
(FPCore (re im) :precision binary64 (* (* 0.5 (cos re)) (+ (exp (- im)) (exp im))))
double code(double re, double im) {
return (0.5 * cos(re)) * (exp(-im) + exp(im));
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
code = (0.5d0 * cos(re)) * (exp(-im) + exp(im))
end function
public static double code(double re, double im) {
return (0.5 * Math.cos(re)) * (Math.exp(-im) + Math.exp(im));
}
def code(re, im): return (0.5 * math.cos(re)) * (math.exp(-im) + math.exp(im))
function code(re, im) return Float64(Float64(0.5 * cos(re)) * Float64(exp(Float64(-im)) + exp(im))) end
function tmp = code(re, im) tmp = (0.5 * cos(re)) * (exp(-im) + exp(im)); end
code[re_, im_] := N[(N[(0.5 * N[Cos[re], $MachinePrecision]), $MachinePrecision] * N[(N[Exp[(-im)], $MachinePrecision] + N[Exp[im], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(0.5 \cdot \cos re\right) \cdot \left(e^{-im} + e^{im}\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 13 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (re im) :precision binary64 (* (* 0.5 (cos re)) (+ (exp (- im)) (exp im))))
double code(double re, double im) {
return (0.5 * cos(re)) * (exp(-im) + exp(im));
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
code = (0.5d0 * cos(re)) * (exp(-im) + exp(im))
end function
public static double code(double re, double im) {
return (0.5 * Math.cos(re)) * (Math.exp(-im) + Math.exp(im));
}
def code(re, im): return (0.5 * math.cos(re)) * (math.exp(-im) + math.exp(im))
function code(re, im) return Float64(Float64(0.5 * cos(re)) * Float64(exp(Float64(-im)) + exp(im))) end
function tmp = code(re, im) tmp = (0.5 * cos(re)) * (exp(-im) + exp(im)); end
code[re_, im_] := N[(N[(0.5 * N[Cos[re], $MachinePrecision]), $MachinePrecision] * N[(N[Exp[(-im)], $MachinePrecision] + N[Exp[im], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(0.5 \cdot \cos re\right) \cdot \left(e^{-im} + e^{im}\right)
\end{array}
(FPCore (re im) :precision binary64 (* (* 0.5 (cos re)) (+ (exp (- im)) (exp im))))
double code(double re, double im) {
return (0.5 * cos(re)) * (exp(-im) + exp(im));
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
code = (0.5d0 * cos(re)) * (exp(-im) + exp(im))
end function
public static double code(double re, double im) {
return (0.5 * Math.cos(re)) * (Math.exp(-im) + Math.exp(im));
}
def code(re, im): return (0.5 * math.cos(re)) * (math.exp(-im) + math.exp(im))
function code(re, im) return Float64(Float64(0.5 * cos(re)) * Float64(exp(Float64(-im)) + exp(im))) end
function tmp = code(re, im) tmp = (0.5 * cos(re)) * (exp(-im) + exp(im)); end
code[re_, im_] := N[(N[(0.5 * N[Cos[re], $MachinePrecision]), $MachinePrecision] * N[(N[Exp[(-im)], $MachinePrecision] + N[Exp[im], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(0.5 \cdot \cos re\right) \cdot \left(e^{-im} + e^{im}\right)
\end{array}
Initial program 100.0%
Final simplification100.0%
(FPCore (re im)
:precision binary64
(if (<= im 0.0102)
(fma (* 0.5 im) im (cos re))
(if (<= im 1.35e+154)
(* 0.5 (+ (exp (- im)) (exp im)))
(* (* 0.5 (cos re)) (pow im 2.0)))))
double code(double re, double im) {
double tmp;
if (im <= 0.0102) {
tmp = fma((0.5 * im), im, cos(re));
} else if (im <= 1.35e+154) {
tmp = 0.5 * (exp(-im) + exp(im));
} else {
tmp = (0.5 * cos(re)) * pow(im, 2.0);
}
return tmp;
}
function code(re, im) tmp = 0.0 if (im <= 0.0102) tmp = fma(Float64(0.5 * im), im, cos(re)); elseif (im <= 1.35e+154) tmp = Float64(0.5 * Float64(exp(Float64(-im)) + exp(im))); else tmp = Float64(Float64(0.5 * cos(re)) * (im ^ 2.0)); end return tmp end
code[re_, im_] := If[LessEqual[im, 0.0102], N[(N[(0.5 * im), $MachinePrecision] * im + N[Cos[re], $MachinePrecision]), $MachinePrecision], If[LessEqual[im, 1.35e+154], N[(0.5 * N[(N[Exp[(-im)], $MachinePrecision] + N[Exp[im], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(0.5 * N[Cos[re], $MachinePrecision]), $MachinePrecision] * N[Power[im, 2.0], $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;im \leq 0.0102:\\
\;\;\;\;\mathsf{fma}\left(0.5 \cdot im, im, \cos re\right)\\
\mathbf{elif}\;im \leq 1.35 \cdot 10^{+154}:\\
\;\;\;\;0.5 \cdot \left(e^{-im} + e^{im}\right)\\
\mathbf{else}:\\
\;\;\;\;\left(0.5 \cdot \cos re\right) \cdot {im}^{2}\\
\end{array}
\end{array}
if im < 0.010200000000000001Initial program 100.0%
Taylor expanded in im around 0 85.0%
Taylor expanded in re around 0 79.0%
*-commutative79.0%
Simplified79.0%
+-commutative79.0%
*-commutative79.0%
unpow279.0%
associate-*r*79.0%
fma-def79.0%
Applied egg-rr79.0%
if 0.010200000000000001 < im < 1.35000000000000003e154Initial program 100.0%
Taylor expanded in re around 0 78.1%
if 1.35000000000000003e154 < im Initial program 100.0%
Taylor expanded in im around 0 100.0%
Taylor expanded in im around inf 100.0%
*-commutative100.0%
associate-*l*100.0%
Simplified100.0%
Final simplification81.6%
(FPCore (re im)
:precision binary64
(let* ((t_0 (* 0.5 (cos re))))
(if (<= im 0.024)
(* t_0 (fma im im 2.0))
(if (<= im 1.35e+154)
(* 0.5 (+ (exp (- im)) (exp im)))
(* t_0 (pow im 2.0))))))
double code(double re, double im) {
double t_0 = 0.5 * cos(re);
double tmp;
if (im <= 0.024) {
tmp = t_0 * fma(im, im, 2.0);
} else if (im <= 1.35e+154) {
tmp = 0.5 * (exp(-im) + exp(im));
} else {
tmp = t_0 * pow(im, 2.0);
}
return tmp;
}
function code(re, im) t_0 = Float64(0.5 * cos(re)) tmp = 0.0 if (im <= 0.024) tmp = Float64(t_0 * fma(im, im, 2.0)); elseif (im <= 1.35e+154) tmp = Float64(0.5 * Float64(exp(Float64(-im)) + exp(im))); else tmp = Float64(t_0 * (im ^ 2.0)); end return tmp end
code[re_, im_] := Block[{t$95$0 = N[(0.5 * N[Cos[re], $MachinePrecision]), $MachinePrecision]}, If[LessEqual[im, 0.024], N[(t$95$0 * N[(im * im + 2.0), $MachinePrecision]), $MachinePrecision], If[LessEqual[im, 1.35e+154], N[(0.5 * N[(N[Exp[(-im)], $MachinePrecision] + N[Exp[im], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(t$95$0 * N[Power[im, 2.0], $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := 0.5 \cdot \cos re\\
\mathbf{if}\;im \leq 0.024:\\
\;\;\;\;t\_0 \cdot \mathsf{fma}\left(im, im, 2\right)\\
\mathbf{elif}\;im \leq 1.35 \cdot 10^{+154}:\\
\;\;\;\;0.5 \cdot \left(e^{-im} + e^{im}\right)\\
\mathbf{else}:\\
\;\;\;\;t\_0 \cdot {im}^{2}\\
\end{array}
\end{array}
if im < 0.024Initial program 100.0%
Taylor expanded in im around 0 85.0%
Simplified85.0%
if 0.024 < im < 1.35000000000000003e154Initial program 100.0%
Taylor expanded in re around 0 78.1%
if 1.35000000000000003e154 < im Initial program 100.0%
Taylor expanded in im around 0 100.0%
Taylor expanded in im around inf 100.0%
*-commutative100.0%
associate-*l*100.0%
Simplified100.0%
Final simplification86.1%
(FPCore (re im) :precision binary64 (if (<= im 0.0072) (fma (* 0.5 im) im (cos re)) (* 0.5 (+ (exp (- im)) (exp im)))))
double code(double re, double im) {
double tmp;
if (im <= 0.0072) {
tmp = fma((0.5 * im), im, cos(re));
} else {
tmp = 0.5 * (exp(-im) + exp(im));
}
return tmp;
}
function code(re, im) tmp = 0.0 if (im <= 0.0072) tmp = fma(Float64(0.5 * im), im, cos(re)); else tmp = Float64(0.5 * Float64(exp(Float64(-im)) + exp(im))); end return tmp end
code[re_, im_] := If[LessEqual[im, 0.0072], N[(N[(0.5 * im), $MachinePrecision] * im + N[Cos[re], $MachinePrecision]), $MachinePrecision], N[(0.5 * N[(N[Exp[(-im)], $MachinePrecision] + N[Exp[im], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;im \leq 0.0072:\\
\;\;\;\;\mathsf{fma}\left(0.5 \cdot im, im, \cos re\right)\\
\mathbf{else}:\\
\;\;\;\;0.5 \cdot \left(e^{-im} + e^{im}\right)\\
\end{array}
\end{array}
if im < 0.0071999999999999998Initial program 100.0%
Taylor expanded in im around 0 85.0%
Taylor expanded in re around 0 79.0%
*-commutative79.0%
Simplified79.0%
+-commutative79.0%
*-commutative79.0%
unpow279.0%
associate-*r*79.0%
fma-def79.0%
Applied egg-rr79.0%
if 0.0071999999999999998 < im Initial program 100.0%
Taylor expanded in re around 0 80.3%
Final simplification79.3%
(FPCore (re im) :precision binary64 (fma (* 0.5 im) im (cos re)))
double code(double re, double im) {
return fma((0.5 * im), im, cos(re));
}
function code(re, im) return fma(Float64(0.5 * im), im, cos(re)) end
code[re_, im_] := N[(N[(0.5 * im), $MachinePrecision] * im + N[Cos[re], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(0.5 \cdot im, im, \cos re\right)
\end{array}
Initial program 100.0%
Taylor expanded in im around 0 77.2%
Taylor expanded in re around 0 70.2%
*-commutative70.2%
Simplified70.2%
+-commutative70.2%
*-commutative70.2%
unpow270.2%
associate-*r*70.2%
fma-def70.2%
Applied egg-rr70.2%
Final simplification70.2%
(FPCore (re im) :precision binary64 (if (<= im 820000.0) (cos re) (if (<= im 4e+153) (+ 0.25 (* (pow re 2.0) 0.25)) (* 0.5 (fma im im 2.0)))))
double code(double re, double im) {
double tmp;
if (im <= 820000.0) {
tmp = cos(re);
} else if (im <= 4e+153) {
tmp = 0.25 + (pow(re, 2.0) * 0.25);
} else {
tmp = 0.5 * fma(im, im, 2.0);
}
return tmp;
}
function code(re, im) tmp = 0.0 if (im <= 820000.0) tmp = cos(re); elseif (im <= 4e+153) tmp = Float64(0.25 + Float64((re ^ 2.0) * 0.25)); else tmp = Float64(0.5 * fma(im, im, 2.0)); end return tmp end
code[re_, im_] := If[LessEqual[im, 820000.0], N[Cos[re], $MachinePrecision], If[LessEqual[im, 4e+153], N[(0.25 + N[(N[Power[re, 2.0], $MachinePrecision] * 0.25), $MachinePrecision]), $MachinePrecision], N[(0.5 * N[(im * im + 2.0), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;im \leq 820000:\\
\;\;\;\;\cos re\\
\mathbf{elif}\;im \leq 4 \cdot 10^{+153}:\\
\;\;\;\;0.25 + {re}^{2} \cdot 0.25\\
\mathbf{else}:\\
\;\;\;\;0.5 \cdot \mathsf{fma}\left(im, im, 2\right)\\
\end{array}
\end{array}
if im < 8.2e5Initial program 100.0%
Taylor expanded in im around 0 66.7%
if 8.2e5 < im < 4e153Initial program 100.0%
Applied egg-rr2.6%
Taylor expanded in re around 0 18.1%
*-commutative18.1%
Simplified18.1%
if 4e153 < im Initial program 100.0%
Taylor expanded in re around 0 82.9%
Taylor expanded in im around 0 80.4%
+-commutative80.4%
unpow280.4%
fma-def80.4%
Simplified80.4%
Final simplification62.7%
(FPCore (re im)
:precision binary64
(if (<= im 6.5e+42)
(cos re)
(if (<= im 4.2e+152)
(+ (* -0.5 (pow re 2.0)) -1.0)
(* 0.5 (fma im im 2.0)))))
double code(double re, double im) {
double tmp;
if (im <= 6.5e+42) {
tmp = cos(re);
} else if (im <= 4.2e+152) {
tmp = (-0.5 * pow(re, 2.0)) + -1.0;
} else {
tmp = 0.5 * fma(im, im, 2.0);
}
return tmp;
}
function code(re, im) tmp = 0.0 if (im <= 6.5e+42) tmp = cos(re); elseif (im <= 4.2e+152) tmp = Float64(Float64(-0.5 * (re ^ 2.0)) + -1.0); else tmp = Float64(0.5 * fma(im, im, 2.0)); end return tmp end
code[re_, im_] := If[LessEqual[im, 6.5e+42], N[Cos[re], $MachinePrecision], If[LessEqual[im, 4.2e+152], N[(N[(-0.5 * N[Power[re, 2.0], $MachinePrecision]), $MachinePrecision] + -1.0), $MachinePrecision], N[(0.5 * N[(im * im + 2.0), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;im \leq 6.5 \cdot 10^{+42}:\\
\;\;\;\;\cos re\\
\mathbf{elif}\;im \leq 4.2 \cdot 10^{+152}:\\
\;\;\;\;-0.5 \cdot {re}^{2} + -1\\
\mathbf{else}:\\
\;\;\;\;0.5 \cdot \mathsf{fma}\left(im, im, 2\right)\\
\end{array}
\end{array}
if im < 6.50000000000000052e42Initial program 100.0%
Taylor expanded in im around 0 65.7%
if 6.50000000000000052e42 < im < 4.2000000000000003e152Initial program 100.0%
Taylor expanded in im around 0 6.4%
Applied egg-rr1.3%
Taylor expanded in re around 0 22.9%
if 4.2000000000000003e152 < im Initial program 100.0%
Taylor expanded in re around 0 83.3%
Taylor expanded in im around 0 78.6%
+-commutative78.6%
unpow278.6%
fma-def78.6%
Simplified78.6%
Final simplification63.0%
(FPCore (re im) :precision binary64 (if (<= im 9.2e+51) (cos re) (* 0.5 (fma im im 2.0))))
double code(double re, double im) {
double tmp;
if (im <= 9.2e+51) {
tmp = cos(re);
} else {
tmp = 0.5 * fma(im, im, 2.0);
}
return tmp;
}
function code(re, im) tmp = 0.0 if (im <= 9.2e+51) tmp = cos(re); else tmp = Float64(0.5 * fma(im, im, 2.0)); end return tmp end
code[re_, im_] := If[LessEqual[im, 9.2e+51], N[Cos[re], $MachinePrecision], N[(0.5 * N[(im * im + 2.0), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;im \leq 9.2 \cdot 10^{+51}:\\
\;\;\;\;\cos re\\
\mathbf{else}:\\
\;\;\;\;0.5 \cdot \mathsf{fma}\left(im, im, 2\right)\\
\end{array}
\end{array}
if im < 9.2000000000000002e51Initial program 100.0%
Taylor expanded in im around 0 64.8%
if 9.2000000000000002e51 < im Initial program 100.0%
Taylor expanded in re around 0 80.0%
Taylor expanded in im around 0 49.1%
+-commutative49.1%
unpow249.1%
fma-def49.1%
Simplified49.1%
Final simplification61.1%
(FPCore (re im) :precision binary64 (if (<= im 3.8e+51) (cos re) (* 0.5 (pow im 2.0))))
double code(double re, double im) {
double tmp;
if (im <= 3.8e+51) {
tmp = cos(re);
} else {
tmp = 0.5 * pow(im, 2.0);
}
return tmp;
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
real(8) :: tmp
if (im <= 3.8d+51) then
tmp = cos(re)
else
tmp = 0.5d0 * (im ** 2.0d0)
end if
code = tmp
end function
public static double code(double re, double im) {
double tmp;
if (im <= 3.8e+51) {
tmp = Math.cos(re);
} else {
tmp = 0.5 * Math.pow(im, 2.0);
}
return tmp;
}
def code(re, im): tmp = 0 if im <= 3.8e+51: tmp = math.cos(re) else: tmp = 0.5 * math.pow(im, 2.0) return tmp
function code(re, im) tmp = 0.0 if (im <= 3.8e+51) tmp = cos(re); else tmp = Float64(0.5 * (im ^ 2.0)); end return tmp end
function tmp_2 = code(re, im) tmp = 0.0; if (im <= 3.8e+51) tmp = cos(re); else tmp = 0.5 * (im ^ 2.0); end tmp_2 = tmp; end
code[re_, im_] := If[LessEqual[im, 3.8e+51], N[Cos[re], $MachinePrecision], N[(0.5 * N[Power[im, 2.0], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;im \leq 3.8 \cdot 10^{+51}:\\
\;\;\;\;\cos re\\
\mathbf{else}:\\
\;\;\;\;0.5 \cdot {im}^{2}\\
\end{array}
\end{array}
if im < 3.7999999999999997e51Initial program 100.0%
Taylor expanded in im around 0 64.8%
if 3.7999999999999997e51 < im Initial program 100.0%
Taylor expanded in im around 0 59.8%
Taylor expanded in re around 0 49.1%
*-commutative49.1%
Simplified49.1%
+-commutative49.1%
*-commutative49.1%
unpow249.1%
associate-*r*49.1%
fma-def49.1%
Applied egg-rr49.1%
Taylor expanded in im around inf 49.1%
Final simplification61.1%
(FPCore (re im) :precision binary64 (cos re))
double code(double re, double im) {
return cos(re);
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
code = cos(re)
end function
public static double code(double re, double im) {
return Math.cos(re);
}
def code(re, im): return math.cos(re)
function code(re, im) return cos(re) end
function tmp = code(re, im) tmp = cos(re); end
code[re_, im_] := N[Cos[re], $MachinePrecision]
\begin{array}{l}
\\
\cos re
\end{array}
Initial program 100.0%
Taylor expanded in im around 0 50.3%
Final simplification50.3%
(FPCore (re im) :precision binary64 -1.0)
double code(double re, double im) {
return -1.0;
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
code = -1.0d0
end function
public static double code(double re, double im) {
return -1.0;
}
def code(re, im): return -1.0
function code(re, im) return -1.0 end
function tmp = code(re, im) tmp = -1.0; end
code[re_, im_] := -1.0
\begin{array}{l}
\\
-1
\end{array}
Initial program 100.0%
Taylor expanded in im around 0 77.2%
Applied egg-rr3.2%
Taylor expanded in re around 0 3.6%
Final simplification3.6%
(FPCore (re im) :precision binary64 0.25)
double code(double re, double im) {
return 0.25;
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
code = 0.25d0
end function
public static double code(double re, double im) {
return 0.25;
}
def code(re, im): return 0.25
function code(re, im) return 0.25 end
function tmp = code(re, im) tmp = 0.25; end
code[re_, im_] := 0.25
\begin{array}{l}
\\
0.25
\end{array}
Initial program 100.0%
Applied egg-rr7.9%
Taylor expanded in re around 0 7.9%
Final simplification7.9%
(FPCore (re im) :precision binary64 1.0)
double code(double re, double im) {
return 1.0;
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
code = 1.0d0
end function
public static double code(double re, double im) {
return 1.0;
}
def code(re, im): return 1.0
function code(re, im) return 1.0 end
function tmp = code(re, im) tmp = 1.0; end
code[re_, im_] := 1.0
\begin{array}{l}
\\
1
\end{array}
Initial program 100.0%
Taylor expanded in re around 0 70.4%
Taylor expanded in im around 0 32.2%
Final simplification32.2%
herbie shell --seed 2024027
(FPCore (re im)
:name "math.cos on complex, real part"
:precision binary64
(* (* 0.5 (cos re)) (+ (exp (- im)) (exp im))))