
(FPCore (x y z t a) :precision binary64 (/ (- (* x y) (* z t)) a))
double code(double x, double y, double z, double t, double a) {
return ((x * y) - (z * t)) / a;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = ((x * y) - (z * t)) / a
end function
public static double code(double x, double y, double z, double t, double a) {
return ((x * y) - (z * t)) / a;
}
def code(x, y, z, t, a): return ((x * y) - (z * t)) / a
function code(x, y, z, t, a) return Float64(Float64(Float64(x * y) - Float64(z * t)) / a) end
function tmp = code(x, y, z, t, a) tmp = ((x * y) - (z * t)) / a; end
code[x_, y_, z_, t_, a_] := N[(N[(N[(x * y), $MachinePrecision] - N[(z * t), $MachinePrecision]), $MachinePrecision] / a), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot y - z \cdot t}{a}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 13 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t a) :precision binary64 (/ (- (* x y) (* z t)) a))
double code(double x, double y, double z, double t, double a) {
return ((x * y) - (z * t)) / a;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = ((x * y) - (z * t)) / a
end function
public static double code(double x, double y, double z, double t, double a) {
return ((x * y) - (z * t)) / a;
}
def code(x, y, z, t, a): return ((x * y) - (z * t)) / a
function code(x, y, z, t, a) return Float64(Float64(Float64(x * y) - Float64(z * t)) / a) end
function tmp = code(x, y, z, t, a) tmp = ((x * y) - (z * t)) / a; end
code[x_, y_, z_, t_, a_] := N[(N[(N[(x * y), $MachinePrecision] - N[(z * t), $MachinePrecision]), $MachinePrecision] / a), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot y - z \cdot t}{a}
\end{array}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (/ x (/ a y))) (t_2 (- (* x y) (* z t))))
(if (<= t_2 -5e+238)
(- t_1 (/ z (/ a t)))
(if (<= t_2 2e+306) (/ t_2 a) (- t_1 (* z (/ t a)))))))assert(x < y && y < z && z < t && t < a);
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double t_1 = x / (a / y);
double t_2 = (x * y) - (z * t);
double tmp;
if (t_2 <= -5e+238) {
tmp = t_1 - (z / (a / t));
} else if (t_2 <= 2e+306) {
tmp = t_2 / a;
} else {
tmp = t_1 - (z * (t / a));
}
return tmp;
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = x / (a / y)
t_2 = (x * y) - (z * t)
if (t_2 <= (-5d+238)) then
tmp = t_1 - (z / (a / t))
else if (t_2 <= 2d+306) then
tmp = t_2 / a
else
tmp = t_1 - (z * (t / a))
end if
code = tmp
end function
assert x < y && y < z && z < t && t < a;
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
double t_1 = x / (a / y);
double t_2 = (x * y) - (z * t);
double tmp;
if (t_2 <= -5e+238) {
tmp = t_1 - (z / (a / t));
} else if (t_2 <= 2e+306) {
tmp = t_2 / a;
} else {
tmp = t_1 - (z * (t / a));
}
return tmp;
}
[x, y, z, t, a] = sort([x, y, z, t, a]) [x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): t_1 = x / (a / y) t_2 = (x * y) - (z * t) tmp = 0 if t_2 <= -5e+238: tmp = t_1 - (z / (a / t)) elif t_2 <= 2e+306: tmp = t_2 / a else: tmp = t_1 - (z * (t / a)) return tmp
x, y, z, t, a = sort([x, y, z, t, a]) x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) t_1 = Float64(x / Float64(a / y)) t_2 = Float64(Float64(x * y) - Float64(z * t)) tmp = 0.0 if (t_2 <= -5e+238) tmp = Float64(t_1 - Float64(z / Float64(a / t))); elseif (t_2 <= 2e+306) tmp = Float64(t_2 / a); else tmp = Float64(t_1 - Float64(z * Float64(t / a))); end return tmp end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp_2 = code(x, y, z, t, a)
t_1 = x / (a / y);
t_2 = (x * y) - (z * t);
tmp = 0.0;
if (t_2 <= -5e+238)
tmp = t_1 - (z / (a / t));
elseif (t_2 <= 2e+306)
tmp = t_2 / a;
else
tmp = t_1 - (z * (t / a));
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(x / N[(a / y), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(x * y), $MachinePrecision] - N[(z * t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$2, -5e+238], N[(t$95$1 - N[(z / N[(a / t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$2, 2e+306], N[(t$95$2 / a), $MachinePrecision], N[(t$95$1 - N[(z * N[(t / a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
t_1 := \frac{x}{\frac{a}{y}}\\
t_2 := x \cdot y - z \cdot t\\
\mathbf{if}\;t\_2 \leq -5 \cdot 10^{+238}:\\
\;\;\;\;t\_1 - \frac{z}{\frac{a}{t}}\\
\mathbf{elif}\;t\_2 \leq 2 \cdot 10^{+306}:\\
\;\;\;\;\frac{t\_2}{a}\\
\mathbf{else}:\\
\;\;\;\;t\_1 - z \cdot \frac{t}{a}\\
\end{array}
\end{array}
if (-.f64 (*.f64 x y) (*.f64 z t)) < -4.99999999999999995e238Initial program 80.8%
div-sub78.5%
associate-/l*86.9%
associate-/l*97.5%
Applied egg-rr97.5%
if -4.99999999999999995e238 < (-.f64 (*.f64 x y) (*.f64 z t)) < 2.00000000000000003e306Initial program 98.4%
if 2.00000000000000003e306 < (-.f64 (*.f64 x y) (*.f64 z t)) Initial program 62.4%
div-sub62.4%
associate-/l*71.4%
associate-/l*89.7%
Applied egg-rr89.7%
associate-/r/86.5%
associate-*l/71.4%
add-sqr-sqrt30.5%
sqrt-unprod60.4%
sqr-neg60.4%
sqrt-unprod33.2%
add-sqr-sqrt49.9%
add-sqr-sqrt16.7%
sqrt-unprod50.9%
sqr-neg50.9%
sqrt-unprod40.9%
add-sqr-sqrt71.4%
distribute-lft-neg-in71.4%
*-commutative71.4%
distribute-rgt-neg-out71.4%
remove-double-neg71.4%
associate-*l/89.8%
Applied egg-rr89.8%
Final simplification97.3%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (if (<= a 7.2e-61) (/ (fma x y (* z (- t))) a) (- (/ x (/ a y)) (* (/ z (sqrt a)) (/ t (sqrt a))))))
assert(x < y && y < z && z < t && t < a);
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double tmp;
if (a <= 7.2e-61) {
tmp = fma(x, y, (z * -t)) / a;
} else {
tmp = (x / (a / y)) - ((z / sqrt(a)) * (t / sqrt(a)));
}
return tmp;
}
x, y, z, t, a = sort([x, y, z, t, a]) x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) tmp = 0.0 if (a <= 7.2e-61) tmp = Float64(fma(x, y, Float64(z * Float64(-t))) / a); else tmp = Float64(Float64(x / Float64(a / y)) - Float64(Float64(z / sqrt(a)) * Float64(t / sqrt(a)))); end return tmp end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := If[LessEqual[a, 7.2e-61], N[(N[(x * y + N[(z * (-t)), $MachinePrecision]), $MachinePrecision] / a), $MachinePrecision], N[(N[(x / N[(a / y), $MachinePrecision]), $MachinePrecision] - N[(N[(z / N[Sqrt[a], $MachinePrecision]), $MachinePrecision] * N[(t / N[Sqrt[a], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
\mathbf{if}\;a \leq 7.2 \cdot 10^{-61}:\\
\;\;\;\;\frac{\mathsf{fma}\left(x, y, z \cdot \left(-t\right)\right)}{a}\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{\frac{a}{y}} - \frac{z}{\sqrt{a}} \cdot \frac{t}{\sqrt{a}}\\
\end{array}
\end{array}
if a < 7.20000000000000028e-61Initial program 92.7%
div-sub90.0%
*-commutative90.0%
div-sub92.7%
fma-neg92.7%
*-commutative92.7%
distribute-rgt-neg-out92.7%
Simplified92.7%
if 7.20000000000000028e-61 < a Initial program 87.1%
div-sub87.1%
associate-/l*88.4%
associate-/l*95.5%
Applied egg-rr95.5%
div-inv95.6%
clear-num95.6%
add-sqr-sqrt37.6%
sqrt-unprod52.2%
sqr-neg52.2%
sqrt-unprod26.4%
add-sqr-sqrt49.5%
div-inv49.5%
associate-*l*49.5%
*-commutative49.5%
div-inv49.5%
add-sqr-sqrt49.5%
*-commutative49.5%
times-frac49.6%
add-sqr-sqrt26.5%
sqrt-unprod52.0%
sqr-neg52.0%
sqrt-unprod37.5%
add-sqr-sqrt94.3%
Applied egg-rr94.3%
Final simplification93.1%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (/ (- t) (/ a z))) (t_2 (/ x (/ a y))))
(if (<= (* x y) -1e+67)
t_2
(if (<= (* x y) 5e-113)
t_1
(if (<= (* x y) 2e+15)
(/ (* x y) a)
(if (<= (* x y) 7e+99) t_1 t_2))))))assert(x < y && y < z && z < t && t < a);
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double t_1 = -t / (a / z);
double t_2 = x / (a / y);
double tmp;
if ((x * y) <= -1e+67) {
tmp = t_2;
} else if ((x * y) <= 5e-113) {
tmp = t_1;
} else if ((x * y) <= 2e+15) {
tmp = (x * y) / a;
} else if ((x * y) <= 7e+99) {
tmp = t_1;
} else {
tmp = t_2;
}
return tmp;
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = -t / (a / z)
t_2 = x / (a / y)
if ((x * y) <= (-1d+67)) then
tmp = t_2
else if ((x * y) <= 5d-113) then
tmp = t_1
else if ((x * y) <= 2d+15) then
tmp = (x * y) / a
else if ((x * y) <= 7d+99) then
tmp = t_1
else
tmp = t_2
end if
code = tmp
end function
assert x < y && y < z && z < t && t < a;
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
double t_1 = -t / (a / z);
double t_2 = x / (a / y);
double tmp;
if ((x * y) <= -1e+67) {
tmp = t_2;
} else if ((x * y) <= 5e-113) {
tmp = t_1;
} else if ((x * y) <= 2e+15) {
tmp = (x * y) / a;
} else if ((x * y) <= 7e+99) {
tmp = t_1;
} else {
tmp = t_2;
}
return tmp;
}
[x, y, z, t, a] = sort([x, y, z, t, a]) [x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): t_1 = -t / (a / z) t_2 = x / (a / y) tmp = 0 if (x * y) <= -1e+67: tmp = t_2 elif (x * y) <= 5e-113: tmp = t_1 elif (x * y) <= 2e+15: tmp = (x * y) / a elif (x * y) <= 7e+99: tmp = t_1 else: tmp = t_2 return tmp
x, y, z, t, a = sort([x, y, z, t, a]) x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) t_1 = Float64(Float64(-t) / Float64(a / z)) t_2 = Float64(x / Float64(a / y)) tmp = 0.0 if (Float64(x * y) <= -1e+67) tmp = t_2; elseif (Float64(x * y) <= 5e-113) tmp = t_1; elseif (Float64(x * y) <= 2e+15) tmp = Float64(Float64(x * y) / a); elseif (Float64(x * y) <= 7e+99) tmp = t_1; else tmp = t_2; end return tmp end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp_2 = code(x, y, z, t, a)
t_1 = -t / (a / z);
t_2 = x / (a / y);
tmp = 0.0;
if ((x * y) <= -1e+67)
tmp = t_2;
elseif ((x * y) <= 5e-113)
tmp = t_1;
elseif ((x * y) <= 2e+15)
tmp = (x * y) / a;
elseif ((x * y) <= 7e+99)
tmp = t_1;
else
tmp = t_2;
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[((-t) / N[(a / z), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(x / N[(a / y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(x * y), $MachinePrecision], -1e+67], t$95$2, If[LessEqual[N[(x * y), $MachinePrecision], 5e-113], t$95$1, If[LessEqual[N[(x * y), $MachinePrecision], 2e+15], N[(N[(x * y), $MachinePrecision] / a), $MachinePrecision], If[LessEqual[N[(x * y), $MachinePrecision], 7e+99], t$95$1, t$95$2]]]]]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
t_1 := \frac{-t}{\frac{a}{z}}\\
t_2 := \frac{x}{\frac{a}{y}}\\
\mathbf{if}\;x \cdot y \leq -1 \cdot 10^{+67}:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;x \cdot y \leq 5 \cdot 10^{-113}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;x \cdot y \leq 2 \cdot 10^{+15}:\\
\;\;\;\;\frac{x \cdot y}{a}\\
\mathbf{elif}\;x \cdot y \leq 7 \cdot 10^{+99}:\\
\;\;\;\;t\_1\\
\mathbf{else}:\\
\;\;\;\;t\_2\\
\end{array}
\end{array}
if (*.f64 x y) < -9.99999999999999983e66 or 6.9999999999999995e99 < (*.f64 x y) Initial program 84.9%
Taylor expanded in x around inf 78.3%
associate-*l/83.8%
Simplified83.8%
associate-/r/81.3%
Applied egg-rr81.3%
if -9.99999999999999983e66 < (*.f64 x y) < 4.9999999999999997e-113 or 2e15 < (*.f64 x y) < 6.9999999999999995e99Initial program 94.7%
Taylor expanded in x around 0 72.3%
mul-1-neg72.3%
associate-/l*70.2%
Simplified70.2%
if 4.9999999999999997e-113 < (*.f64 x y) < 2e15Initial program 99.5%
Taylor expanded in x around inf 71.4%
Final simplification74.6%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (/ x (/ a y))))
(if (<= (* x y) -1e-28)
t_1
(if (<= (* x y) 5e-113)
(* z (/ (- t) a))
(if (<= (* x y) 2e+15)
(/ (* x y) a)
(if (<= (* x y) 7e+99) (/ (- t) (/ a z)) t_1))))))assert(x < y && y < z && z < t && t < a);
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double t_1 = x / (a / y);
double tmp;
if ((x * y) <= -1e-28) {
tmp = t_1;
} else if ((x * y) <= 5e-113) {
tmp = z * (-t / a);
} else if ((x * y) <= 2e+15) {
tmp = (x * y) / a;
} else if ((x * y) <= 7e+99) {
tmp = -t / (a / z);
} else {
tmp = t_1;
}
return tmp;
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: t_1
real(8) :: tmp
t_1 = x / (a / y)
if ((x * y) <= (-1d-28)) then
tmp = t_1
else if ((x * y) <= 5d-113) then
tmp = z * (-t / a)
else if ((x * y) <= 2d+15) then
tmp = (x * y) / a
else if ((x * y) <= 7d+99) then
tmp = -t / (a / z)
else
tmp = t_1
end if
code = tmp
end function
assert x < y && y < z && z < t && t < a;
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
double t_1 = x / (a / y);
double tmp;
if ((x * y) <= -1e-28) {
tmp = t_1;
} else if ((x * y) <= 5e-113) {
tmp = z * (-t / a);
} else if ((x * y) <= 2e+15) {
tmp = (x * y) / a;
} else if ((x * y) <= 7e+99) {
tmp = -t / (a / z);
} else {
tmp = t_1;
}
return tmp;
}
[x, y, z, t, a] = sort([x, y, z, t, a]) [x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): t_1 = x / (a / y) tmp = 0 if (x * y) <= -1e-28: tmp = t_1 elif (x * y) <= 5e-113: tmp = z * (-t / a) elif (x * y) <= 2e+15: tmp = (x * y) / a elif (x * y) <= 7e+99: tmp = -t / (a / z) else: tmp = t_1 return tmp
x, y, z, t, a = sort([x, y, z, t, a]) x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) t_1 = Float64(x / Float64(a / y)) tmp = 0.0 if (Float64(x * y) <= -1e-28) tmp = t_1; elseif (Float64(x * y) <= 5e-113) tmp = Float64(z * Float64(Float64(-t) / a)); elseif (Float64(x * y) <= 2e+15) tmp = Float64(Float64(x * y) / a); elseif (Float64(x * y) <= 7e+99) tmp = Float64(Float64(-t) / Float64(a / z)); else tmp = t_1; end return tmp end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp_2 = code(x, y, z, t, a)
t_1 = x / (a / y);
tmp = 0.0;
if ((x * y) <= -1e-28)
tmp = t_1;
elseif ((x * y) <= 5e-113)
tmp = z * (-t / a);
elseif ((x * y) <= 2e+15)
tmp = (x * y) / a;
elseif ((x * y) <= 7e+99)
tmp = -t / (a / z);
else
tmp = t_1;
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(x / N[(a / y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(x * y), $MachinePrecision], -1e-28], t$95$1, If[LessEqual[N[(x * y), $MachinePrecision], 5e-113], N[(z * N[((-t) / a), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(x * y), $MachinePrecision], 2e+15], N[(N[(x * y), $MachinePrecision] / a), $MachinePrecision], If[LessEqual[N[(x * y), $MachinePrecision], 7e+99], N[((-t) / N[(a / z), $MachinePrecision]), $MachinePrecision], t$95$1]]]]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
t_1 := \frac{x}{\frac{a}{y}}\\
\mathbf{if}\;x \cdot y \leq -1 \cdot 10^{-28}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;x \cdot y \leq 5 \cdot 10^{-113}:\\
\;\;\;\;z \cdot \frac{-t}{a}\\
\mathbf{elif}\;x \cdot y \leq 2 \cdot 10^{+15}:\\
\;\;\;\;\frac{x \cdot y}{a}\\
\mathbf{elif}\;x \cdot y \leq 7 \cdot 10^{+99}:\\
\;\;\;\;\frac{-t}{\frac{a}{z}}\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (*.f64 x y) < -9.99999999999999971e-29 or 6.9999999999999995e99 < (*.f64 x y) Initial program 87.7%
Taylor expanded in x around inf 72.6%
associate-*l/75.1%
Simplified75.1%
associate-/r/72.0%
Applied egg-rr72.0%
if -9.99999999999999971e-29 < (*.f64 x y) < 4.9999999999999997e-113Initial program 94.4%
div-sub94.4%
associate-/l*91.1%
associate-/l*90.4%
Applied egg-rr90.4%
div-inv90.4%
clear-num90.4%
add-sqr-sqrt36.4%
sqrt-unprod44.0%
sqr-neg44.0%
sqrt-unprod11.5%
add-sqr-sqrt20.6%
div-inv20.6%
associate-*l*20.6%
*-commutative20.6%
div-inv20.6%
add-sqr-sqrt12.4%
*-commutative12.4%
times-frac12.4%
add-sqr-sqrt6.8%
sqrt-unprod21.9%
sqr-neg21.9%
sqrt-unprod16.1%
add-sqr-sqrt41.8%
Applied egg-rr41.8%
Taylor expanded in x around 0 81.6%
mul-1-neg81.6%
associate-*l/80.9%
distribute-rgt-neg-in80.9%
Simplified80.9%
if 4.9999999999999997e-113 < (*.f64 x y) < 2e15Initial program 99.5%
Taylor expanded in x around inf 71.4%
if 2e15 < (*.f64 x y) < 6.9999999999999995e99Initial program 92.7%
Taylor expanded in x around 0 66.1%
mul-1-neg66.1%
associate-/l*72.9%
Simplified72.9%
Final simplification75.3%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (/ x (/ a y))))
(if (<= (* x y) -1e+67)
t_1
(if (<= (* x y) 5e-113)
(* t (/ (- z) a))
(if (<= (* x y) 2e+15)
(/ (* x y) a)
(if (<= (* x y) 7e+99) (/ (- t) (/ a z)) t_1))))))assert(x < y && y < z && z < t && t < a);
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double t_1 = x / (a / y);
double tmp;
if ((x * y) <= -1e+67) {
tmp = t_1;
} else if ((x * y) <= 5e-113) {
tmp = t * (-z / a);
} else if ((x * y) <= 2e+15) {
tmp = (x * y) / a;
} else if ((x * y) <= 7e+99) {
tmp = -t / (a / z);
} else {
tmp = t_1;
}
return tmp;
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: t_1
real(8) :: tmp
t_1 = x / (a / y)
if ((x * y) <= (-1d+67)) then
tmp = t_1
else if ((x * y) <= 5d-113) then
tmp = t * (-z / a)
else if ((x * y) <= 2d+15) then
tmp = (x * y) / a
else if ((x * y) <= 7d+99) then
tmp = -t / (a / z)
else
tmp = t_1
end if
code = tmp
end function
assert x < y && y < z && z < t && t < a;
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
double t_1 = x / (a / y);
double tmp;
if ((x * y) <= -1e+67) {
tmp = t_1;
} else if ((x * y) <= 5e-113) {
tmp = t * (-z / a);
} else if ((x * y) <= 2e+15) {
tmp = (x * y) / a;
} else if ((x * y) <= 7e+99) {
tmp = -t / (a / z);
} else {
tmp = t_1;
}
return tmp;
}
[x, y, z, t, a] = sort([x, y, z, t, a]) [x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): t_1 = x / (a / y) tmp = 0 if (x * y) <= -1e+67: tmp = t_1 elif (x * y) <= 5e-113: tmp = t * (-z / a) elif (x * y) <= 2e+15: tmp = (x * y) / a elif (x * y) <= 7e+99: tmp = -t / (a / z) else: tmp = t_1 return tmp
x, y, z, t, a = sort([x, y, z, t, a]) x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) t_1 = Float64(x / Float64(a / y)) tmp = 0.0 if (Float64(x * y) <= -1e+67) tmp = t_1; elseif (Float64(x * y) <= 5e-113) tmp = Float64(t * Float64(Float64(-z) / a)); elseif (Float64(x * y) <= 2e+15) tmp = Float64(Float64(x * y) / a); elseif (Float64(x * y) <= 7e+99) tmp = Float64(Float64(-t) / Float64(a / z)); else tmp = t_1; end return tmp end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp_2 = code(x, y, z, t, a)
t_1 = x / (a / y);
tmp = 0.0;
if ((x * y) <= -1e+67)
tmp = t_1;
elseif ((x * y) <= 5e-113)
tmp = t * (-z / a);
elseif ((x * y) <= 2e+15)
tmp = (x * y) / a;
elseif ((x * y) <= 7e+99)
tmp = -t / (a / z);
else
tmp = t_1;
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(x / N[(a / y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(x * y), $MachinePrecision], -1e+67], t$95$1, If[LessEqual[N[(x * y), $MachinePrecision], 5e-113], N[(t * N[((-z) / a), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(x * y), $MachinePrecision], 2e+15], N[(N[(x * y), $MachinePrecision] / a), $MachinePrecision], If[LessEqual[N[(x * y), $MachinePrecision], 7e+99], N[((-t) / N[(a / z), $MachinePrecision]), $MachinePrecision], t$95$1]]]]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
t_1 := \frac{x}{\frac{a}{y}}\\
\mathbf{if}\;x \cdot y \leq -1 \cdot 10^{+67}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;x \cdot y \leq 5 \cdot 10^{-113}:\\
\;\;\;\;t \cdot \frac{-z}{a}\\
\mathbf{elif}\;x \cdot y \leq 2 \cdot 10^{+15}:\\
\;\;\;\;\frac{x \cdot y}{a}\\
\mathbf{elif}\;x \cdot y \leq 7 \cdot 10^{+99}:\\
\;\;\;\;\frac{-t}{\frac{a}{z}}\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (*.f64 x y) < -9.99999999999999983e66 or 6.9999999999999995e99 < (*.f64 x y) Initial program 84.9%
Taylor expanded in x around inf 78.3%
associate-*l/83.8%
Simplified83.8%
associate-/r/81.3%
Applied egg-rr81.3%
if -9.99999999999999983e66 < (*.f64 x y) < 4.9999999999999997e-113Initial program 95.0%
Taylor expanded in x around 0 73.0%
mul-1-neg73.0%
*-commutative73.0%
associate-*l/70.4%
distribute-rgt-neg-in70.4%
Simplified70.4%
if 4.9999999999999997e-113 < (*.f64 x y) < 2e15Initial program 99.5%
Taylor expanded in x around inf 71.4%
if 2e15 < (*.f64 x y) < 6.9999999999999995e99Initial program 92.7%
Taylor expanded in x around 0 66.1%
mul-1-neg66.1%
associate-/l*72.9%
Simplified72.9%
Final simplification74.9%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (/ x (/ a y))))
(if (<= (* x y) -2e+17)
t_1
(if (<= (* x y) 5e-113)
(/ (* z (- t)) a)
(if (<= (* x y) 2e+15)
(/ (* x y) a)
(if (<= (* x y) 7e+99) (/ (- t) (/ a z)) t_1))))))assert(x < y && y < z && z < t && t < a);
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double t_1 = x / (a / y);
double tmp;
if ((x * y) <= -2e+17) {
tmp = t_1;
} else if ((x * y) <= 5e-113) {
tmp = (z * -t) / a;
} else if ((x * y) <= 2e+15) {
tmp = (x * y) / a;
} else if ((x * y) <= 7e+99) {
tmp = -t / (a / z);
} else {
tmp = t_1;
}
return tmp;
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: t_1
real(8) :: tmp
t_1 = x / (a / y)
if ((x * y) <= (-2d+17)) then
tmp = t_1
else if ((x * y) <= 5d-113) then
tmp = (z * -t) / a
else if ((x * y) <= 2d+15) then
tmp = (x * y) / a
else if ((x * y) <= 7d+99) then
tmp = -t / (a / z)
else
tmp = t_1
end if
code = tmp
end function
assert x < y && y < z && z < t && t < a;
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
double t_1 = x / (a / y);
double tmp;
if ((x * y) <= -2e+17) {
tmp = t_1;
} else if ((x * y) <= 5e-113) {
tmp = (z * -t) / a;
} else if ((x * y) <= 2e+15) {
tmp = (x * y) / a;
} else if ((x * y) <= 7e+99) {
tmp = -t / (a / z);
} else {
tmp = t_1;
}
return tmp;
}
[x, y, z, t, a] = sort([x, y, z, t, a]) [x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): t_1 = x / (a / y) tmp = 0 if (x * y) <= -2e+17: tmp = t_1 elif (x * y) <= 5e-113: tmp = (z * -t) / a elif (x * y) <= 2e+15: tmp = (x * y) / a elif (x * y) <= 7e+99: tmp = -t / (a / z) else: tmp = t_1 return tmp
x, y, z, t, a = sort([x, y, z, t, a]) x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) t_1 = Float64(x / Float64(a / y)) tmp = 0.0 if (Float64(x * y) <= -2e+17) tmp = t_1; elseif (Float64(x * y) <= 5e-113) tmp = Float64(Float64(z * Float64(-t)) / a); elseif (Float64(x * y) <= 2e+15) tmp = Float64(Float64(x * y) / a); elseif (Float64(x * y) <= 7e+99) tmp = Float64(Float64(-t) / Float64(a / z)); else tmp = t_1; end return tmp end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp_2 = code(x, y, z, t, a)
t_1 = x / (a / y);
tmp = 0.0;
if ((x * y) <= -2e+17)
tmp = t_1;
elseif ((x * y) <= 5e-113)
tmp = (z * -t) / a;
elseif ((x * y) <= 2e+15)
tmp = (x * y) / a;
elseif ((x * y) <= 7e+99)
tmp = -t / (a / z);
else
tmp = t_1;
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(x / N[(a / y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(x * y), $MachinePrecision], -2e+17], t$95$1, If[LessEqual[N[(x * y), $MachinePrecision], 5e-113], N[(N[(z * (-t)), $MachinePrecision] / a), $MachinePrecision], If[LessEqual[N[(x * y), $MachinePrecision], 2e+15], N[(N[(x * y), $MachinePrecision] / a), $MachinePrecision], If[LessEqual[N[(x * y), $MachinePrecision], 7e+99], N[((-t) / N[(a / z), $MachinePrecision]), $MachinePrecision], t$95$1]]]]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
t_1 := \frac{x}{\frac{a}{y}}\\
\mathbf{if}\;x \cdot y \leq -2 \cdot 10^{+17}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;x \cdot y \leq 5 \cdot 10^{-113}:\\
\;\;\;\;\frac{z \cdot \left(-t\right)}{a}\\
\mathbf{elif}\;x \cdot y \leq 2 \cdot 10^{+15}:\\
\;\;\;\;\frac{x \cdot y}{a}\\
\mathbf{elif}\;x \cdot y \leq 7 \cdot 10^{+99}:\\
\;\;\;\;\frac{-t}{\frac{a}{z}}\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (*.f64 x y) < -2e17 or 6.9999999999999995e99 < (*.f64 x y) Initial program 86.1%
Taylor expanded in x around inf 74.9%
associate-*l/78.5%
Simplified78.5%
associate-/r/76.7%
Applied egg-rr76.7%
if -2e17 < (*.f64 x y) < 4.9999999999999997e-113Initial program 95.2%
Taylor expanded in x around 0 77.1%
mul-1-neg77.1%
distribute-rgt-neg-in77.1%
Simplified77.1%
if 4.9999999999999997e-113 < (*.f64 x y) < 2e15Initial program 99.5%
Taylor expanded in x around inf 71.4%
if 2e15 < (*.f64 x y) < 6.9999999999999995e99Initial program 92.7%
Taylor expanded in x around 0 66.1%
mul-1-neg66.1%
associate-/l*72.9%
Simplified72.9%
Final simplification76.3%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (- (* x y) (* z t))))
(if (or (<= t_1 (- INFINITY)) (not (<= t_1 2e+306)))
(- (/ x (/ a y)) (* z (/ t a)))
(/ t_1 a))))assert(x < y && y < z && z < t && t < a);
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double t_1 = (x * y) - (z * t);
double tmp;
if ((t_1 <= -((double) INFINITY)) || !(t_1 <= 2e+306)) {
tmp = (x / (a / y)) - (z * (t / a));
} else {
tmp = t_1 / a;
}
return tmp;
}
assert x < y && y < z && z < t && t < a;
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
double t_1 = (x * y) - (z * t);
double tmp;
if ((t_1 <= -Double.POSITIVE_INFINITY) || !(t_1 <= 2e+306)) {
tmp = (x / (a / y)) - (z * (t / a));
} else {
tmp = t_1 / a;
}
return tmp;
}
[x, y, z, t, a] = sort([x, y, z, t, a]) [x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): t_1 = (x * y) - (z * t) tmp = 0 if (t_1 <= -math.inf) or not (t_1 <= 2e+306): tmp = (x / (a / y)) - (z * (t / a)) else: tmp = t_1 / a return tmp
x, y, z, t, a = sort([x, y, z, t, a]) x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) t_1 = Float64(Float64(x * y) - Float64(z * t)) tmp = 0.0 if ((t_1 <= Float64(-Inf)) || !(t_1 <= 2e+306)) tmp = Float64(Float64(x / Float64(a / y)) - Float64(z * Float64(t / a))); else tmp = Float64(t_1 / a); end return tmp end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp_2 = code(x, y, z, t, a)
t_1 = (x * y) - (z * t);
tmp = 0.0;
if ((t_1 <= -Inf) || ~((t_1 <= 2e+306)))
tmp = (x / (a / y)) - (z * (t / a));
else
tmp = t_1 / a;
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(x * y), $MachinePrecision] - N[(z * t), $MachinePrecision]), $MachinePrecision]}, If[Or[LessEqual[t$95$1, (-Infinity)], N[Not[LessEqual[t$95$1, 2e+306]], $MachinePrecision]], N[(N[(x / N[(a / y), $MachinePrecision]), $MachinePrecision] - N[(z * N[(t / a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(t$95$1 / a), $MachinePrecision]]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
t_1 := x \cdot y - z \cdot t\\
\mathbf{if}\;t\_1 \leq -\infty \lor \neg \left(t\_1 \leq 2 \cdot 10^{+306}\right):\\
\;\;\;\;\frac{x}{\frac{a}{y}} - z \cdot \frac{t}{a}\\
\mathbf{else}:\\
\;\;\;\;\frac{t\_1}{a}\\
\end{array}
\end{array}
if (-.f64 (*.f64 x y) (*.f64 z t)) < -inf.0 or 2.00000000000000003e306 < (-.f64 (*.f64 x y) (*.f64 z t)) Initial program 67.2%
div-sub65.5%
associate-/l*76.2%
associate-/l*93.2%
Applied egg-rr93.2%
associate-/r/91.5%
associate-*l/76.2%
add-sqr-sqrt27.1%
sqrt-unprod50.5%
sqr-neg50.5%
sqrt-unprod26.6%
add-sqr-sqrt45.0%
add-sqr-sqrt18.3%
sqrt-unprod62.5%
sqr-neg62.5%
sqrt-unprod49.1%
add-sqr-sqrt76.2%
distribute-lft-neg-in76.2%
*-commutative76.2%
distribute-rgt-neg-out76.2%
remove-double-neg76.2%
associate-*l/93.2%
Applied egg-rr93.2%
if -inf.0 < (-.f64 (*.f64 x y) (*.f64 z t)) < 2.00000000000000003e306Initial program 98.5%
Final simplification97.3%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (/ x (/ a y))) (t_2 (- (* x y) (* z t))))
(if (<= t_2 -1e+180)
(- t_1 (/ t (/ a z)))
(if (<= t_2 2e+306) (/ t_2 a) (- t_1 (* z (/ t a)))))))assert(x < y && y < z && z < t && t < a);
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double t_1 = x / (a / y);
double t_2 = (x * y) - (z * t);
double tmp;
if (t_2 <= -1e+180) {
tmp = t_1 - (t / (a / z));
} else if (t_2 <= 2e+306) {
tmp = t_2 / a;
} else {
tmp = t_1 - (z * (t / a));
}
return tmp;
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = x / (a / y)
t_2 = (x * y) - (z * t)
if (t_2 <= (-1d+180)) then
tmp = t_1 - (t / (a / z))
else if (t_2 <= 2d+306) then
tmp = t_2 / a
else
tmp = t_1 - (z * (t / a))
end if
code = tmp
end function
assert x < y && y < z && z < t && t < a;
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
double t_1 = x / (a / y);
double t_2 = (x * y) - (z * t);
double tmp;
if (t_2 <= -1e+180) {
tmp = t_1 - (t / (a / z));
} else if (t_2 <= 2e+306) {
tmp = t_2 / a;
} else {
tmp = t_1 - (z * (t / a));
}
return tmp;
}
[x, y, z, t, a] = sort([x, y, z, t, a]) [x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): t_1 = x / (a / y) t_2 = (x * y) - (z * t) tmp = 0 if t_2 <= -1e+180: tmp = t_1 - (t / (a / z)) elif t_2 <= 2e+306: tmp = t_2 / a else: tmp = t_1 - (z * (t / a)) return tmp
x, y, z, t, a = sort([x, y, z, t, a]) x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) t_1 = Float64(x / Float64(a / y)) t_2 = Float64(Float64(x * y) - Float64(z * t)) tmp = 0.0 if (t_2 <= -1e+180) tmp = Float64(t_1 - Float64(t / Float64(a / z))); elseif (t_2 <= 2e+306) tmp = Float64(t_2 / a); else tmp = Float64(t_1 - Float64(z * Float64(t / a))); end return tmp end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp_2 = code(x, y, z, t, a)
t_1 = x / (a / y);
t_2 = (x * y) - (z * t);
tmp = 0.0;
if (t_2 <= -1e+180)
tmp = t_1 - (t / (a / z));
elseif (t_2 <= 2e+306)
tmp = t_2 / a;
else
tmp = t_1 - (z * (t / a));
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(x / N[(a / y), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(x * y), $MachinePrecision] - N[(z * t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$2, -1e+180], N[(t$95$1 - N[(t / N[(a / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$2, 2e+306], N[(t$95$2 / a), $MachinePrecision], N[(t$95$1 - N[(z * N[(t / a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
t_1 := \frac{x}{\frac{a}{y}}\\
t_2 := x \cdot y - z \cdot t\\
\mathbf{if}\;t\_2 \leq -1 \cdot 10^{+180}:\\
\;\;\;\;t\_1 - \frac{t}{\frac{a}{z}}\\
\mathbf{elif}\;t\_2 \leq 2 \cdot 10^{+306}:\\
\;\;\;\;\frac{t\_2}{a}\\
\mathbf{else}:\\
\;\;\;\;t\_1 - z \cdot \frac{t}{a}\\
\end{array}
\end{array}
if (-.f64 (*.f64 x y) (*.f64 z t)) < -1e180Initial program 85.1%
div-sub83.3%
associate-/l*89.9%
associate-/l*94.8%
Applied egg-rr94.8%
div-inv94.8%
clear-num94.8%
add-sqr-sqrt31.6%
sqrt-unprod40.5%
sqr-neg40.5%
sqrt-unprod22.3%
add-sqr-sqrt39.9%
div-inv39.9%
associate-*l*40.5%
*-commutative40.5%
div-inv40.5%
add-sqr-sqrt26.3%
*-commutative26.3%
times-frac26.3%
add-sqr-sqrt14.0%
sqrt-unprod21.6%
sqr-neg21.6%
sqrt-unprod15.9%
add-sqr-sqrt50.9%
Applied egg-rr50.9%
frac-times52.5%
*-commutative52.5%
add-sqr-sqrt89.9%
associate-/l*98.1%
Applied egg-rr98.1%
if -1e180 < (-.f64 (*.f64 x y) (*.f64 z t)) < 2.00000000000000003e306Initial program 98.3%
if 2.00000000000000003e306 < (-.f64 (*.f64 x y) (*.f64 z t)) Initial program 62.4%
div-sub62.4%
associate-/l*71.4%
associate-/l*89.7%
Applied egg-rr89.7%
associate-/r/86.5%
associate-*l/71.4%
add-sqr-sqrt30.5%
sqrt-unprod60.4%
sqr-neg60.4%
sqrt-unprod33.2%
add-sqr-sqrt49.9%
add-sqr-sqrt16.7%
sqrt-unprod50.9%
sqr-neg50.9%
sqrt-unprod40.9%
add-sqr-sqrt71.4%
distribute-lft-neg-in71.4%
*-commutative71.4%
distribute-rgt-neg-out71.4%
remove-double-neg71.4%
associate-*l/89.8%
Applied egg-rr89.8%
Final simplification97.3%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (if (<= (* x y) (- INFINITY)) (/ y (/ a x)) (if (<= (* x y) 1e+273) (/ (- (* x y) (* z t)) a) (* y (/ x a)))))
assert(x < y && y < z && z < t && t < a);
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double tmp;
if ((x * y) <= -((double) INFINITY)) {
tmp = y / (a / x);
} else if ((x * y) <= 1e+273) {
tmp = ((x * y) - (z * t)) / a;
} else {
tmp = y * (x / a);
}
return tmp;
}
assert x < y && y < z && z < t && t < a;
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if ((x * y) <= -Double.POSITIVE_INFINITY) {
tmp = y / (a / x);
} else if ((x * y) <= 1e+273) {
tmp = ((x * y) - (z * t)) / a;
} else {
tmp = y * (x / a);
}
return tmp;
}
[x, y, z, t, a] = sort([x, y, z, t, a]) [x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): tmp = 0 if (x * y) <= -math.inf: tmp = y / (a / x) elif (x * y) <= 1e+273: tmp = ((x * y) - (z * t)) / a else: tmp = y * (x / a) return tmp
x, y, z, t, a = sort([x, y, z, t, a]) x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) tmp = 0.0 if (Float64(x * y) <= Float64(-Inf)) tmp = Float64(y / Float64(a / x)); elseif (Float64(x * y) <= 1e+273) tmp = Float64(Float64(Float64(x * y) - Float64(z * t)) / a); else tmp = Float64(y * Float64(x / a)); end return tmp end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp_2 = code(x, y, z, t, a)
tmp = 0.0;
if ((x * y) <= -Inf)
tmp = y / (a / x);
elseif ((x * y) <= 1e+273)
tmp = ((x * y) - (z * t)) / a;
else
tmp = y * (x / a);
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := If[LessEqual[N[(x * y), $MachinePrecision], (-Infinity)], N[(y / N[(a / x), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(x * y), $MachinePrecision], 1e+273], N[(N[(N[(x * y), $MachinePrecision] - N[(z * t), $MachinePrecision]), $MachinePrecision] / a), $MachinePrecision], N[(y * N[(x / a), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
\mathbf{if}\;x \cdot y \leq -\infty:\\
\;\;\;\;\frac{y}{\frac{a}{x}}\\
\mathbf{elif}\;x \cdot y \leq 10^{+273}:\\
\;\;\;\;\frac{x \cdot y - z \cdot t}{a}\\
\mathbf{else}:\\
\;\;\;\;y \cdot \frac{x}{a}\\
\end{array}
\end{array}
if (*.f64 x y) < -inf.0Initial program 62.6%
Taylor expanded in x around inf 69.2%
associate-*l/97.6%
Simplified97.6%
*-commutative97.6%
clear-num97.5%
un-div-inv97.6%
Applied egg-rr97.6%
if -inf.0 < (*.f64 x y) < 9.99999999999999945e272Initial program 94.9%
if 9.99999999999999945e272 < (*.f64 x y) Initial program 70.1%
Taylor expanded in x around inf 75.4%
associate-*l/95.0%
Simplified95.0%
Final simplification95.1%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (if (<= x -2.25e+216) (/ x (/ a y)) (/ (* x y) a)))
assert(x < y && y < z && z < t && t < a);
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double tmp;
if (x <= -2.25e+216) {
tmp = x / (a / y);
} else {
tmp = (x * y) / a;
}
return tmp;
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if (x <= (-2.25d+216)) then
tmp = x / (a / y)
else
tmp = (x * y) / a
end if
code = tmp
end function
assert x < y && y < z && z < t && t < a;
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if (x <= -2.25e+216) {
tmp = x / (a / y);
} else {
tmp = (x * y) / a;
}
return tmp;
}
[x, y, z, t, a] = sort([x, y, z, t, a]) [x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): tmp = 0 if x <= -2.25e+216: tmp = x / (a / y) else: tmp = (x * y) / a return tmp
x, y, z, t, a = sort([x, y, z, t, a]) x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) tmp = 0.0 if (x <= -2.25e+216) tmp = Float64(x / Float64(a / y)); else tmp = Float64(Float64(x * y) / a); end return tmp end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp_2 = code(x, y, z, t, a)
tmp = 0.0;
if (x <= -2.25e+216)
tmp = x / (a / y);
else
tmp = (x * y) / a;
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := If[LessEqual[x, -2.25e+216], N[(x / N[(a / y), $MachinePrecision]), $MachinePrecision], N[(N[(x * y), $MachinePrecision] / a), $MachinePrecision]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
\mathbf{if}\;x \leq -2.25 \cdot 10^{+216}:\\
\;\;\;\;\frac{x}{\frac{a}{y}}\\
\mathbf{else}:\\
\;\;\;\;\frac{x \cdot y}{a}\\
\end{array}
\end{array}
if x < -2.25000000000000012e216Initial program 91.8%
Taylor expanded in x around inf 81.0%
associate-*l/73.2%
Simplified73.2%
associate-/r/87.6%
Applied egg-rr87.6%
if -2.25000000000000012e216 < x Initial program 91.1%
Taylor expanded in x around inf 48.9%
Final simplification52.4%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (* y (/ x a)))
assert(x < y && y < z && z < t && t < a);
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
return y * (x / a);
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = y * (x / a)
end function
assert x < y && y < z && z < t && t < a;
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
return y * (x / a);
}
[x, y, z, t, a] = sort([x, y, z, t, a]) [x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): return y * (x / a)
x, y, z, t, a = sort([x, y, z, t, a]) x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) return Float64(y * Float64(x / a)) end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp = code(x, y, z, t, a)
tmp = y * (x / a);
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := N[(y * N[(x / a), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
y \cdot \frac{x}{a}
\end{array}
Initial program 91.2%
Taylor expanded in x around inf 51.8%
associate-*l/50.9%
Simplified50.9%
Final simplification50.9%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (* x (/ y a)))
assert(x < y && y < z && z < t && t < a);
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
return x * (y / a);
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = x * (y / a)
end function
assert x < y && y < z && z < t && t < a;
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
return x * (y / a);
}
[x, y, z, t, a] = sort([x, y, z, t, a]) [x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): return x * (y / a)
x, y, z, t, a = sort([x, y, z, t, a]) x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) return Float64(x * Float64(y / a)) end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp = code(x, y, z, t, a)
tmp = x * (y / a);
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := N[(x * N[(y / a), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
x \cdot \frac{y}{a}
\end{array}
Initial program 91.2%
Taylor expanded in x around inf 51.8%
associate-/l*50.2%
div-inv49.8%
*-commutative49.8%
clear-num49.8%
Applied egg-rr49.8%
Final simplification49.8%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (/ x (/ a y)))
assert(x < y && y < z && z < t && t < a);
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
return x / (a / y);
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = x / (a / y)
end function
assert x < y && y < z && z < t && t < a;
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
return x / (a / y);
}
[x, y, z, t, a] = sort([x, y, z, t, a]) [x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): return x / (a / y)
x, y, z, t, a = sort([x, y, z, t, a]) x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) return Float64(x / Float64(a / y)) end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp = code(x, y, z, t, a)
tmp = x / (a / y);
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := N[(x / N[(a / y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\frac{x}{\frac{a}{y}}
\end{array}
Initial program 91.2%
Taylor expanded in x around inf 51.8%
associate-*l/50.9%
Simplified50.9%
associate-/r/50.2%
Applied egg-rr50.2%
Final simplification50.2%
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (- (* (/ y a) x) (* (/ t a) z))))
(if (< z -2.468684968699548e+170)
t_1
(if (< z 6.309831121978371e-71) (/ (- (* x y) (* z t)) a) t_1))))
double code(double x, double y, double z, double t, double a) {
double t_1 = ((y / a) * x) - ((t / a) * z);
double tmp;
if (z < -2.468684968699548e+170) {
tmp = t_1;
} else if (z < 6.309831121978371e-71) {
tmp = ((x * y) - (z * t)) / a;
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: t_1
real(8) :: tmp
t_1 = ((y / a) * x) - ((t / a) * z)
if (z < (-2.468684968699548d+170)) then
tmp = t_1
else if (z < 6.309831121978371d-71) then
tmp = ((x * y) - (z * t)) / a
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double t_1 = ((y / a) * x) - ((t / a) * z);
double tmp;
if (z < -2.468684968699548e+170) {
tmp = t_1;
} else if (z < 6.309831121978371e-71) {
tmp = ((x * y) - (z * t)) / a;
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t, a): t_1 = ((y / a) * x) - ((t / a) * z) tmp = 0 if z < -2.468684968699548e+170: tmp = t_1 elif z < 6.309831121978371e-71: tmp = ((x * y) - (z * t)) / a else: tmp = t_1 return tmp
function code(x, y, z, t, a) t_1 = Float64(Float64(Float64(y / a) * x) - Float64(Float64(t / a) * z)) tmp = 0.0 if (z < -2.468684968699548e+170) tmp = t_1; elseif (z < 6.309831121978371e-71) tmp = Float64(Float64(Float64(x * y) - Float64(z * t)) / a); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t, a) t_1 = ((y / a) * x) - ((t / a) * z); tmp = 0.0; if (z < -2.468684968699548e+170) tmp = t_1; elseif (z < 6.309831121978371e-71) tmp = ((x * y) - (z * t)) / a; else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(N[(y / a), $MachinePrecision] * x), $MachinePrecision] - N[(N[(t / a), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]}, If[Less[z, -2.468684968699548e+170], t$95$1, If[Less[z, 6.309831121978371e-71], N[(N[(N[(x * y), $MachinePrecision] - N[(z * t), $MachinePrecision]), $MachinePrecision] / a), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{y}{a} \cdot x - \frac{t}{a} \cdot z\\
\mathbf{if}\;z < -2.468684968699548 \cdot 10^{+170}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;z < 6.309831121978371 \cdot 10^{-71}:\\
\;\;\;\;\frac{x \cdot y - z \cdot t}{a}\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
herbie shell --seed 2024027
(FPCore (x y z t a)
:name "Data.Colour.Matrix:inverse from colour-2.3.3, B"
:precision binary64
:herbie-target
(if (< z -2.468684968699548e+170) (- (* (/ y a) x) (* (/ t a) z)) (if (< z 6.309831121978371e-71) (/ (- (* x y) (* z t)) a) (- (* (/ y a) x) (* (/ t a) z))))
(/ (- (* x y) (* z t)) a))