
(FPCore (re im) :precision binary64 (* (* 0.5 (cos re)) (+ (exp (- im)) (exp im))))
double code(double re, double im) {
return (0.5 * cos(re)) * (exp(-im) + exp(im));
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
code = (0.5d0 * cos(re)) * (exp(-im) + exp(im))
end function
public static double code(double re, double im) {
return (0.5 * Math.cos(re)) * (Math.exp(-im) + Math.exp(im));
}
def code(re, im): return (0.5 * math.cos(re)) * (math.exp(-im) + math.exp(im))
function code(re, im) return Float64(Float64(0.5 * cos(re)) * Float64(exp(Float64(-im)) + exp(im))) end
function tmp = code(re, im) tmp = (0.5 * cos(re)) * (exp(-im) + exp(im)); end
code[re_, im_] := N[(N[(0.5 * N[Cos[re], $MachinePrecision]), $MachinePrecision] * N[(N[Exp[(-im)], $MachinePrecision] + N[Exp[im], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(0.5 \cdot \cos re\right) \cdot \left(e^{-im} + e^{im}\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 10 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (re im) :precision binary64 (* (* 0.5 (cos re)) (+ (exp (- im)) (exp im))))
double code(double re, double im) {
return (0.5 * cos(re)) * (exp(-im) + exp(im));
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
code = (0.5d0 * cos(re)) * (exp(-im) + exp(im))
end function
public static double code(double re, double im) {
return (0.5 * Math.cos(re)) * (Math.exp(-im) + Math.exp(im));
}
def code(re, im): return (0.5 * math.cos(re)) * (math.exp(-im) + math.exp(im))
function code(re, im) return Float64(Float64(0.5 * cos(re)) * Float64(exp(Float64(-im)) + exp(im))) end
function tmp = code(re, im) tmp = (0.5 * cos(re)) * (exp(-im) + exp(im)); end
code[re_, im_] := N[(N[(0.5 * N[Cos[re], $MachinePrecision]), $MachinePrecision] * N[(N[Exp[(-im)], $MachinePrecision] + N[Exp[im], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(0.5 \cdot \cos re\right) \cdot \left(e^{-im} + e^{im}\right)
\end{array}
(FPCore (re im) :precision binary64 (* (* 0.5 (cos re)) (+ (exp (- im)) (exp im))))
double code(double re, double im) {
return (0.5 * cos(re)) * (exp(-im) + exp(im));
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
code = (0.5d0 * cos(re)) * (exp(-im) + exp(im))
end function
public static double code(double re, double im) {
return (0.5 * Math.cos(re)) * (Math.exp(-im) + Math.exp(im));
}
def code(re, im): return (0.5 * math.cos(re)) * (math.exp(-im) + math.exp(im))
function code(re, im) return Float64(Float64(0.5 * cos(re)) * Float64(exp(Float64(-im)) + exp(im))) end
function tmp = code(re, im) tmp = (0.5 * cos(re)) * (exp(-im) + exp(im)); end
code[re_, im_] := N[(N[(0.5 * N[Cos[re], $MachinePrecision]), $MachinePrecision] * N[(N[Exp[(-im)], $MachinePrecision] + N[Exp[im], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(0.5 \cdot \cos re\right) \cdot \left(e^{-im} + e^{im}\right)
\end{array}
Initial program 100.0%
Final simplification100.0%
(FPCore (re im) :precision binary64 (if (or (<= im 0.022) (not (<= im 9e+152))) (* (* 0.5 (cos re)) (fma im im 2.0)) (* 0.5 (+ (exp (- im)) (exp im)))))
double code(double re, double im) {
double tmp;
if ((im <= 0.022) || !(im <= 9e+152)) {
tmp = (0.5 * cos(re)) * fma(im, im, 2.0);
} else {
tmp = 0.5 * (exp(-im) + exp(im));
}
return tmp;
}
function code(re, im) tmp = 0.0 if ((im <= 0.022) || !(im <= 9e+152)) tmp = Float64(Float64(0.5 * cos(re)) * fma(im, im, 2.0)); else tmp = Float64(0.5 * Float64(exp(Float64(-im)) + exp(im))); end return tmp end
code[re_, im_] := If[Or[LessEqual[im, 0.022], N[Not[LessEqual[im, 9e+152]], $MachinePrecision]], N[(N[(0.5 * N[Cos[re], $MachinePrecision]), $MachinePrecision] * N[(im * im + 2.0), $MachinePrecision]), $MachinePrecision], N[(0.5 * N[(N[Exp[(-im)], $MachinePrecision] + N[Exp[im], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;im \leq 0.022 \lor \neg \left(im \leq 9 \cdot 10^{+152}\right):\\
\;\;\;\;\left(0.5 \cdot \cos re\right) \cdot \mathsf{fma}\left(im, im, 2\right)\\
\mathbf{else}:\\
\;\;\;\;0.5 \cdot \left(e^{-im} + e^{im}\right)\\
\end{array}
\end{array}
if im < 0.021999999999999999 or 9.0000000000000002e152 < im Initial program 100.0%
Taylor expanded in im around 0 89.2%
Simplified89.2%
if 0.021999999999999999 < im < 9.0000000000000002e152Initial program 100.0%
Taylor expanded in re around 0 79.1%
Final simplification88.3%
(FPCore (re im)
:precision binary64
(if (<= im 4.4e-5)
(cos re)
(if (<= im 9e+152)
(* 0.5 (+ (exp (- im)) (exp im)))
(* (* 0.5 (cos re)) (pow im 2.0)))))
double code(double re, double im) {
double tmp;
if (im <= 4.4e-5) {
tmp = cos(re);
} else if (im <= 9e+152) {
tmp = 0.5 * (exp(-im) + exp(im));
} else {
tmp = (0.5 * cos(re)) * pow(im, 2.0);
}
return tmp;
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
real(8) :: tmp
if (im <= 4.4d-5) then
tmp = cos(re)
else if (im <= 9d+152) then
tmp = 0.5d0 * (exp(-im) + exp(im))
else
tmp = (0.5d0 * cos(re)) * (im ** 2.0d0)
end if
code = tmp
end function
public static double code(double re, double im) {
double tmp;
if (im <= 4.4e-5) {
tmp = Math.cos(re);
} else if (im <= 9e+152) {
tmp = 0.5 * (Math.exp(-im) + Math.exp(im));
} else {
tmp = (0.5 * Math.cos(re)) * Math.pow(im, 2.0);
}
return tmp;
}
def code(re, im): tmp = 0 if im <= 4.4e-5: tmp = math.cos(re) elif im <= 9e+152: tmp = 0.5 * (math.exp(-im) + math.exp(im)) else: tmp = (0.5 * math.cos(re)) * math.pow(im, 2.0) return tmp
function code(re, im) tmp = 0.0 if (im <= 4.4e-5) tmp = cos(re); elseif (im <= 9e+152) tmp = Float64(0.5 * Float64(exp(Float64(-im)) + exp(im))); else tmp = Float64(Float64(0.5 * cos(re)) * (im ^ 2.0)); end return tmp end
function tmp_2 = code(re, im) tmp = 0.0; if (im <= 4.4e-5) tmp = cos(re); elseif (im <= 9e+152) tmp = 0.5 * (exp(-im) + exp(im)); else tmp = (0.5 * cos(re)) * (im ^ 2.0); end tmp_2 = tmp; end
code[re_, im_] := If[LessEqual[im, 4.4e-5], N[Cos[re], $MachinePrecision], If[LessEqual[im, 9e+152], N[(0.5 * N[(N[Exp[(-im)], $MachinePrecision] + N[Exp[im], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(0.5 * N[Cos[re], $MachinePrecision]), $MachinePrecision] * N[Power[im, 2.0], $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;im \leq 4.4 \cdot 10^{-5}:\\
\;\;\;\;\cos re\\
\mathbf{elif}\;im \leq 9 \cdot 10^{+152}:\\
\;\;\;\;0.5 \cdot \left(e^{-im} + e^{im}\right)\\
\mathbf{else}:\\
\;\;\;\;\left(0.5 \cdot \cos re\right) \cdot {im}^{2}\\
\end{array}
\end{array}
if im < 4.3999999999999999e-5Initial program 100.0%
Taylor expanded in im around 0 73.1%
if 4.3999999999999999e-5 < im < 9.0000000000000002e152Initial program 100.0%
Taylor expanded in re around 0 79.1%
if 9.0000000000000002e152 < im Initial program 100.0%
Taylor expanded in im around 0 100.0%
Taylor expanded in im around inf 100.0%
associate-*r*100.0%
*-commutative100.0%
associate-*l*100.0%
Simplified100.0%
Final simplification77.9%
(FPCore (re im) :precision binary64 (if (<= im 0.00042) (cos re) (* 0.5 (+ (exp (- im)) (exp im)))))
double code(double re, double im) {
double tmp;
if (im <= 0.00042) {
tmp = cos(re);
} else {
tmp = 0.5 * (exp(-im) + exp(im));
}
return tmp;
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
real(8) :: tmp
if (im <= 0.00042d0) then
tmp = cos(re)
else
tmp = 0.5d0 * (exp(-im) + exp(im))
end if
code = tmp
end function
public static double code(double re, double im) {
double tmp;
if (im <= 0.00042) {
tmp = Math.cos(re);
} else {
tmp = 0.5 * (Math.exp(-im) + Math.exp(im));
}
return tmp;
}
def code(re, im): tmp = 0 if im <= 0.00042: tmp = math.cos(re) else: tmp = 0.5 * (math.exp(-im) + math.exp(im)) return tmp
function code(re, im) tmp = 0.0 if (im <= 0.00042) tmp = cos(re); else tmp = Float64(0.5 * Float64(exp(Float64(-im)) + exp(im))); end return tmp end
function tmp_2 = code(re, im) tmp = 0.0; if (im <= 0.00042) tmp = cos(re); else tmp = 0.5 * (exp(-im) + exp(im)); end tmp_2 = tmp; end
code[re_, im_] := If[LessEqual[im, 0.00042], N[Cos[re], $MachinePrecision], N[(0.5 * N[(N[Exp[(-im)], $MachinePrecision] + N[Exp[im], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;im \leq 0.00042:\\
\;\;\;\;\cos re\\
\mathbf{else}:\\
\;\;\;\;0.5 \cdot \left(e^{-im} + e^{im}\right)\\
\end{array}
\end{array}
if im < 4.2000000000000002e-4Initial program 100.0%
Taylor expanded in im around 0 73.1%
if 4.2000000000000002e-4 < im Initial program 100.0%
Taylor expanded in re around 0 78.4%
Final simplification74.4%
(FPCore (re im)
:precision binary64
(if (<= im 8200000000.0)
(cos re)
(if (<= im 5.8e+133)
(+ 0.25 (* 0.25 (pow re 2.0)))
(* 0.5 (fma im im 2.0)))))
double code(double re, double im) {
double tmp;
if (im <= 8200000000.0) {
tmp = cos(re);
} else if (im <= 5.8e+133) {
tmp = 0.25 + (0.25 * pow(re, 2.0));
} else {
tmp = 0.5 * fma(im, im, 2.0);
}
return tmp;
}
function code(re, im) tmp = 0.0 if (im <= 8200000000.0) tmp = cos(re); elseif (im <= 5.8e+133) tmp = Float64(0.25 + Float64(0.25 * (re ^ 2.0))); else tmp = Float64(0.5 * fma(im, im, 2.0)); end return tmp end
code[re_, im_] := If[LessEqual[im, 8200000000.0], N[Cos[re], $MachinePrecision], If[LessEqual[im, 5.8e+133], N[(0.25 + N[(0.25 * N[Power[re, 2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(0.5 * N[(im * im + 2.0), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;im \leq 8200000000:\\
\;\;\;\;\cos re\\
\mathbf{elif}\;im \leq 5.8 \cdot 10^{+133}:\\
\;\;\;\;0.25 + 0.25 \cdot {re}^{2}\\
\mathbf{else}:\\
\;\;\;\;0.5 \cdot \mathsf{fma}\left(im, im, 2\right)\\
\end{array}
\end{array}
if im < 8.2e9Initial program 100.0%
Taylor expanded in im around 0 71.6%
if 8.2e9 < im < 5.8000000000000002e133Initial program 100.0%
Applied egg-rr2.7%
Taylor expanded in re around 0 14.8%
*-commutative14.8%
Simplified14.8%
if 5.8000000000000002e133 < im Initial program 100.0%
Taylor expanded in re around 0 77.3%
Taylor expanded in im around 0 73.1%
+-commutative73.1%
unpow273.1%
fma-def73.1%
Simplified73.1%
Final simplification68.3%
(FPCore (re im) :precision binary64 (if (<= im 0.00055) (cos re) (* 0.5 (fma im im 2.0))))
double code(double re, double im) {
double tmp;
if (im <= 0.00055) {
tmp = cos(re);
} else {
tmp = 0.5 * fma(im, im, 2.0);
}
return tmp;
}
function code(re, im) tmp = 0.0 if (im <= 0.00055) tmp = cos(re); else tmp = Float64(0.5 * fma(im, im, 2.0)); end return tmp end
code[re_, im_] := If[LessEqual[im, 0.00055], N[Cos[re], $MachinePrecision], N[(0.5 * N[(im * im + 2.0), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;im \leq 0.00055:\\
\;\;\;\;\cos re\\
\mathbf{else}:\\
\;\;\;\;0.5 \cdot \mathsf{fma}\left(im, im, 2\right)\\
\end{array}
\end{array}
if im < 5.50000000000000033e-4Initial program 100.0%
Taylor expanded in im around 0 73.1%
if 5.50000000000000033e-4 < im Initial program 100.0%
Taylor expanded in re around 0 78.4%
Taylor expanded in im around 0 51.4%
+-commutative51.4%
unpow251.4%
fma-def51.4%
Simplified51.4%
Final simplification67.6%
(FPCore (re im) :precision binary64 (cos re))
double code(double re, double im) {
return cos(re);
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
code = cos(re)
end function
public static double code(double re, double im) {
return Math.cos(re);
}
def code(re, im): return math.cos(re)
function code(re, im) return cos(re) end
function tmp = code(re, im) tmp = cos(re); end
code[re_, im_] := N[Cos[re], $MachinePrecision]
\begin{array}{l}
\\
\cos re
\end{array}
Initial program 100.0%
Taylor expanded in im around 0 55.6%
Final simplification55.6%
(FPCore (re im) :precision binary64 -1.0)
double code(double re, double im) {
return -1.0;
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
code = -1.0d0
end function
public static double code(double re, double im) {
return -1.0;
}
def code(re, im): return -1.0
function code(re, im) return -1.0 end
function tmp = code(re, im) tmp = -1.0; end
code[re_, im_] := -1.0
\begin{array}{l}
\\
-1
\end{array}
Initial program 100.0%
Taylor expanded in im around 0 81.7%
Applied egg-rr3.5%
Taylor expanded in re around 0 4.1%
Final simplification4.1%
(FPCore (re im) :precision binary64 0.25)
double code(double re, double im) {
return 0.25;
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
code = 0.25d0
end function
public static double code(double re, double im) {
return 0.25;
}
def code(re, im): return 0.25
function code(re, im) return 0.25 end
function tmp = code(re, im) tmp = 0.25; end
code[re_, im_] := 0.25
\begin{array}{l}
\\
0.25
\end{array}
Initial program 100.0%
Applied egg-rr8.4%
Taylor expanded in re around 0 8.6%
Final simplification8.6%
(FPCore (re im) :precision binary64 1.0)
double code(double re, double im) {
return 1.0;
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
code = 1.0d0
end function
public static double code(double re, double im) {
return 1.0;
}
def code(re, im): return 1.0
function code(re, im) return 1.0 end
function tmp = code(re, im) tmp = 1.0; end
code[re_, im_] := 1.0
\begin{array}{l}
\\
1
\end{array}
Initial program 100.0%
Taylor expanded in re around 0 64.9%
Taylor expanded in im around 0 30.1%
Final simplification30.1%
herbie shell --seed 2024026
(FPCore (re im)
:name "math.cos on complex, real part"
:precision binary64
(* (* 0.5 (cos re)) (+ (exp (- im)) (exp im))))