
(FPCore (v) :precision binary64 (* (* (/ (sqrt 2.0) 4.0) (sqrt (- 1.0 (* 3.0 (* v v))))) (- 1.0 (* v v))))
double code(double v) {
return ((sqrt(2.0) / 4.0) * sqrt((1.0 - (3.0 * (v * v))))) * (1.0 - (v * v));
}
real(8) function code(v)
real(8), intent (in) :: v
code = ((sqrt(2.0d0) / 4.0d0) * sqrt((1.0d0 - (3.0d0 * (v * v))))) * (1.0d0 - (v * v))
end function
public static double code(double v) {
return ((Math.sqrt(2.0) / 4.0) * Math.sqrt((1.0 - (3.0 * (v * v))))) * (1.0 - (v * v));
}
def code(v): return ((math.sqrt(2.0) / 4.0) * math.sqrt((1.0 - (3.0 * (v * v))))) * (1.0 - (v * v))
function code(v) return Float64(Float64(Float64(sqrt(2.0) / 4.0) * sqrt(Float64(1.0 - Float64(3.0 * Float64(v * v))))) * Float64(1.0 - Float64(v * v))) end
function tmp = code(v) tmp = ((sqrt(2.0) / 4.0) * sqrt((1.0 - (3.0 * (v * v))))) * (1.0 - (v * v)); end
code[v_] := N[(N[(N[(N[Sqrt[2.0], $MachinePrecision] / 4.0), $MachinePrecision] * N[Sqrt[N[(1.0 - N[(3.0 * N[(v * v), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] * N[(1.0 - N[(v * v), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\frac{\sqrt{2}}{4} \cdot \sqrt{1 - 3 \cdot \left(v \cdot v\right)}\right) \cdot \left(1 - v \cdot v\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 4 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (v) :precision binary64 (* (* (/ (sqrt 2.0) 4.0) (sqrt (- 1.0 (* 3.0 (* v v))))) (- 1.0 (* v v))))
double code(double v) {
return ((sqrt(2.0) / 4.0) * sqrt((1.0 - (3.0 * (v * v))))) * (1.0 - (v * v));
}
real(8) function code(v)
real(8), intent (in) :: v
code = ((sqrt(2.0d0) / 4.0d0) * sqrt((1.0d0 - (3.0d0 * (v * v))))) * (1.0d0 - (v * v))
end function
public static double code(double v) {
return ((Math.sqrt(2.0) / 4.0) * Math.sqrt((1.0 - (3.0 * (v * v))))) * (1.0 - (v * v));
}
def code(v): return ((math.sqrt(2.0) / 4.0) * math.sqrt((1.0 - (3.0 * (v * v))))) * (1.0 - (v * v))
function code(v) return Float64(Float64(Float64(sqrt(2.0) / 4.0) * sqrt(Float64(1.0 - Float64(3.0 * Float64(v * v))))) * Float64(1.0 - Float64(v * v))) end
function tmp = code(v) tmp = ((sqrt(2.0) / 4.0) * sqrt((1.0 - (3.0 * (v * v))))) * (1.0 - (v * v)); end
code[v_] := N[(N[(N[(N[Sqrt[2.0], $MachinePrecision] / 4.0), $MachinePrecision] * N[Sqrt[N[(1.0 - N[(3.0 * N[(v * v), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] * N[(1.0 - N[(v * v), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\frac{\sqrt{2}}{4} \cdot \sqrt{1 - 3 \cdot \left(v \cdot v\right)}\right) \cdot \left(1 - v \cdot v\right)
\end{array}
(FPCore (v) :precision binary64 (* (* (/ (sqrt 2.0) 4.0) (sqrt (- 1.0 (* 3.0 (* v v))))) (- 1.0 (* v v))))
double code(double v) {
return ((sqrt(2.0) / 4.0) * sqrt((1.0 - (3.0 * (v * v))))) * (1.0 - (v * v));
}
real(8) function code(v)
real(8), intent (in) :: v
code = ((sqrt(2.0d0) / 4.0d0) * sqrt((1.0d0 - (3.0d0 * (v * v))))) * (1.0d0 - (v * v))
end function
public static double code(double v) {
return ((Math.sqrt(2.0) / 4.0) * Math.sqrt((1.0 - (3.0 * (v * v))))) * (1.0 - (v * v));
}
def code(v): return ((math.sqrt(2.0) / 4.0) * math.sqrt((1.0 - (3.0 * (v * v))))) * (1.0 - (v * v))
function code(v) return Float64(Float64(Float64(sqrt(2.0) / 4.0) * sqrt(Float64(1.0 - Float64(3.0 * Float64(v * v))))) * Float64(1.0 - Float64(v * v))) end
function tmp = code(v) tmp = ((sqrt(2.0) / 4.0) * sqrt((1.0 - (3.0 * (v * v))))) * (1.0 - (v * v)); end
code[v_] := N[(N[(N[(N[Sqrt[2.0], $MachinePrecision] / 4.0), $MachinePrecision] * N[Sqrt[N[(1.0 - N[(3.0 * N[(v * v), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] * N[(1.0 - N[(v * v), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\frac{\sqrt{2}}{4} \cdot \sqrt{1 - 3 \cdot \left(v \cdot v\right)}\right) \cdot \left(1 - v \cdot v\right)
\end{array}
Initial program 100.0%
Final simplification100.0%
(FPCore (v) :precision binary64 (* (sqrt 2.0) (+ (* (pow v 2.0) -0.625) 0.25)))
double code(double v) {
return sqrt(2.0) * ((pow(v, 2.0) * -0.625) + 0.25);
}
real(8) function code(v)
real(8), intent (in) :: v
code = sqrt(2.0d0) * (((v ** 2.0d0) * (-0.625d0)) + 0.25d0)
end function
public static double code(double v) {
return Math.sqrt(2.0) * ((Math.pow(v, 2.0) * -0.625) + 0.25);
}
def code(v): return math.sqrt(2.0) * ((math.pow(v, 2.0) * -0.625) + 0.25)
function code(v) return Float64(sqrt(2.0) * Float64(Float64((v ^ 2.0) * -0.625) + 0.25)) end
function tmp = code(v) tmp = sqrt(2.0) * (((v ^ 2.0) * -0.625) + 0.25); end
code[v_] := N[(N[Sqrt[2.0], $MachinePrecision] * N[(N[(N[Power[v, 2.0], $MachinePrecision] * -0.625), $MachinePrecision] + 0.25), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\sqrt{2} \cdot \left({v}^{2} \cdot -0.625 + 0.25\right)
\end{array}
Initial program 100.0%
Taylor expanded in v around 0 98.9%
associate-*r*98.9%
distribute-rgt-out98.9%
*-commutative98.9%
Simplified98.9%
Taylor expanded in v around 0 99.0%
associate-*r*99.0%
distribute-rgt-out99.0%
*-commutative99.0%
Simplified99.0%
Final simplification99.0%
(FPCore (v) :precision binary64 (* (- 1.0 (* v v)) (* (sqrt 2.0) 0.25)))
double code(double v) {
return (1.0 - (v * v)) * (sqrt(2.0) * 0.25);
}
real(8) function code(v)
real(8), intent (in) :: v
code = (1.0d0 - (v * v)) * (sqrt(2.0d0) * 0.25d0)
end function
public static double code(double v) {
return (1.0 - (v * v)) * (Math.sqrt(2.0) * 0.25);
}
def code(v): return (1.0 - (v * v)) * (math.sqrt(2.0) * 0.25)
function code(v) return Float64(Float64(1.0 - Float64(v * v)) * Float64(sqrt(2.0) * 0.25)) end
function tmp = code(v) tmp = (1.0 - (v * v)) * (sqrt(2.0) * 0.25); end
code[v_] := N[(N[(1.0 - N[(v * v), $MachinePrecision]), $MachinePrecision] * N[(N[Sqrt[2.0], $MachinePrecision] * 0.25), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(1 - v \cdot v\right) \cdot \left(\sqrt{2} \cdot 0.25\right)
\end{array}
Initial program 100.0%
Taylor expanded in v around 0 98.9%
associate-*r*98.9%
distribute-rgt-out98.9%
*-commutative98.9%
Simplified98.9%
Taylor expanded in v around 0 98.2%
Final simplification98.2%
(FPCore (v) :precision binary64 (* (sqrt 2.0) 0.25))
double code(double v) {
return sqrt(2.0) * 0.25;
}
real(8) function code(v)
real(8), intent (in) :: v
code = sqrt(2.0d0) * 0.25d0
end function
public static double code(double v) {
return Math.sqrt(2.0) * 0.25;
}
def code(v): return math.sqrt(2.0) * 0.25
function code(v) return Float64(sqrt(2.0) * 0.25) end
function tmp = code(v) tmp = sqrt(2.0) * 0.25; end
code[v_] := N[(N[Sqrt[2.0], $MachinePrecision] * 0.25), $MachinePrecision]
\begin{array}{l}
\\
\sqrt{2} \cdot 0.25
\end{array}
Initial program 100.0%
Taylor expanded in v around 0 98.2%
Final simplification98.2%
herbie shell --seed 2024026
(FPCore (v)
:name "Falkner and Boettcher, Appendix B, 2"
:precision binary64
(* (* (/ (sqrt 2.0) 4.0) (sqrt (- 1.0 (* 3.0 (* v v))))) (- 1.0 (* v v))))