
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt (/ u1 (- 1.0 u1))) (sin (* 6.28318530718 u2))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf((u1 / (1.0f - u1))) * sinf((6.28318530718f * u2));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt((u1 / (1.0e0 - u1))) * sin((6.28318530718e0 * u2))
end function
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(u1 / Float32(Float32(1.0) - u1))) * sin(Float32(Float32(6.28318530718) * u2))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt((u1 / (single(1.0) - u1))) * sin((single(6.28318530718) * u2)); end
\begin{array}{l}
\\
\sqrt{\frac{u1}{1 - u1}} \cdot \sin \left(6.28318530718 \cdot u2\right)
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 10 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt (/ u1 (- 1.0 u1))) (sin (* 6.28318530718 u2))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf((u1 / (1.0f - u1))) * sinf((6.28318530718f * u2));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt((u1 / (1.0e0 - u1))) * sin((6.28318530718e0 * u2))
end function
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(u1 / Float32(Float32(1.0) - u1))) * sin(Float32(Float32(6.28318530718) * u2))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt((u1 / (single(1.0) - u1))) * sin((single(6.28318530718) * u2)); end
\begin{array}{l}
\\
\sqrt{\frac{u1}{1 - u1}} \cdot \sin \left(6.28318530718 \cdot u2\right)
\end{array}
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt (* (/ u1 (- 1.0 u1)) (log E))) (sin (* 6.28318530718 u2))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf(((u1 / (1.0f - u1)) * logf(((float) M_E)))) * sinf((6.28318530718f * u2));
}
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(Float32(u1 / Float32(Float32(1.0) - u1)) * log(Float32(exp(1))))) * sin(Float32(Float32(6.28318530718) * u2))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt(((u1 / (single(1.0) - u1)) * log(single(2.71828182845904523536)))) * sin((single(6.28318530718) * u2)); end
\begin{array}{l}
\\
\sqrt{\frac{u1}{1 - u1} \cdot \log e} \cdot \sin \left(6.28318530718 \cdot u2\right)
\end{array}
Initial program 98.1%
add-log-exp54.4%
*-un-lft-identity54.4%
exp-prod54.4%
log-pow98.3%
Applied egg-rr98.3%
Final simplification98.3%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt (/ u1 (- 1.0 u1))) (sin (sqrt (* (pow u2 2.0) 39.47841760436263)))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf((u1 / (1.0f - u1))) * sinf(sqrtf((powf(u2, 2.0f) * 39.47841760436263f)));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt((u1 / (1.0e0 - u1))) * sin(sqrt(((u2 ** 2.0e0) * 39.47841760436263e0)))
end function
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(u1 / Float32(Float32(1.0) - u1))) * sin(sqrt(Float32((u2 ^ Float32(2.0)) * Float32(39.47841760436263))))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt((u1 / (single(1.0) - u1))) * sin(sqrt(((u2 ^ single(2.0)) * single(39.47841760436263)))); end
\begin{array}{l}
\\
\sqrt{\frac{u1}{1 - u1}} \cdot \sin \left(\sqrt{{u2}^{2} \cdot 39.47841760436263}\right)
\end{array}
Initial program 98.1%
add-sqr-sqrt97.6%
sqrt-unprod98.1%
*-commutative98.1%
*-commutative98.1%
swap-sqr97.9%
pow297.9%
metadata-eval98.3%
Applied egg-rr98.3%
Final simplification98.3%
(FPCore (cosTheta_i u1 u2) :precision binary32 (if (<= (* 6.28318530718 u2) 0.008999999612569809) (* (* 6.28318530718 u2) (sqrt (/ u1 (- 1.0 u1)))) (/ (sqrt u1) (/ 1.0 (sin (* 6.28318530718 u2))))))
float code(float cosTheta_i, float u1, float u2) {
float tmp;
if ((6.28318530718f * u2) <= 0.008999999612569809f) {
tmp = (6.28318530718f * u2) * sqrtf((u1 / (1.0f - u1)));
} else {
tmp = sqrtf(u1) / (1.0f / sinf((6.28318530718f * u2)));
}
return tmp;
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
real(4) :: tmp
if ((6.28318530718e0 * u2) <= 0.008999999612569809e0) then
tmp = (6.28318530718e0 * u2) * sqrt((u1 / (1.0e0 - u1)))
else
tmp = sqrt(u1) / (1.0e0 / sin((6.28318530718e0 * u2)))
end if
code = tmp
end function
function code(cosTheta_i, u1, u2) tmp = Float32(0.0) if (Float32(Float32(6.28318530718) * u2) <= Float32(0.008999999612569809)) tmp = Float32(Float32(Float32(6.28318530718) * u2) * sqrt(Float32(u1 / Float32(Float32(1.0) - u1)))); else tmp = Float32(sqrt(u1) / Float32(Float32(1.0) / sin(Float32(Float32(6.28318530718) * u2)))); end return tmp end
function tmp_2 = code(cosTheta_i, u1, u2) tmp = single(0.0); if ((single(6.28318530718) * u2) <= single(0.008999999612569809)) tmp = (single(6.28318530718) * u2) * sqrt((u1 / (single(1.0) - u1))); else tmp = sqrt(u1) / (single(1.0) / sin((single(6.28318530718) * u2))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;6.28318530718 \cdot u2 \leq 0.008999999612569809:\\
\;\;\;\;\left(6.28318530718 \cdot u2\right) \cdot \sqrt{\frac{u1}{1 - u1}}\\
\mathbf{else}:\\
\;\;\;\;\frac{\sqrt{u1}}{\frac{1}{\sin \left(6.28318530718 \cdot u2\right)}}\\
\end{array}
\end{array}
if (*.f32 314159265359/50000000000 u2) < 0.00899999961Initial program 98.4%
Taylor expanded in u2 around 0 96.3%
*-commutative96.3%
associate-*r*96.3%
Simplified96.3%
if 0.00899999961 < (*.f32 314159265359/50000000000 u2) Initial program 97.4%
*-commutative97.4%
sqrt-div97.2%
associate-*r/97.4%
Applied egg-rr97.4%
*-commutative97.4%
associate-/l*97.1%
Simplified97.1%
Taylor expanded in u1 around 0 74.3%
Final simplification88.8%
(FPCore (cosTheta_i u1 u2) :precision binary32 (if (<= (* 6.28318530718 u2) 0.02199999988079071) (* (* 6.28318530718 u2) (sqrt (/ u1 (- 1.0 u1)))) (* (sin (* 6.28318530718 u2)) (sqrt u1))))
float code(float cosTheta_i, float u1, float u2) {
float tmp;
if ((6.28318530718f * u2) <= 0.02199999988079071f) {
tmp = (6.28318530718f * u2) * sqrtf((u1 / (1.0f - u1)));
} else {
tmp = sinf((6.28318530718f * u2)) * sqrtf(u1);
}
return tmp;
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
real(4) :: tmp
if ((6.28318530718e0 * u2) <= 0.02199999988079071e0) then
tmp = (6.28318530718e0 * u2) * sqrt((u1 / (1.0e0 - u1)))
else
tmp = sin((6.28318530718e0 * u2)) * sqrt(u1)
end if
code = tmp
end function
function code(cosTheta_i, u1, u2) tmp = Float32(0.0) if (Float32(Float32(6.28318530718) * u2) <= Float32(0.02199999988079071)) tmp = Float32(Float32(Float32(6.28318530718) * u2) * sqrt(Float32(u1 / Float32(Float32(1.0) - u1)))); else tmp = Float32(sin(Float32(Float32(6.28318530718) * u2)) * sqrt(u1)); end return tmp end
function tmp_2 = code(cosTheta_i, u1, u2) tmp = single(0.0); if ((single(6.28318530718) * u2) <= single(0.02199999988079071)) tmp = (single(6.28318530718) * u2) * sqrt((u1 / (single(1.0) - u1))); else tmp = sin((single(6.28318530718) * u2)) * sqrt(u1); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;6.28318530718 \cdot u2 \leq 0.02199999988079071:\\
\;\;\;\;\left(6.28318530718 \cdot u2\right) \cdot \sqrt{\frac{u1}{1 - u1}}\\
\mathbf{else}:\\
\;\;\;\;\sin \left(6.28318530718 \cdot u2\right) \cdot \sqrt{u1}\\
\end{array}
\end{array}
if (*.f32 314159265359/50000000000 u2) < 0.0219999999Initial program 98.4%
Taylor expanded in u2 around 0 95.3%
*-commutative95.3%
associate-*r*95.4%
Simplified95.4%
if 0.0219999999 < (*.f32 314159265359/50000000000 u2) Initial program 97.4%
Taylor expanded in u1 around 0 74.3%
Final simplification88.8%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sin (* 6.28318530718 u2)) (sqrt (/ u1 (- 1.0 u1)))))
float code(float cosTheta_i, float u1, float u2) {
return sinf((6.28318530718f * u2)) * sqrtf((u1 / (1.0f - u1)));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sin((6.28318530718e0 * u2)) * sqrt((u1 / (1.0e0 - u1)))
end function
function code(cosTheta_i, u1, u2) return Float32(sin(Float32(Float32(6.28318530718) * u2)) * sqrt(Float32(u1 / Float32(Float32(1.0) - u1)))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sin((single(6.28318530718) * u2)) * sqrt((u1 / (single(1.0) - u1))); end
\begin{array}{l}
\\
\sin \left(6.28318530718 \cdot u2\right) \cdot \sqrt{\frac{u1}{1 - u1}}
\end{array}
Initial program 98.1%
Final simplification98.1%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* 6.28318530718 (* u2 (sqrt (/ u1 (- 1.0 u1))))))
float code(float cosTheta_i, float u1, float u2) {
return 6.28318530718f * (u2 * sqrtf((u1 / (1.0f - u1))));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = 6.28318530718e0 * (u2 * sqrt((u1 / (1.0e0 - u1))))
end function
function code(cosTheta_i, u1, u2) return Float32(Float32(6.28318530718) * Float32(u2 * sqrt(Float32(u1 / Float32(Float32(1.0) - u1))))) end
function tmp = code(cosTheta_i, u1, u2) tmp = single(6.28318530718) * (u2 * sqrt((u1 / (single(1.0) - u1)))); end
\begin{array}{l}
\\
6.28318530718 \cdot \left(u2 \cdot \sqrt{\frac{u1}{1 - u1}}\right)
\end{array}
Initial program 98.1%
Taylor expanded in u2 around 0 77.6%
Final simplification77.6%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (* 6.28318530718 u2) (sqrt (/ u1 (- 1.0 u1)))))
float code(float cosTheta_i, float u1, float u2) {
return (6.28318530718f * u2) * sqrtf((u1 / (1.0f - u1)));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = (6.28318530718e0 * u2) * sqrt((u1 / (1.0e0 - u1)))
end function
function code(cosTheta_i, u1, u2) return Float32(Float32(Float32(6.28318530718) * u2) * sqrt(Float32(u1 / Float32(Float32(1.0) - u1)))) end
function tmp = code(cosTheta_i, u1, u2) tmp = (single(6.28318530718) * u2) * sqrt((u1 / (single(1.0) - u1))); end
\begin{array}{l}
\\
\left(6.28318530718 \cdot u2\right) \cdot \sqrt{\frac{u1}{1 - u1}}
\end{array}
Initial program 98.1%
Taylor expanded in u2 around 0 77.6%
*-commutative77.6%
associate-*r*77.6%
Simplified77.6%
Final simplification77.6%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* 6.28318530718 (* u2 (sqrt u1))))
float code(float cosTheta_i, float u1, float u2) {
return 6.28318530718f * (u2 * sqrtf(u1));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = 6.28318530718e0 * (u2 * sqrt(u1))
end function
function code(cosTheta_i, u1, u2) return Float32(Float32(6.28318530718) * Float32(u2 * sqrt(u1))) end
function tmp = code(cosTheta_i, u1, u2) tmp = single(6.28318530718) * (u2 * sqrt(u1)); end
\begin{array}{l}
\\
6.28318530718 \cdot \left(u2 \cdot \sqrt{u1}\right)
\end{array}
Initial program 98.1%
Taylor expanded in u2 around 0 77.6%
Taylor expanded in u1 around 0 63.3%
Final simplification63.3%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* u2 (sqrt (* u1 39.47841760436263))))
float code(float cosTheta_i, float u1, float u2) {
return u2 * sqrtf((u1 * 39.47841760436263f));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = u2 * sqrt((u1 * 39.47841760436263e0))
end function
function code(cosTheta_i, u1, u2) return Float32(u2 * sqrt(Float32(u1 * Float32(39.47841760436263)))) end
function tmp = code(cosTheta_i, u1, u2) tmp = u2 * sqrt((u1 * single(39.47841760436263))); end
\begin{array}{l}
\\
u2 \cdot \sqrt{u1 \cdot 39.47841760436263}
\end{array}
Initial program 98.1%
Taylor expanded in u2 around 0 77.6%
Taylor expanded in u1 around 0 63.3%
*-commutative63.3%
associate-*l*63.4%
metadata-eval63.4%
div-inv63.4%
clear-num63.3%
div-inv63.3%
Applied egg-rr63.3%
associate-/r/63.4%
Simplified63.4%
add-sqr-sqrt63.3%
sqrt-unprod63.4%
div-inv63.4%
metadata-eval63.4%
div-inv63.4%
metadata-eval63.4%
swap-sqr63.3%
add-sqr-sqrt63.4%
metadata-eval63.3%
Applied egg-rr63.3%
Final simplification63.3%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt u1) (/ u2 0.15915494309188485)))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf(u1) * (u2 / 0.15915494309188485f);
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt(u1) * (u2 / 0.15915494309188485e0)
end function
function code(cosTheta_i, u1, u2) return Float32(sqrt(u1) * Float32(u2 / Float32(0.15915494309188485))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt(u1) * (u2 / single(0.15915494309188485)); end
\begin{array}{l}
\\
\sqrt{u1} \cdot \frac{u2}{0.15915494309188485}
\end{array}
Initial program 98.1%
Taylor expanded in u2 around 0 77.6%
Taylor expanded in u1 around 0 63.3%
*-commutative63.3%
associate-*l*63.4%
metadata-eval63.4%
div-inv63.4%
clear-num63.3%
div-inv63.3%
Applied egg-rr63.3%
associate-/r/63.4%
Simplified63.4%
*-commutative63.4%
clear-num63.3%
un-div-inv63.4%
Applied egg-rr63.4%
associate-/r/63.4%
Simplified63.4%
Final simplification63.4%
herbie shell --seed 2024027
(FPCore (cosTheta_i u1 u2)
:name "Trowbridge-Reitz Sample, near normal, slope_y"
:precision binary32
:pre (and (and (and (> cosTheta_i 0.9999) (<= cosTheta_i 1.0)) (and (<= 2.328306437e-10 u1) (<= u1 1.0))) (and (<= 2.328306437e-10 u2) (<= u2 1.0)))
(* (sqrt (/ u1 (- 1.0 u1))) (sin (* 6.28318530718 u2))))