
(FPCore (x y z) :precision binary64 (- (- (+ (* x y) (* y y)) (* y z)) (* y y)))
double code(double x, double y, double z) {
return (((x * y) + (y * y)) - (y * z)) - (y * y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (((x * y) + (y * y)) - (y * z)) - (y * y)
end function
public static double code(double x, double y, double z) {
return (((x * y) + (y * y)) - (y * z)) - (y * y);
}
def code(x, y, z): return (((x * y) + (y * y)) - (y * z)) - (y * y)
function code(x, y, z) return Float64(Float64(Float64(Float64(x * y) + Float64(y * y)) - Float64(y * z)) - Float64(y * y)) end
function tmp = code(x, y, z) tmp = (((x * y) + (y * y)) - (y * z)) - (y * y); end
code[x_, y_, z_] := N[(N[(N[(N[(x * y), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision] - N[(y * z), $MachinePrecision]), $MachinePrecision] - N[(y * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\left(x \cdot y + y \cdot y\right) - y \cdot z\right) - y \cdot y
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 3 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (- (- (+ (* x y) (* y y)) (* y z)) (* y y)))
double code(double x, double y, double z) {
return (((x * y) + (y * y)) - (y * z)) - (y * y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (((x * y) + (y * y)) - (y * z)) - (y * y)
end function
public static double code(double x, double y, double z) {
return (((x * y) + (y * y)) - (y * z)) - (y * y);
}
def code(x, y, z): return (((x * y) + (y * y)) - (y * z)) - (y * y)
function code(x, y, z) return Float64(Float64(Float64(Float64(x * y) + Float64(y * y)) - Float64(y * z)) - Float64(y * y)) end
function tmp = code(x, y, z) tmp = (((x * y) + (y * y)) - (y * z)) - (y * y); end
code[x_, y_, z_] := N[(N[(N[(N[(x * y), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision] - N[(y * z), $MachinePrecision]), $MachinePrecision] - N[(y * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\left(x \cdot y + y \cdot y\right) - y \cdot z\right) - y \cdot y
\end{array}
(FPCore (x y z) :precision binary64 (* y (- x z)))
double code(double x, double y, double z) {
return y * (x - z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = y * (x - z)
end function
public static double code(double x, double y, double z) {
return y * (x - z);
}
def code(x, y, z): return y * (x - z)
function code(x, y, z) return Float64(y * Float64(x - z)) end
function tmp = code(x, y, z) tmp = y * (x - z); end
code[x_, y_, z_] := N[(y * N[(x - z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
y \cdot \left(x - z\right)
\end{array}
Initial program 61.8%
sqr-neg61.8%
cancel-sign-sub61.8%
+-commutative61.8%
+-commutative61.8%
*-commutative61.8%
*-commutative61.8%
associate--l+61.8%
associate-+r+73.0%
sqr-neg73.0%
distribute-lft-neg-out73.0%
sub-neg73.0%
+-inverses98.0%
+-lft-identity98.0%
*-commutative98.0%
distribute-lft-out--100.0%
Simplified100.0%
Final simplification100.0%
(FPCore (x y z) :precision binary64 (if (or (<= x -1.4e+56) (not (<= x 1.55e+22))) (* y x) (* z (- y))))
double code(double x, double y, double z) {
double tmp;
if ((x <= -1.4e+56) || !(x <= 1.55e+22)) {
tmp = y * x;
} else {
tmp = z * -y;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x <= (-1.4d+56)) .or. (.not. (x <= 1.55d+22))) then
tmp = y * x
else
tmp = z * -y
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x <= -1.4e+56) || !(x <= 1.55e+22)) {
tmp = y * x;
} else {
tmp = z * -y;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x <= -1.4e+56) or not (x <= 1.55e+22): tmp = y * x else: tmp = z * -y return tmp
function code(x, y, z) tmp = 0.0 if ((x <= -1.4e+56) || !(x <= 1.55e+22)) tmp = Float64(y * x); else tmp = Float64(z * Float64(-y)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x <= -1.4e+56) || ~((x <= 1.55e+22))) tmp = y * x; else tmp = z * -y; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[x, -1.4e+56], N[Not[LessEqual[x, 1.55e+22]], $MachinePrecision]], N[(y * x), $MachinePrecision], N[(z * (-y)), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1.4 \cdot 10^{+56} \lor \neg \left(x \leq 1.55 \cdot 10^{+22}\right):\\
\;\;\;\;y \cdot x\\
\mathbf{else}:\\
\;\;\;\;z \cdot \left(-y\right)\\
\end{array}
\end{array}
if x < -1.40000000000000004e56 or 1.5500000000000001e22 < x Initial program 71.1%
sqr-neg71.1%
cancel-sign-sub71.1%
+-commutative71.1%
+-commutative71.1%
*-commutative71.1%
*-commutative71.1%
associate--l+71.1%
associate-+r+74.4%
sqr-neg74.4%
distribute-lft-neg-out74.4%
sub-neg74.4%
+-inverses96.0%
+-lft-identity96.0%
*-commutative96.0%
distribute-lft-out--100.0%
Simplified100.0%
Taylor expanded in x around inf 81.2%
*-commutative81.2%
Simplified81.2%
if -1.40000000000000004e56 < x < 1.5500000000000001e22Initial program 52.8%
sqr-neg52.8%
cancel-sign-sub52.8%
+-commutative52.8%
+-commutative52.8%
*-commutative52.8%
*-commutative52.8%
associate--l+52.8%
associate-+r+71.7%
sqr-neg71.7%
distribute-lft-neg-out71.7%
sub-neg71.7%
+-inverses100.0%
+-lft-identity100.0%
*-commutative100.0%
distribute-lft-out--100.0%
Simplified100.0%
Taylor expanded in x around 0 82.4%
associate-*r*82.4%
*-commutative82.4%
mul-1-neg82.4%
Simplified82.4%
Final simplification81.8%
(FPCore (x y z) :precision binary64 (* y x))
double code(double x, double y, double z) {
return y * x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = y * x
end function
public static double code(double x, double y, double z) {
return y * x;
}
def code(x, y, z): return y * x
function code(x, y, z) return Float64(y * x) end
function tmp = code(x, y, z) tmp = y * x; end
code[x_, y_, z_] := N[(y * x), $MachinePrecision]
\begin{array}{l}
\\
y \cdot x
\end{array}
Initial program 61.8%
sqr-neg61.8%
cancel-sign-sub61.8%
+-commutative61.8%
+-commutative61.8%
*-commutative61.8%
*-commutative61.8%
associate--l+61.8%
associate-+r+73.0%
sqr-neg73.0%
distribute-lft-neg-out73.0%
sub-neg73.0%
+-inverses98.0%
+-lft-identity98.0%
*-commutative98.0%
distribute-lft-out--100.0%
Simplified100.0%
Taylor expanded in x around inf 52.3%
*-commutative52.3%
Simplified52.3%
Final simplification52.3%
(FPCore (x y z) :precision binary64 (* (- x z) y))
double code(double x, double y, double z) {
return (x - z) * y;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x - z) * y
end function
public static double code(double x, double y, double z) {
return (x - z) * y;
}
def code(x, y, z): return (x - z) * y
function code(x, y, z) return Float64(Float64(x - z) * y) end
function tmp = code(x, y, z) tmp = (x - z) * y; end
code[x_, y_, z_] := N[(N[(x - z), $MachinePrecision] * y), $MachinePrecision]
\begin{array}{l}
\\
\left(x - z\right) \cdot y
\end{array}
herbie shell --seed 2024029
(FPCore (x y z)
:name "Linear.Quaternion:$c/ from linear-1.19.1.3, C"
:precision binary64
:herbie-target
(* (- x z) y)
(- (- (+ (* x y) (* y y)) (* y z)) (* y y)))