
(FPCore (x y) :precision binary64 (- x (/ y 200.0)))
double code(double x, double y) {
return x - (y / 200.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x - (y / 200.0d0)
end function
public static double code(double x, double y) {
return x - (y / 200.0);
}
def code(x, y): return x - (y / 200.0)
function code(x, y) return Float64(x - Float64(y / 200.0)) end
function tmp = code(x, y) tmp = x - (y / 200.0); end
code[x_, y_] := N[(x - N[(y / 200.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x - \frac{y}{200}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 5 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (- x (/ y 200.0)))
double code(double x, double y) {
return x - (y / 200.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x - (y / 200.0d0)
end function
public static double code(double x, double y) {
return x - (y / 200.0);
}
def code(x, y): return x - (y / 200.0)
function code(x, y) return Float64(x - Float64(y / 200.0)) end
function tmp = code(x, y) tmp = x - (y / 200.0); end
code[x_, y_] := N[(x - N[(y / 200.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x - \frac{y}{200}
\end{array}
(FPCore (x y) :precision binary64 (- x (/ y 200.0)))
double code(double x, double y) {
return x - (y / 200.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x - (y / 200.0d0)
end function
public static double code(double x, double y) {
return x - (y / 200.0);
}
def code(x, y): return x - (y / 200.0)
function code(x, y) return Float64(x - Float64(y / 200.0)) end
function tmp = code(x, y) tmp = x - (y / 200.0); end
code[x_, y_] := N[(x - N[(y / 200.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x - \frac{y}{200}
\end{array}
Initial program 100.0%
Final simplification100.0%
(FPCore (x y)
:precision binary64
(if (or (<= (/ y 200.0) -1e+112)
(not
(or (<= (/ y 200.0) -5e+65)
(and (not (<= (/ y 200.0) -0.0005)) (<= (/ y 200.0) 4.0)))))
(/ (- y) 200.0)
x))
double code(double x, double y) {
double tmp;
if (((y / 200.0) <= -1e+112) || !(((y / 200.0) <= -5e+65) || (!((y / 200.0) <= -0.0005) && ((y / 200.0) <= 4.0)))) {
tmp = -y / 200.0;
} else {
tmp = x;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (((y / 200.0d0) <= (-1d+112)) .or. (.not. ((y / 200.0d0) <= (-5d+65)) .or. (.not. ((y / 200.0d0) <= (-0.0005d0))) .and. ((y / 200.0d0) <= 4.0d0))) then
tmp = -y / 200.0d0
else
tmp = x
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (((y / 200.0) <= -1e+112) || !(((y / 200.0) <= -5e+65) || (!((y / 200.0) <= -0.0005) && ((y / 200.0) <= 4.0)))) {
tmp = -y / 200.0;
} else {
tmp = x;
}
return tmp;
}
def code(x, y): tmp = 0 if ((y / 200.0) <= -1e+112) or not (((y / 200.0) <= -5e+65) or (not ((y / 200.0) <= -0.0005) and ((y / 200.0) <= 4.0))): tmp = -y / 200.0 else: tmp = x return tmp
function code(x, y) tmp = 0.0 if ((Float64(y / 200.0) <= -1e+112) || !((Float64(y / 200.0) <= -5e+65) || (!(Float64(y / 200.0) <= -0.0005) && (Float64(y / 200.0) <= 4.0)))) tmp = Float64(Float64(-y) / 200.0); else tmp = x; end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (((y / 200.0) <= -1e+112) || ~((((y / 200.0) <= -5e+65) || (~(((y / 200.0) <= -0.0005)) && ((y / 200.0) <= 4.0))))) tmp = -y / 200.0; else tmp = x; end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[N[(y / 200.0), $MachinePrecision], -1e+112], N[Not[Or[LessEqual[N[(y / 200.0), $MachinePrecision], -5e+65], And[N[Not[LessEqual[N[(y / 200.0), $MachinePrecision], -0.0005]], $MachinePrecision], LessEqual[N[(y / 200.0), $MachinePrecision], 4.0]]]], $MachinePrecision]], N[((-y) / 200.0), $MachinePrecision], x]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{y}{200} \leq -1 \cdot 10^{+112} \lor \neg \left(\frac{y}{200} \leq -5 \cdot 10^{+65} \lor \neg \left(\frac{y}{200} \leq -0.0005\right) \land \frac{y}{200} \leq 4\right):\\
\;\;\;\;\frac{-y}{200}\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
if (/.f64 y 200) < -9.9999999999999993e111 or -4.99999999999999973e65 < (/.f64 y 200) < -5.0000000000000001e-4 or 4 < (/.f64 y 200) Initial program 100.0%
sub-neg100.0%
distribute-frac-neg100.0%
neg-mul-1100.0%
associate-/l*99.6%
associate-/r/99.8%
metadata-eval99.8%
Simplified99.8%
Taylor expanded in x around 0 81.4%
*-commutative81.4%
metadata-eval81.4%
metadata-eval81.4%
distribute-rgt-neg-in81.4%
div-inv81.6%
distribute-neg-frac81.6%
Applied egg-rr81.6%
if -9.9999999999999993e111 < (/.f64 y 200) < -4.99999999999999973e65 or -5.0000000000000001e-4 < (/.f64 y 200) < 4Initial program 100.0%
sub-neg100.0%
distribute-frac-neg100.0%
neg-mul-1100.0%
associate-/l*99.9%
associate-/r/100.0%
metadata-eval100.0%
Simplified100.0%
Taylor expanded in x around inf 80.0%
Final simplification80.7%
(FPCore (x y)
:precision binary64
(if (or (<= (/ y 200.0) -1e+112)
(not
(or (<= (/ y 200.0) -5e+65)
(and (not (<= (/ y 200.0) -0.0005)) (<= (/ y 200.0) 4.0)))))
(* y -0.005)
x))
double code(double x, double y) {
double tmp;
if (((y / 200.0) <= -1e+112) || !(((y / 200.0) <= -5e+65) || (!((y / 200.0) <= -0.0005) && ((y / 200.0) <= 4.0)))) {
tmp = y * -0.005;
} else {
tmp = x;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (((y / 200.0d0) <= (-1d+112)) .or. (.not. ((y / 200.0d0) <= (-5d+65)) .or. (.not. ((y / 200.0d0) <= (-0.0005d0))) .and. ((y / 200.0d0) <= 4.0d0))) then
tmp = y * (-0.005d0)
else
tmp = x
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (((y / 200.0) <= -1e+112) || !(((y / 200.0) <= -5e+65) || (!((y / 200.0) <= -0.0005) && ((y / 200.0) <= 4.0)))) {
tmp = y * -0.005;
} else {
tmp = x;
}
return tmp;
}
def code(x, y): tmp = 0 if ((y / 200.0) <= -1e+112) or not (((y / 200.0) <= -5e+65) or (not ((y / 200.0) <= -0.0005) and ((y / 200.0) <= 4.0))): tmp = y * -0.005 else: tmp = x return tmp
function code(x, y) tmp = 0.0 if ((Float64(y / 200.0) <= -1e+112) || !((Float64(y / 200.0) <= -5e+65) || (!(Float64(y / 200.0) <= -0.0005) && (Float64(y / 200.0) <= 4.0)))) tmp = Float64(y * -0.005); else tmp = x; end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (((y / 200.0) <= -1e+112) || ~((((y / 200.0) <= -5e+65) || (~(((y / 200.0) <= -0.0005)) && ((y / 200.0) <= 4.0))))) tmp = y * -0.005; else tmp = x; end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[N[(y / 200.0), $MachinePrecision], -1e+112], N[Not[Or[LessEqual[N[(y / 200.0), $MachinePrecision], -5e+65], And[N[Not[LessEqual[N[(y / 200.0), $MachinePrecision], -0.0005]], $MachinePrecision], LessEqual[N[(y / 200.0), $MachinePrecision], 4.0]]]], $MachinePrecision]], N[(y * -0.005), $MachinePrecision], x]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{y}{200} \leq -1 \cdot 10^{+112} \lor \neg \left(\frac{y}{200} \leq -5 \cdot 10^{+65} \lor \neg \left(\frac{y}{200} \leq -0.0005\right) \land \frac{y}{200} \leq 4\right):\\
\;\;\;\;y \cdot -0.005\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
if (/.f64 y 200) < -9.9999999999999993e111 or -4.99999999999999973e65 < (/.f64 y 200) < -5.0000000000000001e-4 or 4 < (/.f64 y 200) Initial program 100.0%
sub-neg100.0%
distribute-frac-neg100.0%
neg-mul-1100.0%
associate-/l*99.6%
associate-/r/99.8%
metadata-eval99.8%
Simplified99.8%
Taylor expanded in x around 0 81.4%
if -9.9999999999999993e111 < (/.f64 y 200) < -4.99999999999999973e65 or -5.0000000000000001e-4 < (/.f64 y 200) < 4Initial program 100.0%
sub-neg100.0%
distribute-frac-neg100.0%
neg-mul-1100.0%
associate-/l*99.9%
associate-/r/100.0%
metadata-eval100.0%
Simplified100.0%
Taylor expanded in x around inf 80.0%
Final simplification80.6%
(FPCore (x y) :precision binary64 (+ x (* y -0.005)))
double code(double x, double y) {
return x + (y * -0.005);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x + (y * (-0.005d0))
end function
public static double code(double x, double y) {
return x + (y * -0.005);
}
def code(x, y): return x + (y * -0.005)
function code(x, y) return Float64(x + Float64(y * -0.005)) end
function tmp = code(x, y) tmp = x + (y * -0.005); end
code[x_, y_] := N[(x + N[(y * -0.005), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + y \cdot -0.005
\end{array}
Initial program 100.0%
sub-neg100.0%
distribute-frac-neg100.0%
neg-mul-1100.0%
associate-/l*99.8%
associate-/r/99.9%
metadata-eval99.9%
Simplified99.9%
Final simplification99.9%
(FPCore (x y) :precision binary64 x)
double code(double x, double y) {
return x;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x
end function
public static double code(double x, double y) {
return x;
}
def code(x, y): return x
function code(x, y) return x end
function tmp = code(x, y) tmp = x; end
code[x_, y_] := x
\begin{array}{l}
\\
x
\end{array}
Initial program 100.0%
sub-neg100.0%
distribute-frac-neg100.0%
neg-mul-1100.0%
associate-/l*99.8%
associate-/r/99.9%
metadata-eval99.9%
Simplified99.9%
Taylor expanded in x around inf 53.5%
Final simplification53.5%
herbie shell --seed 2024026
(FPCore (x y)
:name "Data.Colour.CIE:cieLAB from colour-2.3.3, D"
:precision binary64
(- x (/ y 200.0)))