
(FPCore (alphax alphay u0 cos2phi sin2phi) :precision binary32 (/ (- (log (- 1.0 u0))) (+ (/ cos2phi (* alphax alphax)) (/ sin2phi (* alphay alphay)))))
float code(float alphax, float alphay, float u0, float cos2phi, float sin2phi) {
return -logf((1.0f - u0)) / ((cos2phi / (alphax * alphax)) + (sin2phi / (alphay * alphay)));
}
real(4) function code(alphax, alphay, u0, cos2phi, sin2phi)
real(4), intent (in) :: alphax
real(4), intent (in) :: alphay
real(4), intent (in) :: u0
real(4), intent (in) :: cos2phi
real(4), intent (in) :: sin2phi
code = -log((1.0e0 - u0)) / ((cos2phi / (alphax * alphax)) + (sin2phi / (alphay * alphay)))
end function
function code(alphax, alphay, u0, cos2phi, sin2phi) return Float32(Float32(-log(Float32(Float32(1.0) - u0))) / Float32(Float32(cos2phi / Float32(alphax * alphax)) + Float32(sin2phi / Float32(alphay * alphay)))) end
function tmp = code(alphax, alphay, u0, cos2phi, sin2phi) tmp = -log((single(1.0) - u0)) / ((cos2phi / (alphax * alphax)) + (sin2phi / (alphay * alphay))); end
\begin{array}{l}
\\
\frac{-\log \left(1 - u0\right)}{\frac{cos2phi}{alphax \cdot alphax} + \frac{sin2phi}{alphay \cdot alphay}}
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 6 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (alphax alphay u0 cos2phi sin2phi) :precision binary32 (/ (- (log (- 1.0 u0))) (+ (/ cos2phi (* alphax alphax)) (/ sin2phi (* alphay alphay)))))
float code(float alphax, float alphay, float u0, float cos2phi, float sin2phi) {
return -logf((1.0f - u0)) / ((cos2phi / (alphax * alphax)) + (sin2phi / (alphay * alphay)));
}
real(4) function code(alphax, alphay, u0, cos2phi, sin2phi)
real(4), intent (in) :: alphax
real(4), intent (in) :: alphay
real(4), intent (in) :: u0
real(4), intent (in) :: cos2phi
real(4), intent (in) :: sin2phi
code = -log((1.0e0 - u0)) / ((cos2phi / (alphax * alphax)) + (sin2phi / (alphay * alphay)))
end function
function code(alphax, alphay, u0, cos2phi, sin2phi) return Float32(Float32(-log(Float32(Float32(1.0) - u0))) / Float32(Float32(cos2phi / Float32(alphax * alphax)) + Float32(sin2phi / Float32(alphay * alphay)))) end
function tmp = code(alphax, alphay, u0, cos2phi, sin2phi) tmp = -log((single(1.0) - u0)) / ((cos2phi / (alphax * alphax)) + (sin2phi / (alphay * alphay))); end
\begin{array}{l}
\\
\frac{-\log \left(1 - u0\right)}{\frac{cos2phi}{alphax \cdot alphax} + \frac{sin2phi}{alphay \cdot alphay}}
\end{array}
(FPCore (alphax alphay u0 cos2phi sin2phi) :precision binary32 (* (/ (- (log1p (- u0))) (fma alphay (/ cos2phi alphax) (* alphax (/ sin2phi alphay)))) (* alphay alphax)))
float code(float alphax, float alphay, float u0, float cos2phi, float sin2phi) {
return (-log1pf(-u0) / fmaf(alphay, (cos2phi / alphax), (alphax * (sin2phi / alphay)))) * (alphay * alphax);
}
function code(alphax, alphay, u0, cos2phi, sin2phi) return Float32(Float32(Float32(-log1p(Float32(-u0))) / fma(alphay, Float32(cos2phi / alphax), Float32(alphax * Float32(sin2phi / alphay)))) * Float32(alphay * alphax)) end
\begin{array}{l}
\\
\frac{-\mathsf{log1p}\left(-u0\right)}{\mathsf{fma}\left(alphay, \frac{cos2phi}{alphax}, alphax \cdot \frac{sin2phi}{alphay}\right)} \cdot \left(alphay \cdot alphax\right)
\end{array}
Initial program 63.4%
sub-neg63.4%
log1p-def98.6%
Simplified98.6%
+-commutative98.6%
associate-/r*98.6%
associate-/r*98.6%
frac-add98.1%
Applied egg-rr98.1%
associate-/r/98.6%
+-commutative98.6%
fma-def98.7%
*-commutative98.7%
Applied egg-rr98.7%
Final simplification98.7%
(FPCore (alphax alphay u0 cos2phi sin2phi) :precision binary32 (* (* alphay alphax) (/ (- (log1p (- u0))) (fma alphax (/ sin2phi alphay) (* alphay (/ cos2phi alphax))))))
float code(float alphax, float alphay, float u0, float cos2phi, float sin2phi) {
return (alphay * alphax) * (-log1pf(-u0) / fmaf(alphax, (sin2phi / alphay), (alphay * (cos2phi / alphax))));
}
function code(alphax, alphay, u0, cos2phi, sin2phi) return Float32(Float32(alphay * alphax) * Float32(Float32(-log1p(Float32(-u0))) / fma(alphax, Float32(sin2phi / alphay), Float32(alphay * Float32(cos2phi / alphax))))) end
\begin{array}{l}
\\
\left(alphay \cdot alphax\right) \cdot \frac{-\mathsf{log1p}\left(-u0\right)}{\mathsf{fma}\left(alphax, \frac{sin2phi}{alphay}, alphay \cdot \frac{cos2phi}{alphax}\right)}
\end{array}
Initial program 63.4%
sub-neg63.4%
log1p-def98.6%
Simplified98.6%
+-commutative98.6%
associate-/r*98.6%
associate-/r*98.6%
frac-add98.1%
Applied egg-rr98.1%
expm1-log1p-u96.7%
expm1-udef51.3%
associate-/r/51.3%
+-commutative51.3%
fma-def51.3%
*-commutative51.3%
Applied egg-rr51.3%
expm1-def97.2%
expm1-log1p98.7%
distribute-frac-neg98.7%
distribute-lft-neg-in98.7%
distribute-rgt-neg-in98.7%
fma-udef98.6%
associate-*r/98.5%
+-commutative98.5%
fma-def98.5%
associate-*r/98.7%
*-commutative98.7%
Simplified98.7%
Final simplification98.7%
(FPCore (alphax alphay u0 cos2phi sin2phi) :precision binary32 (/ (- (log1p (- u0))) (+ (* cos2phi (pow alphax -2.0)) (/ sin2phi (* alphay alphay)))))
float code(float alphax, float alphay, float u0, float cos2phi, float sin2phi) {
return -log1pf(-u0) / ((cos2phi * powf(alphax, -2.0f)) + (sin2phi / (alphay * alphay)));
}
function code(alphax, alphay, u0, cos2phi, sin2phi) return Float32(Float32(-log1p(Float32(-u0))) / Float32(Float32(cos2phi * (alphax ^ Float32(-2.0))) + Float32(sin2phi / Float32(alphay * alphay)))) end
\begin{array}{l}
\\
\frac{-\mathsf{log1p}\left(-u0\right)}{cos2phi \cdot {alphax}^{-2} + \frac{sin2phi}{alphay \cdot alphay}}
\end{array}
Initial program 63.4%
sub-neg63.4%
log1p-def98.6%
Simplified98.6%
clear-num98.4%
associate-/r/98.6%
pow298.6%
pow-flip98.6%
metadata-eval98.6%
Applied egg-rr98.6%
Final simplification98.6%
(FPCore (alphax alphay u0 cos2phi sin2phi) :precision binary32 (/ (- (log1p (- u0))) (+ (/ sin2phi (* alphay alphay)) (/ cos2phi (* alphax alphax)))))
float code(float alphax, float alphay, float u0, float cos2phi, float sin2phi) {
return -log1pf(-u0) / ((sin2phi / (alphay * alphay)) + (cos2phi / (alphax * alphax)));
}
function code(alphax, alphay, u0, cos2phi, sin2phi) return Float32(Float32(-log1p(Float32(-u0))) / Float32(Float32(sin2phi / Float32(alphay * alphay)) + Float32(cos2phi / Float32(alphax * alphax)))) end
\begin{array}{l}
\\
\frac{-\mathsf{log1p}\left(-u0\right)}{\frac{sin2phi}{alphay \cdot alphay} + \frac{cos2phi}{alphax \cdot alphax}}
\end{array}
Initial program 63.4%
sub-neg63.4%
log1p-def98.6%
Simplified98.6%
Final simplification98.6%
(FPCore (alphax alphay u0 cos2phi sin2phi) :precision binary32 (/ u0 (+ (/ cos2phi (* alphax alphax)) (* (/ sin2phi alphay) (/ 1.0 alphay)))))
float code(float alphax, float alphay, float u0, float cos2phi, float sin2phi) {
return u0 / ((cos2phi / (alphax * alphax)) + ((sin2phi / alphay) * (1.0f / alphay)));
}
real(4) function code(alphax, alphay, u0, cos2phi, sin2phi)
real(4), intent (in) :: alphax
real(4), intent (in) :: alphay
real(4), intent (in) :: u0
real(4), intent (in) :: cos2phi
real(4), intent (in) :: sin2phi
code = u0 / ((cos2phi / (alphax * alphax)) + ((sin2phi / alphay) * (1.0e0 / alphay)))
end function
function code(alphax, alphay, u0, cos2phi, sin2phi) return Float32(u0 / Float32(Float32(cos2phi / Float32(alphax * alphax)) + Float32(Float32(sin2phi / alphay) * Float32(Float32(1.0) / alphay)))) end
function tmp = code(alphax, alphay, u0, cos2phi, sin2phi) tmp = u0 / ((cos2phi / (alphax * alphax)) + ((sin2phi / alphay) * (single(1.0) / alphay))); end
\begin{array}{l}
\\
\frac{u0}{\frac{cos2phi}{alphax \cdot alphax} + \frac{sin2phi}{alphay} \cdot \frac{1}{alphay}}
\end{array}
Initial program 63.4%
Taylor expanded in u0 around 0 74.3%
mul-1-neg74.3%
Simplified74.3%
associate-/r*74.4%
div-inv74.3%
Applied egg-rr74.3%
Final simplification74.3%
(FPCore (alphax alphay u0 cos2phi sin2phi) :precision binary32 (/ u0 (+ (/ sin2phi (* alphay alphay)) (/ cos2phi (* alphax alphax)))))
float code(float alphax, float alphay, float u0, float cos2phi, float sin2phi) {
return u0 / ((sin2phi / (alphay * alphay)) + (cos2phi / (alphax * alphax)));
}
real(4) function code(alphax, alphay, u0, cos2phi, sin2phi)
real(4), intent (in) :: alphax
real(4), intent (in) :: alphay
real(4), intent (in) :: u0
real(4), intent (in) :: cos2phi
real(4), intent (in) :: sin2phi
code = u0 / ((sin2phi / (alphay * alphay)) + (cos2phi / (alphax * alphax)))
end function
function code(alphax, alphay, u0, cos2phi, sin2phi) return Float32(u0 / Float32(Float32(sin2phi / Float32(alphay * alphay)) + Float32(cos2phi / Float32(alphax * alphax)))) end
function tmp = code(alphax, alphay, u0, cos2phi, sin2phi) tmp = u0 / ((sin2phi / (alphay * alphay)) + (cos2phi / (alphax * alphax))); end
\begin{array}{l}
\\
\frac{u0}{\frac{sin2phi}{alphay \cdot alphay} + \frac{cos2phi}{alphax \cdot alphax}}
\end{array}
Initial program 63.4%
Taylor expanded in u0 around 0 74.3%
mul-1-neg74.3%
Simplified74.3%
Final simplification74.3%
herbie shell --seed 2024027
(FPCore (alphax alphay u0 cos2phi sin2phi)
:name "Beckmann Distribution sample, tan2theta, alphax != alphay, u1 <= 0.5"
:precision binary32
:pre (and (and (and (and (and (<= 0.0001 alphax) (<= alphax 1.0)) (and (<= 0.0001 alphay) (<= alphay 1.0))) (and (<= 2.328306437e-10 u0) (<= u0 1.0))) (and (<= 0.0 cos2phi) (<= cos2phi 1.0))) (<= 0.0 sin2phi))
(/ (- (log (- 1.0 u0))) (+ (/ cos2phi (* alphax alphax)) (/ sin2phi (* alphay alphay)))))