
(FPCore (x y z) :precision binary64 (* x (- 1.0 (* (- 1.0 y) z))))
double code(double x, double y, double z) {
return x * (1.0 - ((1.0 - y) * z));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x * (1.0d0 - ((1.0d0 - y) * z))
end function
public static double code(double x, double y, double z) {
return x * (1.0 - ((1.0 - y) * z));
}
def code(x, y, z): return x * (1.0 - ((1.0 - y) * z))
function code(x, y, z) return Float64(x * Float64(1.0 - Float64(Float64(1.0 - y) * z))) end
function tmp = code(x, y, z) tmp = x * (1.0 - ((1.0 - y) * z)); end
code[x_, y_, z_] := N[(x * N[(1.0 - N[(N[(1.0 - y), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \left(1 - \left(1 - y\right) \cdot z\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 9 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (* x (- 1.0 (* (- 1.0 y) z))))
double code(double x, double y, double z) {
return x * (1.0 - ((1.0 - y) * z));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x * (1.0d0 - ((1.0d0 - y) * z))
end function
public static double code(double x, double y, double z) {
return x * (1.0 - ((1.0 - y) * z));
}
def code(x, y, z): return x * (1.0 - ((1.0 - y) * z))
function code(x, y, z) return Float64(x * Float64(1.0 - Float64(Float64(1.0 - y) * z))) end
function tmp = code(x, y, z) tmp = x * (1.0 - ((1.0 - y) * z)); end
code[x_, y_, z_] := N[(x * N[(1.0 - N[(N[(1.0 - y), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \left(1 - \left(1 - y\right) \cdot z\right)
\end{array}
(FPCore (x y z) :precision binary64 (* x (+ 1.0 (* z (+ y -1.0)))))
double code(double x, double y, double z) {
return x * (1.0 + (z * (y + -1.0)));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x * (1.0d0 + (z * (y + (-1.0d0))))
end function
public static double code(double x, double y, double z) {
return x * (1.0 + (z * (y + -1.0)));
}
def code(x, y, z): return x * (1.0 + (z * (y + -1.0)))
function code(x, y, z) return Float64(x * Float64(1.0 + Float64(z * Float64(y + -1.0)))) end
function tmp = code(x, y, z) tmp = x * (1.0 + (z * (y + -1.0))); end
code[x_, y_, z_] := N[(x * N[(1.0 + N[(z * N[(y + -1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \left(1 + z \cdot \left(y + -1\right)\right)
\end{array}
Initial program 97.0%
Final simplification97.0%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* x (- z))) (t_1 (* x (* y z))))
(if (<= z -8e+110)
t_0
(if (<= z -2.5e+41)
t_1
(if (<= z -1.0)
t_0
(if (<= z 1.0)
x
(if (or (<= z 6.2e+125) (not (<= z 5.9e+203))) t_0 t_1)))))))
double code(double x, double y, double z) {
double t_0 = x * -z;
double t_1 = x * (y * z);
double tmp;
if (z <= -8e+110) {
tmp = t_0;
} else if (z <= -2.5e+41) {
tmp = t_1;
} else if (z <= -1.0) {
tmp = t_0;
} else if (z <= 1.0) {
tmp = x;
} else if ((z <= 6.2e+125) || !(z <= 5.9e+203)) {
tmp = t_0;
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = x * -z
t_1 = x * (y * z)
if (z <= (-8d+110)) then
tmp = t_0
else if (z <= (-2.5d+41)) then
tmp = t_1
else if (z <= (-1.0d0)) then
tmp = t_0
else if (z <= 1.0d0) then
tmp = x
else if ((z <= 6.2d+125) .or. (.not. (z <= 5.9d+203))) then
tmp = t_0
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = x * -z;
double t_1 = x * (y * z);
double tmp;
if (z <= -8e+110) {
tmp = t_0;
} else if (z <= -2.5e+41) {
tmp = t_1;
} else if (z <= -1.0) {
tmp = t_0;
} else if (z <= 1.0) {
tmp = x;
} else if ((z <= 6.2e+125) || !(z <= 5.9e+203)) {
tmp = t_0;
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z): t_0 = x * -z t_1 = x * (y * z) tmp = 0 if z <= -8e+110: tmp = t_0 elif z <= -2.5e+41: tmp = t_1 elif z <= -1.0: tmp = t_0 elif z <= 1.0: tmp = x elif (z <= 6.2e+125) or not (z <= 5.9e+203): tmp = t_0 else: tmp = t_1 return tmp
function code(x, y, z) t_0 = Float64(x * Float64(-z)) t_1 = Float64(x * Float64(y * z)) tmp = 0.0 if (z <= -8e+110) tmp = t_0; elseif (z <= -2.5e+41) tmp = t_1; elseif (z <= -1.0) tmp = t_0; elseif (z <= 1.0) tmp = x; elseif ((z <= 6.2e+125) || !(z <= 5.9e+203)) tmp = t_0; else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z) t_0 = x * -z; t_1 = x * (y * z); tmp = 0.0; if (z <= -8e+110) tmp = t_0; elseif (z <= -2.5e+41) tmp = t_1; elseif (z <= -1.0) tmp = t_0; elseif (z <= 1.0) tmp = x; elseif ((z <= 6.2e+125) || ~((z <= 5.9e+203))) tmp = t_0; else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(x * (-z)), $MachinePrecision]}, Block[{t$95$1 = N[(x * N[(y * z), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[z, -8e+110], t$95$0, If[LessEqual[z, -2.5e+41], t$95$1, If[LessEqual[z, -1.0], t$95$0, If[LessEqual[z, 1.0], x, If[Or[LessEqual[z, 6.2e+125], N[Not[LessEqual[z, 5.9e+203]], $MachinePrecision]], t$95$0, t$95$1]]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := x \cdot \left(-z\right)\\
t_1 := x \cdot \left(y \cdot z\right)\\
\mathbf{if}\;z \leq -8 \cdot 10^{+110}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;z \leq -2.5 \cdot 10^{+41}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;z \leq -1:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;z \leq 1:\\
\;\;\;\;x\\
\mathbf{elif}\;z \leq 6.2 \cdot 10^{+125} \lor \neg \left(z \leq 5.9 \cdot 10^{+203}\right):\\
\;\;\;\;t\_0\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if z < -8.0000000000000002e110 or -2.50000000000000011e41 < z < -1 or 1 < z < 6.2e125 or 5.89999999999999972e203 < z Initial program 96.0%
Taylor expanded in z around inf 94.1%
Taylor expanded in y around 0 67.0%
mul-1-neg67.0%
distribute-rgt-neg-out67.0%
Simplified67.0%
if -8.0000000000000002e110 < z < -2.50000000000000011e41 or 6.2e125 < z < 5.89999999999999972e203Initial program 82.0%
Taylor expanded in y around inf 69.1%
*-commutative69.1%
Simplified69.1%
if -1 < z < 1Initial program 99.9%
Taylor expanded in z around 0 76.4%
Final simplification72.4%
(FPCore (x y z) :precision binary64 (if (or (<= y -1.0) (not (<= y 1.0))) (+ x (* x (* y z))) (* x (- 1.0 z))))
double code(double x, double y, double z) {
double tmp;
if ((y <= -1.0) || !(y <= 1.0)) {
tmp = x + (x * (y * z));
} else {
tmp = x * (1.0 - z);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= (-1.0d0)) .or. (.not. (y <= 1.0d0))) then
tmp = x + (x * (y * z))
else
tmp = x * (1.0d0 - z)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= -1.0) || !(y <= 1.0)) {
tmp = x + (x * (y * z));
} else {
tmp = x * (1.0 - z);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= -1.0) or not (y <= 1.0): tmp = x + (x * (y * z)) else: tmp = x * (1.0 - z) return tmp
function code(x, y, z) tmp = 0.0 if ((y <= -1.0) || !(y <= 1.0)) tmp = Float64(x + Float64(x * Float64(y * z))); else tmp = Float64(x * Float64(1.0 - z)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= -1.0) || ~((y <= 1.0))) tmp = x + (x * (y * z)); else tmp = x * (1.0 - z); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, -1.0], N[Not[LessEqual[y, 1.0]], $MachinePrecision]], N[(x + N[(x * N[(y * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(x * N[(1.0 - z), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1 \lor \neg \left(y \leq 1\right):\\
\;\;\;\;x + x \cdot \left(y \cdot z\right)\\
\mathbf{else}:\\
\;\;\;\;x \cdot \left(1 - z\right)\\
\end{array}
\end{array}
if y < -1 or 1 < y Initial program 93.8%
Taylor expanded in z around 0 93.7%
Taylor expanded in y around inf 92.6%
*-commutative92.6%
Simplified92.6%
if -1 < y < 1Initial program 100.0%
Taylor expanded in y around 0 99.4%
Final simplification96.2%
(FPCore (x y z) :precision binary64 (if (<= y -1.0) (* x (+ 1.0 (* y z))) (if (<= y 1.0) (* x (- 1.0 z)) (+ x (* x (* y z))))))
double code(double x, double y, double z) {
double tmp;
if (y <= -1.0) {
tmp = x * (1.0 + (y * z));
} else if (y <= 1.0) {
tmp = x * (1.0 - z);
} else {
tmp = x + (x * (y * z));
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= (-1.0d0)) then
tmp = x * (1.0d0 + (y * z))
else if (y <= 1.0d0) then
tmp = x * (1.0d0 - z)
else
tmp = x + (x * (y * z))
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (y <= -1.0) {
tmp = x * (1.0 + (y * z));
} else if (y <= 1.0) {
tmp = x * (1.0 - z);
} else {
tmp = x + (x * (y * z));
}
return tmp;
}
def code(x, y, z): tmp = 0 if y <= -1.0: tmp = x * (1.0 + (y * z)) elif y <= 1.0: tmp = x * (1.0 - z) else: tmp = x + (x * (y * z)) return tmp
function code(x, y, z) tmp = 0.0 if (y <= -1.0) tmp = Float64(x * Float64(1.0 + Float64(y * z))); elseif (y <= 1.0) tmp = Float64(x * Float64(1.0 - z)); else tmp = Float64(x + Float64(x * Float64(y * z))); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (y <= -1.0) tmp = x * (1.0 + (y * z)); elseif (y <= 1.0) tmp = x * (1.0 - z); else tmp = x + (x * (y * z)); end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[y, -1.0], N[(x * N[(1.0 + N[(y * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[y, 1.0], N[(x * N[(1.0 - z), $MachinePrecision]), $MachinePrecision], N[(x + N[(x * N[(y * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1:\\
\;\;\;\;x \cdot \left(1 + y \cdot z\right)\\
\mathbf{elif}\;y \leq 1:\\
\;\;\;\;x \cdot \left(1 - z\right)\\
\mathbf{else}:\\
\;\;\;\;x + x \cdot \left(y \cdot z\right)\\
\end{array}
\end{array}
if y < -1Initial program 92.9%
Taylor expanded in y around inf 90.8%
mul-1-neg90.8%
distribute-lft-neg-out90.8%
*-commutative90.8%
Simplified90.8%
if -1 < y < 1Initial program 100.0%
Taylor expanded in y around 0 99.4%
if 1 < y Initial program 94.7%
Taylor expanded in z around 0 94.7%
Taylor expanded in y around inf 94.7%
*-commutative94.7%
Simplified94.7%
Final simplification96.2%
(FPCore (x y z) :precision binary64 (if (or (<= y -2.3e+91) (not (<= y 265000000000.0))) (* x (* y z)) (* x (- 1.0 z))))
double code(double x, double y, double z) {
double tmp;
if ((y <= -2.3e+91) || !(y <= 265000000000.0)) {
tmp = x * (y * z);
} else {
tmp = x * (1.0 - z);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= (-2.3d+91)) .or. (.not. (y <= 265000000000.0d0))) then
tmp = x * (y * z)
else
tmp = x * (1.0d0 - z)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= -2.3e+91) || !(y <= 265000000000.0)) {
tmp = x * (y * z);
} else {
tmp = x * (1.0 - z);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= -2.3e+91) or not (y <= 265000000000.0): tmp = x * (y * z) else: tmp = x * (1.0 - z) return tmp
function code(x, y, z) tmp = 0.0 if ((y <= -2.3e+91) || !(y <= 265000000000.0)) tmp = Float64(x * Float64(y * z)); else tmp = Float64(x * Float64(1.0 - z)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= -2.3e+91) || ~((y <= 265000000000.0))) tmp = x * (y * z); else tmp = x * (1.0 - z); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, -2.3e+91], N[Not[LessEqual[y, 265000000000.0]], $MachinePrecision]], N[(x * N[(y * z), $MachinePrecision]), $MachinePrecision], N[(x * N[(1.0 - z), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -2.3 \cdot 10^{+91} \lor \neg \left(y \leq 265000000000\right):\\
\;\;\;\;x \cdot \left(y \cdot z\right)\\
\mathbf{else}:\\
\;\;\;\;x \cdot \left(1 - z\right)\\
\end{array}
\end{array}
if y < -2.29999999999999991e91 or 2.65e11 < y Initial program 92.6%
Taylor expanded in y around inf 69.1%
*-commutative69.1%
Simplified69.1%
if -2.29999999999999991e91 < y < 2.65e11Initial program 100.0%
Taylor expanded in y around 0 96.1%
Final simplification85.2%
(FPCore (x y z) :precision binary64 (if (or (<= y -2.25e+94) (not (<= y 4.1e+21))) (* y (* x z)) (* x (- 1.0 z))))
double code(double x, double y, double z) {
double tmp;
if ((y <= -2.25e+94) || !(y <= 4.1e+21)) {
tmp = y * (x * z);
} else {
tmp = x * (1.0 - z);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= (-2.25d+94)) .or. (.not. (y <= 4.1d+21))) then
tmp = y * (x * z)
else
tmp = x * (1.0d0 - z)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= -2.25e+94) || !(y <= 4.1e+21)) {
tmp = y * (x * z);
} else {
tmp = x * (1.0 - z);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= -2.25e+94) or not (y <= 4.1e+21): tmp = y * (x * z) else: tmp = x * (1.0 - z) return tmp
function code(x, y, z) tmp = 0.0 if ((y <= -2.25e+94) || !(y <= 4.1e+21)) tmp = Float64(y * Float64(x * z)); else tmp = Float64(x * Float64(1.0 - z)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= -2.25e+94) || ~((y <= 4.1e+21))) tmp = y * (x * z); else tmp = x * (1.0 - z); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, -2.25e+94], N[Not[LessEqual[y, 4.1e+21]], $MachinePrecision]], N[(y * N[(x * z), $MachinePrecision]), $MachinePrecision], N[(x * N[(1.0 - z), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -2.25 \cdot 10^{+94} \lor \neg \left(y \leq 4.1 \cdot 10^{+21}\right):\\
\;\;\;\;y \cdot \left(x \cdot z\right)\\
\mathbf{else}:\\
\;\;\;\;x \cdot \left(1 - z\right)\\
\end{array}
\end{array}
if y < -2.24999999999999986e94 or 4.1e21 < y Initial program 92.6%
Taylor expanded in y around inf 69.1%
*-commutative69.1%
associate-*l*71.7%
*-commutative71.7%
Simplified71.7%
if -2.24999999999999986e94 < y < 4.1e21Initial program 100.0%
Taylor expanded in y around 0 96.1%
Final simplification86.3%
(FPCore (x y z) :precision binary64 (if (<= y -6e+92) (* z (* x y)) (if (<= y 3.4e+22) (* x (- 1.0 z)) (* y (* x z)))))
double code(double x, double y, double z) {
double tmp;
if (y <= -6e+92) {
tmp = z * (x * y);
} else if (y <= 3.4e+22) {
tmp = x * (1.0 - z);
} else {
tmp = y * (x * z);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= (-6d+92)) then
tmp = z * (x * y)
else if (y <= 3.4d+22) then
tmp = x * (1.0d0 - z)
else
tmp = y * (x * z)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (y <= -6e+92) {
tmp = z * (x * y);
} else if (y <= 3.4e+22) {
tmp = x * (1.0 - z);
} else {
tmp = y * (x * z);
}
return tmp;
}
def code(x, y, z): tmp = 0 if y <= -6e+92: tmp = z * (x * y) elif y <= 3.4e+22: tmp = x * (1.0 - z) else: tmp = y * (x * z) return tmp
function code(x, y, z) tmp = 0.0 if (y <= -6e+92) tmp = Float64(z * Float64(x * y)); elseif (y <= 3.4e+22) tmp = Float64(x * Float64(1.0 - z)); else tmp = Float64(y * Float64(x * z)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (y <= -6e+92) tmp = z * (x * y); elseif (y <= 3.4e+22) tmp = x * (1.0 - z); else tmp = y * (x * z); end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[y, -6e+92], N[(z * N[(x * y), $MachinePrecision]), $MachinePrecision], If[LessEqual[y, 3.4e+22], N[(x * N[(1.0 - z), $MachinePrecision]), $MachinePrecision], N[(y * N[(x * z), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -6 \cdot 10^{+92}:\\
\;\;\;\;z \cdot \left(x \cdot y\right)\\
\mathbf{elif}\;y \leq 3.4 \cdot 10^{+22}:\\
\;\;\;\;x \cdot \left(1 - z\right)\\
\mathbf{else}:\\
\;\;\;\;y \cdot \left(x \cdot z\right)\\
\end{array}
\end{array}
if y < -6.00000000000000026e92Initial program 90.3%
Taylor expanded in y around inf 71.8%
associate-*r*78.3%
*-commutative78.3%
Simplified78.3%
if -6.00000000000000026e92 < y < 3.4e22Initial program 100.0%
Taylor expanded in y around 0 96.1%
if 3.4e22 < y Initial program 94.6%
Taylor expanded in y around inf 66.7%
*-commutative66.7%
associate-*l*70.2%
*-commutative70.2%
Simplified70.2%
Final simplification87.2%
(FPCore (x y z) :precision binary64 (if (or (<= z -1.0) (not (<= z 1.0))) (* x (- z)) x))
double code(double x, double y, double z) {
double tmp;
if ((z <= -1.0) || !(z <= 1.0)) {
tmp = x * -z;
} else {
tmp = x;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z <= (-1.0d0)) .or. (.not. (z <= 1.0d0))) then
tmp = x * -z
else
tmp = x
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z <= -1.0) || !(z <= 1.0)) {
tmp = x * -z;
} else {
tmp = x;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z <= -1.0) or not (z <= 1.0): tmp = x * -z else: tmp = x return tmp
function code(x, y, z) tmp = 0.0 if ((z <= -1.0) || !(z <= 1.0)) tmp = Float64(x * Float64(-z)); else tmp = x; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z <= -1.0) || ~((z <= 1.0))) tmp = x * -z; else tmp = x; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[z, -1.0], N[Not[LessEqual[z, 1.0]], $MachinePrecision]], N[(x * (-z)), $MachinePrecision], x]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -1 \lor \neg \left(z \leq 1\right):\\
\;\;\;\;x \cdot \left(-z\right)\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
if z < -1 or 1 < z Initial program 93.4%
Taylor expanded in z around inf 91.8%
Taylor expanded in y around 0 57.2%
mul-1-neg57.2%
distribute-rgt-neg-out57.2%
Simplified57.2%
if -1 < z < 1Initial program 99.9%
Taylor expanded in z around 0 76.4%
Final simplification67.9%
(FPCore (x y z) :precision binary64 x)
double code(double x, double y, double z) {
return x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x
end function
public static double code(double x, double y, double z) {
return x;
}
def code(x, y, z): return x
function code(x, y, z) return x end
function tmp = code(x, y, z) tmp = x; end
code[x_, y_, z_] := x
\begin{array}{l}
\\
x
\end{array}
Initial program 97.0%
Taylor expanded in z around 0 43.7%
Final simplification43.7%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* x (- 1.0 (* (- 1.0 y) z))))
(t_1 (+ x (* (- 1.0 y) (* (- z) x)))))
(if (< t_0 -1.618195973607049e+50)
t_1
(if (< t_0 3.892237649663903e+134) (- (* (* x y) z) (- (* x z) x)) t_1))))
double code(double x, double y, double z) {
double t_0 = x * (1.0 - ((1.0 - y) * z));
double t_1 = x + ((1.0 - y) * (-z * x));
double tmp;
if (t_0 < -1.618195973607049e+50) {
tmp = t_1;
} else if (t_0 < 3.892237649663903e+134) {
tmp = ((x * y) * z) - ((x * z) - x);
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = x * (1.0d0 - ((1.0d0 - y) * z))
t_1 = x + ((1.0d0 - y) * (-z * x))
if (t_0 < (-1.618195973607049d+50)) then
tmp = t_1
else if (t_0 < 3.892237649663903d+134) then
tmp = ((x * y) * z) - ((x * z) - x)
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = x * (1.0 - ((1.0 - y) * z));
double t_1 = x + ((1.0 - y) * (-z * x));
double tmp;
if (t_0 < -1.618195973607049e+50) {
tmp = t_1;
} else if (t_0 < 3.892237649663903e+134) {
tmp = ((x * y) * z) - ((x * z) - x);
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z): t_0 = x * (1.0 - ((1.0 - y) * z)) t_1 = x + ((1.0 - y) * (-z * x)) tmp = 0 if t_0 < -1.618195973607049e+50: tmp = t_1 elif t_0 < 3.892237649663903e+134: tmp = ((x * y) * z) - ((x * z) - x) else: tmp = t_1 return tmp
function code(x, y, z) t_0 = Float64(x * Float64(1.0 - Float64(Float64(1.0 - y) * z))) t_1 = Float64(x + Float64(Float64(1.0 - y) * Float64(Float64(-z) * x))) tmp = 0.0 if (t_0 < -1.618195973607049e+50) tmp = t_1; elseif (t_0 < 3.892237649663903e+134) tmp = Float64(Float64(Float64(x * y) * z) - Float64(Float64(x * z) - x)); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z) t_0 = x * (1.0 - ((1.0 - y) * z)); t_1 = x + ((1.0 - y) * (-z * x)); tmp = 0.0; if (t_0 < -1.618195973607049e+50) tmp = t_1; elseif (t_0 < 3.892237649663903e+134) tmp = ((x * y) * z) - ((x * z) - x); else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(x * N[(1.0 - N[(N[(1.0 - y), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(x + N[(N[(1.0 - y), $MachinePrecision] * N[((-z) * x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[Less[t$95$0, -1.618195973607049e+50], t$95$1, If[Less[t$95$0, 3.892237649663903e+134], N[(N[(N[(x * y), $MachinePrecision] * z), $MachinePrecision] - N[(N[(x * z), $MachinePrecision] - x), $MachinePrecision]), $MachinePrecision], t$95$1]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := x \cdot \left(1 - \left(1 - y\right) \cdot z\right)\\
t_1 := x + \left(1 - y\right) \cdot \left(\left(-z\right) \cdot x\right)\\
\mathbf{if}\;t\_0 < -1.618195973607049 \cdot 10^{+50}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_0 < 3.892237649663903 \cdot 10^{+134}:\\
\;\;\;\;\left(x \cdot y\right) \cdot z - \left(x \cdot z - x\right)\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
herbie shell --seed 2024026
(FPCore (x y z)
:name "Data.Colour.RGBSpace.HSV:hsv from colour-2.3.3, J"
:precision binary64
:herbie-target
(if (< (* x (- 1.0 (* (- 1.0 y) z))) -1.618195973607049e+50) (+ x (* (- 1.0 y) (* (- z) x))) (if (< (* x (- 1.0 (* (- 1.0 y) z))) 3.892237649663903e+134) (- (* (* x y) z) (- (* x z) x)) (+ x (* (- 1.0 y) (* (- z) x)))))
(* x (- 1.0 (* (- 1.0 y) z))))