8000000000000001e136Initial program 99.9%
associate-/l*99.9%
Simplified99.9%
Taylor expanded in y around inf 76.6%
if 4.8000000000000001e136 < x Initial program 57.5%
associate-/l*100.0%
Simplified100.0%
Taylor expanded in x around inf 86.0%
Final simplification78.2%
(FPCore (x y)
:precision binary64
(let* ((t_0 (/ (+ x -1.0) y)))
(if (<= x -155000000000.0)
t_0
(if (<= x 27500.0)
(* x (/ 1.0 (+ x 1.0)))
(if (<= x 2.5e+48) t_0 (if (<= x 4.8e+136) (/ x (+ x 1.0)) (/ x y)))))))
double code(double x, double y) {
double t_0 = (x + -1.0) / y;
double tmp;
if (x <= -155000000000.0) {
tmp = t_0;
} else if (x <= 27500.0) {
tmp = x * (1.0 / (x + 1.0));
} else if (x <= 2.5e+48) {
tmp = t_0;
} else if (x <= 4.8e+136) {
tmp = x / (x + 1.0);
} else {
tmp = x / y;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: tmp
t_0 = (x + (-1.0d0)) / y
if (x <= (-155000000000.0d0)) then
tmp = t_0
else if (x <= 27500.0d0) then
tmp = x * (1.0d0 / (x + 1.0d0))
else if (x <= 2.5d+48) then
tmp = t_0
else if (x <= 4.8d+136) then
tmp = x / (x + 1.0d0)
else
tmp = x / y
end if
code = tmp
end function
public static double code(double x, double y) {
double t_0 = (x + -1.0) / y;
double tmp;
if (x <= -155000000000.0) {
tmp = t_0;
} else if (x <= 27500.0) {
tmp = x * (1.0 / (x + 1.0));
} else if (x <= 2.5e+48) {
tmp = t_0;
} else if (x <= 4.8e+136) {
tmp = x / (x + 1.0);
} else {
tmp = x / y;
}
return tmp;
}
def code(x, y): t_0 = (x + -1.0) / y tmp = 0 if x <= -155000000000.0: tmp = t_0 elif x <= 27500.0: tmp = x * (1.0 / (x + 1.0)) elif x <= 2.5e+48: tmp = t_0 elif x <= 4.8e+136: tmp = x / (x + 1.0) else: tmp = x / y return tmp
function code(x, y) t_0 = Float64(Float64(x + -1.0) / y) tmp = 0.0 if (x <= -155000000000.0) tmp = t_0; elseif (x <= 27500.0) tmp = Float64(x * Float64(1.0 / Float64(x + 1.0))); elseif (x <= 2.5e+48) tmp = t_0; elseif (x <= 4.8e+136) tmp = Float64(x / Float64(x + 1.0)); else tmp = Float64(x / y); end return tmp end
function tmp_2 = code(x, y) t_0 = (x + -1.0) / y; tmp = 0.0; if (x <= -155000000000.0) tmp = t_0; elseif (x <= 27500.0) tmp = x * (1.0 / (x + 1.0)); elseif (x <= 2.5e+48) tmp = t_0; elseif (x <= 4.8e+136) tmp = x / (x + 1.0); else tmp = x / y; end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[(N[(x + -1.0), $MachinePrecision] / y), $MachinePrecision]}, If[LessEqual[x, -155000000000.0], t$95$0, If[LessEqual[x, 27500.0], N[(x * N[(1.0 / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[x, 2.5e+48], t$95$0, If[LessEqual[x, 4.8e+136], N[(x / N[(x + 1.0), $MachinePrecision]), $MachinePrecision], N[(x / y), $MachinePrecision]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{x + -1}{y}\\
\mathbf{if}\;x \leq -155000000000:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;x \leq 27500:\\
\;\;\;\;x \cdot \frac{1}{x + 1}\\
\mathbf{elif}\;x \leq 2.5 \cdot 10^{+48}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;x \leq 4.8 \cdot 10^{+136}:\\
\;\;\;\;\frac{x}{x + 1}\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{y}\\
\end{array}
\end{array}
if x < -1.55e11 or 27500 < x < 2.49999999999999987e48Initial program 74.2%
associate-/l*100.0%
Simplified100.0%
Taylor expanded in x around inf 99.6%
Taylor expanded in y around 0 78.3%
if -1.55e11 < x < 27500Initial program 99.9%
associate-/l*99.9%
Simplified99.9%
clear-num99.6%
associate-/r/99.8%
clear-num99.9%
+-commutative99.9%
Applied egg-rr99.9%
Taylor expanded in y around inf 76.6%
if 2.49999999999999987e48 < x < 4.8000000000000001e136Initial program 100.0%
associate-/l*100.0%
Simplified100.0%
Taylor expanded in y around inf 76.1%
if 4.8000000000000001e136 < x Initial program 57.5%
associate-/l*100.0%
Simplified100.0%
Taylor expanded in x around inf 86.0%
Final simplification78.2%
(FPCore (x y) :precision binary64 (if (or (<= x -960000000.0) (not (<= x 30500.0))) (+ 1.0 (/ (+ x -1.0) y)) (* x (/ 1.0 (+ x 1.0)))))
double code(double x, double y) {
double tmp;
if ((x <= -960000000.0) || !(x <= 30500.0)) {
tmp = 1.0 + ((x + -1.0) / y);
} else {
tmp = x * (1.0 / (x + 1.0));
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((x <= (-960000000.0d0)) .or. (.not. (x <= 30500.0d0))) then
tmp = 1.0d0 + ((x + (-1.0d0)) / y)
else
tmp = x * (1.0d0 / (x + 1.0d0))
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((x <= -960000000.0) || !(x <= 30500.0)) {
tmp = 1.0 + ((x + -1.0) / y);
} else {
tmp = x * (1.0 / (x + 1.0));
}
return tmp;
}
def code(x, y): tmp = 0 if (x <= -960000000.0) or not (x <= 30500.0): tmp = 1.0 + ((x + -1.0) / y) else: tmp = x * (1.0 / (x + 1.0)) return tmp
function code(x, y) tmp = 0.0 if ((x <= -960000000.0) || !(x <= 30500.0)) tmp = Float64(1.0 + Float64(Float64(x + -1.0) / y)); else tmp = Float64(x * Float64(1.0 / Float64(x + 1.0))); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((x <= -960000000.0) || ~((x <= 30500.0))) tmp = 1.0 + ((x + -1.0) / y); else tmp = x * (1.0 / (x + 1.0)); end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[x, -960000000.0], N[Not[LessEqual[x, 30500.0]], $MachinePrecision]], N[(1.0 + N[(N[(x + -1.0), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision], N[(x * N[(1.0 / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -960000000 \lor \neg \left(x \leq 30500\right):\\
\;\;\;\;1 + \frac{x + -1}{y}\\
\mathbf{else}:\\
\;\;\;\;x \cdot \frac{1}{x + 1}\\
\end{array}
\end{array}
if x < -9.6e8 or 30500 < x Initial program 72.3%
associate-/l*100.0%
Simplified100.0%
Taylor expanded in x around inf 99.7%
associate--l+99.7%
+-commutative99.7%
sub-div99.8%
Applied egg-rr99.8%
if -9.6e8 < x < 30500Initial program 99.9%
associate-/l*99.9%
Simplified99.9%
clear-num99.6%
associate-/r/99.8%
clear-num99.9%
+-commutative99.9%
Applied egg-rr99.9%
Taylor expanded in y around inf 76.6%
Final simplification86.4%
(FPCore (x y) :precision binary64 (if (or (<= x -1.0) (not (<= x 0.4))) (/ x y) (* x (- 1.0 x))))
double code(double x, double y) {
double tmp;
if ((x <= -1.0) || !(x <= 0.4)) {
tmp = x / y;
} else {
tmp = x * (1.0 - x);
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((x <= (-1.0d0)) .or. (.not. (x <= 0.4d0))) then
tmp = x / y
else
tmp = x * (1.0d0 - x)
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((x <= -1.0) || !(x <= 0.4)) {
tmp = x / y;
} else {
tmp = x * (1.0 - x);
}
return tmp;
}
def code(x, y): tmp = 0 if (x <= -1.0) or not (x <= 0.4): tmp = x / y else: tmp = x * (1.0 - x) return tmp
function code(x, y) tmp = 0.0 if ((x <= -1.0) || !(x <= 0.4)) tmp = Float64(x / y); else tmp = Float64(x * Float64(1.0 - x)); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((x <= -1.0) || ~((x <= 0.4))) tmp = x / y; else tmp = x * (1.0 - x); end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[x, -1.0], N[Not[LessEqual[x, 0.4]], $MachinePrecision]], N[(x / y), $MachinePrecision], N[(x * N[(1.0 - x), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1 \lor \neg \left(x \leq 0.4\right):\\
\;\;\;\;\frac{x}{y}\\
\mathbf{else}:\\
\;\;\;\;x \cdot \left(1 - x\right)\\
\end{array}
\end{array}
if x < -1 or 0.40000000000000002 < x Initial program 73.7%
associate-/l*100.0%
Simplified100.0%
Taylor expanded in x around inf 71.1%
if -1 < x < 0.40000000000000002Initial program 99.9%
associate-/l*99.9%
Simplified99.9%
clear-num99.6%
associate-/r/99.8%
clear-num99.9%
+-commutative99.9%
Applied egg-rr99.9%
Taylor expanded in y around inf 77.0%
Taylor expanded in x around 0 77.0%
neg-mul-177.0%
sub-neg77.0%
Simplified77.0%
Final simplification74.4%
(FPCore (x y) :precision binary64 (if (or (<= x -1.0) (not (<= x 660.0))) (/ x y) x))
double code(double x, double y) {
double tmp;
if ((x <= -1.0) || !(x <= 660.0)) {
tmp = x / y;
} else {
tmp = x;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((x <= (-1.0d0)) .or. (.not. (x <= 660.0d0))) then
tmp = x / y
else
tmp = x
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((x <= -1.0) || !(x <= 660.0)) {
tmp = x / y;
} else {
tmp = x;
}
return tmp;
}
def code(x, y): tmp = 0 if (x <= -1.0) or not (x <= 660.0): tmp = x / y else: tmp = x return tmp
function code(x, y) tmp = 0.0 if ((x <= -1.0) || !(x <= 660.0)) tmp = Float64(x / y); else tmp = x; end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((x <= -1.0) || ~((x <= 660.0))) tmp = x / y; else tmp = x; end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[x, -1.0], N[Not[LessEqual[x, 660.0]], $MachinePrecision]], N[(x / y), $MachinePrecision], x]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1 \lor \neg \left(x \leq 660\right):\\
\;\;\;\;\frac{x}{y}\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
if x < -1 or 660 < x Initial program 73.3%
associate-/l*100.0%
Simplified100.0%
Taylor expanded in x around inf 72.3%
if -1 < x < 660Initial program 99.9%
associate-/l*99.9%
Simplified99.9%
Taylor expanded in x around 0 75.6%
Final simplification74.2%
(FPCore (x y) :precision binary64 (if (<= x -8.0) 1.0 (if (<= x 1.0) x 1.0)))
double code(double x, double y) {
double tmp;
if (x <= -8.0) {
tmp = 1.0;
} else if (x <= 1.0) {
tmp = x;
} else {
tmp = 1.0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= (-8.0d0)) then
tmp = 1.0d0
else if (x <= 1.0d0) then
tmp = x
else
tmp = 1.0d0
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= -8.0) {
tmp = 1.0;
} else if (x <= 1.0) {
tmp = x;
} else {
tmp = 1.0;
}
return tmp;
}
def code(x, y): tmp = 0 if x <= -8.0: tmp = 1.0 elif x <= 1.0: tmp = x else: tmp = 1.0 return tmp
function code(x, y) tmp = 0.0 if (x <= -8.0) tmp = 1.0; elseif (x <= 1.0) tmp = x; else tmp = 1.0; end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= -8.0) tmp = 1.0; elseif (x <= 1.0) tmp = x; else tmp = 1.0; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, -8.0], 1.0, If[LessEqual[x, 1.0], x, 1.0]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -8:\\
\;\;\;\;1\\
\mathbf{elif}\;x \leq 1:\\
\;\;\;\;x\\
\mathbf{else}:\\
\;\;\;\;1\\
\end{array}
\end{array}
if x < -8 or 1 < x Initial program 73.5%
associate-/l*100.0%
Simplified100.0%
clear-num99.7%
associate-/r/99.7%
clear-num99.9%
+-commutative99.9%
Applied egg-rr99.9%
Taylor expanded in y around inf 27.6%
Taylor expanded in x around inf 25.4%
if -8 < x < 1Initial program 99.8%
associate-/l*99.9%
Simplified99.9%
Taylor expanded in x around 0 76.0%
Final simplification53.7%
(FPCore (x y) :precision binary64 (* x (/ (+ 1.0 (/ x y)) (+ x 1.0))))
double code(double x, double y) {
return x * ((1.0 + (x / y)) / (x + 1.0));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x * ((1.0d0 + (x / y)) / (x + 1.0d0))
end function
public static double code(double x, double y) {
return x * ((1.0 + (x / y)) / (x + 1.0));
}
def code(x, y): return x * ((1.0 + (x / y)) / (x + 1.0))
function code(x, y) return Float64(x * Float64(Float64(1.0 + Float64(x / y)) / Float64(x + 1.0))) end
function tmp = code(x, y) tmp = x * ((1.0 + (x / y)) / (x + 1.0)); end
code[x_, y_] := N[(x * N[(N[(1.0 + N[(x / y), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \frac{1 + \frac{x}{y}}{x + 1}
\end{array}
Initial program 88.2%
associate-/l*99.9%
Simplified99.9%
clear-num99.7%
associate-/r/99.8%
clear-num99.9%
+-commutative99.9%
Applied egg-rr99.9%
Final simplification99.9%
(FPCore (x y) :precision binary64 1.0)
double code(double x, double y) {
return 1.0;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 1.0d0
end function
public static double code(double x, double y) {
return 1.0;
}
def code(x, y): return 1.0
function code(x, y) return 1.0 end
function tmp = code(x, y) tmp = 1.0; end
code[x_, y_] := 1.0
\begin{array}{l}
\\
1
\end{array}
Initial program 88.2%
associate-/l*99.9%
Simplified99.9%
clear-num99.7%
associate-/r/99.8%
clear-num99.9%
+-commutative99.9%
Applied egg-rr99.9%
Taylor expanded in y around inf 54.9%
Taylor expanded in x around inf 13.3%
Final simplification13.3%
(FPCore (x y) :precision binary64 (* (/ x 1.0) (/ (+ (/ x y) 1.0) (+ x 1.0))))
double code(double x, double y) {
return (x / 1.0) * (((x / y) + 1.0) / (x + 1.0));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x / 1.0d0) * (((x / y) + 1.0d0) / (x + 1.0d0))
end function
public static double code(double x, double y) {
return (x / 1.0) * (((x / y) + 1.0) / (x + 1.0));
}
def code(x, y): return (x / 1.0) * (((x / y) + 1.0) / (x + 1.0))
function code(x, y) return Float64(Float64(x / 1.0) * Float64(Float64(Float64(x / y) + 1.0) / Float64(x + 1.0))) end
function tmp = code(x, y) tmp = (x / 1.0) * (((x / y) + 1.0) / (x + 1.0)); end
code[x_, y_] := N[(N[(x / 1.0), $MachinePrecision] * N[(N[(N[(x / y), $MachinePrecision] + 1.0), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{1} \cdot \frac{\frac{x}{y} + 1}{x + 1}
\end{array}
herbie shell --seed 2024031
(FPCore (x y)
:name "Codec.Picture.Types:toneMapping from JuicyPixels-3.2.6.1"
:precision binary64
:herbie-target
(* (/ x 1.0) (/ (+ (/ x y) 1.0) (+ x 1.0)))
(/ (* x (+ (/ x y) 1.0)) (+ x 1.0)))