
(FPCore (x y z) :precision binary64 (+ (+ (+ (* x y) (* z z)) (* z z)) (* z z)))
double code(double x, double y, double z) {
return (((x * y) + (z * z)) + (z * z)) + (z * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (((x * y) + (z * z)) + (z * z)) + (z * z)
end function
public static double code(double x, double y, double z) {
return (((x * y) + (z * z)) + (z * z)) + (z * z);
}
def code(x, y, z): return (((x * y) + (z * z)) + (z * z)) + (z * z)
function code(x, y, z) return Float64(Float64(Float64(Float64(x * y) + Float64(z * z)) + Float64(z * z)) + Float64(z * z)) end
function tmp = code(x, y, z) tmp = (((x * y) + (z * z)) + (z * z)) + (z * z); end
code[x_, y_, z_] := N[(N[(N[(N[(x * y), $MachinePrecision] + N[(z * z), $MachinePrecision]), $MachinePrecision] + N[(z * z), $MachinePrecision]), $MachinePrecision] + N[(z * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\left(x \cdot y + z \cdot z\right) + z \cdot z\right) + z \cdot z
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 7 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ (+ (+ (* x y) (* z z)) (* z z)) (* z z)))
double code(double x, double y, double z) {
return (((x * y) + (z * z)) + (z * z)) + (z * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (((x * y) + (z * z)) + (z * z)) + (z * z)
end function
public static double code(double x, double y, double z) {
return (((x * y) + (z * z)) + (z * z)) + (z * z);
}
def code(x, y, z): return (((x * y) + (z * z)) + (z * z)) + (z * z)
function code(x, y, z) return Float64(Float64(Float64(Float64(x * y) + Float64(z * z)) + Float64(z * z)) + Float64(z * z)) end
function tmp = code(x, y, z) tmp = (((x * y) + (z * z)) + (z * z)) + (z * z); end
code[x_, y_, z_] := N[(N[(N[(N[(x * y), $MachinePrecision] + N[(z * z), $MachinePrecision]), $MachinePrecision] + N[(z * z), $MachinePrecision]), $MachinePrecision] + N[(z * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\left(x \cdot y + z \cdot z\right) + z \cdot z\right) + z \cdot z
\end{array}
(FPCore (x y z) :precision binary64 (fma z z (fma x y (* 2.0 (* z z)))))
double code(double x, double y, double z) {
return fma(z, z, fma(x, y, (2.0 * (z * z))));
}
function code(x, y, z) return fma(z, z, fma(x, y, Float64(2.0 * Float64(z * z)))) end
code[x_, y_, z_] := N[(z * z + N[(x * y + N[(2.0 * N[(z * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(z, z, \mathsf{fma}\left(x, y, 2 \cdot \left(z \cdot z\right)\right)\right)
\end{array}
Initial program 97.5%
+-commutative97.5%
fma-def97.6%
associate-+l+97.6%
fma-def98.7%
count-298.7%
Simplified98.7%
Final simplification98.7%
(FPCore (x y z) :precision binary64 (fma x y (* z (* z 3.0))))
double code(double x, double y, double z) {
return fma(x, y, (z * (z * 3.0)));
}
function code(x, y, z) return fma(x, y, Float64(z * Float64(z * 3.0))) end
code[x_, y_, z_] := N[(x * y + N[(z * N[(z * 3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(x, y, z \cdot \left(z \cdot 3\right)\right)
\end{array}
Initial program 97.5%
associate-+l+97.5%
associate-+l+97.5%
fma-def98.7%
associate-+r+98.7%
distribute-lft-out98.7%
distribute-lft-out98.7%
remove-double-neg98.7%
unsub-neg98.7%
count-298.7%
neg-mul-198.7%
distribute-rgt-out--98.7%
metadata-eval98.7%
Simplified98.7%
Final simplification98.7%
(FPCore (x y z) :precision binary64 (if (<= (* z z) 5e-80) (+ (* z z) (+ (* z z) (* x y))) (* z (* z 3.0))))
double code(double x, double y, double z) {
double tmp;
if ((z * z) <= 5e-80) {
tmp = (z * z) + ((z * z) + (x * y));
} else {
tmp = z * (z * 3.0);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z * z) <= 5d-80) then
tmp = (z * z) + ((z * z) + (x * y))
else
tmp = z * (z * 3.0d0)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z * z) <= 5e-80) {
tmp = (z * z) + ((z * z) + (x * y));
} else {
tmp = z * (z * 3.0);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z * z) <= 5e-80: tmp = (z * z) + ((z * z) + (x * y)) else: tmp = z * (z * 3.0) return tmp
function code(x, y, z) tmp = 0.0 if (Float64(z * z) <= 5e-80) tmp = Float64(Float64(z * z) + Float64(Float64(z * z) + Float64(x * y))); else tmp = Float64(z * Float64(z * 3.0)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z * z) <= 5e-80) tmp = (z * z) + ((z * z) + (x * y)); else tmp = z * (z * 3.0); end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[N[(z * z), $MachinePrecision], 5e-80], N[(N[(z * z), $MachinePrecision] + N[(N[(z * z), $MachinePrecision] + N[(x * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(z * N[(z * 3.0), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \cdot z \leq 5 \cdot 10^{-80}:\\
\;\;\;\;z \cdot z + \left(z \cdot z + x \cdot y\right)\\
\mathbf{else}:\\
\;\;\;\;z \cdot \left(z \cdot 3\right)\\
\end{array}
\end{array}
if (*.f64 z z) < 5e-80Initial program 99.9%
Taylor expanded in x around inf 89.4%
if 5e-80 < (*.f64 z z) Initial program 95.7%
+-commutative95.7%
fma-def95.8%
associate-+l+95.8%
fma-def97.9%
count-297.9%
Simplified97.9%
add-sqr-sqrt97.7%
pow297.7%
*-commutative97.7%
sqrt-prod97.6%
sqrt-prod48.4%
add-sqr-sqrt97.6%
Applied egg-rr97.6%
Taylor expanded in x around 0 83.2%
*-commutative83.2%
unpow283.2%
rem-square-sqrt83.5%
Simplified83.5%
fma-udef83.4%
unpow283.4%
metadata-eval83.4%
metadata-eval83.4%
sqrt-pow283.2%
distribute-rgt1-in83.2%
+-commutative83.2%
unpow283.2%
associate-*r*83.1%
sqrt-pow283.5%
metadata-eval83.5%
metadata-eval83.5%
metadata-eval83.5%
Applied egg-rr83.5%
Final simplification86.0%
(FPCore (x y z) :precision binary64 (+ (* z z) (+ (* z z) (+ (* z z) (* x y)))))
double code(double x, double y, double z) {
return (z * z) + ((z * z) + ((z * z) + (x * y)));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (z * z) + ((z * z) + ((z * z) + (x * y)))
end function
public static double code(double x, double y, double z) {
return (z * z) + ((z * z) + ((z * z) + (x * y)));
}
def code(x, y, z): return (z * z) + ((z * z) + ((z * z) + (x * y)))
function code(x, y, z) return Float64(Float64(z * z) + Float64(Float64(z * z) + Float64(Float64(z * z) + Float64(x * y)))) end
function tmp = code(x, y, z) tmp = (z * z) + ((z * z) + ((z * z) + (x * y))); end
code[x_, y_, z_] := N[(N[(z * z), $MachinePrecision] + N[(N[(z * z), $MachinePrecision] + N[(N[(z * z), $MachinePrecision] + N[(x * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
z \cdot z + \left(z \cdot z + \left(z \cdot z + x \cdot y\right)\right)
\end{array}
Initial program 97.5%
Final simplification97.5%
(FPCore (x y z) :precision binary64 (if (<= (* z z) 5e-80) (+ (* z z) (* x y)) (* z (* z 3.0))))
double code(double x, double y, double z) {
double tmp;
if ((z * z) <= 5e-80) {
tmp = (z * z) + (x * y);
} else {
tmp = z * (z * 3.0);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z * z) <= 5d-80) then
tmp = (z * z) + (x * y)
else
tmp = z * (z * 3.0d0)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z * z) <= 5e-80) {
tmp = (z * z) + (x * y);
} else {
tmp = z * (z * 3.0);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z * z) <= 5e-80: tmp = (z * z) + (x * y) else: tmp = z * (z * 3.0) return tmp
function code(x, y, z) tmp = 0.0 if (Float64(z * z) <= 5e-80) tmp = Float64(Float64(z * z) + Float64(x * y)); else tmp = Float64(z * Float64(z * 3.0)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z * z) <= 5e-80) tmp = (z * z) + (x * y); else tmp = z * (z * 3.0); end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[N[(z * z), $MachinePrecision], 5e-80], N[(N[(z * z), $MachinePrecision] + N[(x * y), $MachinePrecision]), $MachinePrecision], N[(z * N[(z * 3.0), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \cdot z \leq 5 \cdot 10^{-80}:\\
\;\;\;\;z \cdot z + x \cdot y\\
\mathbf{else}:\\
\;\;\;\;z \cdot \left(z \cdot 3\right)\\
\end{array}
\end{array}
if (*.f64 z z) < 5e-80Initial program 99.9%
Taylor expanded in x around inf 89.4%
Taylor expanded in x around inf 89.1%
if 5e-80 < (*.f64 z z) Initial program 95.7%
+-commutative95.7%
fma-def95.8%
associate-+l+95.8%
fma-def97.9%
count-297.9%
Simplified97.9%
add-sqr-sqrt97.7%
pow297.7%
*-commutative97.7%
sqrt-prod97.6%
sqrt-prod48.4%
add-sqr-sqrt97.6%
Applied egg-rr97.6%
Taylor expanded in x around 0 83.2%
*-commutative83.2%
unpow283.2%
rem-square-sqrt83.5%
Simplified83.5%
fma-udef83.4%
unpow283.4%
metadata-eval83.4%
metadata-eval83.4%
sqrt-pow283.2%
distribute-rgt1-in83.2%
+-commutative83.2%
unpow283.2%
associate-*r*83.1%
sqrt-pow283.5%
metadata-eval83.5%
metadata-eval83.5%
metadata-eval83.5%
Applied egg-rr83.5%
Final simplification85.9%
(FPCore (x y z) :precision binary64 (if (<= z 7.8e-38) (* x y) (* z (* z 3.0))))
double code(double x, double y, double z) {
double tmp;
if (z <= 7.8e-38) {
tmp = x * y;
} else {
tmp = z * (z * 3.0);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (z <= 7.8d-38) then
tmp = x * y
else
tmp = z * (z * 3.0d0)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (z <= 7.8e-38) {
tmp = x * y;
} else {
tmp = z * (z * 3.0);
}
return tmp;
}
def code(x, y, z): tmp = 0 if z <= 7.8e-38: tmp = x * y else: tmp = z * (z * 3.0) return tmp
function code(x, y, z) tmp = 0.0 if (z <= 7.8e-38) tmp = Float64(x * y); else tmp = Float64(z * Float64(z * 3.0)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (z <= 7.8e-38) tmp = x * y; else tmp = z * (z * 3.0); end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[z, 7.8e-38], N[(x * y), $MachinePrecision], N[(z * N[(z * 3.0), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq 7.8 \cdot 10^{-38}:\\
\;\;\;\;x \cdot y\\
\mathbf{else}:\\
\;\;\;\;z \cdot \left(z \cdot 3\right)\\
\end{array}
\end{array}
if z < 7.7999999999999998e-38Initial program 97.7%
associate-+l+97.7%
associate-+l+97.7%
fma-def98.3%
associate-+r+98.3%
distribute-lft-out98.3%
distribute-lft-out98.3%
remove-double-neg98.3%
unsub-neg98.3%
count-298.3%
neg-mul-198.3%
distribute-rgt-out--98.3%
metadata-eval98.3%
Simplified98.3%
add-sqr-sqrt98.1%
sqrt-unprod87.2%
associate-*r*87.1%
associate-*r*87.2%
swap-sqr87.1%
pow287.1%
pow287.1%
pow-prod-up87.2%
metadata-eval87.2%
metadata-eval87.2%
Applied egg-rr87.2%
Taylor expanded in x around inf 60.4%
if 7.7999999999999998e-38 < z Initial program 96.9%
+-commutative96.9%
fma-def97.0%
associate-+l+97.1%
fma-def99.9%
count-299.9%
Simplified99.9%
add-sqr-sqrt99.7%
pow299.7%
*-commutative99.7%
sqrt-prod99.6%
sqrt-prod99.5%
add-sqr-sqrt99.6%
Applied egg-rr99.6%
Taylor expanded in x around 0 82.3%
*-commutative82.3%
unpow282.3%
rem-square-sqrt82.6%
Simplified82.6%
fma-udef82.4%
unpow282.4%
metadata-eval82.4%
metadata-eval82.4%
sqrt-pow282.3%
distribute-rgt1-in82.2%
+-commutative82.2%
unpow282.2%
associate-*r*82.1%
sqrt-pow282.5%
metadata-eval82.5%
metadata-eval82.5%
metadata-eval82.5%
Applied egg-rr82.5%
Final simplification66.6%
(FPCore (x y z) :precision binary64 (* x y))
double code(double x, double y, double z) {
return x * y;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x * y
end function
public static double code(double x, double y, double z) {
return x * y;
}
def code(x, y, z): return x * y
function code(x, y, z) return Float64(x * y) end
function tmp = code(x, y, z) tmp = x * y; end
code[x_, y_, z_] := N[(x * y), $MachinePrecision]
\begin{array}{l}
\\
x \cdot y
\end{array}
Initial program 97.5%
associate-+l+97.5%
associate-+l+97.5%
fma-def98.7%
associate-+r+98.7%
distribute-lft-out98.7%
distribute-lft-out98.7%
remove-double-neg98.7%
unsub-neg98.7%
count-298.7%
neg-mul-198.7%
distribute-rgt-out--98.7%
metadata-eval98.7%
Simplified98.7%
add-sqr-sqrt98.6%
sqrt-unprod85.2%
associate-*r*85.2%
associate-*r*85.2%
swap-sqr85.2%
pow285.2%
pow285.2%
pow-prod-up85.3%
metadata-eval85.3%
metadata-eval85.3%
Applied egg-rr85.3%
Taylor expanded in x around inf 49.3%
Final simplification49.3%
(FPCore (x y z) :precision binary64 (+ (* (* 3.0 z) z) (* y x)))
double code(double x, double y, double z) {
return ((3.0 * z) * z) + (y * x);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = ((3.0d0 * z) * z) + (y * x)
end function
public static double code(double x, double y, double z) {
return ((3.0 * z) * z) + (y * x);
}
def code(x, y, z): return ((3.0 * z) * z) + (y * x)
function code(x, y, z) return Float64(Float64(Float64(3.0 * z) * z) + Float64(y * x)) end
function tmp = code(x, y, z) tmp = ((3.0 * z) * z) + (y * x); end
code[x_, y_, z_] := N[(N[(N[(3.0 * z), $MachinePrecision] * z), $MachinePrecision] + N[(y * x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(3 \cdot z\right) \cdot z + y \cdot x
\end{array}
herbie shell --seed 2024027
(FPCore (x y z)
:name "Linear.Quaternion:$c/ from linear-1.19.1.3, A"
:precision binary64
:herbie-target
(+ (* (* 3.0 z) z) (* y x))
(+ (+ (+ (* x y) (* z z)) (* z z)) (* z z)))