
(FPCore (x y) :precision binary64 (+ x (/ y 500.0)))
double code(double x, double y) {
return x + (y / 500.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x + (y / 500.0d0)
end function
public static double code(double x, double y) {
return x + (y / 500.0);
}
def code(x, y): return x + (y / 500.0)
function code(x, y) return Float64(x + Float64(y / 500.0)) end
function tmp = code(x, y) tmp = x + (y / 500.0); end
code[x_, y_] := N[(x + N[(y / 500.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \frac{y}{500}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 3 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (+ x (/ y 500.0)))
double code(double x, double y) {
return x + (y / 500.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x + (y / 500.0d0)
end function
public static double code(double x, double y) {
return x + (y / 500.0);
}
def code(x, y): return x + (y / 500.0)
function code(x, y) return Float64(x + Float64(y / 500.0)) end
function tmp = code(x, y) tmp = x + (y / 500.0); end
code[x_, y_] := N[(x + N[(y / 500.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \frac{y}{500}
\end{array}
(FPCore (x y) :precision binary64 (+ x (/ y 500.0)))
double code(double x, double y) {
return x + (y / 500.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x + (y / 500.0d0)
end function
public static double code(double x, double y) {
return x + (y / 500.0);
}
def code(x, y): return x + (y / 500.0)
function code(x, y) return Float64(x + Float64(y / 500.0)) end
function tmp = code(x, y) tmp = x + (y / 500.0); end
code[x_, y_] := N[(x + N[(y / 500.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \frac{y}{500}
\end{array}
Initial program 100.0%
Final simplification100.0%
(FPCore (x y) :precision binary64 (if (<= x -2.5e-103) x (if (<= x 3.3e-50) (* y 0.002) x)))
double code(double x, double y) {
double tmp;
if (x <= -2.5e-103) {
tmp = x;
} else if (x <= 3.3e-50) {
tmp = y * 0.002;
} else {
tmp = x;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= (-2.5d-103)) then
tmp = x
else if (x <= 3.3d-50) then
tmp = y * 0.002d0
else
tmp = x
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= -2.5e-103) {
tmp = x;
} else if (x <= 3.3e-50) {
tmp = y * 0.002;
} else {
tmp = x;
}
return tmp;
}
def code(x, y): tmp = 0 if x <= -2.5e-103: tmp = x elif x <= 3.3e-50: tmp = y * 0.002 else: tmp = x return tmp
function code(x, y) tmp = 0.0 if (x <= -2.5e-103) tmp = x; elseif (x <= 3.3e-50) tmp = Float64(y * 0.002); else tmp = x; end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= -2.5e-103) tmp = x; elseif (x <= 3.3e-50) tmp = y * 0.002; else tmp = x; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, -2.5e-103], x, If[LessEqual[x, 3.3e-50], N[(y * 0.002), $MachinePrecision], x]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -2.5 \cdot 10^{-103}:\\
\;\;\;\;x\\
\mathbf{elif}\;x \leq 3.3 \cdot 10^{-50}:\\
\;\;\;\;y \cdot 0.002\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
if x < -2.49999999999999983e-103 or 3.2999999999999998e-50 < x Initial program 100.0%
Taylor expanded in x around inf 77.9%
if -2.49999999999999983e-103 < x < 3.2999999999999998e-50Initial program 100.0%
Taylor expanded in x around 0 78.6%
Final simplification78.1%
(FPCore (x y) :precision binary64 x)
double code(double x, double y) {
return x;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x
end function
public static double code(double x, double y) {
return x;
}
def code(x, y): return x
function code(x, y) return x end
function tmp = code(x, y) tmp = x; end
code[x_, y_] := x
\begin{array}{l}
\\
x
\end{array}
Initial program 100.0%
Taylor expanded in x around inf 57.3%
Final simplification57.3%
herbie shell --seed 2024030
(FPCore (x y)
:name "Data.Colour.CIE:cieLAB from colour-2.3.3, C"
:precision binary64
(+ x (/ y 500.0)))