
(FPCore (x y z t a b) :precision binary64 (+ (+ (* x y) (* z t)) (* a b)))
double code(double x, double y, double z, double t, double a, double b) {
return ((x * y) + (z * t)) + (a * b);
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = ((x * y) + (z * t)) + (a * b)
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return ((x * y) + (z * t)) + (a * b);
}
def code(x, y, z, t, a, b): return ((x * y) + (z * t)) + (a * b)
function code(x, y, z, t, a, b) return Float64(Float64(Float64(x * y) + Float64(z * t)) + Float64(a * b)) end
function tmp = code(x, y, z, t, a, b) tmp = ((x * y) + (z * t)) + (a * b); end
code[x_, y_, z_, t_, a_, b_] := N[(N[(N[(x * y), $MachinePrecision] + N[(z * t), $MachinePrecision]), $MachinePrecision] + N[(a * b), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x \cdot y + z \cdot t\right) + a \cdot b
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 11 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t a b) :precision binary64 (+ (+ (* x y) (* z t)) (* a b)))
double code(double x, double y, double z, double t, double a, double b) {
return ((x * y) + (z * t)) + (a * b);
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = ((x * y) + (z * t)) + (a * b)
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return ((x * y) + (z * t)) + (a * b);
}
def code(x, y, z, t, a, b): return ((x * y) + (z * t)) + (a * b)
function code(x, y, z, t, a, b) return Float64(Float64(Float64(x * y) + Float64(z * t)) + Float64(a * b)) end
function tmp = code(x, y, z, t, a, b) tmp = ((x * y) + (z * t)) + (a * b); end
code[x_, y_, z_, t_, a_, b_] := N[(N[(N[(x * y), $MachinePrecision] + N[(z * t), $MachinePrecision]), $MachinePrecision] + N[(a * b), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x \cdot y + z \cdot t\right) + a \cdot b
\end{array}
(FPCore (x y z t a b) :precision binary64 (fma x y (fma a b (* z t))))
double code(double x, double y, double z, double t, double a, double b) {
return fma(x, y, fma(a, b, (z * t)));
}
function code(x, y, z, t, a, b) return fma(x, y, fma(a, b, Float64(z * t))) end
code[x_, y_, z_, t_, a_, b_] := N[(x * y + N[(a * b + N[(z * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(x, y, \mathsf{fma}\left(a, b, z \cdot t\right)\right)
\end{array}
Initial program 96.8%
associate-+l+96.8%
fma-def97.6%
+-commutative97.6%
fma-def98.8%
Simplified98.8%
Final simplification98.8%
(FPCore (x y z t a b) :precision binary64 (if (<= (+ (* a b) (+ (* x y) (* z t))) INFINITY) (+ (* a b) (fma x y (* z t))) (fma a b (* z t))))
double code(double x, double y, double z, double t, double a, double b) {
double tmp;
if (((a * b) + ((x * y) + (z * t))) <= ((double) INFINITY)) {
tmp = (a * b) + fma(x, y, (z * t));
} else {
tmp = fma(a, b, (z * t));
}
return tmp;
}
function code(x, y, z, t, a, b) tmp = 0.0 if (Float64(Float64(a * b) + Float64(Float64(x * y) + Float64(z * t))) <= Inf) tmp = Float64(Float64(a * b) + fma(x, y, Float64(z * t))); else tmp = fma(a, b, Float64(z * t)); end return tmp end
code[x_, y_, z_, t_, a_, b_] := If[LessEqual[N[(N[(a * b), $MachinePrecision] + N[(N[(x * y), $MachinePrecision] + N[(z * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], Infinity], N[(N[(a * b), $MachinePrecision] + N[(x * y + N[(z * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(a * b + N[(z * t), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;a \cdot b + \left(x \cdot y + z \cdot t\right) \leq \infty:\\
\;\;\;\;a \cdot b + \mathsf{fma}\left(x, y, z \cdot t\right)\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(a, b, z \cdot t\right)\\
\end{array}
\end{array}
if (+.f64 (+.f64 (*.f64 x y) (*.f64 z t)) (*.f64 a b)) < +inf.0Initial program 100.0%
fma-def100.0%
Simplified100.0%
if +inf.0 < (+.f64 (+.f64 (*.f64 x y) (*.f64 z t)) (*.f64 a b)) Initial program 0.0%
Taylor expanded in x around 0 25.0%
fma-def62.5%
Simplified62.5%
Final simplification98.8%
(FPCore (x y z t a b) :precision binary64 (let* ((t_1 (+ (* a b) (+ (* x y) (* z t))))) (if (<= t_1 INFINITY) t_1 (fma a b (* z t)))))
double code(double x, double y, double z, double t, double a, double b) {
double t_1 = (a * b) + ((x * y) + (z * t));
double tmp;
if (t_1 <= ((double) INFINITY)) {
tmp = t_1;
} else {
tmp = fma(a, b, (z * t));
}
return tmp;
}
function code(x, y, z, t, a, b) t_1 = Float64(Float64(a * b) + Float64(Float64(x * y) + Float64(z * t))) tmp = 0.0 if (t_1 <= Inf) tmp = t_1; else tmp = fma(a, b, Float64(z * t)); end return tmp end
code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(N[(a * b), $MachinePrecision] + N[(N[(x * y), $MachinePrecision] + N[(z * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, Infinity], t$95$1, N[(a * b + N[(z * t), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := a \cdot b + \left(x \cdot y + z \cdot t\right)\\
\mathbf{if}\;t\_1 \leq \infty:\\
\;\;\;\;t\_1\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(a, b, z \cdot t\right)\\
\end{array}
\end{array}
if (+.f64 (+.f64 (*.f64 x y) (*.f64 z t)) (*.f64 a b)) < +inf.0Initial program 100.0%
if +inf.0 < (+.f64 (+.f64 (*.f64 x y) (*.f64 z t)) (*.f64 a b)) Initial program 0.0%
Taylor expanded in x around 0 25.0%
fma-def62.5%
Simplified62.5%
Final simplification98.8%
(FPCore (x y z t a b) :precision binary64 (fma x y (+ (* a b) (* z t))))
double code(double x, double y, double z, double t, double a, double b) {
return fma(x, y, ((a * b) + (z * t)));
}
function code(x, y, z, t, a, b) return fma(x, y, Float64(Float64(a * b) + Float64(z * t))) end
code[x_, y_, z_, t_, a_, b_] := N[(x * y + N[(N[(a * b), $MachinePrecision] + N[(z * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(x, y, a \cdot b + z \cdot t\right)
\end{array}
Initial program 96.8%
associate-+l+96.8%
fma-def97.6%
+-commutative97.6%
fma-def98.8%
Simplified98.8%
fma-udef97.6%
+-commutative97.6%
Applied egg-rr97.6%
Final simplification97.6%
(FPCore (x y z t a b)
:precision binary64
(if (<= (* a b) -1.9e+58)
(* a b)
(if (<= (* a b) -7.2e-53)
(* x y)
(if (<= (* a b) -1.25e-268)
(* z t)
(if (<= (* a b) 0.0037) (* x y) (* a b))))))
double code(double x, double y, double z, double t, double a, double b) {
double tmp;
if ((a * b) <= -1.9e+58) {
tmp = a * b;
} else if ((a * b) <= -7.2e-53) {
tmp = x * y;
} else if ((a * b) <= -1.25e-268) {
tmp = z * t;
} else if ((a * b) <= 0.0037) {
tmp = x * y;
} else {
tmp = a * b;
}
return tmp;
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: tmp
if ((a * b) <= (-1.9d+58)) then
tmp = a * b
else if ((a * b) <= (-7.2d-53)) then
tmp = x * y
else if ((a * b) <= (-1.25d-268)) then
tmp = z * t
else if ((a * b) <= 0.0037d0) then
tmp = x * y
else
tmp = a * b
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b) {
double tmp;
if ((a * b) <= -1.9e+58) {
tmp = a * b;
} else if ((a * b) <= -7.2e-53) {
tmp = x * y;
} else if ((a * b) <= -1.25e-268) {
tmp = z * t;
} else if ((a * b) <= 0.0037) {
tmp = x * y;
} else {
tmp = a * b;
}
return tmp;
}
def code(x, y, z, t, a, b): tmp = 0 if (a * b) <= -1.9e+58: tmp = a * b elif (a * b) <= -7.2e-53: tmp = x * y elif (a * b) <= -1.25e-268: tmp = z * t elif (a * b) <= 0.0037: tmp = x * y else: tmp = a * b return tmp
function code(x, y, z, t, a, b) tmp = 0.0 if (Float64(a * b) <= -1.9e+58) tmp = Float64(a * b); elseif (Float64(a * b) <= -7.2e-53) tmp = Float64(x * y); elseif (Float64(a * b) <= -1.25e-268) tmp = Float64(z * t); elseif (Float64(a * b) <= 0.0037) tmp = Float64(x * y); else tmp = Float64(a * b); end return tmp end
function tmp_2 = code(x, y, z, t, a, b) tmp = 0.0; if ((a * b) <= -1.9e+58) tmp = a * b; elseif ((a * b) <= -7.2e-53) tmp = x * y; elseif ((a * b) <= -1.25e-268) tmp = z * t; elseif ((a * b) <= 0.0037) tmp = x * y; else tmp = a * b; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_] := If[LessEqual[N[(a * b), $MachinePrecision], -1.9e+58], N[(a * b), $MachinePrecision], If[LessEqual[N[(a * b), $MachinePrecision], -7.2e-53], N[(x * y), $MachinePrecision], If[LessEqual[N[(a * b), $MachinePrecision], -1.25e-268], N[(z * t), $MachinePrecision], If[LessEqual[N[(a * b), $MachinePrecision], 0.0037], N[(x * y), $MachinePrecision], N[(a * b), $MachinePrecision]]]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;a \cdot b \leq -1.9 \cdot 10^{+58}:\\
\;\;\;\;a \cdot b\\
\mathbf{elif}\;a \cdot b \leq -7.2 \cdot 10^{-53}:\\
\;\;\;\;x \cdot y\\
\mathbf{elif}\;a \cdot b \leq -1.25 \cdot 10^{-268}:\\
\;\;\;\;z \cdot t\\
\mathbf{elif}\;a \cdot b \leq 0.0037:\\
\;\;\;\;x \cdot y\\
\mathbf{else}:\\
\;\;\;\;a \cdot b\\
\end{array}
\end{array}
if (*.f64 a b) < -1.8999999999999999e58 or 0.0037000000000000002 < (*.f64 a b) Initial program 95.7%
Taylor expanded in a around inf 66.5%
if -1.8999999999999999e58 < (*.f64 a b) < -7.1999999999999998e-53 or -1.25e-268 < (*.f64 a b) < 0.0037000000000000002Initial program 98.2%
Taylor expanded in x around inf 56.5%
if -7.1999999999999998e-53 < (*.f64 a b) < -1.25e-268Initial program 96.6%
Taylor expanded in z around inf 52.3%
Final simplification60.5%
(FPCore (x y z t a b) :precision binary64 (let* ((t_1 (+ (* a b) (+ (* x y) (* z t))))) (if (<= t_1 INFINITY) t_1 (* z t))))
double code(double x, double y, double z, double t, double a, double b) {
double t_1 = (a * b) + ((x * y) + (z * t));
double tmp;
if (t_1 <= ((double) INFINITY)) {
tmp = t_1;
} else {
tmp = z * t;
}
return tmp;
}
public static double code(double x, double y, double z, double t, double a, double b) {
double t_1 = (a * b) + ((x * y) + (z * t));
double tmp;
if (t_1 <= Double.POSITIVE_INFINITY) {
tmp = t_1;
} else {
tmp = z * t;
}
return tmp;
}
def code(x, y, z, t, a, b): t_1 = (a * b) + ((x * y) + (z * t)) tmp = 0 if t_1 <= math.inf: tmp = t_1 else: tmp = z * t return tmp
function code(x, y, z, t, a, b) t_1 = Float64(Float64(a * b) + Float64(Float64(x * y) + Float64(z * t))) tmp = 0.0 if (t_1 <= Inf) tmp = t_1; else tmp = Float64(z * t); end return tmp end
function tmp_2 = code(x, y, z, t, a, b) t_1 = (a * b) + ((x * y) + (z * t)); tmp = 0.0; if (t_1 <= Inf) tmp = t_1; else tmp = z * t; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(N[(a * b), $MachinePrecision] + N[(N[(x * y), $MachinePrecision] + N[(z * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, Infinity], t$95$1, N[(z * t), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := a \cdot b + \left(x \cdot y + z \cdot t\right)\\
\mathbf{if}\;t\_1 \leq \infty:\\
\;\;\;\;t\_1\\
\mathbf{else}:\\
\;\;\;\;z \cdot t\\
\end{array}
\end{array}
if (+.f64 (+.f64 (*.f64 x y) (*.f64 z t)) (*.f64 a b)) < +inf.0Initial program 100.0%
if +inf.0 < (+.f64 (+.f64 (*.f64 x y) (*.f64 z t)) (*.f64 a b)) Initial program 0.0%
Taylor expanded in z around inf 50.2%
Final simplification98.4%
(FPCore (x y z t a b) :precision binary64 (if (or (<= (* x y) -1.95e+145) (not (<= (* x y) 1.35e+66))) (* x y) (+ (* a b) (* z t))))
double code(double x, double y, double z, double t, double a, double b) {
double tmp;
if (((x * y) <= -1.95e+145) || !((x * y) <= 1.35e+66)) {
tmp = x * y;
} else {
tmp = (a * b) + (z * t);
}
return tmp;
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: tmp
if (((x * y) <= (-1.95d+145)) .or. (.not. ((x * y) <= 1.35d+66))) then
tmp = x * y
else
tmp = (a * b) + (z * t)
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b) {
double tmp;
if (((x * y) <= -1.95e+145) || !((x * y) <= 1.35e+66)) {
tmp = x * y;
} else {
tmp = (a * b) + (z * t);
}
return tmp;
}
def code(x, y, z, t, a, b): tmp = 0 if ((x * y) <= -1.95e+145) or not ((x * y) <= 1.35e+66): tmp = x * y else: tmp = (a * b) + (z * t) return tmp
function code(x, y, z, t, a, b) tmp = 0.0 if ((Float64(x * y) <= -1.95e+145) || !(Float64(x * y) <= 1.35e+66)) tmp = Float64(x * y); else tmp = Float64(Float64(a * b) + Float64(z * t)); end return tmp end
function tmp_2 = code(x, y, z, t, a, b) tmp = 0.0; if (((x * y) <= -1.95e+145) || ~(((x * y) <= 1.35e+66))) tmp = x * y; else tmp = (a * b) + (z * t); end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_] := If[Or[LessEqual[N[(x * y), $MachinePrecision], -1.95e+145], N[Not[LessEqual[N[(x * y), $MachinePrecision], 1.35e+66]], $MachinePrecision]], N[(x * y), $MachinePrecision], N[(N[(a * b), $MachinePrecision] + N[(z * t), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \cdot y \leq -1.95 \cdot 10^{+145} \lor \neg \left(x \cdot y \leq 1.35 \cdot 10^{+66}\right):\\
\;\;\;\;x \cdot y\\
\mathbf{else}:\\
\;\;\;\;a \cdot b + z \cdot t\\
\end{array}
\end{array}
if (*.f64 x y) < -1.9499999999999999e145 or 1.35e66 < (*.f64 x y) Initial program 93.3%
Taylor expanded in x around inf 77.3%
if -1.9499999999999999e145 < (*.f64 x y) < 1.35e66Initial program 98.3%
Taylor expanded in x around 0 83.6%
Final simplification81.7%
(FPCore (x y z t a b) :precision binary64 (if (or (<= (* x y) -1e+63) (not (<= (* x y) 1e+52))) (+ (* a b) (* x y)) (+ (* a b) (* z t))))
double code(double x, double y, double z, double t, double a, double b) {
double tmp;
if (((x * y) <= -1e+63) || !((x * y) <= 1e+52)) {
tmp = (a * b) + (x * y);
} else {
tmp = (a * b) + (z * t);
}
return tmp;
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: tmp
if (((x * y) <= (-1d+63)) .or. (.not. ((x * y) <= 1d+52))) then
tmp = (a * b) + (x * y)
else
tmp = (a * b) + (z * t)
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b) {
double tmp;
if (((x * y) <= -1e+63) || !((x * y) <= 1e+52)) {
tmp = (a * b) + (x * y);
} else {
tmp = (a * b) + (z * t);
}
return tmp;
}
def code(x, y, z, t, a, b): tmp = 0 if ((x * y) <= -1e+63) or not ((x * y) <= 1e+52): tmp = (a * b) + (x * y) else: tmp = (a * b) + (z * t) return tmp
function code(x, y, z, t, a, b) tmp = 0.0 if ((Float64(x * y) <= -1e+63) || !(Float64(x * y) <= 1e+52)) tmp = Float64(Float64(a * b) + Float64(x * y)); else tmp = Float64(Float64(a * b) + Float64(z * t)); end return tmp end
function tmp_2 = code(x, y, z, t, a, b) tmp = 0.0; if (((x * y) <= -1e+63) || ~(((x * y) <= 1e+52))) tmp = (a * b) + (x * y); else tmp = (a * b) + (z * t); end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_] := If[Or[LessEqual[N[(x * y), $MachinePrecision], -1e+63], N[Not[LessEqual[N[(x * y), $MachinePrecision], 1e+52]], $MachinePrecision]], N[(N[(a * b), $MachinePrecision] + N[(x * y), $MachinePrecision]), $MachinePrecision], N[(N[(a * b), $MachinePrecision] + N[(z * t), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \cdot y \leq -1 \cdot 10^{+63} \lor \neg \left(x \cdot y \leq 10^{+52}\right):\\
\;\;\;\;a \cdot b + x \cdot y\\
\mathbf{else}:\\
\;\;\;\;a \cdot b + z \cdot t\\
\end{array}
\end{array}
if (*.f64 x y) < -1.00000000000000006e63 or 9.9999999999999999e51 < (*.f64 x y) Initial program 94.6%
Taylor expanded in z around 0 81.0%
if -1.00000000000000006e63 < (*.f64 x y) < 9.9999999999999999e51Initial program 98.1%
Taylor expanded in x around 0 86.4%
Final simplification84.4%
(FPCore (x y z t a b) :precision binary64 (if (<= (* a b) -5e-20) (+ (* a b) (* x y)) (if (<= (* a b) 9.5e-18) (+ (* x y) (* z t)) (+ (* a b) (* z t)))))
double code(double x, double y, double z, double t, double a, double b) {
double tmp;
if ((a * b) <= -5e-20) {
tmp = (a * b) + (x * y);
} else if ((a * b) <= 9.5e-18) {
tmp = (x * y) + (z * t);
} else {
tmp = (a * b) + (z * t);
}
return tmp;
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: tmp
if ((a * b) <= (-5d-20)) then
tmp = (a * b) + (x * y)
else if ((a * b) <= 9.5d-18) then
tmp = (x * y) + (z * t)
else
tmp = (a * b) + (z * t)
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b) {
double tmp;
if ((a * b) <= -5e-20) {
tmp = (a * b) + (x * y);
} else if ((a * b) <= 9.5e-18) {
tmp = (x * y) + (z * t);
} else {
tmp = (a * b) + (z * t);
}
return tmp;
}
def code(x, y, z, t, a, b): tmp = 0 if (a * b) <= -5e-20: tmp = (a * b) + (x * y) elif (a * b) <= 9.5e-18: tmp = (x * y) + (z * t) else: tmp = (a * b) + (z * t) return tmp
function code(x, y, z, t, a, b) tmp = 0.0 if (Float64(a * b) <= -5e-20) tmp = Float64(Float64(a * b) + Float64(x * y)); elseif (Float64(a * b) <= 9.5e-18) tmp = Float64(Float64(x * y) + Float64(z * t)); else tmp = Float64(Float64(a * b) + Float64(z * t)); end return tmp end
function tmp_2 = code(x, y, z, t, a, b) tmp = 0.0; if ((a * b) <= -5e-20) tmp = (a * b) + (x * y); elseif ((a * b) <= 9.5e-18) tmp = (x * y) + (z * t); else tmp = (a * b) + (z * t); end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_] := If[LessEqual[N[(a * b), $MachinePrecision], -5e-20], N[(N[(a * b), $MachinePrecision] + N[(x * y), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(a * b), $MachinePrecision], 9.5e-18], N[(N[(x * y), $MachinePrecision] + N[(z * t), $MachinePrecision]), $MachinePrecision], N[(N[(a * b), $MachinePrecision] + N[(z * t), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;a \cdot b \leq -5 \cdot 10^{-20}:\\
\;\;\;\;a \cdot b + x \cdot y\\
\mathbf{elif}\;a \cdot b \leq 9.5 \cdot 10^{-18}:\\
\;\;\;\;x \cdot y + z \cdot t\\
\mathbf{else}:\\
\;\;\;\;a \cdot b + z \cdot t\\
\end{array}
\end{array}
if (*.f64 a b) < -4.9999999999999999e-20Initial program 93.7%
Taylor expanded in z around 0 79.3%
if -4.9999999999999999e-20 < (*.f64 a b) < 9.5000000000000003e-18Initial program 97.5%
Taylor expanded in a around 0 93.3%
if 9.5000000000000003e-18 < (*.f64 a b) Initial program 98.5%
Taylor expanded in x around 0 87.7%
Final simplification88.3%
(FPCore (x y z t a b) :precision binary64 (if (or (<= (* a b) -3.6e-19) (not (<= (* a b) 1.3e+50))) (* a b) (* z t)))
double code(double x, double y, double z, double t, double a, double b) {
double tmp;
if (((a * b) <= -3.6e-19) || !((a * b) <= 1.3e+50)) {
tmp = a * b;
} else {
tmp = z * t;
}
return tmp;
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: tmp
if (((a * b) <= (-3.6d-19)) .or. (.not. ((a * b) <= 1.3d+50))) then
tmp = a * b
else
tmp = z * t
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b) {
double tmp;
if (((a * b) <= -3.6e-19) || !((a * b) <= 1.3e+50)) {
tmp = a * b;
} else {
tmp = z * t;
}
return tmp;
}
def code(x, y, z, t, a, b): tmp = 0 if ((a * b) <= -3.6e-19) or not ((a * b) <= 1.3e+50): tmp = a * b else: tmp = z * t return tmp
function code(x, y, z, t, a, b) tmp = 0.0 if ((Float64(a * b) <= -3.6e-19) || !(Float64(a * b) <= 1.3e+50)) tmp = Float64(a * b); else tmp = Float64(z * t); end return tmp end
function tmp_2 = code(x, y, z, t, a, b) tmp = 0.0; if (((a * b) <= -3.6e-19) || ~(((a * b) <= 1.3e+50))) tmp = a * b; else tmp = z * t; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_] := If[Or[LessEqual[N[(a * b), $MachinePrecision], -3.6e-19], N[Not[LessEqual[N[(a * b), $MachinePrecision], 1.3e+50]], $MachinePrecision]], N[(a * b), $MachinePrecision], N[(z * t), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;a \cdot b \leq -3.6 \cdot 10^{-19} \lor \neg \left(a \cdot b \leq 1.3 \cdot 10^{+50}\right):\\
\;\;\;\;a \cdot b\\
\mathbf{else}:\\
\;\;\;\;z \cdot t\\
\end{array}
\end{array}
if (*.f64 a b) < -3.6000000000000001e-19 or 1.3000000000000001e50 < (*.f64 a b) Initial program 95.9%
Taylor expanded in a around inf 62.7%
if -3.6000000000000001e-19 < (*.f64 a b) < 1.3000000000000001e50Initial program 97.7%
Taylor expanded in z around inf 47.3%
Final simplification54.7%
(FPCore (x y z t a b) :precision binary64 (* a b))
double code(double x, double y, double z, double t, double a, double b) {
return a * b;
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = a * b
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return a * b;
}
def code(x, y, z, t, a, b): return a * b
function code(x, y, z, t, a, b) return Float64(a * b) end
function tmp = code(x, y, z, t, a, b) tmp = a * b; end
code[x_, y_, z_, t_, a_, b_] := N[(a * b), $MachinePrecision]
\begin{array}{l}
\\
a \cdot b
\end{array}
Initial program 96.8%
Taylor expanded in a around inf 35.4%
Final simplification35.4%
herbie shell --seed 2024026
(FPCore (x y z t a b)
:name "Linear.V3:$cdot from linear-1.19.1.3, B"
:precision binary64
(+ (+ (* x y) (* z t)) (* a b)))