
(FPCore (x y z) :precision binary64 (+ (* x (sin y)) (* z (cos y))))
double code(double x, double y, double z) {
return (x * sin(y)) + (z * cos(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * sin(y)) + (z * cos(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.sin(y)) + (z * Math.cos(y));
}
def code(x, y, z): return (x * math.sin(y)) + (z * math.cos(y))
function code(x, y, z) return Float64(Float64(x * sin(y)) + Float64(z * cos(y))) end
function tmp = code(x, y, z) tmp = (x * sin(y)) + (z * cos(y)); end
code[x_, y_, z_] := N[(N[(x * N[Sin[y], $MachinePrecision]), $MachinePrecision] + N[(z * N[Cos[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \sin y + z \cdot \cos y
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 9 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ (* x (sin y)) (* z (cos y))))
double code(double x, double y, double z) {
return (x * sin(y)) + (z * cos(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * sin(y)) + (z * cos(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.sin(y)) + (z * Math.cos(y));
}
def code(x, y, z): return (x * math.sin(y)) + (z * math.cos(y))
function code(x, y, z) return Float64(Float64(x * sin(y)) + Float64(z * cos(y))) end
function tmp = code(x, y, z) tmp = (x * sin(y)) + (z * cos(y)); end
code[x_, y_, z_] := N[(N[(x * N[Sin[y], $MachinePrecision]), $MachinePrecision] + N[(z * N[Cos[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \sin y + z \cdot \cos y
\end{array}
(FPCore (x y z) :precision binary64 (fma (cos y) z (* x (sin y))))
double code(double x, double y, double z) {
return fma(cos(y), z, (x * sin(y)));
}
function code(x, y, z) return fma(cos(y), z, Float64(x * sin(y))) end
code[x_, y_, z_] := N[(N[Cos[y], $MachinePrecision] * z + N[(x * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(\cos y, z, x \cdot \sin y\right)
\end{array}
Initial program 99.8%
+-commutative99.8%
*-commutative99.8%
fma-def99.8%
Applied egg-rr99.8%
Final simplification99.8%
(FPCore (x y z) :precision binary64 (fma x (sin y) (* (cos y) z)))
double code(double x, double y, double z) {
return fma(x, sin(y), (cos(y) * z));
}
function code(x, y, z) return fma(x, sin(y), Float64(cos(y) * z)) end
code[x_, y_, z_] := N[(x * N[Sin[y], $MachinePrecision] + N[(N[Cos[y], $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(x, \sin y, \cos y \cdot z\right)
\end{array}
Initial program 99.8%
fma-def99.8%
Simplified99.8%
Final simplification99.8%
(FPCore (x y z) :precision binary64 (+ (* x (sin y)) (* (cos y) z)))
double code(double x, double y, double z) {
return (x * sin(y)) + (cos(y) * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * sin(y)) + (cos(y) * z)
end function
public static double code(double x, double y, double z) {
return (x * Math.sin(y)) + (Math.cos(y) * z);
}
def code(x, y, z): return (x * math.sin(y)) + (math.cos(y) * z)
function code(x, y, z) return Float64(Float64(x * sin(y)) + Float64(cos(y) * z)) end
function tmp = code(x, y, z) tmp = (x * sin(y)) + (cos(y) * z); end
code[x_, y_, z_] := N[(N[(x * N[Sin[y], $MachinePrecision]), $MachinePrecision] + N[(N[Cos[y], $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \sin y + \cos y \cdot z
\end{array}
Initial program 99.8%
Final simplification99.8%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* x (sin y))))
(if (<= y -5.4e+250)
t_0
(if (<= y -5.2e+50)
(* (cos y) z)
(if (or (<= y -0.00058) (not (<= y 0.022))) t_0 (+ z (* y x)))))))
double code(double x, double y, double z) {
double t_0 = x * sin(y);
double tmp;
if (y <= -5.4e+250) {
tmp = t_0;
} else if (y <= -5.2e+50) {
tmp = cos(y) * z;
} else if ((y <= -0.00058) || !(y <= 0.022)) {
tmp = t_0;
} else {
tmp = z + (y * x);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = x * sin(y)
if (y <= (-5.4d+250)) then
tmp = t_0
else if (y <= (-5.2d+50)) then
tmp = cos(y) * z
else if ((y <= (-0.00058d0)) .or. (.not. (y <= 0.022d0))) then
tmp = t_0
else
tmp = z + (y * x)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = x * Math.sin(y);
double tmp;
if (y <= -5.4e+250) {
tmp = t_0;
} else if (y <= -5.2e+50) {
tmp = Math.cos(y) * z;
} else if ((y <= -0.00058) || !(y <= 0.022)) {
tmp = t_0;
} else {
tmp = z + (y * x);
}
return tmp;
}
def code(x, y, z): t_0 = x * math.sin(y) tmp = 0 if y <= -5.4e+250: tmp = t_0 elif y <= -5.2e+50: tmp = math.cos(y) * z elif (y <= -0.00058) or not (y <= 0.022): tmp = t_0 else: tmp = z + (y * x) return tmp
function code(x, y, z) t_0 = Float64(x * sin(y)) tmp = 0.0 if (y <= -5.4e+250) tmp = t_0; elseif (y <= -5.2e+50) tmp = Float64(cos(y) * z); elseif ((y <= -0.00058) || !(y <= 0.022)) tmp = t_0; else tmp = Float64(z + Float64(y * x)); end return tmp end
function tmp_2 = code(x, y, z) t_0 = x * sin(y); tmp = 0.0; if (y <= -5.4e+250) tmp = t_0; elseif (y <= -5.2e+50) tmp = cos(y) * z; elseif ((y <= -0.00058) || ~((y <= 0.022))) tmp = t_0; else tmp = z + (y * x); end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(x * N[Sin[y], $MachinePrecision]), $MachinePrecision]}, If[LessEqual[y, -5.4e+250], t$95$0, If[LessEqual[y, -5.2e+50], N[(N[Cos[y], $MachinePrecision] * z), $MachinePrecision], If[Or[LessEqual[y, -0.00058], N[Not[LessEqual[y, 0.022]], $MachinePrecision]], t$95$0, N[(z + N[(y * x), $MachinePrecision]), $MachinePrecision]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := x \cdot \sin y\\
\mathbf{if}\;y \leq -5.4 \cdot 10^{+250}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;y \leq -5.2 \cdot 10^{+50}:\\
\;\;\;\;\cos y \cdot z\\
\mathbf{elif}\;y \leq -0.00058 \lor \neg \left(y \leq 0.022\right):\\
\;\;\;\;t\_0\\
\mathbf{else}:\\
\;\;\;\;z + y \cdot x\\
\end{array}
\end{array}
if y < -5.4e250 or -5.2000000000000004e50 < y < -5.8e-4 or 0.021999999999999999 < y Initial program 99.6%
Taylor expanded in x around inf 65.3%
if -5.4e250 < y < -5.2000000000000004e50Initial program 99.6%
Taylor expanded in x around 0 65.2%
if -5.8e-4 < y < 0.021999999999999999Initial program 100.0%
Taylor expanded in y around 0 99.5%
+-commutative99.5%
Simplified99.5%
Final simplification83.0%
(FPCore (x y z) :precision binary64 (if (or (<= z -3.6e+47) (not (<= z 1.12e+83))) (* (cos y) z) (+ z (* x (sin y)))))
double code(double x, double y, double z) {
double tmp;
if ((z <= -3.6e+47) || !(z <= 1.12e+83)) {
tmp = cos(y) * z;
} else {
tmp = z + (x * sin(y));
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z <= (-3.6d+47)) .or. (.not. (z <= 1.12d+83))) then
tmp = cos(y) * z
else
tmp = z + (x * sin(y))
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z <= -3.6e+47) || !(z <= 1.12e+83)) {
tmp = Math.cos(y) * z;
} else {
tmp = z + (x * Math.sin(y));
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z <= -3.6e+47) or not (z <= 1.12e+83): tmp = math.cos(y) * z else: tmp = z + (x * math.sin(y)) return tmp
function code(x, y, z) tmp = 0.0 if ((z <= -3.6e+47) || !(z <= 1.12e+83)) tmp = Float64(cos(y) * z); else tmp = Float64(z + Float64(x * sin(y))); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z <= -3.6e+47) || ~((z <= 1.12e+83))) tmp = cos(y) * z; else tmp = z + (x * sin(y)); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[z, -3.6e+47], N[Not[LessEqual[z, 1.12e+83]], $MachinePrecision]], N[(N[Cos[y], $MachinePrecision] * z), $MachinePrecision], N[(z + N[(x * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -3.6 \cdot 10^{+47} \lor \neg \left(z \leq 1.12 \cdot 10^{+83}\right):\\
\;\;\;\;\cos y \cdot z\\
\mathbf{else}:\\
\;\;\;\;z + x \cdot \sin y\\
\end{array}
\end{array}
if z < -3.60000000000000008e47 or 1.12e83 < z Initial program 99.8%
Taylor expanded in x around 0 89.9%
if -3.60000000000000008e47 < z < 1.12e83Initial program 99.8%
Taylor expanded in y around 0 90.3%
Final simplification90.2%
(FPCore (x y z) :precision binary64 (if (or (<= y -0.000145) (not (<= y 0.0195))) (* x (sin y)) (+ z (* y x))))
double code(double x, double y, double z) {
double tmp;
if ((y <= -0.000145) || !(y <= 0.0195)) {
tmp = x * sin(y);
} else {
tmp = z + (y * x);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= (-0.000145d0)) .or. (.not. (y <= 0.0195d0))) then
tmp = x * sin(y)
else
tmp = z + (y * x)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= -0.000145) || !(y <= 0.0195)) {
tmp = x * Math.sin(y);
} else {
tmp = z + (y * x);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= -0.000145) or not (y <= 0.0195): tmp = x * math.sin(y) else: tmp = z + (y * x) return tmp
function code(x, y, z) tmp = 0.0 if ((y <= -0.000145) || !(y <= 0.0195)) tmp = Float64(x * sin(y)); else tmp = Float64(z + Float64(y * x)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= -0.000145) || ~((y <= 0.0195))) tmp = x * sin(y); else tmp = z + (y * x); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, -0.000145], N[Not[LessEqual[y, 0.0195]], $MachinePrecision]], N[(x * N[Sin[y], $MachinePrecision]), $MachinePrecision], N[(z + N[(y * x), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -0.000145 \lor \neg \left(y \leq 0.0195\right):\\
\;\;\;\;x \cdot \sin y\\
\mathbf{else}:\\
\;\;\;\;z + y \cdot x\\
\end{array}
\end{array}
if y < -1.45e-4 or 0.0195 < y Initial program 99.6%
Taylor expanded in x around inf 54.3%
if -1.45e-4 < y < 0.0195Initial program 100.0%
Taylor expanded in y around 0 99.5%
+-commutative99.5%
Simplified99.5%
Final simplification77.8%
(FPCore (x y z) :precision binary64 (if (or (<= x -3.3e+174) (not (<= x 1.35e+147))) (* y x) z))
double code(double x, double y, double z) {
double tmp;
if ((x <= -3.3e+174) || !(x <= 1.35e+147)) {
tmp = y * x;
} else {
tmp = z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x <= (-3.3d+174)) .or. (.not. (x <= 1.35d+147))) then
tmp = y * x
else
tmp = z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x <= -3.3e+174) || !(x <= 1.35e+147)) {
tmp = y * x;
} else {
tmp = z;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x <= -3.3e+174) or not (x <= 1.35e+147): tmp = y * x else: tmp = z return tmp
function code(x, y, z) tmp = 0.0 if ((x <= -3.3e+174) || !(x <= 1.35e+147)) tmp = Float64(y * x); else tmp = z; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x <= -3.3e+174) || ~((x <= 1.35e+147))) tmp = y * x; else tmp = z; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[x, -3.3e+174], N[Not[LessEqual[x, 1.35e+147]], $MachinePrecision]], N[(y * x), $MachinePrecision], z]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -3.3 \cdot 10^{+174} \lor \neg \left(x \leq 1.35 \cdot 10^{+147}\right):\\
\;\;\;\;y \cdot x\\
\mathbf{else}:\\
\;\;\;\;z\\
\end{array}
\end{array}
if x < -3.3000000000000001e174 or 1.34999999999999999e147 < x Initial program 99.8%
Taylor expanded in y around 0 56.2%
+-commutative56.2%
Simplified56.2%
Taylor expanded in x around inf 45.1%
if -3.3000000000000001e174 < x < 1.34999999999999999e147Initial program 99.8%
+-commutative99.8%
*-commutative99.8%
fma-def99.8%
Applied egg-rr99.8%
Taylor expanded in y around 0 47.6%
Final simplification47.0%
(FPCore (x y z) :precision binary64 (+ z (* y x)))
double code(double x, double y, double z) {
return z + (y * x);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = z + (y * x)
end function
public static double code(double x, double y, double z) {
return z + (y * x);
}
def code(x, y, z): return z + (y * x)
function code(x, y, z) return Float64(z + Float64(y * x)) end
function tmp = code(x, y, z) tmp = z + (y * x); end
code[x_, y_, z_] := N[(z + N[(y * x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
z + y \cdot x
\end{array}
Initial program 99.8%
Taylor expanded in y around 0 54.2%
+-commutative54.2%
Simplified54.2%
Final simplification54.2%
(FPCore (x y z) :precision binary64 z)
double code(double x, double y, double z) {
return z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = z
end function
public static double code(double x, double y, double z) {
return z;
}
def code(x, y, z): return z
function code(x, y, z) return z end
function tmp = code(x, y, z) tmp = z; end
code[x_, y_, z_] := z
\begin{array}{l}
\\
z
\end{array}
Initial program 99.8%
+-commutative99.8%
*-commutative99.8%
fma-def99.8%
Applied egg-rr99.8%
Taylor expanded in y around 0 38.4%
Final simplification38.4%
herbie shell --seed 2024026
(FPCore (x y z)
:name "Diagrams.ThreeD.Transform:aboutX from diagrams-lib-1.3.0.3, B"
:precision binary64
(+ (* x (sin y)) (* z (cos y))))