
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(let* ((t_0 (/ 1.0 (sin normAngle))))
(+
(* (* (sin (* (- 1.0 u) normAngle)) t_0) n0_i)
(* (* (sin (* u normAngle)) t_0) n1_i))))
float code(float normAngle, float u, float n0_i, float n1_i) {
float t_0 = 1.0f / sinf(normAngle);
return ((sinf(((1.0f - u) * normAngle)) * t_0) * n0_i) + ((sinf((u * normAngle)) * t_0) * n1_i);
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: t_0
t_0 = 1.0e0 / sin(normangle)
code = ((sin(((1.0e0 - u) * normangle)) * t_0) * n0_i) + ((sin((u * normangle)) * t_0) * n1_i)
end function
function code(normAngle, u, n0_i, n1_i) t_0 = Float32(Float32(1.0) / sin(normAngle)) return Float32(Float32(Float32(sin(Float32(Float32(Float32(1.0) - u) * normAngle)) * t_0) * n0_i) + Float32(Float32(sin(Float32(u * normAngle)) * t_0) * n1_i)) end
function tmp = code(normAngle, u, n0_i, n1_i) t_0 = single(1.0) / sin(normAngle); tmp = ((sin(((single(1.0) - u) * normAngle)) * t_0) * n0_i) + ((sin((u * normAngle)) * t_0) * n1_i); end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{1}{\sin normAngle}\\
\left(\sin \left(\left(1 - u\right) \cdot normAngle\right) \cdot t\_0\right) \cdot n0\_i + \left(\sin \left(u \cdot normAngle\right) \cdot t\_0\right) \cdot n1\_i
\end{array}
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 10 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(let* ((t_0 (/ 1.0 (sin normAngle))))
(+
(* (* (sin (* (- 1.0 u) normAngle)) t_0) n0_i)
(* (* (sin (* u normAngle)) t_0) n1_i))))
float code(float normAngle, float u, float n0_i, float n1_i) {
float t_0 = 1.0f / sinf(normAngle);
return ((sinf(((1.0f - u) * normAngle)) * t_0) * n0_i) + ((sinf((u * normAngle)) * t_0) * n1_i);
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: t_0
t_0 = 1.0e0 / sin(normangle)
code = ((sin(((1.0e0 - u) * normangle)) * t_0) * n0_i) + ((sin((u * normangle)) * t_0) * n1_i)
end function
function code(normAngle, u, n0_i, n1_i) t_0 = Float32(Float32(1.0) / sin(normAngle)) return Float32(Float32(Float32(sin(Float32(Float32(Float32(1.0) - u) * normAngle)) * t_0) * n0_i) + Float32(Float32(sin(Float32(u * normAngle)) * t_0) * n1_i)) end
function tmp = code(normAngle, u, n0_i, n1_i) t_0 = single(1.0) / sin(normAngle); tmp = ((sin(((single(1.0) - u) * normAngle)) * t_0) * n0_i) + ((sin((u * normAngle)) * t_0) * n1_i); end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{1}{\sin normAngle}\\
\left(\sin \left(\left(1 - u\right) \cdot normAngle\right) \cdot t\_0\right) \cdot n0\_i + \left(\sin \left(u \cdot normAngle\right) \cdot t\_0\right) \cdot n1\_i
\end{array}
\end{array}
(FPCore (normAngle u n0_i n1_i) :precision binary32 (fma u (- (/ n1_i (/ (sin normAngle) normAngle)) (/ n0_i (/ (sin normAngle) (* normAngle (cos normAngle))))) n0_i))
float code(float normAngle, float u, float n0_i, float n1_i) {
return fmaf(u, ((n1_i / (sinf(normAngle) / normAngle)) - (n0_i / (sinf(normAngle) / (normAngle * cosf(normAngle))))), n0_i);
}
function code(normAngle, u, n0_i, n1_i) return fma(u, Float32(Float32(n1_i / Float32(sin(normAngle) / normAngle)) - Float32(n0_i / Float32(sin(normAngle) / Float32(normAngle * cos(normAngle))))), n0_i) end
\begin{array}{l}
\\
\mathsf{fma}\left(u, \frac{n1\_i}{\frac{\sin normAngle}{normAngle}} - \frac{n0\_i}{\frac{\sin normAngle}{normAngle \cdot \cos normAngle}}, n0\_i\right)
\end{array}
Initial program 96.7%
*-commutative96.7%
associate-*l*79.9%
*-commutative79.9%
associate-*l*71.3%
distribute-lft-out71.3%
Simplified71.3%
Taylor expanded in u around 0 87.3%
+-commutative87.3%
fma-def87.4%
+-commutative87.4%
mul-1-neg87.4%
unsub-neg87.4%
associate-/l*95.2%
associate-/l*99.6%
Simplified99.6%
Final simplification99.6%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (fma u (- (/ n1_i (/ (sin normAngle) normAngle)) n0_i) n0_i))
float code(float normAngle, float u, float n0_i, float n1_i) {
return fmaf(u, ((n1_i / (sinf(normAngle) / normAngle)) - n0_i), n0_i);
}
function code(normAngle, u, n0_i, n1_i) return fma(u, Float32(Float32(n1_i / Float32(sin(normAngle) / normAngle)) - n0_i), n0_i) end
\begin{array}{l}
\\
\mathsf{fma}\left(u, \frac{n1\_i}{\frac{\sin normAngle}{normAngle}} - n0\_i, n0\_i\right)
\end{array}
Initial program 96.7%
*-commutative96.7%
associate-*l*79.9%
*-commutative79.9%
associate-*l*71.3%
distribute-lft-out71.3%
Simplified71.3%
Taylor expanded in u around 0 87.3%
+-commutative87.3%
fma-def87.4%
+-commutative87.4%
mul-1-neg87.4%
unsub-neg87.4%
associate-/l*95.2%
associate-/l*99.6%
Simplified99.6%
Taylor expanded in normAngle around 0 99.4%
Final simplification99.4%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (+ (* n1_i (* u (/ normAngle (sin normAngle)))) (* n0_i (- 1.0 u))))
float code(float normAngle, float u, float n0_i, float n1_i) {
return (n1_i * (u * (normAngle / sinf(normAngle)))) + (n0_i * (1.0f - u));
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = (n1_i * (u * (normangle / sin(normangle)))) + (n0_i * (1.0e0 - u))
end function
function code(normAngle, u, n0_i, n1_i) return Float32(Float32(n1_i * Float32(u * Float32(normAngle / sin(normAngle)))) + Float32(n0_i * Float32(Float32(1.0) - u))) end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = (n1_i * (u * (normAngle / sin(normAngle)))) + (n0_i * (single(1.0) - u)); end
\begin{array}{l}
\\
n1\_i \cdot \left(u \cdot \frac{normAngle}{\sin normAngle}\right) + n0\_i \cdot \left(1 - u\right)
\end{array}
Initial program 96.7%
*-commutative96.7%
associate-*l*79.9%
*-commutative79.9%
associate-*l*71.3%
distribute-lft-out71.3%
Simplified71.3%
Taylor expanded in u around 0 87.3%
+-commutative87.3%
fma-def87.4%
+-commutative87.4%
mul-1-neg87.4%
unsub-neg87.4%
associate-/l*95.2%
associate-/l*99.6%
Simplified99.6%
Taylor expanded in normAngle around 0 99.4%
Taylor expanded in n0_i around -inf 84.8%
associate-/l*96.8%
+-commutative96.8%
mul-1-neg96.8%
unsub-neg96.8%
associate-/l*84.8%
associate-*r/97.0%
associate-/l*99.0%
associate-/r/99.1%
sub-neg99.1%
metadata-eval99.1%
+-commutative99.1%
Simplified99.1%
Final simplification99.1%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (fma u (- n1_i n0_i) n0_i))
float code(float normAngle, float u, float n0_i, float n1_i) {
return fmaf(u, (n1_i - n0_i), n0_i);
}
function code(normAngle, u, n0_i, n1_i) return fma(u, Float32(n1_i - n0_i), n0_i) end
\begin{array}{l}
\\
\mathsf{fma}\left(u, n1\_i - n0\_i, n0\_i\right)
\end{array}
Initial program 96.7%
*-commutative96.7%
associate-*l*79.9%
*-commutative79.9%
associate-*l*71.3%
distribute-lft-out71.3%
Simplified71.3%
Taylor expanded in normAngle around 0 98.5%
Taylor expanded in u around 0 98.7%
+-commutative98.7%
fma-def98.8%
mul-1-neg98.8%
unsub-neg98.8%
Simplified98.8%
Final simplification98.8%
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(if (or (<= n1_i -1.99999996490334e-13)
(not (<= n1_i 1.3000000285385435e-17)))
(* u n1_i)
(* n0_i (- 1.0 u))))
float code(float normAngle, float u, float n0_i, float n1_i) {
float tmp;
if ((n1_i <= -1.99999996490334e-13f) || !(n1_i <= 1.3000000285385435e-17f)) {
tmp = u * n1_i;
} else {
tmp = n0_i * (1.0f - u);
}
return tmp;
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: tmp
if ((n1_i <= (-1.99999996490334e-13)) .or. (.not. (n1_i <= 1.3000000285385435e-17))) then
tmp = u * n1_i
else
tmp = n0_i * (1.0e0 - u)
end if
code = tmp
end function
function code(normAngle, u, n0_i, n1_i) tmp = Float32(0.0) if ((n1_i <= Float32(-1.99999996490334e-13)) || !(n1_i <= Float32(1.3000000285385435e-17))) tmp = Float32(u * n1_i); else tmp = Float32(n0_i * Float32(Float32(1.0) - u)); end return tmp end
function tmp_2 = code(normAngle, u, n0_i, n1_i) tmp = single(0.0); if ((n1_i <= single(-1.99999996490334e-13)) || ~((n1_i <= single(1.3000000285385435e-17)))) tmp = u * n1_i; else tmp = n0_i * (single(1.0) - u); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;n1\_i \leq -1.99999996490334 \cdot 10^{-13} \lor \neg \left(n1\_i \leq 1.3000000285385435 \cdot 10^{-17}\right):\\
\;\;\;\;u \cdot n1\_i\\
\mathbf{else}:\\
\;\;\;\;n0\_i \cdot \left(1 - u\right)\\
\end{array}
\end{array}
if n1_i < -1.99999996e-13 or 1.30000003e-17 < n1_i Initial program 94.2%
*-commutative94.2%
associate-*l*90.8%
*-commutative90.8%
associate-*l*79.0%
distribute-lft-out79.0%
Simplified79.0%
Taylor expanded in normAngle around 0 98.8%
Taylor expanded in n0_i around 0 66.5%
*-commutative66.5%
Simplified66.5%
if -1.99999996e-13 < n1_i < 1.30000003e-17Initial program 98.4%
*-commutative98.4%
associate-*l*72.6%
*-commutative72.6%
associate-*l*66.2%
distribute-lft-out66.2%
Simplified66.2%
Taylor expanded in u around 0 84.6%
+-commutative84.6%
fma-def84.6%
+-commutative84.6%
mul-1-neg84.6%
unsub-neg84.6%
associate-/l*92.7%
associate-/l*99.3%
Simplified99.3%
Taylor expanded in normAngle around 0 99.1%
Taylor expanded in n1_i around 0 80.2%
*-rgt-identity80.2%
mul-1-neg80.2%
distribute-rgt-neg-in80.2%
mul-1-neg80.2%
distribute-lft-in80.0%
mul-1-neg80.0%
sub-neg80.0%
Simplified80.0%
Final simplification74.6%
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(if (or (<= n1_i -4.000000067449534e-16)
(not (<= n1_i 1.3000000285385435e-17)))
(* u n1_i)
n0_i))
float code(float normAngle, float u, float n0_i, float n1_i) {
float tmp;
if ((n1_i <= -4.000000067449534e-16f) || !(n1_i <= 1.3000000285385435e-17f)) {
tmp = u * n1_i;
} else {
tmp = n0_i;
}
return tmp;
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: tmp
if ((n1_i <= (-4.000000067449534e-16)) .or. (.not. (n1_i <= 1.3000000285385435e-17))) then
tmp = u * n1_i
else
tmp = n0_i
end if
code = tmp
end function
function code(normAngle, u, n0_i, n1_i) tmp = Float32(0.0) if ((n1_i <= Float32(-4.000000067449534e-16)) || !(n1_i <= Float32(1.3000000285385435e-17))) tmp = Float32(u * n1_i); else tmp = n0_i; end return tmp end
function tmp_2 = code(normAngle, u, n0_i, n1_i) tmp = single(0.0); if ((n1_i <= single(-4.000000067449534e-16)) || ~((n1_i <= single(1.3000000285385435e-17)))) tmp = u * n1_i; else tmp = n0_i; end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;n1\_i \leq -4.000000067449534 \cdot 10^{-16} \lor \neg \left(n1\_i \leq 1.3000000285385435 \cdot 10^{-17}\right):\\
\;\;\;\;u \cdot n1\_i\\
\mathbf{else}:\\
\;\;\;\;n0\_i\\
\end{array}
\end{array}
if n1_i < -4.00000007e-16 or 1.30000003e-17 < n1_i Initial program 94.5%
*-commutative94.5%
associate-*l*90.3%
*-commutative90.3%
associate-*l*78.9%
distribute-lft-out78.8%
Simplified78.8%
Taylor expanded in normAngle around 0 98.8%
Taylor expanded in n0_i around 0 64.8%
*-commutative64.8%
Simplified64.8%
if -4.00000007e-16 < n1_i < 1.30000003e-17Initial program 98.4%
*-commutative98.4%
associate-*l*71.8%
*-commutative71.8%
associate-*l*65.5%
distribute-lft-out65.5%
Simplified65.5%
Taylor expanded in u around 0 84.4%
+-commutative84.4%
fma-def84.4%
+-commutative84.4%
mul-1-neg84.4%
unsub-neg84.4%
associate-/l*92.3%
associate-/l*99.3%
Simplified99.3%
Taylor expanded in normAngle around 0 99.0%
Taylor expanded in u around 0 64.7%
Final simplification64.8%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (- n0_i (- (* u n0_i) (* u n1_i))))
float code(float normAngle, float u, float n0_i, float n1_i) {
return n0_i - ((u * n0_i) - (u * n1_i));
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = n0_i - ((u * n0_i) - (u * n1_i))
end function
function code(normAngle, u, n0_i, n1_i) return Float32(n0_i - Float32(Float32(u * n0_i) - Float32(u * n1_i))) end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = n0_i - ((u * n0_i) - (u * n1_i)); end
\begin{array}{l}
\\
n0\_i - \left(u \cdot n0\_i - u \cdot n1\_i\right)
\end{array}
Initial program 96.7%
*-commutative96.7%
associate-*l*79.9%
*-commutative79.9%
associate-*l*71.3%
distribute-lft-out71.3%
Simplified71.3%
Taylor expanded in normAngle around 0 98.5%
Taylor expanded in u around 0 98.7%
+-commutative98.7%
fma-def98.8%
mul-1-neg98.8%
unsub-neg98.8%
Simplified98.8%
Taylor expanded in n1_i around 0 98.8%
Final simplification98.8%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (- n0_i (* u (- n0_i n1_i))))
float code(float normAngle, float u, float n0_i, float n1_i) {
return n0_i - (u * (n0_i - n1_i));
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = n0_i - (u * (n0_i - n1_i))
end function
function code(normAngle, u, n0_i, n1_i) return Float32(n0_i - Float32(u * Float32(n0_i - n1_i))) end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = n0_i - (u * (n0_i - n1_i)); end
\begin{array}{l}
\\
n0\_i - u \cdot \left(n0\_i - n1\_i\right)
\end{array}
Initial program 96.7%
*-commutative96.7%
associate-*l*79.9%
*-commutative79.9%
associate-*l*71.3%
distribute-lft-out71.3%
Simplified71.3%
Taylor expanded in normAngle around 0 98.5%
Taylor expanded in u around -inf 98.7%
mul-1-neg98.7%
unsub-neg98.7%
mul-1-neg98.7%
unsub-neg98.7%
Simplified98.7%
Final simplification98.7%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (+ n0_i (* u n1_i)))
float code(float normAngle, float u, float n0_i, float n1_i) {
return n0_i + (u * n1_i);
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = n0_i + (u * n1_i)
end function
function code(normAngle, u, n0_i, n1_i) return Float32(n0_i + Float32(u * n1_i)) end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = n0_i + (u * n1_i); end
\begin{array}{l}
\\
n0\_i + u \cdot n1\_i
\end{array}
Initial program 96.7%
Taylor expanded in normAngle around 0 98.0%
Taylor expanded in u around 0 82.4%
Final simplification82.4%
(FPCore (normAngle u n0_i n1_i) :precision binary32 n0_i)
float code(float normAngle, float u, float n0_i, float n1_i) {
return n0_i;
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = n0_i
end function
function code(normAngle, u, n0_i, n1_i) return n0_i end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = n0_i; end
\begin{array}{l}
\\
n0\_i
\end{array}
Initial program 96.7%
*-commutative96.7%
associate-*l*79.9%
*-commutative79.9%
associate-*l*71.3%
distribute-lft-out71.3%
Simplified71.3%
Taylor expanded in u around 0 87.3%
+-commutative87.3%
fma-def87.4%
+-commutative87.4%
mul-1-neg87.4%
unsub-neg87.4%
associate-/l*95.2%
associate-/l*99.6%
Simplified99.6%
Taylor expanded in normAngle around 0 99.4%
Taylor expanded in u around 0 47.1%
Final simplification47.1%
herbie shell --seed 2024026
(FPCore (normAngle u n0_i n1_i)
:name "Curve intersection, scale width based on ribbon orientation"
:precision binary32
:pre (and (and (and (and (<= 0.0 normAngle) (<= normAngle (/ PI 2.0))) (and (<= -1.0 n0_i) (<= n0_i 1.0))) (and (<= -1.0 n1_i) (<= n1_i 1.0))) (and (<= 2.328306437e-10 u) (<= u 1.0)))
(+ (* (* (sin (* (- 1.0 u) normAngle)) (/ 1.0 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1.0 (sin normAngle))) n1_i)))