
(FPCore (x y) :precision binary64 (/ (- x y) (+ x y)))
double code(double x, double y) {
return (x - y) / (x + y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x - y) / (x + y)
end function
public static double code(double x, double y) {
return (x - y) / (x + y);
}
def code(x, y): return (x - y) / (x + y)
function code(x, y) return Float64(Float64(x - y) / Float64(x + y)) end
function tmp = code(x, y) tmp = (x - y) / (x + y); end
code[x_, y_] := N[(N[(x - y), $MachinePrecision] / N[(x + y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x - y}{x + y}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 6 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (/ (- x y) (+ x y)))
double code(double x, double y) {
return (x - y) / (x + y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x - y) / (x + y)
end function
public static double code(double x, double y) {
return (x - y) / (x + y);
}
def code(x, y): return (x - y) / (x + y)
function code(x, y) return Float64(Float64(x - y) / Float64(x + y)) end
function tmp = code(x, y) tmp = (x - y) / (x + y); end
code[x_, y_] := N[(N[(x - y), $MachinePrecision] / N[(x + y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x - y}{x + y}
\end{array}
(FPCore (x y) :precision binary64 (/ 1.0 (/ (+ x y) (- x y))))
double code(double x, double y) {
return 1.0 / ((x + y) / (x - y));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 1.0d0 / ((x + y) / (x - y))
end function
public static double code(double x, double y) {
return 1.0 / ((x + y) / (x - y));
}
def code(x, y): return 1.0 / ((x + y) / (x - y))
function code(x, y) return Float64(1.0 / Float64(Float64(x + y) / Float64(x - y))) end
function tmp = code(x, y) tmp = 1.0 / ((x + y) / (x - y)); end
code[x_, y_] := N[(1.0 / N[(N[(x + y), $MachinePrecision] / N[(x - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{\frac{x + y}{x - y}}
\end{array}
Initial program 100.0%
add-cbrt-cube99.9%
pow399.9%
Applied egg-rr99.9%
rem-cbrt-cube100.0%
clear-num100.0%
Applied egg-rr100.0%
Final simplification100.0%
(FPCore (x y)
:precision binary64
(if (or (<= x -5e+83)
(and (not (<= x -85.0)) (or (<= x -6.4e-43) (not (<= x 6.8e+82)))))
(+ 1.0 (* -2.0 (/ y x)))
-1.0))
double code(double x, double y) {
double tmp;
if ((x <= -5e+83) || (!(x <= -85.0) && ((x <= -6.4e-43) || !(x <= 6.8e+82)))) {
tmp = 1.0 + (-2.0 * (y / x));
} else {
tmp = -1.0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((x <= (-5d+83)) .or. (.not. (x <= (-85.0d0))) .and. (x <= (-6.4d-43)) .or. (.not. (x <= 6.8d+82))) then
tmp = 1.0d0 + ((-2.0d0) * (y / x))
else
tmp = -1.0d0
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((x <= -5e+83) || (!(x <= -85.0) && ((x <= -6.4e-43) || !(x <= 6.8e+82)))) {
tmp = 1.0 + (-2.0 * (y / x));
} else {
tmp = -1.0;
}
return tmp;
}
def code(x, y): tmp = 0 if (x <= -5e+83) or (not (x <= -85.0) and ((x <= -6.4e-43) or not (x <= 6.8e+82))): tmp = 1.0 + (-2.0 * (y / x)) else: tmp = -1.0 return tmp
function code(x, y) tmp = 0.0 if ((x <= -5e+83) || (!(x <= -85.0) && ((x <= -6.4e-43) || !(x <= 6.8e+82)))) tmp = Float64(1.0 + Float64(-2.0 * Float64(y / x))); else tmp = -1.0; end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((x <= -5e+83) || (~((x <= -85.0)) && ((x <= -6.4e-43) || ~((x <= 6.8e+82))))) tmp = 1.0 + (-2.0 * (y / x)); else tmp = -1.0; end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[x, -5e+83], And[N[Not[LessEqual[x, -85.0]], $MachinePrecision], Or[LessEqual[x, -6.4e-43], N[Not[LessEqual[x, 6.8e+82]], $MachinePrecision]]]], N[(1.0 + N[(-2.0 * N[(y / x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], -1.0]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -5 \cdot 10^{+83} \lor \neg \left(x \leq -85\right) \land \left(x \leq -6.4 \cdot 10^{-43} \lor \neg \left(x \leq 6.8 \cdot 10^{+82}\right)\right):\\
\;\;\;\;1 + -2 \cdot \frac{y}{x}\\
\mathbf{else}:\\
\;\;\;\;-1\\
\end{array}
\end{array}
if x < -5.00000000000000029e83 or -85 < x < -6.3999999999999997e-43 or 6.79999999999999989e82 < x Initial program 100.0%
Taylor expanded in y around 0 83.2%
if -5.00000000000000029e83 < x < -85 or -6.3999999999999997e-43 < x < 6.79999999999999989e82Initial program 100.0%
Taylor expanded in x around 0 76.8%
Final simplification79.3%
(FPCore (x y)
:precision binary64
(if (or (<= x -5e+83)
(and (not (<= x -175.0)) (or (<= x -5.5e-43) (not (<= x 1.15e+83)))))
(+ 1.0 (* -2.0 (/ y x)))
(+ (* 2.0 (/ x y)) -1.0)))
double code(double x, double y) {
double tmp;
if ((x <= -5e+83) || (!(x <= -175.0) && ((x <= -5.5e-43) || !(x <= 1.15e+83)))) {
tmp = 1.0 + (-2.0 * (y / x));
} else {
tmp = (2.0 * (x / y)) + -1.0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((x <= (-5d+83)) .or. (.not. (x <= (-175.0d0))) .and. (x <= (-5.5d-43)) .or. (.not. (x <= 1.15d+83))) then
tmp = 1.0d0 + ((-2.0d0) * (y / x))
else
tmp = (2.0d0 * (x / y)) + (-1.0d0)
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((x <= -5e+83) || (!(x <= -175.0) && ((x <= -5.5e-43) || !(x <= 1.15e+83)))) {
tmp = 1.0 + (-2.0 * (y / x));
} else {
tmp = (2.0 * (x / y)) + -1.0;
}
return tmp;
}
def code(x, y): tmp = 0 if (x <= -5e+83) or (not (x <= -175.0) and ((x <= -5.5e-43) or not (x <= 1.15e+83))): tmp = 1.0 + (-2.0 * (y / x)) else: tmp = (2.0 * (x / y)) + -1.0 return tmp
function code(x, y) tmp = 0.0 if ((x <= -5e+83) || (!(x <= -175.0) && ((x <= -5.5e-43) || !(x <= 1.15e+83)))) tmp = Float64(1.0 + Float64(-2.0 * Float64(y / x))); else tmp = Float64(Float64(2.0 * Float64(x / y)) + -1.0); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((x <= -5e+83) || (~((x <= -175.0)) && ((x <= -5.5e-43) || ~((x <= 1.15e+83))))) tmp = 1.0 + (-2.0 * (y / x)); else tmp = (2.0 * (x / y)) + -1.0; end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[x, -5e+83], And[N[Not[LessEqual[x, -175.0]], $MachinePrecision], Or[LessEqual[x, -5.5e-43], N[Not[LessEqual[x, 1.15e+83]], $MachinePrecision]]]], N[(1.0 + N[(-2.0 * N[(y / x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(2.0 * N[(x / y), $MachinePrecision]), $MachinePrecision] + -1.0), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -5 \cdot 10^{+83} \lor \neg \left(x \leq -175\right) \land \left(x \leq -5.5 \cdot 10^{-43} \lor \neg \left(x \leq 1.15 \cdot 10^{+83}\right)\right):\\
\;\;\;\;1 + -2 \cdot \frac{y}{x}\\
\mathbf{else}:\\
\;\;\;\;2 \cdot \frac{x}{y} + -1\\
\end{array}
\end{array}
if x < -5.00000000000000029e83 or -175 < x < -5.50000000000000013e-43 or 1.14999999999999997e83 < x Initial program 100.0%
Taylor expanded in y around 0 83.2%
if -5.00000000000000029e83 < x < -175 or -5.50000000000000013e-43 < x < 1.14999999999999997e83Initial program 100.0%
Taylor expanded in x around 0 78.3%
Final simplification80.2%
(FPCore (x y) :precision binary64 (if (<= x -5e+83) 1.0 (if (<= x -94.0) -1.0 (if (<= x -1e-42) 1.0 (if (<= x 1.7e+83) -1.0 1.0)))))
double code(double x, double y) {
double tmp;
if (x <= -5e+83) {
tmp = 1.0;
} else if (x <= -94.0) {
tmp = -1.0;
} else if (x <= -1e-42) {
tmp = 1.0;
} else if (x <= 1.7e+83) {
tmp = -1.0;
} else {
tmp = 1.0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= (-5d+83)) then
tmp = 1.0d0
else if (x <= (-94.0d0)) then
tmp = -1.0d0
else if (x <= (-1d-42)) then
tmp = 1.0d0
else if (x <= 1.7d+83) then
tmp = -1.0d0
else
tmp = 1.0d0
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= -5e+83) {
tmp = 1.0;
} else if (x <= -94.0) {
tmp = -1.0;
} else if (x <= -1e-42) {
tmp = 1.0;
} else if (x <= 1.7e+83) {
tmp = -1.0;
} else {
tmp = 1.0;
}
return tmp;
}
def code(x, y): tmp = 0 if x <= -5e+83: tmp = 1.0 elif x <= -94.0: tmp = -1.0 elif x <= -1e-42: tmp = 1.0 elif x <= 1.7e+83: tmp = -1.0 else: tmp = 1.0 return tmp
function code(x, y) tmp = 0.0 if (x <= -5e+83) tmp = 1.0; elseif (x <= -94.0) tmp = -1.0; elseif (x <= -1e-42) tmp = 1.0; elseif (x <= 1.7e+83) tmp = -1.0; else tmp = 1.0; end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= -5e+83) tmp = 1.0; elseif (x <= -94.0) tmp = -1.0; elseif (x <= -1e-42) tmp = 1.0; elseif (x <= 1.7e+83) tmp = -1.0; else tmp = 1.0; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, -5e+83], 1.0, If[LessEqual[x, -94.0], -1.0, If[LessEqual[x, -1e-42], 1.0, If[LessEqual[x, 1.7e+83], -1.0, 1.0]]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -5 \cdot 10^{+83}:\\
\;\;\;\;1\\
\mathbf{elif}\;x \leq -94:\\
\;\;\;\;-1\\
\mathbf{elif}\;x \leq -1 \cdot 10^{-42}:\\
\;\;\;\;1\\
\mathbf{elif}\;x \leq 1.7 \cdot 10^{+83}:\\
\;\;\;\;-1\\
\mathbf{else}:\\
\;\;\;\;1\\
\end{array}
\end{array}
if x < -5.00000000000000029e83 or -94 < x < -1.00000000000000004e-42 or 1.6999999999999999e83 < x Initial program 100.0%
Taylor expanded in x around inf 82.1%
if -5.00000000000000029e83 < x < -94 or -1.00000000000000004e-42 < x < 1.6999999999999999e83Initial program 100.0%
Taylor expanded in x around 0 76.8%
Final simplification78.8%
(FPCore (x y) :precision binary64 (/ (- x y) (+ x y)))
double code(double x, double y) {
return (x - y) / (x + y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x - y) / (x + y)
end function
public static double code(double x, double y) {
return (x - y) / (x + y);
}
def code(x, y): return (x - y) / (x + y)
function code(x, y) return Float64(Float64(x - y) / Float64(x + y)) end
function tmp = code(x, y) tmp = (x - y) / (x + y); end
code[x_, y_] := N[(N[(x - y), $MachinePrecision] / N[(x + y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x - y}{x + y}
\end{array}
Initial program 100.0%
Final simplification100.0%
(FPCore (x y) :precision binary64 -1.0)
double code(double x, double y) {
return -1.0;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = -1.0d0
end function
public static double code(double x, double y) {
return -1.0;
}
def code(x, y): return -1.0
function code(x, y) return -1.0 end
function tmp = code(x, y) tmp = -1.0; end
code[x_, y_] := -1.0
\begin{array}{l}
\\
-1
\end{array}
Initial program 100.0%
Taylor expanded in x around 0 53.6%
Final simplification53.6%
(FPCore (x y) :precision binary64 (- (/ x (+ x y)) (/ y (+ x y))))
double code(double x, double y) {
return (x / (x + y)) - (y / (x + y));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x / (x + y)) - (y / (x + y))
end function
public static double code(double x, double y) {
return (x / (x + y)) - (y / (x + y));
}
def code(x, y): return (x / (x + y)) - (y / (x + y))
function code(x, y) return Float64(Float64(x / Float64(x + y)) - Float64(y / Float64(x + y))) end
function tmp = code(x, y) tmp = (x / (x + y)) - (y / (x + y)); end
code[x_, y_] := N[(N[(x / N[(x + y), $MachinePrecision]), $MachinePrecision] - N[(y / N[(x + y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{x + y} - \frac{y}{x + y}
\end{array}
herbie shell --seed 2024031
(FPCore (x y)
:name "Data.Colour.RGB:hslsv from colour-2.3.3, D"
:precision binary64
:herbie-target
(- (/ x (+ x y)) (/ y (+ x y)))
(/ (- x y) (+ x y)))