
(FPCore (e v) :precision binary64 (/ (* e (sin v)) (+ 1.0 (* e (cos v)))))
double code(double e, double v) {
return (e * sin(v)) / (1.0 + (e * cos(v)));
}
real(8) function code(e, v)
real(8), intent (in) :: e
real(8), intent (in) :: v
code = (e * sin(v)) / (1.0d0 + (e * cos(v)))
end function
public static double code(double e, double v) {
return (e * Math.sin(v)) / (1.0 + (e * Math.cos(v)));
}
def code(e, v): return (e * math.sin(v)) / (1.0 + (e * math.cos(v)))
function code(e, v) return Float64(Float64(e * sin(v)) / Float64(1.0 + Float64(e * cos(v)))) end
function tmp = code(e, v) tmp = (e * sin(v)) / (1.0 + (e * cos(v))); end
code[e_, v_] := N[(N[(e * N[Sin[v], $MachinePrecision]), $MachinePrecision] / N[(1.0 + N[(e * N[Cos[v], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{e \cdot \sin v}{1 + e \cdot \cos v}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 13 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (e v) :precision binary64 (/ (* e (sin v)) (+ 1.0 (* e (cos v)))))
double code(double e, double v) {
return (e * sin(v)) / (1.0 + (e * cos(v)));
}
real(8) function code(e, v)
real(8), intent (in) :: e
real(8), intent (in) :: v
code = (e * sin(v)) / (1.0d0 + (e * cos(v)))
end function
public static double code(double e, double v) {
return (e * Math.sin(v)) / (1.0 + (e * Math.cos(v)));
}
def code(e, v): return (e * math.sin(v)) / (1.0 + (e * math.cos(v)))
function code(e, v) return Float64(Float64(e * sin(v)) / Float64(1.0 + Float64(e * cos(v)))) end
function tmp = code(e, v) tmp = (e * sin(v)) / (1.0 + (e * cos(v))); end
code[e_, v_] := N[(N[(e * N[Sin[v], $MachinePrecision]), $MachinePrecision] / N[(1.0 + N[(e * N[Cos[v], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{e \cdot \sin v}{1 + e \cdot \cos v}
\end{array}
(FPCore (e v) :precision binary64 (* e (/ (sin v) (+ 1.0 (* e (cos v))))))
double code(double e, double v) {
return e * (sin(v) / (1.0 + (e * cos(v))));
}
real(8) function code(e, v)
real(8), intent (in) :: e
real(8), intent (in) :: v
code = e * (sin(v) / (1.0d0 + (e * cos(v))))
end function
public static double code(double e, double v) {
return e * (Math.sin(v) / (1.0 + (e * Math.cos(v))));
}
def code(e, v): return e * (math.sin(v) / (1.0 + (e * math.cos(v))))
function code(e, v) return Float64(e * Float64(sin(v) / Float64(1.0 + Float64(e * cos(v))))) end
function tmp = code(e, v) tmp = e * (sin(v) / (1.0 + (e * cos(v)))); end
code[e_, v_] := N[(e * N[(N[Sin[v], $MachinePrecision] / N[(1.0 + N[(e * N[Cos[v], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
e \cdot \frac{\sin v}{1 + e \cdot \cos v}
\end{array}
Initial program 99.8%
*-commutative99.8%
cos-neg99.8%
associate-*l/99.8%
+-commutative99.8%
cos-neg99.8%
fma-def99.8%
Simplified99.8%
Taylor expanded in v around inf 99.8%
Final simplification99.8%
(FPCore (e v) :precision binary64 (* (sin v) (/ 1.0 (+ (cos v) (/ 1.0 e)))))
double code(double e, double v) {
return sin(v) * (1.0 / (cos(v) + (1.0 / e)));
}
real(8) function code(e, v)
real(8), intent (in) :: e
real(8), intent (in) :: v
code = sin(v) * (1.0d0 / (cos(v) + (1.0d0 / e)))
end function
public static double code(double e, double v) {
return Math.sin(v) * (1.0 / (Math.cos(v) + (1.0 / e)));
}
def code(e, v): return math.sin(v) * (1.0 / (math.cos(v) + (1.0 / e)))
function code(e, v) return Float64(sin(v) * Float64(1.0 / Float64(cos(v) + Float64(1.0 / e)))) end
function tmp = code(e, v) tmp = sin(v) * (1.0 / (cos(v) + (1.0 / e))); end
code[e_, v_] := N[(N[Sin[v], $MachinePrecision] * N[(1.0 / N[(N[Cos[v], $MachinePrecision] + N[(1.0 / e), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\sin v \cdot \frac{1}{\cos v + \frac{1}{e}}
\end{array}
Initial program 99.8%
*-commutative99.8%
cos-neg99.8%
associate-/l*99.6%
+-commutative99.6%
cos-neg99.6%
metadata-eval99.6%
sub-neg99.6%
div-sub99.6%
*-commutative99.6%
associate-/l*99.6%
*-inverses99.6%
/-rgt-identity99.6%
metadata-eval99.6%
associate-/r*99.6%
neg-mul-199.6%
unsub-neg99.6%
neg-mul-199.6%
associate-/r*99.6%
metadata-eval99.6%
distribute-neg-frac99.6%
metadata-eval99.6%
Simplified99.6%
clear-num98.8%
associate-/r/99.7%
+-commutative99.7%
Applied egg-rr99.7%
Final simplification99.7%
(FPCore (e v) :precision binary64 (/ (sin v) (+ (cos v) (/ 1.0 e))))
double code(double e, double v) {
return sin(v) / (cos(v) + (1.0 / e));
}
real(8) function code(e, v)
real(8), intent (in) :: e
real(8), intent (in) :: v
code = sin(v) / (cos(v) + (1.0d0 / e))
end function
public static double code(double e, double v) {
return Math.sin(v) / (Math.cos(v) + (1.0 / e));
}
def code(e, v): return math.sin(v) / (math.cos(v) + (1.0 / e))
function code(e, v) return Float64(sin(v) / Float64(cos(v) + Float64(1.0 / e))) end
function tmp = code(e, v) tmp = sin(v) / (cos(v) + (1.0 / e)); end
code[e_, v_] := N[(N[Sin[v], $MachinePrecision] / N[(N[Cos[v], $MachinePrecision] + N[(1.0 / e), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\sin v}{\cos v + \frac{1}{e}}
\end{array}
Initial program 99.8%
*-commutative99.8%
cos-neg99.8%
associate-/l*99.6%
+-commutative99.6%
cos-neg99.6%
metadata-eval99.6%
sub-neg99.6%
div-sub99.6%
*-commutative99.6%
associate-/l*99.6%
*-inverses99.6%
/-rgt-identity99.6%
metadata-eval99.6%
associate-/r*99.6%
neg-mul-199.6%
unsub-neg99.6%
neg-mul-199.6%
associate-/r*99.6%
metadata-eval99.6%
distribute-neg-frac99.6%
metadata-eval99.6%
Simplified99.6%
Final simplification99.6%
(FPCore (e v) :precision binary64 (* e (* (sin v) (/ 1.0 (+ 1.0 e)))))
double code(double e, double v) {
return e * (sin(v) * (1.0 / (1.0 + e)));
}
real(8) function code(e, v)
real(8), intent (in) :: e
real(8), intent (in) :: v
code = e * (sin(v) * (1.0d0 / (1.0d0 + e)))
end function
public static double code(double e, double v) {
return e * (Math.sin(v) * (1.0 / (1.0 + e)));
}
def code(e, v): return e * (math.sin(v) * (1.0 / (1.0 + e)))
function code(e, v) return Float64(e * Float64(sin(v) * Float64(1.0 / Float64(1.0 + e)))) end
function tmp = code(e, v) tmp = e * (sin(v) * (1.0 / (1.0 + e))); end
code[e_, v_] := N[(e * N[(N[Sin[v], $MachinePrecision] * N[(1.0 / N[(1.0 + e), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
e \cdot \left(\sin v \cdot \frac{1}{1 + e}\right)
\end{array}
Initial program 99.8%
Taylor expanded in v around 0 98.8%
div-inv98.8%
associate-*l*98.9%
+-commutative98.9%
Applied egg-rr98.9%
Final simplification98.9%
(FPCore (e v) :precision binary64 (if (<= v 1e-20) (* e (/ v (+ 1.0 e))) (* (sin v) e)))
double code(double e, double v) {
double tmp;
if (v <= 1e-20) {
tmp = e * (v / (1.0 + e));
} else {
tmp = sin(v) * e;
}
return tmp;
}
real(8) function code(e, v)
real(8), intent (in) :: e
real(8), intent (in) :: v
real(8) :: tmp
if (v <= 1d-20) then
tmp = e * (v / (1.0d0 + e))
else
tmp = sin(v) * e
end if
code = tmp
end function
public static double code(double e, double v) {
double tmp;
if (v <= 1e-20) {
tmp = e * (v / (1.0 + e));
} else {
tmp = Math.sin(v) * e;
}
return tmp;
}
def code(e, v): tmp = 0 if v <= 1e-20: tmp = e * (v / (1.0 + e)) else: tmp = math.sin(v) * e return tmp
function code(e, v) tmp = 0.0 if (v <= 1e-20) tmp = Float64(e * Float64(v / Float64(1.0 + e))); else tmp = Float64(sin(v) * e); end return tmp end
function tmp_2 = code(e, v) tmp = 0.0; if (v <= 1e-20) tmp = e * (v / (1.0 + e)); else tmp = sin(v) * e; end tmp_2 = tmp; end
code[e_, v_] := If[LessEqual[v, 1e-20], N[(e * N[(v / N[(1.0 + e), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[Sin[v], $MachinePrecision] * e), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 10^{-20}:\\
\;\;\;\;e \cdot \frac{v}{1 + e}\\
\mathbf{else}:\\
\;\;\;\;\sin v \cdot e\\
\end{array}
\end{array}
if v < 9.99999999999999945e-21Initial program 99.8%
*-commutative99.8%
cos-neg99.8%
associate-*l/99.9%
+-commutative99.9%
cos-neg99.9%
fma-def99.9%
Simplified99.9%
Taylor expanded in v around 0 70.1%
+-commutative70.1%
Simplified70.1%
if 9.99999999999999945e-21 < v Initial program 99.8%
*-commutative99.8%
cos-neg99.8%
associate-*l/99.8%
+-commutative99.8%
cos-neg99.8%
fma-def99.8%
Simplified99.8%
Taylor expanded in e around 0 98.9%
Final simplification77.9%
(FPCore (e v) :precision binary64 (/ (* (sin v) e) (+ 1.0 e)))
double code(double e, double v) {
return (sin(v) * e) / (1.0 + e);
}
real(8) function code(e, v)
real(8), intent (in) :: e
real(8), intent (in) :: v
code = (sin(v) * e) / (1.0d0 + e)
end function
public static double code(double e, double v) {
return (Math.sin(v) * e) / (1.0 + e);
}
def code(e, v): return (math.sin(v) * e) / (1.0 + e)
function code(e, v) return Float64(Float64(sin(v) * e) / Float64(1.0 + e)) end
function tmp = code(e, v) tmp = (sin(v) * e) / (1.0 + e); end
code[e_, v_] := N[(N[(N[Sin[v], $MachinePrecision] * e), $MachinePrecision] / N[(1.0 + e), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\sin v \cdot e}{1 + e}
\end{array}
Initial program 99.8%
Taylor expanded in v around 0 98.8%
Final simplification98.8%
(FPCore (e v) :precision binary64 (/ e (+ (* v (- (* e -0.5) -0.16666666666666666)) (+ (/ 1.0 v) (/ e v)))))
double code(double e, double v) {
return e / ((v * ((e * -0.5) - -0.16666666666666666)) + ((1.0 / v) + (e / v)));
}
real(8) function code(e, v)
real(8), intent (in) :: e
real(8), intent (in) :: v
code = e / ((v * ((e * (-0.5d0)) - (-0.16666666666666666d0))) + ((1.0d0 / v) + (e / v)))
end function
public static double code(double e, double v) {
return e / ((v * ((e * -0.5) - -0.16666666666666666)) + ((1.0 / v) + (e / v)));
}
def code(e, v): return e / ((v * ((e * -0.5) - -0.16666666666666666)) + ((1.0 / v) + (e / v)))
function code(e, v) return Float64(e / Float64(Float64(v * Float64(Float64(e * -0.5) - -0.16666666666666666)) + Float64(Float64(1.0 / v) + Float64(e / v)))) end
function tmp = code(e, v) tmp = e / ((v * ((e * -0.5) - -0.16666666666666666)) + ((1.0 / v) + (e / v))); end
code[e_, v_] := N[(e / N[(N[(v * N[(N[(e * -0.5), $MachinePrecision] - -0.16666666666666666), $MachinePrecision]), $MachinePrecision] + N[(N[(1.0 / v), $MachinePrecision] + N[(e / v), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{e}{v \cdot \left(e \cdot -0.5 - -0.16666666666666666\right) + \left(\frac{1}{v} + \frac{e}{v}\right)}
\end{array}
Initial program 99.8%
*-commutative99.8%
cos-neg99.8%
associate-*l/99.8%
+-commutative99.8%
cos-neg99.8%
fma-def99.8%
Simplified99.8%
Taylor expanded in v around inf 99.8%
associate-/l*99.6%
+-commutative99.6%
fma-udef99.6%
Simplified99.6%
Taylor expanded in v around 0 55.3%
Taylor expanded in e around 0 55.3%
Final simplification55.3%
(FPCore (e v) :precision binary64 (/ e (+ (+ (/ 1.0 v) (/ e v)) (* -0.3333333333333333 (* v e)))))
double code(double e, double v) {
return e / (((1.0 / v) + (e / v)) + (-0.3333333333333333 * (v * e)));
}
real(8) function code(e, v)
real(8), intent (in) :: e
real(8), intent (in) :: v
code = e / (((1.0d0 / v) + (e / v)) + ((-0.3333333333333333d0) * (v * e)))
end function
public static double code(double e, double v) {
return e / (((1.0 / v) + (e / v)) + (-0.3333333333333333 * (v * e)));
}
def code(e, v): return e / (((1.0 / v) + (e / v)) + (-0.3333333333333333 * (v * e)))
function code(e, v) return Float64(e / Float64(Float64(Float64(1.0 / v) + Float64(e / v)) + Float64(-0.3333333333333333 * Float64(v * e)))) end
function tmp = code(e, v) tmp = e / (((1.0 / v) + (e / v)) + (-0.3333333333333333 * (v * e))); end
code[e_, v_] := N[(e / N[(N[(N[(1.0 / v), $MachinePrecision] + N[(e / v), $MachinePrecision]), $MachinePrecision] + N[(-0.3333333333333333 * N[(v * e), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{e}{\left(\frac{1}{v} + \frac{e}{v}\right) + -0.3333333333333333 \cdot \left(v \cdot e\right)}
\end{array}
Initial program 99.8%
*-commutative99.8%
cos-neg99.8%
associate-*l/99.8%
+-commutative99.8%
cos-neg99.8%
fma-def99.8%
Simplified99.8%
Taylor expanded in v around inf 99.8%
associate-/l*99.6%
+-commutative99.6%
fma-udef99.6%
Simplified99.6%
Taylor expanded in v around 0 55.3%
Taylor expanded in e around inf 54.9%
*-commutative54.9%
*-commutative54.9%
Simplified54.9%
Final simplification54.9%
(FPCore (e v) :precision binary64 (* e (- v (* v e))))
double code(double e, double v) {
return e * (v - (v * e));
}
real(8) function code(e, v)
real(8), intent (in) :: e
real(8), intent (in) :: v
code = e * (v - (v * e))
end function
public static double code(double e, double v) {
return e * (v - (v * e));
}
def code(e, v): return e * (v - (v * e))
function code(e, v) return Float64(e * Float64(v - Float64(v * e))) end
function tmp = code(e, v) tmp = e * (v - (v * e)); end
code[e_, v_] := N[(e * N[(v - N[(v * e), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
e \cdot \left(v - v \cdot e\right)
\end{array}
Initial program 99.8%
*-commutative99.8%
cos-neg99.8%
associate-*l/99.8%
+-commutative99.8%
cos-neg99.8%
fma-def99.8%
Simplified99.8%
Taylor expanded in v around 0 54.1%
+-commutative54.1%
Simplified54.1%
Taylor expanded in e around 0 53.3%
mul-1-neg53.3%
distribute-rgt-neg-out53.3%
Simplified53.3%
distribute-rgt-neg-out53.3%
unsub-neg53.3%
Applied egg-rr53.3%
Final simplification53.3%
(FPCore (e v) :precision binary64 (* v (/ e (+ 1.0 e))))
double code(double e, double v) {
return v * (e / (1.0 + e));
}
real(8) function code(e, v)
real(8), intent (in) :: e
real(8), intent (in) :: v
code = v * (e / (1.0d0 + e))
end function
public static double code(double e, double v) {
return v * (e / (1.0 + e));
}
def code(e, v): return v * (e / (1.0 + e))
function code(e, v) return Float64(v * Float64(e / Float64(1.0 + e))) end
function tmp = code(e, v) tmp = v * (e / (1.0 + e)); end
code[e_, v_] := N[(v * N[(e / N[(1.0 + e), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
v \cdot \frac{e}{1 + e}
\end{array}
Initial program 99.8%
*-commutative99.8%
cos-neg99.8%
associate-*l/99.8%
+-commutative99.8%
cos-neg99.8%
fma-def99.8%
Simplified99.8%
Taylor expanded in v around inf 99.8%
Taylor expanded in v around 0 54.1%
associate-/l*54.0%
associate-/r/54.1%
+-commutative54.1%
Simplified54.1%
Final simplification54.1%
(FPCore (e v) :precision binary64 (* e (/ v (+ 1.0 e))))
double code(double e, double v) {
return e * (v / (1.0 + e));
}
real(8) function code(e, v)
real(8), intent (in) :: e
real(8), intent (in) :: v
code = e * (v / (1.0d0 + e))
end function
public static double code(double e, double v) {
return e * (v / (1.0 + e));
}
def code(e, v): return e * (v / (1.0 + e))
function code(e, v) return Float64(e * Float64(v / Float64(1.0 + e))) end
function tmp = code(e, v) tmp = e * (v / (1.0 + e)); end
code[e_, v_] := N[(e * N[(v / N[(1.0 + e), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
e \cdot \frac{v}{1 + e}
\end{array}
Initial program 99.8%
*-commutative99.8%
cos-neg99.8%
associate-*l/99.8%
+-commutative99.8%
cos-neg99.8%
fma-def99.8%
Simplified99.8%
Taylor expanded in v around 0 54.1%
+-commutative54.1%
Simplified54.1%
Final simplification54.1%
(FPCore (e v) :precision binary64 (* v e))
double code(double e, double v) {
return v * e;
}
real(8) function code(e, v)
real(8), intent (in) :: e
real(8), intent (in) :: v
code = v * e
end function
public static double code(double e, double v) {
return v * e;
}
def code(e, v): return v * e
function code(e, v) return Float64(v * e) end
function tmp = code(e, v) tmp = v * e; end
code[e_, v_] := N[(v * e), $MachinePrecision]
\begin{array}{l}
\\
v \cdot e
\end{array}
Initial program 99.8%
*-commutative99.8%
cos-neg99.8%
associate-*l/99.8%
+-commutative99.8%
cos-neg99.8%
fma-def99.8%
Simplified99.8%
Taylor expanded in v around 0 54.1%
+-commutative54.1%
Simplified54.1%
Taylor expanded in e around 0 52.3%
Final simplification52.3%
(FPCore (e v) :precision binary64 v)
double code(double e, double v) {
return v;
}
real(8) function code(e, v)
real(8), intent (in) :: e
real(8), intent (in) :: v
code = v
end function
public static double code(double e, double v) {
return v;
}
def code(e, v): return v
function code(e, v) return v end
function tmp = code(e, v) tmp = v; end
code[e_, v_] := v
\begin{array}{l}
\\
v
\end{array}
Initial program 99.8%
*-commutative99.8%
cos-neg99.8%
associate-/l*99.6%
+-commutative99.6%
cos-neg99.6%
metadata-eval99.6%
sub-neg99.6%
div-sub99.6%
*-commutative99.6%
associate-/l*99.6%
*-inverses99.6%
/-rgt-identity99.6%
metadata-eval99.6%
associate-/r*99.6%
neg-mul-199.6%
unsub-neg99.6%
neg-mul-199.6%
associate-/r*99.6%
metadata-eval99.6%
distribute-neg-frac99.6%
metadata-eval99.6%
Simplified99.6%
Taylor expanded in v around 0 54.0%
Taylor expanded in e around inf 4.6%
Final simplification4.6%
herbie shell --seed 2024031
(FPCore (e v)
:name "Trigonometry A"
:precision binary64
:pre (and (<= 0.0 e) (<= e 1.0))
(/ (* e (sin v)) (+ 1.0 (* e (cos v)))))