
(FPCore (x y z) :precision binary64 (- (* x (cos y)) (* z (sin y))))
double code(double x, double y, double z) {
return (x * cos(y)) - (z * sin(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * cos(y)) - (z * sin(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.cos(y)) - (z * Math.sin(y));
}
def code(x, y, z): return (x * math.cos(y)) - (z * math.sin(y))
function code(x, y, z) return Float64(Float64(x * cos(y)) - Float64(z * sin(y))) end
function tmp = code(x, y, z) tmp = (x * cos(y)) - (z * sin(y)); end
code[x_, y_, z_] := N[(N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision] - N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \cos y - z \cdot \sin y
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 9 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (- (* x (cos y)) (* z (sin y))))
double code(double x, double y, double z) {
return (x * cos(y)) - (z * sin(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * cos(y)) - (z * sin(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.cos(y)) - (z * Math.sin(y));
}
def code(x, y, z): return (x * math.cos(y)) - (z * math.sin(y))
function code(x, y, z) return Float64(Float64(x * cos(y)) - Float64(z * sin(y))) end
function tmp = code(x, y, z) tmp = (x * cos(y)) - (z * sin(y)); end
code[x_, y_, z_] := N[(N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision] - N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \cos y - z \cdot \sin y
\end{array}
(FPCore (x y z) :precision binary64 (fma (sin y) (- z) (* x (cos y))))
double code(double x, double y, double z) {
return fma(sin(y), -z, (x * cos(y)));
}
function code(x, y, z) return fma(sin(y), Float64(-z), Float64(x * cos(y))) end
code[x_, y_, z_] := N[(N[Sin[y], $MachinePrecision] * (-z) + N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(\sin y, -z, x \cdot \cos y\right)
\end{array}
Initial program 99.8%
sub-neg99.8%
+-commutative99.8%
*-commutative99.8%
distribute-rgt-neg-in99.8%
fma-def99.8%
Applied egg-rr99.8%
Final simplification99.8%
(FPCore (x y z) :precision binary64 (if (<= z -1.52e-149) (- x (* (sin y) z)) (if (<= z 4.5e-51) (* x (cos y)) (fma (sin y) (- z) x))))
double code(double x, double y, double z) {
double tmp;
if (z <= -1.52e-149) {
tmp = x - (sin(y) * z);
} else if (z <= 4.5e-51) {
tmp = x * cos(y);
} else {
tmp = fma(sin(y), -z, x);
}
return tmp;
}
function code(x, y, z) tmp = 0.0 if (z <= -1.52e-149) tmp = Float64(x - Float64(sin(y) * z)); elseif (z <= 4.5e-51) tmp = Float64(x * cos(y)); else tmp = fma(sin(y), Float64(-z), x); end return tmp end
code[x_, y_, z_] := If[LessEqual[z, -1.52e-149], N[(x - N[(N[Sin[y], $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision], If[LessEqual[z, 4.5e-51], N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision], N[(N[Sin[y], $MachinePrecision] * (-z) + x), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -1.52 \cdot 10^{-149}:\\
\;\;\;\;x - \sin y \cdot z\\
\mathbf{elif}\;z \leq 4.5 \cdot 10^{-51}:\\
\;\;\;\;x \cdot \cos y\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(\sin y, -z, x\right)\\
\end{array}
\end{array}
if z < -1.5199999999999999e-149Initial program 99.8%
Taylor expanded in y around 0 91.5%
if -1.5199999999999999e-149 < z < 4.49999999999999974e-51Initial program 99.8%
Taylor expanded in x around inf 88.5%
if 4.49999999999999974e-51 < z Initial program 99.9%
sub-neg99.9%
+-commutative99.9%
*-commutative99.9%
distribute-rgt-neg-in99.9%
fma-def99.9%
Applied egg-rr99.9%
Taylor expanded in y around 0 89.8%
Final simplification90.1%
(FPCore (x y z) :precision binary64 (- (* x (cos y)) (* (sin y) z)))
double code(double x, double y, double z) {
return (x * cos(y)) - (sin(y) * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * cos(y)) - (sin(y) * z)
end function
public static double code(double x, double y, double z) {
return (x * Math.cos(y)) - (Math.sin(y) * z);
}
def code(x, y, z): return (x * math.cos(y)) - (math.sin(y) * z)
function code(x, y, z) return Float64(Float64(x * cos(y)) - Float64(sin(y) * z)) end
function tmp = code(x, y, z) tmp = (x * cos(y)) - (sin(y) * z); end
code[x_, y_, z_] := N[(N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision] - N[(N[Sin[y], $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \cos y - \sin y \cdot z
\end{array}
Initial program 99.8%
Final simplification99.8%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* (sin y) (- z))) (t_1 (* x (cos y))))
(if (<= y -5.2e+149)
t_0
(if (<= y -0.00072)
t_1
(if (<= y 6.5e-18)
(- x (* y z))
(if (or (<= y 1.46e+91) (not (<= y 1.1e+202))) t_0 t_1))))))
double code(double x, double y, double z) {
double t_0 = sin(y) * -z;
double t_1 = x * cos(y);
double tmp;
if (y <= -5.2e+149) {
tmp = t_0;
} else if (y <= -0.00072) {
tmp = t_1;
} else if (y <= 6.5e-18) {
tmp = x - (y * z);
} else if ((y <= 1.46e+91) || !(y <= 1.1e+202)) {
tmp = t_0;
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = sin(y) * -z
t_1 = x * cos(y)
if (y <= (-5.2d+149)) then
tmp = t_0
else if (y <= (-0.00072d0)) then
tmp = t_1
else if (y <= 6.5d-18) then
tmp = x - (y * z)
else if ((y <= 1.46d+91) .or. (.not. (y <= 1.1d+202))) then
tmp = t_0
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = Math.sin(y) * -z;
double t_1 = x * Math.cos(y);
double tmp;
if (y <= -5.2e+149) {
tmp = t_0;
} else if (y <= -0.00072) {
tmp = t_1;
} else if (y <= 6.5e-18) {
tmp = x - (y * z);
} else if ((y <= 1.46e+91) || !(y <= 1.1e+202)) {
tmp = t_0;
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z): t_0 = math.sin(y) * -z t_1 = x * math.cos(y) tmp = 0 if y <= -5.2e+149: tmp = t_0 elif y <= -0.00072: tmp = t_1 elif y <= 6.5e-18: tmp = x - (y * z) elif (y <= 1.46e+91) or not (y <= 1.1e+202): tmp = t_0 else: tmp = t_1 return tmp
function code(x, y, z) t_0 = Float64(sin(y) * Float64(-z)) t_1 = Float64(x * cos(y)) tmp = 0.0 if (y <= -5.2e+149) tmp = t_0; elseif (y <= -0.00072) tmp = t_1; elseif (y <= 6.5e-18) tmp = Float64(x - Float64(y * z)); elseif ((y <= 1.46e+91) || !(y <= 1.1e+202)) tmp = t_0; else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z) t_0 = sin(y) * -z; t_1 = x * cos(y); tmp = 0.0; if (y <= -5.2e+149) tmp = t_0; elseif (y <= -0.00072) tmp = t_1; elseif (y <= 6.5e-18) tmp = x - (y * z); elseif ((y <= 1.46e+91) || ~((y <= 1.1e+202))) tmp = t_0; else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[Sin[y], $MachinePrecision] * (-z)), $MachinePrecision]}, Block[{t$95$1 = N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision]}, If[LessEqual[y, -5.2e+149], t$95$0, If[LessEqual[y, -0.00072], t$95$1, If[LessEqual[y, 6.5e-18], N[(x - N[(y * z), $MachinePrecision]), $MachinePrecision], If[Or[LessEqual[y, 1.46e+91], N[Not[LessEqual[y, 1.1e+202]], $MachinePrecision]], t$95$0, t$95$1]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \sin y \cdot \left(-z\right)\\
t_1 := x \cdot \cos y\\
\mathbf{if}\;y \leq -5.2 \cdot 10^{+149}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;y \leq -0.00072:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;y \leq 6.5 \cdot 10^{-18}:\\
\;\;\;\;x - y \cdot z\\
\mathbf{elif}\;y \leq 1.46 \cdot 10^{+91} \lor \neg \left(y \leq 1.1 \cdot 10^{+202}\right):\\
\;\;\;\;t\_0\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if y < -5.19999999999999957e149 or 6.50000000000000008e-18 < y < 1.45999999999999999e91 or 1.09999999999999989e202 < y Initial program 99.6%
Taylor expanded in x around 0 69.6%
mul-1-neg69.6%
*-commutative69.6%
distribute-rgt-neg-in69.6%
Simplified69.6%
if -5.19999999999999957e149 < y < -7.20000000000000045e-4 or 1.45999999999999999e91 < y < 1.09999999999999989e202Initial program 99.7%
Taylor expanded in x around inf 68.0%
if -7.20000000000000045e-4 < y < 6.50000000000000008e-18Initial program 100.0%
Taylor expanded in y around 0 100.0%
mul-1-neg100.0%
unsub-neg100.0%
Simplified100.0%
Final simplification85.7%
(FPCore (x y z) :precision binary64 (if (or (<= z -3.9e-149) (not (<= z 8.5e-53))) (- x (* (sin y) z)) (* x (cos y))))
double code(double x, double y, double z) {
double tmp;
if ((z <= -3.9e-149) || !(z <= 8.5e-53)) {
tmp = x - (sin(y) * z);
} else {
tmp = x * cos(y);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z <= (-3.9d-149)) .or. (.not. (z <= 8.5d-53))) then
tmp = x - (sin(y) * z)
else
tmp = x * cos(y)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z <= -3.9e-149) || !(z <= 8.5e-53)) {
tmp = x - (Math.sin(y) * z);
} else {
tmp = x * Math.cos(y);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z <= -3.9e-149) or not (z <= 8.5e-53): tmp = x - (math.sin(y) * z) else: tmp = x * math.cos(y) return tmp
function code(x, y, z) tmp = 0.0 if ((z <= -3.9e-149) || !(z <= 8.5e-53)) tmp = Float64(x - Float64(sin(y) * z)); else tmp = Float64(x * cos(y)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z <= -3.9e-149) || ~((z <= 8.5e-53))) tmp = x - (sin(y) * z); else tmp = x * cos(y); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[z, -3.9e-149], N[Not[LessEqual[z, 8.5e-53]], $MachinePrecision]], N[(x - N[(N[Sin[y], $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision], N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -3.9 \cdot 10^{-149} \lor \neg \left(z \leq 8.5 \cdot 10^{-53}\right):\\
\;\;\;\;x - \sin y \cdot z\\
\mathbf{else}:\\
\;\;\;\;x \cdot \cos y\\
\end{array}
\end{array}
if z < -3.9000000000000002e-149 or 8.50000000000000044e-53 < z Initial program 99.8%
Taylor expanded in y around 0 90.8%
if -3.9000000000000002e-149 < z < 8.50000000000000044e-53Initial program 99.8%
Taylor expanded in x around inf 88.5%
Final simplification90.1%
(FPCore (x y z) :precision binary64 (if (or (<= y -0.0008) (not (<= y 1050000000.0))) (* x (cos y)) (- x (* y z))))
double code(double x, double y, double z) {
double tmp;
if ((y <= -0.0008) || !(y <= 1050000000.0)) {
tmp = x * cos(y);
} else {
tmp = x - (y * z);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= (-0.0008d0)) .or. (.not. (y <= 1050000000.0d0))) then
tmp = x * cos(y)
else
tmp = x - (y * z)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= -0.0008) || !(y <= 1050000000.0)) {
tmp = x * Math.cos(y);
} else {
tmp = x - (y * z);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= -0.0008) or not (y <= 1050000000.0): tmp = x * math.cos(y) else: tmp = x - (y * z) return tmp
function code(x, y, z) tmp = 0.0 if ((y <= -0.0008) || !(y <= 1050000000.0)) tmp = Float64(x * cos(y)); else tmp = Float64(x - Float64(y * z)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= -0.0008) || ~((y <= 1050000000.0))) tmp = x * cos(y); else tmp = x - (y * z); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, -0.0008], N[Not[LessEqual[y, 1050000000.0]], $MachinePrecision]], N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision], N[(x - N[(y * z), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -0.0008 \lor \neg \left(y \leq 1050000000\right):\\
\;\;\;\;x \cdot \cos y\\
\mathbf{else}:\\
\;\;\;\;x - y \cdot z\\
\end{array}
\end{array}
if y < -8.00000000000000038e-4 or 1.05e9 < y Initial program 99.6%
Taylor expanded in x around inf 50.5%
if -8.00000000000000038e-4 < y < 1.05e9Initial program 100.0%
Taylor expanded in y around 0 98.6%
mul-1-neg98.6%
unsub-neg98.6%
Simplified98.6%
Final simplification77.5%
(FPCore (x y z) :precision binary64 (if (<= x -6.3e-168) x (if (<= x 2e-20) (* y (- z)) x)))
double code(double x, double y, double z) {
double tmp;
if (x <= -6.3e-168) {
tmp = x;
} else if (x <= 2e-20) {
tmp = y * -z;
} else {
tmp = x;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (x <= (-6.3d-168)) then
tmp = x
else if (x <= 2d-20) then
tmp = y * -z
else
tmp = x
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (x <= -6.3e-168) {
tmp = x;
} else if (x <= 2e-20) {
tmp = y * -z;
} else {
tmp = x;
}
return tmp;
}
def code(x, y, z): tmp = 0 if x <= -6.3e-168: tmp = x elif x <= 2e-20: tmp = y * -z else: tmp = x return tmp
function code(x, y, z) tmp = 0.0 if (x <= -6.3e-168) tmp = x; elseif (x <= 2e-20) tmp = Float64(y * Float64(-z)); else tmp = x; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (x <= -6.3e-168) tmp = x; elseif (x <= 2e-20) tmp = y * -z; else tmp = x; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[x, -6.3e-168], x, If[LessEqual[x, 2e-20], N[(y * (-z)), $MachinePrecision], x]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -6.3 \cdot 10^{-168}:\\
\;\;\;\;x\\
\mathbf{elif}\;x \leq 2 \cdot 10^{-20}:\\
\;\;\;\;y \cdot \left(-z\right)\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
if x < -6.29999999999999958e-168 or 1.99999999999999989e-20 < x Initial program 99.8%
sub-neg99.8%
+-commutative99.8%
*-commutative99.8%
distribute-rgt-neg-in99.8%
fma-def99.8%
Applied egg-rr99.8%
Taylor expanded in y around 0 51.5%
if -6.29999999999999958e-168 < x < 1.99999999999999989e-20Initial program 99.8%
Taylor expanded in y around 0 55.9%
mul-1-neg55.9%
unsub-neg55.9%
Simplified55.9%
Taylor expanded in x around 0 39.8%
Final simplification47.3%
(FPCore (x y z) :precision binary64 (- x (* y z)))
double code(double x, double y, double z) {
return x - (y * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x - (y * z)
end function
public static double code(double x, double y, double z) {
return x - (y * z);
}
def code(x, y, z): return x - (y * z)
function code(x, y, z) return Float64(x - Float64(y * z)) end
function tmp = code(x, y, z) tmp = x - (y * z); end
code[x_, y_, z_] := N[(x - N[(y * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x - y \cdot z
\end{array}
Initial program 99.8%
Taylor expanded in y around 0 58.1%
mul-1-neg58.1%
unsub-neg58.1%
Simplified58.1%
Final simplification58.1%
(FPCore (x y z) :precision binary64 x)
double code(double x, double y, double z) {
return x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x
end function
public static double code(double x, double y, double z) {
return x;
}
def code(x, y, z): return x
function code(x, y, z) return x end
function tmp = code(x, y, z) tmp = x; end
code[x_, y_, z_] := x
\begin{array}{l}
\\
x
\end{array}
Initial program 99.8%
sub-neg99.8%
+-commutative99.8%
*-commutative99.8%
distribute-rgt-neg-in99.8%
fma-def99.8%
Applied egg-rr99.8%
Taylor expanded in y around 0 40.0%
Final simplification40.0%
herbie shell --seed 2024027
(FPCore (x y z)
:name "Diagrams.ThreeD.Transform:aboutX from diagrams-lib-1.3.0.3, A"
:precision binary64
(- (* x (cos y)) (* z (sin y))))