
(FPCore (x y) :precision binary64 (/ (- x y) x))
double code(double x, double y) {
return (x - y) / x;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x - y) / x
end function
public static double code(double x, double y) {
return (x - y) / x;
}
def code(x, y): return (x - y) / x
function code(x, y) return Float64(Float64(x - y) / x) end
function tmp = code(x, y) tmp = (x - y) / x; end
code[x_, y_] := N[(N[(x - y), $MachinePrecision] / x), $MachinePrecision]
\begin{array}{l}
\\
\frac{x - y}{x}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 3 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (/ (- x y) x))
double code(double x, double y) {
return (x - y) / x;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x - y) / x
end function
public static double code(double x, double y) {
return (x - y) / x;
}
def code(x, y): return (x - y) / x
function code(x, y) return Float64(Float64(x - y) / x) end
function tmp = code(x, y) tmp = (x - y) / x; end
code[x_, y_] := N[(N[(x - y), $MachinePrecision] / x), $MachinePrecision]
\begin{array}{l}
\\
\frac{x - y}{x}
\end{array}
(FPCore (x y) :precision binary64 (- 1.0 (/ y x)))
double code(double x, double y) {
return 1.0 - (y / x);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 1.0d0 - (y / x)
end function
public static double code(double x, double y) {
return 1.0 - (y / x);
}
def code(x, y): return 1.0 - (y / x)
function code(x, y) return Float64(1.0 - Float64(y / x)) end
function tmp = code(x, y) tmp = 1.0 - (y / x); end
code[x_, y_] := N[(1.0 - N[(y / x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
1 - \frac{y}{x}
\end{array}
Initial program 100.0%
div-sub100.0%
*-inverses100.0%
Simplified100.0%
Final simplification100.0%
(FPCore (x y)
:precision binary64
(if (or (<= y -6.5e+128)
(and (not (<= y -1.35e+76))
(or (<= y -2.7e+14) (not (<= y 1200000000000.0)))))
(/ (- y) x)
1.0))
double code(double x, double y) {
double tmp;
if ((y <= -6.5e+128) || (!(y <= -1.35e+76) && ((y <= -2.7e+14) || !(y <= 1200000000000.0)))) {
tmp = -y / x;
} else {
tmp = 1.0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((y <= (-6.5d+128)) .or. (.not. (y <= (-1.35d+76))) .and. (y <= (-2.7d+14)) .or. (.not. (y <= 1200000000000.0d0))) then
tmp = -y / x
else
tmp = 1.0d0
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((y <= -6.5e+128) || (!(y <= -1.35e+76) && ((y <= -2.7e+14) || !(y <= 1200000000000.0)))) {
tmp = -y / x;
} else {
tmp = 1.0;
}
return tmp;
}
def code(x, y): tmp = 0 if (y <= -6.5e+128) or (not (y <= -1.35e+76) and ((y <= -2.7e+14) or not (y <= 1200000000000.0))): tmp = -y / x else: tmp = 1.0 return tmp
function code(x, y) tmp = 0.0 if ((y <= -6.5e+128) || (!(y <= -1.35e+76) && ((y <= -2.7e+14) || !(y <= 1200000000000.0)))) tmp = Float64(Float64(-y) / x); else tmp = 1.0; end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((y <= -6.5e+128) || (~((y <= -1.35e+76)) && ((y <= -2.7e+14) || ~((y <= 1200000000000.0))))) tmp = -y / x; else tmp = 1.0; end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[y, -6.5e+128], And[N[Not[LessEqual[y, -1.35e+76]], $MachinePrecision], Or[LessEqual[y, -2.7e+14], N[Not[LessEqual[y, 1200000000000.0]], $MachinePrecision]]]], N[((-y) / x), $MachinePrecision], 1.0]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -6.5 \cdot 10^{+128} \lor \neg \left(y \leq -1.35 \cdot 10^{+76}\right) \land \left(y \leq -2.7 \cdot 10^{+14} \lor \neg \left(y \leq 1200000000000\right)\right):\\
\;\;\;\;\frac{-y}{x}\\
\mathbf{else}:\\
\;\;\;\;1\\
\end{array}
\end{array}
if y < -6.5000000000000003e128 or -1.34999999999999995e76 < y < -2.7e14 or 1.2e12 < y Initial program 100.0%
div-sub100.0%
*-inverses100.0%
Simplified100.0%
Taylor expanded in y around inf 82.4%
mul-1-neg82.4%
distribute-frac-neg82.4%
Simplified82.4%
if -6.5000000000000003e128 < y < -1.34999999999999995e76 or -2.7e14 < y < 1.2e12Initial program 100.0%
div-sub100.0%
*-inverses100.0%
Simplified100.0%
Taylor expanded in y around 0 79.6%
Final simplification80.7%
(FPCore (x y) :precision binary64 1.0)
double code(double x, double y) {
return 1.0;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 1.0d0
end function
public static double code(double x, double y) {
return 1.0;
}
def code(x, y): return 1.0
function code(x, y) return 1.0 end
function tmp = code(x, y) tmp = 1.0; end
code[x_, y_] := 1.0
\begin{array}{l}
\\
1
\end{array}
Initial program 100.0%
div-sub100.0%
*-inverses100.0%
Simplified100.0%
Taylor expanded in y around 0 56.6%
Final simplification56.6%
(FPCore (x y) :precision binary64 (- 1.0 (/ y x)))
double code(double x, double y) {
return 1.0 - (y / x);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 1.0d0 - (y / x)
end function
public static double code(double x, double y) {
return 1.0 - (y / x);
}
def code(x, y): return 1.0 - (y / x)
function code(x, y) return Float64(1.0 - Float64(y / x)) end
function tmp = code(x, y) tmp = 1.0 - (y / x); end
code[x_, y_] := N[(1.0 - N[(y / x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
1 - \frac{y}{x}
\end{array}
herbie shell --seed 2024026
(FPCore (x y)
:name "Data.Colour.RGB:hslsv from colour-2.3.3, E"
:precision binary64
:herbie-target
(- 1.0 (/ y x))
(/ (- x y) x))