
(FPCore (x y) :precision binary64 (/ (+ x y) (- x y)))
double code(double x, double y) {
return (x + y) / (x - y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x + y) / (x - y)
end function
public static double code(double x, double y) {
return (x + y) / (x - y);
}
def code(x, y): return (x + y) / (x - y)
function code(x, y) return Float64(Float64(x + y) / Float64(x - y)) end
function tmp = code(x, y) tmp = (x + y) / (x - y); end
code[x_, y_] := N[(N[(x + y), $MachinePrecision] / N[(x - y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x + y}{x - y}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 5 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (/ (+ x y) (- x y)))
double code(double x, double y) {
return (x + y) / (x - y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x + y) / (x - y)
end function
public static double code(double x, double y) {
return (x + y) / (x - y);
}
def code(x, y): return (x + y) / (x - y)
function code(x, y) return Float64(Float64(x + y) / Float64(x - y)) end
function tmp = code(x, y) tmp = (x + y) / (x - y); end
code[x_, y_] := N[(N[(x + y), $MachinePrecision] / N[(x - y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x + y}{x - y}
\end{array}
(FPCore (x y) :precision binary64 (/ (+ x y) (- x y)))
double code(double x, double y) {
return (x + y) / (x - y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x + y) / (x - y)
end function
public static double code(double x, double y) {
return (x + y) / (x - y);
}
def code(x, y): return (x + y) / (x - y)
function code(x, y) return Float64(Float64(x + y) / Float64(x - y)) end
function tmp = code(x, y) tmp = (x + y) / (x - y); end
code[x_, y_] := N[(N[(x + y), $MachinePrecision] / N[(x - y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x + y}{x - y}
\end{array}
Initial program 100.0%
Final simplification100.0%
(FPCore (x y)
:precision binary64
(if (or (<= x -3.35e+56)
(not (or (<= x -1.22e-7) (and (not (<= x -2.7e-60)) (<= x 2.7e-17)))))
(+ 1.0 (* 2.0 (/ y x)))
(+ (* -2.0 (/ x y)) -1.0)))
double code(double x, double y) {
double tmp;
if ((x <= -3.35e+56) || !((x <= -1.22e-7) || (!(x <= -2.7e-60) && (x <= 2.7e-17)))) {
tmp = 1.0 + (2.0 * (y / x));
} else {
tmp = (-2.0 * (x / y)) + -1.0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((x <= (-3.35d+56)) .or. (.not. (x <= (-1.22d-7)) .or. (.not. (x <= (-2.7d-60))) .and. (x <= 2.7d-17))) then
tmp = 1.0d0 + (2.0d0 * (y / x))
else
tmp = ((-2.0d0) * (x / y)) + (-1.0d0)
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((x <= -3.35e+56) || !((x <= -1.22e-7) || (!(x <= -2.7e-60) && (x <= 2.7e-17)))) {
tmp = 1.0 + (2.0 * (y / x));
} else {
tmp = (-2.0 * (x / y)) + -1.0;
}
return tmp;
}
def code(x, y): tmp = 0 if (x <= -3.35e+56) or not ((x <= -1.22e-7) or (not (x <= -2.7e-60) and (x <= 2.7e-17))): tmp = 1.0 + (2.0 * (y / x)) else: tmp = (-2.0 * (x / y)) + -1.0 return tmp
function code(x, y) tmp = 0.0 if ((x <= -3.35e+56) || !((x <= -1.22e-7) || (!(x <= -2.7e-60) && (x <= 2.7e-17)))) tmp = Float64(1.0 + Float64(2.0 * Float64(y / x))); else tmp = Float64(Float64(-2.0 * Float64(x / y)) + -1.0); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((x <= -3.35e+56) || ~(((x <= -1.22e-7) || (~((x <= -2.7e-60)) && (x <= 2.7e-17))))) tmp = 1.0 + (2.0 * (y / x)); else tmp = (-2.0 * (x / y)) + -1.0; end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[x, -3.35e+56], N[Not[Or[LessEqual[x, -1.22e-7], And[N[Not[LessEqual[x, -2.7e-60]], $MachinePrecision], LessEqual[x, 2.7e-17]]]], $MachinePrecision]], N[(1.0 + N[(2.0 * N[(y / x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(-2.0 * N[(x / y), $MachinePrecision]), $MachinePrecision] + -1.0), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -3.35 \cdot 10^{+56} \lor \neg \left(x \leq -1.22 \cdot 10^{-7} \lor \neg \left(x \leq -2.7 \cdot 10^{-60}\right) \land x \leq 2.7 \cdot 10^{-17}\right):\\
\;\;\;\;1 + 2 \cdot \frac{y}{x}\\
\mathbf{else}:\\
\;\;\;\;-2 \cdot \frac{x}{y} + -1\\
\end{array}
\end{array}
if x < -3.35e56 or -1.2200000000000001e-7 < x < -2.7e-60 or 2.7000000000000001e-17 < x Initial program 100.0%
Taylor expanded in y around 0 79.0%
if -3.35e56 < x < -1.2200000000000001e-7 or -2.7e-60 < x < 2.7000000000000001e-17Initial program 99.9%
Taylor expanded in x around 0 80.1%
Final simplification79.5%
(FPCore (x y)
:precision binary64
(if (<= x -5.6e+57)
1.0
(if (<= x -2.15e+27)
-1.0
(if (<= x -5.8e-59) 1.0 (if (<= x 2.5e-74) -1.0 1.0)))))
double code(double x, double y) {
double tmp;
if (x <= -5.6e+57) {
tmp = 1.0;
} else if (x <= -2.15e+27) {
tmp = -1.0;
} else if (x <= -5.8e-59) {
tmp = 1.0;
} else if (x <= 2.5e-74) {
tmp = -1.0;
} else {
tmp = 1.0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= (-5.6d+57)) then
tmp = 1.0d0
else if (x <= (-2.15d+27)) then
tmp = -1.0d0
else if (x <= (-5.8d-59)) then
tmp = 1.0d0
else if (x <= 2.5d-74) then
tmp = -1.0d0
else
tmp = 1.0d0
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= -5.6e+57) {
tmp = 1.0;
} else if (x <= -2.15e+27) {
tmp = -1.0;
} else if (x <= -5.8e-59) {
tmp = 1.0;
} else if (x <= 2.5e-74) {
tmp = -1.0;
} else {
tmp = 1.0;
}
return tmp;
}
def code(x, y): tmp = 0 if x <= -5.6e+57: tmp = 1.0 elif x <= -2.15e+27: tmp = -1.0 elif x <= -5.8e-59: tmp = 1.0 elif x <= 2.5e-74: tmp = -1.0 else: tmp = 1.0 return tmp
function code(x, y) tmp = 0.0 if (x <= -5.6e+57) tmp = 1.0; elseif (x <= -2.15e+27) tmp = -1.0; elseif (x <= -5.8e-59) tmp = 1.0; elseif (x <= 2.5e-74) tmp = -1.0; else tmp = 1.0; end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= -5.6e+57) tmp = 1.0; elseif (x <= -2.15e+27) tmp = -1.0; elseif (x <= -5.8e-59) tmp = 1.0; elseif (x <= 2.5e-74) tmp = -1.0; else tmp = 1.0; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, -5.6e+57], 1.0, If[LessEqual[x, -2.15e+27], -1.0, If[LessEqual[x, -5.8e-59], 1.0, If[LessEqual[x, 2.5e-74], -1.0, 1.0]]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -5.6 \cdot 10^{+57}:\\
\;\;\;\;1\\
\mathbf{elif}\;x \leq -2.15 \cdot 10^{+27}:\\
\;\;\;\;-1\\
\mathbf{elif}\;x \leq -5.8 \cdot 10^{-59}:\\
\;\;\;\;1\\
\mathbf{elif}\;x \leq 2.5 \cdot 10^{-74}:\\
\;\;\;\;-1\\
\mathbf{else}:\\
\;\;\;\;1\\
\end{array}
\end{array}
if x < -5.59999999999999999e57 or -2.15000000000000004e27 < x < -5.80000000000000033e-59 or 2.49999999999999999e-74 < x Initial program 100.0%
Taylor expanded in x around inf 74.6%
if -5.59999999999999999e57 < x < -2.15000000000000004e27 or -5.80000000000000033e-59 < x < 2.49999999999999999e-74Initial program 99.9%
Taylor expanded in x around 0 83.1%
Final simplification78.2%
(FPCore (x y) :precision binary64 (if (<= y -2.05e-22) -1.0 (if (<= y 1.9e+22) (+ 1.0 (* 2.0 (/ y x))) -1.0)))
double code(double x, double y) {
double tmp;
if (y <= -2.05e-22) {
tmp = -1.0;
} else if (y <= 1.9e+22) {
tmp = 1.0 + (2.0 * (y / x));
} else {
tmp = -1.0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (y <= (-2.05d-22)) then
tmp = -1.0d0
else if (y <= 1.9d+22) then
tmp = 1.0d0 + (2.0d0 * (y / x))
else
tmp = -1.0d0
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (y <= -2.05e-22) {
tmp = -1.0;
} else if (y <= 1.9e+22) {
tmp = 1.0 + (2.0 * (y / x));
} else {
tmp = -1.0;
}
return tmp;
}
def code(x, y): tmp = 0 if y <= -2.05e-22: tmp = -1.0 elif y <= 1.9e+22: tmp = 1.0 + (2.0 * (y / x)) else: tmp = -1.0 return tmp
function code(x, y) tmp = 0.0 if (y <= -2.05e-22) tmp = -1.0; elseif (y <= 1.9e+22) tmp = Float64(1.0 + Float64(2.0 * Float64(y / x))); else tmp = -1.0; end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (y <= -2.05e-22) tmp = -1.0; elseif (y <= 1.9e+22) tmp = 1.0 + (2.0 * (y / x)); else tmp = -1.0; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[y, -2.05e-22], -1.0, If[LessEqual[y, 1.9e+22], N[(1.0 + N[(2.0 * N[(y / x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], -1.0]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -2.05 \cdot 10^{-22}:\\
\;\;\;\;-1\\
\mathbf{elif}\;y \leq 1.9 \cdot 10^{+22}:\\
\;\;\;\;1 + 2 \cdot \frac{y}{x}\\
\mathbf{else}:\\
\;\;\;\;-1\\
\end{array}
\end{array}
if y < -2.05e-22 or 1.9000000000000002e22 < y Initial program 100.0%
Taylor expanded in x around 0 77.1%
if -2.05e-22 < y < 1.9000000000000002e22Initial program 99.9%
Taylor expanded in y around 0 74.6%
Final simplification75.8%
(FPCore (x y) :precision binary64 -1.0)
double code(double x, double y) {
return -1.0;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = -1.0d0
end function
public static double code(double x, double y) {
return -1.0;
}
def code(x, y): return -1.0
function code(x, y) return -1.0 end
function tmp = code(x, y) tmp = -1.0; end
code[x_, y_] := -1.0
\begin{array}{l}
\\
-1
\end{array}
Initial program 100.0%
Taylor expanded in x around 0 49.9%
Final simplification49.9%
(FPCore (x y) :precision binary64 (/ 1.0 (- (/ x (+ x y)) (/ y (+ x y)))))
double code(double x, double y) {
return 1.0 / ((x / (x + y)) - (y / (x + y)));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 1.0d0 / ((x / (x + y)) - (y / (x + y)))
end function
public static double code(double x, double y) {
return 1.0 / ((x / (x + y)) - (y / (x + y)));
}
def code(x, y): return 1.0 / ((x / (x + y)) - (y / (x + y)))
function code(x, y) return Float64(1.0 / Float64(Float64(x / Float64(x + y)) - Float64(y / Float64(x + y)))) end
function tmp = code(x, y) tmp = 1.0 / ((x / (x + y)) - (y / (x + y))); end
code[x_, y_] := N[(1.0 / N[(N[(x / N[(x + y), $MachinePrecision]), $MachinePrecision] - N[(y / N[(x + y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{\frac{x}{x + y} - \frac{y}{x + y}}
\end{array}
herbie shell --seed 2024029
(FPCore (x y)
:name "Linear.Projection:perspective from linear-1.19.1.3, A"
:precision binary64
:herbie-target
(/ 1.0 (- (/ x (+ x y)) (/ y (+ x y))))
(/ (+ x y) (- x y)))