
(FPCore (a b c) :precision binary64 (/ (+ (- b) (sqrt (- (* b b) (* (* 3.0 a) c)))) (* 3.0 a)))
double code(double a, double b, double c) {
return (-b + sqrt(((b * b) - ((3.0 * a) * c)))) / (3.0 * a);
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
code = (-b + sqrt(((b * b) - ((3.0d0 * a) * c)))) / (3.0d0 * a)
end function
public static double code(double a, double b, double c) {
return (-b + Math.sqrt(((b * b) - ((3.0 * a) * c)))) / (3.0 * a);
}
def code(a, b, c): return (-b + math.sqrt(((b * b) - ((3.0 * a) * c)))) / (3.0 * a)
function code(a, b, c) return Float64(Float64(Float64(-b) + sqrt(Float64(Float64(b * b) - Float64(Float64(3.0 * a) * c)))) / Float64(3.0 * a)) end
function tmp = code(a, b, c) tmp = (-b + sqrt(((b * b) - ((3.0 * a) * c)))) / (3.0 * a); end
code[a_, b_, c_] := N[(N[((-b) + N[Sqrt[N[(N[(b * b), $MachinePrecision] - N[(N[(3.0 * a), $MachinePrecision] * c), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] / N[(3.0 * a), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\left(-b\right) + \sqrt{b \cdot b - \left(3 \cdot a\right) \cdot c}}{3 \cdot a}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 9 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (a b c) :precision binary64 (/ (+ (- b) (sqrt (- (* b b) (* (* 3.0 a) c)))) (* 3.0 a)))
double code(double a, double b, double c) {
return (-b + sqrt(((b * b) - ((3.0 * a) * c)))) / (3.0 * a);
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
code = (-b + sqrt(((b * b) - ((3.0d0 * a) * c)))) / (3.0d0 * a)
end function
public static double code(double a, double b, double c) {
return (-b + Math.sqrt(((b * b) - ((3.0 * a) * c)))) / (3.0 * a);
}
def code(a, b, c): return (-b + math.sqrt(((b * b) - ((3.0 * a) * c)))) / (3.0 * a)
function code(a, b, c) return Float64(Float64(Float64(-b) + sqrt(Float64(Float64(b * b) - Float64(Float64(3.0 * a) * c)))) / Float64(3.0 * a)) end
function tmp = code(a, b, c) tmp = (-b + sqrt(((b * b) - ((3.0 * a) * c)))) / (3.0 * a); end
code[a_, b_, c_] := N[(N[((-b) + N[Sqrt[N[(N[(b * b), $MachinePrecision] - N[(N[(3.0 * a), $MachinePrecision] * c), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] / N[(3.0 * a), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\left(-b\right) + \sqrt{b \cdot b - \left(3 \cdot a\right) \cdot c}}{3 \cdot a}
\end{array}
(FPCore (a b c)
:precision binary64
(let* ((t_0 (* a (* c 3.0))))
(/
(/
(+ (- (pow (- b) 2.0) (pow b 2.0)) t_0)
(- (- b) (sqrt (- (pow b 2.0) t_0))))
(* a 3.0))))
double code(double a, double b, double c) {
double t_0 = a * (c * 3.0);
return (((pow(-b, 2.0) - pow(b, 2.0)) + t_0) / (-b - sqrt((pow(b, 2.0) - t_0)))) / (a * 3.0);
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8) :: t_0
t_0 = a * (c * 3.0d0)
code = ((((-b ** 2.0d0) - (b ** 2.0d0)) + t_0) / (-b - sqrt(((b ** 2.0d0) - t_0)))) / (a * 3.0d0)
end function
public static double code(double a, double b, double c) {
double t_0 = a * (c * 3.0);
return (((Math.pow(-b, 2.0) - Math.pow(b, 2.0)) + t_0) / (-b - Math.sqrt((Math.pow(b, 2.0) - t_0)))) / (a * 3.0);
}
def code(a, b, c): t_0 = a * (c * 3.0) return (((math.pow(-b, 2.0) - math.pow(b, 2.0)) + t_0) / (-b - math.sqrt((math.pow(b, 2.0) - t_0)))) / (a * 3.0)
function code(a, b, c) t_0 = Float64(a * Float64(c * 3.0)) return Float64(Float64(Float64(Float64((Float64(-b) ^ 2.0) - (b ^ 2.0)) + t_0) / Float64(Float64(-b) - sqrt(Float64((b ^ 2.0) - t_0)))) / Float64(a * 3.0)) end
function tmp = code(a, b, c) t_0 = a * (c * 3.0); tmp = ((((-b ^ 2.0) - (b ^ 2.0)) + t_0) / (-b - sqrt(((b ^ 2.0) - t_0)))) / (a * 3.0); end
code[a_, b_, c_] := Block[{t$95$0 = N[(a * N[(c * 3.0), $MachinePrecision]), $MachinePrecision]}, N[(N[(N[(N[(N[Power[(-b), 2.0], $MachinePrecision] - N[Power[b, 2.0], $MachinePrecision]), $MachinePrecision] + t$95$0), $MachinePrecision] / N[((-b) - N[Sqrt[N[(N[Power[b, 2.0], $MachinePrecision] - t$95$0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(a * 3.0), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := a \cdot \left(c \cdot 3\right)\\
\frac{\frac{\left({\left(-b\right)}^{2} - {b}^{2}\right) + t\_0}{\left(-b\right) - \sqrt{{b}^{2} - t\_0}}}{a \cdot 3}
\end{array}
\end{array}
Initial program 28.2%
add-exp-log28.1%
associate-*l*28.1%
Applied egg-rr28.1%
flip-+28.1%
pow228.1%
add-sqr-sqrt28.9%
rem-exp-log29.0%
*-commutative29.0%
associate-*r*29.0%
pow229.0%
rem-exp-log29.0%
*-commutative29.0%
associate-*r*29.0%
pow229.0%
Applied egg-rr29.0%
associate--r-99.2%
Simplified99.2%
Final simplification99.2%
(FPCore (a b c) :precision binary64 (/ (/ (+ (- (pow (- b) 2.0) (pow b 2.0)) (* a (* c 3.0))) (- (- b) (sqrt (fma b b (* a (* c -3.0)))))) (* a 3.0)))
double code(double a, double b, double c) {
return (((pow(-b, 2.0) - pow(b, 2.0)) + (a * (c * 3.0))) / (-b - sqrt(fma(b, b, (a * (c * -3.0)))))) / (a * 3.0);
}
function code(a, b, c) return Float64(Float64(Float64(Float64((Float64(-b) ^ 2.0) - (b ^ 2.0)) + Float64(a * Float64(c * 3.0))) / Float64(Float64(-b) - sqrt(fma(b, b, Float64(a * Float64(c * -3.0)))))) / Float64(a * 3.0)) end
code[a_, b_, c_] := N[(N[(N[(N[(N[Power[(-b), 2.0], $MachinePrecision] - N[Power[b, 2.0], $MachinePrecision]), $MachinePrecision] + N[(a * N[(c * 3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[((-b) - N[Sqrt[N[(b * b + N[(a * N[(c * -3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(a * 3.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\frac{\left({\left(-b\right)}^{2} - {b}^{2}\right) + a \cdot \left(c \cdot 3\right)}{\left(-b\right) - \sqrt{\mathsf{fma}\left(b, b, a \cdot \left(c \cdot -3\right)\right)}}}{a \cdot 3}
\end{array}
Initial program 28.2%
add-exp-log28.1%
associate-*l*28.1%
Applied egg-rr28.1%
flip-+28.1%
pow228.1%
add-sqr-sqrt28.9%
rem-exp-log29.0%
*-commutative29.0%
associate-*r*29.0%
pow229.0%
rem-exp-log29.0%
*-commutative29.0%
associate-*r*29.0%
pow229.0%
Applied egg-rr29.0%
associate--r-99.2%
Simplified99.2%
neg-mul-199.2%
fma-neg99.2%
Applied egg-rr99.2%
fma-udef99.2%
unsub-neg99.2%
mul-1-neg99.2%
unpow299.2%
fma-neg99.1%
associate-*r*99.1%
distribute-rgt-neg-in99.1%
metadata-eval99.1%
associate-*r*99.1%
Simplified99.1%
Final simplification99.1%
(FPCore (a b c) :precision binary64 (if (<= (/ (- (sqrt (- (* b b) (* c (* a 3.0)))) b) (* a 3.0)) -0.002) (* 0.3333333333333333 (/ (- (sqrt (fma b b (* -3.0 (* a c)))) b) a)) (/ (* c -0.5) b)))
double code(double a, double b, double c) {
double tmp;
if (((sqrt(((b * b) - (c * (a * 3.0)))) - b) / (a * 3.0)) <= -0.002) {
tmp = 0.3333333333333333 * ((sqrt(fma(b, b, (-3.0 * (a * c)))) - b) / a);
} else {
tmp = (c * -0.5) / b;
}
return tmp;
}
function code(a, b, c) tmp = 0.0 if (Float64(Float64(sqrt(Float64(Float64(b * b) - Float64(c * Float64(a * 3.0)))) - b) / Float64(a * 3.0)) <= -0.002) tmp = Float64(0.3333333333333333 * Float64(Float64(sqrt(fma(b, b, Float64(-3.0 * Float64(a * c)))) - b) / a)); else tmp = Float64(Float64(c * -0.5) / b); end return tmp end
code[a_, b_, c_] := If[LessEqual[N[(N[(N[Sqrt[N[(N[(b * b), $MachinePrecision] - N[(c * N[(a * 3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] - b), $MachinePrecision] / N[(a * 3.0), $MachinePrecision]), $MachinePrecision], -0.002], N[(0.3333333333333333 * N[(N[(N[Sqrt[N[(b * b + N[(-3.0 * N[(a * c), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] - b), $MachinePrecision] / a), $MachinePrecision]), $MachinePrecision], N[(N[(c * -0.5), $MachinePrecision] / b), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{\sqrt{b \cdot b - c \cdot \left(a \cdot 3\right)} - b}{a \cdot 3} \leq -0.002:\\
\;\;\;\;0.3333333333333333 \cdot \frac{\sqrt{\mathsf{fma}\left(b, b, -3 \cdot \left(a \cdot c\right)\right)} - b}{a}\\
\mathbf{else}:\\
\;\;\;\;\frac{c \cdot -0.5}{b}\\
\end{array}
\end{array}
if (/.f64 (+.f64 (neg.f64 b) (sqrt.f64 (-.f64 (*.f64 b b) (*.f64 (*.f64 3 a) c)))) (*.f64 3 a)) < -2e-3Initial program 68.8%
add-exp-log68.4%
associate-*l*68.4%
Applied egg-rr68.4%
expm1-log1p-u23.2%
expm1-udef23.0%
Applied egg-rr23.0%
expm1-def23.4%
expm1-log1p68.8%
*-lft-identity68.8%
*-commutative68.8%
times-frac68.8%
metadata-eval68.8%
fma-udef68.8%
neg-mul-168.8%
+-commutative68.8%
unsub-neg68.8%
unpow268.8%
fma-neg69.0%
associate-*r*69.0%
distribute-rgt-neg-in69.0%
metadata-eval69.0%
Simplified69.0%
if -2e-3 < (/.f64 (+.f64 (neg.f64 b) (sqrt.f64 (-.f64 (*.f64 b b) (*.f64 (*.f64 3 a) c)))) (*.f64 3 a)) Initial program 18.3%
Taylor expanded in b around inf 91.0%
associate-*r/91.0%
Simplified91.0%
Final simplification86.7%
(FPCore (a b c) :precision binary64 (let* ((t_0 (/ (- (sqrt (- (* b b) (* c (* a 3.0)))) b) (* a 3.0)))) (if (<= t_0 -0.002) t_0 (/ (* c -0.5) b))))
double code(double a, double b, double c) {
double t_0 = (sqrt(((b * b) - (c * (a * 3.0)))) - b) / (a * 3.0);
double tmp;
if (t_0 <= -0.002) {
tmp = t_0;
} else {
tmp = (c * -0.5) / b;
}
return tmp;
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8) :: t_0
real(8) :: tmp
t_0 = (sqrt(((b * b) - (c * (a * 3.0d0)))) - b) / (a * 3.0d0)
if (t_0 <= (-0.002d0)) then
tmp = t_0
else
tmp = (c * (-0.5d0)) / b
end if
code = tmp
end function
public static double code(double a, double b, double c) {
double t_0 = (Math.sqrt(((b * b) - (c * (a * 3.0)))) - b) / (a * 3.0);
double tmp;
if (t_0 <= -0.002) {
tmp = t_0;
} else {
tmp = (c * -0.5) / b;
}
return tmp;
}
def code(a, b, c): t_0 = (math.sqrt(((b * b) - (c * (a * 3.0)))) - b) / (a * 3.0) tmp = 0 if t_0 <= -0.002: tmp = t_0 else: tmp = (c * -0.5) / b return tmp
function code(a, b, c) t_0 = Float64(Float64(sqrt(Float64(Float64(b * b) - Float64(c * Float64(a * 3.0)))) - b) / Float64(a * 3.0)) tmp = 0.0 if (t_0 <= -0.002) tmp = t_0; else tmp = Float64(Float64(c * -0.5) / b); end return tmp end
function tmp_2 = code(a, b, c) t_0 = (sqrt(((b * b) - (c * (a * 3.0)))) - b) / (a * 3.0); tmp = 0.0; if (t_0 <= -0.002) tmp = t_0; else tmp = (c * -0.5) / b; end tmp_2 = tmp; end
code[a_, b_, c_] := Block[{t$95$0 = N[(N[(N[Sqrt[N[(N[(b * b), $MachinePrecision] - N[(c * N[(a * 3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] - b), $MachinePrecision] / N[(a * 3.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, -0.002], t$95$0, N[(N[(c * -0.5), $MachinePrecision] / b), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{\sqrt{b \cdot b - c \cdot \left(a \cdot 3\right)} - b}{a \cdot 3}\\
\mathbf{if}\;t\_0 \leq -0.002:\\
\;\;\;\;t\_0\\
\mathbf{else}:\\
\;\;\;\;\frac{c \cdot -0.5}{b}\\
\end{array}
\end{array}
if (/.f64 (+.f64 (neg.f64 b) (sqrt.f64 (-.f64 (*.f64 b b) (*.f64 (*.f64 3 a) c)))) (*.f64 3 a)) < -2e-3Initial program 68.8%
if -2e-3 < (/.f64 (+.f64 (neg.f64 b) (sqrt.f64 (-.f64 (*.f64 b b) (*.f64 (*.f64 3 a) c)))) (*.f64 3 a)) Initial program 18.3%
Taylor expanded in b around inf 91.0%
associate-*r/91.0%
Simplified91.0%
Final simplification86.7%
(FPCore (a b c) :precision binary64 (/ (/ (+ (* 3.0 (* a c)) (* 0.0 (+ b b))) (- (- b) (sqrt (fma b b (* -3.0 (* a c)))))) (* a 3.0)))
double code(double a, double b, double c) {
return (((3.0 * (a * c)) + (0.0 * (b + b))) / (-b - sqrt(fma(b, b, (-3.0 * (a * c)))))) / (a * 3.0);
}
function code(a, b, c) return Float64(Float64(Float64(Float64(3.0 * Float64(a * c)) + Float64(0.0 * Float64(b + b))) / Float64(Float64(-b) - sqrt(fma(b, b, Float64(-3.0 * Float64(a * c)))))) / Float64(a * 3.0)) end
code[a_, b_, c_] := N[(N[(N[(N[(3.0 * N[(a * c), $MachinePrecision]), $MachinePrecision] + N[(0.0 * N[(b + b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[((-b) - N[Sqrt[N[(b * b + N[(-3.0 * N[(a * c), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(a * 3.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\frac{3 \cdot \left(a \cdot c\right) + 0 \cdot \left(b + b\right)}{\left(-b\right) - \sqrt{\mathsf{fma}\left(b, b, -3 \cdot \left(a \cdot c\right)\right)}}}{a \cdot 3}
\end{array}
Initial program 28.2%
add-exp-log28.1%
associate-*l*28.1%
Applied egg-rr28.1%
flip-+28.1%
pow228.1%
add-sqr-sqrt28.9%
rem-exp-log29.0%
*-commutative29.0%
associate-*r*29.0%
pow229.0%
rem-exp-log29.0%
*-commutative29.0%
associate-*r*29.0%
pow229.0%
Applied egg-rr29.0%
associate--r-99.2%
+-commutative99.2%
associate-*r*99.1%
*-commutative99.1%
unpow299.1%
unpow299.1%
difference-of-squares99.1%
neg-mul-199.1%
distribute-lft1-in99.1%
metadata-eval99.1%
mul0-lft99.1%
unpow299.1%
fma-neg99.1%
associate-*r*99.1%
distribute-rgt-neg-in99.1%
metadata-eval99.1%
Simplified99.1%
Final simplification99.1%
(FPCore (a b c) :precision binary64 (+ (* -0.5 (/ c b)) (* -0.375 (/ (* a (pow c 2.0)) (pow b 3.0)))))
double code(double a, double b, double c) {
return (-0.5 * (c / b)) + (-0.375 * ((a * pow(c, 2.0)) / pow(b, 3.0)));
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
code = ((-0.5d0) * (c / b)) + ((-0.375d0) * ((a * (c ** 2.0d0)) / (b ** 3.0d0)))
end function
public static double code(double a, double b, double c) {
return (-0.5 * (c / b)) + (-0.375 * ((a * Math.pow(c, 2.0)) / Math.pow(b, 3.0)));
}
def code(a, b, c): return (-0.5 * (c / b)) + (-0.375 * ((a * math.pow(c, 2.0)) / math.pow(b, 3.0)))
function code(a, b, c) return Float64(Float64(-0.5 * Float64(c / b)) + Float64(-0.375 * Float64(Float64(a * (c ^ 2.0)) / (b ^ 3.0)))) end
function tmp = code(a, b, c) tmp = (-0.5 * (c / b)) + (-0.375 * ((a * (c ^ 2.0)) / (b ^ 3.0))); end
code[a_, b_, c_] := N[(N[(-0.5 * N[(c / b), $MachinePrecision]), $MachinePrecision] + N[(-0.375 * N[(N[(a * N[Power[c, 2.0], $MachinePrecision]), $MachinePrecision] / N[Power[b, 3.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
-0.5 \cdot \frac{c}{b} + -0.375 \cdot \frac{a \cdot {c}^{2}}{{b}^{3}}
\end{array}
Initial program 28.2%
Taylor expanded in b around inf 92.0%
Final simplification92.0%
(FPCore (a b c) :precision binary64 (* c (/ -0.5 b)))
double code(double a, double b, double c) {
return c * (-0.5 / b);
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
code = c * ((-0.5d0) / b)
end function
public static double code(double a, double b, double c) {
return c * (-0.5 / b);
}
def code(a, b, c): return c * (-0.5 / b)
function code(a, b, c) return Float64(c * Float64(-0.5 / b)) end
function tmp = code(a, b, c) tmp = c * (-0.5 / b); end
code[a_, b_, c_] := N[(c * N[(-0.5 / b), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
c \cdot \frac{-0.5}{b}
\end{array}
Initial program 28.2%
Taylor expanded in b around inf 83.8%
associate-*r/83.8%
associate-/l*83.5%
Simplified83.5%
associate-/r/83.5%
Applied egg-rr83.5%
Final simplification83.5%
(FPCore (a b c) :precision binary64 (/ (* c -0.5) b))
double code(double a, double b, double c) {
return (c * -0.5) / b;
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
code = (c * (-0.5d0)) / b
end function
public static double code(double a, double b, double c) {
return (c * -0.5) / b;
}
def code(a, b, c): return (c * -0.5) / b
function code(a, b, c) return Float64(Float64(c * -0.5) / b) end
function tmp = code(a, b, c) tmp = (c * -0.5) / b; end
code[a_, b_, c_] := N[(N[(c * -0.5), $MachinePrecision] / b), $MachinePrecision]
\begin{array}{l}
\\
\frac{c \cdot -0.5}{b}
\end{array}
Initial program 28.2%
Taylor expanded in b around inf 83.8%
associate-*r/83.8%
Simplified83.8%
Final simplification83.8%
(FPCore (a b c) :precision binary64 (/ 0.0 a))
double code(double a, double b, double c) {
return 0.0 / a;
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
code = 0.0d0 / a
end function
public static double code(double a, double b, double c) {
return 0.0 / a;
}
def code(a, b, c): return 0.0 / a
function code(a, b, c) return Float64(0.0 / a) end
function tmp = code(a, b, c) tmp = 0.0 / a; end
code[a_, b_, c_] := N[(0.0 / a), $MachinePrecision]
\begin{array}{l}
\\
\frac{0}{a}
\end{array}
Initial program 28.2%
add-sqr-sqrt28.2%
difference-of-squares28.3%
associate-*l*28.3%
associate-*l*28.3%
Applied egg-rr28.3%
associate-*r*28.3%
*-commutative28.3%
associate-*r*28.3%
*-commutative28.3%
Simplified28.3%
Taylor expanded in b around inf 3.2%
associate-*r/3.2%
distribute-lft1-in3.2%
metadata-eval3.2%
mul0-lft3.2%
metadata-eval3.2%
Simplified3.2%
Final simplification3.2%
herbie shell --seed 2024030
(FPCore (a b c)
:name "Cubic critical, medium range"
:precision binary64
:pre (and (and (and (< 1.1102230246251565e-16 a) (< a 9007199254740992.0)) (and (< 1.1102230246251565e-16 b) (< b 9007199254740992.0))) (and (< 1.1102230246251565e-16 c) (< c 9007199254740992.0)))
(/ (+ (- b) (sqrt (- (* b b) (* (* 3.0 a) c)))) (* 3.0 a)))