
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(let* ((t_0 (/ 1.0 (sin normAngle))))
(+
(* (* (sin (* (- 1.0 u) normAngle)) t_0) n0_i)
(* (* (sin (* u normAngle)) t_0) n1_i))))
float code(float normAngle, float u, float n0_i, float n1_i) {
float t_0 = 1.0f / sinf(normAngle);
return ((sinf(((1.0f - u) * normAngle)) * t_0) * n0_i) + ((sinf((u * normAngle)) * t_0) * n1_i);
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: t_0
t_0 = 1.0e0 / sin(normangle)
code = ((sin(((1.0e0 - u) * normangle)) * t_0) * n0_i) + ((sin((u * normangle)) * t_0) * n1_i)
end function
function code(normAngle, u, n0_i, n1_i) t_0 = Float32(Float32(1.0) / sin(normAngle)) return Float32(Float32(Float32(sin(Float32(Float32(Float32(1.0) - u) * normAngle)) * t_0) * n0_i) + Float32(Float32(sin(Float32(u * normAngle)) * t_0) * n1_i)) end
function tmp = code(normAngle, u, n0_i, n1_i) t_0 = single(1.0) / sin(normAngle); tmp = ((sin(((single(1.0) - u) * normAngle)) * t_0) * n0_i) + ((sin((u * normAngle)) * t_0) * n1_i); end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{1}{\sin normAngle}\\
\left(\sin \left(\left(1 - u\right) \cdot normAngle\right) \cdot t\_0\right) \cdot n0\_i + \left(\sin \left(u \cdot normAngle\right) \cdot t\_0\right) \cdot n1\_i
\end{array}
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 10 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(let* ((t_0 (/ 1.0 (sin normAngle))))
(+
(* (* (sin (* (- 1.0 u) normAngle)) t_0) n0_i)
(* (* (sin (* u normAngle)) t_0) n1_i))))
float code(float normAngle, float u, float n0_i, float n1_i) {
float t_0 = 1.0f / sinf(normAngle);
return ((sinf(((1.0f - u) * normAngle)) * t_0) * n0_i) + ((sinf((u * normAngle)) * t_0) * n1_i);
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: t_0
t_0 = 1.0e0 / sin(normangle)
code = ((sin(((1.0e0 - u) * normangle)) * t_0) * n0_i) + ((sin((u * normangle)) * t_0) * n1_i)
end function
function code(normAngle, u, n0_i, n1_i) t_0 = Float32(Float32(1.0) / sin(normAngle)) return Float32(Float32(Float32(sin(Float32(Float32(Float32(1.0) - u) * normAngle)) * t_0) * n0_i) + Float32(Float32(sin(Float32(u * normAngle)) * t_0) * n1_i)) end
function tmp = code(normAngle, u, n0_i, n1_i) t_0 = single(1.0) / sin(normAngle); tmp = ((sin(((single(1.0) - u) * normAngle)) * t_0) * n0_i) + ((sin((u * normAngle)) * t_0) * n1_i); end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{1}{\sin normAngle}\\
\left(\sin \left(\left(1 - u\right) \cdot normAngle\right) \cdot t\_0\right) \cdot n0\_i + \left(\sin \left(u \cdot normAngle\right) \cdot t\_0\right) \cdot n1\_i
\end{array}
\end{array}
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(-
(* n0_i (- 1.0 u))
(-
(*
(pow normAngle 2.0)
(-
(* -0.16666666666666666 (* n1_i (- u (pow u 3.0))))
(* -0.16666666666666666 (* n0_i (+ (pow (- 1.0 u) 3.0) (+ u -1.0))))))
(* u n1_i))))
float code(float normAngle, float u, float n0_i, float n1_i) {
return (n0_i * (1.0f - u)) - ((powf(normAngle, 2.0f) * ((-0.16666666666666666f * (n1_i * (u - powf(u, 3.0f)))) - (-0.16666666666666666f * (n0_i * (powf((1.0f - u), 3.0f) + (u + -1.0f)))))) - (u * n1_i));
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = (n0_i * (1.0e0 - u)) - (((normangle ** 2.0e0) * (((-0.16666666666666666e0) * (n1_i * (u - (u ** 3.0e0)))) - ((-0.16666666666666666e0) * (n0_i * (((1.0e0 - u) ** 3.0e0) + (u + (-1.0e0))))))) - (u * n1_i))
end function
function code(normAngle, u, n0_i, n1_i) return Float32(Float32(n0_i * Float32(Float32(1.0) - u)) - Float32(Float32((normAngle ^ Float32(2.0)) * Float32(Float32(Float32(-0.16666666666666666) * Float32(n1_i * Float32(u - (u ^ Float32(3.0))))) - Float32(Float32(-0.16666666666666666) * Float32(n0_i * Float32((Float32(Float32(1.0) - u) ^ Float32(3.0)) + Float32(u + Float32(-1.0))))))) - Float32(u * n1_i))) end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = (n0_i * (single(1.0) - u)) - (((normAngle ^ single(2.0)) * ((single(-0.16666666666666666) * (n1_i * (u - (u ^ single(3.0))))) - (single(-0.16666666666666666) * (n0_i * (((single(1.0) - u) ^ single(3.0)) + (u + single(-1.0))))))) - (u * n1_i)); end
\begin{array}{l}
\\
n0\_i \cdot \left(1 - u\right) - \left({normAngle}^{2} \cdot \left(-0.16666666666666666 \cdot \left(n1\_i \cdot \left(u - {u}^{3}\right)\right) - -0.16666666666666666 \cdot \left(n0\_i \cdot \left({\left(1 - u\right)}^{3} + \left(u + -1\right)\right)\right)\right) - u \cdot n1\_i\right)
\end{array}
Initial program 96.9%
*-commutative96.9%
associate-*l*74.4%
*-commutative74.4%
associate-*l*67.8%
distribute-lft-out67.8%
Simplified67.8%
Taylor expanded in normAngle around 0 98.9%
Taylor expanded in n0_i around 0 98.9%
+-commutative98.9%
associate--l+98.9%
*-commutative98.9%
distribute-lft-out--98.9%
associate-*l*98.9%
distribute-lft-out--98.9%
distribute-lft-out--98.9%
Simplified98.9%
Final simplification98.9%
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(-
(* n0_i (- 1.0 u))
(-
(*
(pow normAngle 2.0)
(-
(* -0.16666666666666666 (* n0_i (- (- 1.0 u) (pow (- 1.0 u) 3.0))))
(* n1_i (* u 0.16666666666666666))))
(* u n1_i))))
float code(float normAngle, float u, float n0_i, float n1_i) {
return (n0_i * (1.0f - u)) - ((powf(normAngle, 2.0f) * ((-0.16666666666666666f * (n0_i * ((1.0f - u) - powf((1.0f - u), 3.0f)))) - (n1_i * (u * 0.16666666666666666f)))) - (u * n1_i));
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = (n0_i * (1.0e0 - u)) - (((normangle ** 2.0e0) * (((-0.16666666666666666e0) * (n0_i * ((1.0e0 - u) - ((1.0e0 - u) ** 3.0e0)))) - (n1_i * (u * 0.16666666666666666e0)))) - (u * n1_i))
end function
function code(normAngle, u, n0_i, n1_i) return Float32(Float32(n0_i * Float32(Float32(1.0) - u)) - Float32(Float32((normAngle ^ Float32(2.0)) * Float32(Float32(Float32(-0.16666666666666666) * Float32(n0_i * Float32(Float32(Float32(1.0) - u) - (Float32(Float32(1.0) - u) ^ Float32(3.0))))) - Float32(n1_i * Float32(u * Float32(0.16666666666666666))))) - Float32(u * n1_i))) end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = (n0_i * (single(1.0) - u)) - (((normAngle ^ single(2.0)) * ((single(-0.16666666666666666) * (n0_i * ((single(1.0) - u) - ((single(1.0) - u) ^ single(3.0))))) - (n1_i * (u * single(0.16666666666666666))))) - (u * n1_i)); end
\begin{array}{l}
\\
n0\_i \cdot \left(1 - u\right) - \left({normAngle}^{2} \cdot \left(-0.16666666666666666 \cdot \left(n0\_i \cdot \left(\left(1 - u\right) - {\left(1 - u\right)}^{3}\right)\right) - n1\_i \cdot \left(u \cdot 0.16666666666666666\right)\right) - u \cdot n1\_i\right)
\end{array}
Initial program 96.9%
*-commutative96.9%
associate-*l*74.4%
*-commutative74.4%
associate-*l*67.8%
distribute-lft-out67.8%
Simplified67.8%
Taylor expanded in normAngle around 0 98.9%
Taylor expanded in n0_i around 0 98.9%
+-commutative98.9%
associate--l+98.9%
*-commutative98.9%
distribute-lft-out--98.9%
associate-*l*98.9%
distribute-lft-out--98.9%
distribute-lft-out--98.9%
Simplified98.9%
Taylor expanded in u around 0 98.8%
associate-*r*98.8%
*-commutative98.8%
associate-*l*98.8%
Simplified98.8%
Final simplification98.8%
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(+
(* n0_i (- 1.0 u))
(+
(* u n1_i)
(*
(pow normAngle 2.0)
(* u (+ (* n1_i 0.16666666666666666) (* n0_i 0.3333333333333333)))))))
float code(float normAngle, float u, float n0_i, float n1_i) {
return (n0_i * (1.0f - u)) + ((u * n1_i) + (powf(normAngle, 2.0f) * (u * ((n1_i * 0.16666666666666666f) + (n0_i * 0.3333333333333333f)))));
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = (n0_i * (1.0e0 - u)) + ((u * n1_i) + ((normangle ** 2.0e0) * (u * ((n1_i * 0.16666666666666666e0) + (n0_i * 0.3333333333333333e0)))))
end function
function code(normAngle, u, n0_i, n1_i) return Float32(Float32(n0_i * Float32(Float32(1.0) - u)) + Float32(Float32(u * n1_i) + Float32((normAngle ^ Float32(2.0)) * Float32(u * Float32(Float32(n1_i * Float32(0.16666666666666666)) + Float32(n0_i * Float32(0.3333333333333333))))))) end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = (n0_i * (single(1.0) - u)) + ((u * n1_i) + ((normAngle ^ single(2.0)) * (u * ((n1_i * single(0.16666666666666666)) + (n0_i * single(0.3333333333333333)))))); end
\begin{array}{l}
\\
n0\_i \cdot \left(1 - u\right) + \left(u \cdot n1\_i + {normAngle}^{2} \cdot \left(u \cdot \left(n1\_i \cdot 0.16666666666666666 + n0\_i \cdot 0.3333333333333333\right)\right)\right)
\end{array}
Initial program 96.9%
*-commutative96.9%
associate-*l*74.4%
*-commutative74.4%
associate-*l*67.8%
distribute-lft-out67.8%
Simplified67.8%
Taylor expanded in normAngle around 0 98.9%
Taylor expanded in u around 0 98.6%
*-commutative98.6%
mul-1-neg98.6%
Simplified98.6%
Taylor expanded in n0_i around 0 98.6%
Final simplification98.6%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (fma u (- n1_i n0_i) n0_i))
float code(float normAngle, float u, float n0_i, float n1_i) {
return fmaf(u, (n1_i - n0_i), n0_i);
}
function code(normAngle, u, n0_i, n1_i) return fma(u, Float32(n1_i - n0_i), n0_i) end
\begin{array}{l}
\\
\mathsf{fma}\left(u, n1\_i - n0\_i, n0\_i\right)
\end{array}
Initial program 96.9%
*-commutative96.9%
associate-*l*74.4%
*-commutative74.4%
associate-*l*67.8%
distribute-lft-out67.8%
Simplified67.8%
Taylor expanded in normAngle around 0 98.1%
Taylor expanded in u around 0 98.4%
+-commutative98.4%
fma-def98.5%
mul-1-neg98.5%
unsub-neg98.5%
Simplified98.5%
Final simplification98.5%
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(if (or (<= n1_i -1.999999967550318e-17)
(not (<= n1_i 1.100000014578155e-14)))
(* u n1_i)
(* n0_i (- 1.0 u))))
float code(float normAngle, float u, float n0_i, float n1_i) {
float tmp;
if ((n1_i <= -1.999999967550318e-17f) || !(n1_i <= 1.100000014578155e-14f)) {
tmp = u * n1_i;
} else {
tmp = n0_i * (1.0f - u);
}
return tmp;
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: tmp
if ((n1_i <= (-1.999999967550318e-17)) .or. (.not. (n1_i <= 1.100000014578155e-14))) then
tmp = u * n1_i
else
tmp = n0_i * (1.0e0 - u)
end if
code = tmp
end function
function code(normAngle, u, n0_i, n1_i) tmp = Float32(0.0) if ((n1_i <= Float32(-1.999999967550318e-17)) || !(n1_i <= Float32(1.100000014578155e-14))) tmp = Float32(u * n1_i); else tmp = Float32(n0_i * Float32(Float32(1.0) - u)); end return tmp end
function tmp_2 = code(normAngle, u, n0_i, n1_i) tmp = single(0.0); if ((n1_i <= single(-1.999999967550318e-17)) || ~((n1_i <= single(1.100000014578155e-14)))) tmp = u * n1_i; else tmp = n0_i * (single(1.0) - u); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;n1\_i \leq -1.999999967550318 \cdot 10^{-17} \lor \neg \left(n1\_i \leq 1.100000014578155 \cdot 10^{-14}\right):\\
\;\;\;\;u \cdot n1\_i\\
\mathbf{else}:\\
\;\;\;\;n0\_i \cdot \left(1 - u\right)\\
\end{array}
\end{array}
if n1_i < -1.99999997e-17 or 1.10000001e-14 < n1_i Initial program 94.6%
*-commutative94.6%
associate-*l*90.9%
*-commutative90.9%
associate-*l*79.7%
distribute-lft-out79.7%
Simplified79.7%
Taylor expanded in normAngle around 0 97.7%
Taylor expanded in n0_i around 0 66.9%
if -1.99999997e-17 < n1_i < 1.10000001e-14Initial program 98.3%
*-commutative98.3%
associate-*l*64.3%
*-commutative64.3%
associate-*l*60.6%
distribute-lft-out60.6%
Simplified60.6%
Taylor expanded in normAngle around 0 98.4%
Taylor expanded in u around 0 98.7%
+-commutative98.7%
fma-def98.7%
mul-1-neg98.7%
unsub-neg98.7%
Simplified98.7%
Taylor expanded in n1_i around 0 82.4%
*-rgt-identity82.4%
mul-1-neg82.4%
distribute-rgt-neg-in82.4%
distribute-lft-in82.2%
sub-neg82.2%
Simplified82.2%
Final simplification76.4%
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(if (or (<= n1_i -9.999999682655225e-21)
(not (<= n1_i 5.000000097707407e-25)))
(+ n0_i (* u n1_i))
(* n0_i (- 1.0 u))))
float code(float normAngle, float u, float n0_i, float n1_i) {
float tmp;
if ((n1_i <= -9.999999682655225e-21f) || !(n1_i <= 5.000000097707407e-25f)) {
tmp = n0_i + (u * n1_i);
} else {
tmp = n0_i * (1.0f - u);
}
return tmp;
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: tmp
if ((n1_i <= (-9.999999682655225e-21)) .or. (.not. (n1_i <= 5.000000097707407e-25))) then
tmp = n0_i + (u * n1_i)
else
tmp = n0_i * (1.0e0 - u)
end if
code = tmp
end function
function code(normAngle, u, n0_i, n1_i) tmp = Float32(0.0) if ((n1_i <= Float32(-9.999999682655225e-21)) || !(n1_i <= Float32(5.000000097707407e-25))) tmp = Float32(n0_i + Float32(u * n1_i)); else tmp = Float32(n0_i * Float32(Float32(1.0) - u)); end return tmp end
function tmp_2 = code(normAngle, u, n0_i, n1_i) tmp = single(0.0); if ((n1_i <= single(-9.999999682655225e-21)) || ~((n1_i <= single(5.000000097707407e-25)))) tmp = n0_i + (u * n1_i); else tmp = n0_i * (single(1.0) - u); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;n1\_i \leq -9.999999682655225 \cdot 10^{-21} \lor \neg \left(n1\_i \leq 5.000000097707407 \cdot 10^{-25}\right):\\
\;\;\;\;n0\_i + u \cdot n1\_i\\
\mathbf{else}:\\
\;\;\;\;n0\_i \cdot \left(1 - u\right)\\
\end{array}
\end{array}
if n1_i < -9.99999968e-21 or 5.0000001e-25 < n1_i Initial program 95.1%
Taylor expanded in normAngle around 0 97.6%
Taylor expanded in u around 0 87.3%
if -9.99999968e-21 < n1_i < 5.0000001e-25Initial program 98.9%
*-commutative98.9%
associate-*l*62.6%
*-commutative62.6%
associate-*l*61.0%
distribute-lft-out61.0%
Simplified61.0%
Taylor expanded in normAngle around 0 98.9%
Taylor expanded in u around 0 99.1%
+-commutative99.1%
fma-def99.2%
mul-1-neg99.2%
unsub-neg99.2%
Simplified99.2%
Taylor expanded in n1_i around 0 89.2%
*-rgt-identity89.2%
mul-1-neg89.2%
distribute-rgt-neg-in89.2%
distribute-lft-in89.0%
sub-neg89.0%
Simplified89.0%
Final simplification88.1%
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(if (or (<= n1_i -9.999999682655225e-21)
(not (<= n1_i 5.000000097707407e-25)))
(+ n0_i (* u n1_i))
(- n0_i (* n0_i u))))
float code(float normAngle, float u, float n0_i, float n1_i) {
float tmp;
if ((n1_i <= -9.999999682655225e-21f) || !(n1_i <= 5.000000097707407e-25f)) {
tmp = n0_i + (u * n1_i);
} else {
tmp = n0_i - (n0_i * u);
}
return tmp;
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: tmp
if ((n1_i <= (-9.999999682655225e-21)) .or. (.not. (n1_i <= 5.000000097707407e-25))) then
tmp = n0_i + (u * n1_i)
else
tmp = n0_i - (n0_i * u)
end if
code = tmp
end function
function code(normAngle, u, n0_i, n1_i) tmp = Float32(0.0) if ((n1_i <= Float32(-9.999999682655225e-21)) || !(n1_i <= Float32(5.000000097707407e-25))) tmp = Float32(n0_i + Float32(u * n1_i)); else tmp = Float32(n0_i - Float32(n0_i * u)); end return tmp end
function tmp_2 = code(normAngle, u, n0_i, n1_i) tmp = single(0.0); if ((n1_i <= single(-9.999999682655225e-21)) || ~((n1_i <= single(5.000000097707407e-25)))) tmp = n0_i + (u * n1_i); else tmp = n0_i - (n0_i * u); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;n1\_i \leq -9.999999682655225 \cdot 10^{-21} \lor \neg \left(n1\_i \leq 5.000000097707407 \cdot 10^{-25}\right):\\
\;\;\;\;n0\_i + u \cdot n1\_i\\
\mathbf{else}:\\
\;\;\;\;n0\_i - n0\_i \cdot u\\
\end{array}
\end{array}
if n1_i < -9.99999968e-21 or 5.0000001e-25 < n1_i Initial program 95.1%
Taylor expanded in normAngle around 0 97.6%
Taylor expanded in u around 0 87.3%
if -9.99999968e-21 < n1_i < 5.0000001e-25Initial program 98.9%
*-commutative98.9%
associate-*l*62.6%
*-commutative62.6%
associate-*l*61.0%
distribute-lft-out61.0%
Simplified61.0%
Taylor expanded in normAngle around 0 98.9%
Taylor expanded in u around 0 99.1%
+-commutative99.1%
fma-def99.2%
mul-1-neg99.2%
unsub-neg99.2%
Simplified99.2%
Taylor expanded in n1_i around 0 89.2%
mul-1-neg89.2%
*-commutative89.2%
Simplified89.2%
Final simplification88.2%
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(if (or (<= n1_i -1.999999967550318e-17)
(not (<= n1_i 1.100000014578155e-14)))
(* u n1_i)
n0_i))
float code(float normAngle, float u, float n0_i, float n1_i) {
float tmp;
if ((n1_i <= -1.999999967550318e-17f) || !(n1_i <= 1.100000014578155e-14f)) {
tmp = u * n1_i;
} else {
tmp = n0_i;
}
return tmp;
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: tmp
if ((n1_i <= (-1.999999967550318e-17)) .or. (.not. (n1_i <= 1.100000014578155e-14))) then
tmp = u * n1_i
else
tmp = n0_i
end if
code = tmp
end function
function code(normAngle, u, n0_i, n1_i) tmp = Float32(0.0) if ((n1_i <= Float32(-1.999999967550318e-17)) || !(n1_i <= Float32(1.100000014578155e-14))) tmp = Float32(u * n1_i); else tmp = n0_i; end return tmp end
function tmp_2 = code(normAngle, u, n0_i, n1_i) tmp = single(0.0); if ((n1_i <= single(-1.999999967550318e-17)) || ~((n1_i <= single(1.100000014578155e-14)))) tmp = u * n1_i; else tmp = n0_i; end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;n1\_i \leq -1.999999967550318 \cdot 10^{-17} \lor \neg \left(n1\_i \leq 1.100000014578155 \cdot 10^{-14}\right):\\
\;\;\;\;u \cdot n1\_i\\
\mathbf{else}:\\
\;\;\;\;n0\_i\\
\end{array}
\end{array}
if n1_i < -1.99999997e-17 or 1.10000001e-14 < n1_i Initial program 94.6%
*-commutative94.6%
associate-*l*90.9%
*-commutative90.9%
associate-*l*79.7%
distribute-lft-out79.7%
Simplified79.7%
Taylor expanded in normAngle around 0 97.7%
Taylor expanded in n0_i around 0 66.9%
if -1.99999997e-17 < n1_i < 1.10000001e-14Initial program 98.3%
*-commutative98.3%
associate-*l*64.3%
*-commutative64.3%
associate-*l*60.6%
distribute-lft-out60.6%
Simplified60.6%
Taylor expanded in normAngle around 0 98.4%
Taylor expanded in u around 0 98.7%
+-commutative98.7%
fma-def98.7%
mul-1-neg98.7%
unsub-neg98.7%
Simplified98.7%
Taylor expanded in u around 0 60.8%
Final simplification63.1%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (- n0_i (* u (- n0_i n1_i))))
float code(float normAngle, float u, float n0_i, float n1_i) {
return n0_i - (u * (n0_i - n1_i));
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = n0_i - (u * (n0_i - n1_i))
end function
function code(normAngle, u, n0_i, n1_i) return Float32(n0_i - Float32(u * Float32(n0_i - n1_i))) end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = n0_i - (u * (n0_i - n1_i)); end
\begin{array}{l}
\\
n0\_i - u \cdot \left(n0\_i - n1\_i\right)
\end{array}
Initial program 96.9%
*-commutative96.9%
associate-*l*74.4%
*-commutative74.4%
associate-*l*67.8%
distribute-lft-out67.8%
Simplified67.8%
Taylor expanded in normAngle around 0 98.1%
Taylor expanded in u around 0 98.4%
+-commutative98.4%
fma-def98.5%
mul-1-neg98.5%
unsub-neg98.5%
Simplified98.5%
Taylor expanded in u around 0 98.4%
Final simplification98.4%
(FPCore (normAngle u n0_i n1_i) :precision binary32 n0_i)
float code(float normAngle, float u, float n0_i, float n1_i) {
return n0_i;
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = n0_i
end function
function code(normAngle, u, n0_i, n1_i) return n0_i end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = n0_i; end
\begin{array}{l}
\\
n0\_i
\end{array}
Initial program 96.9%
*-commutative96.9%
associate-*l*74.4%
*-commutative74.4%
associate-*l*67.8%
distribute-lft-out67.8%
Simplified67.8%
Taylor expanded in normAngle around 0 98.1%
Taylor expanded in u around 0 98.4%
+-commutative98.4%
fma-def98.5%
mul-1-neg98.5%
unsub-neg98.5%
Simplified98.5%
Taylor expanded in u around 0 47.6%
Final simplification47.6%
herbie shell --seed 2024027
(FPCore (normAngle u n0_i n1_i)
:name "Curve intersection, scale width based on ribbon orientation"
:precision binary32
:pre (and (and (and (and (<= 0.0 normAngle) (<= normAngle (/ PI 2.0))) (and (<= -1.0 n0_i) (<= n0_i 1.0))) (and (<= -1.0 n1_i) (<= n1_i 1.0))) (and (<= 2.328306437e-10 u) (<= u 1.0)))
(+ (* (* (sin (* (- 1.0 u) normAngle)) (/ 1.0 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1.0 (sin normAngle))) n1_i)))