
(FPCore (x) :precision binary64 (/ (- 1.0 (cos x)) (* x x)))
double code(double x) {
return (1.0 - cos(x)) / (x * x);
}
real(8) function code(x)
real(8), intent (in) :: x
code = (1.0d0 - cos(x)) / (x * x)
end function
public static double code(double x) {
return (1.0 - Math.cos(x)) / (x * x);
}
def code(x): return (1.0 - math.cos(x)) / (x * x)
function code(x) return Float64(Float64(1.0 - cos(x)) / Float64(x * x)) end
function tmp = code(x) tmp = (1.0 - cos(x)) / (x * x); end
code[x_] := N[(N[(1.0 - N[Cos[x], $MachinePrecision]), $MachinePrecision] / N[(x * x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1 - \cos x}{x \cdot x}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 11 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x) :precision binary64 (/ (- 1.0 (cos x)) (* x x)))
double code(double x) {
return (1.0 - cos(x)) / (x * x);
}
real(8) function code(x)
real(8), intent (in) :: x
code = (1.0d0 - cos(x)) / (x * x)
end function
public static double code(double x) {
return (1.0 - Math.cos(x)) / (x * x);
}
def code(x): return (1.0 - math.cos(x)) / (x * x)
function code(x) return Float64(Float64(1.0 - cos(x)) / Float64(x * x)) end
function tmp = code(x) tmp = (1.0 - cos(x)) / (x * x); end
code[x_] := N[(N[(1.0 - N[Cos[x], $MachinePrecision]), $MachinePrecision] / N[(x * x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1 - \cos x}{x \cdot x}
\end{array}
x_m = (fabs.f64 x) (FPCore (x_m) :precision binary64 (if (<= x_m 0.00012) (+ 0.5 (* -0.041666666666666664 (pow x_m 2.0))) (* (sin x_m) (* (tan (/ x_m 2.0)) (pow x_m -2.0)))))
x_m = fabs(x);
double code(double x_m) {
double tmp;
if (x_m <= 0.00012) {
tmp = 0.5 + (-0.041666666666666664 * pow(x_m, 2.0));
} else {
tmp = sin(x_m) * (tan((x_m / 2.0)) * pow(x_m, -2.0));
}
return tmp;
}
x_m = abs(x)
real(8) function code(x_m)
real(8), intent (in) :: x_m
real(8) :: tmp
if (x_m <= 0.00012d0) then
tmp = 0.5d0 + ((-0.041666666666666664d0) * (x_m ** 2.0d0))
else
tmp = sin(x_m) * (tan((x_m / 2.0d0)) * (x_m ** (-2.0d0)))
end if
code = tmp
end function
x_m = Math.abs(x);
public static double code(double x_m) {
double tmp;
if (x_m <= 0.00012) {
tmp = 0.5 + (-0.041666666666666664 * Math.pow(x_m, 2.0));
} else {
tmp = Math.sin(x_m) * (Math.tan((x_m / 2.0)) * Math.pow(x_m, -2.0));
}
return tmp;
}
x_m = math.fabs(x) def code(x_m): tmp = 0 if x_m <= 0.00012: tmp = 0.5 + (-0.041666666666666664 * math.pow(x_m, 2.0)) else: tmp = math.sin(x_m) * (math.tan((x_m / 2.0)) * math.pow(x_m, -2.0)) return tmp
x_m = abs(x) function code(x_m) tmp = 0.0 if (x_m <= 0.00012) tmp = Float64(0.5 + Float64(-0.041666666666666664 * (x_m ^ 2.0))); else tmp = Float64(sin(x_m) * Float64(tan(Float64(x_m / 2.0)) * (x_m ^ -2.0))); end return tmp end
x_m = abs(x); function tmp_2 = code(x_m) tmp = 0.0; if (x_m <= 0.00012) tmp = 0.5 + (-0.041666666666666664 * (x_m ^ 2.0)); else tmp = sin(x_m) * (tan((x_m / 2.0)) * (x_m ^ -2.0)); end tmp_2 = tmp; end
x_m = N[Abs[x], $MachinePrecision] code[x$95$m_] := If[LessEqual[x$95$m, 0.00012], N[(0.5 + N[(-0.041666666666666664 * N[Power[x$95$m, 2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[Sin[x$95$m], $MachinePrecision] * N[(N[Tan[N[(x$95$m / 2.0), $MachinePrecision]], $MachinePrecision] * N[Power[x$95$m, -2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
x_m = \left|x\right|
\\
\begin{array}{l}
\mathbf{if}\;x\_m \leq 0.00012:\\
\;\;\;\;0.5 + -0.041666666666666664 \cdot {x\_m}^{2}\\
\mathbf{else}:\\
\;\;\;\;\sin x\_m \cdot \left(\tan \left(\frac{x\_m}{2}\right) \cdot {x\_m}^{-2}\right)\\
\end{array}
\end{array}
if x < 1.20000000000000003e-4Initial program 33.7%
Taylor expanded in x around 0 68.8%
if 1.20000000000000003e-4 < x Initial program 98.0%
flip--97.2%
div-inv97.2%
metadata-eval97.2%
pow297.2%
Applied egg-rr97.2%
associate-*r/97.2%
*-rgt-identity97.2%
Simplified97.2%
unpow297.2%
1-sub-cos98.1%
Applied egg-rr98.1%
Taylor expanded in x around inf 98.1%
*-rgt-identity98.1%
associate-*r/98.1%
associate-/r*98.0%
unpow298.0%
associate-/r*98.9%
*-rgt-identity98.9%
associate-*r/98.9%
unpow-198.9%
unpow-198.9%
pow-sqr98.9%
metadata-eval98.9%
*-lft-identity98.9%
associate-*l/98.9%
associate-*r*98.9%
unpow298.9%
associate-*r*99.0%
Simplified99.6%
Final simplification76.5%
x_m = (fabs.f64 x)
(FPCore (x_m)
:precision binary64
(if (<= x_m 0.027)
(+
0.5
(+
(* -0.041666666666666664 (pow x_m 2.0))
(* 0.001388888888888889 (pow x_m 4.0))))
(* (pow x_m -2.0) (- 1.0 (cos x_m)))))x_m = fabs(x);
double code(double x_m) {
double tmp;
if (x_m <= 0.027) {
tmp = 0.5 + ((-0.041666666666666664 * pow(x_m, 2.0)) + (0.001388888888888889 * pow(x_m, 4.0)));
} else {
tmp = pow(x_m, -2.0) * (1.0 - cos(x_m));
}
return tmp;
}
x_m = abs(x)
real(8) function code(x_m)
real(8), intent (in) :: x_m
real(8) :: tmp
if (x_m <= 0.027d0) then
tmp = 0.5d0 + (((-0.041666666666666664d0) * (x_m ** 2.0d0)) + (0.001388888888888889d0 * (x_m ** 4.0d0)))
else
tmp = (x_m ** (-2.0d0)) * (1.0d0 - cos(x_m))
end if
code = tmp
end function
x_m = Math.abs(x);
public static double code(double x_m) {
double tmp;
if (x_m <= 0.027) {
tmp = 0.5 + ((-0.041666666666666664 * Math.pow(x_m, 2.0)) + (0.001388888888888889 * Math.pow(x_m, 4.0)));
} else {
tmp = Math.pow(x_m, -2.0) * (1.0 - Math.cos(x_m));
}
return tmp;
}
x_m = math.fabs(x) def code(x_m): tmp = 0 if x_m <= 0.027: tmp = 0.5 + ((-0.041666666666666664 * math.pow(x_m, 2.0)) + (0.001388888888888889 * math.pow(x_m, 4.0))) else: tmp = math.pow(x_m, -2.0) * (1.0 - math.cos(x_m)) return tmp
x_m = abs(x) function code(x_m) tmp = 0.0 if (x_m <= 0.027) tmp = Float64(0.5 + Float64(Float64(-0.041666666666666664 * (x_m ^ 2.0)) + Float64(0.001388888888888889 * (x_m ^ 4.0)))); else tmp = Float64((x_m ^ -2.0) * Float64(1.0 - cos(x_m))); end return tmp end
x_m = abs(x); function tmp_2 = code(x_m) tmp = 0.0; if (x_m <= 0.027) tmp = 0.5 + ((-0.041666666666666664 * (x_m ^ 2.0)) + (0.001388888888888889 * (x_m ^ 4.0))); else tmp = (x_m ^ -2.0) * (1.0 - cos(x_m)); end tmp_2 = tmp; end
x_m = N[Abs[x], $MachinePrecision] code[x$95$m_] := If[LessEqual[x$95$m, 0.027], N[(0.5 + N[(N[(-0.041666666666666664 * N[Power[x$95$m, 2.0], $MachinePrecision]), $MachinePrecision] + N[(0.001388888888888889 * N[Power[x$95$m, 4.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[Power[x$95$m, -2.0], $MachinePrecision] * N[(1.0 - N[Cos[x$95$m], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
x_m = \left|x\right|
\\
\begin{array}{l}
\mathbf{if}\;x\_m \leq 0.027:\\
\;\;\;\;0.5 + \left(-0.041666666666666664 \cdot {x\_m}^{2} + 0.001388888888888889 \cdot {x\_m}^{4}\right)\\
\mathbf{else}:\\
\;\;\;\;{x\_m}^{-2} \cdot \left(1 - \cos x\_m\right)\\
\end{array}
\end{array}
if x < 0.0269999999999999997Initial program 33.9%
Taylor expanded in x around 0 69.3%
if 0.0269999999999999997 < x Initial program 98.4%
clear-num98.4%
associate-/r/98.5%
pow298.5%
pow-flip99.4%
metadata-eval99.4%
Applied egg-rr99.4%
Final simplification76.7%
x_m = (fabs.f64 x) (FPCore (x_m) :precision binary64 (if (<= x_m 0.0056) (+ 0.5 (* -0.041666666666666664 (pow x_m 2.0))) (* (pow x_m -2.0) (- 1.0 (cos x_m)))))
x_m = fabs(x);
double code(double x_m) {
double tmp;
if (x_m <= 0.0056) {
tmp = 0.5 + (-0.041666666666666664 * pow(x_m, 2.0));
} else {
tmp = pow(x_m, -2.0) * (1.0 - cos(x_m));
}
return tmp;
}
x_m = abs(x)
real(8) function code(x_m)
real(8), intent (in) :: x_m
real(8) :: tmp
if (x_m <= 0.0056d0) then
tmp = 0.5d0 + ((-0.041666666666666664d0) * (x_m ** 2.0d0))
else
tmp = (x_m ** (-2.0d0)) * (1.0d0 - cos(x_m))
end if
code = tmp
end function
x_m = Math.abs(x);
public static double code(double x_m) {
double tmp;
if (x_m <= 0.0056) {
tmp = 0.5 + (-0.041666666666666664 * Math.pow(x_m, 2.0));
} else {
tmp = Math.pow(x_m, -2.0) * (1.0 - Math.cos(x_m));
}
return tmp;
}
x_m = math.fabs(x) def code(x_m): tmp = 0 if x_m <= 0.0056: tmp = 0.5 + (-0.041666666666666664 * math.pow(x_m, 2.0)) else: tmp = math.pow(x_m, -2.0) * (1.0 - math.cos(x_m)) return tmp
x_m = abs(x) function code(x_m) tmp = 0.0 if (x_m <= 0.0056) tmp = Float64(0.5 + Float64(-0.041666666666666664 * (x_m ^ 2.0))); else tmp = Float64((x_m ^ -2.0) * Float64(1.0 - cos(x_m))); end return tmp end
x_m = abs(x); function tmp_2 = code(x_m) tmp = 0.0; if (x_m <= 0.0056) tmp = 0.5 + (-0.041666666666666664 * (x_m ^ 2.0)); else tmp = (x_m ^ -2.0) * (1.0 - cos(x_m)); end tmp_2 = tmp; end
x_m = N[Abs[x], $MachinePrecision] code[x$95$m_] := If[LessEqual[x$95$m, 0.0056], N[(0.5 + N[(-0.041666666666666664 * N[Power[x$95$m, 2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[Power[x$95$m, -2.0], $MachinePrecision] * N[(1.0 - N[Cos[x$95$m], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
x_m = \left|x\right|
\\
\begin{array}{l}
\mathbf{if}\;x\_m \leq 0.0056:\\
\;\;\;\;0.5 + -0.041666666666666664 \cdot {x\_m}^{2}\\
\mathbf{else}:\\
\;\;\;\;{x\_m}^{-2} \cdot \left(1 - \cos x\_m\right)\\
\end{array}
\end{array}
if x < 0.00559999999999999994Initial program 33.9%
Taylor expanded in x around 0 69.0%
if 0.00559999999999999994 < x Initial program 98.4%
clear-num98.4%
associate-/r/98.5%
pow298.5%
pow-flip99.4%
metadata-eval99.4%
Applied egg-rr99.4%
Final simplification76.4%
x_m = (fabs.f64 x) (FPCore (x_m) :precision binary64 (if (<= x_m 0.0056) (+ 0.5 (* -0.041666666666666664 (pow x_m 2.0))) (/ (- 1.0 (cos x_m)) (* x_m x_m))))
x_m = fabs(x);
double code(double x_m) {
double tmp;
if (x_m <= 0.0056) {
tmp = 0.5 + (-0.041666666666666664 * pow(x_m, 2.0));
} else {
tmp = (1.0 - cos(x_m)) / (x_m * x_m);
}
return tmp;
}
x_m = abs(x)
real(8) function code(x_m)
real(8), intent (in) :: x_m
real(8) :: tmp
if (x_m <= 0.0056d0) then
tmp = 0.5d0 + ((-0.041666666666666664d0) * (x_m ** 2.0d0))
else
tmp = (1.0d0 - cos(x_m)) / (x_m * x_m)
end if
code = tmp
end function
x_m = Math.abs(x);
public static double code(double x_m) {
double tmp;
if (x_m <= 0.0056) {
tmp = 0.5 + (-0.041666666666666664 * Math.pow(x_m, 2.0));
} else {
tmp = (1.0 - Math.cos(x_m)) / (x_m * x_m);
}
return tmp;
}
x_m = math.fabs(x) def code(x_m): tmp = 0 if x_m <= 0.0056: tmp = 0.5 + (-0.041666666666666664 * math.pow(x_m, 2.0)) else: tmp = (1.0 - math.cos(x_m)) / (x_m * x_m) return tmp
x_m = abs(x) function code(x_m) tmp = 0.0 if (x_m <= 0.0056) tmp = Float64(0.5 + Float64(-0.041666666666666664 * (x_m ^ 2.0))); else tmp = Float64(Float64(1.0 - cos(x_m)) / Float64(x_m * x_m)); end return tmp end
x_m = abs(x); function tmp_2 = code(x_m) tmp = 0.0; if (x_m <= 0.0056) tmp = 0.5 + (-0.041666666666666664 * (x_m ^ 2.0)); else tmp = (1.0 - cos(x_m)) / (x_m * x_m); end tmp_2 = tmp; end
x_m = N[Abs[x], $MachinePrecision] code[x$95$m_] := If[LessEqual[x$95$m, 0.0056], N[(0.5 + N[(-0.041666666666666664 * N[Power[x$95$m, 2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(1.0 - N[Cos[x$95$m], $MachinePrecision]), $MachinePrecision] / N[(x$95$m * x$95$m), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
x_m = \left|x\right|
\\
\begin{array}{l}
\mathbf{if}\;x\_m \leq 0.0056:\\
\;\;\;\;0.5 + -0.041666666666666664 \cdot {x\_m}^{2}\\
\mathbf{else}:\\
\;\;\;\;\frac{1 - \cos x\_m}{x\_m \cdot x\_m}\\
\end{array}
\end{array}
if x < 0.00559999999999999994Initial program 33.9%
Taylor expanded in x around 0 69.0%
if 0.00559999999999999994 < x Initial program 98.4%
Final simplification76.2%
x_m = (fabs.f64 x) (FPCore (x_m) :precision binary64 (if (<= x_m 0.0056) (+ 0.5 (* -0.041666666666666664 (pow x_m 2.0))) (/ (/ (- 1.0 (cos x_m)) x_m) x_m)))
x_m = fabs(x);
double code(double x_m) {
double tmp;
if (x_m <= 0.0056) {
tmp = 0.5 + (-0.041666666666666664 * pow(x_m, 2.0));
} else {
tmp = ((1.0 - cos(x_m)) / x_m) / x_m;
}
return tmp;
}
x_m = abs(x)
real(8) function code(x_m)
real(8), intent (in) :: x_m
real(8) :: tmp
if (x_m <= 0.0056d0) then
tmp = 0.5d0 + ((-0.041666666666666664d0) * (x_m ** 2.0d0))
else
tmp = ((1.0d0 - cos(x_m)) / x_m) / x_m
end if
code = tmp
end function
x_m = Math.abs(x);
public static double code(double x_m) {
double tmp;
if (x_m <= 0.0056) {
tmp = 0.5 + (-0.041666666666666664 * Math.pow(x_m, 2.0));
} else {
tmp = ((1.0 - Math.cos(x_m)) / x_m) / x_m;
}
return tmp;
}
x_m = math.fabs(x) def code(x_m): tmp = 0 if x_m <= 0.0056: tmp = 0.5 + (-0.041666666666666664 * math.pow(x_m, 2.0)) else: tmp = ((1.0 - math.cos(x_m)) / x_m) / x_m return tmp
x_m = abs(x) function code(x_m) tmp = 0.0 if (x_m <= 0.0056) tmp = Float64(0.5 + Float64(-0.041666666666666664 * (x_m ^ 2.0))); else tmp = Float64(Float64(Float64(1.0 - cos(x_m)) / x_m) / x_m); end return tmp end
x_m = abs(x); function tmp_2 = code(x_m) tmp = 0.0; if (x_m <= 0.0056) tmp = 0.5 + (-0.041666666666666664 * (x_m ^ 2.0)); else tmp = ((1.0 - cos(x_m)) / x_m) / x_m; end tmp_2 = tmp; end
x_m = N[Abs[x], $MachinePrecision] code[x$95$m_] := If[LessEqual[x$95$m, 0.0056], N[(0.5 + N[(-0.041666666666666664 * N[Power[x$95$m, 2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(N[(1.0 - N[Cos[x$95$m], $MachinePrecision]), $MachinePrecision] / x$95$m), $MachinePrecision] / x$95$m), $MachinePrecision]]
\begin{array}{l}
x_m = \left|x\right|
\\
\begin{array}{l}
\mathbf{if}\;x\_m \leq 0.0056:\\
\;\;\;\;0.5 + -0.041666666666666664 \cdot {x\_m}^{2}\\
\mathbf{else}:\\
\;\;\;\;\frac{\frac{1 - \cos x\_m}{x\_m}}{x\_m}\\
\end{array}
\end{array}
if x < 0.00559999999999999994Initial program 33.9%
Taylor expanded in x around 0 69.0%
if 0.00559999999999999994 < x Initial program 98.4%
div-sub98.2%
pow298.2%
pow-flip98.4%
metadata-eval98.4%
div-inv98.4%
pow298.4%
pow-flip99.2%
metadata-eval99.2%
Applied egg-rr99.2%
*-un-lft-identity99.2%
distribute-rgt-out--99.4%
flip--98.7%
metadata-eval98.7%
unpow298.7%
metadata-eval98.7%
pow-flip97.8%
pow297.8%
associate-/r/97.8%
associate-/l*97.8%
clear-num98.6%
metadata-eval98.6%
unpow298.6%
flip--99.2%
Applied egg-rr99.2%
Final simplification76.4%
x_m = (fabs.f64 x) (FPCore (x_m) :precision binary64 (if (<= x_m 2.45) (+ 0.5 (* -0.041666666666666664 (pow x_m 2.0))) (/ 2.0 (pow x_m 2.0))))
x_m = fabs(x);
double code(double x_m) {
double tmp;
if (x_m <= 2.45) {
tmp = 0.5 + (-0.041666666666666664 * pow(x_m, 2.0));
} else {
tmp = 2.0 / pow(x_m, 2.0);
}
return tmp;
}
x_m = abs(x)
real(8) function code(x_m)
real(8), intent (in) :: x_m
real(8) :: tmp
if (x_m <= 2.45d0) then
tmp = 0.5d0 + ((-0.041666666666666664d0) * (x_m ** 2.0d0))
else
tmp = 2.0d0 / (x_m ** 2.0d0)
end if
code = tmp
end function
x_m = Math.abs(x);
public static double code(double x_m) {
double tmp;
if (x_m <= 2.45) {
tmp = 0.5 + (-0.041666666666666664 * Math.pow(x_m, 2.0));
} else {
tmp = 2.0 / Math.pow(x_m, 2.0);
}
return tmp;
}
x_m = math.fabs(x) def code(x_m): tmp = 0 if x_m <= 2.45: tmp = 0.5 + (-0.041666666666666664 * math.pow(x_m, 2.0)) else: tmp = 2.0 / math.pow(x_m, 2.0) return tmp
x_m = abs(x) function code(x_m) tmp = 0.0 if (x_m <= 2.45) tmp = Float64(0.5 + Float64(-0.041666666666666664 * (x_m ^ 2.0))); else tmp = Float64(2.0 / (x_m ^ 2.0)); end return tmp end
x_m = abs(x); function tmp_2 = code(x_m) tmp = 0.0; if (x_m <= 2.45) tmp = 0.5 + (-0.041666666666666664 * (x_m ^ 2.0)); else tmp = 2.0 / (x_m ^ 2.0); end tmp_2 = tmp; end
x_m = N[Abs[x], $MachinePrecision] code[x$95$m_] := If[LessEqual[x$95$m, 2.45], N[(0.5 + N[(-0.041666666666666664 * N[Power[x$95$m, 2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(2.0 / N[Power[x$95$m, 2.0], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
x_m = \left|x\right|
\\
\begin{array}{l}
\mathbf{if}\;x\_m \leq 2.45:\\
\;\;\;\;0.5 + -0.041666666666666664 \cdot {x\_m}^{2}\\
\mathbf{else}:\\
\;\;\;\;\frac{2}{{x\_m}^{2}}\\
\end{array}
\end{array}
if x < 2.4500000000000002Initial program 34.2%
Taylor expanded in x around 0 68.8%
if 2.4500000000000002 < x Initial program 98.4%
add-sqr-sqrt98.2%
pow298.2%
sqrt-div98.1%
sqrt-prod98.6%
add-sqr-sqrt99.0%
Applied egg-rr99.0%
unpow299.0%
frac-times98.2%
add-sqr-sqrt98.4%
associate-/r*99.3%
sub-neg99.3%
add-sqr-sqrt56.2%
sqrt-unprod79.0%
sqr-neg79.0%
sqrt-unprod22.7%
add-sqr-sqrt52.2%
Applied egg-rr52.2%
Taylor expanded in x around 0 54.5%
Final simplification65.3%
x_m = (fabs.f64 x) (FPCore (x_m) :precision binary64 (if (<= x_m 2.0) 0.5 (* 2.0 (pow x_m -2.0))))
x_m = fabs(x);
double code(double x_m) {
double tmp;
if (x_m <= 2.0) {
tmp = 0.5;
} else {
tmp = 2.0 * pow(x_m, -2.0);
}
return tmp;
}
x_m = abs(x)
real(8) function code(x_m)
real(8), intent (in) :: x_m
real(8) :: tmp
if (x_m <= 2.0d0) then
tmp = 0.5d0
else
tmp = 2.0d0 * (x_m ** (-2.0d0))
end if
code = tmp
end function
x_m = Math.abs(x);
public static double code(double x_m) {
double tmp;
if (x_m <= 2.0) {
tmp = 0.5;
} else {
tmp = 2.0 * Math.pow(x_m, -2.0);
}
return tmp;
}
x_m = math.fabs(x) def code(x_m): tmp = 0 if x_m <= 2.0: tmp = 0.5 else: tmp = 2.0 * math.pow(x_m, -2.0) return tmp
x_m = abs(x) function code(x_m) tmp = 0.0 if (x_m <= 2.0) tmp = 0.5; else tmp = Float64(2.0 * (x_m ^ -2.0)); end return tmp end
x_m = abs(x); function tmp_2 = code(x_m) tmp = 0.0; if (x_m <= 2.0) tmp = 0.5; else tmp = 2.0 * (x_m ^ -2.0); end tmp_2 = tmp; end
x_m = N[Abs[x], $MachinePrecision] code[x$95$m_] := If[LessEqual[x$95$m, 2.0], 0.5, N[(2.0 * N[Power[x$95$m, -2.0], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
x_m = \left|x\right|
\\
\begin{array}{l}
\mathbf{if}\;x\_m \leq 2:\\
\;\;\;\;0.5\\
\mathbf{else}:\\
\;\;\;\;2 \cdot {x\_m}^{-2}\\
\end{array}
\end{array}
if x < 2Initial program 34.2%
Taylor expanded in x around 0 68.8%
if 2 < x Initial program 98.4%
add-sqr-sqrt98.2%
pow298.2%
sqrt-div98.1%
sqrt-prod98.6%
add-sqr-sqrt99.0%
Applied egg-rr99.0%
unpow299.0%
frac-times98.2%
add-sqr-sqrt98.4%
associate-/r*99.3%
sub-neg99.3%
add-sqr-sqrt56.2%
sqrt-unprod79.0%
sqr-neg79.0%
sqrt-unprod22.7%
add-sqr-sqrt52.2%
Applied egg-rr52.2%
Taylor expanded in x around 0 54.5%
Taylor expanded in x around 0 54.5%
metadata-eval54.5%
associate-*r/54.5%
unpow254.5%
associate-/r*54.5%
*-rgt-identity54.5%
associate-*r/54.5%
unpow-154.5%
unpow-154.5%
pow-sqr54.5%
metadata-eval54.5%
Simplified54.5%
Final simplification65.4%
x_m = (fabs.f64 x) (FPCore (x_m) :precision binary64 (if (<= x_m 2.0) 0.5 (/ 2.0 (pow x_m 2.0))))
x_m = fabs(x);
double code(double x_m) {
double tmp;
if (x_m <= 2.0) {
tmp = 0.5;
} else {
tmp = 2.0 / pow(x_m, 2.0);
}
return tmp;
}
x_m = abs(x)
real(8) function code(x_m)
real(8), intent (in) :: x_m
real(8) :: tmp
if (x_m <= 2.0d0) then
tmp = 0.5d0
else
tmp = 2.0d0 / (x_m ** 2.0d0)
end if
code = tmp
end function
x_m = Math.abs(x);
public static double code(double x_m) {
double tmp;
if (x_m <= 2.0) {
tmp = 0.5;
} else {
tmp = 2.0 / Math.pow(x_m, 2.0);
}
return tmp;
}
x_m = math.fabs(x) def code(x_m): tmp = 0 if x_m <= 2.0: tmp = 0.5 else: tmp = 2.0 / math.pow(x_m, 2.0) return tmp
x_m = abs(x) function code(x_m) tmp = 0.0 if (x_m <= 2.0) tmp = 0.5; else tmp = Float64(2.0 / (x_m ^ 2.0)); end return tmp end
x_m = abs(x); function tmp_2 = code(x_m) tmp = 0.0; if (x_m <= 2.0) tmp = 0.5; else tmp = 2.0 / (x_m ^ 2.0); end tmp_2 = tmp; end
x_m = N[Abs[x], $MachinePrecision] code[x$95$m_] := If[LessEqual[x$95$m, 2.0], 0.5, N[(2.0 / N[Power[x$95$m, 2.0], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
x_m = \left|x\right|
\\
\begin{array}{l}
\mathbf{if}\;x\_m \leq 2:\\
\;\;\;\;0.5\\
\mathbf{else}:\\
\;\;\;\;\frac{2}{{x\_m}^{2}}\\
\end{array}
\end{array}
if x < 2Initial program 34.2%
Taylor expanded in x around 0 68.8%
if 2 < x Initial program 98.4%
add-sqr-sqrt98.2%
pow298.2%
sqrt-div98.1%
sqrt-prod98.6%
add-sqr-sqrt99.0%
Applied egg-rr99.0%
unpow299.0%
frac-times98.2%
add-sqr-sqrt98.4%
associate-/r*99.3%
sub-neg99.3%
add-sqr-sqrt56.2%
sqrt-unprod79.0%
sqr-neg79.0%
sqrt-unprod22.7%
add-sqr-sqrt52.2%
Applied egg-rr52.2%
Taylor expanded in x around 0 54.5%
Final simplification65.4%
x_m = (fabs.f64 x) (FPCore (x_m) :precision binary64 (if (<= x_m 2.0) 0.5 (* 2.0 (* (/ 1.0 x_m) (/ 1.0 x_m)))))
x_m = fabs(x);
double code(double x_m) {
double tmp;
if (x_m <= 2.0) {
tmp = 0.5;
} else {
tmp = 2.0 * ((1.0 / x_m) * (1.0 / x_m));
}
return tmp;
}
x_m = abs(x)
real(8) function code(x_m)
real(8), intent (in) :: x_m
real(8) :: tmp
if (x_m <= 2.0d0) then
tmp = 0.5d0
else
tmp = 2.0d0 * ((1.0d0 / x_m) * (1.0d0 / x_m))
end if
code = tmp
end function
x_m = Math.abs(x);
public static double code(double x_m) {
double tmp;
if (x_m <= 2.0) {
tmp = 0.5;
} else {
tmp = 2.0 * ((1.0 / x_m) * (1.0 / x_m));
}
return tmp;
}
x_m = math.fabs(x) def code(x_m): tmp = 0 if x_m <= 2.0: tmp = 0.5 else: tmp = 2.0 * ((1.0 / x_m) * (1.0 / x_m)) return tmp
x_m = abs(x) function code(x_m) tmp = 0.0 if (x_m <= 2.0) tmp = 0.5; else tmp = Float64(2.0 * Float64(Float64(1.0 / x_m) * Float64(1.0 / x_m))); end return tmp end
x_m = abs(x); function tmp_2 = code(x_m) tmp = 0.0; if (x_m <= 2.0) tmp = 0.5; else tmp = 2.0 * ((1.0 / x_m) * (1.0 / x_m)); end tmp_2 = tmp; end
x_m = N[Abs[x], $MachinePrecision] code[x$95$m_] := If[LessEqual[x$95$m, 2.0], 0.5, N[(2.0 * N[(N[(1.0 / x$95$m), $MachinePrecision] * N[(1.0 / x$95$m), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
x_m = \left|x\right|
\\
\begin{array}{l}
\mathbf{if}\;x\_m \leq 2:\\
\;\;\;\;0.5\\
\mathbf{else}:\\
\;\;\;\;2 \cdot \left(\frac{1}{x\_m} \cdot \frac{1}{x\_m}\right)\\
\end{array}
\end{array}
if x < 2Initial program 34.2%
Taylor expanded in x around 0 68.8%
if 2 < x Initial program 98.4%
add-sqr-sqrt98.2%
pow298.2%
sqrt-div98.1%
sqrt-prod98.6%
add-sqr-sqrt99.0%
Applied egg-rr99.0%
unpow299.0%
frac-times98.2%
add-sqr-sqrt98.4%
associate-/r*99.3%
sub-neg99.3%
add-sqr-sqrt56.2%
sqrt-unprod79.0%
sqr-neg79.0%
sqrt-unprod22.7%
add-sqr-sqrt52.2%
Applied egg-rr52.2%
Taylor expanded in x around 0 54.5%
div-inv54.5%
div-inv54.5%
associate-*l*54.5%
Applied egg-rr54.5%
Final simplification65.4%
x_m = (fabs.f64 x) (FPCore (x_m) :precision binary64 (if (<= x_m 2.0) 0.5 (/ (/ 2.0 x_m) x_m)))
x_m = fabs(x);
double code(double x_m) {
double tmp;
if (x_m <= 2.0) {
tmp = 0.5;
} else {
tmp = (2.0 / x_m) / x_m;
}
return tmp;
}
x_m = abs(x)
real(8) function code(x_m)
real(8), intent (in) :: x_m
real(8) :: tmp
if (x_m <= 2.0d0) then
tmp = 0.5d0
else
tmp = (2.0d0 / x_m) / x_m
end if
code = tmp
end function
x_m = Math.abs(x);
public static double code(double x_m) {
double tmp;
if (x_m <= 2.0) {
tmp = 0.5;
} else {
tmp = (2.0 / x_m) / x_m;
}
return tmp;
}
x_m = math.fabs(x) def code(x_m): tmp = 0 if x_m <= 2.0: tmp = 0.5 else: tmp = (2.0 / x_m) / x_m return tmp
x_m = abs(x) function code(x_m) tmp = 0.0 if (x_m <= 2.0) tmp = 0.5; else tmp = Float64(Float64(2.0 / x_m) / x_m); end return tmp end
x_m = abs(x); function tmp_2 = code(x_m) tmp = 0.0; if (x_m <= 2.0) tmp = 0.5; else tmp = (2.0 / x_m) / x_m; end tmp_2 = tmp; end
x_m = N[Abs[x], $MachinePrecision] code[x$95$m_] := If[LessEqual[x$95$m, 2.0], 0.5, N[(N[(2.0 / x$95$m), $MachinePrecision] / x$95$m), $MachinePrecision]]
\begin{array}{l}
x_m = \left|x\right|
\\
\begin{array}{l}
\mathbf{if}\;x\_m \leq 2:\\
\;\;\;\;0.5\\
\mathbf{else}:\\
\;\;\;\;\frac{\frac{2}{x\_m}}{x\_m}\\
\end{array}
\end{array}
if x < 2Initial program 34.2%
Taylor expanded in x around 0 68.8%
if 2 < x Initial program 98.4%
add-sqr-sqrt98.2%
pow298.2%
sqrt-div98.1%
sqrt-prod98.6%
add-sqr-sqrt99.0%
Applied egg-rr99.0%
unpow299.0%
frac-times98.2%
add-sqr-sqrt98.4%
associate-/r*99.3%
sub-neg99.3%
add-sqr-sqrt56.2%
sqrt-unprod79.0%
sqr-neg79.0%
sqrt-unprod22.7%
add-sqr-sqrt52.2%
Applied egg-rr52.2%
Taylor expanded in x around 0 54.5%
Final simplification65.4%
x_m = (fabs.f64 x) (FPCore (x_m) :precision binary64 0.5)
x_m = fabs(x);
double code(double x_m) {
return 0.5;
}
x_m = abs(x)
real(8) function code(x_m)
real(8), intent (in) :: x_m
code = 0.5d0
end function
x_m = Math.abs(x);
public static double code(double x_m) {
return 0.5;
}
x_m = math.fabs(x) def code(x_m): return 0.5
x_m = abs(x) function code(x_m) return 0.5 end
x_m = abs(x); function tmp = code(x_m) tmp = 0.5; end
x_m = N[Abs[x], $MachinePrecision] code[x$95$m_] := 0.5
\begin{array}{l}
x_m = \left|x\right|
\\
0.5
\end{array}
Initial program 49.8%
Taylor expanded in x around 0 53.2%
Final simplification53.2%
herbie shell --seed 2024030
(FPCore (x)
:name "cos2 (problem 3.4.1)"
:precision binary64
(/ (- 1.0 (cos x)) (* x x)))