
(FPCore (x y z) :precision binary64 (+ (* x (sin y)) (* z (cos y))))
double code(double x, double y, double z) {
return (x * sin(y)) + (z * cos(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * sin(y)) + (z * cos(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.sin(y)) + (z * Math.cos(y));
}
def code(x, y, z): return (x * math.sin(y)) + (z * math.cos(y))
function code(x, y, z) return Float64(Float64(x * sin(y)) + Float64(z * cos(y))) end
function tmp = code(x, y, z) tmp = (x * sin(y)) + (z * cos(y)); end
code[x_, y_, z_] := N[(N[(x * N[Sin[y], $MachinePrecision]), $MachinePrecision] + N[(z * N[Cos[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \sin y + z \cdot \cos y
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 8 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ (* x (sin y)) (* z (cos y))))
double code(double x, double y, double z) {
return (x * sin(y)) + (z * cos(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * sin(y)) + (z * cos(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.sin(y)) + (z * Math.cos(y));
}
def code(x, y, z): return (x * math.sin(y)) + (z * math.cos(y))
function code(x, y, z) return Float64(Float64(x * sin(y)) + Float64(z * cos(y))) end
function tmp = code(x, y, z) tmp = (x * sin(y)) + (z * cos(y)); end
code[x_, y_, z_] := N[(N[(x * N[Sin[y], $MachinePrecision]), $MachinePrecision] + N[(z * N[Cos[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \sin y + z \cdot \cos y
\end{array}
(FPCore (x y z) :precision binary64 (fma x (sin y) (* z (cos y))))
double code(double x, double y, double z) {
return fma(x, sin(y), (z * cos(y)));
}
function code(x, y, z) return fma(x, sin(y), Float64(z * cos(y))) end
code[x_, y_, z_] := N[(x * N[Sin[y], $MachinePrecision] + N[(z * N[Cos[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(x, \sin y, z \cdot \cos y\right)
\end{array}
Initial program 99.8%
fma-def99.8%
Simplified99.8%
Final simplification99.8%
(FPCore (x y z) :precision binary64 (+ (* z (cos y)) (* x (sin y))))
double code(double x, double y, double z) {
return (z * cos(y)) + (x * sin(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (z * cos(y)) + (x * sin(y))
end function
public static double code(double x, double y, double z) {
return (z * Math.cos(y)) + (x * Math.sin(y));
}
def code(x, y, z): return (z * math.cos(y)) + (x * math.sin(y))
function code(x, y, z) return Float64(Float64(z * cos(y)) + Float64(x * sin(y))) end
function tmp = code(x, y, z) tmp = (z * cos(y)) + (x * sin(y)); end
code[x_, y_, z_] := N[(N[(z * N[Cos[y], $MachinePrecision]), $MachinePrecision] + N[(x * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
z \cdot \cos y + x \cdot \sin y
\end{array}
Initial program 99.8%
Final simplification99.8%
(FPCore (x y z) :precision binary64 (if (or (<= z -5.2e+15) (not (<= z 5.7e+76))) (* z (cos y)) (+ z (* x (sin y)))))
double code(double x, double y, double z) {
double tmp;
if ((z <= -5.2e+15) || !(z <= 5.7e+76)) {
tmp = z * cos(y);
} else {
tmp = z + (x * sin(y));
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z <= (-5.2d+15)) .or. (.not. (z <= 5.7d+76))) then
tmp = z * cos(y)
else
tmp = z + (x * sin(y))
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z <= -5.2e+15) || !(z <= 5.7e+76)) {
tmp = z * Math.cos(y);
} else {
tmp = z + (x * Math.sin(y));
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z <= -5.2e+15) or not (z <= 5.7e+76): tmp = z * math.cos(y) else: tmp = z + (x * math.sin(y)) return tmp
function code(x, y, z) tmp = 0.0 if ((z <= -5.2e+15) || !(z <= 5.7e+76)) tmp = Float64(z * cos(y)); else tmp = Float64(z + Float64(x * sin(y))); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z <= -5.2e+15) || ~((z <= 5.7e+76))) tmp = z * cos(y); else tmp = z + (x * sin(y)); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[z, -5.2e+15], N[Not[LessEqual[z, 5.7e+76]], $MachinePrecision]], N[(z * N[Cos[y], $MachinePrecision]), $MachinePrecision], N[(z + N[(x * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -5.2 \cdot 10^{+15} \lor \neg \left(z \leq 5.7 \cdot 10^{+76}\right):\\
\;\;\;\;z \cdot \cos y\\
\mathbf{else}:\\
\;\;\;\;z + x \cdot \sin y\\
\end{array}
\end{array}
if z < -5.2e15 or 5.70000000000000004e76 < z Initial program 99.8%
Taylor expanded in x around 0 89.1%
if -5.2e15 < z < 5.70000000000000004e76Initial program 99.8%
Taylor expanded in y around 0 85.1%
Final simplification87.0%
(FPCore (x y z) :precision binary64 (if (or (<= y -2.5e+17) (not (<= y 0.0068))) (* x (sin y)) (+ z (* x y))))
double code(double x, double y, double z) {
double tmp;
if ((y <= -2.5e+17) || !(y <= 0.0068)) {
tmp = x * sin(y);
} else {
tmp = z + (x * y);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= (-2.5d+17)) .or. (.not. (y <= 0.0068d0))) then
tmp = x * sin(y)
else
tmp = z + (x * y)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= -2.5e+17) || !(y <= 0.0068)) {
tmp = x * Math.sin(y);
} else {
tmp = z + (x * y);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= -2.5e+17) or not (y <= 0.0068): tmp = x * math.sin(y) else: tmp = z + (x * y) return tmp
function code(x, y, z) tmp = 0.0 if ((y <= -2.5e+17) || !(y <= 0.0068)) tmp = Float64(x * sin(y)); else tmp = Float64(z + Float64(x * y)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= -2.5e+17) || ~((y <= 0.0068))) tmp = x * sin(y); else tmp = z + (x * y); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, -2.5e+17], N[Not[LessEqual[y, 0.0068]], $MachinePrecision]], N[(x * N[Sin[y], $MachinePrecision]), $MachinePrecision], N[(z + N[(x * y), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -2.5 \cdot 10^{+17} \lor \neg \left(y \leq 0.0068\right):\\
\;\;\;\;x \cdot \sin y\\
\mathbf{else}:\\
\;\;\;\;z + x \cdot y\\
\end{array}
\end{array}
if y < -2.5e17 or 0.00679999999999999962 < y Initial program 99.6%
Taylor expanded in x around inf 46.0%
if -2.5e17 < y < 0.00679999999999999962Initial program 100.0%
Taylor expanded in y around 0 96.5%
*-commutative96.5%
Simplified96.5%
Final simplification69.3%
(FPCore (x y z) :precision binary64 (if (or (<= x -1.25e+54) (not (<= x 4.4e+131))) (* x (sin y)) (* z (cos y))))
double code(double x, double y, double z) {
double tmp;
if ((x <= -1.25e+54) || !(x <= 4.4e+131)) {
tmp = x * sin(y);
} else {
tmp = z * cos(y);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x <= (-1.25d+54)) .or. (.not. (x <= 4.4d+131))) then
tmp = x * sin(y)
else
tmp = z * cos(y)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x <= -1.25e+54) || !(x <= 4.4e+131)) {
tmp = x * Math.sin(y);
} else {
tmp = z * Math.cos(y);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x <= -1.25e+54) or not (x <= 4.4e+131): tmp = x * math.sin(y) else: tmp = z * math.cos(y) return tmp
function code(x, y, z) tmp = 0.0 if ((x <= -1.25e+54) || !(x <= 4.4e+131)) tmp = Float64(x * sin(y)); else tmp = Float64(z * cos(y)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x <= -1.25e+54) || ~((x <= 4.4e+131))) tmp = x * sin(y); else tmp = z * cos(y); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[x, -1.25e+54], N[Not[LessEqual[x, 4.4e+131]], $MachinePrecision]], N[(x * N[Sin[y], $MachinePrecision]), $MachinePrecision], N[(z * N[Cos[y], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1.25 \cdot 10^{+54} \lor \neg \left(x \leq 4.4 \cdot 10^{+131}\right):\\
\;\;\;\;x \cdot \sin y\\
\mathbf{else}:\\
\;\;\;\;z \cdot \cos y\\
\end{array}
\end{array}
if x < -1.25000000000000001e54 or 4.3999999999999998e131 < x Initial program 99.8%
Taylor expanded in x around inf 67.0%
if -1.25000000000000001e54 < x < 4.3999999999999998e131Initial program 99.8%
Taylor expanded in x around 0 80.9%
Final simplification75.5%
(FPCore (x y z) :precision binary64 (if (<= x -3.7e+222) (* x y) z))
double code(double x, double y, double z) {
double tmp;
if (x <= -3.7e+222) {
tmp = x * y;
} else {
tmp = z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (x <= (-3.7d+222)) then
tmp = x * y
else
tmp = z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (x <= -3.7e+222) {
tmp = x * y;
} else {
tmp = z;
}
return tmp;
}
def code(x, y, z): tmp = 0 if x <= -3.7e+222: tmp = x * y else: tmp = z return tmp
function code(x, y, z) tmp = 0.0 if (x <= -3.7e+222) tmp = Float64(x * y); else tmp = z; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (x <= -3.7e+222) tmp = x * y; else tmp = z; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[x, -3.7e+222], N[(x * y), $MachinePrecision], z]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -3.7 \cdot 10^{+222}:\\
\;\;\;\;x \cdot y\\
\mathbf{else}:\\
\;\;\;\;z\\
\end{array}
\end{array}
if x < -3.69999999999999985e222Initial program 99.9%
Taylor expanded in x around inf 77.3%
Taylor expanded in y around 0 51.4%
*-commutative51.4%
Simplified51.4%
if -3.69999999999999985e222 < x Initial program 99.8%
+-commutative99.8%
*-commutative99.8%
fma-def99.8%
Applied egg-rr99.8%
Taylor expanded in y around 0 36.6%
Final simplification38.1%
(FPCore (x y z) :precision binary64 (+ z (* x y)))
double code(double x, double y, double z) {
return z + (x * y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = z + (x * y)
end function
public static double code(double x, double y, double z) {
return z + (x * y);
}
def code(x, y, z): return z + (x * y)
function code(x, y, z) return Float64(z + Float64(x * y)) end
function tmp = code(x, y, z) tmp = z + (x * y); end
code[x_, y_, z_] := N[(z + N[(x * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
z + x \cdot y
\end{array}
Initial program 99.8%
Taylor expanded in y around 0 48.1%
*-commutative48.1%
Simplified48.1%
Final simplification48.1%
(FPCore (x y z) :precision binary64 z)
double code(double x, double y, double z) {
return z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = z
end function
public static double code(double x, double y, double z) {
return z;
}
def code(x, y, z): return z
function code(x, y, z) return z end
function tmp = code(x, y, z) tmp = z; end
code[x_, y_, z_] := z
\begin{array}{l}
\\
z
\end{array}
Initial program 99.8%
+-commutative99.8%
*-commutative99.8%
fma-def99.8%
Applied egg-rr99.8%
Taylor expanded in y around 0 35.2%
Final simplification35.2%
herbie shell --seed 2024029
(FPCore (x y z)
:name "Diagrams.ThreeD.Transform:aboutX from diagrams-lib-1.3.0.3, B"
:precision binary64
(+ (* x (sin y)) (* z (cos y))))