
(FPCore (x y z) :precision binary64 (+ (* (- 1.0 x) y) (* x z)))
double code(double x, double y, double z) {
return ((1.0 - x) * y) + (x * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = ((1.0d0 - x) * y) + (x * z)
end function
public static double code(double x, double y, double z) {
return ((1.0 - x) * y) + (x * z);
}
def code(x, y, z): return ((1.0 - x) * y) + (x * z)
function code(x, y, z) return Float64(Float64(Float64(1.0 - x) * y) + Float64(x * z)) end
function tmp = code(x, y, z) tmp = ((1.0 - x) * y) + (x * z); end
code[x_, y_, z_] := N[(N[(N[(1.0 - x), $MachinePrecision] * y), $MachinePrecision] + N[(x * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(1 - x\right) \cdot y + x \cdot z
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 7 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ (* (- 1.0 x) y) (* x z)))
double code(double x, double y, double z) {
return ((1.0 - x) * y) + (x * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = ((1.0d0 - x) * y) + (x * z)
end function
public static double code(double x, double y, double z) {
return ((1.0 - x) * y) + (x * z);
}
def code(x, y, z): return ((1.0 - x) * y) + (x * z)
function code(x, y, z) return Float64(Float64(Float64(1.0 - x) * y) + Float64(x * z)) end
function tmp = code(x, y, z) tmp = ((1.0 - x) * y) + (x * z); end
code[x_, y_, z_] := N[(N[(N[(1.0 - x), $MachinePrecision] * y), $MachinePrecision] + N[(x * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(1 - x\right) \cdot y + x \cdot z
\end{array}
(FPCore (x y z) :precision binary64 (- y (* x (- y z))))
double code(double x, double y, double z) {
return y - (x * (y - z));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = y - (x * (y - z))
end function
public static double code(double x, double y, double z) {
return y - (x * (y - z));
}
def code(x, y, z): return y - (x * (y - z))
function code(x, y, z) return Float64(y - Float64(x * Float64(y - z))) end
function tmp = code(x, y, z) tmp = y - (x * (y - z)); end
code[x_, y_, z_] := N[(y - N[(x * N[(y - z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
y - x \cdot \left(y - z\right)
\end{array}
Initial program 99.2%
remove-double-neg99.2%
distribute-rgt-neg-out99.2%
neg-sub099.2%
neg-sub099.2%
*-commutative99.2%
distribute-lft-neg-in99.2%
remove-double-neg99.2%
distribute-rgt-out--99.2%
*-lft-identity99.2%
associate-+l-99.2%
distribute-lft-out--100.0%
Simplified100.0%
Final simplification100.0%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* x (- z y))) (t_1 (- y (* y x))))
(if (<= x -1.2e-44)
t_0
(if (<= x 7.1e-63)
t_1
(if (<= x 2.2e-46) (* x z) (if (<= x 940000.0) t_1 t_0))))))
double code(double x, double y, double z) {
double t_0 = x * (z - y);
double t_1 = y - (y * x);
double tmp;
if (x <= -1.2e-44) {
tmp = t_0;
} else if (x <= 7.1e-63) {
tmp = t_1;
} else if (x <= 2.2e-46) {
tmp = x * z;
} else if (x <= 940000.0) {
tmp = t_1;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = x * (z - y)
t_1 = y - (y * x)
if (x <= (-1.2d-44)) then
tmp = t_0
else if (x <= 7.1d-63) then
tmp = t_1
else if (x <= 2.2d-46) then
tmp = x * z
else if (x <= 940000.0d0) then
tmp = t_1
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = x * (z - y);
double t_1 = y - (y * x);
double tmp;
if (x <= -1.2e-44) {
tmp = t_0;
} else if (x <= 7.1e-63) {
tmp = t_1;
} else if (x <= 2.2e-46) {
tmp = x * z;
} else if (x <= 940000.0) {
tmp = t_1;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = x * (z - y) t_1 = y - (y * x) tmp = 0 if x <= -1.2e-44: tmp = t_0 elif x <= 7.1e-63: tmp = t_1 elif x <= 2.2e-46: tmp = x * z elif x <= 940000.0: tmp = t_1 else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(x * Float64(z - y)) t_1 = Float64(y - Float64(y * x)) tmp = 0.0 if (x <= -1.2e-44) tmp = t_0; elseif (x <= 7.1e-63) tmp = t_1; elseif (x <= 2.2e-46) tmp = Float64(x * z); elseif (x <= 940000.0) tmp = t_1; else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = x * (z - y); t_1 = y - (y * x); tmp = 0.0; if (x <= -1.2e-44) tmp = t_0; elseif (x <= 7.1e-63) tmp = t_1; elseif (x <= 2.2e-46) tmp = x * z; elseif (x <= 940000.0) tmp = t_1; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(x * N[(z - y), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(y - N[(y * x), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[x, -1.2e-44], t$95$0, If[LessEqual[x, 7.1e-63], t$95$1, If[LessEqual[x, 2.2e-46], N[(x * z), $MachinePrecision], If[LessEqual[x, 940000.0], t$95$1, t$95$0]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := x \cdot \left(z - y\right)\\
t_1 := y - y \cdot x\\
\mathbf{if}\;x \leq -1.2 \cdot 10^{-44}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;x \leq 7.1 \cdot 10^{-63}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;x \leq 2.2 \cdot 10^{-46}:\\
\;\;\;\;x \cdot z\\
\mathbf{elif}\;x \leq 940000:\\
\;\;\;\;t\_1\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if x < -1.20000000000000004e-44 or 9.4e5 < x Initial program 98.5%
Taylor expanded in x around inf 98.1%
mul-1-neg98.1%
unsub-neg98.1%
Simplified98.1%
if -1.20000000000000004e-44 < x < 7.1000000000000001e-63 or 2.2000000000000001e-46 < x < 9.4e5Initial program 100.0%
remove-double-neg100.0%
distribute-rgt-neg-out100.0%
neg-sub0100.0%
neg-sub0100.0%
*-commutative100.0%
distribute-lft-neg-in100.0%
remove-double-neg100.0%
distribute-rgt-out--100.0%
*-lft-identity100.0%
associate-+l-100.0%
distribute-lft-out--100.0%
Simplified100.0%
Taylor expanded in y around inf 77.0%
*-commutative77.0%
Simplified77.0%
if 7.1000000000000001e-63 < x < 2.2000000000000001e-46Initial program 100.0%
Taylor expanded in y around 0 85.1%
Final simplification88.6%
(FPCore (x y z) :precision binary64 (if (or (<= x -1.05e-44) (not (<= x 1.16e-61))) (* x (- z y)) y))
double code(double x, double y, double z) {
double tmp;
if ((x <= -1.05e-44) || !(x <= 1.16e-61)) {
tmp = x * (z - y);
} else {
tmp = y;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x <= (-1.05d-44)) .or. (.not. (x <= 1.16d-61))) then
tmp = x * (z - y)
else
tmp = y
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x <= -1.05e-44) || !(x <= 1.16e-61)) {
tmp = x * (z - y);
} else {
tmp = y;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x <= -1.05e-44) or not (x <= 1.16e-61): tmp = x * (z - y) else: tmp = y return tmp
function code(x, y, z) tmp = 0.0 if ((x <= -1.05e-44) || !(x <= 1.16e-61)) tmp = Float64(x * Float64(z - y)); else tmp = y; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x <= -1.05e-44) || ~((x <= 1.16e-61))) tmp = x * (z - y); else tmp = y; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[x, -1.05e-44], N[Not[LessEqual[x, 1.16e-61]], $MachinePrecision]], N[(x * N[(z - y), $MachinePrecision]), $MachinePrecision], y]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1.05 \cdot 10^{-44} \lor \neg \left(x \leq 1.16 \cdot 10^{-61}\right):\\
\;\;\;\;x \cdot \left(z - y\right)\\
\mathbf{else}:\\
\;\;\;\;y\\
\end{array}
\end{array}
if x < -1.05000000000000001e-44 or 1.15999999999999994e-61 < x Initial program 98.7%
Taylor expanded in x around inf 92.5%
mul-1-neg92.5%
unsub-neg92.5%
Simplified92.5%
if -1.05000000000000001e-44 < x < 1.15999999999999994e-61Initial program 100.0%
Taylor expanded in x around 0 76.8%
Final simplification86.3%
(FPCore (x y z) :precision binary64 (if (or (<= x -1.0) (not (<= x 1.0))) (* x (- z y)) (+ y (* x z))))
double code(double x, double y, double z) {
double tmp;
if ((x <= -1.0) || !(x <= 1.0)) {
tmp = x * (z - y);
} else {
tmp = y + (x * z);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x <= (-1.0d0)) .or. (.not. (x <= 1.0d0))) then
tmp = x * (z - y)
else
tmp = y + (x * z)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x <= -1.0) || !(x <= 1.0)) {
tmp = x * (z - y);
} else {
tmp = y + (x * z);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x <= -1.0) or not (x <= 1.0): tmp = x * (z - y) else: tmp = y + (x * z) return tmp
function code(x, y, z) tmp = 0.0 if ((x <= -1.0) || !(x <= 1.0)) tmp = Float64(x * Float64(z - y)); else tmp = Float64(y + Float64(x * z)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x <= -1.0) || ~((x <= 1.0))) tmp = x * (z - y); else tmp = y + (x * z); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[x, -1.0], N[Not[LessEqual[x, 1.0]], $MachinePrecision]], N[(x * N[(z - y), $MachinePrecision]), $MachinePrecision], N[(y + N[(x * z), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1 \lor \neg \left(x \leq 1\right):\\
\;\;\;\;x \cdot \left(z - y\right)\\
\mathbf{else}:\\
\;\;\;\;y + x \cdot z\\
\end{array}
\end{array}
if x < -1 or 1 < x Initial program 98.5%
Taylor expanded in x around inf 98.8%
mul-1-neg98.8%
unsub-neg98.8%
Simplified98.8%
if -1 < x < 1Initial program 100.0%
remove-double-neg100.0%
distribute-rgt-neg-out100.0%
neg-sub0100.0%
neg-sub0100.0%
*-commutative100.0%
distribute-lft-neg-in100.0%
remove-double-neg100.0%
distribute-rgt-out--100.0%
*-lft-identity100.0%
associate-+l-100.0%
distribute-lft-out--100.0%
Simplified100.0%
Taylor expanded in y around 0 99.0%
neg-mul-199.0%
distribute-rgt-neg-in99.0%
Simplified99.0%
Final simplification98.9%
(FPCore (x y z) :precision binary64 (if (or (<= x -3.05e-27) (not (<= x 9.4e-63))) (* x z) y))
double code(double x, double y, double z) {
double tmp;
if ((x <= -3.05e-27) || !(x <= 9.4e-63)) {
tmp = x * z;
} else {
tmp = y;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x <= (-3.05d-27)) .or. (.not. (x <= 9.4d-63))) then
tmp = x * z
else
tmp = y
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x <= -3.05e-27) || !(x <= 9.4e-63)) {
tmp = x * z;
} else {
tmp = y;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x <= -3.05e-27) or not (x <= 9.4e-63): tmp = x * z else: tmp = y return tmp
function code(x, y, z) tmp = 0.0 if ((x <= -3.05e-27) || !(x <= 9.4e-63)) tmp = Float64(x * z); else tmp = y; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x <= -3.05e-27) || ~((x <= 9.4e-63))) tmp = x * z; else tmp = y; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[x, -3.05e-27], N[Not[LessEqual[x, 9.4e-63]], $MachinePrecision]], N[(x * z), $MachinePrecision], y]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -3.05 \cdot 10^{-27} \lor \neg \left(x \leq 9.4 \cdot 10^{-63}\right):\\
\;\;\;\;x \cdot z\\
\mathbf{else}:\\
\;\;\;\;y\\
\end{array}
\end{array}
if x < -3.05e-27 or 9.4000000000000001e-63 < x Initial program 98.7%
Taylor expanded in y around 0 53.1%
if -3.05e-27 < x < 9.4000000000000001e-63Initial program 100.0%
Taylor expanded in x around 0 76.3%
Final simplification62.4%
(FPCore (x y z) :precision binary64 (if (<= x -1.0) (* y (- x)) (if (<= x 6.8e-63) y (* x z))))
double code(double x, double y, double z) {
double tmp;
if (x <= -1.0) {
tmp = y * -x;
} else if (x <= 6.8e-63) {
tmp = y;
} else {
tmp = x * z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (x <= (-1.0d0)) then
tmp = y * -x
else if (x <= 6.8d-63) then
tmp = y
else
tmp = x * z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (x <= -1.0) {
tmp = y * -x;
} else if (x <= 6.8e-63) {
tmp = y;
} else {
tmp = x * z;
}
return tmp;
}
def code(x, y, z): tmp = 0 if x <= -1.0: tmp = y * -x elif x <= 6.8e-63: tmp = y else: tmp = x * z return tmp
function code(x, y, z) tmp = 0.0 if (x <= -1.0) tmp = Float64(y * Float64(-x)); elseif (x <= 6.8e-63) tmp = y; else tmp = Float64(x * z); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (x <= -1.0) tmp = y * -x; elseif (x <= 6.8e-63) tmp = y; else tmp = x * z; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[x, -1.0], N[(y * (-x)), $MachinePrecision], If[LessEqual[x, 6.8e-63], y, N[(x * z), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1:\\
\;\;\;\;y \cdot \left(-x\right)\\
\mathbf{elif}\;x \leq 6.8 \cdot 10^{-63}:\\
\;\;\;\;y\\
\mathbf{else}:\\
\;\;\;\;x \cdot z\\
\end{array}
\end{array}
if x < -1Initial program 100.0%
Taylor expanded in x around inf 99.3%
mul-1-neg99.3%
unsub-neg99.3%
Simplified99.3%
Taylor expanded in z around 0 66.0%
mul-1-neg66.0%
*-commutative66.0%
distribute-rgt-neg-in66.0%
Simplified66.0%
if -1 < x < 6.79999999999999997e-63Initial program 100.0%
Taylor expanded in x around 0 73.7%
if 6.79999999999999997e-63 < x Initial program 97.8%
Taylor expanded in y around 0 63.5%
Final simplification68.3%
(FPCore (x y z) :precision binary64 y)
double code(double x, double y, double z) {
return y;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = y
end function
public static double code(double x, double y, double z) {
return y;
}
def code(x, y, z): return y
function code(x, y, z) return y end
function tmp = code(x, y, z) tmp = y; end
code[x_, y_, z_] := y
\begin{array}{l}
\\
y
\end{array}
Initial program 99.2%
Taylor expanded in x around 0 35.4%
Final simplification35.4%
(FPCore (x y z) :precision binary64 (- y (* x (- y z))))
double code(double x, double y, double z) {
return y - (x * (y - z));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = y - (x * (y - z))
end function
public static double code(double x, double y, double z) {
return y - (x * (y - z));
}
def code(x, y, z): return y - (x * (y - z))
function code(x, y, z) return Float64(y - Float64(x * Float64(y - z))) end
function tmp = code(x, y, z) tmp = y - (x * (y - z)); end
code[x_, y_, z_] := N[(y - N[(x * N[(y - z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
y - x \cdot \left(y - z\right)
\end{array}
herbie shell --seed 2024026
(FPCore (x y z)
:name "Diagrams.Color.HSV:lerp from diagrams-contrib-1.3.0.5"
:precision binary64
:herbie-target
(- y (* x (- y z)))
(+ (* (- 1.0 x) y) (* x z)))