
(FPCore (x y z) :precision binary64 (/ (* x y) (* (* z z) (+ z 1.0))))
double code(double x, double y, double z) {
return (x * y) / ((z * z) * (z + 1.0));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * y) / ((z * z) * (z + 1.0d0))
end function
public static double code(double x, double y, double z) {
return (x * y) / ((z * z) * (z + 1.0));
}
def code(x, y, z): return (x * y) / ((z * z) * (z + 1.0))
function code(x, y, z) return Float64(Float64(x * y) / Float64(Float64(z * z) * Float64(z + 1.0))) end
function tmp = code(x, y, z) tmp = (x * y) / ((z * z) * (z + 1.0)); end
code[x_, y_, z_] := N[(N[(x * y), $MachinePrecision] / N[(N[(z * z), $MachinePrecision] * N[(z + 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot y}{\left(z \cdot z\right) \cdot \left(z + 1\right)}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 11 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (/ (* x y) (* (* z z) (+ z 1.0))))
double code(double x, double y, double z) {
return (x * y) / ((z * z) * (z + 1.0));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * y) / ((z * z) * (z + 1.0d0))
end function
public static double code(double x, double y, double z) {
return (x * y) / ((z * z) * (z + 1.0));
}
def code(x, y, z): return (x * y) / ((z * z) * (z + 1.0))
function code(x, y, z) return Float64(Float64(x * y) / Float64(Float64(z * z) * Float64(z + 1.0))) end
function tmp = code(x, y, z) tmp = (x * y) / ((z * z) * (z + 1.0)); end
code[x_, y_, z_] := N[(N[(x * y), $MachinePrecision] / N[(N[(z * z), $MachinePrecision] * N[(z + 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot y}{\left(z \cdot z\right) \cdot \left(z + 1\right)}
\end{array}
x_m = (fabs.f64 x)
x_s = (copysign.f64 1 x)
y_m = (fabs.f64 y)
y_s = (copysign.f64 1 y)
NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function.
(FPCore (y_s x_s x_m y_m z)
:precision binary64
(*
y_s
(*
x_s
(if (<= (* x_m y_m) 1e-309)
(/ (/ x_m z) (/ z y_m))
(/ (/ (* y_m (/ x_m (+ z 1.0))) z) z)))))x_m = fabs(x);
x_s = copysign(1.0, x);
y_m = fabs(y);
y_s = copysign(1.0, y);
assert(x_m < y_m && y_m < z);
double code(double y_s, double x_s, double x_m, double y_m, double z) {
double tmp;
if ((x_m * y_m) <= 1e-309) {
tmp = (x_m / z) / (z / y_m);
} else {
tmp = ((y_m * (x_m / (z + 1.0))) / z) / z;
}
return y_s * (x_s * tmp);
}
x_m = abs(x)
x_s = copysign(1.0d0, x)
y_m = abs(y)
y_s = copysign(1.0d0, y)
NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function.
real(8) function code(y_s, x_s, x_m, y_m, z)
real(8), intent (in) :: y_s
real(8), intent (in) :: x_s
real(8), intent (in) :: x_m
real(8), intent (in) :: y_m
real(8), intent (in) :: z
real(8) :: tmp
if ((x_m * y_m) <= 1d-309) then
tmp = (x_m / z) / (z / y_m)
else
tmp = ((y_m * (x_m / (z + 1.0d0))) / z) / z
end if
code = y_s * (x_s * tmp)
end function
x_m = Math.abs(x);
x_s = Math.copySign(1.0, x);
y_m = Math.abs(y);
y_s = Math.copySign(1.0, y);
assert x_m < y_m && y_m < z;
public static double code(double y_s, double x_s, double x_m, double y_m, double z) {
double tmp;
if ((x_m * y_m) <= 1e-309) {
tmp = (x_m / z) / (z / y_m);
} else {
tmp = ((y_m * (x_m / (z + 1.0))) / z) / z;
}
return y_s * (x_s * tmp);
}
x_m = math.fabs(x) x_s = math.copysign(1.0, x) y_m = math.fabs(y) y_s = math.copysign(1.0, y) [x_m, y_m, z] = sort([x_m, y_m, z]) def code(y_s, x_s, x_m, y_m, z): tmp = 0 if (x_m * y_m) <= 1e-309: tmp = (x_m / z) / (z / y_m) else: tmp = ((y_m * (x_m / (z + 1.0))) / z) / z return y_s * (x_s * tmp)
x_m = abs(x) x_s = copysign(1.0, x) y_m = abs(y) y_s = copysign(1.0, y) x_m, y_m, z = sort([x_m, y_m, z]) function code(y_s, x_s, x_m, y_m, z) tmp = 0.0 if (Float64(x_m * y_m) <= 1e-309) tmp = Float64(Float64(x_m / z) / Float64(z / y_m)); else tmp = Float64(Float64(Float64(y_m * Float64(x_m / Float64(z + 1.0))) / z) / z); end return Float64(y_s * Float64(x_s * tmp)) end
x_m = abs(x);
x_s = sign(x) * abs(1.0);
y_m = abs(y);
y_s = sign(y) * abs(1.0);
x_m, y_m, z = num2cell(sort([x_m, y_m, z])){:}
function tmp_2 = code(y_s, x_s, x_m, y_m, z)
tmp = 0.0;
if ((x_m * y_m) <= 1e-309)
tmp = (x_m / z) / (z / y_m);
else
tmp = ((y_m * (x_m / (z + 1.0))) / z) / z;
end
tmp_2 = y_s * (x_s * tmp);
end
x_m = N[Abs[x], $MachinePrecision]
x_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
y_m = N[Abs[y], $MachinePrecision]
y_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[y]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function.
code[y$95$s_, x$95$s_, x$95$m_, y$95$m_, z_] := N[(y$95$s * N[(x$95$s * If[LessEqual[N[(x$95$m * y$95$m), $MachinePrecision], 1e-309], N[(N[(x$95$m / z), $MachinePrecision] / N[(z / y$95$m), $MachinePrecision]), $MachinePrecision], N[(N[(N[(y$95$m * N[(x$95$m / N[(z + 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / z), $MachinePrecision] / z), $MachinePrecision]]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
x_m = \left|x\right|
\\
x_s = \mathsf{copysign}\left(1, x\right)
\\
y_m = \left|y\right|
\\
y_s = \mathsf{copysign}\left(1, y\right)
\\
[x_m, y_m, z] = \mathsf{sort}([x_m, y_m, z])\\
\\
y\_s \cdot \left(x\_s \cdot \begin{array}{l}
\mathbf{if}\;x\_m \cdot y\_m \leq 10^{-309}:\\
\;\;\;\;\frac{\frac{x\_m}{z}}{\frac{z}{y\_m}}\\
\mathbf{else}:\\
\;\;\;\;\frac{\frac{y\_m \cdot \frac{x\_m}{z + 1}}{z}}{z}\\
\end{array}\right)
\end{array}
if (*.f64 x y) < 1.000000000000002e-309Initial program 83.1%
*-commutative83.1%
frac-times89.1%
associate-*l/89.2%
times-frac97.8%
Applied egg-rr97.8%
Taylor expanded in z around 0 72.9%
*-commutative72.9%
clear-num72.9%
un-div-inv73.1%
Applied egg-rr73.1%
if 1.000000000000002e-309 < (*.f64 x y) Initial program 85.8%
*-commutative85.8%
associate-*l/86.9%
*-commutative86.9%
sqr-neg86.9%
*-commutative86.9%
distribute-rgt1-in67.7%
sqr-neg67.7%
fma-def86.9%
sqr-neg86.9%
cube-unmult86.9%
Simplified86.9%
fma-def67.7%
associate-*r/67.6%
*-commutative67.6%
cube-mult67.6%
distribute-rgt1-in85.8%
*-commutative85.8%
frac-times89.3%
associate-*l/91.9%
associate-/r*98.2%
Applied egg-rr98.2%
Final simplification84.4%
x_m = (fabs.f64 x)
x_s = (copysign.f64 1 x)
y_m = (fabs.f64 y)
y_s = (copysign.f64 1 y)
NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function.
(FPCore (y_s x_s x_m y_m z)
:precision binary64
(*
y_s
(*
x_s
(if (<= (/ (* x_m y_m) (* (+ z 1.0) (* z z))) 2e-104)
(/ (/ x_m (+ z 1.0)) (* z (/ z y_m)))
(/ (/ y_m (* z (/ (+ z 1.0) x_m))) z)))))x_m = fabs(x);
x_s = copysign(1.0, x);
y_m = fabs(y);
y_s = copysign(1.0, y);
assert(x_m < y_m && y_m < z);
double code(double y_s, double x_s, double x_m, double y_m, double z) {
double tmp;
if (((x_m * y_m) / ((z + 1.0) * (z * z))) <= 2e-104) {
tmp = (x_m / (z + 1.0)) / (z * (z / y_m));
} else {
tmp = (y_m / (z * ((z + 1.0) / x_m))) / z;
}
return y_s * (x_s * tmp);
}
x_m = abs(x)
x_s = copysign(1.0d0, x)
y_m = abs(y)
y_s = copysign(1.0d0, y)
NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function.
real(8) function code(y_s, x_s, x_m, y_m, z)
real(8), intent (in) :: y_s
real(8), intent (in) :: x_s
real(8), intent (in) :: x_m
real(8), intent (in) :: y_m
real(8), intent (in) :: z
real(8) :: tmp
if (((x_m * y_m) / ((z + 1.0d0) * (z * z))) <= 2d-104) then
tmp = (x_m / (z + 1.0d0)) / (z * (z / y_m))
else
tmp = (y_m / (z * ((z + 1.0d0) / x_m))) / z
end if
code = y_s * (x_s * tmp)
end function
x_m = Math.abs(x);
x_s = Math.copySign(1.0, x);
y_m = Math.abs(y);
y_s = Math.copySign(1.0, y);
assert x_m < y_m && y_m < z;
public static double code(double y_s, double x_s, double x_m, double y_m, double z) {
double tmp;
if (((x_m * y_m) / ((z + 1.0) * (z * z))) <= 2e-104) {
tmp = (x_m / (z + 1.0)) / (z * (z / y_m));
} else {
tmp = (y_m / (z * ((z + 1.0) / x_m))) / z;
}
return y_s * (x_s * tmp);
}
x_m = math.fabs(x) x_s = math.copysign(1.0, x) y_m = math.fabs(y) y_s = math.copysign(1.0, y) [x_m, y_m, z] = sort([x_m, y_m, z]) def code(y_s, x_s, x_m, y_m, z): tmp = 0 if ((x_m * y_m) / ((z + 1.0) * (z * z))) <= 2e-104: tmp = (x_m / (z + 1.0)) / (z * (z / y_m)) else: tmp = (y_m / (z * ((z + 1.0) / x_m))) / z return y_s * (x_s * tmp)
x_m = abs(x) x_s = copysign(1.0, x) y_m = abs(y) y_s = copysign(1.0, y) x_m, y_m, z = sort([x_m, y_m, z]) function code(y_s, x_s, x_m, y_m, z) tmp = 0.0 if (Float64(Float64(x_m * y_m) / Float64(Float64(z + 1.0) * Float64(z * z))) <= 2e-104) tmp = Float64(Float64(x_m / Float64(z + 1.0)) / Float64(z * Float64(z / y_m))); else tmp = Float64(Float64(y_m / Float64(z * Float64(Float64(z + 1.0) / x_m))) / z); end return Float64(y_s * Float64(x_s * tmp)) end
x_m = abs(x);
x_s = sign(x) * abs(1.0);
y_m = abs(y);
y_s = sign(y) * abs(1.0);
x_m, y_m, z = num2cell(sort([x_m, y_m, z])){:}
function tmp_2 = code(y_s, x_s, x_m, y_m, z)
tmp = 0.0;
if (((x_m * y_m) / ((z + 1.0) * (z * z))) <= 2e-104)
tmp = (x_m / (z + 1.0)) / (z * (z / y_m));
else
tmp = (y_m / (z * ((z + 1.0) / x_m))) / z;
end
tmp_2 = y_s * (x_s * tmp);
end
x_m = N[Abs[x], $MachinePrecision]
x_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
y_m = N[Abs[y], $MachinePrecision]
y_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[y]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function.
code[y$95$s_, x$95$s_, x$95$m_, y$95$m_, z_] := N[(y$95$s * N[(x$95$s * If[LessEqual[N[(N[(x$95$m * y$95$m), $MachinePrecision] / N[(N[(z + 1.0), $MachinePrecision] * N[(z * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], 2e-104], N[(N[(x$95$m / N[(z + 1.0), $MachinePrecision]), $MachinePrecision] / N[(z * N[(z / y$95$m), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(y$95$m / N[(z * N[(N[(z + 1.0), $MachinePrecision] / x$95$m), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / z), $MachinePrecision]]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
x_m = \left|x\right|
\\
x_s = \mathsf{copysign}\left(1, x\right)
\\
y_m = \left|y\right|
\\
y_s = \mathsf{copysign}\left(1, y\right)
\\
[x_m, y_m, z] = \mathsf{sort}([x_m, y_m, z])\\
\\
y\_s \cdot \left(x\_s \cdot \begin{array}{l}
\mathbf{if}\;\frac{x\_m \cdot y\_m}{\left(z + 1\right) \cdot \left(z \cdot z\right)} \leq 2 \cdot 10^{-104}:\\
\;\;\;\;\frac{\frac{x\_m}{z + 1}}{z \cdot \frac{z}{y\_m}}\\
\mathbf{else}:\\
\;\;\;\;\frac{\frac{y\_m}{z \cdot \frac{z + 1}{x\_m}}}{z}\\
\end{array}\right)
\end{array}
if (/.f64 (*.f64 x y) (*.f64 (*.f64 z z) (+.f64 z 1))) < 1.99999999999999985e-104Initial program 91.5%
*-commutative91.5%
frac-times94.5%
associate-*l/95.7%
times-frac98.1%
Applied egg-rr98.1%
clear-num98.1%
frac-times95.1%
*-un-lft-identity95.1%
Applied egg-rr95.1%
if 1.99999999999999985e-104 < (/.f64 (*.f64 x y) (*.f64 (*.f64 z z) (+.f64 z 1))) Initial program 68.9%
*-commutative68.9%
associate-*l/73.0%
*-commutative73.0%
sqr-neg73.0%
*-commutative73.0%
distribute-rgt1-in70.4%
sqr-neg70.4%
fma-def73.0%
sqr-neg73.0%
cube-unmult73.0%
Simplified73.0%
fma-def70.4%
associate-*r/68.9%
*-commutative68.9%
cube-mult68.9%
distribute-rgt1-in68.9%
*-commutative68.9%
frac-times77.7%
associate-/r*89.5%
associate-*l/95.3%
Applied egg-rr95.3%
*-commutative95.3%
clear-num95.1%
frac-times96.3%
*-un-lft-identity96.3%
Applied egg-rr96.3%
Final simplification95.4%
x_m = (fabs.f64 x)
x_s = (copysign.f64 1 x)
y_m = (fabs.f64 y)
y_s = (copysign.f64 1 y)
NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function.
(FPCore (y_s x_s x_m y_m z)
:precision binary64
(*
y_s
(*
x_s
(if (or (<= z -1.0) (not (<= z 2.4e-7)))
(* (/ y_m z) (/ (/ x_m z) z))
(/ (* y_m (/ x_m z)) z)))))x_m = fabs(x);
x_s = copysign(1.0, x);
y_m = fabs(y);
y_s = copysign(1.0, y);
assert(x_m < y_m && y_m < z);
double code(double y_s, double x_s, double x_m, double y_m, double z) {
double tmp;
if ((z <= -1.0) || !(z <= 2.4e-7)) {
tmp = (y_m / z) * ((x_m / z) / z);
} else {
tmp = (y_m * (x_m / z)) / z;
}
return y_s * (x_s * tmp);
}
x_m = abs(x)
x_s = copysign(1.0d0, x)
y_m = abs(y)
y_s = copysign(1.0d0, y)
NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function.
real(8) function code(y_s, x_s, x_m, y_m, z)
real(8), intent (in) :: y_s
real(8), intent (in) :: x_s
real(8), intent (in) :: x_m
real(8), intent (in) :: y_m
real(8), intent (in) :: z
real(8) :: tmp
if ((z <= (-1.0d0)) .or. (.not. (z <= 2.4d-7))) then
tmp = (y_m / z) * ((x_m / z) / z)
else
tmp = (y_m * (x_m / z)) / z
end if
code = y_s * (x_s * tmp)
end function
x_m = Math.abs(x);
x_s = Math.copySign(1.0, x);
y_m = Math.abs(y);
y_s = Math.copySign(1.0, y);
assert x_m < y_m && y_m < z;
public static double code(double y_s, double x_s, double x_m, double y_m, double z) {
double tmp;
if ((z <= -1.0) || !(z <= 2.4e-7)) {
tmp = (y_m / z) * ((x_m / z) / z);
} else {
tmp = (y_m * (x_m / z)) / z;
}
return y_s * (x_s * tmp);
}
x_m = math.fabs(x) x_s = math.copysign(1.0, x) y_m = math.fabs(y) y_s = math.copysign(1.0, y) [x_m, y_m, z] = sort([x_m, y_m, z]) def code(y_s, x_s, x_m, y_m, z): tmp = 0 if (z <= -1.0) or not (z <= 2.4e-7): tmp = (y_m / z) * ((x_m / z) / z) else: tmp = (y_m * (x_m / z)) / z return y_s * (x_s * tmp)
x_m = abs(x) x_s = copysign(1.0, x) y_m = abs(y) y_s = copysign(1.0, y) x_m, y_m, z = sort([x_m, y_m, z]) function code(y_s, x_s, x_m, y_m, z) tmp = 0.0 if ((z <= -1.0) || !(z <= 2.4e-7)) tmp = Float64(Float64(y_m / z) * Float64(Float64(x_m / z) / z)); else tmp = Float64(Float64(y_m * Float64(x_m / z)) / z); end return Float64(y_s * Float64(x_s * tmp)) end
x_m = abs(x);
x_s = sign(x) * abs(1.0);
y_m = abs(y);
y_s = sign(y) * abs(1.0);
x_m, y_m, z = num2cell(sort([x_m, y_m, z])){:}
function tmp_2 = code(y_s, x_s, x_m, y_m, z)
tmp = 0.0;
if ((z <= -1.0) || ~((z <= 2.4e-7)))
tmp = (y_m / z) * ((x_m / z) / z);
else
tmp = (y_m * (x_m / z)) / z;
end
tmp_2 = y_s * (x_s * tmp);
end
x_m = N[Abs[x], $MachinePrecision]
x_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
y_m = N[Abs[y], $MachinePrecision]
y_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[y]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function.
code[y$95$s_, x$95$s_, x$95$m_, y$95$m_, z_] := N[(y$95$s * N[(x$95$s * If[Or[LessEqual[z, -1.0], N[Not[LessEqual[z, 2.4e-7]], $MachinePrecision]], N[(N[(y$95$m / z), $MachinePrecision] * N[(N[(x$95$m / z), $MachinePrecision] / z), $MachinePrecision]), $MachinePrecision], N[(N[(y$95$m * N[(x$95$m / z), $MachinePrecision]), $MachinePrecision] / z), $MachinePrecision]]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
x_m = \left|x\right|
\\
x_s = \mathsf{copysign}\left(1, x\right)
\\
y_m = \left|y\right|
\\
y_s = \mathsf{copysign}\left(1, y\right)
\\
[x_m, y_m, z] = \mathsf{sort}([x_m, y_m, z])\\
\\
y\_s \cdot \left(x\_s \cdot \begin{array}{l}
\mathbf{if}\;z \leq -1 \lor \neg \left(z \leq 2.4 \cdot 10^{-7}\right):\\
\;\;\;\;\frac{y\_m}{z} \cdot \frac{\frac{x\_m}{z}}{z}\\
\mathbf{else}:\\
\;\;\;\;\frac{y\_m \cdot \frac{x\_m}{z}}{z}\\
\end{array}\right)
\end{array}
if z < -1 or 2.39999999999999979e-7 < z Initial program 85.7%
*-commutative85.7%
frac-times95.9%
associate-*l/96.5%
times-frac99.7%
Applied egg-rr99.7%
Taylor expanded in z around inf 96.9%
if -1 < z < 2.39999999999999979e-7Initial program 82.5%
*-commutative82.5%
associate-*l/80.7%
*-commutative80.7%
sqr-neg80.7%
*-commutative80.7%
distribute-rgt1-in80.7%
sqr-neg80.7%
fma-def80.7%
sqr-neg80.7%
cube-unmult80.7%
Simplified80.7%
fma-def80.7%
associate-*r/82.5%
*-commutative82.5%
cube-mult82.5%
distribute-rgt1-in82.5%
*-commutative82.5%
frac-times80.7%
associate-/r*87.4%
associate-*l/94.9%
Applied egg-rr94.9%
Taylor expanded in z around 0 89.5%
associate-*l/96.0%
Simplified96.0%
Final simplification96.5%
x_m = (fabs.f64 x)
x_s = (copysign.f64 1 x)
y_m = (fabs.f64 y)
y_s = (copysign.f64 1 y)
NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function.
(FPCore (y_s x_s x_m y_m z)
:precision binary64
(*
y_s
(*
x_s
(if (or (<= z -1.0) (not (<= z 2.4e-7)))
(/ (/ x_m z) (/ z (/ y_m z)))
(/ (- y_m) (* z (/ (- z) x_m)))))))x_m = fabs(x);
x_s = copysign(1.0, x);
y_m = fabs(y);
y_s = copysign(1.0, y);
assert(x_m < y_m && y_m < z);
double code(double y_s, double x_s, double x_m, double y_m, double z) {
double tmp;
if ((z <= -1.0) || !(z <= 2.4e-7)) {
tmp = (x_m / z) / (z / (y_m / z));
} else {
tmp = -y_m / (z * (-z / x_m));
}
return y_s * (x_s * tmp);
}
x_m = abs(x)
x_s = copysign(1.0d0, x)
y_m = abs(y)
y_s = copysign(1.0d0, y)
NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function.
real(8) function code(y_s, x_s, x_m, y_m, z)
real(8), intent (in) :: y_s
real(8), intent (in) :: x_s
real(8), intent (in) :: x_m
real(8), intent (in) :: y_m
real(8), intent (in) :: z
real(8) :: tmp
if ((z <= (-1.0d0)) .or. (.not. (z <= 2.4d-7))) then
tmp = (x_m / z) / (z / (y_m / z))
else
tmp = -y_m / (z * (-z / x_m))
end if
code = y_s * (x_s * tmp)
end function
x_m = Math.abs(x);
x_s = Math.copySign(1.0, x);
y_m = Math.abs(y);
y_s = Math.copySign(1.0, y);
assert x_m < y_m && y_m < z;
public static double code(double y_s, double x_s, double x_m, double y_m, double z) {
double tmp;
if ((z <= -1.0) || !(z <= 2.4e-7)) {
tmp = (x_m / z) / (z / (y_m / z));
} else {
tmp = -y_m / (z * (-z / x_m));
}
return y_s * (x_s * tmp);
}
x_m = math.fabs(x) x_s = math.copysign(1.0, x) y_m = math.fabs(y) y_s = math.copysign(1.0, y) [x_m, y_m, z] = sort([x_m, y_m, z]) def code(y_s, x_s, x_m, y_m, z): tmp = 0 if (z <= -1.0) or not (z <= 2.4e-7): tmp = (x_m / z) / (z / (y_m / z)) else: tmp = -y_m / (z * (-z / x_m)) return y_s * (x_s * tmp)
x_m = abs(x) x_s = copysign(1.0, x) y_m = abs(y) y_s = copysign(1.0, y) x_m, y_m, z = sort([x_m, y_m, z]) function code(y_s, x_s, x_m, y_m, z) tmp = 0.0 if ((z <= -1.0) || !(z <= 2.4e-7)) tmp = Float64(Float64(x_m / z) / Float64(z / Float64(y_m / z))); else tmp = Float64(Float64(-y_m) / Float64(z * Float64(Float64(-z) / x_m))); end return Float64(y_s * Float64(x_s * tmp)) end
x_m = abs(x);
x_s = sign(x) * abs(1.0);
y_m = abs(y);
y_s = sign(y) * abs(1.0);
x_m, y_m, z = num2cell(sort([x_m, y_m, z])){:}
function tmp_2 = code(y_s, x_s, x_m, y_m, z)
tmp = 0.0;
if ((z <= -1.0) || ~((z <= 2.4e-7)))
tmp = (x_m / z) / (z / (y_m / z));
else
tmp = -y_m / (z * (-z / x_m));
end
tmp_2 = y_s * (x_s * tmp);
end
x_m = N[Abs[x], $MachinePrecision]
x_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
y_m = N[Abs[y], $MachinePrecision]
y_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[y]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function.
code[y$95$s_, x$95$s_, x$95$m_, y$95$m_, z_] := N[(y$95$s * N[(x$95$s * If[Or[LessEqual[z, -1.0], N[Not[LessEqual[z, 2.4e-7]], $MachinePrecision]], N[(N[(x$95$m / z), $MachinePrecision] / N[(z / N[(y$95$m / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[((-y$95$m) / N[(z * N[((-z) / x$95$m), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
x_m = \left|x\right|
\\
x_s = \mathsf{copysign}\left(1, x\right)
\\
y_m = \left|y\right|
\\
y_s = \mathsf{copysign}\left(1, y\right)
\\
[x_m, y_m, z] = \mathsf{sort}([x_m, y_m, z])\\
\\
y\_s \cdot \left(x\_s \cdot \begin{array}{l}
\mathbf{if}\;z \leq -1 \lor \neg \left(z \leq 2.4 \cdot 10^{-7}\right):\\
\;\;\;\;\frac{\frac{x\_m}{z}}{\frac{z}{\frac{y\_m}{z}}}\\
\mathbf{else}:\\
\;\;\;\;\frac{-y\_m}{z \cdot \frac{-z}{x\_m}}\\
\end{array}\right)
\end{array}
if z < -1 or 2.39999999999999979e-7 < z Initial program 85.7%
*-commutative85.7%
frac-times95.9%
associate-*l/96.5%
times-frac99.7%
Applied egg-rr99.7%
Taylor expanded in z around inf 96.9%
associate-*r/95.7%
*-commutative95.7%
associate-/l*95.1%
Applied egg-rr95.1%
if -1 < z < 2.39999999999999979e-7Initial program 82.5%
*-commutative82.5%
frac-times80.7%
associate-*l/82.5%
times-frac94.9%
Applied egg-rr94.9%
Taylor expanded in z around 0 94.4%
clear-num94.3%
div-inv94.6%
frac-2neg94.6%
associate-/l/91.7%
Applied egg-rr91.7%
Final simplification93.6%
x_m = (fabs.f64 x)
x_s = (copysign.f64 1 x)
y_m = (fabs.f64 y)
y_s = (copysign.f64 1 y)
NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function.
(FPCore (y_s x_s x_m y_m z)
:precision binary64
(*
y_s
(*
x_s
(if (<= z -1.0)
(* (/ x_m z) (/ y_m (* z z)))
(if (<= z 2.4e-7)
(/ (* y_m (/ x_m z)) z)
(* (/ y_m z) (/ (/ x_m z) z)))))))x_m = fabs(x);
x_s = copysign(1.0, x);
y_m = fabs(y);
y_s = copysign(1.0, y);
assert(x_m < y_m && y_m < z);
double code(double y_s, double x_s, double x_m, double y_m, double z) {
double tmp;
if (z <= -1.0) {
tmp = (x_m / z) * (y_m / (z * z));
} else if (z <= 2.4e-7) {
tmp = (y_m * (x_m / z)) / z;
} else {
tmp = (y_m / z) * ((x_m / z) / z);
}
return y_s * (x_s * tmp);
}
x_m = abs(x)
x_s = copysign(1.0d0, x)
y_m = abs(y)
y_s = copysign(1.0d0, y)
NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function.
real(8) function code(y_s, x_s, x_m, y_m, z)
real(8), intent (in) :: y_s
real(8), intent (in) :: x_s
real(8), intent (in) :: x_m
real(8), intent (in) :: y_m
real(8), intent (in) :: z
real(8) :: tmp
if (z <= (-1.0d0)) then
tmp = (x_m / z) * (y_m / (z * z))
else if (z <= 2.4d-7) then
tmp = (y_m * (x_m / z)) / z
else
tmp = (y_m / z) * ((x_m / z) / z)
end if
code = y_s * (x_s * tmp)
end function
x_m = Math.abs(x);
x_s = Math.copySign(1.0, x);
y_m = Math.abs(y);
y_s = Math.copySign(1.0, y);
assert x_m < y_m && y_m < z;
public static double code(double y_s, double x_s, double x_m, double y_m, double z) {
double tmp;
if (z <= -1.0) {
tmp = (x_m / z) * (y_m / (z * z));
} else if (z <= 2.4e-7) {
tmp = (y_m * (x_m / z)) / z;
} else {
tmp = (y_m / z) * ((x_m / z) / z);
}
return y_s * (x_s * tmp);
}
x_m = math.fabs(x) x_s = math.copysign(1.0, x) y_m = math.fabs(y) y_s = math.copysign(1.0, y) [x_m, y_m, z] = sort([x_m, y_m, z]) def code(y_s, x_s, x_m, y_m, z): tmp = 0 if z <= -1.0: tmp = (x_m / z) * (y_m / (z * z)) elif z <= 2.4e-7: tmp = (y_m * (x_m / z)) / z else: tmp = (y_m / z) * ((x_m / z) / z) return y_s * (x_s * tmp)
x_m = abs(x) x_s = copysign(1.0, x) y_m = abs(y) y_s = copysign(1.0, y) x_m, y_m, z = sort([x_m, y_m, z]) function code(y_s, x_s, x_m, y_m, z) tmp = 0.0 if (z <= -1.0) tmp = Float64(Float64(x_m / z) * Float64(y_m / Float64(z * z))); elseif (z <= 2.4e-7) tmp = Float64(Float64(y_m * Float64(x_m / z)) / z); else tmp = Float64(Float64(y_m / z) * Float64(Float64(x_m / z) / z)); end return Float64(y_s * Float64(x_s * tmp)) end
x_m = abs(x);
x_s = sign(x) * abs(1.0);
y_m = abs(y);
y_s = sign(y) * abs(1.0);
x_m, y_m, z = num2cell(sort([x_m, y_m, z])){:}
function tmp_2 = code(y_s, x_s, x_m, y_m, z)
tmp = 0.0;
if (z <= -1.0)
tmp = (x_m / z) * (y_m / (z * z));
elseif (z <= 2.4e-7)
tmp = (y_m * (x_m / z)) / z;
else
tmp = (y_m / z) * ((x_m / z) / z);
end
tmp_2 = y_s * (x_s * tmp);
end
x_m = N[Abs[x], $MachinePrecision]
x_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
y_m = N[Abs[y], $MachinePrecision]
y_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[y]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function.
code[y$95$s_, x$95$s_, x$95$m_, y$95$m_, z_] := N[(y$95$s * N[(x$95$s * If[LessEqual[z, -1.0], N[(N[(x$95$m / z), $MachinePrecision] * N[(y$95$m / N[(z * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[z, 2.4e-7], N[(N[(y$95$m * N[(x$95$m / z), $MachinePrecision]), $MachinePrecision] / z), $MachinePrecision], N[(N[(y$95$m / z), $MachinePrecision] * N[(N[(x$95$m / z), $MachinePrecision] / z), $MachinePrecision]), $MachinePrecision]]]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
x_m = \left|x\right|
\\
x_s = \mathsf{copysign}\left(1, x\right)
\\
y_m = \left|y\right|
\\
y_s = \mathsf{copysign}\left(1, y\right)
\\
[x_m, y_m, z] = \mathsf{sort}([x_m, y_m, z])\\
\\
y\_s \cdot \left(x\_s \cdot \begin{array}{l}
\mathbf{if}\;z \leq -1:\\
\;\;\;\;\frac{x\_m}{z} \cdot \frac{y\_m}{z \cdot z}\\
\mathbf{elif}\;z \leq 2.4 \cdot 10^{-7}:\\
\;\;\;\;\frac{y\_m \cdot \frac{x\_m}{z}}{z}\\
\mathbf{else}:\\
\;\;\;\;\frac{y\_m}{z} \cdot \frac{\frac{x\_m}{z}}{z}\\
\end{array}\right)
\end{array}
if z < -1Initial program 89.1%
sqr-neg89.1%
*-commutative89.1%
times-frac95.9%
sqr-neg95.9%
Simplified95.9%
Taylor expanded in z around inf 94.3%
if -1 < z < 2.39999999999999979e-7Initial program 82.5%
*-commutative82.5%
associate-*l/80.7%
*-commutative80.7%
sqr-neg80.7%
*-commutative80.7%
distribute-rgt1-in80.7%
sqr-neg80.7%
fma-def80.7%
sqr-neg80.7%
cube-unmult80.7%
Simplified80.7%
fma-def80.7%
associate-*r/82.5%
*-commutative82.5%
cube-mult82.5%
distribute-rgt1-in82.5%
*-commutative82.5%
frac-times80.7%
associate-/r*87.4%
associate-*l/94.9%
Applied egg-rr94.9%
Taylor expanded in z around 0 89.5%
associate-*l/96.0%
Simplified96.0%
if 2.39999999999999979e-7 < z Initial program 82.2%
*-commutative82.2%
frac-times95.9%
associate-*l/94.5%
times-frac99.7%
Applied egg-rr99.7%
Taylor expanded in z around inf 95.7%
Final simplification95.4%
x_m = (fabs.f64 x)
x_s = (copysign.f64 1 x)
y_m = (fabs.f64 y)
y_s = (copysign.f64 1 y)
NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function.
(FPCore (y_s x_s x_m y_m z)
:precision binary64
(*
y_s
(*
x_s
(if (<= z -1.0)
(* (/ x_m z) (/ y_m (* z z)))
(if (<= z 2.4e-7)
(/ (- y_m) (* z (/ (- z) x_m)))
(* (/ y_m z) (/ (/ x_m z) z)))))))x_m = fabs(x);
x_s = copysign(1.0, x);
y_m = fabs(y);
y_s = copysign(1.0, y);
assert(x_m < y_m && y_m < z);
double code(double y_s, double x_s, double x_m, double y_m, double z) {
double tmp;
if (z <= -1.0) {
tmp = (x_m / z) * (y_m / (z * z));
} else if (z <= 2.4e-7) {
tmp = -y_m / (z * (-z / x_m));
} else {
tmp = (y_m / z) * ((x_m / z) / z);
}
return y_s * (x_s * tmp);
}
x_m = abs(x)
x_s = copysign(1.0d0, x)
y_m = abs(y)
y_s = copysign(1.0d0, y)
NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function.
real(8) function code(y_s, x_s, x_m, y_m, z)
real(8), intent (in) :: y_s
real(8), intent (in) :: x_s
real(8), intent (in) :: x_m
real(8), intent (in) :: y_m
real(8), intent (in) :: z
real(8) :: tmp
if (z <= (-1.0d0)) then
tmp = (x_m / z) * (y_m / (z * z))
else if (z <= 2.4d-7) then
tmp = -y_m / (z * (-z / x_m))
else
tmp = (y_m / z) * ((x_m / z) / z)
end if
code = y_s * (x_s * tmp)
end function
x_m = Math.abs(x);
x_s = Math.copySign(1.0, x);
y_m = Math.abs(y);
y_s = Math.copySign(1.0, y);
assert x_m < y_m && y_m < z;
public static double code(double y_s, double x_s, double x_m, double y_m, double z) {
double tmp;
if (z <= -1.0) {
tmp = (x_m / z) * (y_m / (z * z));
} else if (z <= 2.4e-7) {
tmp = -y_m / (z * (-z / x_m));
} else {
tmp = (y_m / z) * ((x_m / z) / z);
}
return y_s * (x_s * tmp);
}
x_m = math.fabs(x) x_s = math.copysign(1.0, x) y_m = math.fabs(y) y_s = math.copysign(1.0, y) [x_m, y_m, z] = sort([x_m, y_m, z]) def code(y_s, x_s, x_m, y_m, z): tmp = 0 if z <= -1.0: tmp = (x_m / z) * (y_m / (z * z)) elif z <= 2.4e-7: tmp = -y_m / (z * (-z / x_m)) else: tmp = (y_m / z) * ((x_m / z) / z) return y_s * (x_s * tmp)
x_m = abs(x) x_s = copysign(1.0, x) y_m = abs(y) y_s = copysign(1.0, y) x_m, y_m, z = sort([x_m, y_m, z]) function code(y_s, x_s, x_m, y_m, z) tmp = 0.0 if (z <= -1.0) tmp = Float64(Float64(x_m / z) * Float64(y_m / Float64(z * z))); elseif (z <= 2.4e-7) tmp = Float64(Float64(-y_m) / Float64(z * Float64(Float64(-z) / x_m))); else tmp = Float64(Float64(y_m / z) * Float64(Float64(x_m / z) / z)); end return Float64(y_s * Float64(x_s * tmp)) end
x_m = abs(x);
x_s = sign(x) * abs(1.0);
y_m = abs(y);
y_s = sign(y) * abs(1.0);
x_m, y_m, z = num2cell(sort([x_m, y_m, z])){:}
function tmp_2 = code(y_s, x_s, x_m, y_m, z)
tmp = 0.0;
if (z <= -1.0)
tmp = (x_m / z) * (y_m / (z * z));
elseif (z <= 2.4e-7)
tmp = -y_m / (z * (-z / x_m));
else
tmp = (y_m / z) * ((x_m / z) / z);
end
tmp_2 = y_s * (x_s * tmp);
end
x_m = N[Abs[x], $MachinePrecision]
x_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
y_m = N[Abs[y], $MachinePrecision]
y_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[y]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function.
code[y$95$s_, x$95$s_, x$95$m_, y$95$m_, z_] := N[(y$95$s * N[(x$95$s * If[LessEqual[z, -1.0], N[(N[(x$95$m / z), $MachinePrecision] * N[(y$95$m / N[(z * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[z, 2.4e-7], N[((-y$95$m) / N[(z * N[((-z) / x$95$m), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(y$95$m / z), $MachinePrecision] * N[(N[(x$95$m / z), $MachinePrecision] / z), $MachinePrecision]), $MachinePrecision]]]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
x_m = \left|x\right|
\\
x_s = \mathsf{copysign}\left(1, x\right)
\\
y_m = \left|y\right|
\\
y_s = \mathsf{copysign}\left(1, y\right)
\\
[x_m, y_m, z] = \mathsf{sort}([x_m, y_m, z])\\
\\
y\_s \cdot \left(x\_s \cdot \begin{array}{l}
\mathbf{if}\;z \leq -1:\\
\;\;\;\;\frac{x\_m}{z} \cdot \frac{y\_m}{z \cdot z}\\
\mathbf{elif}\;z \leq 2.4 \cdot 10^{-7}:\\
\;\;\;\;\frac{-y\_m}{z \cdot \frac{-z}{x\_m}}\\
\mathbf{else}:\\
\;\;\;\;\frac{y\_m}{z} \cdot \frac{\frac{x\_m}{z}}{z}\\
\end{array}\right)
\end{array}
if z < -1Initial program 89.1%
sqr-neg89.1%
*-commutative89.1%
times-frac95.9%
sqr-neg95.9%
Simplified95.9%
Taylor expanded in z around inf 94.3%
if -1 < z < 2.39999999999999979e-7Initial program 82.5%
*-commutative82.5%
frac-times80.7%
associate-*l/82.5%
times-frac94.9%
Applied egg-rr94.9%
Taylor expanded in z around 0 94.4%
clear-num94.3%
div-inv94.6%
frac-2neg94.6%
associate-/l/91.7%
Applied egg-rr91.7%
if 2.39999999999999979e-7 < z Initial program 82.2%
*-commutative82.2%
frac-times95.9%
associate-*l/94.5%
times-frac99.7%
Applied egg-rr99.7%
Taylor expanded in z around inf 95.7%
Final simplification93.6%
x_m = (fabs.f64 x) x_s = (copysign.f64 1 x) y_m = (fabs.f64 y) y_s = (copysign.f64 1 y) NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function. (FPCore (y_s x_s x_m y_m z) :precision binary64 (* y_s (* x_s (if (<= x_m 2.75e-30) (* (/ x_m z) (/ y_m z)) (* x_m (/ y_m (* z z)))))))
x_m = fabs(x);
x_s = copysign(1.0, x);
y_m = fabs(y);
y_s = copysign(1.0, y);
assert(x_m < y_m && y_m < z);
double code(double y_s, double x_s, double x_m, double y_m, double z) {
double tmp;
if (x_m <= 2.75e-30) {
tmp = (x_m / z) * (y_m / z);
} else {
tmp = x_m * (y_m / (z * z));
}
return y_s * (x_s * tmp);
}
x_m = abs(x)
x_s = copysign(1.0d0, x)
y_m = abs(y)
y_s = copysign(1.0d0, y)
NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function.
real(8) function code(y_s, x_s, x_m, y_m, z)
real(8), intent (in) :: y_s
real(8), intent (in) :: x_s
real(8), intent (in) :: x_m
real(8), intent (in) :: y_m
real(8), intent (in) :: z
real(8) :: tmp
if (x_m <= 2.75d-30) then
tmp = (x_m / z) * (y_m / z)
else
tmp = x_m * (y_m / (z * z))
end if
code = y_s * (x_s * tmp)
end function
x_m = Math.abs(x);
x_s = Math.copySign(1.0, x);
y_m = Math.abs(y);
y_s = Math.copySign(1.0, y);
assert x_m < y_m && y_m < z;
public static double code(double y_s, double x_s, double x_m, double y_m, double z) {
double tmp;
if (x_m <= 2.75e-30) {
tmp = (x_m / z) * (y_m / z);
} else {
tmp = x_m * (y_m / (z * z));
}
return y_s * (x_s * tmp);
}
x_m = math.fabs(x) x_s = math.copysign(1.0, x) y_m = math.fabs(y) y_s = math.copysign(1.0, y) [x_m, y_m, z] = sort([x_m, y_m, z]) def code(y_s, x_s, x_m, y_m, z): tmp = 0 if x_m <= 2.75e-30: tmp = (x_m / z) * (y_m / z) else: tmp = x_m * (y_m / (z * z)) return y_s * (x_s * tmp)
x_m = abs(x) x_s = copysign(1.0, x) y_m = abs(y) y_s = copysign(1.0, y) x_m, y_m, z = sort([x_m, y_m, z]) function code(y_s, x_s, x_m, y_m, z) tmp = 0.0 if (x_m <= 2.75e-30) tmp = Float64(Float64(x_m / z) * Float64(y_m / z)); else tmp = Float64(x_m * Float64(y_m / Float64(z * z))); end return Float64(y_s * Float64(x_s * tmp)) end
x_m = abs(x);
x_s = sign(x) * abs(1.0);
y_m = abs(y);
y_s = sign(y) * abs(1.0);
x_m, y_m, z = num2cell(sort([x_m, y_m, z])){:}
function tmp_2 = code(y_s, x_s, x_m, y_m, z)
tmp = 0.0;
if (x_m <= 2.75e-30)
tmp = (x_m / z) * (y_m / z);
else
tmp = x_m * (y_m / (z * z));
end
tmp_2 = y_s * (x_s * tmp);
end
x_m = N[Abs[x], $MachinePrecision]
x_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
y_m = N[Abs[y], $MachinePrecision]
y_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[y]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function.
code[y$95$s_, x$95$s_, x$95$m_, y$95$m_, z_] := N[(y$95$s * N[(x$95$s * If[LessEqual[x$95$m, 2.75e-30], N[(N[(x$95$m / z), $MachinePrecision] * N[(y$95$m / z), $MachinePrecision]), $MachinePrecision], N[(x$95$m * N[(y$95$m / N[(z * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
x_m = \left|x\right|
\\
x_s = \mathsf{copysign}\left(1, x\right)
\\
y_m = \left|y\right|
\\
y_s = \mathsf{copysign}\left(1, y\right)
\\
[x_m, y_m, z] = \mathsf{sort}([x_m, y_m, z])\\
\\
y\_s \cdot \left(x\_s \cdot \begin{array}{l}
\mathbf{if}\;x\_m \leq 2.75 \cdot 10^{-30}:\\
\;\;\;\;\frac{x\_m}{z} \cdot \frac{y\_m}{z}\\
\mathbf{else}:\\
\;\;\;\;x\_m \cdot \frac{y\_m}{z \cdot z}\\
\end{array}\right)
\end{array}
if x < 2.74999999999999988e-30Initial program 83.8%
*-commutative83.8%
frac-times86.9%
associate-*l/88.1%
times-frac96.7%
Applied egg-rr96.7%
Taylor expanded in z around 0 76.1%
if 2.74999999999999988e-30 < x Initial program 85.5%
sqr-neg85.5%
*-commutative85.5%
times-frac94.8%
sqr-neg94.8%
Simplified94.8%
Taylor expanded in z around 0 80.2%
Final simplification77.3%
x_m = (fabs.f64 x) x_s = (copysign.f64 1 x) y_m = (fabs.f64 y) y_s = (copysign.f64 1 y) NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function. (FPCore (y_s x_s x_m y_m z) :precision binary64 (* y_s (* x_s (if (<= x_m 2.25e-30) (/ (* y_m (/ x_m z)) z) (* x_m (/ y_m (* z z)))))))
x_m = fabs(x);
x_s = copysign(1.0, x);
y_m = fabs(y);
y_s = copysign(1.0, y);
assert(x_m < y_m && y_m < z);
double code(double y_s, double x_s, double x_m, double y_m, double z) {
double tmp;
if (x_m <= 2.25e-30) {
tmp = (y_m * (x_m / z)) / z;
} else {
tmp = x_m * (y_m / (z * z));
}
return y_s * (x_s * tmp);
}
x_m = abs(x)
x_s = copysign(1.0d0, x)
y_m = abs(y)
y_s = copysign(1.0d0, y)
NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function.
real(8) function code(y_s, x_s, x_m, y_m, z)
real(8), intent (in) :: y_s
real(8), intent (in) :: x_s
real(8), intent (in) :: x_m
real(8), intent (in) :: y_m
real(8), intent (in) :: z
real(8) :: tmp
if (x_m <= 2.25d-30) then
tmp = (y_m * (x_m / z)) / z
else
tmp = x_m * (y_m / (z * z))
end if
code = y_s * (x_s * tmp)
end function
x_m = Math.abs(x);
x_s = Math.copySign(1.0, x);
y_m = Math.abs(y);
y_s = Math.copySign(1.0, y);
assert x_m < y_m && y_m < z;
public static double code(double y_s, double x_s, double x_m, double y_m, double z) {
double tmp;
if (x_m <= 2.25e-30) {
tmp = (y_m * (x_m / z)) / z;
} else {
tmp = x_m * (y_m / (z * z));
}
return y_s * (x_s * tmp);
}
x_m = math.fabs(x) x_s = math.copysign(1.0, x) y_m = math.fabs(y) y_s = math.copysign(1.0, y) [x_m, y_m, z] = sort([x_m, y_m, z]) def code(y_s, x_s, x_m, y_m, z): tmp = 0 if x_m <= 2.25e-30: tmp = (y_m * (x_m / z)) / z else: tmp = x_m * (y_m / (z * z)) return y_s * (x_s * tmp)
x_m = abs(x) x_s = copysign(1.0, x) y_m = abs(y) y_s = copysign(1.0, y) x_m, y_m, z = sort([x_m, y_m, z]) function code(y_s, x_s, x_m, y_m, z) tmp = 0.0 if (x_m <= 2.25e-30) tmp = Float64(Float64(y_m * Float64(x_m / z)) / z); else tmp = Float64(x_m * Float64(y_m / Float64(z * z))); end return Float64(y_s * Float64(x_s * tmp)) end
x_m = abs(x);
x_s = sign(x) * abs(1.0);
y_m = abs(y);
y_s = sign(y) * abs(1.0);
x_m, y_m, z = num2cell(sort([x_m, y_m, z])){:}
function tmp_2 = code(y_s, x_s, x_m, y_m, z)
tmp = 0.0;
if (x_m <= 2.25e-30)
tmp = (y_m * (x_m / z)) / z;
else
tmp = x_m * (y_m / (z * z));
end
tmp_2 = y_s * (x_s * tmp);
end
x_m = N[Abs[x], $MachinePrecision]
x_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
y_m = N[Abs[y], $MachinePrecision]
y_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[y]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function.
code[y$95$s_, x$95$s_, x$95$m_, y$95$m_, z_] := N[(y$95$s * N[(x$95$s * If[LessEqual[x$95$m, 2.25e-30], N[(N[(y$95$m * N[(x$95$m / z), $MachinePrecision]), $MachinePrecision] / z), $MachinePrecision], N[(x$95$m * N[(y$95$m / N[(z * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
x_m = \left|x\right|
\\
x_s = \mathsf{copysign}\left(1, x\right)
\\
y_m = \left|y\right|
\\
y_s = \mathsf{copysign}\left(1, y\right)
\\
[x_m, y_m, z] = \mathsf{sort}([x_m, y_m, z])\\
\\
y\_s \cdot \left(x\_s \cdot \begin{array}{l}
\mathbf{if}\;x\_m \leq 2.25 \cdot 10^{-30}:\\
\;\;\;\;\frac{y\_m \cdot \frac{x\_m}{z}}{z}\\
\mathbf{else}:\\
\;\;\;\;x\_m \cdot \frac{y\_m}{z \cdot z}\\
\end{array}\right)
\end{array}
if x < 2.24999999999999984e-30Initial program 83.8%
*-commutative83.8%
associate-*l/83.9%
*-commutative83.9%
sqr-neg83.9%
*-commutative83.9%
distribute-rgt1-in70.1%
sqr-neg70.1%
fma-def83.9%
sqr-neg83.9%
cube-unmult83.9%
Simplified83.9%
fma-def70.2%
associate-*r/70.7%
*-commutative70.7%
cube-mult70.7%
distribute-rgt1-in83.8%
*-commutative83.8%
frac-times86.9%
associate-/r*91.7%
associate-*l/96.3%
Applied egg-rr96.3%
Taylor expanded in z around 0 70.5%
associate-*l/76.6%
Simplified76.6%
if 2.24999999999999984e-30 < x Initial program 85.5%
sqr-neg85.5%
*-commutative85.5%
times-frac94.8%
sqr-neg94.8%
Simplified94.8%
Taylor expanded in z around 0 80.2%
Final simplification77.6%
x_m = (fabs.f64 x) x_s = (copysign.f64 1 x) y_m = (fabs.f64 y) y_s = (copysign.f64 1 y) NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function. (FPCore (y_s x_s x_m y_m z) :precision binary64 (* y_s (* x_s (* (/ y_m z) (/ (/ x_m (+ z 1.0)) z)))))
x_m = fabs(x);
x_s = copysign(1.0, x);
y_m = fabs(y);
y_s = copysign(1.0, y);
assert(x_m < y_m && y_m < z);
double code(double y_s, double x_s, double x_m, double y_m, double z) {
return y_s * (x_s * ((y_m / z) * ((x_m / (z + 1.0)) / z)));
}
x_m = abs(x)
x_s = copysign(1.0d0, x)
y_m = abs(y)
y_s = copysign(1.0d0, y)
NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function.
real(8) function code(y_s, x_s, x_m, y_m, z)
real(8), intent (in) :: y_s
real(8), intent (in) :: x_s
real(8), intent (in) :: x_m
real(8), intent (in) :: y_m
real(8), intent (in) :: z
code = y_s * (x_s * ((y_m / z) * ((x_m / (z + 1.0d0)) / z)))
end function
x_m = Math.abs(x);
x_s = Math.copySign(1.0, x);
y_m = Math.abs(y);
y_s = Math.copySign(1.0, y);
assert x_m < y_m && y_m < z;
public static double code(double y_s, double x_s, double x_m, double y_m, double z) {
return y_s * (x_s * ((y_m / z) * ((x_m / (z + 1.0)) / z)));
}
x_m = math.fabs(x) x_s = math.copysign(1.0, x) y_m = math.fabs(y) y_s = math.copysign(1.0, y) [x_m, y_m, z] = sort([x_m, y_m, z]) def code(y_s, x_s, x_m, y_m, z): return y_s * (x_s * ((y_m / z) * ((x_m / (z + 1.0)) / z)))
x_m = abs(x) x_s = copysign(1.0, x) y_m = abs(y) y_s = copysign(1.0, y) x_m, y_m, z = sort([x_m, y_m, z]) function code(y_s, x_s, x_m, y_m, z) return Float64(y_s * Float64(x_s * Float64(Float64(y_m / z) * Float64(Float64(x_m / Float64(z + 1.0)) / z)))) end
x_m = abs(x);
x_s = sign(x) * abs(1.0);
y_m = abs(y);
y_s = sign(y) * abs(1.0);
x_m, y_m, z = num2cell(sort([x_m, y_m, z])){:}
function tmp = code(y_s, x_s, x_m, y_m, z)
tmp = y_s * (x_s * ((y_m / z) * ((x_m / (z + 1.0)) / z)));
end
x_m = N[Abs[x], $MachinePrecision]
x_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
y_m = N[Abs[y], $MachinePrecision]
y_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[y]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function.
code[y$95$s_, x$95$s_, x$95$m_, y$95$m_, z_] := N[(y$95$s * N[(x$95$s * N[(N[(y$95$m / z), $MachinePrecision] * N[(N[(x$95$m / N[(z + 1.0), $MachinePrecision]), $MachinePrecision] / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
x_m = \left|x\right|
\\
x_s = \mathsf{copysign}\left(1, x\right)
\\
y_m = \left|y\right|
\\
y_s = \mathsf{copysign}\left(1, y\right)
\\
[x_m, y_m, z] = \mathsf{sort}([x_m, y_m, z])\\
\\
y\_s \cdot \left(x\_s \cdot \left(\frac{y\_m}{z} \cdot \frac{\frac{x\_m}{z + 1}}{z}\right)\right)
\end{array}
Initial program 84.3%
*-commutative84.3%
frac-times89.2%
associate-*l/90.4%
times-frac97.6%
Applied egg-rr97.6%
Final simplification97.6%
x_m = (fabs.f64 x) x_s = (copysign.f64 1 x) y_m = (fabs.f64 y) y_s = (copysign.f64 1 y) NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function. (FPCore (y_s x_s x_m y_m z) :precision binary64 (* y_s (* x_s (* (/ x_m z) (/ y_m z)))))
x_m = fabs(x);
x_s = copysign(1.0, x);
y_m = fabs(y);
y_s = copysign(1.0, y);
assert(x_m < y_m && y_m < z);
double code(double y_s, double x_s, double x_m, double y_m, double z) {
return y_s * (x_s * ((x_m / z) * (y_m / z)));
}
x_m = abs(x)
x_s = copysign(1.0d0, x)
y_m = abs(y)
y_s = copysign(1.0d0, y)
NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function.
real(8) function code(y_s, x_s, x_m, y_m, z)
real(8), intent (in) :: y_s
real(8), intent (in) :: x_s
real(8), intent (in) :: x_m
real(8), intent (in) :: y_m
real(8), intent (in) :: z
code = y_s * (x_s * ((x_m / z) * (y_m / z)))
end function
x_m = Math.abs(x);
x_s = Math.copySign(1.0, x);
y_m = Math.abs(y);
y_s = Math.copySign(1.0, y);
assert x_m < y_m && y_m < z;
public static double code(double y_s, double x_s, double x_m, double y_m, double z) {
return y_s * (x_s * ((x_m / z) * (y_m / z)));
}
x_m = math.fabs(x) x_s = math.copysign(1.0, x) y_m = math.fabs(y) y_s = math.copysign(1.0, y) [x_m, y_m, z] = sort([x_m, y_m, z]) def code(y_s, x_s, x_m, y_m, z): return y_s * (x_s * ((x_m / z) * (y_m / z)))
x_m = abs(x) x_s = copysign(1.0, x) y_m = abs(y) y_s = copysign(1.0, y) x_m, y_m, z = sort([x_m, y_m, z]) function code(y_s, x_s, x_m, y_m, z) return Float64(y_s * Float64(x_s * Float64(Float64(x_m / z) * Float64(y_m / z)))) end
x_m = abs(x);
x_s = sign(x) * abs(1.0);
y_m = abs(y);
y_s = sign(y) * abs(1.0);
x_m, y_m, z = num2cell(sort([x_m, y_m, z])){:}
function tmp = code(y_s, x_s, x_m, y_m, z)
tmp = y_s * (x_s * ((x_m / z) * (y_m / z)));
end
x_m = N[Abs[x], $MachinePrecision]
x_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
y_m = N[Abs[y], $MachinePrecision]
y_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[y]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function.
code[y$95$s_, x$95$s_, x$95$m_, y$95$m_, z_] := N[(y$95$s * N[(x$95$s * N[(N[(x$95$m / z), $MachinePrecision] * N[(y$95$m / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
x_m = \left|x\right|
\\
x_s = \mathsf{copysign}\left(1, x\right)
\\
y_m = \left|y\right|
\\
y_s = \mathsf{copysign}\left(1, y\right)
\\
[x_m, y_m, z] = \mathsf{sort}([x_m, y_m, z])\\
\\
y\_s \cdot \left(x\_s \cdot \left(\frac{x\_m}{z} \cdot \frac{y\_m}{z}\right)\right)
\end{array}
Initial program 84.3%
*-commutative84.3%
frac-times89.2%
associate-*l/90.4%
times-frac97.6%
Applied egg-rr97.6%
Taylor expanded in z around 0 73.2%
Final simplification73.2%
x_m = (fabs.f64 x) x_s = (copysign.f64 1 x) y_m = (fabs.f64 y) y_s = (copysign.f64 1 y) NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function. (FPCore (y_s x_s x_m y_m z) :precision binary64 (* y_s (* x_s (* y_m (/ (- x_m) z)))))
x_m = fabs(x);
x_s = copysign(1.0, x);
y_m = fabs(y);
y_s = copysign(1.0, y);
assert(x_m < y_m && y_m < z);
double code(double y_s, double x_s, double x_m, double y_m, double z) {
return y_s * (x_s * (y_m * (-x_m / z)));
}
x_m = abs(x)
x_s = copysign(1.0d0, x)
y_m = abs(y)
y_s = copysign(1.0d0, y)
NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function.
real(8) function code(y_s, x_s, x_m, y_m, z)
real(8), intent (in) :: y_s
real(8), intent (in) :: x_s
real(8), intent (in) :: x_m
real(8), intent (in) :: y_m
real(8), intent (in) :: z
code = y_s * (x_s * (y_m * (-x_m / z)))
end function
x_m = Math.abs(x);
x_s = Math.copySign(1.0, x);
y_m = Math.abs(y);
y_s = Math.copySign(1.0, y);
assert x_m < y_m && y_m < z;
public static double code(double y_s, double x_s, double x_m, double y_m, double z) {
return y_s * (x_s * (y_m * (-x_m / z)));
}
x_m = math.fabs(x) x_s = math.copysign(1.0, x) y_m = math.fabs(y) y_s = math.copysign(1.0, y) [x_m, y_m, z] = sort([x_m, y_m, z]) def code(y_s, x_s, x_m, y_m, z): return y_s * (x_s * (y_m * (-x_m / z)))
x_m = abs(x) x_s = copysign(1.0, x) y_m = abs(y) y_s = copysign(1.0, y) x_m, y_m, z = sort([x_m, y_m, z]) function code(y_s, x_s, x_m, y_m, z) return Float64(y_s * Float64(x_s * Float64(y_m * Float64(Float64(-x_m) / z)))) end
x_m = abs(x);
x_s = sign(x) * abs(1.0);
y_m = abs(y);
y_s = sign(y) * abs(1.0);
x_m, y_m, z = num2cell(sort([x_m, y_m, z])){:}
function tmp = code(y_s, x_s, x_m, y_m, z)
tmp = y_s * (x_s * (y_m * (-x_m / z)));
end
x_m = N[Abs[x], $MachinePrecision]
x_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
y_m = N[Abs[y], $MachinePrecision]
y_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[y]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x_m, y_m, and z should be sorted in increasing order before calling this function.
code[y$95$s_, x$95$s_, x$95$m_, y$95$m_, z_] := N[(y$95$s * N[(x$95$s * N[(y$95$m * N[((-x$95$m) / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
x_m = \left|x\right|
\\
x_s = \mathsf{copysign}\left(1, x\right)
\\
y_m = \left|y\right|
\\
y_s = \mathsf{copysign}\left(1, y\right)
\\
[x_m, y_m, z] = \mathsf{sort}([x_m, y_m, z])\\
\\
y\_s \cdot \left(x\_s \cdot \left(y\_m \cdot \frac{-x\_m}{z}\right)\right)
\end{array}
Initial program 84.3%
*-commutative84.3%
frac-times89.2%
associate-*l/90.4%
times-frac97.6%
Applied egg-rr97.6%
Taylor expanded in z around 0 65.5%
+-commutative65.5%
mul-1-neg65.5%
unsub-neg65.5%
Simplified65.5%
Taylor expanded in z around inf 28.4%
mul-1-neg28.4%
associate-*l/33.2%
*-commutative33.2%
distribute-lft-neg-in33.2%
Simplified33.2%
Final simplification33.2%
(FPCore (x y z) :precision binary64 (if (< z 249.6182814532307) (/ (* y (/ x z)) (+ z (* z z))) (/ (* (/ (/ y z) (+ 1.0 z)) x) z)))
double code(double x, double y, double z) {
double tmp;
if (z < 249.6182814532307) {
tmp = (y * (x / z)) / (z + (z * z));
} else {
tmp = (((y / z) / (1.0 + z)) * x) / z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (z < 249.6182814532307d0) then
tmp = (y * (x / z)) / (z + (z * z))
else
tmp = (((y / z) / (1.0d0 + z)) * x) / z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (z < 249.6182814532307) {
tmp = (y * (x / z)) / (z + (z * z));
} else {
tmp = (((y / z) / (1.0 + z)) * x) / z;
}
return tmp;
}
def code(x, y, z): tmp = 0 if z < 249.6182814532307: tmp = (y * (x / z)) / (z + (z * z)) else: tmp = (((y / z) / (1.0 + z)) * x) / z return tmp
function code(x, y, z) tmp = 0.0 if (z < 249.6182814532307) tmp = Float64(Float64(y * Float64(x / z)) / Float64(z + Float64(z * z))); else tmp = Float64(Float64(Float64(Float64(y / z) / Float64(1.0 + z)) * x) / z); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (z < 249.6182814532307) tmp = (y * (x / z)) / (z + (z * z)); else tmp = (((y / z) / (1.0 + z)) * x) / z; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Less[z, 249.6182814532307], N[(N[(y * N[(x / z), $MachinePrecision]), $MachinePrecision] / N[(z + N[(z * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(N[(N[(y / z), $MachinePrecision] / N[(1.0 + z), $MachinePrecision]), $MachinePrecision] * x), $MachinePrecision] / z), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z < 249.6182814532307:\\
\;\;\;\;\frac{y \cdot \frac{x}{z}}{z + z \cdot z}\\
\mathbf{else}:\\
\;\;\;\;\frac{\frac{\frac{y}{z}}{1 + z} \cdot x}{z}\\
\end{array}
\end{array}
herbie shell --seed 2024026
(FPCore (x y z)
:name "Statistics.Distribution.Beta:$cvariance from math-functions-0.1.5.2"
:precision binary64
:herbie-target
(if (< z 249.6182814532307) (/ (* y (/ x z)) (+ z (* z z))) (/ (* (/ (/ y z) (+ 1.0 z)) x) z))
(/ (* x y) (* (* z z) (+ z 1.0))))