
(FPCore (a b angle) :precision binary64 (let* ((t_0 (* PI (/ angle 180.0)))) (+ (pow (* a (cos t_0)) 2.0) (pow (* b (sin t_0)) 2.0))))
double code(double a, double b, double angle) {
double t_0 = ((double) M_PI) * (angle / 180.0);
return pow((a * cos(t_0)), 2.0) + pow((b * sin(t_0)), 2.0);
}
public static double code(double a, double b, double angle) {
double t_0 = Math.PI * (angle / 180.0);
return Math.pow((a * Math.cos(t_0)), 2.0) + Math.pow((b * Math.sin(t_0)), 2.0);
}
def code(a, b, angle): t_0 = math.pi * (angle / 180.0) return math.pow((a * math.cos(t_0)), 2.0) + math.pow((b * math.sin(t_0)), 2.0)
function code(a, b, angle) t_0 = Float64(pi * Float64(angle / 180.0)) return Float64((Float64(a * cos(t_0)) ^ 2.0) + (Float64(b * sin(t_0)) ^ 2.0)) end
function tmp = code(a, b, angle) t_0 = pi * (angle / 180.0); tmp = ((a * cos(t_0)) ^ 2.0) + ((b * sin(t_0)) ^ 2.0); end
code[a_, b_, angle_] := Block[{t$95$0 = N[(Pi * N[(angle / 180.0), $MachinePrecision]), $MachinePrecision]}, N[(N[Power[N[(a * N[Cos[t$95$0], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(b * N[Sin[t$95$0], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \pi \cdot \frac{angle}{180}\\
{\left(a \cdot \cos t\_0\right)}^{2} + {\left(b \cdot \sin t\_0\right)}^{2}
\end{array}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 9 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (a b angle) :precision binary64 (let* ((t_0 (* PI (/ angle 180.0)))) (+ (pow (* a (cos t_0)) 2.0) (pow (* b (sin t_0)) 2.0))))
double code(double a, double b, double angle) {
double t_0 = ((double) M_PI) * (angle / 180.0);
return pow((a * cos(t_0)), 2.0) + pow((b * sin(t_0)), 2.0);
}
public static double code(double a, double b, double angle) {
double t_0 = Math.PI * (angle / 180.0);
return Math.pow((a * Math.cos(t_0)), 2.0) + Math.pow((b * Math.sin(t_0)), 2.0);
}
def code(a, b, angle): t_0 = math.pi * (angle / 180.0) return math.pow((a * math.cos(t_0)), 2.0) + math.pow((b * math.sin(t_0)), 2.0)
function code(a, b, angle) t_0 = Float64(pi * Float64(angle / 180.0)) return Float64((Float64(a * cos(t_0)) ^ 2.0) + (Float64(b * sin(t_0)) ^ 2.0)) end
function tmp = code(a, b, angle) t_0 = pi * (angle / 180.0); tmp = ((a * cos(t_0)) ^ 2.0) + ((b * sin(t_0)) ^ 2.0); end
code[a_, b_, angle_] := Block[{t$95$0 = N[(Pi * N[(angle / 180.0), $MachinePrecision]), $MachinePrecision]}, N[(N[Power[N[(a * N[Cos[t$95$0], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(b * N[Sin[t$95$0], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \pi \cdot \frac{angle}{180}\\
{\left(a \cdot \cos t\_0\right)}^{2} + {\left(b \cdot \sin t\_0\right)}^{2}
\end{array}
\end{array}
(FPCore (a b angle) :precision binary64 (+ (pow (* a (cos (* PI (/ angle 180.0)))) 2.0) (pow (* b (sin (/ angle (/ -180.0 PI)))) 2.0)))
double code(double a, double b, double angle) {
return pow((a * cos((((double) M_PI) * (angle / 180.0)))), 2.0) + pow((b * sin((angle / (-180.0 / ((double) M_PI))))), 2.0);
}
public static double code(double a, double b, double angle) {
return Math.pow((a * Math.cos((Math.PI * (angle / 180.0)))), 2.0) + Math.pow((b * Math.sin((angle / (-180.0 / Math.PI)))), 2.0);
}
def code(a, b, angle): return math.pow((a * math.cos((math.pi * (angle / 180.0)))), 2.0) + math.pow((b * math.sin((angle / (-180.0 / math.pi)))), 2.0)
function code(a, b, angle) return Float64((Float64(a * cos(Float64(pi * Float64(angle / 180.0)))) ^ 2.0) + (Float64(b * sin(Float64(angle / Float64(-180.0 / pi)))) ^ 2.0)) end
function tmp = code(a, b, angle) tmp = ((a * cos((pi * (angle / 180.0)))) ^ 2.0) + ((b * sin((angle / (-180.0 / pi)))) ^ 2.0); end
code[a_, b_, angle_] := N[(N[Power[N[(a * N[Cos[N[(Pi * N[(angle / 180.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(b * N[Sin[N[(angle / N[(-180.0 / Pi), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
{\left(a \cdot \cos \left(\pi \cdot \frac{angle}{180}\right)\right)}^{2} + {\left(b \cdot \sin \left(\frac{angle}{\frac{-180}{\pi}}\right)\right)}^{2}
\end{array}
Initial program 81.8%
add-sqr-sqrt40.5%
sqrt-unprod58.7%
associate-*r/58.7%
associate-*r/58.7%
frac-times58.3%
*-commutative58.3%
*-commutative58.3%
metadata-eval58.3%
metadata-eval58.3%
frac-times58.7%
associate-*r/58.7%
associate-*r/58.8%
sqrt-unprod41.3%
add-sqr-sqrt81.9%
clear-num81.9%
un-div-inv81.9%
Applied egg-rr81.9%
Final simplification81.9%
(FPCore (a b angle) :precision binary64 (+ (pow (* a (cos (* (* PI angle) -0.005555555555555556))) 2.0) (pow (* b (sin (/ PI (/ -180.0 angle)))) 2.0)))
double code(double a, double b, double angle) {
return pow((a * cos(((((double) M_PI) * angle) * -0.005555555555555556))), 2.0) + pow((b * sin((((double) M_PI) / (-180.0 / angle)))), 2.0);
}
public static double code(double a, double b, double angle) {
return Math.pow((a * Math.cos(((Math.PI * angle) * -0.005555555555555556))), 2.0) + Math.pow((b * Math.sin((Math.PI / (-180.0 / angle)))), 2.0);
}
def code(a, b, angle): return math.pow((a * math.cos(((math.pi * angle) * -0.005555555555555556))), 2.0) + math.pow((b * math.sin((math.pi / (-180.0 / angle)))), 2.0)
function code(a, b, angle) return Float64((Float64(a * cos(Float64(Float64(pi * angle) * -0.005555555555555556))) ^ 2.0) + (Float64(b * sin(Float64(pi / Float64(-180.0 / angle)))) ^ 2.0)) end
function tmp = code(a, b, angle) tmp = ((a * cos(((pi * angle) * -0.005555555555555556))) ^ 2.0) + ((b * sin((pi / (-180.0 / angle)))) ^ 2.0); end
code[a_, b_, angle_] := N[(N[Power[N[(a * N[Cos[N[(N[(Pi * angle), $MachinePrecision] * -0.005555555555555556), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(b * N[Sin[N[(Pi / N[(-180.0 / angle), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
{\left(a \cdot \cos \left(\left(\pi \cdot angle\right) \cdot -0.005555555555555556\right)\right)}^{2} + {\left(b \cdot \sin \left(\frac{\pi}{\frac{-180}{angle}}\right)\right)}^{2}
\end{array}
Initial program 81.8%
Simplified81.8%
associate-/r/81.8%
*-commutative81.8%
add-cube-cbrt81.7%
associate-*l*81.6%
pow281.6%
div-inv81.6%
metadata-eval81.6%
Applied egg-rr81.6%
Taylor expanded in angle around inf 81.8%
Final simplification81.8%
(FPCore (a b angle) :precision binary64 (+ (pow (* b (sin (/ angle (/ -180.0 PI)))) 2.0) (pow (* a (cos (* 0.005555555555555556 (* PI angle)))) 2.0)))
double code(double a, double b, double angle) {
return pow((b * sin((angle / (-180.0 / ((double) M_PI))))), 2.0) + pow((a * cos((0.005555555555555556 * (((double) M_PI) * angle)))), 2.0);
}
public static double code(double a, double b, double angle) {
return Math.pow((b * Math.sin((angle / (-180.0 / Math.PI)))), 2.0) + Math.pow((a * Math.cos((0.005555555555555556 * (Math.PI * angle)))), 2.0);
}
def code(a, b, angle): return math.pow((b * math.sin((angle / (-180.0 / math.pi)))), 2.0) + math.pow((a * math.cos((0.005555555555555556 * (math.pi * angle)))), 2.0)
function code(a, b, angle) return Float64((Float64(b * sin(Float64(angle / Float64(-180.0 / pi)))) ^ 2.0) + (Float64(a * cos(Float64(0.005555555555555556 * Float64(pi * angle)))) ^ 2.0)) end
function tmp = code(a, b, angle) tmp = ((b * sin((angle / (-180.0 / pi)))) ^ 2.0) + ((a * cos((0.005555555555555556 * (pi * angle)))) ^ 2.0); end
code[a_, b_, angle_] := N[(N[Power[N[(b * N[Sin[N[(angle / N[(-180.0 / Pi), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(a * N[Cos[N[(0.005555555555555556 * N[(Pi * angle), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
{\left(b \cdot \sin \left(\frac{angle}{\frac{-180}{\pi}}\right)\right)}^{2} + {\left(a \cdot \cos \left(0.005555555555555556 \cdot \left(\pi \cdot angle\right)\right)\right)}^{2}
\end{array}
Initial program 81.8%
add-sqr-sqrt40.5%
sqrt-unprod58.7%
associate-*r/58.7%
associate-*r/58.7%
frac-times58.3%
*-commutative58.3%
*-commutative58.3%
metadata-eval58.3%
metadata-eval58.3%
frac-times58.7%
associate-*r/58.7%
associate-*r/58.8%
sqrt-unprod41.3%
add-sqr-sqrt81.9%
clear-num81.9%
un-div-inv81.9%
Applied egg-rr81.9%
Taylor expanded in angle around inf 81.9%
Final simplification81.9%
(FPCore (a b angle) :precision binary64 (+ (pow a 2.0) (pow (* b (sin (* (* PI angle) -0.005555555555555556))) 2.0)))
double code(double a, double b, double angle) {
return pow(a, 2.0) + pow((b * sin(((((double) M_PI) * angle) * -0.005555555555555556))), 2.0);
}
public static double code(double a, double b, double angle) {
return Math.pow(a, 2.0) + Math.pow((b * Math.sin(((Math.PI * angle) * -0.005555555555555556))), 2.0);
}
def code(a, b, angle): return math.pow(a, 2.0) + math.pow((b * math.sin(((math.pi * angle) * -0.005555555555555556))), 2.0)
function code(a, b, angle) return Float64((a ^ 2.0) + (Float64(b * sin(Float64(Float64(pi * angle) * -0.005555555555555556))) ^ 2.0)) end
function tmp = code(a, b, angle) tmp = (a ^ 2.0) + ((b * sin(((pi * angle) * -0.005555555555555556))) ^ 2.0); end
code[a_, b_, angle_] := N[(N[Power[a, 2.0], $MachinePrecision] + N[Power[N[(b * N[Sin[N[(N[(Pi * angle), $MachinePrecision] * -0.005555555555555556), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
{a}^{2} + {\left(b \cdot \sin \left(\left(\pi \cdot angle\right) \cdot -0.005555555555555556\right)\right)}^{2}
\end{array}
Initial program 81.8%
Simplified81.8%
Taylor expanded in angle around 0 81.7%
Taylor expanded in angle around inf 81.7%
Final simplification81.7%
(FPCore (a b angle) :precision binary64 (+ (pow a 2.0) (pow (* b (sin (* angle (/ PI -180.0)))) 2.0)))
double code(double a, double b, double angle) {
return pow(a, 2.0) + pow((b * sin((angle * (((double) M_PI) / -180.0)))), 2.0);
}
public static double code(double a, double b, double angle) {
return Math.pow(a, 2.0) + Math.pow((b * Math.sin((angle * (Math.PI / -180.0)))), 2.0);
}
def code(a, b, angle): return math.pow(a, 2.0) + math.pow((b * math.sin((angle * (math.pi / -180.0)))), 2.0)
function code(a, b, angle) return Float64((a ^ 2.0) + (Float64(b * sin(Float64(angle * Float64(pi / -180.0)))) ^ 2.0)) end
function tmp = code(a, b, angle) tmp = (a ^ 2.0) + ((b * sin((angle * (pi / -180.0)))) ^ 2.0); end
code[a_, b_, angle_] := N[(N[Power[a, 2.0], $MachinePrecision] + N[Power[N[(b * N[Sin[N[(angle * N[(Pi / -180.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
{a}^{2} + {\left(b \cdot \sin \left(angle \cdot \frac{\pi}{-180}\right)\right)}^{2}
\end{array}
Initial program 81.8%
Simplified81.8%
Taylor expanded in angle around 0 81.7%
Final simplification81.7%
(FPCore (a b angle) :precision binary64 (+ (pow (* b (sin (/ angle (/ -180.0 PI)))) 2.0) (pow a 2.0)))
double code(double a, double b, double angle) {
return pow((b * sin((angle / (-180.0 / ((double) M_PI))))), 2.0) + pow(a, 2.0);
}
public static double code(double a, double b, double angle) {
return Math.pow((b * Math.sin((angle / (-180.0 / Math.PI)))), 2.0) + Math.pow(a, 2.0);
}
def code(a, b, angle): return math.pow((b * math.sin((angle / (-180.0 / math.pi)))), 2.0) + math.pow(a, 2.0)
function code(a, b, angle) return Float64((Float64(b * sin(Float64(angle / Float64(-180.0 / pi)))) ^ 2.0) + (a ^ 2.0)) end
function tmp = code(a, b, angle) tmp = ((b * sin((angle / (-180.0 / pi)))) ^ 2.0) + (a ^ 2.0); end
code[a_, b_, angle_] := N[(N[Power[N[(b * N[Sin[N[(angle / N[(-180.0 / Pi), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[a, 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
{\left(b \cdot \sin \left(\frac{angle}{\frac{-180}{\pi}}\right)\right)}^{2} + {a}^{2}
\end{array}
Initial program 81.8%
add-sqr-sqrt40.5%
sqrt-unprod58.7%
associate-*r/58.7%
associate-*r/58.7%
frac-times58.3%
*-commutative58.3%
*-commutative58.3%
metadata-eval58.3%
metadata-eval58.3%
frac-times58.7%
associate-*r/58.7%
associate-*r/58.8%
sqrt-unprod41.3%
add-sqr-sqrt81.9%
clear-num81.9%
un-div-inv81.9%
Applied egg-rr81.9%
associate-*r/81.8%
clear-num81.9%
*-commutative81.9%
Applied egg-rr81.9%
Taylor expanded in angle around 0 81.7%
Final simplification81.7%
(FPCore (a b angle) :precision binary64 (let* ((t_0 (* -0.005555555555555556 (* angle (* PI b))))) (+ (pow a 2.0) (* t_0 t_0))))
double code(double a, double b, double angle) {
double t_0 = -0.005555555555555556 * (angle * (((double) M_PI) * b));
return pow(a, 2.0) + (t_0 * t_0);
}
public static double code(double a, double b, double angle) {
double t_0 = -0.005555555555555556 * (angle * (Math.PI * b));
return Math.pow(a, 2.0) + (t_0 * t_0);
}
def code(a, b, angle): t_0 = -0.005555555555555556 * (angle * (math.pi * b)) return math.pow(a, 2.0) + (t_0 * t_0)
function code(a, b, angle) t_0 = Float64(-0.005555555555555556 * Float64(angle * Float64(pi * b))) return Float64((a ^ 2.0) + Float64(t_0 * t_0)) end
function tmp = code(a, b, angle) t_0 = -0.005555555555555556 * (angle * (pi * b)); tmp = (a ^ 2.0) + (t_0 * t_0); end
code[a_, b_, angle_] := Block[{t$95$0 = N[(-0.005555555555555556 * N[(angle * N[(Pi * b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, N[(N[Power[a, 2.0], $MachinePrecision] + N[(t$95$0 * t$95$0), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := -0.005555555555555556 \cdot \left(angle \cdot \left(\pi \cdot b\right)\right)\\
{a}^{2} + t\_0 \cdot t\_0
\end{array}
\end{array}
Initial program 81.8%
Simplified81.8%
Taylor expanded in angle around 0 81.7%
Taylor expanded in angle around 0 74.5%
unpow274.5%
*-commutative74.5%
*-commutative74.5%
Applied egg-rr74.5%
Final simplification74.5%
(FPCore (a b angle)
:precision binary64
(let* ((t_0 (* angle (* PI b))))
(+
(pow a 2.0)
(* t_0 (* -0.005555555555555556 (* -0.005555555555555556 t_0))))))
double code(double a, double b, double angle) {
double t_0 = angle * (((double) M_PI) * b);
return pow(a, 2.0) + (t_0 * (-0.005555555555555556 * (-0.005555555555555556 * t_0)));
}
public static double code(double a, double b, double angle) {
double t_0 = angle * (Math.PI * b);
return Math.pow(a, 2.0) + (t_0 * (-0.005555555555555556 * (-0.005555555555555556 * t_0)));
}
def code(a, b, angle): t_0 = angle * (math.pi * b) return math.pow(a, 2.0) + (t_0 * (-0.005555555555555556 * (-0.005555555555555556 * t_0)))
function code(a, b, angle) t_0 = Float64(angle * Float64(pi * b)) return Float64((a ^ 2.0) + Float64(t_0 * Float64(-0.005555555555555556 * Float64(-0.005555555555555556 * t_0)))) end
function tmp = code(a, b, angle) t_0 = angle * (pi * b); tmp = (a ^ 2.0) + (t_0 * (-0.005555555555555556 * (-0.005555555555555556 * t_0))); end
code[a_, b_, angle_] := Block[{t$95$0 = N[(angle * N[(Pi * b), $MachinePrecision]), $MachinePrecision]}, N[(N[Power[a, 2.0], $MachinePrecision] + N[(t$95$0 * N[(-0.005555555555555556 * N[(-0.005555555555555556 * t$95$0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := angle \cdot \left(\pi \cdot b\right)\\
{a}^{2} + t\_0 \cdot \left(-0.005555555555555556 \cdot \left(-0.005555555555555556 \cdot t\_0\right)\right)
\end{array}
\end{array}
Initial program 81.8%
Simplified81.8%
Taylor expanded in angle around 0 81.7%
Taylor expanded in angle around 0 74.5%
unpow274.5%
associate-*r*74.5%
*-commutative74.5%
*-commutative74.5%
Applied egg-rr74.5%
Final simplification74.5%
(FPCore (a b angle) :precision binary64 (+ (pow a 2.0) (* (* -0.005555555555555556 (* PI (* angle b))) (* -0.005555555555555556 (* angle (* PI b))))))
double code(double a, double b, double angle) {
return pow(a, 2.0) + ((-0.005555555555555556 * (((double) M_PI) * (angle * b))) * (-0.005555555555555556 * (angle * (((double) M_PI) * b))));
}
public static double code(double a, double b, double angle) {
return Math.pow(a, 2.0) + ((-0.005555555555555556 * (Math.PI * (angle * b))) * (-0.005555555555555556 * (angle * (Math.PI * b))));
}
def code(a, b, angle): return math.pow(a, 2.0) + ((-0.005555555555555556 * (math.pi * (angle * b))) * (-0.005555555555555556 * (angle * (math.pi * b))))
function code(a, b, angle) return Float64((a ^ 2.0) + Float64(Float64(-0.005555555555555556 * Float64(pi * Float64(angle * b))) * Float64(-0.005555555555555556 * Float64(angle * Float64(pi * b))))) end
function tmp = code(a, b, angle) tmp = (a ^ 2.0) + ((-0.005555555555555556 * (pi * (angle * b))) * (-0.005555555555555556 * (angle * (pi * b)))); end
code[a_, b_, angle_] := N[(N[Power[a, 2.0], $MachinePrecision] + N[(N[(-0.005555555555555556 * N[(Pi * N[(angle * b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] * N[(-0.005555555555555556 * N[(angle * N[(Pi * b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
{a}^{2} + \left(-0.005555555555555556 \cdot \left(\pi \cdot \left(angle \cdot b\right)\right)\right) \cdot \left(-0.005555555555555556 \cdot \left(angle \cdot \left(\pi \cdot b\right)\right)\right)
\end{array}
Initial program 81.8%
Simplified81.8%
Taylor expanded in angle around 0 81.7%
Taylor expanded in angle around 0 74.5%
unpow274.5%
*-commutative74.5%
*-commutative74.5%
Applied egg-rr74.5%
pow174.5%
associate-*r*74.5%
*-commutative74.5%
associate-*l*74.6%
Applied egg-rr74.6%
Final simplification74.6%
herbie shell --seed 2024027
(FPCore (a b angle)
:name "ab-angle->ABCF C"
:precision binary64
(+ (pow (* a (cos (* PI (/ angle 180.0)))) 2.0) (pow (* b (sin (* PI (/ angle 180.0)))) 2.0)))