
(FPCore (a b) :precision binary64 (- (+ (pow (+ (* a a) (* b b)) 2.0) (* 4.0 (+ (* (* a a) (- 1.0 a)) (* (* b b) (+ 3.0 a))))) 1.0))
double code(double a, double b) {
return (pow(((a * a) + (b * b)), 2.0) + (4.0 * (((a * a) * (1.0 - a)) + ((b * b) * (3.0 + a))))) - 1.0;
}
real(8) function code(a, b)
real(8), intent (in) :: a
real(8), intent (in) :: b
code = ((((a * a) + (b * b)) ** 2.0d0) + (4.0d0 * (((a * a) * (1.0d0 - a)) + ((b * b) * (3.0d0 + a))))) - 1.0d0
end function
public static double code(double a, double b) {
return (Math.pow(((a * a) + (b * b)), 2.0) + (4.0 * (((a * a) * (1.0 - a)) + ((b * b) * (3.0 + a))))) - 1.0;
}
def code(a, b): return (math.pow(((a * a) + (b * b)), 2.0) + (4.0 * (((a * a) * (1.0 - a)) + ((b * b) * (3.0 + a))))) - 1.0
function code(a, b) return Float64(Float64((Float64(Float64(a * a) + Float64(b * b)) ^ 2.0) + Float64(4.0 * Float64(Float64(Float64(a * a) * Float64(1.0 - a)) + Float64(Float64(b * b) * Float64(3.0 + a))))) - 1.0) end
function tmp = code(a, b) tmp = ((((a * a) + (b * b)) ^ 2.0) + (4.0 * (((a * a) * (1.0 - a)) + ((b * b) * (3.0 + a))))) - 1.0; end
code[a_, b_] := N[(N[(N[Power[N[(N[(a * a), $MachinePrecision] + N[(b * b), $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[(4.0 * N[(N[(N[(a * a), $MachinePrecision] * N[(1.0 - a), $MachinePrecision]), $MachinePrecision] + N[(N[(b * b), $MachinePrecision] * N[(3.0 + a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - 1.0), $MachinePrecision]
\begin{array}{l}
\\
\left({\left(a \cdot a + b \cdot b\right)}^{2} + 4 \cdot \left(\left(a \cdot a\right) \cdot \left(1 - a\right) + \left(b \cdot b\right) \cdot \left(3 + a\right)\right)\right) - 1
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 7 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (a b) :precision binary64 (- (+ (pow (+ (* a a) (* b b)) 2.0) (* 4.0 (+ (* (* a a) (- 1.0 a)) (* (* b b) (+ 3.0 a))))) 1.0))
double code(double a, double b) {
return (pow(((a * a) + (b * b)), 2.0) + (4.0 * (((a * a) * (1.0 - a)) + ((b * b) * (3.0 + a))))) - 1.0;
}
real(8) function code(a, b)
real(8), intent (in) :: a
real(8), intent (in) :: b
code = ((((a * a) + (b * b)) ** 2.0d0) + (4.0d0 * (((a * a) * (1.0d0 - a)) + ((b * b) * (3.0d0 + a))))) - 1.0d0
end function
public static double code(double a, double b) {
return (Math.pow(((a * a) + (b * b)), 2.0) + (4.0 * (((a * a) * (1.0 - a)) + ((b * b) * (3.0 + a))))) - 1.0;
}
def code(a, b): return (math.pow(((a * a) + (b * b)), 2.0) + (4.0 * (((a * a) * (1.0 - a)) + ((b * b) * (3.0 + a))))) - 1.0
function code(a, b) return Float64(Float64((Float64(Float64(a * a) + Float64(b * b)) ^ 2.0) + Float64(4.0 * Float64(Float64(Float64(a * a) * Float64(1.0 - a)) + Float64(Float64(b * b) * Float64(3.0 + a))))) - 1.0) end
function tmp = code(a, b) tmp = ((((a * a) + (b * b)) ^ 2.0) + (4.0 * (((a * a) * (1.0 - a)) + ((b * b) * (3.0 + a))))) - 1.0; end
code[a_, b_] := N[(N[(N[Power[N[(N[(a * a), $MachinePrecision] + N[(b * b), $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[(4.0 * N[(N[(N[(a * a), $MachinePrecision] * N[(1.0 - a), $MachinePrecision]), $MachinePrecision] + N[(N[(b * b), $MachinePrecision] * N[(3.0 + a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - 1.0), $MachinePrecision]
\begin{array}{l}
\\
\left({\left(a \cdot a + b \cdot b\right)}^{2} + 4 \cdot \left(\left(a \cdot a\right) \cdot \left(1 - a\right) + \left(b \cdot b\right) \cdot \left(3 + a\right)\right)\right) - 1
\end{array}
(FPCore (a b)
:precision binary64
(let* ((t_0 (* (* b b) (+ a 3.0))))
(if (<=
(+ (pow (+ (* a a) (* b b)) 2.0) (* 4.0 (+ (* (* a a) (- 1.0 a)) t_0)))
INFINITY)
(+
(* (hypot a b) (* (hypot a b) (pow (hypot a b) 2.0)))
(+ (* 4.0 (fma (* a a) (- 1.0 a) t_0)) -1.0))
(pow a 4.0))))
double code(double a, double b) {
double t_0 = (b * b) * (a + 3.0);
double tmp;
if ((pow(((a * a) + (b * b)), 2.0) + (4.0 * (((a * a) * (1.0 - a)) + t_0))) <= ((double) INFINITY)) {
tmp = (hypot(a, b) * (hypot(a, b) * pow(hypot(a, b), 2.0))) + ((4.0 * fma((a * a), (1.0 - a), t_0)) + -1.0);
} else {
tmp = pow(a, 4.0);
}
return tmp;
}
function code(a, b) t_0 = Float64(Float64(b * b) * Float64(a + 3.0)) tmp = 0.0 if (Float64((Float64(Float64(a * a) + Float64(b * b)) ^ 2.0) + Float64(4.0 * Float64(Float64(Float64(a * a) * Float64(1.0 - a)) + t_0))) <= Inf) tmp = Float64(Float64(hypot(a, b) * Float64(hypot(a, b) * (hypot(a, b) ^ 2.0))) + Float64(Float64(4.0 * fma(Float64(a * a), Float64(1.0 - a), t_0)) + -1.0)); else tmp = a ^ 4.0; end return tmp end
code[a_, b_] := Block[{t$95$0 = N[(N[(b * b), $MachinePrecision] * N[(a + 3.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(N[Power[N[(N[(a * a), $MachinePrecision] + N[(b * b), $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[(4.0 * N[(N[(N[(a * a), $MachinePrecision] * N[(1.0 - a), $MachinePrecision]), $MachinePrecision] + t$95$0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], Infinity], N[(N[(N[Sqrt[a ^ 2 + b ^ 2], $MachinePrecision] * N[(N[Sqrt[a ^ 2 + b ^ 2], $MachinePrecision] * N[Power[N[Sqrt[a ^ 2 + b ^ 2], $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(N[(4.0 * N[(N[(a * a), $MachinePrecision] * N[(1.0 - a), $MachinePrecision] + t$95$0), $MachinePrecision]), $MachinePrecision] + -1.0), $MachinePrecision]), $MachinePrecision], N[Power[a, 4.0], $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left(b \cdot b\right) \cdot \left(a + 3\right)\\
\mathbf{if}\;{\left(a \cdot a + b \cdot b\right)}^{2} + 4 \cdot \left(\left(a \cdot a\right) \cdot \left(1 - a\right) + t\_0\right) \leq \infty:\\
\;\;\;\;\mathsf{hypot}\left(a, b\right) \cdot \left(\mathsf{hypot}\left(a, b\right) \cdot {\left(\mathsf{hypot}\left(a, b\right)\right)}^{2}\right) + \left(4 \cdot \mathsf{fma}\left(a \cdot a, 1 - a, t\_0\right) + -1\right)\\
\mathbf{else}:\\
\;\;\;\;{a}^{4}\\
\end{array}
\end{array}
if (+.f64 (pow.f64 (+.f64 (*.f64 a a) (*.f64 b b)) 2) (*.f64 4 (+.f64 (*.f64 (*.f64 a a) (-.f64 1 a)) (*.f64 (*.f64 b b) (+.f64 3 a))))) < +inf.0Initial program 99.8%
associate--l+99.8%
fma-def99.8%
distribute-rgt-in99.8%
sqr-neg99.8%
distribute-rgt-in99.8%
fma-def99.8%
sqr-neg99.8%
+-commutative99.8%
Simplified99.8%
fma-def99.8%
unpow299.8%
fma-def99.8%
add-sqr-sqrt99.8%
associate-*l*99.9%
fma-def99.9%
hypot-def99.9%
fma-def99.9%
hypot-def99.9%
fma-def99.9%
add-sqr-sqrt99.9%
pow299.9%
fma-def99.9%
hypot-def99.9%
Applied egg-rr99.9%
if +inf.0 < (+.f64 (pow.f64 (+.f64 (*.f64 a a) (*.f64 b b)) 2) (*.f64 4 (+.f64 (*.f64 (*.f64 a a) (-.f64 1 a)) (*.f64 (*.f64 b b) (+.f64 3 a))))) Initial program 0.0%
associate--l+0.0%
fma-def0.0%
distribute-rgt-in0.0%
sqr-neg0.0%
distribute-rgt-in0.0%
fma-def6.6%
sqr-neg6.6%
+-commutative6.6%
Simplified6.6%
Taylor expanded in a around inf 95.3%
Final simplification98.8%
(FPCore (a b)
:precision binary64
(let* ((t_0 (* (* b b) (+ a 3.0))))
(if (<=
(+ (pow (+ (* a a) (* b b)) 2.0) (* 4.0 (+ (* (* a a) (- 1.0 a)) t_0)))
INFINITY)
(+
(+ (* 4.0 (fma (* a a) (- 1.0 a) t_0)) -1.0)
(pow (fma a a (* b b)) 2.0))
(pow a 4.0))))
double code(double a, double b) {
double t_0 = (b * b) * (a + 3.0);
double tmp;
if ((pow(((a * a) + (b * b)), 2.0) + (4.0 * (((a * a) * (1.0 - a)) + t_0))) <= ((double) INFINITY)) {
tmp = ((4.0 * fma((a * a), (1.0 - a), t_0)) + -1.0) + pow(fma(a, a, (b * b)), 2.0);
} else {
tmp = pow(a, 4.0);
}
return tmp;
}
function code(a, b) t_0 = Float64(Float64(b * b) * Float64(a + 3.0)) tmp = 0.0 if (Float64((Float64(Float64(a * a) + Float64(b * b)) ^ 2.0) + Float64(4.0 * Float64(Float64(Float64(a * a) * Float64(1.0 - a)) + t_0))) <= Inf) tmp = Float64(Float64(Float64(4.0 * fma(Float64(a * a), Float64(1.0 - a), t_0)) + -1.0) + (fma(a, a, Float64(b * b)) ^ 2.0)); else tmp = a ^ 4.0; end return tmp end
code[a_, b_] := Block[{t$95$0 = N[(N[(b * b), $MachinePrecision] * N[(a + 3.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(N[Power[N[(N[(a * a), $MachinePrecision] + N[(b * b), $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[(4.0 * N[(N[(N[(a * a), $MachinePrecision] * N[(1.0 - a), $MachinePrecision]), $MachinePrecision] + t$95$0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], Infinity], N[(N[(N[(4.0 * N[(N[(a * a), $MachinePrecision] * N[(1.0 - a), $MachinePrecision] + t$95$0), $MachinePrecision]), $MachinePrecision] + -1.0), $MachinePrecision] + N[Power[N[(a * a + N[(b * b), $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision], N[Power[a, 4.0], $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left(b \cdot b\right) \cdot \left(a + 3\right)\\
\mathbf{if}\;{\left(a \cdot a + b \cdot b\right)}^{2} + 4 \cdot \left(\left(a \cdot a\right) \cdot \left(1 - a\right) + t\_0\right) \leq \infty:\\
\;\;\;\;\left(4 \cdot \mathsf{fma}\left(a \cdot a, 1 - a, t\_0\right) + -1\right) + {\left(\mathsf{fma}\left(a, a, b \cdot b\right)\right)}^{2}\\
\mathbf{else}:\\
\;\;\;\;{a}^{4}\\
\end{array}
\end{array}
if (+.f64 (pow.f64 (+.f64 (*.f64 a a) (*.f64 b b)) 2) (*.f64 4 (+.f64 (*.f64 (*.f64 a a) (-.f64 1 a)) (*.f64 (*.f64 b b) (+.f64 3 a))))) < +inf.0Initial program 99.8%
associate--l+99.8%
fma-def99.8%
distribute-rgt-in99.8%
sqr-neg99.8%
distribute-rgt-in99.8%
fma-def99.8%
sqr-neg99.8%
+-commutative99.8%
Simplified99.8%
if +inf.0 < (+.f64 (pow.f64 (+.f64 (*.f64 a a) (*.f64 b b)) 2) (*.f64 4 (+.f64 (*.f64 (*.f64 a a) (-.f64 1 a)) (*.f64 (*.f64 b b) (+.f64 3 a))))) Initial program 0.0%
associate--l+0.0%
fma-def0.0%
distribute-rgt-in0.0%
sqr-neg0.0%
distribute-rgt-in0.0%
fma-def6.6%
sqr-neg6.6%
+-commutative6.6%
Simplified6.6%
Taylor expanded in a around inf 95.3%
Final simplification98.7%
(FPCore (a b)
:precision binary64
(let* ((t_0
(+
(pow (+ (* a a) (* b b)) 2.0)
(* 4.0 (+ (* (* a a) (- 1.0 a)) (* (* b b) (+ a 3.0)))))))
(if (<= t_0 INFINITY) (+ t_0 -1.0) (pow a 4.0))))
double code(double a, double b) {
double t_0 = pow(((a * a) + (b * b)), 2.0) + (4.0 * (((a * a) * (1.0 - a)) + ((b * b) * (a + 3.0))));
double tmp;
if (t_0 <= ((double) INFINITY)) {
tmp = t_0 + -1.0;
} else {
tmp = pow(a, 4.0);
}
return tmp;
}
public static double code(double a, double b) {
double t_0 = Math.pow(((a * a) + (b * b)), 2.0) + (4.0 * (((a * a) * (1.0 - a)) + ((b * b) * (a + 3.0))));
double tmp;
if (t_0 <= Double.POSITIVE_INFINITY) {
tmp = t_0 + -1.0;
} else {
tmp = Math.pow(a, 4.0);
}
return tmp;
}
def code(a, b): t_0 = math.pow(((a * a) + (b * b)), 2.0) + (4.0 * (((a * a) * (1.0 - a)) + ((b * b) * (a + 3.0)))) tmp = 0 if t_0 <= math.inf: tmp = t_0 + -1.0 else: tmp = math.pow(a, 4.0) return tmp
function code(a, b) t_0 = Float64((Float64(Float64(a * a) + Float64(b * b)) ^ 2.0) + Float64(4.0 * Float64(Float64(Float64(a * a) * Float64(1.0 - a)) + Float64(Float64(b * b) * Float64(a + 3.0))))) tmp = 0.0 if (t_0 <= Inf) tmp = Float64(t_0 + -1.0); else tmp = a ^ 4.0; end return tmp end
function tmp_2 = code(a, b) t_0 = (((a * a) + (b * b)) ^ 2.0) + (4.0 * (((a * a) * (1.0 - a)) + ((b * b) * (a + 3.0)))); tmp = 0.0; if (t_0 <= Inf) tmp = t_0 + -1.0; else tmp = a ^ 4.0; end tmp_2 = tmp; end
code[a_, b_] := Block[{t$95$0 = N[(N[Power[N[(N[(a * a), $MachinePrecision] + N[(b * b), $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[(4.0 * N[(N[(N[(a * a), $MachinePrecision] * N[(1.0 - a), $MachinePrecision]), $MachinePrecision] + N[(N[(b * b), $MachinePrecision] * N[(a + 3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, Infinity], N[(t$95$0 + -1.0), $MachinePrecision], N[Power[a, 4.0], $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := {\left(a \cdot a + b \cdot b\right)}^{2} + 4 \cdot \left(\left(a \cdot a\right) \cdot \left(1 - a\right) + \left(b \cdot b\right) \cdot \left(a + 3\right)\right)\\
\mathbf{if}\;t\_0 \leq \infty:\\
\;\;\;\;t\_0 + -1\\
\mathbf{else}:\\
\;\;\;\;{a}^{4}\\
\end{array}
\end{array}
if (+.f64 (pow.f64 (+.f64 (*.f64 a a) (*.f64 b b)) 2) (*.f64 4 (+.f64 (*.f64 (*.f64 a a) (-.f64 1 a)) (*.f64 (*.f64 b b) (+.f64 3 a))))) < +inf.0Initial program 99.8%
if +inf.0 < (+.f64 (pow.f64 (+.f64 (*.f64 a a) (*.f64 b b)) 2) (*.f64 4 (+.f64 (*.f64 (*.f64 a a) (-.f64 1 a)) (*.f64 (*.f64 b b) (+.f64 3 a))))) Initial program 0.0%
associate--l+0.0%
fma-def0.0%
distribute-rgt-in0.0%
sqr-neg0.0%
distribute-rgt-in0.0%
fma-def6.6%
sqr-neg6.6%
+-commutative6.6%
Simplified6.6%
Taylor expanded in a around inf 95.3%
Final simplification98.7%
(FPCore (a b)
:precision binary64
(if (<= b 1.26e-263)
(pow a 4.0)
(if (<= b 8.5e-204)
-1.0
(if (<= b 8e-145)
(pow a 4.0)
(if (<= b 6.5e-71) -1.0 (if (<= b 2800.0) (pow a 4.0) (pow b 4.0)))))))
double code(double a, double b) {
double tmp;
if (b <= 1.26e-263) {
tmp = pow(a, 4.0);
} else if (b <= 8.5e-204) {
tmp = -1.0;
} else if (b <= 8e-145) {
tmp = pow(a, 4.0);
} else if (b <= 6.5e-71) {
tmp = -1.0;
} else if (b <= 2800.0) {
tmp = pow(a, 4.0);
} else {
tmp = pow(b, 4.0);
}
return tmp;
}
real(8) function code(a, b)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: tmp
if (b <= 1.26d-263) then
tmp = a ** 4.0d0
else if (b <= 8.5d-204) then
tmp = -1.0d0
else if (b <= 8d-145) then
tmp = a ** 4.0d0
else if (b <= 6.5d-71) then
tmp = -1.0d0
else if (b <= 2800.0d0) then
tmp = a ** 4.0d0
else
tmp = b ** 4.0d0
end if
code = tmp
end function
public static double code(double a, double b) {
double tmp;
if (b <= 1.26e-263) {
tmp = Math.pow(a, 4.0);
} else if (b <= 8.5e-204) {
tmp = -1.0;
} else if (b <= 8e-145) {
tmp = Math.pow(a, 4.0);
} else if (b <= 6.5e-71) {
tmp = -1.0;
} else if (b <= 2800.0) {
tmp = Math.pow(a, 4.0);
} else {
tmp = Math.pow(b, 4.0);
}
return tmp;
}
def code(a, b): tmp = 0 if b <= 1.26e-263: tmp = math.pow(a, 4.0) elif b <= 8.5e-204: tmp = -1.0 elif b <= 8e-145: tmp = math.pow(a, 4.0) elif b <= 6.5e-71: tmp = -1.0 elif b <= 2800.0: tmp = math.pow(a, 4.0) else: tmp = math.pow(b, 4.0) return tmp
function code(a, b) tmp = 0.0 if (b <= 1.26e-263) tmp = a ^ 4.0; elseif (b <= 8.5e-204) tmp = -1.0; elseif (b <= 8e-145) tmp = a ^ 4.0; elseif (b <= 6.5e-71) tmp = -1.0; elseif (b <= 2800.0) tmp = a ^ 4.0; else tmp = b ^ 4.0; end return tmp end
function tmp_2 = code(a, b) tmp = 0.0; if (b <= 1.26e-263) tmp = a ^ 4.0; elseif (b <= 8.5e-204) tmp = -1.0; elseif (b <= 8e-145) tmp = a ^ 4.0; elseif (b <= 6.5e-71) tmp = -1.0; elseif (b <= 2800.0) tmp = a ^ 4.0; else tmp = b ^ 4.0; end tmp_2 = tmp; end
code[a_, b_] := If[LessEqual[b, 1.26e-263], N[Power[a, 4.0], $MachinePrecision], If[LessEqual[b, 8.5e-204], -1.0, If[LessEqual[b, 8e-145], N[Power[a, 4.0], $MachinePrecision], If[LessEqual[b, 6.5e-71], -1.0, If[LessEqual[b, 2800.0], N[Power[a, 4.0], $MachinePrecision], N[Power[b, 4.0], $MachinePrecision]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;b \leq 1.26 \cdot 10^{-263}:\\
\;\;\;\;{a}^{4}\\
\mathbf{elif}\;b \leq 8.5 \cdot 10^{-204}:\\
\;\;\;\;-1\\
\mathbf{elif}\;b \leq 8 \cdot 10^{-145}:\\
\;\;\;\;{a}^{4}\\
\mathbf{elif}\;b \leq 6.5 \cdot 10^{-71}:\\
\;\;\;\;-1\\
\mathbf{elif}\;b \leq 2800:\\
\;\;\;\;{a}^{4}\\
\mathbf{else}:\\
\;\;\;\;{b}^{4}\\
\end{array}
\end{array}
if b < 1.2599999999999999e-263 or 8.4999999999999997e-204 < b < 7.99999999999999932e-145 or 6.50000000000000005e-71 < b < 2800Initial program 76.1%
associate--l+76.1%
fma-def76.1%
distribute-rgt-in76.1%
sqr-neg76.1%
distribute-rgt-in76.1%
fma-def77.3%
sqr-neg77.3%
+-commutative77.3%
Simplified77.3%
Taylor expanded in a around inf 52.0%
if 1.2599999999999999e-263 < b < 8.4999999999999997e-204 or 7.99999999999999932e-145 < b < 6.50000000000000005e-71Initial program 93.0%
associate--l+93.0%
fma-def93.0%
distribute-rgt-in93.0%
sqr-neg93.0%
distribute-rgt-in93.0%
fma-def93.0%
sqr-neg93.0%
+-commutative93.0%
Simplified93.0%
Taylor expanded in a around 0 64.5%
Taylor expanded in b around 0 64.5%
Taylor expanded in b around 0 64.5%
if 2800 < b Initial program 68.2%
associate--l+68.2%
fma-def68.2%
distribute-rgt-in68.2%
sqr-neg68.2%
distribute-rgt-in68.2%
fma-def71.3%
sqr-neg71.3%
+-commutative71.3%
Simplified71.3%
Taylor expanded in b around inf 96.8%
Final simplification64.4%
(FPCore (a b) :precision binary64 (if (or (<= a -0.41) (not (<= a 2.4))) (pow a 4.0) -1.0))
double code(double a, double b) {
double tmp;
if ((a <= -0.41) || !(a <= 2.4)) {
tmp = pow(a, 4.0);
} else {
tmp = -1.0;
}
return tmp;
}
real(8) function code(a, b)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: tmp
if ((a <= (-0.41d0)) .or. (.not. (a <= 2.4d0))) then
tmp = a ** 4.0d0
else
tmp = -1.0d0
end if
code = tmp
end function
public static double code(double a, double b) {
double tmp;
if ((a <= -0.41) || !(a <= 2.4)) {
tmp = Math.pow(a, 4.0);
} else {
tmp = -1.0;
}
return tmp;
}
def code(a, b): tmp = 0 if (a <= -0.41) or not (a <= 2.4): tmp = math.pow(a, 4.0) else: tmp = -1.0 return tmp
function code(a, b) tmp = 0.0 if ((a <= -0.41) || !(a <= 2.4)) tmp = a ^ 4.0; else tmp = -1.0; end return tmp end
function tmp_2 = code(a, b) tmp = 0.0; if ((a <= -0.41) || ~((a <= 2.4))) tmp = a ^ 4.0; else tmp = -1.0; end tmp_2 = tmp; end
code[a_, b_] := If[Or[LessEqual[a, -0.41], N[Not[LessEqual[a, 2.4]], $MachinePrecision]], N[Power[a, 4.0], $MachinePrecision], -1.0]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;a \leq -0.41 \lor \neg \left(a \leq 2.4\right):\\
\;\;\;\;{a}^{4}\\
\mathbf{else}:\\
\;\;\;\;-1\\
\end{array}
\end{array}
if a < -0.409999999999999976 or 2.39999999999999991 < a Initial program 52.5%
associate--l+52.5%
fma-def52.5%
distribute-rgt-in52.5%
sqr-neg52.5%
distribute-rgt-in52.5%
fma-def55.6%
sqr-neg55.6%
+-commutative55.6%
Simplified55.6%
Taylor expanded in a around inf 90.7%
if -0.409999999999999976 < a < 2.39999999999999991Initial program 99.9%
associate--l+99.9%
fma-def99.9%
distribute-rgt-in99.9%
sqr-neg99.9%
distribute-rgt-in99.9%
fma-def99.9%
sqr-neg99.9%
+-commutative99.9%
Simplified99.9%
Taylor expanded in a around 0 99.6%
Taylor expanded in b around 0 78.6%
Taylor expanded in b around 0 51.9%
Final simplification71.5%
(FPCore (a b) :precision binary64 (if (<= b 2800.0) (+ (pow a 4.0) -1.0) (pow b 4.0)))
double code(double a, double b) {
double tmp;
if (b <= 2800.0) {
tmp = pow(a, 4.0) + -1.0;
} else {
tmp = pow(b, 4.0);
}
return tmp;
}
real(8) function code(a, b)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: tmp
if (b <= 2800.0d0) then
tmp = (a ** 4.0d0) + (-1.0d0)
else
tmp = b ** 4.0d0
end if
code = tmp
end function
public static double code(double a, double b) {
double tmp;
if (b <= 2800.0) {
tmp = Math.pow(a, 4.0) + -1.0;
} else {
tmp = Math.pow(b, 4.0);
}
return tmp;
}
def code(a, b): tmp = 0 if b <= 2800.0: tmp = math.pow(a, 4.0) + -1.0 else: tmp = math.pow(b, 4.0) return tmp
function code(a, b) tmp = 0.0 if (b <= 2800.0) tmp = Float64((a ^ 4.0) + -1.0); else tmp = b ^ 4.0; end return tmp end
function tmp_2 = code(a, b) tmp = 0.0; if (b <= 2800.0) tmp = (a ^ 4.0) + -1.0; else tmp = b ^ 4.0; end tmp_2 = tmp; end
code[a_, b_] := If[LessEqual[b, 2800.0], N[(N[Power[a, 4.0], $MachinePrecision] + -1.0), $MachinePrecision], N[Power[b, 4.0], $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;b \leq 2800:\\
\;\;\;\;{a}^{4} + -1\\
\mathbf{else}:\\
\;\;\;\;{b}^{4}\\
\end{array}
\end{array}
if b < 2800Initial program 78.6%
+-commutative78.6%
+-commutative78.6%
fma-udef79.7%
add-cube-cbrt79.7%
fma-def79.7%
Applied egg-rr80.2%
Taylor expanded in a around inf 82.0%
if 2800 < b Initial program 68.2%
associate--l+68.2%
fma-def68.2%
distribute-rgt-in68.2%
sqr-neg68.2%
distribute-rgt-in68.2%
fma-def71.3%
sqr-neg71.3%
+-commutative71.3%
Simplified71.3%
Taylor expanded in b around inf 96.8%
Final simplification85.7%
(FPCore (a b) :precision binary64 -1.0)
double code(double a, double b) {
return -1.0;
}
real(8) function code(a, b)
real(8), intent (in) :: a
real(8), intent (in) :: b
code = -1.0d0
end function
public static double code(double a, double b) {
return -1.0;
}
def code(a, b): return -1.0
function code(a, b) return -1.0 end
function tmp = code(a, b) tmp = -1.0; end
code[a_, b_] := -1.0
\begin{array}{l}
\\
-1
\end{array}
Initial program 76.0%
associate--l+76.0%
fma-def76.0%
distribute-rgt-in76.0%
sqr-neg76.0%
distribute-rgt-in76.0%
fma-def77.6%
sqr-neg77.6%
+-commutative77.6%
Simplified77.6%
Taylor expanded in a around 0 69.3%
Taylor expanded in b around 0 53.4%
Taylor expanded in b around 0 26.1%
Final simplification26.1%
herbie shell --seed 2024026
(FPCore (a b)
:name "Bouland and Aaronson, Equation (24)"
:precision binary64
(- (+ (pow (+ (* a a) (* b b)) 2.0) (* 4.0 (+ (* (* a a) (- 1.0 a)) (* (* b b) (+ 3.0 a))))) 1.0))