
(FPCore (x y z) :precision binary64 (- (- (* x (log y)) z) y))
double code(double x, double y, double z) {
return ((x * log(y)) - z) - y;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = ((x * log(y)) - z) - y
end function
public static double code(double x, double y, double z) {
return ((x * Math.log(y)) - z) - y;
}
def code(x, y, z): return ((x * math.log(y)) - z) - y
function code(x, y, z) return Float64(Float64(Float64(x * log(y)) - z) - y) end
function tmp = code(x, y, z) tmp = ((x * log(y)) - z) - y; end
code[x_, y_, z_] := N[(N[(N[(x * N[Log[y], $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision] - y), $MachinePrecision]
\begin{array}{l}
\\
\left(x \cdot \log y - z\right) - y
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 8 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (- (- (* x (log y)) z) y))
double code(double x, double y, double z) {
return ((x * log(y)) - z) - y;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = ((x * log(y)) - z) - y
end function
public static double code(double x, double y, double z) {
return ((x * Math.log(y)) - z) - y;
}
def code(x, y, z): return ((x * math.log(y)) - z) - y
function code(x, y, z) return Float64(Float64(Float64(x * log(y)) - z) - y) end
function tmp = code(x, y, z) tmp = ((x * log(y)) - z) - y; end
code[x_, y_, z_] := N[(N[(N[(x * N[Log[y], $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision] - y), $MachinePrecision]
\begin{array}{l}
\\
\left(x \cdot \log y - z\right) - y
\end{array}
(FPCore (x y z) :precision binary64 (- (- (* (log (/ 1.0 y)) (- x)) z) y))
double code(double x, double y, double z) {
return ((log((1.0 / y)) * -x) - z) - y;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = ((log((1.0d0 / y)) * -x) - z) - y
end function
public static double code(double x, double y, double z) {
return ((Math.log((1.0 / y)) * -x) - z) - y;
}
def code(x, y, z): return ((math.log((1.0 / y)) * -x) - z) - y
function code(x, y, z) return Float64(Float64(Float64(log(Float64(1.0 / y)) * Float64(-x)) - z) - y) end
function tmp = code(x, y, z) tmp = ((log((1.0 / y)) * -x) - z) - y; end
code[x_, y_, z_] := N[(N[(N[(N[Log[N[(1.0 / y), $MachinePrecision]], $MachinePrecision] * (-x)), $MachinePrecision] - z), $MachinePrecision] - y), $MachinePrecision]
\begin{array}{l}
\\
\left(\log \left(\frac{1}{y}\right) \cdot \left(-x\right) - z\right) - y
\end{array}
Initial program 99.9%
Taylor expanded in y around inf 99.9%
Final simplification99.9%
(FPCore (x y z) :precision binary64 (if (or (<= z -1.5e+37) (not (<= z 1.95e+90))) (- (- z) y) (- (* x (log y)) y)))
double code(double x, double y, double z) {
double tmp;
if ((z <= -1.5e+37) || !(z <= 1.95e+90)) {
tmp = -z - y;
} else {
tmp = (x * log(y)) - y;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z <= (-1.5d+37)) .or. (.not. (z <= 1.95d+90))) then
tmp = -z - y
else
tmp = (x * log(y)) - y
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z <= -1.5e+37) || !(z <= 1.95e+90)) {
tmp = -z - y;
} else {
tmp = (x * Math.log(y)) - y;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z <= -1.5e+37) or not (z <= 1.95e+90): tmp = -z - y else: tmp = (x * math.log(y)) - y return tmp
function code(x, y, z) tmp = 0.0 if ((z <= -1.5e+37) || !(z <= 1.95e+90)) tmp = Float64(Float64(-z) - y); else tmp = Float64(Float64(x * log(y)) - y); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z <= -1.5e+37) || ~((z <= 1.95e+90))) tmp = -z - y; else tmp = (x * log(y)) - y; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[z, -1.5e+37], N[Not[LessEqual[z, 1.95e+90]], $MachinePrecision]], N[((-z) - y), $MachinePrecision], N[(N[(x * N[Log[y], $MachinePrecision]), $MachinePrecision] - y), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -1.5 \cdot 10^{+37} \lor \neg \left(z \leq 1.95 \cdot 10^{+90}\right):\\
\;\;\;\;\left(-z\right) - y\\
\mathbf{else}:\\
\;\;\;\;x \cdot \log y - y\\
\end{array}
\end{array}
if z < -1.50000000000000011e37 or 1.9500000000000001e90 < z Initial program 100.0%
Taylor expanded in x around 0 90.2%
neg-mul-190.2%
Simplified90.2%
if -1.50000000000000011e37 < z < 1.9500000000000001e90Initial program 99.8%
Taylor expanded in z around 0 91.2%
Final simplification90.8%
(FPCore (x y z) :precision binary64 (if (or (<= x -1.15e+139) (not (<= x 1.9e+180))) (* x (log y)) (- (- z) y)))
double code(double x, double y, double z) {
double tmp;
if ((x <= -1.15e+139) || !(x <= 1.9e+180)) {
tmp = x * log(y);
} else {
tmp = -z - y;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x <= (-1.15d+139)) .or. (.not. (x <= 1.9d+180))) then
tmp = x * log(y)
else
tmp = -z - y
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x <= -1.15e+139) || !(x <= 1.9e+180)) {
tmp = x * Math.log(y);
} else {
tmp = -z - y;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x <= -1.15e+139) or not (x <= 1.9e+180): tmp = x * math.log(y) else: tmp = -z - y return tmp
function code(x, y, z) tmp = 0.0 if ((x <= -1.15e+139) || !(x <= 1.9e+180)) tmp = Float64(x * log(y)); else tmp = Float64(Float64(-z) - y); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x <= -1.15e+139) || ~((x <= 1.9e+180))) tmp = x * log(y); else tmp = -z - y; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[x, -1.15e+139], N[Not[LessEqual[x, 1.9e+180]], $MachinePrecision]], N[(x * N[Log[y], $MachinePrecision]), $MachinePrecision], N[((-z) - y), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1.15 \cdot 10^{+139} \lor \neg \left(x \leq 1.9 \cdot 10^{+180}\right):\\
\;\;\;\;x \cdot \log y\\
\mathbf{else}:\\
\;\;\;\;\left(-z\right) - y\\
\end{array}
\end{array}
if x < -1.15e139 or 1.9e180 < x Initial program 99.8%
Taylor expanded in y around inf 99.8%
Taylor expanded in x around inf 94.0%
Taylor expanded in x around inf 83.2%
*-commutative83.2%
associate-*r*83.2%
neg-mul-183.2%
log-rec83.2%
remove-double-neg83.2%
Simplified83.2%
if -1.15e139 < x < 1.9e180Initial program 99.9%
Taylor expanded in x around 0 84.3%
neg-mul-184.3%
Simplified84.3%
Final simplification84.0%
(FPCore (x y z) :precision binary64 (- (- (* x (log y)) z) y))
double code(double x, double y, double z) {
return ((x * log(y)) - z) - y;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = ((x * log(y)) - z) - y
end function
public static double code(double x, double y, double z) {
return ((x * Math.log(y)) - z) - y;
}
def code(x, y, z): return ((x * math.log(y)) - z) - y
function code(x, y, z) return Float64(Float64(Float64(x * log(y)) - z) - y) end
function tmp = code(x, y, z) tmp = ((x * log(y)) - z) - y; end
code[x_, y_, z_] := N[(N[(N[(x * N[Log[y], $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision] - y), $MachinePrecision]
\begin{array}{l}
\\
\left(x \cdot \log y - z\right) - y
\end{array}
Initial program 99.9%
Final simplification99.9%
(FPCore (x y z) :precision binary64 (if (<= y 2.5e+70) (- y z) (- y)))
double code(double x, double y, double z) {
double tmp;
if (y <= 2.5e+70) {
tmp = y - z;
} else {
tmp = -y;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= 2.5d+70) then
tmp = y - z
else
tmp = -y
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (y <= 2.5e+70) {
tmp = y - z;
} else {
tmp = -y;
}
return tmp;
}
def code(x, y, z): tmp = 0 if y <= 2.5e+70: tmp = y - z else: tmp = -y return tmp
function code(x, y, z) tmp = 0.0 if (y <= 2.5e+70) tmp = Float64(y - z); else tmp = Float64(-y); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (y <= 2.5e+70) tmp = y - z; else tmp = -y; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[y, 2.5e+70], N[(y - z), $MachinePrecision], (-y)]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq 2.5 \cdot 10^{+70}:\\
\;\;\;\;y - z\\
\mathbf{else}:\\
\;\;\;\;-y\\
\end{array}
\end{array}
if y < 2.5000000000000001e70Initial program 99.9%
flip--49.2%
div-inv49.1%
Applied egg-rr38.1%
Taylor expanded in x around 0 50.0%
if 2.5000000000000001e70 < y Initial program 100.0%
Taylor expanded in y around inf 68.5%
mul-1-neg68.5%
Simplified68.5%
Final simplification57.0%
(FPCore (x y z) :precision binary64 (- (- z) y))
double code(double x, double y, double z) {
return -z - y;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = -z - y
end function
public static double code(double x, double y, double z) {
return -z - y;
}
def code(x, y, z): return -z - y
function code(x, y, z) return Float64(Float64(-z) - y) end
function tmp = code(x, y, z) tmp = -z - y; end
code[x_, y_, z_] := N[((-z) - y), $MachinePrecision]
\begin{array}{l}
\\
\left(-z\right) - y
\end{array}
Initial program 99.9%
Taylor expanded in x around 0 68.7%
neg-mul-168.7%
Simplified68.7%
Final simplification68.7%
(FPCore (x y z) :precision binary64 (- y))
double code(double x, double y, double z) {
return -y;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = -y
end function
public static double code(double x, double y, double z) {
return -y;
}
def code(x, y, z): return -y
function code(x, y, z) return Float64(-y) end
function tmp = code(x, y, z) tmp = -y; end
code[x_, y_, z_] := (-y)
\begin{array}{l}
\\
-y
\end{array}
Initial program 99.9%
Taylor expanded in y around inf 33.5%
mul-1-neg33.5%
Simplified33.5%
Final simplification33.5%
(FPCore (x y z) :precision binary64 y)
double code(double x, double y, double z) {
return y;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = y
end function
public static double code(double x, double y, double z) {
return y;
}
def code(x, y, z): return y
function code(x, y, z) return y end
function tmp = code(x, y, z) tmp = y; end
code[x_, y_, z_] := y
\begin{array}{l}
\\
y
\end{array}
Initial program 99.9%
flip--42.6%
div-inv42.5%
Applied egg-rr25.9%
Taylor expanded in y around inf 2.2%
Final simplification2.2%
herbie shell --seed 2024027
(FPCore (x y z)
:name "Statistics.Distribution.Poisson:$clogProbability from math-functions-0.1.5.2"
:precision binary64
(- (- (* x (log y)) z) y))