
(FPCore (x y) :precision binary64 (- (/ 2.0 (+ 1.0 (exp (* -2.0 x)))) 1.0))
double code(double x, double y) {
return (2.0 / (1.0 + exp((-2.0 * x)))) - 1.0;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (2.0d0 / (1.0d0 + exp(((-2.0d0) * x)))) - 1.0d0
end function
public static double code(double x, double y) {
return (2.0 / (1.0 + Math.exp((-2.0 * x)))) - 1.0;
}
def code(x, y): return (2.0 / (1.0 + math.exp((-2.0 * x)))) - 1.0
function code(x, y) return Float64(Float64(2.0 / Float64(1.0 + exp(Float64(-2.0 * x)))) - 1.0) end
function tmp = code(x, y) tmp = (2.0 / (1.0 + exp((-2.0 * x)))) - 1.0; end
code[x_, y_] := N[(N[(2.0 / N[(1.0 + N[Exp[N[(-2.0 * x), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - 1.0), $MachinePrecision]
\begin{array}{l}
\\
\frac{2}{1 + e^{-2 \cdot x}} - 1
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 4 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (- (/ 2.0 (+ 1.0 (exp (* -2.0 x)))) 1.0))
double code(double x, double y) {
return (2.0 / (1.0 + exp((-2.0 * x)))) - 1.0;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (2.0d0 / (1.0d0 + exp(((-2.0d0) * x)))) - 1.0d0
end function
public static double code(double x, double y) {
return (2.0 / (1.0 + Math.exp((-2.0 * x)))) - 1.0;
}
def code(x, y): return (2.0 / (1.0 + math.exp((-2.0 * x)))) - 1.0
function code(x, y) return Float64(Float64(2.0 / Float64(1.0 + exp(Float64(-2.0 * x)))) - 1.0) end
function tmp = code(x, y) tmp = (2.0 / (1.0 + exp((-2.0 * x)))) - 1.0; end
code[x_, y_] := N[(N[(2.0 / N[(1.0 + N[Exp[N[(-2.0 * x), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - 1.0), $MachinePrecision]
\begin{array}{l}
\\
\frac{2}{1 + e^{-2 \cdot x}} - 1
\end{array}
(FPCore (x y) :precision binary64 (if (<= (* -2.0 x) -5.0) (cbrt (pow (+ (/ 2.0 (+ 1.0 (exp (* -2.0 x)))) -1.0) 3.0)) (if (<= (* -2.0 x) 5e-7) (+ x (* -0.3333333333333333 (pow x 3.0))) -1.0)))
double code(double x, double y) {
double tmp;
if ((-2.0 * x) <= -5.0) {
tmp = cbrt(pow(((2.0 / (1.0 + exp((-2.0 * x)))) + -1.0), 3.0));
} else if ((-2.0 * x) <= 5e-7) {
tmp = x + (-0.3333333333333333 * pow(x, 3.0));
} else {
tmp = -1.0;
}
return tmp;
}
public static double code(double x, double y) {
double tmp;
if ((-2.0 * x) <= -5.0) {
tmp = Math.cbrt(Math.pow(((2.0 / (1.0 + Math.exp((-2.0 * x)))) + -1.0), 3.0));
} else if ((-2.0 * x) <= 5e-7) {
tmp = x + (-0.3333333333333333 * Math.pow(x, 3.0));
} else {
tmp = -1.0;
}
return tmp;
}
function code(x, y) tmp = 0.0 if (Float64(-2.0 * x) <= -5.0) tmp = cbrt((Float64(Float64(2.0 / Float64(1.0 + exp(Float64(-2.0 * x)))) + -1.0) ^ 3.0)); elseif (Float64(-2.0 * x) <= 5e-7) tmp = Float64(x + Float64(-0.3333333333333333 * (x ^ 3.0))); else tmp = -1.0; end return tmp end
code[x_, y_] := If[LessEqual[N[(-2.0 * x), $MachinePrecision], -5.0], N[Power[N[Power[N[(N[(2.0 / N[(1.0 + N[Exp[N[(-2.0 * x), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + -1.0), $MachinePrecision], 3.0], $MachinePrecision], 1/3], $MachinePrecision], If[LessEqual[N[(-2.0 * x), $MachinePrecision], 5e-7], N[(x + N[(-0.3333333333333333 * N[Power[x, 3.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], -1.0]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;-2 \cdot x \leq -5:\\
\;\;\;\;\sqrt[3]{{\left(\frac{2}{1 + e^{-2 \cdot x}} + -1\right)}^{3}}\\
\mathbf{elif}\;-2 \cdot x \leq 5 \cdot 10^{-7}:\\
\;\;\;\;x + -0.3333333333333333 \cdot {x}^{3}\\
\mathbf{else}:\\
\;\;\;\;-1\\
\end{array}
\end{array}
if (*.f64 -2 x) < -5Initial program 100.0%
add-cbrt-cube100.0%
pow3100.0%
sub-neg100.0%
exp-prod100.0%
metadata-eval100.0%
Applied egg-rr100.0%
Taylor expanded in x around inf 100.0%
if -5 < (*.f64 -2 x) < 4.99999999999999977e-7Initial program 6.8%
Taylor expanded in x around 0 100.0%
if 4.99999999999999977e-7 < (*.f64 -2 x) Initial program 100.0%
Taylor expanded in x around 0 97.4%
*-commutative97.4%
Simplified97.4%
Taylor expanded in x around inf 100.0%
Final simplification100.0%
(FPCore (x y) :precision binary64 (if (<= (* -2.0 x) -5.0) (+ (/ 2.0 (+ 1.0 (exp (* -2.0 x)))) -1.0) (if (<= (* -2.0 x) 5e-7) (+ x (* -0.3333333333333333 (pow x 3.0))) -1.0)))
double code(double x, double y) {
double tmp;
if ((-2.0 * x) <= -5.0) {
tmp = (2.0 / (1.0 + exp((-2.0 * x)))) + -1.0;
} else if ((-2.0 * x) <= 5e-7) {
tmp = x + (-0.3333333333333333 * pow(x, 3.0));
} else {
tmp = -1.0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (((-2.0d0) * x) <= (-5.0d0)) then
tmp = (2.0d0 / (1.0d0 + exp(((-2.0d0) * x)))) + (-1.0d0)
else if (((-2.0d0) * x) <= 5d-7) then
tmp = x + ((-0.3333333333333333d0) * (x ** 3.0d0))
else
tmp = -1.0d0
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((-2.0 * x) <= -5.0) {
tmp = (2.0 / (1.0 + Math.exp((-2.0 * x)))) + -1.0;
} else if ((-2.0 * x) <= 5e-7) {
tmp = x + (-0.3333333333333333 * Math.pow(x, 3.0));
} else {
tmp = -1.0;
}
return tmp;
}
def code(x, y): tmp = 0 if (-2.0 * x) <= -5.0: tmp = (2.0 / (1.0 + math.exp((-2.0 * x)))) + -1.0 elif (-2.0 * x) <= 5e-7: tmp = x + (-0.3333333333333333 * math.pow(x, 3.0)) else: tmp = -1.0 return tmp
function code(x, y) tmp = 0.0 if (Float64(-2.0 * x) <= -5.0) tmp = Float64(Float64(2.0 / Float64(1.0 + exp(Float64(-2.0 * x)))) + -1.0); elseif (Float64(-2.0 * x) <= 5e-7) tmp = Float64(x + Float64(-0.3333333333333333 * (x ^ 3.0))); else tmp = -1.0; end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((-2.0 * x) <= -5.0) tmp = (2.0 / (1.0 + exp((-2.0 * x)))) + -1.0; elseif ((-2.0 * x) <= 5e-7) tmp = x + (-0.3333333333333333 * (x ^ 3.0)); else tmp = -1.0; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[N[(-2.0 * x), $MachinePrecision], -5.0], N[(N[(2.0 / N[(1.0 + N[Exp[N[(-2.0 * x), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + -1.0), $MachinePrecision], If[LessEqual[N[(-2.0 * x), $MachinePrecision], 5e-7], N[(x + N[(-0.3333333333333333 * N[Power[x, 3.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], -1.0]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;-2 \cdot x \leq -5:\\
\;\;\;\;\frac{2}{1 + e^{-2 \cdot x}} + -1\\
\mathbf{elif}\;-2 \cdot x \leq 5 \cdot 10^{-7}:\\
\;\;\;\;x + -0.3333333333333333 \cdot {x}^{3}\\
\mathbf{else}:\\
\;\;\;\;-1\\
\end{array}
\end{array}
if (*.f64 -2 x) < -5Initial program 100.0%
if -5 < (*.f64 -2 x) < 4.99999999999999977e-7Initial program 6.8%
Taylor expanded in x around 0 100.0%
if 4.99999999999999977e-7 < (*.f64 -2 x) Initial program 100.0%
Taylor expanded in x around 0 97.4%
*-commutative97.4%
Simplified97.4%
Taylor expanded in x around inf 100.0%
Final simplification100.0%
(FPCore (x y) :precision binary64 (if (<= x -1.0) -1.0 x))
double code(double x, double y) {
double tmp;
if (x <= -1.0) {
tmp = -1.0;
} else {
tmp = x;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= (-1.0d0)) then
tmp = -1.0d0
else
tmp = x
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= -1.0) {
tmp = -1.0;
} else {
tmp = x;
}
return tmp;
}
def code(x, y): tmp = 0 if x <= -1.0: tmp = -1.0 else: tmp = x return tmp
function code(x, y) tmp = 0.0 if (x <= -1.0) tmp = -1.0; else tmp = x; end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= -1.0) tmp = -1.0; else tmp = x; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, -1.0], -1.0, x]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1:\\
\;\;\;\;-1\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
if x < -1Initial program 100.0%
Taylor expanded in x around 0 97.4%
*-commutative97.4%
Simplified97.4%
Taylor expanded in x around inf 100.0%
if -1 < x Initial program 40.8%
Taylor expanded in x around 0 65.4%
Final simplification72.9%
(FPCore (x y) :precision binary64 -1.0)
double code(double x, double y) {
return -1.0;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = -1.0d0
end function
public static double code(double x, double y) {
return -1.0;
}
def code(x, y): return -1.0
function code(x, y) return -1.0 end
function tmp = code(x, y) tmp = -1.0; end
code[x_, y_] := -1.0
\begin{array}{l}
\\
-1
\end{array}
Initial program 53.8%
Taylor expanded in x around 0 24.9%
*-commutative24.9%
Simplified24.9%
Taylor expanded in x around inf 24.1%
Final simplification24.1%
herbie shell --seed 2024026
(FPCore (x y)
:name "Logistic function from Lakshay Garg"
:precision binary64
(- (/ 2.0 (+ 1.0 (exp (* -2.0 x)))) 1.0))