
(FPCore (x y z) :precision binary64 (* x (- 1.0 (* (- 1.0 y) z))))
double code(double x, double y, double z) {
return x * (1.0 - ((1.0 - y) * z));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x * (1.0d0 - ((1.0d0 - y) * z))
end function
public static double code(double x, double y, double z) {
return x * (1.0 - ((1.0 - y) * z));
}
def code(x, y, z): return x * (1.0 - ((1.0 - y) * z))
function code(x, y, z) return Float64(x * Float64(1.0 - Float64(Float64(1.0 - y) * z))) end
function tmp = code(x, y, z) tmp = x * (1.0 - ((1.0 - y) * z)); end
code[x_, y_, z_] := N[(x * N[(1.0 - N[(N[(1.0 - y), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \left(1 - \left(1 - y\right) \cdot z\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 11 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (* x (- 1.0 (* (- 1.0 y) z))))
double code(double x, double y, double z) {
return x * (1.0 - ((1.0 - y) * z));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x * (1.0d0 - ((1.0d0 - y) * z))
end function
public static double code(double x, double y, double z) {
return x * (1.0 - ((1.0 - y) * z));
}
def code(x, y, z): return x * (1.0 - ((1.0 - y) * z))
function code(x, y, z) return Float64(x * Float64(1.0 - Float64(Float64(1.0 - y) * z))) end
function tmp = code(x, y, z) tmp = x * (1.0 - ((1.0 - y) * z)); end
code[x_, y_, z_] := N[(x * N[(1.0 - N[(N[(1.0 - y), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \left(1 - \left(1 - y\right) \cdot z\right)
\end{array}
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* z (- 1.0 y))))
(if (<= t_0 -4e+85)
(* z (* x (+ -1.0 y)))
(if (<= t_0 4e+293) (+ x (* x (* z (+ -1.0 y)))) (+ x (* (* x z) y))))))
double code(double x, double y, double z) {
double t_0 = z * (1.0 - y);
double tmp;
if (t_0 <= -4e+85) {
tmp = z * (x * (-1.0 + y));
} else if (t_0 <= 4e+293) {
tmp = x + (x * (z * (-1.0 + y)));
} else {
tmp = x + ((x * z) * y);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = z * (1.0d0 - y)
if (t_0 <= (-4d+85)) then
tmp = z * (x * ((-1.0d0) + y))
else if (t_0 <= 4d+293) then
tmp = x + (x * (z * ((-1.0d0) + y)))
else
tmp = x + ((x * z) * y)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = z * (1.0 - y);
double tmp;
if (t_0 <= -4e+85) {
tmp = z * (x * (-1.0 + y));
} else if (t_0 <= 4e+293) {
tmp = x + (x * (z * (-1.0 + y)));
} else {
tmp = x + ((x * z) * y);
}
return tmp;
}
def code(x, y, z): t_0 = z * (1.0 - y) tmp = 0 if t_0 <= -4e+85: tmp = z * (x * (-1.0 + y)) elif t_0 <= 4e+293: tmp = x + (x * (z * (-1.0 + y))) else: tmp = x + ((x * z) * y) return tmp
function code(x, y, z) t_0 = Float64(z * Float64(1.0 - y)) tmp = 0.0 if (t_0 <= -4e+85) tmp = Float64(z * Float64(x * Float64(-1.0 + y))); elseif (t_0 <= 4e+293) tmp = Float64(x + Float64(x * Float64(z * Float64(-1.0 + y)))); else tmp = Float64(x + Float64(Float64(x * z) * y)); end return tmp end
function tmp_2 = code(x, y, z) t_0 = z * (1.0 - y); tmp = 0.0; if (t_0 <= -4e+85) tmp = z * (x * (-1.0 + y)); elseif (t_0 <= 4e+293) tmp = x + (x * (z * (-1.0 + y))); else tmp = x + ((x * z) * y); end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(z * N[(1.0 - y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, -4e+85], N[(z * N[(x * N[(-1.0 + y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$0, 4e+293], N[(x + N[(x * N[(z * N[(-1.0 + y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(x + N[(N[(x * z), $MachinePrecision] * y), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := z \cdot \left(1 - y\right)\\
\mathbf{if}\;t\_0 \leq -4 \cdot 10^{+85}:\\
\;\;\;\;z \cdot \left(x \cdot \left(-1 + y\right)\right)\\
\mathbf{elif}\;t\_0 \leq 4 \cdot 10^{+293}:\\
\;\;\;\;x + x \cdot \left(z \cdot \left(-1 + y\right)\right)\\
\mathbf{else}:\\
\;\;\;\;x + \left(x \cdot z\right) \cdot y\\
\end{array}
\end{array}
if (*.f64 (-.f64 1 y) z) < -4.0000000000000001e85Initial program 92.8%
Taylor expanded in z around inf 92.8%
*-commutative92.8%
associate-*l*99.9%
sub-neg99.9%
metadata-eval99.9%
Simplified99.9%
if -4.0000000000000001e85 < (*.f64 (-.f64 1 y) z) < 3.9999999999999997e293Initial program 99.9%
Taylor expanded in z around 0 99.9%
if 3.9999999999999997e293 < (*.f64 (-.f64 1 y) z) Initial program 68.2%
Taylor expanded in z around 0 68.2%
Taylor expanded in y around 0 54.9%
*-commutative54.9%
associate-*l*86.7%
*-commutative86.7%
distribute-rgt-out100.0%
Simplified100.0%
Taylor expanded in y around inf 55.7%
associate-*r*87.2%
*-commutative87.2%
associate-*r*100.0%
Simplified100.0%
Final simplification99.9%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* z (- 1.0 y))))
(if (<= t_0 -4e+85)
(* z (* x (+ -1.0 y)))
(if (<= t_0 4e+293) (* x (+ 1.0 (* z (+ -1.0 y)))) (+ x (* (* x z) y))))))
double code(double x, double y, double z) {
double t_0 = z * (1.0 - y);
double tmp;
if (t_0 <= -4e+85) {
tmp = z * (x * (-1.0 + y));
} else if (t_0 <= 4e+293) {
tmp = x * (1.0 + (z * (-1.0 + y)));
} else {
tmp = x + ((x * z) * y);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = z * (1.0d0 - y)
if (t_0 <= (-4d+85)) then
tmp = z * (x * ((-1.0d0) + y))
else if (t_0 <= 4d+293) then
tmp = x * (1.0d0 + (z * ((-1.0d0) + y)))
else
tmp = x + ((x * z) * y)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = z * (1.0 - y);
double tmp;
if (t_0 <= -4e+85) {
tmp = z * (x * (-1.0 + y));
} else if (t_0 <= 4e+293) {
tmp = x * (1.0 + (z * (-1.0 + y)));
} else {
tmp = x + ((x * z) * y);
}
return tmp;
}
def code(x, y, z): t_0 = z * (1.0 - y) tmp = 0 if t_0 <= -4e+85: tmp = z * (x * (-1.0 + y)) elif t_0 <= 4e+293: tmp = x * (1.0 + (z * (-1.0 + y))) else: tmp = x + ((x * z) * y) return tmp
function code(x, y, z) t_0 = Float64(z * Float64(1.0 - y)) tmp = 0.0 if (t_0 <= -4e+85) tmp = Float64(z * Float64(x * Float64(-1.0 + y))); elseif (t_0 <= 4e+293) tmp = Float64(x * Float64(1.0 + Float64(z * Float64(-1.0 + y)))); else tmp = Float64(x + Float64(Float64(x * z) * y)); end return tmp end
function tmp_2 = code(x, y, z) t_0 = z * (1.0 - y); tmp = 0.0; if (t_0 <= -4e+85) tmp = z * (x * (-1.0 + y)); elseif (t_0 <= 4e+293) tmp = x * (1.0 + (z * (-1.0 + y))); else tmp = x + ((x * z) * y); end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(z * N[(1.0 - y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, -4e+85], N[(z * N[(x * N[(-1.0 + y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$0, 4e+293], N[(x * N[(1.0 + N[(z * N[(-1.0 + y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(x + N[(N[(x * z), $MachinePrecision] * y), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := z \cdot \left(1 - y\right)\\
\mathbf{if}\;t\_0 \leq -4 \cdot 10^{+85}:\\
\;\;\;\;z \cdot \left(x \cdot \left(-1 + y\right)\right)\\
\mathbf{elif}\;t\_0 \leq 4 \cdot 10^{+293}:\\
\;\;\;\;x \cdot \left(1 + z \cdot \left(-1 + y\right)\right)\\
\mathbf{else}:\\
\;\;\;\;x + \left(x \cdot z\right) \cdot y\\
\end{array}
\end{array}
if (*.f64 (-.f64 1 y) z) < -4.0000000000000001e85Initial program 92.8%
Taylor expanded in z around inf 92.8%
*-commutative92.8%
associate-*l*99.9%
sub-neg99.9%
metadata-eval99.9%
Simplified99.9%
if -4.0000000000000001e85 < (*.f64 (-.f64 1 y) z) < 3.9999999999999997e293Initial program 99.9%
if 3.9999999999999997e293 < (*.f64 (-.f64 1 y) z) Initial program 68.2%
Taylor expanded in z around 0 68.2%
Taylor expanded in y around 0 54.9%
*-commutative54.9%
associate-*l*86.7%
*-commutative86.7%
distribute-rgt-out100.0%
Simplified100.0%
Taylor expanded in y around inf 55.7%
associate-*r*87.2%
*-commutative87.2%
associate-*r*100.0%
Simplified100.0%
Final simplification99.9%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* z (- 1.0 y))))
(if (<= t_0 -4e+85)
(* z (* x (+ -1.0 y)))
(if (<= t_0 4e+293) (* x (- (+ 1.0 (* z y)) z)) (+ x (* (* x z) y))))))
double code(double x, double y, double z) {
double t_0 = z * (1.0 - y);
double tmp;
if (t_0 <= -4e+85) {
tmp = z * (x * (-1.0 + y));
} else if (t_0 <= 4e+293) {
tmp = x * ((1.0 + (z * y)) - z);
} else {
tmp = x + ((x * z) * y);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = z * (1.0d0 - y)
if (t_0 <= (-4d+85)) then
tmp = z * (x * ((-1.0d0) + y))
else if (t_0 <= 4d+293) then
tmp = x * ((1.0d0 + (z * y)) - z)
else
tmp = x + ((x * z) * y)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = z * (1.0 - y);
double tmp;
if (t_0 <= -4e+85) {
tmp = z * (x * (-1.0 + y));
} else if (t_0 <= 4e+293) {
tmp = x * ((1.0 + (z * y)) - z);
} else {
tmp = x + ((x * z) * y);
}
return tmp;
}
def code(x, y, z): t_0 = z * (1.0 - y) tmp = 0 if t_0 <= -4e+85: tmp = z * (x * (-1.0 + y)) elif t_0 <= 4e+293: tmp = x * ((1.0 + (z * y)) - z) else: tmp = x + ((x * z) * y) return tmp
function code(x, y, z) t_0 = Float64(z * Float64(1.0 - y)) tmp = 0.0 if (t_0 <= -4e+85) tmp = Float64(z * Float64(x * Float64(-1.0 + y))); elseif (t_0 <= 4e+293) tmp = Float64(x * Float64(Float64(1.0 + Float64(z * y)) - z)); else tmp = Float64(x + Float64(Float64(x * z) * y)); end return tmp end
function tmp_2 = code(x, y, z) t_0 = z * (1.0 - y); tmp = 0.0; if (t_0 <= -4e+85) tmp = z * (x * (-1.0 + y)); elseif (t_0 <= 4e+293) tmp = x * ((1.0 + (z * y)) - z); else tmp = x + ((x * z) * y); end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(z * N[(1.0 - y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, -4e+85], N[(z * N[(x * N[(-1.0 + y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$0, 4e+293], N[(x * N[(N[(1.0 + N[(z * y), $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision]), $MachinePrecision], N[(x + N[(N[(x * z), $MachinePrecision] * y), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := z \cdot \left(1 - y\right)\\
\mathbf{if}\;t\_0 \leq -4 \cdot 10^{+85}:\\
\;\;\;\;z \cdot \left(x \cdot \left(-1 + y\right)\right)\\
\mathbf{elif}\;t\_0 \leq 4 \cdot 10^{+293}:\\
\;\;\;\;x \cdot \left(\left(1 + z \cdot y\right) - z\right)\\
\mathbf{else}:\\
\;\;\;\;x + \left(x \cdot z\right) \cdot y\\
\end{array}
\end{array}
if (*.f64 (-.f64 1 y) z) < -4.0000000000000001e85Initial program 92.8%
Taylor expanded in z around inf 92.8%
*-commutative92.8%
associate-*l*99.9%
sub-neg99.9%
metadata-eval99.9%
Simplified99.9%
if -4.0000000000000001e85 < (*.f64 (-.f64 1 y) z) < 3.9999999999999997e293Initial program 99.9%
Taylor expanded in y around 0 99.9%
if 3.9999999999999997e293 < (*.f64 (-.f64 1 y) z) Initial program 68.2%
Taylor expanded in z around 0 68.2%
Taylor expanded in y around 0 54.9%
*-commutative54.9%
associate-*l*86.7%
*-commutative86.7%
distribute-rgt-out100.0%
Simplified100.0%
Taylor expanded in y around inf 55.7%
associate-*r*87.2%
*-commutative87.2%
associate-*r*100.0%
Simplified100.0%
Final simplification99.9%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* z (- x))))
(if (<= z -1160000000.0)
t_0
(if (<= z 9.2e-24) x (if (<= z 2.1e+61) (* x (* z y)) t_0)))))
double code(double x, double y, double z) {
double t_0 = z * -x;
double tmp;
if (z <= -1160000000.0) {
tmp = t_0;
} else if (z <= 9.2e-24) {
tmp = x;
} else if (z <= 2.1e+61) {
tmp = x * (z * y);
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = z * -x
if (z <= (-1160000000.0d0)) then
tmp = t_0
else if (z <= 9.2d-24) then
tmp = x
else if (z <= 2.1d+61) then
tmp = x * (z * y)
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = z * -x;
double tmp;
if (z <= -1160000000.0) {
tmp = t_0;
} else if (z <= 9.2e-24) {
tmp = x;
} else if (z <= 2.1e+61) {
tmp = x * (z * y);
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = z * -x tmp = 0 if z <= -1160000000.0: tmp = t_0 elif z <= 9.2e-24: tmp = x elif z <= 2.1e+61: tmp = x * (z * y) else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(z * Float64(-x)) tmp = 0.0 if (z <= -1160000000.0) tmp = t_0; elseif (z <= 9.2e-24) tmp = x; elseif (z <= 2.1e+61) tmp = Float64(x * Float64(z * y)); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = z * -x; tmp = 0.0; if (z <= -1160000000.0) tmp = t_0; elseif (z <= 9.2e-24) tmp = x; elseif (z <= 2.1e+61) tmp = x * (z * y); else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(z * (-x)), $MachinePrecision]}, If[LessEqual[z, -1160000000.0], t$95$0, If[LessEqual[z, 9.2e-24], x, If[LessEqual[z, 2.1e+61], N[(x * N[(z * y), $MachinePrecision]), $MachinePrecision], t$95$0]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := z \cdot \left(-x\right)\\
\mathbf{if}\;z \leq -1160000000:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;z \leq 9.2 \cdot 10^{-24}:\\
\;\;\;\;x\\
\mathbf{elif}\;z \leq 2.1 \cdot 10^{+61}:\\
\;\;\;\;x \cdot \left(z \cdot y\right)\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if z < -1.16e9 or 2.1000000000000001e61 < z Initial program 92.1%
Taylor expanded in z around inf 91.9%
*-commutative91.9%
associate-*l*99.7%
sub-neg99.7%
metadata-eval99.7%
Simplified99.7%
Taylor expanded in y around 0 68.4%
mul-1-neg68.4%
Simplified68.4%
if -1.16e9 < z < 9.2000000000000004e-24Initial program 99.9%
Taylor expanded in z around 0 77.6%
if 9.2000000000000004e-24 < z < 2.1000000000000001e61Initial program 99.8%
Taylor expanded in y around inf 63.0%
*-commutative63.0%
Simplified63.0%
Final simplification72.4%
(FPCore (x y z) :precision binary64 (if (or (<= z -21500.0) (not (<= z 9.5e-24))) (* z (* x (+ -1.0 y))) (* x (- 1.0 z))))
double code(double x, double y, double z) {
double tmp;
if ((z <= -21500.0) || !(z <= 9.5e-24)) {
tmp = z * (x * (-1.0 + y));
} else {
tmp = x * (1.0 - z);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z <= (-21500.0d0)) .or. (.not. (z <= 9.5d-24))) then
tmp = z * (x * ((-1.0d0) + y))
else
tmp = x * (1.0d0 - z)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z <= -21500.0) || !(z <= 9.5e-24)) {
tmp = z * (x * (-1.0 + y));
} else {
tmp = x * (1.0 - z);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z <= -21500.0) or not (z <= 9.5e-24): tmp = z * (x * (-1.0 + y)) else: tmp = x * (1.0 - z) return tmp
function code(x, y, z) tmp = 0.0 if ((z <= -21500.0) || !(z <= 9.5e-24)) tmp = Float64(z * Float64(x * Float64(-1.0 + y))); else tmp = Float64(x * Float64(1.0 - z)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z <= -21500.0) || ~((z <= 9.5e-24))) tmp = z * (x * (-1.0 + y)); else tmp = x * (1.0 - z); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[z, -21500.0], N[Not[LessEqual[z, 9.5e-24]], $MachinePrecision]], N[(z * N[(x * N[(-1.0 + y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(x * N[(1.0 - z), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -21500 \lor \neg \left(z \leq 9.5 \cdot 10^{-24}\right):\\
\;\;\;\;z \cdot \left(x \cdot \left(-1 + y\right)\right)\\
\mathbf{else}:\\
\;\;\;\;x \cdot \left(1 - z\right)\\
\end{array}
\end{array}
if z < -21500 or 9.50000000000000029e-24 < z Initial program 93.0%
Taylor expanded in z around inf 92.2%
*-commutative92.2%
associate-*l*99.0%
sub-neg99.0%
metadata-eval99.0%
Simplified99.0%
if -21500 < z < 9.50000000000000029e-24Initial program 99.9%
Taylor expanded in y around 0 79.3%
Final simplification89.8%
(FPCore (x y z) :precision binary64 (if (or (<= z -1160000000.0) (not (<= z 460.0))) (* z (* x (+ -1.0 y))) (+ x (* x (* z y)))))
double code(double x, double y, double z) {
double tmp;
if ((z <= -1160000000.0) || !(z <= 460.0)) {
tmp = z * (x * (-1.0 + y));
} else {
tmp = x + (x * (z * y));
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z <= (-1160000000.0d0)) .or. (.not. (z <= 460.0d0))) then
tmp = z * (x * ((-1.0d0) + y))
else
tmp = x + (x * (z * y))
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z <= -1160000000.0) || !(z <= 460.0)) {
tmp = z * (x * (-1.0 + y));
} else {
tmp = x + (x * (z * y));
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z <= -1160000000.0) or not (z <= 460.0): tmp = z * (x * (-1.0 + y)) else: tmp = x + (x * (z * y)) return tmp
function code(x, y, z) tmp = 0.0 if ((z <= -1160000000.0) || !(z <= 460.0)) tmp = Float64(z * Float64(x * Float64(-1.0 + y))); else tmp = Float64(x + Float64(x * Float64(z * y))); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z <= -1160000000.0) || ~((z <= 460.0))) tmp = z * (x * (-1.0 + y)); else tmp = x + (x * (z * y)); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[z, -1160000000.0], N[Not[LessEqual[z, 460.0]], $MachinePrecision]], N[(z * N[(x * N[(-1.0 + y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(x + N[(x * N[(z * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -1160000000 \lor \neg \left(z \leq 460\right):\\
\;\;\;\;z \cdot \left(x \cdot \left(-1 + y\right)\right)\\
\mathbf{else}:\\
\;\;\;\;x + x \cdot \left(z \cdot y\right)\\
\end{array}
\end{array}
if z < -1.16e9 or 460 < z Initial program 92.8%
Taylor expanded in z around inf 91.9%
*-commutative91.9%
associate-*l*99.0%
sub-neg99.0%
metadata-eval99.0%
Simplified99.0%
if -1.16e9 < z < 460Initial program 99.9%
Taylor expanded in z around 0 99.9%
Taylor expanded in y around inf 98.9%
*-commutative98.9%
Simplified98.9%
Final simplification99.0%
(FPCore (x y z) :precision binary64 (if (or (<= y -1.25e+132) (not (<= y 9.2e+93))) (* x (* z y)) (* x (- 1.0 z))))
double code(double x, double y, double z) {
double tmp;
if ((y <= -1.25e+132) || !(y <= 9.2e+93)) {
tmp = x * (z * y);
} else {
tmp = x * (1.0 - z);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= (-1.25d+132)) .or. (.not. (y <= 9.2d+93))) then
tmp = x * (z * y)
else
tmp = x * (1.0d0 - z)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= -1.25e+132) || !(y <= 9.2e+93)) {
tmp = x * (z * y);
} else {
tmp = x * (1.0 - z);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= -1.25e+132) or not (y <= 9.2e+93): tmp = x * (z * y) else: tmp = x * (1.0 - z) return tmp
function code(x, y, z) tmp = 0.0 if ((y <= -1.25e+132) || !(y <= 9.2e+93)) tmp = Float64(x * Float64(z * y)); else tmp = Float64(x * Float64(1.0 - z)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= -1.25e+132) || ~((y <= 9.2e+93))) tmp = x * (z * y); else tmp = x * (1.0 - z); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, -1.25e+132], N[Not[LessEqual[y, 9.2e+93]], $MachinePrecision]], N[(x * N[(z * y), $MachinePrecision]), $MachinePrecision], N[(x * N[(1.0 - z), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1.25 \cdot 10^{+132} \lor \neg \left(y \leq 9.2 \cdot 10^{+93}\right):\\
\;\;\;\;x \cdot \left(z \cdot y\right)\\
\mathbf{else}:\\
\;\;\;\;x \cdot \left(1 - z\right)\\
\end{array}
\end{array}
if y < -1.25e132 or 9.2000000000000006e93 < y Initial program 89.3%
Taylor expanded in y around inf 77.4%
*-commutative77.4%
Simplified77.4%
if -1.25e132 < y < 9.2000000000000006e93Initial program 98.5%
Taylor expanded in y around 0 89.4%
Final simplification86.5%
(FPCore (x y z) :precision binary64 (if (<= y -6.6e+131) (* x (* z y)) (if (<= y 3.1e+92) (* x (- 1.0 z)) (* z (* x y)))))
double code(double x, double y, double z) {
double tmp;
if (y <= -6.6e+131) {
tmp = x * (z * y);
} else if (y <= 3.1e+92) {
tmp = x * (1.0 - z);
} else {
tmp = z * (x * y);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= (-6.6d+131)) then
tmp = x * (z * y)
else if (y <= 3.1d+92) then
tmp = x * (1.0d0 - z)
else
tmp = z * (x * y)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (y <= -6.6e+131) {
tmp = x * (z * y);
} else if (y <= 3.1e+92) {
tmp = x * (1.0 - z);
} else {
tmp = z * (x * y);
}
return tmp;
}
def code(x, y, z): tmp = 0 if y <= -6.6e+131: tmp = x * (z * y) elif y <= 3.1e+92: tmp = x * (1.0 - z) else: tmp = z * (x * y) return tmp
function code(x, y, z) tmp = 0.0 if (y <= -6.6e+131) tmp = Float64(x * Float64(z * y)); elseif (y <= 3.1e+92) tmp = Float64(x * Float64(1.0 - z)); else tmp = Float64(z * Float64(x * y)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (y <= -6.6e+131) tmp = x * (z * y); elseif (y <= 3.1e+92) tmp = x * (1.0 - z); else tmp = z * (x * y); end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[y, -6.6e+131], N[(x * N[(z * y), $MachinePrecision]), $MachinePrecision], If[LessEqual[y, 3.1e+92], N[(x * N[(1.0 - z), $MachinePrecision]), $MachinePrecision], N[(z * N[(x * y), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -6.6 \cdot 10^{+131}:\\
\;\;\;\;x \cdot \left(z \cdot y\right)\\
\mathbf{elif}\;y \leq 3.1 \cdot 10^{+92}:\\
\;\;\;\;x \cdot \left(1 - z\right)\\
\mathbf{else}:\\
\;\;\;\;z \cdot \left(x \cdot y\right)\\
\end{array}
\end{array}
if y < -6.5999999999999997e131Initial program 92.9%
Taylor expanded in y around inf 84.0%
*-commutative84.0%
Simplified84.0%
if -6.5999999999999997e131 < y < 3.1000000000000002e92Initial program 98.5%
Taylor expanded in y around 0 89.4%
if 3.1000000000000002e92 < y Initial program 86.6%
Taylor expanded in y around inf 72.5%
associate-*r*83.1%
*-commutative83.1%
Simplified83.1%
Final simplification88.0%
(FPCore (x y z) :precision binary64 (if (or (<= z -1160000000.0) (not (<= z 0.00178))) (* z (- x)) x))
double code(double x, double y, double z) {
double tmp;
if ((z <= -1160000000.0) || !(z <= 0.00178)) {
tmp = z * -x;
} else {
tmp = x;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z <= (-1160000000.0d0)) .or. (.not. (z <= 0.00178d0))) then
tmp = z * -x
else
tmp = x
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z <= -1160000000.0) || !(z <= 0.00178)) {
tmp = z * -x;
} else {
tmp = x;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z <= -1160000000.0) or not (z <= 0.00178): tmp = z * -x else: tmp = x return tmp
function code(x, y, z) tmp = 0.0 if ((z <= -1160000000.0) || !(z <= 0.00178)) tmp = Float64(z * Float64(-x)); else tmp = x; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z <= -1160000000.0) || ~((z <= 0.00178))) tmp = z * -x; else tmp = x; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[z, -1160000000.0], N[Not[LessEqual[z, 0.00178]], $MachinePrecision]], N[(z * (-x)), $MachinePrecision], x]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -1160000000 \lor \neg \left(z \leq 0.00178\right):\\
\;\;\;\;z \cdot \left(-x\right)\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
if z < -1.16e9 or 0.0017799999999999999 < z Initial program 93.0%
Taylor expanded in z around inf 92.1%
*-commutative92.1%
associate-*l*99.0%
sub-neg99.0%
metadata-eval99.0%
Simplified99.0%
Taylor expanded in y around 0 64.9%
mul-1-neg64.9%
Simplified64.9%
if -1.16e9 < z < 0.0017799999999999999Initial program 99.9%
Taylor expanded in z around 0 77.0%
Final simplification70.6%
(FPCore (x y z) :precision binary64 (+ x (* (* x z) (+ -1.0 y))))
double code(double x, double y, double z) {
return x + ((x * z) * (-1.0 + y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + ((x * z) * ((-1.0d0) + y))
end function
public static double code(double x, double y, double z) {
return x + ((x * z) * (-1.0 + y));
}
def code(x, y, z): return x + ((x * z) * (-1.0 + y))
function code(x, y, z) return Float64(x + Float64(Float64(x * z) * Float64(-1.0 + y))) end
function tmp = code(x, y, z) tmp = x + ((x * z) * (-1.0 + y)); end
code[x_, y_, z_] := N[(x + N[(N[(x * z), $MachinePrecision] * N[(-1.0 + y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \left(x \cdot z\right) \cdot \left(-1 + y\right)
\end{array}
Initial program 96.2%
Taylor expanded in z around 0 96.2%
Taylor expanded in y around 0 92.0%
*-commutative92.0%
associate-*l*91.3%
*-commutative91.3%
distribute-rgt-out98.3%
Simplified98.3%
Final simplification98.3%
(FPCore (x y z) :precision binary64 x)
double code(double x, double y, double z) {
return x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x
end function
public static double code(double x, double y, double z) {
return x;
}
def code(x, y, z): return x
function code(x, y, z) return x end
function tmp = code(x, y, z) tmp = x; end
code[x_, y_, z_] := x
\begin{array}{l}
\\
x
\end{array}
Initial program 96.2%
Taylor expanded in z around 0 38.2%
Final simplification38.2%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* x (- 1.0 (* (- 1.0 y) z))))
(t_1 (+ x (* (- 1.0 y) (* (- z) x)))))
(if (< t_0 -1.618195973607049e+50)
t_1
(if (< t_0 3.892237649663903e+134) (- (* (* x y) z) (- (* x z) x)) t_1))))
double code(double x, double y, double z) {
double t_0 = x * (1.0 - ((1.0 - y) * z));
double t_1 = x + ((1.0 - y) * (-z * x));
double tmp;
if (t_0 < -1.618195973607049e+50) {
tmp = t_1;
} else if (t_0 < 3.892237649663903e+134) {
tmp = ((x * y) * z) - ((x * z) - x);
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = x * (1.0d0 - ((1.0d0 - y) * z))
t_1 = x + ((1.0d0 - y) * (-z * x))
if (t_0 < (-1.618195973607049d+50)) then
tmp = t_1
else if (t_0 < 3.892237649663903d+134) then
tmp = ((x * y) * z) - ((x * z) - x)
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = x * (1.0 - ((1.0 - y) * z));
double t_1 = x + ((1.0 - y) * (-z * x));
double tmp;
if (t_0 < -1.618195973607049e+50) {
tmp = t_1;
} else if (t_0 < 3.892237649663903e+134) {
tmp = ((x * y) * z) - ((x * z) - x);
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z): t_0 = x * (1.0 - ((1.0 - y) * z)) t_1 = x + ((1.0 - y) * (-z * x)) tmp = 0 if t_0 < -1.618195973607049e+50: tmp = t_1 elif t_0 < 3.892237649663903e+134: tmp = ((x * y) * z) - ((x * z) - x) else: tmp = t_1 return tmp
function code(x, y, z) t_0 = Float64(x * Float64(1.0 - Float64(Float64(1.0 - y) * z))) t_1 = Float64(x + Float64(Float64(1.0 - y) * Float64(Float64(-z) * x))) tmp = 0.0 if (t_0 < -1.618195973607049e+50) tmp = t_1; elseif (t_0 < 3.892237649663903e+134) tmp = Float64(Float64(Float64(x * y) * z) - Float64(Float64(x * z) - x)); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z) t_0 = x * (1.0 - ((1.0 - y) * z)); t_1 = x + ((1.0 - y) * (-z * x)); tmp = 0.0; if (t_0 < -1.618195973607049e+50) tmp = t_1; elseif (t_0 < 3.892237649663903e+134) tmp = ((x * y) * z) - ((x * z) - x); else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(x * N[(1.0 - N[(N[(1.0 - y), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(x + N[(N[(1.0 - y), $MachinePrecision] * N[((-z) * x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[Less[t$95$0, -1.618195973607049e+50], t$95$1, If[Less[t$95$0, 3.892237649663903e+134], N[(N[(N[(x * y), $MachinePrecision] * z), $MachinePrecision] - N[(N[(x * z), $MachinePrecision] - x), $MachinePrecision]), $MachinePrecision], t$95$1]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := x \cdot \left(1 - \left(1 - y\right) \cdot z\right)\\
t_1 := x + \left(1 - y\right) \cdot \left(\left(-z\right) \cdot x\right)\\
\mathbf{if}\;t\_0 < -1.618195973607049 \cdot 10^{+50}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_0 < 3.892237649663903 \cdot 10^{+134}:\\
\;\;\;\;\left(x \cdot y\right) \cdot z - \left(x \cdot z - x\right)\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
herbie shell --seed 2024027
(FPCore (x y z)
:name "Data.Colour.RGBSpace.HSV:hsv from colour-2.3.3, J"
:precision binary64
:herbie-target
(if (< (* x (- 1.0 (* (- 1.0 y) z))) -1.618195973607049e+50) (+ x (* (- 1.0 y) (* (- z) x))) (if (< (* x (- 1.0 (* (- 1.0 y) z))) 3.892237649663903e+134) (- (* (* x y) z) (- (* x z) x)) (+ x (* (- 1.0 y) (* (- z) x)))))
(* x (- 1.0 (* (- 1.0 y) z))))