
(FPCore (x y) :precision binary64 (* (cos x) (/ (sinh y) y)))
double code(double x, double y) {
return cos(x) * (sinh(y) / y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = cos(x) * (sinh(y) / y)
end function
public static double code(double x, double y) {
return Math.cos(x) * (Math.sinh(y) / y);
}
def code(x, y): return math.cos(x) * (math.sinh(y) / y)
function code(x, y) return Float64(cos(x) * Float64(sinh(y) / y)) end
function tmp = code(x, y) tmp = cos(x) * (sinh(y) / y); end
code[x_, y_] := N[(N[Cos[x], $MachinePrecision] * N[(N[Sinh[y], $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\cos x \cdot \frac{\sinh y}{y}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 4 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (* (cos x) (/ (sinh y) y)))
double code(double x, double y) {
return cos(x) * (sinh(y) / y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = cos(x) * (sinh(y) / y)
end function
public static double code(double x, double y) {
return Math.cos(x) * (Math.sinh(y) / y);
}
def code(x, y): return math.cos(x) * (math.sinh(y) / y)
function code(x, y) return Float64(cos(x) * Float64(sinh(y) / y)) end
function tmp = code(x, y) tmp = cos(x) * (sinh(y) / y); end
code[x_, y_] := N[(N[Cos[x], $MachinePrecision] * N[(N[Sinh[y], $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\cos x \cdot \frac{\sinh y}{y}
\end{array}
(FPCore (x y) :precision binary64 (* (cos x) (/ (sinh y) y)))
double code(double x, double y) {
return cos(x) * (sinh(y) / y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = cos(x) * (sinh(y) / y)
end function
public static double code(double x, double y) {
return Math.cos(x) * (Math.sinh(y) / y);
}
def code(x, y): return math.cos(x) * (math.sinh(y) / y)
function code(x, y) return Float64(cos(x) * Float64(sinh(y) / y)) end
function tmp = code(x, y) tmp = cos(x) * (sinh(y) / y); end
code[x_, y_] := N[(N[Cos[x], $MachinePrecision] * N[(N[Sinh[y], $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\cos x \cdot \frac{\sinh y}{y}
\end{array}
Initial program 100.0%
Final simplification100.0%
(FPCore (x y) :precision binary64 (if (<= y 580000.0) (cos x) (/ (sinh y) y)))
double code(double x, double y) {
double tmp;
if (y <= 580000.0) {
tmp = cos(x);
} else {
tmp = sinh(y) / y;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (y <= 580000.0d0) then
tmp = cos(x)
else
tmp = sinh(y) / y
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (y <= 580000.0) {
tmp = Math.cos(x);
} else {
tmp = Math.sinh(y) / y;
}
return tmp;
}
def code(x, y): tmp = 0 if y <= 580000.0: tmp = math.cos(x) else: tmp = math.sinh(y) / y return tmp
function code(x, y) tmp = 0.0 if (y <= 580000.0) tmp = cos(x); else tmp = Float64(sinh(y) / y); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (y <= 580000.0) tmp = cos(x); else tmp = sinh(y) / y; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[y, 580000.0], N[Cos[x], $MachinePrecision], N[(N[Sinh[y], $MachinePrecision] / y), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq 580000:\\
\;\;\;\;\cos x\\
\mathbf{else}:\\
\;\;\;\;\frac{\sinh y}{y}\\
\end{array}
\end{array}
if y < 5.8e5Initial program 100.0%
Taylor expanded in y around 0 66.0%
if 5.8e5 < y Initial program 100.0%
add-log-exp100.0%
*-un-lft-identity100.0%
log-prod100.0%
metadata-eval100.0%
add-log-exp100.0%
clear-num100.0%
un-div-inv100.0%
Applied egg-rr100.0%
+-lft-identity100.0%
associate-/r/100.0%
Simplified100.0%
Taylor expanded in x around 0 79.4%
Taylor expanded in y around inf 79.4%
*-commutative79.4%
associate-/r/79.4%
metadata-eval79.4%
associate-/l*79.4%
*-commutative79.4%
/-rgt-identity79.4%
associate-/r*79.4%
rec-exp79.4%
sinh-def79.4%
Simplified79.4%
Final simplification69.3%
(FPCore (x y) :precision binary64 (cos x))
double code(double x, double y) {
return cos(x);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = cos(x)
end function
public static double code(double x, double y) {
return Math.cos(x);
}
def code(x, y): return math.cos(x)
function code(x, y) return cos(x) end
function tmp = code(x, y) tmp = cos(x); end
code[x_, y_] := N[Cos[x], $MachinePrecision]
\begin{array}{l}
\\
\cos x
\end{array}
Initial program 100.0%
Taylor expanded in y around 0 50.5%
Final simplification50.5%
(FPCore (x y) :precision binary64 1.0)
double code(double x, double y) {
return 1.0;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 1.0d0
end function
public static double code(double x, double y) {
return 1.0;
}
def code(x, y): return 1.0
function code(x, y) return 1.0 end
function tmp = code(x, y) tmp = 1.0; end
code[x_, y_] := 1.0
\begin{array}{l}
\\
1
\end{array}
Initial program 100.0%
add-log-exp99.8%
*-un-lft-identity99.8%
log-prod99.8%
metadata-eval99.8%
add-log-exp100.0%
clear-num100.0%
un-div-inv100.0%
Applied egg-rr100.0%
+-lft-identity100.0%
associate-/r/99.9%
Simplified99.9%
Taylor expanded in x around 0 67.4%
Taylor expanded in y around 0 30.0%
Final simplification30.0%
herbie shell --seed 2024029
(FPCore (x y)
:name "Linear.Quaternion:$csin from linear-1.19.1.3"
:precision binary64
(* (cos x) (/ (sinh y) y)))