
(FPCore (x y z t a) :precision binary64 (+ (/ (* 60.0 (- x y)) (- z t)) (* a 120.0)))
double code(double x, double y, double z, double t, double a) {
return ((60.0 * (x - y)) / (z - t)) + (a * 120.0);
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = ((60.0d0 * (x - y)) / (z - t)) + (a * 120.0d0)
end function
public static double code(double x, double y, double z, double t, double a) {
return ((60.0 * (x - y)) / (z - t)) + (a * 120.0);
}
def code(x, y, z, t, a): return ((60.0 * (x - y)) / (z - t)) + (a * 120.0)
function code(x, y, z, t, a) return Float64(Float64(Float64(60.0 * Float64(x - y)) / Float64(z - t)) + Float64(a * 120.0)) end
function tmp = code(x, y, z, t, a) tmp = ((60.0 * (x - y)) / (z - t)) + (a * 120.0); end
code[x_, y_, z_, t_, a_] := N[(N[(N[(60.0 * N[(x - y), $MachinePrecision]), $MachinePrecision] / N[(z - t), $MachinePrecision]), $MachinePrecision] + N[(a * 120.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{60 \cdot \left(x - y\right)}{z - t} + a \cdot 120
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 16 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t a) :precision binary64 (+ (/ (* 60.0 (- x y)) (- z t)) (* a 120.0)))
double code(double x, double y, double z, double t, double a) {
return ((60.0 * (x - y)) / (z - t)) + (a * 120.0);
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = ((60.0d0 * (x - y)) / (z - t)) + (a * 120.0d0)
end function
public static double code(double x, double y, double z, double t, double a) {
return ((60.0 * (x - y)) / (z - t)) + (a * 120.0);
}
def code(x, y, z, t, a): return ((60.0 * (x - y)) / (z - t)) + (a * 120.0)
function code(x, y, z, t, a) return Float64(Float64(Float64(60.0 * Float64(x - y)) / Float64(z - t)) + Float64(a * 120.0)) end
function tmp = code(x, y, z, t, a) tmp = ((60.0 * (x - y)) / (z - t)) + (a * 120.0); end
code[x_, y_, z_, t_, a_] := N[(N[(N[(60.0 * N[(x - y), $MachinePrecision]), $MachinePrecision] / N[(z - t), $MachinePrecision]), $MachinePrecision] + N[(a * 120.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{60 \cdot \left(x - y\right)}{z - t} + a \cdot 120
\end{array}
(FPCore (x y z t a) :precision binary64 (fma a 120.0 (* (/ 60.0 (- z t)) (- x y))))
double code(double x, double y, double z, double t, double a) {
return fma(a, 120.0, ((60.0 / (z - t)) * (x - y)));
}
function code(x, y, z, t, a) return fma(a, 120.0, Float64(Float64(60.0 / Float64(z - t)) * Float64(x - y))) end
code[x_, y_, z_, t_, a_] := N[(a * 120.0 + N[(N[(60.0 / N[(z - t), $MachinePrecision]), $MachinePrecision] * N[(x - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(a, 120, \frac{60}{z - t} \cdot \left(x - y\right)\right)
\end{array}
Initial program 99.0%
+-commutative99.0%
fma-def99.0%
associate-*l/99.8%
Simplified99.8%
Final simplification99.8%
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (* 60.0 (/ (- x y) z))))
(if (<= a -1e+40)
(* a 120.0)
(if (<= a -8.7e+26)
t_1
(if (<= a -6e-63)
(* a 120.0)
(if (<= a -3.7e-92)
(* -60.0 (/ y (- z t)))
(if (<= a -8.5e-153)
(* a 120.0)
(if (<= a -5e-183)
t_1
(if (<= a 1.2e-12) (* -60.0 (/ (- x y) t)) (* a 120.0))))))))))
double code(double x, double y, double z, double t, double a) {
double t_1 = 60.0 * ((x - y) / z);
double tmp;
if (a <= -1e+40) {
tmp = a * 120.0;
} else if (a <= -8.7e+26) {
tmp = t_1;
} else if (a <= -6e-63) {
tmp = a * 120.0;
} else if (a <= -3.7e-92) {
tmp = -60.0 * (y / (z - t));
} else if (a <= -8.5e-153) {
tmp = a * 120.0;
} else if (a <= -5e-183) {
tmp = t_1;
} else if (a <= 1.2e-12) {
tmp = -60.0 * ((x - y) / t);
} else {
tmp = a * 120.0;
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: t_1
real(8) :: tmp
t_1 = 60.0d0 * ((x - y) / z)
if (a <= (-1d+40)) then
tmp = a * 120.0d0
else if (a <= (-8.7d+26)) then
tmp = t_1
else if (a <= (-6d-63)) then
tmp = a * 120.0d0
else if (a <= (-3.7d-92)) then
tmp = (-60.0d0) * (y / (z - t))
else if (a <= (-8.5d-153)) then
tmp = a * 120.0d0
else if (a <= (-5d-183)) then
tmp = t_1
else if (a <= 1.2d-12) then
tmp = (-60.0d0) * ((x - y) / t)
else
tmp = a * 120.0d0
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double t_1 = 60.0 * ((x - y) / z);
double tmp;
if (a <= -1e+40) {
tmp = a * 120.0;
} else if (a <= -8.7e+26) {
tmp = t_1;
} else if (a <= -6e-63) {
tmp = a * 120.0;
} else if (a <= -3.7e-92) {
tmp = -60.0 * (y / (z - t));
} else if (a <= -8.5e-153) {
tmp = a * 120.0;
} else if (a <= -5e-183) {
tmp = t_1;
} else if (a <= 1.2e-12) {
tmp = -60.0 * ((x - y) / t);
} else {
tmp = a * 120.0;
}
return tmp;
}
def code(x, y, z, t, a): t_1 = 60.0 * ((x - y) / z) tmp = 0 if a <= -1e+40: tmp = a * 120.0 elif a <= -8.7e+26: tmp = t_1 elif a <= -6e-63: tmp = a * 120.0 elif a <= -3.7e-92: tmp = -60.0 * (y / (z - t)) elif a <= -8.5e-153: tmp = a * 120.0 elif a <= -5e-183: tmp = t_1 elif a <= 1.2e-12: tmp = -60.0 * ((x - y) / t) else: tmp = a * 120.0 return tmp
function code(x, y, z, t, a) t_1 = Float64(60.0 * Float64(Float64(x - y) / z)) tmp = 0.0 if (a <= -1e+40) tmp = Float64(a * 120.0); elseif (a <= -8.7e+26) tmp = t_1; elseif (a <= -6e-63) tmp = Float64(a * 120.0); elseif (a <= -3.7e-92) tmp = Float64(-60.0 * Float64(y / Float64(z - t))); elseif (a <= -8.5e-153) tmp = Float64(a * 120.0); elseif (a <= -5e-183) tmp = t_1; elseif (a <= 1.2e-12) tmp = Float64(-60.0 * Float64(Float64(x - y) / t)); else tmp = Float64(a * 120.0); end return tmp end
function tmp_2 = code(x, y, z, t, a) t_1 = 60.0 * ((x - y) / z); tmp = 0.0; if (a <= -1e+40) tmp = a * 120.0; elseif (a <= -8.7e+26) tmp = t_1; elseif (a <= -6e-63) tmp = a * 120.0; elseif (a <= -3.7e-92) tmp = -60.0 * (y / (z - t)); elseif (a <= -8.5e-153) tmp = a * 120.0; elseif (a <= -5e-183) tmp = t_1; elseif (a <= 1.2e-12) tmp = -60.0 * ((x - y) / t); else tmp = a * 120.0; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(60.0 * N[(N[(x - y), $MachinePrecision] / z), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[a, -1e+40], N[(a * 120.0), $MachinePrecision], If[LessEqual[a, -8.7e+26], t$95$1, If[LessEqual[a, -6e-63], N[(a * 120.0), $MachinePrecision], If[LessEqual[a, -3.7e-92], N[(-60.0 * N[(y / N[(z - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[a, -8.5e-153], N[(a * 120.0), $MachinePrecision], If[LessEqual[a, -5e-183], t$95$1, If[LessEqual[a, 1.2e-12], N[(-60.0 * N[(N[(x - y), $MachinePrecision] / t), $MachinePrecision]), $MachinePrecision], N[(a * 120.0), $MachinePrecision]]]]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := 60 \cdot \frac{x - y}{z}\\
\mathbf{if}\;a \leq -1 \cdot 10^{+40}:\\
\;\;\;\;a \cdot 120\\
\mathbf{elif}\;a \leq -8.7 \cdot 10^{+26}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;a \leq -6 \cdot 10^{-63}:\\
\;\;\;\;a \cdot 120\\
\mathbf{elif}\;a \leq -3.7 \cdot 10^{-92}:\\
\;\;\;\;-60 \cdot \frac{y}{z - t}\\
\mathbf{elif}\;a \leq -8.5 \cdot 10^{-153}:\\
\;\;\;\;a \cdot 120\\
\mathbf{elif}\;a \leq -5 \cdot 10^{-183}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;a \leq 1.2 \cdot 10^{-12}:\\
\;\;\;\;-60 \cdot \frac{x - y}{t}\\
\mathbf{else}:\\
\;\;\;\;a \cdot 120\\
\end{array}
\end{array}
if a < -1.00000000000000003e40 or -8.70000000000000064e26 < a < -5.99999999999999959e-63 or -3.69999999999999977e-92 < a < -8.4999999999999996e-153 or 1.19999999999999994e-12 < a Initial program 98.5%
associate-/l*99.8%
Simplified99.8%
Taylor expanded in z around inf 72.7%
if -1.00000000000000003e40 < a < -8.70000000000000064e26 or -8.4999999999999996e-153 < a < -5.0000000000000002e-183Initial program 99.8%
associate-/l*99.8%
Simplified99.8%
Taylor expanded in a around 0 92.6%
Taylor expanded in z around inf 85.3%
if -5.99999999999999959e-63 < a < -3.69999999999999977e-92Initial program 99.6%
associate-/l*99.4%
Simplified99.4%
Taylor expanded in a around 0 87.9%
Taylor expanded in x around 0 75.8%
neg-mul-175.8%
distribute-neg-frac75.8%
Simplified75.8%
Taylor expanded in y around 0 75.8%
if -5.0000000000000002e-183 < a < 1.19999999999999994e-12Initial program 99.6%
associate-/l*99.6%
Simplified99.6%
Taylor expanded in a around 0 81.0%
Taylor expanded in z around 0 53.2%
Final simplification66.9%
(FPCore (x y z t a)
:precision binary64
(if (<= a -1e+40)
(* a 120.0)
(if (<= a -1.76e+27)
(/ (* 60.0 (- x y)) z)
(if (<= a -4.5e-64)
(* a 120.0)
(if (<= a -3.3e-92)
(* -60.0 (/ y (- z t)))
(if (<= a -4.9e-157)
(* a 120.0)
(if (<= a -4.2e-185)
(* 60.0 (/ (- x y) z))
(if (<= a 1.2e-12) (* -60.0 (/ (- x y) t)) (* a 120.0)))))))))
double code(double x, double y, double z, double t, double a) {
double tmp;
if (a <= -1e+40) {
tmp = a * 120.0;
} else if (a <= -1.76e+27) {
tmp = (60.0 * (x - y)) / z;
} else if (a <= -4.5e-64) {
tmp = a * 120.0;
} else if (a <= -3.3e-92) {
tmp = -60.0 * (y / (z - t));
} else if (a <= -4.9e-157) {
tmp = a * 120.0;
} else if (a <= -4.2e-185) {
tmp = 60.0 * ((x - y) / z);
} else if (a <= 1.2e-12) {
tmp = -60.0 * ((x - y) / t);
} else {
tmp = a * 120.0;
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if (a <= (-1d+40)) then
tmp = a * 120.0d0
else if (a <= (-1.76d+27)) then
tmp = (60.0d0 * (x - y)) / z
else if (a <= (-4.5d-64)) then
tmp = a * 120.0d0
else if (a <= (-3.3d-92)) then
tmp = (-60.0d0) * (y / (z - t))
else if (a <= (-4.9d-157)) then
tmp = a * 120.0d0
else if (a <= (-4.2d-185)) then
tmp = 60.0d0 * ((x - y) / z)
else if (a <= 1.2d-12) then
tmp = (-60.0d0) * ((x - y) / t)
else
tmp = a * 120.0d0
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if (a <= -1e+40) {
tmp = a * 120.0;
} else if (a <= -1.76e+27) {
tmp = (60.0 * (x - y)) / z;
} else if (a <= -4.5e-64) {
tmp = a * 120.0;
} else if (a <= -3.3e-92) {
tmp = -60.0 * (y / (z - t));
} else if (a <= -4.9e-157) {
tmp = a * 120.0;
} else if (a <= -4.2e-185) {
tmp = 60.0 * ((x - y) / z);
} else if (a <= 1.2e-12) {
tmp = -60.0 * ((x - y) / t);
} else {
tmp = a * 120.0;
}
return tmp;
}
def code(x, y, z, t, a): tmp = 0 if a <= -1e+40: tmp = a * 120.0 elif a <= -1.76e+27: tmp = (60.0 * (x - y)) / z elif a <= -4.5e-64: tmp = a * 120.0 elif a <= -3.3e-92: tmp = -60.0 * (y / (z - t)) elif a <= -4.9e-157: tmp = a * 120.0 elif a <= -4.2e-185: tmp = 60.0 * ((x - y) / z) elif a <= 1.2e-12: tmp = -60.0 * ((x - y) / t) else: tmp = a * 120.0 return tmp
function code(x, y, z, t, a) tmp = 0.0 if (a <= -1e+40) tmp = Float64(a * 120.0); elseif (a <= -1.76e+27) tmp = Float64(Float64(60.0 * Float64(x - y)) / z); elseif (a <= -4.5e-64) tmp = Float64(a * 120.0); elseif (a <= -3.3e-92) tmp = Float64(-60.0 * Float64(y / Float64(z - t))); elseif (a <= -4.9e-157) tmp = Float64(a * 120.0); elseif (a <= -4.2e-185) tmp = Float64(60.0 * Float64(Float64(x - y) / z)); elseif (a <= 1.2e-12) tmp = Float64(-60.0 * Float64(Float64(x - y) / t)); else tmp = Float64(a * 120.0); end return tmp end
function tmp_2 = code(x, y, z, t, a) tmp = 0.0; if (a <= -1e+40) tmp = a * 120.0; elseif (a <= -1.76e+27) tmp = (60.0 * (x - y)) / z; elseif (a <= -4.5e-64) tmp = a * 120.0; elseif (a <= -3.3e-92) tmp = -60.0 * (y / (z - t)); elseif (a <= -4.9e-157) tmp = a * 120.0; elseif (a <= -4.2e-185) tmp = 60.0 * ((x - y) / z); elseif (a <= 1.2e-12) tmp = -60.0 * ((x - y) / t); else tmp = a * 120.0; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := If[LessEqual[a, -1e+40], N[(a * 120.0), $MachinePrecision], If[LessEqual[a, -1.76e+27], N[(N[(60.0 * N[(x - y), $MachinePrecision]), $MachinePrecision] / z), $MachinePrecision], If[LessEqual[a, -4.5e-64], N[(a * 120.0), $MachinePrecision], If[LessEqual[a, -3.3e-92], N[(-60.0 * N[(y / N[(z - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[a, -4.9e-157], N[(a * 120.0), $MachinePrecision], If[LessEqual[a, -4.2e-185], N[(60.0 * N[(N[(x - y), $MachinePrecision] / z), $MachinePrecision]), $MachinePrecision], If[LessEqual[a, 1.2e-12], N[(-60.0 * N[(N[(x - y), $MachinePrecision] / t), $MachinePrecision]), $MachinePrecision], N[(a * 120.0), $MachinePrecision]]]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;a \leq -1 \cdot 10^{+40}:\\
\;\;\;\;a \cdot 120\\
\mathbf{elif}\;a \leq -1.76 \cdot 10^{+27}:\\
\;\;\;\;\frac{60 \cdot \left(x - y\right)}{z}\\
\mathbf{elif}\;a \leq -4.5 \cdot 10^{-64}:\\
\;\;\;\;a \cdot 120\\
\mathbf{elif}\;a \leq -3.3 \cdot 10^{-92}:\\
\;\;\;\;-60 \cdot \frac{y}{z - t}\\
\mathbf{elif}\;a \leq -4.9 \cdot 10^{-157}:\\
\;\;\;\;a \cdot 120\\
\mathbf{elif}\;a \leq -4.2 \cdot 10^{-185}:\\
\;\;\;\;60 \cdot \frac{x - y}{z}\\
\mathbf{elif}\;a \leq 1.2 \cdot 10^{-12}:\\
\;\;\;\;-60 \cdot \frac{x - y}{t}\\
\mathbf{else}:\\
\;\;\;\;a \cdot 120\\
\end{array}
\end{array}
if a < -1.00000000000000003e40 or -1.76000000000000006e27 < a < -4.5000000000000001e-64 or -3.29999999999999998e-92 < a < -4.8999999999999998e-157 or 1.19999999999999994e-12 < a Initial program 98.5%
associate-/l*99.8%
Simplified99.8%
Taylor expanded in z around inf 72.7%
if -1.00000000000000003e40 < a < -1.76000000000000006e27Initial program 100.0%
associate-/l*99.5%
Simplified99.5%
Taylor expanded in a around 0 99.7%
Taylor expanded in z around inf 99.7%
associate-*r/100.0%
Simplified100.0%
if -4.5000000000000001e-64 < a < -3.29999999999999998e-92Initial program 99.6%
associate-/l*99.4%
Simplified99.4%
Taylor expanded in a around 0 87.9%
Taylor expanded in x around 0 75.8%
neg-mul-175.8%
distribute-neg-frac75.8%
Simplified75.8%
Taylor expanded in y around 0 75.8%
if -4.8999999999999998e-157 < a < -4.2e-185Initial program 99.6%
associate-/l*100.0%
Simplified100.0%
Taylor expanded in a around 0 86.4%
Taylor expanded in z around inf 72.9%
if -4.2e-185 < a < 1.19999999999999994e-12Initial program 99.6%
associate-/l*99.6%
Simplified99.6%
Taylor expanded in a around 0 81.0%
Taylor expanded in z around 0 53.2%
Final simplification66.9%
(FPCore (x y z t a)
:precision binary64
(if (<= (* a 120.0) -4e+45)
(* a 120.0)
(if (<= (* a 120.0) -2e+29)
(/ (* 60.0 (- x y)) z)
(if (<= (* a 120.0) -2e-48)
(+ (* a 120.0) (* 60.0 (/ x z)))
(if (<= (* a 120.0) 5e+35) (* 60.0 (/ (- x y) (- z t))) (* a 120.0))))))
double code(double x, double y, double z, double t, double a) {
double tmp;
if ((a * 120.0) <= -4e+45) {
tmp = a * 120.0;
} else if ((a * 120.0) <= -2e+29) {
tmp = (60.0 * (x - y)) / z;
} else if ((a * 120.0) <= -2e-48) {
tmp = (a * 120.0) + (60.0 * (x / z));
} else if ((a * 120.0) <= 5e+35) {
tmp = 60.0 * ((x - y) / (z - t));
} else {
tmp = a * 120.0;
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if ((a * 120.0d0) <= (-4d+45)) then
tmp = a * 120.0d0
else if ((a * 120.0d0) <= (-2d+29)) then
tmp = (60.0d0 * (x - y)) / z
else if ((a * 120.0d0) <= (-2d-48)) then
tmp = (a * 120.0d0) + (60.0d0 * (x / z))
else if ((a * 120.0d0) <= 5d+35) then
tmp = 60.0d0 * ((x - y) / (z - t))
else
tmp = a * 120.0d0
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if ((a * 120.0) <= -4e+45) {
tmp = a * 120.0;
} else if ((a * 120.0) <= -2e+29) {
tmp = (60.0 * (x - y)) / z;
} else if ((a * 120.0) <= -2e-48) {
tmp = (a * 120.0) + (60.0 * (x / z));
} else if ((a * 120.0) <= 5e+35) {
tmp = 60.0 * ((x - y) / (z - t));
} else {
tmp = a * 120.0;
}
return tmp;
}
def code(x, y, z, t, a): tmp = 0 if (a * 120.0) <= -4e+45: tmp = a * 120.0 elif (a * 120.0) <= -2e+29: tmp = (60.0 * (x - y)) / z elif (a * 120.0) <= -2e-48: tmp = (a * 120.0) + (60.0 * (x / z)) elif (a * 120.0) <= 5e+35: tmp = 60.0 * ((x - y) / (z - t)) else: tmp = a * 120.0 return tmp
function code(x, y, z, t, a) tmp = 0.0 if (Float64(a * 120.0) <= -4e+45) tmp = Float64(a * 120.0); elseif (Float64(a * 120.0) <= -2e+29) tmp = Float64(Float64(60.0 * Float64(x - y)) / z); elseif (Float64(a * 120.0) <= -2e-48) tmp = Float64(Float64(a * 120.0) + Float64(60.0 * Float64(x / z))); elseif (Float64(a * 120.0) <= 5e+35) tmp = Float64(60.0 * Float64(Float64(x - y) / Float64(z - t))); else tmp = Float64(a * 120.0); end return tmp end
function tmp_2 = code(x, y, z, t, a) tmp = 0.0; if ((a * 120.0) <= -4e+45) tmp = a * 120.0; elseif ((a * 120.0) <= -2e+29) tmp = (60.0 * (x - y)) / z; elseif ((a * 120.0) <= -2e-48) tmp = (a * 120.0) + (60.0 * (x / z)); elseif ((a * 120.0) <= 5e+35) tmp = 60.0 * ((x - y) / (z - t)); else tmp = a * 120.0; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := If[LessEqual[N[(a * 120.0), $MachinePrecision], -4e+45], N[(a * 120.0), $MachinePrecision], If[LessEqual[N[(a * 120.0), $MachinePrecision], -2e+29], N[(N[(60.0 * N[(x - y), $MachinePrecision]), $MachinePrecision] / z), $MachinePrecision], If[LessEqual[N[(a * 120.0), $MachinePrecision], -2e-48], N[(N[(a * 120.0), $MachinePrecision] + N[(60.0 * N[(x / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(a * 120.0), $MachinePrecision], 5e+35], N[(60.0 * N[(N[(x - y), $MachinePrecision] / N[(z - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(a * 120.0), $MachinePrecision]]]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;a \cdot 120 \leq -4 \cdot 10^{+45}:\\
\;\;\;\;a \cdot 120\\
\mathbf{elif}\;a \cdot 120 \leq -2 \cdot 10^{+29}:\\
\;\;\;\;\frac{60 \cdot \left(x - y\right)}{z}\\
\mathbf{elif}\;a \cdot 120 \leq -2 \cdot 10^{-48}:\\
\;\;\;\;a \cdot 120 + 60 \cdot \frac{x}{z}\\
\mathbf{elif}\;a \cdot 120 \leq 5 \cdot 10^{+35}:\\
\;\;\;\;60 \cdot \frac{x - y}{z - t}\\
\mathbf{else}:\\
\;\;\;\;a \cdot 120\\
\end{array}
\end{array}
if (*.f64 a 120) < -3.9999999999999997e45 or 5.00000000000000021e35 < (*.f64 a 120) Initial program 98.9%
associate-/l*99.8%
Simplified99.8%
Taylor expanded in z around inf 81.9%
if -3.9999999999999997e45 < (*.f64 a 120) < -1.99999999999999983e29Initial program 100.0%
associate-/l*99.5%
Simplified99.5%
Taylor expanded in a around 0 99.7%
Taylor expanded in z around inf 99.7%
associate-*r/100.0%
Simplified100.0%
if -1.99999999999999983e29 < (*.f64 a 120) < -1.9999999999999999e-48Initial program 94.6%
associate-/l*99.7%
Simplified99.7%
Taylor expanded in x around inf 78.4%
associate-*r/73.2%
associate-*l/78.3%
*-commutative78.3%
Simplified78.3%
Taylor expanded in z around inf 67.9%
if -1.9999999999999999e-48 < (*.f64 a 120) < 5.00000000000000021e35Initial program 99.6%
associate-/l*99.6%
Simplified99.6%
Taylor expanded in a around 0 77.1%
Final simplification79.0%
(FPCore (x y z t a)
:precision binary64
(if (or (<= y -9.5e+236)
(not
(or (<= y -1.65e+110) (and (not (<= y -4.2e+54)) (<= y 2.45e+182)))))
(* 60.0 (/ (- x y) (- z t)))
(+ (* (/ 60.0 (- z t)) x) (* a 120.0))))
double code(double x, double y, double z, double t, double a) {
double tmp;
if ((y <= -9.5e+236) || !((y <= -1.65e+110) || (!(y <= -4.2e+54) && (y <= 2.45e+182)))) {
tmp = 60.0 * ((x - y) / (z - t));
} else {
tmp = ((60.0 / (z - t)) * x) + (a * 120.0);
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if ((y <= (-9.5d+236)) .or. (.not. (y <= (-1.65d+110)) .or. (.not. (y <= (-4.2d+54))) .and. (y <= 2.45d+182))) then
tmp = 60.0d0 * ((x - y) / (z - t))
else
tmp = ((60.0d0 / (z - t)) * x) + (a * 120.0d0)
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if ((y <= -9.5e+236) || !((y <= -1.65e+110) || (!(y <= -4.2e+54) && (y <= 2.45e+182)))) {
tmp = 60.0 * ((x - y) / (z - t));
} else {
tmp = ((60.0 / (z - t)) * x) + (a * 120.0);
}
return tmp;
}
def code(x, y, z, t, a): tmp = 0 if (y <= -9.5e+236) or not ((y <= -1.65e+110) or (not (y <= -4.2e+54) and (y <= 2.45e+182))): tmp = 60.0 * ((x - y) / (z - t)) else: tmp = ((60.0 / (z - t)) * x) + (a * 120.0) return tmp
function code(x, y, z, t, a) tmp = 0.0 if ((y <= -9.5e+236) || !((y <= -1.65e+110) || (!(y <= -4.2e+54) && (y <= 2.45e+182)))) tmp = Float64(60.0 * Float64(Float64(x - y) / Float64(z - t))); else tmp = Float64(Float64(Float64(60.0 / Float64(z - t)) * x) + Float64(a * 120.0)); end return tmp end
function tmp_2 = code(x, y, z, t, a) tmp = 0.0; if ((y <= -9.5e+236) || ~(((y <= -1.65e+110) || (~((y <= -4.2e+54)) && (y <= 2.45e+182))))) tmp = 60.0 * ((x - y) / (z - t)); else tmp = ((60.0 / (z - t)) * x) + (a * 120.0); end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := If[Or[LessEqual[y, -9.5e+236], N[Not[Or[LessEqual[y, -1.65e+110], And[N[Not[LessEqual[y, -4.2e+54]], $MachinePrecision], LessEqual[y, 2.45e+182]]]], $MachinePrecision]], N[(60.0 * N[(N[(x - y), $MachinePrecision] / N[(z - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(N[(60.0 / N[(z - t), $MachinePrecision]), $MachinePrecision] * x), $MachinePrecision] + N[(a * 120.0), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -9.5 \cdot 10^{+236} \lor \neg \left(y \leq -1.65 \cdot 10^{+110} \lor \neg \left(y \leq -4.2 \cdot 10^{+54}\right) \land y \leq 2.45 \cdot 10^{+182}\right):\\
\;\;\;\;60 \cdot \frac{x - y}{z - t}\\
\mathbf{else}:\\
\;\;\;\;\frac{60}{z - t} \cdot x + a \cdot 120\\
\end{array}
\end{array}
if y < -9.4999999999999999e236 or -1.64999999999999986e110 < y < -4.19999999999999972e54 or 2.45e182 < y Initial program 99.7%
associate-/l*99.5%
Simplified99.5%
Taylor expanded in a around 0 79.7%
if -9.4999999999999999e236 < y < -1.64999999999999986e110 or -4.19999999999999972e54 < y < 2.45e182Initial program 98.8%
associate-/l*99.8%
Simplified99.8%
Taylor expanded in x around inf 84.5%
associate-*r/83.5%
associate-*l/84.5%
*-commutative84.5%
Simplified84.5%
Final simplification83.3%
(FPCore (x y z t a)
:precision binary64
(if (or (<= a -4.7e-64)
(and (not (<= a -2.5e-91))
(or (<= a -1.7e-169) (not (<= a 2.6e+33)))))
(* a 120.0)
(* -60.0 (/ y (- z t)))))
double code(double x, double y, double z, double t, double a) {
double tmp;
if ((a <= -4.7e-64) || (!(a <= -2.5e-91) && ((a <= -1.7e-169) || !(a <= 2.6e+33)))) {
tmp = a * 120.0;
} else {
tmp = -60.0 * (y / (z - t));
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if ((a <= (-4.7d-64)) .or. (.not. (a <= (-2.5d-91))) .and. (a <= (-1.7d-169)) .or. (.not. (a <= 2.6d+33))) then
tmp = a * 120.0d0
else
tmp = (-60.0d0) * (y / (z - t))
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if ((a <= -4.7e-64) || (!(a <= -2.5e-91) && ((a <= -1.7e-169) || !(a <= 2.6e+33)))) {
tmp = a * 120.0;
} else {
tmp = -60.0 * (y / (z - t));
}
return tmp;
}
def code(x, y, z, t, a): tmp = 0 if (a <= -4.7e-64) or (not (a <= -2.5e-91) and ((a <= -1.7e-169) or not (a <= 2.6e+33))): tmp = a * 120.0 else: tmp = -60.0 * (y / (z - t)) return tmp
function code(x, y, z, t, a) tmp = 0.0 if ((a <= -4.7e-64) || (!(a <= -2.5e-91) && ((a <= -1.7e-169) || !(a <= 2.6e+33)))) tmp = Float64(a * 120.0); else tmp = Float64(-60.0 * Float64(y / Float64(z - t))); end return tmp end
function tmp_2 = code(x, y, z, t, a) tmp = 0.0; if ((a <= -4.7e-64) || (~((a <= -2.5e-91)) && ((a <= -1.7e-169) || ~((a <= 2.6e+33))))) tmp = a * 120.0; else tmp = -60.0 * (y / (z - t)); end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := If[Or[LessEqual[a, -4.7e-64], And[N[Not[LessEqual[a, -2.5e-91]], $MachinePrecision], Or[LessEqual[a, -1.7e-169], N[Not[LessEqual[a, 2.6e+33]], $MachinePrecision]]]], N[(a * 120.0), $MachinePrecision], N[(-60.0 * N[(y / N[(z - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;a \leq -4.7 \cdot 10^{-64} \lor \neg \left(a \leq -2.5 \cdot 10^{-91}\right) \land \left(a \leq -1.7 \cdot 10^{-169} \lor \neg \left(a \leq 2.6 \cdot 10^{+33}\right)\right):\\
\;\;\;\;a \cdot 120\\
\mathbf{else}:\\
\;\;\;\;-60 \cdot \frac{y}{z - t}\\
\end{array}
\end{array}
if a < -4.6999999999999998e-64 or -2.49999999999999999e-91 < a < -1.7e-169 or 2.5999999999999997e33 < a Initial program 98.5%
associate-/l*99.8%
Simplified99.8%
Taylor expanded in z around inf 70.7%
if -4.6999999999999998e-64 < a < -2.49999999999999999e-91 or -1.7e-169 < a < 2.5999999999999997e33Initial program 99.6%
associate-/l*99.6%
Simplified99.6%
Taylor expanded in a around 0 81.5%
Taylor expanded in x around 0 48.9%
neg-mul-148.9%
distribute-neg-frac48.9%
Simplified48.9%
Taylor expanded in y around 0 48.9%
Final simplification61.9%
(FPCore (x y z t a)
:precision binary64
(if (<= a -4.5e-64)
(* a 120.0)
(if (<= a -3.5e-92)
(* -60.0 (/ y (- z t)))
(if (or (<= a -1.2e-175) (not (<= a 1.6e-12)))
(* a 120.0)
(* -60.0 (/ (- x y) t))))))
double code(double x, double y, double z, double t, double a) {
double tmp;
if (a <= -4.5e-64) {
tmp = a * 120.0;
} else if (a <= -3.5e-92) {
tmp = -60.0 * (y / (z - t));
} else if ((a <= -1.2e-175) || !(a <= 1.6e-12)) {
tmp = a * 120.0;
} else {
tmp = -60.0 * ((x - y) / t);
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if (a <= (-4.5d-64)) then
tmp = a * 120.0d0
else if (a <= (-3.5d-92)) then
tmp = (-60.0d0) * (y / (z - t))
else if ((a <= (-1.2d-175)) .or. (.not. (a <= 1.6d-12))) then
tmp = a * 120.0d0
else
tmp = (-60.0d0) * ((x - y) / t)
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if (a <= -4.5e-64) {
tmp = a * 120.0;
} else if (a <= -3.5e-92) {
tmp = -60.0 * (y / (z - t));
} else if ((a <= -1.2e-175) || !(a <= 1.6e-12)) {
tmp = a * 120.0;
} else {
tmp = -60.0 * ((x - y) / t);
}
return tmp;
}
def code(x, y, z, t, a): tmp = 0 if a <= -4.5e-64: tmp = a * 120.0 elif a <= -3.5e-92: tmp = -60.0 * (y / (z - t)) elif (a <= -1.2e-175) or not (a <= 1.6e-12): tmp = a * 120.0 else: tmp = -60.0 * ((x - y) / t) return tmp
function code(x, y, z, t, a) tmp = 0.0 if (a <= -4.5e-64) tmp = Float64(a * 120.0); elseif (a <= -3.5e-92) tmp = Float64(-60.0 * Float64(y / Float64(z - t))); elseif ((a <= -1.2e-175) || !(a <= 1.6e-12)) tmp = Float64(a * 120.0); else tmp = Float64(-60.0 * Float64(Float64(x - y) / t)); end return tmp end
function tmp_2 = code(x, y, z, t, a) tmp = 0.0; if (a <= -4.5e-64) tmp = a * 120.0; elseif (a <= -3.5e-92) tmp = -60.0 * (y / (z - t)); elseif ((a <= -1.2e-175) || ~((a <= 1.6e-12))) tmp = a * 120.0; else tmp = -60.0 * ((x - y) / t); end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := If[LessEqual[a, -4.5e-64], N[(a * 120.0), $MachinePrecision], If[LessEqual[a, -3.5e-92], N[(-60.0 * N[(y / N[(z - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[Or[LessEqual[a, -1.2e-175], N[Not[LessEqual[a, 1.6e-12]], $MachinePrecision]], N[(a * 120.0), $MachinePrecision], N[(-60.0 * N[(N[(x - y), $MachinePrecision] / t), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;a \leq -4.5 \cdot 10^{-64}:\\
\;\;\;\;a \cdot 120\\
\mathbf{elif}\;a \leq -3.5 \cdot 10^{-92}:\\
\;\;\;\;-60 \cdot \frac{y}{z - t}\\
\mathbf{elif}\;a \leq -1.2 \cdot 10^{-175} \lor \neg \left(a \leq 1.6 \cdot 10^{-12}\right):\\
\;\;\;\;a \cdot 120\\
\mathbf{else}:\\
\;\;\;\;-60 \cdot \frac{x - y}{t}\\
\end{array}
\end{array}
if a < -4.5000000000000001e-64 or -3.5e-92 < a < -1.2e-175 or 1.6e-12 < a Initial program 98.6%
associate-/l*99.8%
Simplified99.8%
Taylor expanded in z around inf 68.5%
if -4.5000000000000001e-64 < a < -3.5e-92Initial program 99.6%
associate-/l*99.4%
Simplified99.4%
Taylor expanded in a around 0 87.9%
Taylor expanded in x around 0 75.8%
neg-mul-175.8%
distribute-neg-frac75.8%
Simplified75.8%
Taylor expanded in y around 0 75.8%
if -1.2e-175 < a < 1.6e-12Initial program 99.6%
associate-/l*99.6%
Simplified99.6%
Taylor expanded in a around 0 81.4%
Taylor expanded in z around 0 52.1%
Final simplification63.1%
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (+ (/ -60.0 (/ t (- x y))) (* a 120.0))))
(if (<= t -3.65e-10)
t_1
(if (<= t 3e-90)
(+ (/ 60.0 (/ z (- x y))) (* a 120.0))
(if (<= t 1.9e+32) (* 60.0 (/ (- x y) (- z t))) t_1)))))
double code(double x, double y, double z, double t, double a) {
double t_1 = (-60.0 / (t / (x - y))) + (a * 120.0);
double tmp;
if (t <= -3.65e-10) {
tmp = t_1;
} else if (t <= 3e-90) {
tmp = (60.0 / (z / (x - y))) + (a * 120.0);
} else if (t <= 1.9e+32) {
tmp = 60.0 * ((x - y) / (z - t));
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: t_1
real(8) :: tmp
t_1 = ((-60.0d0) / (t / (x - y))) + (a * 120.0d0)
if (t <= (-3.65d-10)) then
tmp = t_1
else if (t <= 3d-90) then
tmp = (60.0d0 / (z / (x - y))) + (a * 120.0d0)
else if (t <= 1.9d+32) then
tmp = 60.0d0 * ((x - y) / (z - t))
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double t_1 = (-60.0 / (t / (x - y))) + (a * 120.0);
double tmp;
if (t <= -3.65e-10) {
tmp = t_1;
} else if (t <= 3e-90) {
tmp = (60.0 / (z / (x - y))) + (a * 120.0);
} else if (t <= 1.9e+32) {
tmp = 60.0 * ((x - y) / (z - t));
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t, a): t_1 = (-60.0 / (t / (x - y))) + (a * 120.0) tmp = 0 if t <= -3.65e-10: tmp = t_1 elif t <= 3e-90: tmp = (60.0 / (z / (x - y))) + (a * 120.0) elif t <= 1.9e+32: tmp = 60.0 * ((x - y) / (z - t)) else: tmp = t_1 return tmp
function code(x, y, z, t, a) t_1 = Float64(Float64(-60.0 / Float64(t / Float64(x - y))) + Float64(a * 120.0)) tmp = 0.0 if (t <= -3.65e-10) tmp = t_1; elseif (t <= 3e-90) tmp = Float64(Float64(60.0 / Float64(z / Float64(x - y))) + Float64(a * 120.0)); elseif (t <= 1.9e+32) tmp = Float64(60.0 * Float64(Float64(x - y) / Float64(z - t))); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t, a) t_1 = (-60.0 / (t / (x - y))) + (a * 120.0); tmp = 0.0; if (t <= -3.65e-10) tmp = t_1; elseif (t <= 3e-90) tmp = (60.0 / (z / (x - y))) + (a * 120.0); elseif (t <= 1.9e+32) tmp = 60.0 * ((x - y) / (z - t)); else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(-60.0 / N[(t / N[(x - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(a * 120.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t, -3.65e-10], t$95$1, If[LessEqual[t, 3e-90], N[(N[(60.0 / N[(z / N[(x - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(a * 120.0), $MachinePrecision]), $MachinePrecision], If[LessEqual[t, 1.9e+32], N[(60.0 * N[(N[(x - y), $MachinePrecision] / N[(z - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], t$95$1]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{-60}{\frac{t}{x - y}} + a \cdot 120\\
\mathbf{if}\;t \leq -3.65 \cdot 10^{-10}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t \leq 3 \cdot 10^{-90}:\\
\;\;\;\;\frac{60}{\frac{z}{x - y}} + a \cdot 120\\
\mathbf{elif}\;t \leq 1.9 \cdot 10^{+32}:\\
\;\;\;\;60 \cdot \frac{x - y}{z - t}\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if t < -3.6499999999999998e-10 or 1.9000000000000002e32 < t Initial program 99.0%
associate-/l*99.7%
Simplified99.7%
Taylor expanded in z around 0 89.7%
associate-*r/88.9%
associate-/l*89.6%
Simplified89.6%
if -3.6499999999999998e-10 < t < 3.0000000000000002e-90Initial program 98.9%
associate-/l*99.8%
Simplified99.8%
Taylor expanded in z around inf 87.9%
if 3.0000000000000002e-90 < t < 1.9000000000000002e32Initial program 99.6%
associate-/l*99.5%
Simplified99.5%
Taylor expanded in a around 0 87.2%
Final simplification88.7%
(FPCore (x y z t a) :precision binary64 (if (or (<= (* a 120.0) -4e+45) (not (<= (* a 120.0) 5e+35))) (* a 120.0) (* 60.0 (/ (- x y) (- z t)))))
double code(double x, double y, double z, double t, double a) {
double tmp;
if (((a * 120.0) <= -4e+45) || !((a * 120.0) <= 5e+35)) {
tmp = a * 120.0;
} else {
tmp = 60.0 * ((x - y) / (z - t));
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if (((a * 120.0d0) <= (-4d+45)) .or. (.not. ((a * 120.0d0) <= 5d+35))) then
tmp = a * 120.0d0
else
tmp = 60.0d0 * ((x - y) / (z - t))
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if (((a * 120.0) <= -4e+45) || !((a * 120.0) <= 5e+35)) {
tmp = a * 120.0;
} else {
tmp = 60.0 * ((x - y) / (z - t));
}
return tmp;
}
def code(x, y, z, t, a): tmp = 0 if ((a * 120.0) <= -4e+45) or not ((a * 120.0) <= 5e+35): tmp = a * 120.0 else: tmp = 60.0 * ((x - y) / (z - t)) return tmp
function code(x, y, z, t, a) tmp = 0.0 if ((Float64(a * 120.0) <= -4e+45) || !(Float64(a * 120.0) <= 5e+35)) tmp = Float64(a * 120.0); else tmp = Float64(60.0 * Float64(Float64(x - y) / Float64(z - t))); end return tmp end
function tmp_2 = code(x, y, z, t, a) tmp = 0.0; if (((a * 120.0) <= -4e+45) || ~(((a * 120.0) <= 5e+35))) tmp = a * 120.0; else tmp = 60.0 * ((x - y) / (z - t)); end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := If[Or[LessEqual[N[(a * 120.0), $MachinePrecision], -4e+45], N[Not[LessEqual[N[(a * 120.0), $MachinePrecision], 5e+35]], $MachinePrecision]], N[(a * 120.0), $MachinePrecision], N[(60.0 * N[(N[(x - y), $MachinePrecision] / N[(z - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;a \cdot 120 \leq -4 \cdot 10^{+45} \lor \neg \left(a \cdot 120 \leq 5 \cdot 10^{+35}\right):\\
\;\;\;\;a \cdot 120\\
\mathbf{else}:\\
\;\;\;\;60 \cdot \frac{x - y}{z - t}\\
\end{array}
\end{array}
if (*.f64 a 120) < -3.9999999999999997e45 or 5.00000000000000021e35 < (*.f64 a 120) Initial program 98.9%
associate-/l*99.8%
Simplified99.8%
Taylor expanded in z around inf 81.9%
if -3.9999999999999997e45 < (*.f64 a 120) < 5.00000000000000021e35Initial program 99.0%
associate-/l*99.6%
Simplified99.6%
Taylor expanded in a around 0 74.3%
Final simplification77.4%
(FPCore (x y z t a) :precision binary64 (if (or (<= x -8.2e+44) (not (<= x 5.2e+173))) (+ (* (/ 60.0 (- z t)) x) (* a 120.0)) (+ (/ (* y -60.0) (- z t)) (* a 120.0))))
double code(double x, double y, double z, double t, double a) {
double tmp;
if ((x <= -8.2e+44) || !(x <= 5.2e+173)) {
tmp = ((60.0 / (z - t)) * x) + (a * 120.0);
} else {
tmp = ((y * -60.0) / (z - t)) + (a * 120.0);
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if ((x <= (-8.2d+44)) .or. (.not. (x <= 5.2d+173))) then
tmp = ((60.0d0 / (z - t)) * x) + (a * 120.0d0)
else
tmp = ((y * (-60.0d0)) / (z - t)) + (a * 120.0d0)
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if ((x <= -8.2e+44) || !(x <= 5.2e+173)) {
tmp = ((60.0 / (z - t)) * x) + (a * 120.0);
} else {
tmp = ((y * -60.0) / (z - t)) + (a * 120.0);
}
return tmp;
}
def code(x, y, z, t, a): tmp = 0 if (x <= -8.2e+44) or not (x <= 5.2e+173): tmp = ((60.0 / (z - t)) * x) + (a * 120.0) else: tmp = ((y * -60.0) / (z - t)) + (a * 120.0) return tmp
function code(x, y, z, t, a) tmp = 0.0 if ((x <= -8.2e+44) || !(x <= 5.2e+173)) tmp = Float64(Float64(Float64(60.0 / Float64(z - t)) * x) + Float64(a * 120.0)); else tmp = Float64(Float64(Float64(y * -60.0) / Float64(z - t)) + Float64(a * 120.0)); end return tmp end
function tmp_2 = code(x, y, z, t, a) tmp = 0.0; if ((x <= -8.2e+44) || ~((x <= 5.2e+173))) tmp = ((60.0 / (z - t)) * x) + (a * 120.0); else tmp = ((y * -60.0) / (z - t)) + (a * 120.0); end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := If[Or[LessEqual[x, -8.2e+44], N[Not[LessEqual[x, 5.2e+173]], $MachinePrecision]], N[(N[(N[(60.0 / N[(z - t), $MachinePrecision]), $MachinePrecision] * x), $MachinePrecision] + N[(a * 120.0), $MachinePrecision]), $MachinePrecision], N[(N[(N[(y * -60.0), $MachinePrecision] / N[(z - t), $MachinePrecision]), $MachinePrecision] + N[(a * 120.0), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -8.2 \cdot 10^{+44} \lor \neg \left(x \leq 5.2 \cdot 10^{+173}\right):\\
\;\;\;\;\frac{60}{z - t} \cdot x + a \cdot 120\\
\mathbf{else}:\\
\;\;\;\;\frac{y \cdot -60}{z - t} + a \cdot 120\\
\end{array}
\end{array}
if x < -8.1999999999999993e44 or 5.1999999999999997e173 < x Initial program 97.3%
associate-/l*99.7%
Simplified99.7%
Taylor expanded in x around inf 88.3%
associate-*r/85.8%
associate-*l/88.3%
*-commutative88.3%
Simplified88.3%
if -8.1999999999999993e44 < x < 5.1999999999999997e173Initial program 99.8%
Taylor expanded in x around 0 92.6%
Final simplification91.2%
(FPCore (x y z t a) :precision binary64 (if (or (<= a -7.8e-212) (not (<= a 1.4e-203))) (* a 120.0) (* -60.0 (/ x t))))
double code(double x, double y, double z, double t, double a) {
double tmp;
if ((a <= -7.8e-212) || !(a <= 1.4e-203)) {
tmp = a * 120.0;
} else {
tmp = -60.0 * (x / t);
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if ((a <= (-7.8d-212)) .or. (.not. (a <= 1.4d-203))) then
tmp = a * 120.0d0
else
tmp = (-60.0d0) * (x / t)
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if ((a <= -7.8e-212) || !(a <= 1.4e-203)) {
tmp = a * 120.0;
} else {
tmp = -60.0 * (x / t);
}
return tmp;
}
def code(x, y, z, t, a): tmp = 0 if (a <= -7.8e-212) or not (a <= 1.4e-203): tmp = a * 120.0 else: tmp = -60.0 * (x / t) return tmp
function code(x, y, z, t, a) tmp = 0.0 if ((a <= -7.8e-212) || !(a <= 1.4e-203)) tmp = Float64(a * 120.0); else tmp = Float64(-60.0 * Float64(x / t)); end return tmp end
function tmp_2 = code(x, y, z, t, a) tmp = 0.0; if ((a <= -7.8e-212) || ~((a <= 1.4e-203))) tmp = a * 120.0; else tmp = -60.0 * (x / t); end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := If[Or[LessEqual[a, -7.8e-212], N[Not[LessEqual[a, 1.4e-203]], $MachinePrecision]], N[(a * 120.0), $MachinePrecision], N[(-60.0 * N[(x / t), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;a \leq -7.8 \cdot 10^{-212} \lor \neg \left(a \leq 1.4 \cdot 10^{-203}\right):\\
\;\;\;\;a \cdot 120\\
\mathbf{else}:\\
\;\;\;\;-60 \cdot \frac{x}{t}\\
\end{array}
\end{array}
if a < -7.8e-212 or 1.40000000000000011e-203 < a Initial program 98.9%
associate-/l*99.7%
Simplified99.7%
Taylor expanded in z around inf 59.0%
if -7.8e-212 < a < 1.40000000000000011e-203Initial program 99.5%
associate-/l*99.5%
Simplified99.5%
Taylor expanded in a around 0 93.3%
Taylor expanded in z around 0 58.6%
Taylor expanded in x around inf 29.1%
Final simplification53.6%
(FPCore (x y z t a) :precision binary64 (if (<= y -2.7e+237) (* 60.0 (/ y t)) (if (<= y 1e+236) (* a 120.0) (* -60.0 (/ y z)))))
double code(double x, double y, double z, double t, double a) {
double tmp;
if (y <= -2.7e+237) {
tmp = 60.0 * (y / t);
} else if (y <= 1e+236) {
tmp = a * 120.0;
} else {
tmp = -60.0 * (y / z);
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if (y <= (-2.7d+237)) then
tmp = 60.0d0 * (y / t)
else if (y <= 1d+236) then
tmp = a * 120.0d0
else
tmp = (-60.0d0) * (y / z)
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if (y <= -2.7e+237) {
tmp = 60.0 * (y / t);
} else if (y <= 1e+236) {
tmp = a * 120.0;
} else {
tmp = -60.0 * (y / z);
}
return tmp;
}
def code(x, y, z, t, a): tmp = 0 if y <= -2.7e+237: tmp = 60.0 * (y / t) elif y <= 1e+236: tmp = a * 120.0 else: tmp = -60.0 * (y / z) return tmp
function code(x, y, z, t, a) tmp = 0.0 if (y <= -2.7e+237) tmp = Float64(60.0 * Float64(y / t)); elseif (y <= 1e+236) tmp = Float64(a * 120.0); else tmp = Float64(-60.0 * Float64(y / z)); end return tmp end
function tmp_2 = code(x, y, z, t, a) tmp = 0.0; if (y <= -2.7e+237) tmp = 60.0 * (y / t); elseif (y <= 1e+236) tmp = a * 120.0; else tmp = -60.0 * (y / z); end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := If[LessEqual[y, -2.7e+237], N[(60.0 * N[(y / t), $MachinePrecision]), $MachinePrecision], If[LessEqual[y, 1e+236], N[(a * 120.0), $MachinePrecision], N[(-60.0 * N[(y / z), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -2.7 \cdot 10^{+237}:\\
\;\;\;\;60 \cdot \frac{y}{t}\\
\mathbf{elif}\;y \leq 10^{+236}:\\
\;\;\;\;a \cdot 120\\
\mathbf{else}:\\
\;\;\;\;-60 \cdot \frac{y}{z}\\
\end{array}
\end{array}
if y < -2.6999999999999999e237Initial program 99.7%
associate-/l*99.7%
Simplified99.7%
Taylor expanded in a around 0 86.9%
Taylor expanded in x around 0 82.3%
neg-mul-182.3%
distribute-neg-frac82.3%
Simplified82.3%
Taylor expanded in z around 0 54.5%
if -2.6999999999999999e237 < y < 1.00000000000000005e236Initial program 98.9%
associate-/l*99.7%
Simplified99.7%
Taylor expanded in z around inf 55.4%
if 1.00000000000000005e236 < y Initial program 99.7%
associate-/l*99.6%
Simplified99.6%
Taylor expanded in a around 0 87.3%
Taylor expanded in x around 0 74.0%
neg-mul-174.0%
distribute-neg-frac74.0%
Simplified74.0%
Taylor expanded in z around inf 48.5%
Final simplification54.9%
(FPCore (x y z t a) :precision binary64 (if (<= y -1.42e+237) (* 60.0 (/ y t)) (if (<= y 2.3e+234) (* a 120.0) (/ y (/ z -60.0)))))
double code(double x, double y, double z, double t, double a) {
double tmp;
if (y <= -1.42e+237) {
tmp = 60.0 * (y / t);
} else if (y <= 2.3e+234) {
tmp = a * 120.0;
} else {
tmp = y / (z / -60.0);
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if (y <= (-1.42d+237)) then
tmp = 60.0d0 * (y / t)
else if (y <= 2.3d+234) then
tmp = a * 120.0d0
else
tmp = y / (z / (-60.0d0))
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if (y <= -1.42e+237) {
tmp = 60.0 * (y / t);
} else if (y <= 2.3e+234) {
tmp = a * 120.0;
} else {
tmp = y / (z / -60.0);
}
return tmp;
}
def code(x, y, z, t, a): tmp = 0 if y <= -1.42e+237: tmp = 60.0 * (y / t) elif y <= 2.3e+234: tmp = a * 120.0 else: tmp = y / (z / -60.0) return tmp
function code(x, y, z, t, a) tmp = 0.0 if (y <= -1.42e+237) tmp = Float64(60.0 * Float64(y / t)); elseif (y <= 2.3e+234) tmp = Float64(a * 120.0); else tmp = Float64(y / Float64(z / -60.0)); end return tmp end
function tmp_2 = code(x, y, z, t, a) tmp = 0.0; if (y <= -1.42e+237) tmp = 60.0 * (y / t); elseif (y <= 2.3e+234) tmp = a * 120.0; else tmp = y / (z / -60.0); end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := If[LessEqual[y, -1.42e+237], N[(60.0 * N[(y / t), $MachinePrecision]), $MachinePrecision], If[LessEqual[y, 2.3e+234], N[(a * 120.0), $MachinePrecision], N[(y / N[(z / -60.0), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1.42 \cdot 10^{+237}:\\
\;\;\;\;60 \cdot \frac{y}{t}\\
\mathbf{elif}\;y \leq 2.3 \cdot 10^{+234}:\\
\;\;\;\;a \cdot 120\\
\mathbf{else}:\\
\;\;\;\;\frac{y}{\frac{z}{-60}}\\
\end{array}
\end{array}
if y < -1.42000000000000004e237Initial program 99.7%
associate-/l*99.7%
Simplified99.7%
Taylor expanded in a around 0 86.9%
Taylor expanded in x around 0 82.3%
neg-mul-182.3%
distribute-neg-frac82.3%
Simplified82.3%
Taylor expanded in z around 0 54.5%
if -1.42000000000000004e237 < y < 2.3000000000000001e234Initial program 98.9%
associate-/l*99.7%
Simplified99.7%
Taylor expanded in z around inf 55.4%
if 2.3000000000000001e234 < y Initial program 99.7%
associate-/l*99.6%
Simplified99.6%
Taylor expanded in a around 0 87.3%
Taylor expanded in x around 0 74.0%
neg-mul-174.0%
distribute-neg-frac74.0%
Simplified74.0%
Taylor expanded in z around inf 48.5%
associate-*r/48.7%
*-commutative48.7%
associate-/l*48.6%
Simplified48.6%
Final simplification54.9%
(FPCore (x y z t a) :precision binary64 (+ (/ 60.0 (/ (- z t) (- x y))) (* a 120.0)))
double code(double x, double y, double z, double t, double a) {
return (60.0 / ((z - t) / (x - y))) + (a * 120.0);
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = (60.0d0 / ((z - t) / (x - y))) + (a * 120.0d0)
end function
public static double code(double x, double y, double z, double t, double a) {
return (60.0 / ((z - t) / (x - y))) + (a * 120.0);
}
def code(x, y, z, t, a): return (60.0 / ((z - t) / (x - y))) + (a * 120.0)
function code(x, y, z, t, a) return Float64(Float64(60.0 / Float64(Float64(z - t) / Float64(x - y))) + Float64(a * 120.0)) end
function tmp = code(x, y, z, t, a) tmp = (60.0 / ((z - t) / (x - y))) + (a * 120.0); end
code[x_, y_, z_, t_, a_] := N[(N[(60.0 / N[(N[(z - t), $MachinePrecision] / N[(x - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(a * 120.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{60}{\frac{z - t}{x - y}} + a \cdot 120
\end{array}
Initial program 99.0%
associate-/l*99.7%
Simplified99.7%
Final simplification99.7%
(FPCore (x y z t a) :precision binary64 (if (<= y 8.4e+232) (* a 120.0) (* -60.0 (/ y z))))
double code(double x, double y, double z, double t, double a) {
double tmp;
if (y <= 8.4e+232) {
tmp = a * 120.0;
} else {
tmp = -60.0 * (y / z);
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if (y <= 8.4d+232) then
tmp = a * 120.0d0
else
tmp = (-60.0d0) * (y / z)
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if (y <= 8.4e+232) {
tmp = a * 120.0;
} else {
tmp = -60.0 * (y / z);
}
return tmp;
}
def code(x, y, z, t, a): tmp = 0 if y <= 8.4e+232: tmp = a * 120.0 else: tmp = -60.0 * (y / z) return tmp
function code(x, y, z, t, a) tmp = 0.0 if (y <= 8.4e+232) tmp = Float64(a * 120.0); else tmp = Float64(-60.0 * Float64(y / z)); end return tmp end
function tmp_2 = code(x, y, z, t, a) tmp = 0.0; if (y <= 8.4e+232) tmp = a * 120.0; else tmp = -60.0 * (y / z); end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := If[LessEqual[y, 8.4e+232], N[(a * 120.0), $MachinePrecision], N[(-60.0 * N[(y / z), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq 8.4 \cdot 10^{+232}:\\
\;\;\;\;a \cdot 120\\
\mathbf{else}:\\
\;\;\;\;-60 \cdot \frac{y}{z}\\
\end{array}
\end{array}
if y < 8.39999999999999965e232Initial program 98.9%
associate-/l*99.7%
Simplified99.7%
Taylor expanded in z around inf 52.9%
if 8.39999999999999965e232 < y Initial program 99.7%
associate-/l*99.6%
Simplified99.6%
Taylor expanded in a around 0 87.3%
Taylor expanded in x around 0 74.0%
neg-mul-174.0%
distribute-neg-frac74.0%
Simplified74.0%
Taylor expanded in z around inf 48.5%
Final simplification52.6%
(FPCore (x y z t a) :precision binary64 (* a 120.0))
double code(double x, double y, double z, double t, double a) {
return a * 120.0;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = a * 120.0d0
end function
public static double code(double x, double y, double z, double t, double a) {
return a * 120.0;
}
def code(x, y, z, t, a): return a * 120.0
function code(x, y, z, t, a) return Float64(a * 120.0) end
function tmp = code(x, y, z, t, a) tmp = a * 120.0; end
code[x_, y_, z_, t_, a_] := N[(a * 120.0), $MachinePrecision]
\begin{array}{l}
\\
a \cdot 120
\end{array}
Initial program 99.0%
associate-/l*99.7%
Simplified99.7%
Taylor expanded in z around inf 49.8%
Final simplification49.8%
(FPCore (x y z t a) :precision binary64 (+ (/ 60.0 (/ (- z t) (- x y))) (* a 120.0)))
double code(double x, double y, double z, double t, double a) {
return (60.0 / ((z - t) / (x - y))) + (a * 120.0);
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = (60.0d0 / ((z - t) / (x - y))) + (a * 120.0d0)
end function
public static double code(double x, double y, double z, double t, double a) {
return (60.0 / ((z - t) / (x - y))) + (a * 120.0);
}
def code(x, y, z, t, a): return (60.0 / ((z - t) / (x - y))) + (a * 120.0)
function code(x, y, z, t, a) return Float64(Float64(60.0 / Float64(Float64(z - t) / Float64(x - y))) + Float64(a * 120.0)) end
function tmp = code(x, y, z, t, a) tmp = (60.0 / ((z - t) / (x - y))) + (a * 120.0); end
code[x_, y_, z_, t_, a_] := N[(N[(60.0 / N[(N[(z - t), $MachinePrecision] / N[(x - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(a * 120.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{60}{\frac{z - t}{x - y}} + a \cdot 120
\end{array}
herbie shell --seed 2024027
(FPCore (x y z t a)
:name "Data.Colour.RGB:hslsv from colour-2.3.3, B"
:precision binary64
:herbie-target
(+ (/ 60.0 (/ (- z t) (- x y))) (* a 120.0))
(+ (/ (* 60.0 (- x y)) (- z t)) (* a 120.0)))